[games_access] GDC Austin -- Michelle and Richard

Eelke Folmer eelke.folmer at gmail.com
Mon Sep 3 16:38:31 EDT 2007


hey Michelle,

I'm sorry to hear your kidneys are giving you trouble again. Let me
know if I can do anything. I think discussing over the email works
pretty well. We are all so dispersed over the planet that it's just
hard to coordinate online meetings.

There are a few things that need to be discussed right?

Futureplay and E for all are coming up.

1) E for all doesn't require us to do a presentation but we probably
should coordinate our efforts (who's coming anyway?) I planned on
bringing 2/3 laptops with running some of my stuff (including the one
button HL2, voice client for secondlife etc).

2) Futureplay: Who is going? We should probably start coordinating our
tutorial and maybe we can discuss the following questions:
2.1) Who's our audience? from last year it's mostly academic so i
think we should also target our tutorial to academics with a strong
focus on research questions / directions.
2.2) Who is going? Me you? who else?
2.3) what are we going to talk about? ......

Cheers Eelke





Cheers Eelke


On 8/31/07, hinn at uiuc.edu <hinn at uiuc.edu> wrote:
> Hi all,
>
> Richard and I were asked to give a talk on game accessibility "when audio IS the way you play the game" and that's this next week. As for this past week...I was in hospital wednesday until about now with no email access...but I was so sick i didn't care. damn kidneys. anyway no meetings this next week unless one of the committee chairs would like to run a meeting on the concerns/projects/etc of their committee  -- I'll let them announce that on their own.
>
> When I return we'll give one more stab a figuring out a monthly meeting sched...part 78! :D
>
> Michelle
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
>  -- "unbreakable"
> .......................................
> _______________________________________________
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> games_access at igda.org
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>


-- 
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Eelke Folmer                           Assistant Professor
Department of CS&E/171
University of Nevada              Reno, Nevada 89557
Game interaction design        www.helpyouplay.com
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