[games_access] A Simpler Tack

AudioGames.net richard at audiogames.net
Tue Nov 13 02:43:20 EST 2007


Why a glove... ? When Guitar Hero is all about listening, you chose for a
tactile accessible interface... ?

(btw: you should put glitter on it and make it a Michael Jackson glove :)


----- Original Message -----
From: "Eelke Folmer" <eelke.folmer at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Tuesday, November 13, 2007 8:26 AM
Subject: Re: [games_access] A Simpler Tack



> Hmmmm.......

>

> I like the idea but these some of these game genres are pretty "old",

> I can't remember any recent pinball or golf (except wii sports) games

> coming out. It's good to investigate such interfaces to gain more

> insights into how people with disabilities can play games, but the

> experiences gained do not translate very well to the majority of

> modern games. I'd like to see more accessible versions of popular

> games genres such as an RTS (we're already working on that ;-) or

> games like monkey ball which I think could be translated easily to a

> one button game.

>

> Speaking of another popular game genre that we are trying to make

> accessible check out this video:

> http://www.youtube.com/watch?v=_UwY0vyCXxg

> It's our first testrun with our "blind hero", its far from perfect but

> we made some adjustments and hope to continue testing our prototype

> glove within the next few weeks.

>

> cheers Eelke

>

>

>

> On 11/12/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:

>>

>>

>>

>> Not sure if this made it through - e-mail filtered this one out I

>> think...

>> Here it is again:

>>

>> ________________________________

>>

>>

>>

>> 1. Generic Racing Game

>>

>> a. Fully Redefinable controls.

>> b. Compatibility with Alternative Controllers. Use a basic Arcade Stick

>> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.

>> c. Easy Play Modes. E.g. Quick Start Menu System - test tracks - an oval

>> track - driver assists (see most SEGA F355 Challenge) - barriers.

>>

>>

>> 2. Generic Golf Game

>>

>> a. Fully Redefinable controls.

>> b. Compatibility with Alternative Controllers. Use a basic Arcade Stick

>> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.

>> c. Easy Play Modes. E.g. ability to switch off wind and slice (see

>> Everybody's Golf) and a One-button play mode - including menu access.

>>

>>

>> 3. Generic Pinball Game.

>>

>>

>> a. Fully Redefinable controls.

>> b. Compatibility with Alternative Controllers. Use a basic Arcade Stick

>> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.

>> c. Easy Play Modes. E.g. ability to adjust the virtual slant of the table

>> to

>> slow the game right down or speed it up - One-button play mode -

>> including

>> menu access.

>>

>>

>> Explanatory icon design? Off the top of my head:

>>

>> Not sure... I liked Atari's generic bear symbol for "Special Feature" for

>> Kids. However, times have changed now, and I can't see adults

>> appreciating

>> that as a mark of accessibility. I think CC should probably have it's own

>> logo. I can't see main-stream developers going for the "universal symbol

>> of

>> accessibility" either (wheelchair stick drawing in white on a blue

>> background). Needs to be something simple, recongisable, and perhaps with

>> a

>> very small URL showing people where to get info on that particular games

>> accessibility features.

>>

>> Any thoughts?

>>

>> Barrie

>> www.OneSwitch.org.uk

>>

>>

>>

>>

>>

>> ----- Original Message -----

>> From: Barrie Ellis

>> To: IGDA Games Accessibility SIG Mailing List

>> Sent: Tuesday, November 06, 2007 12:29 PM

>> Subject: [games_access] A simpler tack

>>

>>

>> Why don't we try this...?

>>

>> 1. Discuss a few game genres that can easily be made more accessible. I

>> suggest racing games, golf games and pinball. All easy to comprehend.

>> 2. Make a top 3 accessibilty features wish list for each type.

>> 3. Draw up our own Accessibility logos for those features.

>> 4. Contact specific developers. Not Sony - Not Microsoft - but actual

>> game

>> development PR and management.

>> 5. Offer our support via the IGDA GASIG.

>> 6. Keep a log of our progress.

>>

>> Barrie

>> www.OneSwitch.org.uk

>>

>>

>> ________________________________

>>

>>

>> _______________________________________________

>> games_access mailing list

>> games_access at igda.org

>> http://seven.pairlist.net/mailman/listinfo/games_access

>>

>>

>>

>> _______________________________________________

>> games_access mailing list

>> games_access at igda.org

>> http://seven.pairlist.net/mailman/listinfo/games_access

>>

>>

>

>

> --

> ----------------------------------------------------------------------------

> Eelke Folmer Assistant Professor

> Department of CS&E/171

> University of Nevada Reno, Nevada 89557

> Game interaction design www.helpyouplay.com

> ----------------------------------------------------------------------------

> _______________________________________________

> games_access mailing list

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> http://seven.pairlist.net/mailman/listinfo/games_access




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