[games_access] GDC Austin. David Perry's speech?

d. michelle hinn hinn at uiuc.edu
Sun Sep 9 00:46:17 EDT 2007


Hi --

No, I wasn't able to make it but perhaps Richard did? I had to leave
Austin early because I got even sicker than I was before I left -- I
got a second infection (probably from the hospital stay) and was
pretty much dead with the exception of the hour we presented for on
Wednesday. I think I used all remaining power left in me on the talk
(which went really, really well -- more later!).

Michelle


>High was anybody able to make it to the speech by David Perry in Austin GDC?

>>From what I heard it wasn't too big of a crowd but our design document is

>just about pretty good to go. So the publishing companies developers that

>want to start making the games for the contest are starting to come on now.

>And there have been laid out plans for its accessibility of "fun for all"

>design that I laid out with another designer . Looks like there's some

>great support for the that should definitely get made. If so will be the

>first game on the scale by the company to have an accessible all-around

>features made.

>

>Robert

>top-secret designer artist

>www.acllaim.com

>www.RobertFlorio.com

>

>-----Original Message-----

>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

>On Behalf Of Eitan Glinert

>Sent: Saturday, September 08, 2007 1:08 PM

>To: games_access at igda.org

>Subject: [games_access] AudiOdyssey prototype release

>

>Hi Everyone,

>

>I'm pleased to announce the release of the AudiOdyssey prototype, a game

>that is designed to be accessible to both sighted and visually impaired

>individuals. It was made this past summer over two months by the new

>MIT-Singapore GAMBIT game lab. Since it's an early beta, download of the

>game is free - grab it (and other experimental, research based games) at

>http://gambit.mit.edu/loadgame/index.php.

>

>If you have any questions about the game, feel free to drop me a line.

>

>Cheers,

>Eitan

>

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