[games_access] Top 10 list

d. michelle hinn hinn at uiuc.edu
Mon Oct 1 22:54:50 EDT 2007


No worries! Yep, we know Dimitris -- he's a member of our gang! :) 
And...welcome to our gang Graham!

Michelle

>Hi All,
>
>If you haven't already read it, it might be worth reading Dimitris 
>Grammenos's paper entitled Unified Design of Universally Accessible 
>Games which was published at HCII 2007.  I've only joined the GASIG 
>today, so please don't shoot me down if you've looked at this 
>already.
>
>Graham.
>
>Graham McAllister, Ph.D.
>University of Sussex
>Interact Lab
>+44 1273 877267
>
>
>
>On 1 Oct 2007, at 23:38, Eelke Folmer wrote:
>
>>Hi Barrie,
>>
>>That list looks pretty good to me. Only bullet 3 is kind of something
>>of the past. I see more and more manuel less games since its much
>>easier and accessible to provide in- game feedback e.g a tutorial
>>agent etc. I'm not against this format but would it be an idea to
>>relate these requirements to actual accessibility problems? E.g. why
>>is it important to have re-mappable controls? a picture of a quad
>>controller or a one button might help visualize the actual
>>accessibility problem rather than have a game designer wonder about
>>why that requirement needs to be implemented. We could actually go for
>>2 lists of 5 with a little bit more elaboration on the actual
>>problems. We could center it around our ghosts but maybe some others
>>have some good ideas?
>>
>>cheers Eelke
>>
>>
>>On 10/1/07, Barrie Ellis 
>><<mailto:barrie.ellis at oneswitch.org.uk>barrie.ellis at oneswitch.org.uk> 
>>wrote:
>>
>>>Top 10 list on the GASIG wiki is here:
>>><http://www.igda.org/wiki/Top_Ten>http://www.igda.org/wiki/Top_Ten
>>>
>>>Most up to date version here: 
>>><http://tim.thechases.com/top10_2.pdf>http://tim.thechases.com/top10_2.pdf
>>>   1.. allow all controls (mouse, keyboard, gamepad) to be remapped
>>>   2.. add closed-captioning for all dialog and important sound-effects
>>>   3.. provide documentation in an accessible format (HTML or plain-text)
>>>   4.. provide assist modes (auto-targeting, training options, etc)
>>>   5.. provide a broad range of difficulty levels from incredibly simple to
>>>difficult
>>>   6.. make interface fonts scalable
>>>   7.. allow for high-contrast color schemes
>>>   8.. add audio tags to all significant elements (actors, doors, items,
>>>resulting actions, etc) in true spatial 3D
>>>   9.. allow for a varied range of control over play-speed
>>>   10.. announce accessibility features on packaging
>>>Still looks good to me - with personal one-switch wish lists being 1, 4, 5,
>>>9 and 10. I think there should be inclusion of an alternative reduced
>>>controls option, such as with Electronic Arts Wii Madden game:
>>><http://switchgaming.blogspot.com/2007/07/well-done-electronic-arts.html>http://switchgaming.blogspot.com/2007/07/well-done-electronic-arts.html 
>>>-
>>>this does tie up with section 4, but I think we need to highlight this need.
>>>
>>>Barrie
>>>www.OneSwitch.org.uk
>>>
>>>
>>>
>>>
>>>----- Original Message -----
>>>From: "d. michelle hinn" <<mailto:hinn at uiuc.edu>hinn at uiuc.edu>
>>>To: "IGDA Games Accessibility SIG Mailing List" 
>>><<mailto:games_access at igda.org>games_access at igda.org>
>>>Sent: Monday, October 01, 2007 8:58 AM
>>>Subject: Re: [games_access] same proposal in multiple tracks
>>>
>>>
>>>>>Sweet !
>>>>>
>>>>>Cool so can I help organize /coordinate the accessibility task force
>>>>>and use my physical appearance to intimidate game developers and get
>>>>>their asses at our talks?
>>>>>
>>>>
>>>>Hehe. Ok, but you have to tell me what an accessibility task force is
>>>>first! And remember I'm the "accessibility evangelist" (as Richard dubbed
>>>>me) so I'm always for multiple approaches because it spreads the word!
>>>>Yes, I think if you stood in front of the doors to other talks and pointed
>>>>at our room, looking super fierce that would help. ;)
>>>>
>>>>>What we need:
>>>>>- cool shirts
>>>>>
>>>>
>>>>So as Barrie found out...Cafe Press yanked our design. I'm going to shop
>>>>around town here at some t-shirt shops to find out cost per shirt and
>>>>where the quantity price breaks are. Can you do the same in Reno? Wherever
>>>>there's a university, there's t-shirt shops. Then we can compare prices
>>>>for bulk shirt orders. And we need some place who will print the ghosts.
>>>>:D
>>>>
>>>>Should we go with the file Barrie sent? That would make sense to me. It
>>>>might need to be tweaked in photoshop if we are going to print it on
>>>>black, which always adds a little extra work. Richard, can you help us
>>>>tweak Barrie's file so that it can be printed (and look good) on black? We
>>>>definitely needs some shirts of some sort for E for All but I don't know
>>>>where we can get them quickly enough if Vista Print can't do it.
>>>>
>>>>>- if only we had booth babes/hunks to help us.
>>>>>
>>>>
>>>>hmmmmm....this probably isn't gonna happen unless we figure out where we
>>>>can find a set of really good looking people who all want to stand at the
>>>>booth for free. :D So I guess we'll all just have to do our best to be as
>>>>baby (babish? babelike?) and as hunky as we can. Hmm...I just remembered
>>>>that my class is making an accessible game with sexual themes...well maybe
>>>>the graphics guys in the class can make us some avatars we can make
>>>>lifesize cutouts of? Lol.
>>>>
>>>>>- brief concise flyers with 10 little nuggets of knowledge that can be
>>>>>pinned to a game developers cubicle and provide immediate inspiration
>>>>>on how to improve his or her game. Draft topics list (lets vote on
>>>>>what should be on here & this is in no way a promotion of my work I
>>>>>suggest we keep the number of "adds' to a minimum maybe just a link to
>>>>>the igda / accessibility sig so they can find the rest from there):
>>>>>   1. Closed captions
>>>>>   2. Customizable controls
>>>>>   3. Slow
>>>>>   4. Assists
>>>>>   5. x
>>>>>   6. x
>>>>>   7. x
>>>>>   8. x
>>>>>   9.x
>>>>>10. x
>>>>>
>>>>
>>>>Well we have our current top ten list (it's somewhere on the wiki too but
>>>>I'm still madly typing) -- that has a lot on it. We can update it
>>>>though -- so far I think the ones you suggest are on the list. So maybe
>>>>take a look at the list we've used for the past two years and see what can
>>>>be consolidated, added, subtracted, better explained. And then we can
>>>>start there with the addition of other ideas and then we can discuss/vote
>>>>on what makes the cut for the flier. As you said, the rest can be on the
>>>>sig site.
>>>>
>>>>I think we're getting there for GDC -- I'm already feeling pumped now that
>>>>we have you looking at the "what to do when you aren't speaking" plan of
>>>>attack and I'll keep charge of the proposals and CMP stuff.
>>>>
>>>>So we do both and hopefully reap the benefits of having a real plan in
>>>>place for negotiating the talks AND the expo. There's no reason to drop
>>>>proposals when so many get axed anyway and they are important too -- but
>>>>networking is just as important and it will no doubt help get more people
>>>>into our talks and visiting our booth. And it's also something that
>>>>happens after a talk, during Q&A and when people come up to you to swap
>>>>cards with you. So with strong proposals like we have and a strong
>>>>marketing plan, it can only serve to help us!
>>>>
>>>>Kick. Ass. :D
>>>>
>>>>Michelle
>>>>_______________________________________________
>>>>games_access mailing list
>>>><mailto:games_access at igda.org>games_access at igda.org
>>>><http://seven.pairlist.net/mailman/listinfo/games_access>http://seven.pairlist.net/mailman/listinfo/games_access
>>>>
>>>>
>>>
>>>
>>>
>>>_______________________________________________
>>>games_access mailing list
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>>><http://seven.pairlist.net/mailman/listinfo/games_access>http://seven.pairlist.net/mailman/listinfo/games_access
>>>
>>
>>
>>--
>>----------------------------------------------------------------------------
>>Eelke Folmer                           Assistant Professor
>>Department of CS&E/171
>>University of Nevada              Reno, Nevada 89557
>>Game interaction design        www.helpyouplay.com
>>----------------------------------------------------------------------------
>>_______________________________________________
>>games_access mailing list
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>><http://seven.pairlist.net/mailman/listinfo/games_access>http://seven.pairlist.net/mailman/listinfo/games_access
>>
>
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