[games_access] Thinking about GDC 08's competition
AudioGames.net
richard at audiogames.net
Thu May 31 18:55:12 EDT 2007
Hi,
I agree with all of the competitors advice. I would also like to add "no
game show theme next time"? A theme is good, but something cool, not corny?
Michelle, I like all of your suggestions so far. I would prefer to have a
good, 3rd party host and Raph seems like a good person for that. And I guess
fitting in his own entry is cool?
But, ok, what still seems missing is:
1) theme / title of the design challenge. Can we still use "design
challenge" in the title?
2) basically along with the theme, the target impaired audience? Our options
are:
- game for one specific game handicap
- game for a game handicap of choice
- game for one out of a selection of game handicaps (the list we make)
But maybe we can try something completely different/less obvious instead. As
I read Eelke's (excellent) Gamasutra article today, I was thinking about
handicaps caused by impairments and the same handicaps not caused by
impairments. Example: deaf gamers encounter the same problems as gamers in a
loud environment (LAN party/mother vacuming/arcade/on the train) as gamers
that play a mobile game and intentionally turn the sound off. Another one
is: gamers with parkinson encounter the same problem as gamers on a plane
with turbulence. Another one is: gamers trying to play with a DS or a PSP in
a sunny environment (as I tried in the Dominican Republic for 2 weeks)
encounter the same problem as visually impaired gamers. etc. etc. For more
examples, see Eelke's article.
Maybe we could make sort of a game-handicap list, where each problem is
linked to both a bodily impairment *and* a likely situation that a
non-impaired gamer can also encounter. So the parkinson/airplane disability
(although there's probably also the gamer with parkinson on a plane with
turbulence-disability). This is also where we could can some fun in, for
instance:
disability: game speed is to fast
people who encounter this issue: gamers with a physical impairment that does
not allow for fast reactions, hippies
disability: cannot hear game audio
people who encounter this issue: deaf gamers, grannies, gamers who visited
Ozzfest 2007
Err... ?
And I guess I still want Hugh Heffner to showcase his Playboy Mansion game
to see how well he handles the controls at his age. And I like celebrity
handicapped people: Michael J Fox showing how he plays with the DS having
Parkinson?
Just some random thought. Next please!
Ries
----- Original Message -----
From: "d. michelle hinn" <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Thursday, May 31, 2007 11:11 PM
Subject: [games_access] Thinking about GDC 08's competition
> Hey guys,
>
> So I'm working on next year's design challenge for GDC and I'm taking the
> advise of the competitors from 07 into consideration:
>
> * Keep it to one hour
> * No judges at all -- if judges have questions about why they felt that
> way...I'll email you off-list
> * Include accessibility "extra info" between the contestants or do it all
> up front
> * NO VIDEOS unless they are realllllllllly good and reallllllllllly short
> (we left people in the dark with our video as fun as it was to make it
> wasn't nearly as hilarious in real life) :)
> * Keep things more serious without being boring
> * Ax the "reality show" idea
> * Cut down the number of contestants to 3
>
> So right now I'm talking to people who might be involved -- Raph Koster
> (wrote "theory of fun") is interested in either being a contestant or
> being "mini" presenter on the challenges of accessibility and fun (those
> of you at GDC 07 probably remember that we were up against him so maybe if
> we get everyone famous somehow involved...hehe) and then Will Wright, Dave
> Perry and Keita Takahashi who said they were interested for 08 -- I'm
> imagining all will not say "yes." Raph is really interested in being
> involved in some manner. I'd like for them to be involved during even the
> early stages so that we can present a coherent show. So I'd to have the
> spirit of being a publisher with many competing design studios and only
> one will get the "go" in a "go/no go" audience vote (this was Noah's
> suggestion). So the contestants would have "checking in" meetings with us
> as they go (to prevent "non-game presentations...we had a few") and such.
> And I'm imagining that all contestants would have "accessibility mentors"
> assigned to them from the SIG to make things even more challenging and fun
> for all of us and get us all involved.
>
> So this isn't THE proposal...I'm just still riffing on some ideas. So YOUR
> opinion counts so please do give it! None of last year's contestants said
> that we should drop the whole idea -- but instead change it and do it in a
> way that seems much more put together.
>
> So let's go! Let's think about our cool street cred session that might get
> people in the door for an hour and then get them to come to the expo for
> more! Let's think about how we can have the coolest, yet non-hospital
> inducing sessions to raise the roof!!!!
>
> Michelle
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