[games_access] Mind control in Second Life

Eelke Folmer eelke.folmer at gmail.com
Fri Nov 30 03:11:44 EST 2007


Hi,

controlling SL with your mind is cool.
On a related note we have our switch accessible version of SL almost
ready. First screenshot shows our one button navigation mechanism. (An
arrow is at your feet and goes from left to right, pressing a button
stops the arrow (so you will go in that direction) and makes the
arrow grow (so you can select how far you will go). Navigating like
this in SL works pretty well.

Figure 2 shows object select mode where you will just iterate over any
object that is in a certain range. This is something that we still
work on to keep the number of objects small by only iterating over
objects of interest). We've develop a lot of cool AI/Pattern
recognition to help us recognize objects such as billboards without
actually asking the server for the name of that object (doing that for
sometimes hundreds of objects in your range clogs the server).

Cheers Eelke




Cheers Eelke



On 27/11/2007, Thomas Westin <thomas at pininteractive.com> wrote:

> yes articles about brain interfaces pop up from time to time, but I'm

> just wondering why Cyberlink are not mentioned in any articles;

> similar stuff was done with the Cyberlink years ago

>

> /Thomas

>

> 27 nov 2007 kl. 16.25 skrev Tim Chase:

>

> > On one of my tech-feeds today:

> >

> > http://news.yahoo.com/s/nm/20071127/wr_nm/brainwaves_secondlife_dc_2

> >

> > Just playing Johny-Appleseed...

> >

> > -tim

> >

> >

> > _______________________________________________

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> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

>

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--
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Eelke Folmer Assistant Professor
Department of CS&E/171
University of Nevada Reno, Nevada 89557
Game interaction design www.helpyouplay.com
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