[games_access] GDC Austin -- Michelle and Richard

hinn at uiuc.edu hinn at uiuc.edu
Tue Sep 4 12:30:47 EDT 2007


Hi -- I'm at the GDC Austin now and will post a report when I return about that.

Yes, I am going to futureplay - I submitted the proposal, after all :) Already booked flight and hotel.

Re: Meetings -- I agree -- I think for now lets use email until we come to a place where we need something more synchronous because a deadline is approaching. I was thinking that since the 19 different lists weren't popular (hehe) that we could just have two lists -- this one and then one for anyone who wants to talk or know about details for specific projects. So then we wouldn't have as many emails like I am sending now for those who just want to hear overviews and/or get less mail (ie, lurkers, etc) and then those who want to debate the merits of an 11am meeting versus a 3pm meeting can do so on the other list. Both would be unmoderated like this list is now -- it would just give people the option of being on either list or both.

Re: health -- feeling better but still a little sick here and there. Really tough to start out the semester that way -- my students were freaking out that my being in hospital would negatively effect their grades. Lol. Nono...I'm not THAT mean. ;)

Re: E for all -- I do really need to know who can attend and for how many days they can attend. As it seems now, I am the only one at the booth the first two days. So if you can go for any amount of time, please let me know ASAP! Thanks!

Michelle

---- Original message ----

>Date: Mon, 3 Sep 2007 23:04:45 -0700

>From: "Eelke Folmer" <eelke.folmer at gmail.com>

>Subject: Re: [games_access] GDC Austin -- Michelle and Richard

>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

>

>Hi,

>

>I checked out schedule. Sorry I missed the msn chats about futureplay

>but you guys did a good job! The schedule looks very good. I hope I

>can contribute to point 8, and maybe point 6 (only if there is room,

>maybe our one button HL2 mod would be nice).

>

>For section 8 I can offer to prepare a 25 minute lecture (or longer )

>on interaction design pattern and how they form a tool for game

>developers to describe and share design knowledge.

>

>I'd be interested to contribute to no 10 too. I can compile a few

>slides on open issues with regard to research that might allow some

>brainstorming. We could even include: how can we market accessibility

>more since I expect mostly researchers there.

>

>Cheers Eelke

>

>

>

>

>On 9/3/07, Kevin J. Bierre <kjb at it.rit.edu> wrote:

>> Eelke,

>>

>> I'm planning to go to FuturePlay. I think Michelle and Dimitris are also planning to attend.

>>

>> There's a rough cut at a tutorial schedule out on the Wiki under the SIG projects. We're looking for some feedback.

>>

>> You're right about it being mostly academics. In addition to pushing research, we could also push getting accessibility into design and implementation courses.

>>

>> Kevin

>>

>> IGDA Games Accessibility SIG Mailing List <games_access at igda.org> on Monday, September 03, 2007 at 4:38 PM -0500 wrote:

>> >hey Michelle,

>> >

>> >I'm sorry to hear your kidneys are giving you trouble again. Let me

>> >know if I can do anything. I think discussing over the email works

>> >pretty well. We are all so dispersed over the planet that it's just

>> >hard to coordinate online meetings.

>> >

>> >There are a few things that need to be discussed right?

>> >

>> >Futureplay and E for all are coming up.

>> >

>> >1) E for all doesn't require us to do a presentation but we probably

>> >should coordinate our efforts (who's coming anyway?) I planned on

>> >bringing 2/3 laptops with running some of my stuff (including the one

>> >button HL2, voice client for secondlife etc).

>> >

>> >2) Futureplay: Who is going? We should probably start coordinating our

>> >tutorial and maybe we can discuss the following questions:

>> >2.1) Who's our audience? from last year it's mostly academic so i

>> >think we should also target our tutorial to academics with a strong

>> >focus on research questions / directions.

>> >2.2) Who is going? Me you? who else?

>> >2.3) what are we going to talk about? ......

>> >

>> >Cheers Eelke

>> >

>> >

>> >

>> >

>> >

>> >Cheers Eelke

>> >

>> >

>> >On 8/31/07, hinn at uiuc.edu <hinn at uiuc.edu> wrote:

>> >> Hi all,

>> >>

>> >> Richard and I were asked to give a talk on game accessibility "when audio IS the way you play the game" and that's this next week. As for this past week...I was in hospital wednesday until about now with no email access...but I was so sick i didn't

>> >care. damn kidneys. anyway no meetings this next week unless one of the committee chairs would like to run a meeting on the concerns/projects/etc of their committee -- I'll let them announce that on their own.

>> >>

>> >> When I return we'll give one more stab a figuring out a monthly meeting sched...part 78! :D

>> >>

>> >> Michelle

>> >> .......................................

>> >> these are mediocre times and people are

>> >> losing hope. it's hard for many people

>> >> to believe that there are extraordinary

>> >> things inside themselves, as well as

>> >> others. i hope you can keep an open

>> >> mind.

>> >> -- "unbreakable"

>> >> .......................................

>> >> _______________________________________________

>> >> games_access mailing list

>> >> games_access at igda.org

>> >> http://seven.pairlist.net/mailman/listinfo/games_access

>> >>

>> >

>> >

>> >--

>> >----------------------------------------------------------------------------

>> >Eelke Folmer Assistant Professor

>> >Department of CS&E/171

>> >University of Nevada Reno, Nevada 89557

>> >Game interaction design www.helpyouplay.com

>> >----------------------------------------------------------------------------

>> >_______________________________________________

>> >games_access mailing list

>> >games_access at igda.org

>> >http://seven.pairlist.net/mailman/listinfo/games_access

>>

>>

>>

>> Kevin Bierre, Associate Professor (kjb at it.rit.edu)

>> Information Technology, Rochester Institute of Technology 585-475-5358

>> 102 Lomb Memorial Drive Bldg 70-2637

>> Rochester, NY 14623

>>

>>

>> _______________________________________________

>> games_access mailing list

>> games_access at igda.org

>> http://seven.pairlist.net/mailman/listinfo/games_access

>>

>

>

>--

>----------------------------------------------------------------------------

>Eelke Folmer Assistant Professor

>Department of CS&E/171

>University of Nevada Reno, Nevada 89557

>Game interaction design www.helpyouplay.com

>----------------------------------------------------------------------------

>_______________________________________________

>games_access mailing list

>games_access at igda.org

>http://seven.pairlist.net/mailman/listinfo/games_access

.......................................
these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
mind.
-- "unbreakable"
.......................................


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