[games_access] GDC 2008 SIG proposal

Eelke Folmer eelke.folmer at gmail.com
Sun Sep 30 23:57:53 EDT 2007


ow my bad.... ;-)

cheers Eelke


On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:

> Uh...I think we have proposal mix up. This was about the talk you and

> Thomas are doing.

>

> Now 20 minutes for the business one, yes, that seems sufficient.

>

> Michelle

>

> >Hmmm well I don't know 20 minutes seems sufficient. It's not rocket

> >science. ;-)

> >Cliff Blezinsky gave a Gears of War postmortem in 60 minutes last year

> >as a comparison and we don't have nearly as much material. 20 minutes

> >is enough time to bring the message and still deliver something that

> >is high quality. I rather go slightly over 20 minutes than only have

> >40 minutes of material and then bore my audience to death for the

> >remainder.

> >

> >Then again I can only speak for myself and Reid might have a

> >different opinion.

> >

> >cheers eelke

> >

> >

> >On 9/30/07, d. michelle hinn <hinn at uiuc.edu> wrote:

> >> Keep in mind that there are VERY few 20 minute slots. I don't know

> >> the number but they are warning us about them having worse odds than

> >> the 60 minute slots. Do you think that you can do justice to all of

> >> these things in 20 minutes? It seems to me that you would be really,

> >> really rushed.

> >>

> >> >A 20 minute talk is sufficient and is likelier to be accepted.

> >> >

> >> >the title changes are good.

> >> >

> >> >cheers Eelke

> >> >

> >> >

> >> >On 9/29/07, d. michelle hinn <hinn at uiuc.edu> wrote:

> >> >> How did you envision this talk? As a panel? A 20 minute or 60 minute

> >> >> talk? A roundtable? I'm thinking a 60 minute talk but I want to be

> >> >> sure that's what you were thinking too. :)

> >> >>

> >> >> We need to work on the title a bit -- it's a little vague. Basically

> >> >> we need something that says what the talk is about and/or is enticing

> >> >> enough to look up the abstract for when they are glancing through the

> >> >> title cards on display at GDC. Thomas had a good idea about

> >> >> emphasizing the "Jedi" bit -- maybe "Turning Gamers into Jedis:

> >> >> Designers Creative & Accessible Toolbox" -- or just accessible or

> >> >> just creative? Or maybe "Turning Gamers into Jedis: Creative and

> >> >> Accessible Design Tools"?

> >> >>

> >> >> Michelle

> >> >> (who is on 11th hour "GDC think" -- like "doublethink" but less

> >> >> scary...I think...I think again...ahhhhhh)

> >> >>

> >> >> >we have expanded it a bit more so if you want to take another look ;-)

> >> >> >

> >> >> >cheers Eelke

> >> >> >

> >> >> >

> >> >> >On 9/29/07, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:

> >> >> >>

> >> >> >>

> >> >> >> Short and sweetly: Looks very good to me.

> >> >> >>

> >> >> >> Barrie

> >> >> >>

> >> >> >>

> >> >> >> ----- Original Message -----

> >> >> >> From: Thomas Westin

> >> >> >> To: IGDA Games Accessibility SIG Mailing List

> >> >> >> Sent: Tuesday, September 25, 2007 9:28 PM

> >> >> >> Subject: [games_access] GDC 2008 SIG proposal

> >> >> >>

> >> >> >>

> >> >> >> hello

> >> >> >>

> >> >> >>

> >> >> >> I and Eelke have come up with this draft for our proposal

> >> >> >>

> >> >> >>

> >> >> > > http://www.igda.org/wiki/Game_Designers_Creative_Toolbox

> >> >> >>

> >> >> >>

> >> >> >> any comments and feedback welcome

> >> >> >>

> >> >> >>

> >> >> >> Kind regards,

> >> >> >> Thomas and Eelke

> >> >> >>

> >> >> >>

> >> >> >> __________________________________

> >> >> >> Thomas Westin

> >> >> >> VD/CEO

> >> >> >>

> >> >> >>

> >> >> >> Pin Interactive AB

> >> >> >> :: Digital Culture Analysis :: Tools :: Worlds

> >> >> >> __________________________________

> >> >> >> Award Winning Developer

> >> >> >>

> >> >> >>

> >> >> >> www.pininteractive.com

> >> >> >> +46 (0)706 400 402

> >> >> >> Skype: thomaswestin

> >> >> >>

> >> >> >>

> >> >> >>

> >> >> >>

> >> >> >>

> >> >> >> ________________________________

> >> >> >>

> >> >> >>

> >> >> >> _______________________________________________

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> >> >> >> games_access at igda.org

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> >> >> >>

> >> >> >>

> >> >> >>

> >> >> >> _______________________________________________

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> >> >> >> http://seven.pairlist.net/mailman/listinfo/games_access

> > > >> >>

> >> >> >>

> >> >> >

> >> >> >

> >> >> >--

> >> >>

> >>>----------------------------------------------------------------------------

> >> >> >Eelke Folmer Assistant Professor

> >> >> >Department of CS&E/171

> >> >> >University of Nevada Reno, Nevada 89557

> >> >> >Game interaction design www.helpyouplay.com

> >> >>

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> >> >Eelke Folmer Assistant Professor

> >> >Department of CS&E/171

> >> >University of Nevada Reno, Nevada 89557

> >> >Game interaction design www.helpyouplay.com

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> >Eelke Folmer Assistant Professor

> >Department of CS&E/171

> >University of Nevada Reno, Nevada 89557

> >Game interaction design www.helpyouplay.com

> >----------------------------------------------------------------------------

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Eelke Folmer Assistant Professor
Department of CS&E/171
University of Nevada Reno, Nevada 89557
Game interaction design www.helpyouplay.com
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