[games_access] A Simpler Tack

d. michelle hinn hinn at uiuc.edu
Tue Nov 13 14:12:57 EST 2007


Why not? Too much audio can confusing, especially for a non-musician, 
and touch is one of the senses that can be honed in on when another 
sense (ie, sight) is diminished. Sorry...I love the audio games but I 
have to support the other senses too. :)

Michelle

>Why a glove... ? When Guitar Hero is all about listening, you chose 
>for a tactile accessible interface... ?
>
>(btw: you should put glitter on it and make it a Michael Jackson glove :)
>
>
>----- Original Message ----- From: "Eelke Folmer" <eelke.folmer at gmail.com>
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>Sent: Tuesday, November 13, 2007 8:26 AM
>Subject: Re: [games_access] A Simpler Tack
>
>>Hmmmm.......
>>
>>I like the idea but these some of these game genres are pretty "old",
>>I can't remember any recent pinball or golf (except wii sports) games
>>coming out. It's good to investigate such interfaces to gain more
>>insights into how people with disabilities can play games, but the
>>experiences gained do not translate very well to the majority of
>>modern games. I'd like to see more accessible versions of popular
>>games genres such as an RTS (we're already working on that ;-) or
>>games like monkey ball which I think could be translated easily to a
>>one button game.
>>
>>Speaking of another popular game genre that we are trying to make
>>accessible check out this video:
>>http://www.youtube.com/watch?v=_UwY0vyCXxg
>>It's our first testrun with our "blind hero", its far from perfect but
>>we made some adjustments and hope to continue testing our prototype
>>glove within the next few weeks.
>>
>>cheers Eelke
>>
>>
>>
>>On 11/12/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
>>>
>>>
>>>
>>>Not sure if this made it through - e-mail filtered this one out I think...
>>>Here it is again:
>>>
>>>  ________________________________
>>>
>>>
>>>
>>>1. Generic Racing Game
>>>
>>>a. Fully Redefinable controls.
>>>b. Compatibility with Alternative Controllers. Use a basic Arcade Stick
>>>(e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
>>>c. Easy Play Modes. E.g. Quick Start Menu System - test tracks - an oval
>>>track - driver assists (see most SEGA F355 Challenge) - barriers.
>>>
>>>
>>>2. Generic Golf Game
>>>
>>>a. Fully Redefinable controls.
>>>b. Compatibility with Alternative Controllers. Use a basic Arcade Stick
>>>(e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
>>>c. Easy Play Modes. E.g. ability to switch off wind and slice (see
>>>Everybody's Golf) and a One-button play mode - including menu access.
>>>
>>>
>>>3. Generic Pinball Game.
>>>
>>>
>>>a. Fully Redefinable controls.
>>>b. Compatibility with Alternative Controllers. Use a basic Arcade Stick
>>>(e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.
>>>c. Easy Play Modes. E.g. ability to adjust the virtual slant of the table to
>>>slow the game right down or speed it up - One-button play mode - including
>>>menu access.
>>>
>>>
>>>Explanatory icon design? Off the top of my head:
>>>
>>>Not sure... I liked Atari's generic bear symbol for "Special Feature" for
>>>Kids. However, times have changed now, and I can't see adults appreciating
>>>that as a mark of accessibility. I think CC should probably have it's own
>>>logo. I can't see main-stream developers going for the "universal symbol of
>>>accessibility" either (wheelchair stick drawing in white on a blue
>>>background). Needs to be something simple, recongisable, and perhaps with a
>>>very small URL showing people where to get info on that particular games
>>>accessibility features.
>>>
>>>Any thoughts?
>>>
>>>Barrie
>>>www.OneSwitch.org.uk
>>>
>>>
>>>
>>>
>>>
>>>----- Original Message -----
>>>From: Barrie Ellis
>>>To: IGDA Games Accessibility SIG Mailing List
>>>Sent: Tuesday, November 06, 2007 12:29 PM
>>>Subject: [games_access] A simpler tack
>>>
>>>
>>>Why don't we try this...?
>>>
>>>1. Discuss a few game genres that can easily be made more accessible. I
>>>suggest racing games, golf games and pinball. All easy to comprehend.
>>>2. Make a top 3 accessibilty features wish list for each type.
>>>3. Draw up our own Accessibility logos for those features.
>>>4. Contact specific developers. Not Sony - Not Microsoft - but actual game
>>>development PR and management.
>>>5. Offer our support via the IGDA GASIG.
>>>6. Keep a log of our progress.
>>>
>>>Barrie
>>>www.OneSwitch.org.uk
>>>
>>>
>>>  ________________________________
>>>
>>>
>>>_______________________________________________
>>>games_access mailing list
>>>games_access at igda.org
>>>http://seven.pairlist.net/mailman/listinfo/games_access
>>>
>>>
>>>
>>>_______________________________________________
>>>games_access mailing list
>>>games_access at igda.org
>>>http://seven.pairlist.net/mailman/listinfo/games_access
>>>
>>
>>
>>--
>>----------------------------------------------------------------------------
>>Eelke Folmer                           Assistant Professor
>>Department of CS&E/171
>>University of Nevada              Reno, Nevada 89557
>>Game interaction design        www.helpyouplay.com
>>----------------------------------------------------------------------------
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>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>
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