[games_access] A Simpler Tack

AudioGames.net richard at audiogames.net
Tue Nov 13 18:43:25 EST 2007


Hi,

Thanks for your reply! Well put and look forward to trying!!!

Greets,

Richard



----- Original Message -----
From: "Eelke Folmer" <eelke.folmer at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Tuesday, November 13, 2007 9:37 AM
Subject: Re: [games_access] A Simpler Tack



> Also audio cues are linear e.g if you need to play a note on fret 1

> and fret 3 at the same time how would you do that as an audio cue?

> With haptic input its much easier.

>

> cheers Eelke

>

>

>

> On 11/13/07, Eelke Folmer <eelke.folmer at gmail.com> wrote:

>> Hi Richard,

>>

>> It is all about listening allright, but you need some sort of stimuli

>> to indicate when to press the right button and for how long, this

>> creates a large number of different stimuli; there are 4 different

>> frets and the notes vary in lenght on a scale from 1 to 40; which

>> combined creates up to 250 different stimuli. We considered using

>> audio cues, and with regard to the required hardware that would have

>> been a better solution but listening to the music and using audio cues

>> even using a headset with split outputs it is just too confusing. Our

>> haptic glove each finger starts buzzing whenever you need to play a

>> note and when it stops you release it. The video was the first time we

>> tested it out with a blind person, who had never played guitar hero

>> nor guitar before. We have slightly modified the glove increase it's

>> "spatial" resolution and we get much better results. We ourselves can

>> blind play most of the easy songs.

>>

>> We'll demo it at GDC so you can "feel" for yourself ;-)

>>

>> Cheers Eelke

>>

>>

>> On 11/12/07, AudioGames.net <richard at audiogames.net> wrote:

>> > Why a glove... ? When Guitar Hero is all about listening, you chose for

>> > a

>> > tactile accessible interface... ?

>> >

>> > (btw: you should put glitter on it and make it a Michael Jackson glove

>> > :)

>> >

>> >

>> > ----- Original Message -----

>> > From: "Eelke Folmer" <eelke.folmer at gmail.com>

>> > To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

>> > Sent: Tuesday, November 13, 2007 8:26 AM

>> > Subject: Re: [games_access] A Simpler Tack

>> >

>> >

>> > > Hmmmm.......

>> > >

>> > > I like the idea but these some of these game genres are pretty "old",

>> > > I can't remember any recent pinball or golf (except wii sports) games

>> > > coming out. It's good to investigate such interfaces to gain more

>> > > insights into how people with disabilities can play games, but the

>> > > experiences gained do not translate very well to the majority of

>> > > modern games. I'd like to see more accessible versions of popular

>> > > games genres such as an RTS (we're already working on that ;-) or

>> > > games like monkey ball which I think could be translated easily to a

>> > > one button game.

>> > >

>> > > Speaking of another popular game genre that we are trying to make

>> > > accessible check out this video:

>> > > http://www.youtube.com/watch?v=_UwY0vyCXxg

>> > > It's our first testrun with our "blind hero", its far from perfect

>> > > but

>> > > we made some adjustments and hope to continue testing our prototype

>> > > glove within the next few weeks.

>> > >

>> > > cheers Eelke

>> > >

>> > >

>> > >

>> > > On 11/12/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:

>> > >>

>> > >>

>> > >>

>> > >> Not sure if this made it through - e-mail filtered this one out I

>> > >> think...

>> > >> Here it is again:

>> > >>

>> > >> ________________________________

>> > >>

>> > >>

>> > >>

>> > >> 1. Generic Racing Game

>> > >>

>> > >> a. Fully Redefinable controls.

>> > >> b. Compatibility with Alternative Controllers. Use a basic Arcade

>> > >> Stick

>> > >> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.

>> > >> c. Easy Play Modes. E.g. Quick Start Menu System - test tracks - an

>> > >> oval

>> > >> track - driver assists (see most SEGA F355 Challenge) - barriers.

>> > >>

>> > >>

>> > >> 2. Generic Golf Game

>> > >>

>> > >> a. Fully Redefinable controls.

>> > >> b. Compatibility with Alternative Controllers. Use a basic Arcade

>> > >> Stick

>> > >> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.

>> > >> c. Easy Play Modes. E.g. ability to switch off wind and slice (see

>> > >> Everybody's Golf) and a One-button play mode - including menu

>> > >> access.

>> > >>

>> > >>

>> > >> 3. Generic Pinball Game.

>> > >>

>> > >>

>> > >> a. Fully Redefinable controls.

>> > >> b. Compatibility with Alternative Controllers. Use a basic Arcade

>> > >> Stick

>> > >> (e.g. Xbox 360 HORI Arcade Stick) as easy to obtain example.

>> > >> c. Easy Play Modes. E.g. ability to adjust the virtual slant of the

>> > >> table

>> > >> to

>> > >> slow the game right down or speed it up - One-button play mode -

>> > >> including

>> > >> menu access.

>> > >>

>> > >>

>> > >> Explanatory icon design? Off the top of my head:

>> > >>

>> > >> Not sure... I liked Atari's generic bear symbol for "Special

>> > >> Feature" for

>> > >> Kids. However, times have changed now, and I can't see adults

>> > >> appreciating

>> > >> that as a mark of accessibility. I think CC should probably have

>> > >> it's own

>> > >> logo. I can't see main-stream developers going for the "universal

>> > >> symbol

>> > >> of

>> > >> accessibility" either (wheelchair stick drawing in white on a blue

>> > >> background). Needs to be something simple, recongisable, and perhaps

>> > >> with

>> > >> a

>> > >> very small URL showing people where to get info on that particular

>> > >> games

>> > >> accessibility features.

>> > >>

>> > >> Any thoughts?

>> > >>

>> > >> Barrie

>> > >> www.OneSwitch.org.uk

>> > >>

>> > >>

>> > >>

>> > >>

>> > >>

>> > >> ----- Original Message -----

>> > >> From: Barrie Ellis

>> > >> To: IGDA Games Accessibility SIG Mailing List

>> > >> Sent: Tuesday, November 06, 2007 12:29 PM

>> > >> Subject: [games_access] A simpler tack

>> > >>

>> > >>

>> > >> Why don't we try this...?

>> > >>

>> > >> 1. Discuss a few game genres that can easily be made more

>> > >> accessible. I

>> > >> suggest racing games, golf games and pinball. All easy to

>> > >> comprehend.

>> > >> 2. Make a top 3 accessibilty features wish list for each type.

>> > >> 3. Draw up our own Accessibility logos for those features.

>> > >> 4. Contact specific developers. Not Sony - Not Microsoft - but

>> > >> actual

>> > >> game

>> > >> development PR and management.

>> > >> 5. Offer our support via the IGDA GASIG.

>> > >> 6. Keep a log of our progress.

>> > >>

>> > >> Barrie

>> > >> www.OneSwitch.org.uk

>> > >>

>> > >>

>> > >> ________________________________

>> > >>

>> > >>

>> > >> _______________________________________________

>> > >> games_access mailing list

>> > >> games_access at igda.org

>> > >> http://seven.pairlist.net/mailman/listinfo/games_access

>> > >>

>> > >>

>> > >>

>> > >> _______________________________________________

>> > >> games_access mailing list

>> > >> games_access at igda.org

>> > >> http://seven.pairlist.net/mailman/listinfo/games_access

>> > >>

>> > >>

>> > >

>> > >

>> > > --

>> > > ----------------------------------------------------------------------------

>> > > Eelke Folmer Assistant Professor

>> > > Department of CS&E/171

>> > > University of Nevada Reno, Nevada 89557

>> > > Game interaction design www.helpyouplay.com

>> > > ----------------------------------------------------------------------------

>> > > _______________________________________________

>> > > games_access mailing list

>> > > games_access at igda.org

>> > > http://seven.pairlist.net/mailman/listinfo/games_access

>> >

>> > _______________________________________________

>> > games_access mailing list

>> > games_access at igda.org

>> > http://seven.pairlist.net/mailman/listinfo/games_access

>> >

>>

>>

>> --

>> ----------------------------------------------------------------------------

>> Eelke Folmer Assistant Professor

>> Department of CS&E/171

>> University of Nevada Reno, Nevada 89557

>> Game interaction design www.helpyouplay.com

>> ----------------------------------------------------------------------------

>>

>

>

> --

> ----------------------------------------------------------------------------

> Eelke Folmer Assistant Professor

> Department of CS&E/171

> University of Nevada Reno, Nevada 89557

> Game interaction design www.helpyouplay.com

> ----------------------------------------------------------------------------

> _______________________________________________

> games_access mailing list

> games_access at igda.org

>http://seven.pairlist.net/mailman/listinfo/games_access




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