[games_access] GDC Austin. David Perry's speech?

Robert Florio arthit73 at cablespeed.com
Sat Sep 8 13:57:59 EDT 2007


High was anybody able to make it to the speech by David Perry in Austin GDC?

>From what I heard it wasn't too big of a crowd but our design document is

just about pretty good to go. So the publishing companies developers that
want to start making the games for the contest are starting to come on now.
And there have been laid out plans for its accessibility of "fun for all"
design that I laid out with another designer . Looks like there's some
great support for the that should definitely get made. If so will be the
first game on the scale by the company to have an accessible all-around
features made.

Robert
top-secret designer artist
www.acllaim.com
www.RobertFlorio.com

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Eitan Glinert
Sent: Saturday, September 08, 2007 1:08 PM
To: games_access at igda.org
Subject: [games_access] AudiOdyssey prototype release

Hi Everyone,

I'm pleased to announce the release of the AudiOdyssey prototype, a game
that is designed to be accessible to both sighted and visually impaired
individuals. It was made this past summer over two months by the new
MIT-Singapore GAMBIT game lab. Since it's an early beta, download of the
game is free - grab it (and other experimental, research based games) at
http://gambit.mit.edu/loadgame/index.php.

If you have any questions about the game, feel free to drop me a line.

Cheers,
Eitan

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