[games_access] Research questions about games helping veterans

Robert Florio arthit73 at cablespeed.com
Mon Nov 19 18:38:57 EST 2007


Eelke you make an excellent point it currently doesn't make sense for
soldiers of more to be playing violent video games. I know for example my
brother is an electrician when he comes over to my house I asked him to do
some more and the last thing he wants to do is more electrician.

It's probably similar. Except for experiencing death and murder and then
again in a videogame. I'm surprised this is not getting back reputations.

Robert

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Eelke Folmer
Sent: Monday, November 19, 2007 3:07 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Research questions about games helping veterans

Related to this I saw this on joystick this week:

http://www.joystiq.com/2007/11/10/president-bush-plays-video-games-with-inju
red-soldiers/

I have moral issues with getting military funding; a simple solution
would just be to stop making more people with disabilities.

Aside from my personal opinion. I think this SIG should focus on
making games accessible. Researching how games can help deal with
trauma is a different research question which -at least for me- lies
outside of my field of expertise. If veterans have to play games they
should play katamari rather than violent FPS's in my opinion. Do you
help a rape victim deal with trauma by showing her a rape scene from a
violent movie? I'm very sceptic about this approach.

Cheers Eelke



On Nov 17, 2007 12:58 PM, Reid Kimball <reid at rbkdesign.com> wrote:

> Michelle's recent post about veterans seeking relief through games

> reminded me I saw this the other day. Truly staggering and mind

> boggling the numbers of veterans that aren't getting the help they

> need.

>

>

http://www.crooksandliars.com/2007/11/15/cbs-news-investigates-shocking-rate
-of-veteran-suicides/

>

> "In 2005 alone, 125 veterans committed suicide each week and of the

> more than 88,000 vets returning from Iraq, more than 28% of them have

> experienced mental health problems."

>

> This is definitely an area we need to research, how much can games

> really help depressed veterans? Will it help them? Will it be abused

> like drugs and alcohol? Is it THE solution or is it best to include

> gaming as part of a larger therapy?

>

> -Reid

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> games_access mailing list

> games_access at igda.org

> http://seven.pairlist.net/mailman/listinfo/games_access

>




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Eelke Folmer Assistant Professor
Department of CS&E/171
University of Nevada Reno, Nevada 89557
Game interaction design www.helpyouplay.com
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