[games_access] GDC 2008 SIG proposal

d. michelle hinn hinn at uiuc.edu
Sun Sep 30 15:40:02 EDT 2007


How about "mainstream"?


>I read through the latest version on the wiki now, and only made a

>couple small language corrections, and one minor content change:

>

>- I changed the word "existing" to "common" on this line:

>

>"Interaction with a game is not limited to common controllers."

>

>Motivation: access tech is also existing, but not common (for most

>of the gamers)

>

>/Thomas

>

>

>30 sep 2007 kl. 00.44 skrev d. michelle hinn:

>

>>How did you envision this talk? As a panel? A 20 minute or 60

>>minute talk? A roundtable? I'm thinking a 60 minute talk but I want

>>to be sure that's what you were thinking too. :)

>>

>>We need to work on the title a bit -- it's a little vague.

>>Basically we need something that says what the talk is about and/or

>>is enticing enough to look up the abstract for when they are

>>glancing through the title cards on display at GDC. Thomas had a

>>good idea about emphasizing the "Jedi" bit -- maybe "Turning Gamers

>>into Jedis: Designers Creative & Accessible Toolbox" -- or just

>>accessible or just creative? Or maybe "Turning Gamers into Jedis:

>>Creative and Accessible Design Tools"?

>>

>>Michelle

>>(who is on 11th hour "GDC think" -- like "doublethink" but less

>>scary...I think...I think again...ahhhhhh)

>>

>>>we have expanded it a bit more so if you want to take another look ;-)

>>>

>>>cheers Eelke

>>>

>>>

>>>On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:

>>>>

>>>>

>>>> Short and sweetly: Looks very good to me.

>>>>

>>>> Barrie

>>>>

>>>>

>>>> ----- Original Message -----

>>>> From: Thomas Westin

>>>> To: IGDA Games Accessibility SIG Mailing List

>>>> Sent: Tuesday, September 25, 2007 9:28 PM

>>>> Subject: [games_access] GDC 2008 SIG proposal

>>>>

>>>>

>>>> hello

>>>>

>>>>

>>>> I and Eelke have come up with this draft for our proposal

>>>>

>>> > http://www.igda.org/wiki/Game_Designers_Creative_Toolbox

>>>>

>>>>

>>>> any comments and feedback welcome

>>>>

>>>>

>>>> Kind regards,

>>>> Thomas and Eelke

>>>>

>>>>

>>>> __________________________________

>>>> Thomas Westin

>>>> VD/CEO

>>>>

>>>>

>>>> Pin Interactive AB

>>>> :: Digital Culture Analysis :: Tools :: Worlds

>>>> __________________________________

>>>> Award Winning Developer

>>>>

>>>>

>>>> www.pininteractive.com

>>>> +46 (0)706 400 402

>>>> Skype: thomaswestin

>>>>

>>>>

>>>>

>>>>

>>>>

>>>> ________________________________

>>>>

>>>>

>>>> _______________________________________________

>>>> games_access mailing list

>>>> games_access at igda.org

>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>

>>>>

>>>>

>>>> _______________________________________________

>>>> games_access mailing list

>>>> games_access at igda.org

>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>

>>>

>>>

>>>--

>>>----------------------------------------------------------------------------

>>>Eelke Folmer Assistant Professor

>>>Department of CS&E/171

>>>University of Nevada Reno, Nevada 89557

>>>Game interaction design www.helpyouplay.com

>>>----------------------------------------------------------------------------

>>>_______________________________________________

>>>games_access mailing list

>>>games_access at igda.org

>>>http://seven.pairlist.net/mailman/listinfo/games_access

>>

>>_______________________________________________

>>games_access mailing list

>>games_access at igda.org

>>http://seven.pairlist.net/mailman/listinfo/games_access

>

>_______________________________________________

>games_access mailing list

>games_access at igda.org

>http://seven.pairlist.net/mailman/listinfo/games_access




More information about the games_access mailing list