[games_access] Games for Health to Invest in Games Accessibility
Eelke Folmer
eelke.folmer at gmail.com
Fri Nov 16 14:14:59 EST 2007
Hi,
This is great news! good job!
- A good metric for this SIG's success could also be the number of
games that we were able to make more accessible. (Not by us but by
game developers).
- I am submitting a number of NSF proposals with the sole purpose to
gain more insights and understanding on what makes games more
accessible. I can share my personal research roadmap with you off the
mailinglist if you want.
- standalone conference; I welcome a research oriented conferences,
since there is plenty of research to do in this area and It would be
nice to get more researchers involved in this SIG. I would go but I
don't know whether we can attract the number of people that we would
like by as early as next may 2008. I know some researchers that do
work in game accessibility but are not part of the SIG.
Cheers Eelke
On Nov 16, 2007, at 5:54 AM, Ben Sawyer wrote:
> Hi everyone,
>
> I've got some big news. As many of you saw Games for Health is
> part of a new round of investment by The Robert Wood Johnson
> Foundation into games and healthcare. We're extremely excited
> about this new development.
>
> As part of our specific grant we have allocated resources
> specifically to support the IGDA Accessibility community.
>
> Over the next two years we will directly contribute funds to SIG
> activities. The amount is set but I can't reveal it yet as much as
> I want to because I'm actually looking to make it more by finding
> some other organizations who will join us with matching funds.
> Right now I can tell you this - it's more then $10,000.
>
> The funds will be used to support your activities but there are of
> course some simple strings. Basically the funds will be released
> once there is a written plan in place that provides for how and
> what the funds will be spent on. That plan needs my approval and
> subsequently I have to have the approval of the foundation for all
> my work. I don't want it to sound dictatorish -- I'm pretty
> liberal for what they should be used for but my basic goals are as
> follows:
>
> 1. I'd like to see the community double is size as outlined by some
> simple metrics (i.e. number of subscribers to the listserv, number
> of people in the industry you are in regular contact with, number
> of talks in front of audiences, etc.)
>
> 2. I'd like to see the community produce some written plans that
> outline roadmaps for better accessibility efforts -- especially
> research roadmap.
>
> 3. I want to establish a standalone conference on games
> accessibility attached to our Games for Health Conference (so we
> can combine logistics and hit on overlapping communities of interest).
>
> 4. I am also specifically interested in identifying and doing what
> we can to nurture research into how accessibility to games improves
> people with disabilities mentally, socially, and physically.
> Eventually leading to some great empirical and evidence based
> research published - to the extent we don't already have this.
>
> Beyond those goals I look to everyone here in the community to
> really drive things. So the restriction is the production of a
> plan that seems smartly aimed toward these goals. Within that
> framework the funds can support travel subsidies, creating really
> nice brochures, improved Web site content and access, etc.
>
> I've already discussed the gist of this with Michelle and I've
> asked her to produce with everyones help the plan and present it to
> me before the end of the year. The funds are for 2008 and 2009.
>
> Games Accessibility Conference
> I am very serious as I've said before in establishing a one-day
> conference on games accessibility along side our Games for Health
> Conference. We have facilities, hotel blocks, registration
> systems, logistical support, massive PR support, already in place
> for this.
>
> The date to hold this would be May 7, 2008 which is the day before
> Games for Health opens. It would be a one day conference with a
> single track to start and a demo area. We would also probably
> feature 2 sessions on accessibility at Games for Health on Thursday
> and Friday. I hope this date works for everyone as much as
> possible - I can't really move it. Hopefully it just works as best
> it can. In 2009 we hope to have more flexibility for you.
>
> I want the SIG to take on the role of developing the content. My
> only stipulation is 25% of the content MUST be focused on talks
> that explore how accessibility technologies, research, and efforts
> can be applied to health for people with permanent, temporary, or
> on-setting disabilities. The rest of the content can be focused on
> core needs, case studies, research, etc. that will improve the
> accessibility of games in general for any purpose -- especially
> entertainment.
>
> Speakers would attend for free. All other registrants would be
> charged an amount <$200 to attend. My goal is that the event be
> break-even or even profitable within itself. I would share 50% of
> the profits from the event back to the SIG by adding it to the
> grant funds we have available. The other funds if there is a
> profit would be reinvested for planning the following year, etc.
>
> We very much want to make this event happen. The Robert Wood
> Johnson Foundation team we work with has someone on it with deep
> contacts in the accessibility community and is going to talk with a
> variety of government agencies involved with accessibility to drive
> them to support this event. That becomes a doorway to driving them
> to support more pervasive accessibility activities.
>
> We will be promoting this event heavily to all our attendees. We
> will be filming parts of it, we will make an expo area available to
> showcase work, and we will have dedicated PR staff on the event.
>
> The event is to be held in Baltimore, MD which is served by
> Southwest Airlines which makes it pretty inexpensive to get to. We
> are also quite proximate to the federal government which is a big
> plus. We've got two hotels blocked out and we're searching for an
> ultra inexpensive block as well.
>
> My goal is to have 50-100 people attend the event. My hopes are
> 25-50% stay over for the rest of our event that week so yes from a
> total transparency standpoint I'm hoping this increases my
> conference's core profitability. Win-win.
>
> If there is a good sense we can pull of the conference idea as
> planned I want to make it part of our conference announcements in
> the coming weeks. I also will be including games accessibility in
> our call for content next week. We expect to then forward those
> papers to a committee formed here to accept and mold that content.
> I will advise you on content just from my experience of organizing
> events but other then the 25% requirement I really leave it to you
> as the experts to decide what will be important for people to hear
> and learn from.
>
> BIG NEEDS
> So hopefully you're still digesting this all but the reason I'm
> writing this all and providing as much information as I can is I
> need the following help - please reply to the list with your thoughts:
>
> 1. I do need general feedback - ask questions, provide comments, I
> will do my best to answer them.
>
> 2. I need NAMES of people you think are in a position or at
> organizations in a position to possibly decide to match our funds.
> I really want our funds to catalyze others to chip in. There is no
> reason this can't eventually snowball to generate over $100,000 or
> more in due time. At least that's my hope.
>
> I am already reaching out to Microsoft, Intel, Cisco, IBM and a few
> others. The early reception has been ok but until we release this
> more publicly I expect things to be slow to develop. If you give
> me more names I'll follow up hard.
>
> FUTURE PLANS
> The basic outline for this all for me is as follows:
>
> 1. I want to announce the funds and the goals for them before
> Xmas. My goal is we have 2 other funders matching 50% or more of
> the funds by then so they can be named in the Press Release.
>
> 2. I want to then announce in the press release that the original
> funders are challenging anyone else with resources to join this
> funding -- as part of this I was thinking it'd be cool to setup an
> individual fundraising effort too - let gamers, and individual
> developers provide funds to match the larger gifts.
>
> 3. In order to accomplish points 1 & 2 the goal would be to have a
> basic plan in place because the core goals of that plan would be
> articulated to the public so they can understand what the funds
> will hopefully accomplish. Ultimately if we raised enough my hopes
> are it would accomplish funding development of more accessibility
> technologies, standards, and SDKs to make it easier for all game
> developers to put these features in their games. I also hope it
> might fund prototypes or games that are specific for people with
> disabilities like some of the audio only games we've seen from the
> community thus far.
>
> THANK YOU
> I've been following the work of the SIG and all of you here for
> sometime. As I've said many times the work here is extremely
> relevant to the work I do on serious games, and games for health.
> I've been hoping to bring some funds to the table to help and while
> it's not as much as I wanted if I can parlay it with your help into
> a large enough amount it hopefully can help be the fuel for the
> spark you've more then created.
>
> Thank you all,
>
> Ben
>
>
>
>
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