[games_access] Emotiv head worn gaming device

Thomas Westin thomas at pininteractive.com
Thu Mar 15 16:08:23 EDT 2007


I think that is one of the common mistakes when people try to  
understand what biofeedback is, especially when it comes to  
brainwaves (EEG). Many seem to think it can magically read thoughts  
and emotions but that's just BS. The Emotiv is thing is no different  
than the Brainfingers, it can be used as a trigger device.

Of course, emotions will have effect on EEG so if you are scared  
those emotions trig different levels of EEG feedback, but you can not  
"read the mind" of the gamer, just make a qualified guess if the  
gamer is scared or exctied or relaxed etc.

What's interesting though is that more and more of these devices seem  
to pop up. There was also another, simpler device on show in the  
North expo floor, can't remember the name right off though.

/Thomas


10 mar 2007 kl. 16.32 skrev jeff anderson:

> It seems to me that most of the write ups around this product talk  
> about
> sensing a motion rather than discrete control, if this machine could
> actually facilitate fine-grained navigation and button pressing  
> than it
> would seem almost too good to be true.  Especially considering some  
> of the
> high end research done by various disability organizations out there.
> If any of the hype is true sounds great, has anybody out there  
> actually
> tried it?
>
> -----Original Message-----
> From: games_access-bounces at igda.org
> [mailto:games_access-bounces at igda.org]On Behalf Of Reid Kimball
> Sent: Friday, March 09, 2007 9:46 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: [games_access] Emotiv head worn gaming device
>
>
> During GDC, Emotiv demonstrated a head worn device, very similar to
> BrainFingers that reads impulses from the users brain and translates
> them to controlling the game. They claim it can be used for reading
> actions and emotions.
>
> Company website:
>> http://www.emotiv.com/2_0/2_1.htm
>
>
> More info:
> http://crunchgear.com/2007/03/08/emotiv-project-epoc-sensory-gaming- 
> for-the-
> masses/
>
> Comments on a community gaming site I go to frequently
> (http://www.shacknews.com/ja.zz?comments=46070). I am surprised, a lot
> of people seemed to first think of the implications for the disabled.
> I try to mention that often on the site, maybe I'm getting through to
> people? However, I was also surprised that people didn't think it
> would catch on outside of the disabled gamers community. Didn't people
> say the SAME thing about the Wii controllers?
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