[games_access] GDC deadline in less than 8 hours and help isneeded!
thomas at pininteractive.com
Mon Oct 1 18:01:52 EDT 2007
OK I've made some minor edits, most notably I changed, in the
extended abstract, "discuss" to "show examples" since I think that is
more what we are going to do, and running examples tend to attract
developers more than just discussion
apart from that I think the text answers to all of the questions asked.
1 okt 2007 kl. 23.46 skrev Thomas Westin:
> Hi Michelle
> I'm not certain exactly what you refer to with flesh out, but I can
> read through the Jedi thing once more and see if I can improve some
> Kind regards
> 1 okt 2007 kl. 23.26 skrev d. michelle hinn:
>> So we have a lot left to tune up and flesh out before we can turn
>> in most of the proposals. Is anyone out there able to help? I know
>> Reid's on the case too.
>> I've already been informed that the curriculum panel that already
>> went into the system will be automatically rejected because the
>> education people aren't associating at all with GDC...So we're
>> already down one and we've got 9 more to push through in the hopes
>> that we'll get some accepted so that we actually get those GDC
>> pass thingees that let us in. Remember...an expo pass for a booth
>> only lets us into the expo. And a lot of our institutions won't
>> pay for us to go to GDC and not give a talk. So if your name is
>> attached to any of the proposals help make sure it gets wrapped up
>> or it won't make it in. The server is SLOW on top of it so it's
>> taking me about 30 minutes to turn in each proposal...
>> games_access mailing list
>> games_access at igda.org
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> games_access at igda.org
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