From thomas at pininteractive.com Tue Apr 1 16:04:44 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 1 Apr 2008 22:04:44 +0200 Subject: [games_access] article In-Reply-To: References: Message-ID: <78FD51D7-2B39-4FA5-9137-C6E38E3E8305@pininteractive.com> Hey Michelle, Thanks! yes it can be adapted to Flash, not very hard, but at the moment all time I can find goes into the GAIM, i.e my master thesis. On the other hand, any Flash coder could do that by simply looking at the code in the article. and yes, the same thing with pricing for Director in Europe, althought Director 11 has a lower price tag at least in the US than earlier versions however, Director is used for other things than Flash, so it's more a matter of what type of application you want to do /Thomas On 28 mar 2008, at 23.24, d. michelle hinn wrote: > Hey Thomas -- Great article! I like how you mention the 508 law -- > the next time I speak to a group of educational technologists (a > cross between educators and the highly computer-savvy) -- which is > often -- I will point them to this! > > I'm wondering how many use director versus flash on an education > front? Could this be adapted to include flash developers? In the US, > at least, Flash comes bundled with educators special packages > whereas Director is harder (and more expensive) for many to justify > purchasing. Not sure how this is done in other countries but I've > been seeing a lot more interest in Flash from US educators. So my > only suggestion is to consider an additional article that considers > Flash and it's less steep learning curve. > > Michelle > >> Hi all, >> >> I seem not to get all replies from this list, perhaps my spam >> filter is too tough >> >> trying again, since I haven't got replies >> >> http://www.adobe.com/devnet/director/articles/shockwave_accessibility.html >> >> /thomas >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Apr 1 16:26:18 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 1 Apr 2008 15:26:18 -0500 Subject: [games_access] article In-Reply-To: <78FD51D7-2B39-4FA5-9137-C6E38E3E8305@pininteractive.com> References: <78FD51D7-2B39-4FA5-9137-C6E38E3E8305@pininteractive.com> Message-ID: I totally understand about everything going into GAIM at the moment. I was thinking that down the line you might be interested in creating a version that people with a lesser grasp of something like Flash could also follow (ie, non-coders but educators who understand the curriculum bits). Yeah, Director is definitely more robust! But because Flash is packaged with lots of other stuff, a lot of people who are new to all this choose the package so that they have the web editor, art program, etc too. But don't take this as a criticism of your work -- just suggestions for when you want to extend it when you get past the masters thesis! :) Michelle >Hey Michelle, > >Thanks! > >yes it can be adapted to Flash, not very hard, but at the moment all >time I can find goes into the GAIM, i.e my master thesis. On the >other hand, any Flash coder could do that by simply looking at the >code in the article. > >and yes, the same thing with pricing for Director in Europe, >althought Director 11 has a lower price tag at least in the US than >earlier versions > >however, Director is used for other things than Flash, so it's more >a matter of what type of application you want to do > >/Thomas > >On 28 mar 2008, at 23.24, d. michelle hinn wrote: > >>Hey Thomas -- Great article! I like how you mention the 508 law -- >>the next time I speak to a group of educational technologists (a >>cross between educators and the highly computer-savvy) -- which is >>often -- I will point them to this! >> >>I'm wondering how many use director versus flash on an education >>front? Could this be adapted to include flash developers? In the >>US, at least, Flash comes bundled with educators special packages >>whereas Director is harder (and more expensive) for many to justify >>purchasing. Not sure how this is done in other countries but I've >>been seeing a lot more interest in Flash from US educators. So my >>only suggestion is to consider an additional article that considers >>Flash and it's less steep learning curve. >> >>Michelle >> >>>Hi all, >>> >>> >>>I seem not to get all replies from this list, perhaps my spam >>>filter is too tough >>> >>> >>>trying again, since I haven't got replies >>> >>> >>>http://www.adobe.com/devnet/director/articles/shockwave_accessibility.html >>> >>>/thomas >>> >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Apr 2 14:13:19 2008 From: richard at audiogames.net (AudioGames.net) Date: Wed, 2 Apr 2008 20:13:19 +0200 Subject: [games_access] Games & Accessibility @ Games For Health Conference Message-ID: <001c01c894ed$3bd4f030$6402a8c0@Delletje> Hi guys, Unfortunately I won't be able to attend the Games For Health Conference in May due to my first holiday in a year :) For those who do attend and could use a bit of support with their presentation, I'm happy to contribute. Email me! Greets, Richard ps: and for those on LinkedIn.com - don't forget to check out the "Game Accessibility Network" LinkedIn group. -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Apr 2 17:02:33 2008 From: richard at audiogames.net (AudioGames.net) Date: Wed, 2 Apr 2008 23:02:33 +0200 Subject: [games_access] Inventory of Game Accessibility Solutions Message-ID: <001101c89504$dfc533f0$6402a8c0@Delletje> Hi, I just ran into this: http://wow.curse.com/downloads/details/10300/ - a UI mod for World of Warcraft for color blind users. Which made me wonder - what is the best spot to posts such findings? So basically a growing list of all game accessibility solutions that are already out there which we can easily refer to. The Wiki? The Blog? The ... ? Greets, Richard -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Wed Apr 2 17:17:30 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Wed, 2 Apr 2008 14:17:30 -0700 Subject: [games_access] Inventory of Game Accessibility Solutions In-Reply-To: <001101c89504$dfc533f0$6402a8c0@Delletje> References: <001101c89504$dfc533f0$6402a8c0@Delletje> Message-ID: Definitely the blog. Would be great to contact people that make these mods/software, have Mark do an interview with them. Collect testimonials from people who say they've benefited from the work. -Reid On Wed, Apr 2, 2008 at 2:02 PM, AudioGames.net wrote: > > > Hi, > > I just ran into this: http://wow.curse.com/downloads/details/10300/ - a UI > mod for World of Warcraft for color blind users. Which made me wonder - what > is the best spot to posts such findings? So basically a growing list of all > game accessibility solutions that are already out there which we can easily > refer to. The Wiki? The Blog? The ... ? > > Greets, > > Richard > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From ioo at ablegamers.com Wed Apr 2 17:21:13 2008 From: ioo at ablegamers.com (Ioo) Date: Wed, 02 Apr 2008 17:21:13 -0400 Subject: [games_access] Inventory of Game Accessibility Solutions In-Reply-To: <001101c89504$dfc533f0$6402a8c0@Delletje> References: <001101c89504$dfc533f0$6402a8c0@Delletje> Message-ID: <47F3F8C9.9090204@ablegamers.com> I can start a page on AbleGamers.com for these things... Mark AudioGames.net wrote: > Hi, > > I just ran into this: http://wow.curse.com/downloads/details/10300/ - > a UI mod for World of Warcraft for color blind users. Which made me > wonder - what is the best spot to posts such findings? So basically a > growing list of all game accessibility solutions that are already out > there which we can easily refer to. The Wiki? The Blog? The ... ? > > Greets, > > Richard > ------------------------------------------------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From ioo at ablegamers.com Wed Apr 2 17:54:27 2008 From: ioo at ablegamers.com (Ioo) Date: Wed, 02 Apr 2008 17:54:27 -0400 Subject: [games_access] Inventory of Game Accessibility Solutions In-Reply-To: References: <001101c89504$dfc533f0$6402a8c0@Delletje> Message-ID: <47F40093.9040703@ablegamers.com> Reid, Great idea, I will reach out to them and see what happens. Mark Reid Kimball wrote: > Definitely the blog. Would be great to contact people that make these > mods/software, have Mark do an interview with them. Collect > testimonials from people who say they've benefited from the work. > > -Reid > > On Wed, Apr 2, 2008 at 2:02 PM, AudioGames.net wrote: > >> Hi, >> >> I just ran into this: http://wow.curse.com/downloads/details/10300/ - a UI >> mod for World of Warcraft for color blind users. Which made me wonder - what >> is the best spot to posts such findings? So basically a growing list of all >> game accessibility solutions that are already out there which we can easily >> refer to. The Wiki? The Blog? The ... ? >> >> Greets, >> >> Richard >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From richard at audiogames.net Wed Apr 2 17:59:32 2008 From: richard at audiogames.net (AudioGames.net) Date: Wed, 2 Apr 2008 23:59:32 +0200 Subject: [games_access] Inventory of Game Accessibility Solutions References: <001101c89504$dfc533f0$6402a8c0@Delletje> Message-ID: <002701c8950c$d4e87750$6402a8c0@Delletje> Hi, I got a small list (somewhere!) of Wow-addons that increase game accessibility one way or the other... wanted to post it just now but could not find it. Will look it up though and post it! Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 02, 2008 11:17 PM Subject: Re: [games_access] Inventory of Game Accessibility Solutions > Definitely the blog. Would be great to contact people that make these > mods/software, have Mark do an interview with them. Collect > testimonials from people who say they've benefited from the work. > > -Reid > > On Wed, Apr 2, 2008 at 2:02 PM, AudioGames.net > wrote: >> >> >> Hi, >> >> I just ran into this: http://wow.curse.com/downloads/details/10300/ - a >> UI >> mod for World of Warcraft for color blind users. Which made me wonder - >> what >> is the best spot to posts such findings? So basically a growing list of >> all >> game accessibility solutions that are already out there which we can >> easily >> refer to. The Wiki? The Blog? The ... ? >> >> Greets, >> >> Richard >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Apr 2 19:49:24 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 3 Apr 2008 01:49:24 +0200 Subject: [games_access] article In-Reply-To: References: <78FD51D7-2B39-4FA5-9137-C6E38E3E8305@pininteractive.com> Message-ID: sure no worries, the reason for Director was mainly we had the code in Director from Terraformers + I was on the prerelease team of Director 11 :) /thomas On 1 apr 2008, at 22.26, d. michelle hinn wrote: > I totally understand about everything going into GAIM at the moment. > I was thinking that down the line you might be interested in > creating a version that people with a lesser grasp of something like > Flash could also follow (ie, non-coders but educators who understand > the curriculum bits). > > Yeah, Director is definitely more robust! But because Flash is > packaged with lots of other stuff, a lot of people who are new to > all this choose the package so that they have the web editor, art > program, etc too. But don't take this as a criticism of your work -- > just suggestions for when you want to extend it when you get past > the masters thesis! :) > > Michelle > >> Hey Michelle, >> >> Thanks! >> >> yes it can be adapted to Flash, not very hard, but at the moment >> all time I can find goes into the GAIM, i.e my master thesis. On >> the other hand, any Flash coder could do that by simply looking at >> the code in the article. >> >> and yes, the same thing with pricing for Director in Europe, >> althought Director 11 has a lower price tag at least in the US than >> earlier versions >> >> however, Director is used for other things than Flash, so it's more >> a matter of what type of application you want to do >> >> /Thomas >> >> On 28 mar 2008, at 23.24, d. michelle hinn wrote: >>> Hey Thomas -- Great article! I like how you mention the 508 law -- >>> the next time I speak to a group of educational technologists (a >>> cross between educators and the highly computer-savvy) -- which is >>> often -- I will point them to this! >>> >>> I'm wondering how many use director versus flash on an education >>> front? Could this be adapted to include flash developers? In the >>> US, at least, Flash comes bundled with educators special packages >>> whereas Director is harder (and more expensive) for many to >>> justify purchasing. Not sure how this is done in other countries >>> but I've been seeing a lot more interest in Flash from US >>> educators. So my only suggestion is to consider an additional >>> article that considers Flash and it's less steep learning curve. >>> >>> Michelle >>> >>>> Hi all, >>>> >>>> I seem not to get all replies from this list, perhaps my spam >>>> filter is too tough >>>> >>>> trying again, since I haven't got replies >>>> >>>> http://www.adobe.com/devnet/director/articles/shockwave_accessibility.html >>>> >>>> /thomas >>>> >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas.roome at student.utdallas.edu Thu Apr 3 04:39:02 2008 From: thomas.roome at student.utdallas.edu (Roome, Thomas C) Date: Thu, 3 Apr 2008 03:39:02 -0500 Subject: [games_access] I need some help References: <78FD51D7-2B39-4FA5-9137-C6E38E3E8305@pininteractive.com> Message-ID: For those who don't know me, I am Tom Roome a graduate student that is trying to develop a different game accessibility web site for my department. My boss wanted me to find information on Redundant Interface in game accessibility, but I cannot find an article on this topic. I have cover the principle of universal access for all in detail. Should I just give information about different switches and CC in games? However, in these articles still don't explain how to program the interface to accept the commands for switches, so have I miss something. I am the first one to say I am a computer programmer, so I read everything that I can but maybe I over looking a article. Another section of the site covers the law, I have information for the US, but the only law in Europe is "access for all plan" that seems to cover access to new technology, but not sure if video games would fall into this category? In Asia, I am not sure if any country have any rules or laws for accessibility and I try to goggle and could not find any information? Another section that my boss wanted is the market for game accessibility in USA and Europe and of course Asia, and I am not sure if there are studies on this topic? I know that there is a market because if there was not, then this group would not be together, so where can I find this information? For anyone that have teach a class on Game Accessibility, then I would like a copy of the Syllabus and any assignments examples, because I want to develop a class. ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of Thomas Westin Sent: Wed 4/2/2008 6:49 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] article sure no worries, the reason for Director was mainly we had the code in Director from Terraformers + I was on the prerelease team of Director 11 :) /thomas On 1 apr 2008, at 22.26, d. michelle hinn wrote: I totally understand about everything going into GAIM at the moment. I was thinking that down the line you might be interested in creating a version that people with a lesser grasp of something like Flash could also follow (ie, non-coders but educators who understand the curriculum bits). Yeah, Director is definitely more robust! But because Flash is packaged with lots of other stuff, a lot of people who are new to all this choose the package so that they have the web editor, art program, etc too. But don't take this as a criticism of your work -- just suggestions for when you want to extend it when you get past the masters thesis! :) Michelle Hey Michelle, Thanks! yes it can be adapted to Flash, not very hard, but at the moment all time I can find goes into the GAIM, i.e my master thesis. On the other hand, any Flash coder could do that by simply looking at the code in the article. and yes, the same thing with pricing for Director in Europe, althought Director 11 has a lower price tag at least in the US than earlier versions however, Director is used for other things than Flash, so it's more a matter of what type of application you want to do /Thomas On 28 mar 2008, at 23.24, d. michelle hinn wrote: Hey Thomas -- Great article! I like how you mention the 508 law -- the next time I speak to a group of educational technologists (a cross between educators and the highly computer-savvy) -- which is often -- I will point them to this! I'm wondering how many use director versus flash on an education front? Could this be adapted to include flash developers? In the US, at least, Flash comes bundled with educators special packages whereas Director is harder (and more expensive) for many to justify purchasing. Not sure how this is done in other countries but I've been seeing a lot more interest in Flash from US educators. So my only suggestion is to consider an additional article that considers Flash and it's less steep learning curve. Michelle Hi all, I seem not to get all replies from this list, perhaps my spam filter is too tough trying again, since I haven't got replies http://www.adobe.com/devnet/director/articles/shockwave_accessibility.html /thomas _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 9158 bytes Desc: not available URL: From kjb at it.rit.edu Thu Apr 3 08:13:04 2008 From: kjb at it.rit.edu (Kevin J. Bierre) Date: Thu, 03 Apr 2008 08:13:04 -0400 Subject: [games_access] I need some help In-Reply-To: References: Message-ID: Tom, The only place I've ever heard the term redundant interface used was with networking. If your boss is looking for multiple interfaces into the same game, you could look at the article by Dimitris Grammenos in Gamasutra on parallel game universes: http://www.gamasutra.com/features/20060817/grammenos_01.shtml . As far the laws in Europe and Asia go, there are people on this list who are knowledgable in that area at least for Europe. You could look at some of the recent statistics on the percentage of people with disabilities in countries to get an idea of the potential market. As far as I know, there has been no marketing study on how many people with disabilities are gamers. From my experience with the deaf students here at RIT, I would estimate at least as large of a percentage as you would find in the non-disabled population. We had some statistics in our earlier paper: http://www.igda.org/accessibility/HCII2005_GAC.pdf As far as accessibility courses go, I believe Michelle Hinn teaches one and I think there's one at Georgia Tech. I'm in the early stages of working on one here at RIT, but since most of our undergraduate students are currently freshmen, it won't be run for about 2 - 3 years. We do teach an course called "Access and Accessibility", but it's a more general course, with the focus on general accessibility to not just computing, but also to the physical environment. If you're interested in that one I can send you a syllabus. Kevin Bierre IGDA Games Accessibility SIG Mailing List writes: >For those who don't know me, I am Tom Roome a graduate student that is trying to develop a different game accessibility web site for my department. My boss wanted me to find information on Redundant Interface in game accessibility, but I cannot find an >article on this topic. I have cover the principle of universal access for all in detail. Should I just give information about different switches and CC in games? However, in these articles still don't explain how to program the interface to accept >the commands for switches, so have I miss something. I am the first one to say I am a computer programmer, so I read everything that I can but maybe I over looking a article. >Another section of the site covers the law, I have information for the US, but the only law in Europe is "access for all plan" that seems to cover access to new technology, but not sure if video games would fall into this category? In Asia, I am not >sure if any country have any rules or laws for accessibility and I try to goggle and could not find any information? >Another section that my boss wanted is the market for game accessibility in USA and Europe and of course Asia, and I am not sure if there are studies on this topic? I know that there is a market because if there was not, then this group would not be >together, so where can I find this information? > >For anyone that have teach a class on Game Accessibility, then I would like a copy of the Syllabus and any assignments examples, because I want to develop a class. > >---------------------------------------------------------------- >Thank You, >Tom Roome >ATEC Teacher Assistant >The University of Texas at Dallas >E-mail: thomas.roome at student.utdallas.edu Kevin Bierre, Associate Professor (kjb at it.rit.edu) Information Technology, Rochester Institute of Technology 585-475-5358 102 Lomb Memorial Drive Bldg 70-2637 Rochester, NY 14623 From arthit73 at cablespeed.com Thu Apr 3 10:53:11 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 3 Apr 2008 10:53:11 -0400 Subject: [games_access] I need some help In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxE5C0A References: <78FD51D7-2B39-4FA5-9137-C6E38E3E8305@pininteractive.com> AAAAADBf8GSYa4xDlD4sBa5lcIxE5C0A Message-ID: <003101c8959a$6ff357a0$6401a8c0@Inspiron> Check out the book published in written by my teacher and art Institute online game design program director Jeannie Novak. Game development essentials series of books. I'm in one of them. So is Michelle hinn from this group. The one about interface design talks about accessibility. Robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Roome, Thomas C Sent: Thursday, April 03, 2008 4:39 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] I need some help For those who don't know me, I am Tom Roome a graduate student that is trying to develop a different game accessibility web site for my department. My boss wanted me to find information on Redundant Interface in game accessibility, but I cannot find an article on this topic. I have cover the principle of universal access for all in detail. Should I just give information about different switches and CC in games? However, in these articles still don't explain how to program the interface to accept the commands for switches, so have I miss something. I am the first one to say I am a computer programmer, so I read everything that I can but maybe I over looking a article. Another section of the site covers the law, I have information for the US, but the only law in Europe is "access for all plan" that seems to cover access to new technology, but not sure if video games would fall into this category? In Asia, I am not sure if any country have any rules or laws for accessibility and I try to goggle and could not find any information? Another section that my boss wanted is the market for game accessibility in USA and Europe and of course Asia, and I am not sure if there are studies on this topic? I know that there is a market because if there was not, then this group would not be together, so where can I find this information? For anyone that have teach a class on Game Accessibility, then I would like a copy of the Syllabus and any assignments examples, because I want to develop a class. ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu _____ From: games_access-bounces at igda.org on behalf of Thomas Westin Sent: Wed 4/2/2008 6:49 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] article sure no worries, the reason for Director was mainly we had the code in Director from Terraformers + I was on the prerelease team of Director 11 :) /thomas On 1 apr 2008, at 22.26, d. michelle hinn wrote: I totally understand about everything going into GAIM at the moment. I was thinking that down the line you might be interested in creating a version that people with a lesser grasp of something like Flash could also follow (ie, non-coders but educators who understand the curriculum bits). Yeah, Director is definitely more robust! But because Flash is packaged with lots of other stuff, a lot of people who are new to all this choose the package so that they have the web editor, art program, etc too. But don't take this as a criticism of your work -- just suggestions for when you want to extend it when you get past the masters thesis! :) Michelle Hey Michelle, Thanks! yes it can be adapted to Flash, not very hard, but at the moment all time I can find goes into the GAIM, i.e my master thesis. On the other hand, any Flash coder could do that by simply looking at the code in the article. and yes, the same thing with pricing for Director in Europe, althought Director 11 has a lower price tag at least in the US than earlier versions however, Director is used for other things than Flash, so it's more a matter of what type of application you want to do /Thomas On 28 mar 2008, at 23.24, d. michelle hinn wrote: Hey Thomas -- Great article! I like how you mention the 508 law -- the next time I speak to a group of educational technologists (a cross between educators and the highly computer-savvy) -- which is often -- I will point them to this! I'm wondering how many use director versus flash on an education front? Could this be adapted to include flash developers? In the US, at least, Flash comes bundled with educators special packages whereas Director is harder (and more expensive) for many to justify purchasing. Not sure how this is done in other countries but I've been seeing a lot more interest in Flash from US educators. So my only suggestion is to consider an additional article that considers Flash and it's less steep learning curve. Michelle Hi all, I seem not to get all replies from this list, perhaps my spam filter is too tough trying again, since I haven't got replies http://www.adobe.com/devnet/director/articles/shockwave_accessibility.html /thomas _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 14962 bytes Desc: not available URL: From arthit73 at cablespeed.com Thu Apr 3 10:52:08 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 3 Apr 2008 10:52:08 -0400 Subject: [games_access] I need some help In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxE5C0A References: <78FD51D7-2B39-4FA5-9137-C6E38E3E8305@pininteractive.com> AAAAADBf8GSYa4xDlD4sBa5lcIxE5C0A Message-ID: <002d01c8959a$4bd7df80$6401a8c0@Inspiron> Hi. I recently graduated from The art Institute online division of the art Institute of Pittsburgh for game art and design Batchelor degree program. I took all game design related classes with art and design. What do you mean by redundant I can probably help you but there hasn't really been any accessible design in mainstream games long enough to even create any design that would be redundant. It hasn't been repeating itself if that's what you mean or what because there hasn't been any. Not any but not enough to say redundant. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Roome, Thomas C Sent: Thursday, April 03, 2008 4:39 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] I need some help For those who don't know me, I am Tom Roome a graduate student that is trying to develop a different game accessibility web site for my department. My boss wanted me to find information on Redundant Interface in game accessibility, but I cannot find an article on this topic. I have cover the principle of universal access for all in detail. Should I just give information about different switches and CC in games? However, in these articles still don't explain how to program the interface to accept the commands for switches, so have I miss something. I am the first one to say I am a computer programmer, so I read everything that I can but maybe I over looking a article. Another section of the site covers the law, I have information for the US, but the only law in Europe is "access for all plan" that seems to cover access to new technology, but not sure if video games would fall into this category? In Asia, I am not sure if any country have any rules or laws for accessibility and I try to goggle and could not find any information? Another section that my boss wanted is the market for game accessibility in USA and Europe and of course Asia, and I am not sure if there are studies on this topic? I know that there is a market because if there was not, then this group would not be together, so where can I find this information? For anyone that have teach a class on Game Accessibility, then I would like a copy of the Syllabus and any assignments examples, because I want to develop a class. ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu _____ From: games_access-bounces at igda.org on behalf of Thomas Westin Sent: Wed 4/2/2008 6:49 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] article sure no worries, the reason for Director was mainly we had the code in Director from Terraformers + I was on the prerelease team of Director 11 :) /thomas On 1 apr 2008, at 22.26, d. michelle hinn wrote: I totally understand about everything going into GAIM at the moment. I was thinking that down the line you might be interested in creating a version that people with a lesser grasp of something like Flash could also follow (ie, non-coders but educators who understand the curriculum bits). Yeah, Director is definitely more robust! But because Flash is packaged with lots of other stuff, a lot of people who are new to all this choose the package so that they have the web editor, art program, etc too. But don't take this as a criticism of your work -- just suggestions for when you want to extend it when you get past the masters thesis! :) Michelle Hey Michelle, Thanks! yes it can be adapted to Flash, not very hard, but at the moment all time I can find goes into the GAIM, i.e my master thesis. On the other hand, any Flash coder could do that by simply looking at the code in the article. and yes, the same thing with pricing for Director in Europe, althought Director 11 has a lower price tag at least in the US than earlier versions however, Director is used for other things than Flash, so it's more a matter of what type of application you want to do /Thomas On 28 mar 2008, at 23.24, d. michelle hinn wrote: Hey Thomas -- Great article! I like how you mention the 508 law -- the next time I speak to a group of educational technologists (a cross between educators and the highly computer-savvy) -- which is often -- I will point them to this! I'm wondering how many use director versus flash on an education front? Could this be adapted to include flash developers? In the US, at least, Flash comes bundled with educators special packages whereas Director is harder (and more expensive) for many to justify purchasing. Not sure how this is done in other countries but I've been seeing a lot more interest in Flash from US educators. So my only suggestion is to consider an additional article that considers Flash and it's less steep learning curve. Michelle Hi all, I seem not to get all replies from this list, perhaps my spam filter is too tough trying again, since I haven't got replies http://www.adobe.com/devnet/director/articles/shockwave_accessibility.html /thomas _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 15542 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Fri Apr 4 03:19:54 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 4 Apr 2008 08:19:54 +0100 Subject: [games_access] Brain Control Message-ID: <017701c89624$494cad10$0202a8c0@oneswitch> http://gameaccessibility.blogspot.com/2008/04/brain-control.html ?100 NIA Brain Controller - due late April 2008. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Fri Apr 4 13:52:19 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 4 Apr 2008 19:52:19 +0200 Subject: [games_access] Brain Control In-Reply-To: <017701c89624$494cad10$0202a8c0@oneswitch> References: <017701c89624$494cad10$0202a8c0@oneswitch> Message-ID: <56EF62FA-7854-46C2-8448-C58F2C393E02@pininteractive.com> yes, I'm really curious to try it out! /thomas On 4 apr 2008, at 09.19, Barrie Ellis wrote: > http://gameaccessibility.blogspot.com/2008/04/brain-control.html > > ?100 NIA Brain Controller - due late April 2008. > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas.roome at student.utdallas.edu Sun Apr 6 04:01:59 2008 From: thomas.roome at student.utdallas.edu (Roome, Thomas C) Date: Sun, 6 Apr 2008 03:01:59 -0500 Subject: [games_access] I need some help References: <78FD51D7-2B39-4FA5-9137-C6E38E3E8305@pininteractive.com>AAAAADBf8GSYa4xDlD4sBa5lcIxE5C0A <002d01c8959a$4bd7df80$6401a8c0@Inspiron> Message-ID: <1B3D65F5DF876340A147F8C2AAF92D541412CD@UTDEVS08.campus.ad.utdallas.edu> Thanks for the help, and now I need a little more help again. A part of the site I am trying to identify the most current research being done by education universities, companies and research that have government grants in them. I just want to know what research is being done today, and try to make the point to students that this is a new field that needs good academic research. Also, I am making a list of researchers in the field already for the site, so please it would help if those you that are doing research to send me a short bio of yourself and information on your project . Please Kevin, send me a copy of your syllabus. if I could have my way I would teach a class that gave an overview on Accessibility In Technology and Game Accessibility, but have to do what the university wants for now. ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of Robert Florio Sent: Thu 4/3/2008 9:52 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] I need some help Hi. I recently graduated from The art Institute online division of the art Institute of Pittsburgh for game art and design Batchelor degree program. I took all game design related classes with art and design. What do you mean by redundant I can probably help you but there hasn't really been any accessible design in mainstream games long enough to even create any design that would be redundant. It hasn't been repeating itself if that's what you mean or what because there hasn't been any. Not any but not enough to say redundant. Robert www.RobertFlorio.com ________________________________ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Roome, Thomas C Sent: Thursday, April 03, 2008 4:39 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] I need some help For those who don't know me, I am Tom Roome a graduate student that is trying to develop a different game accessibility web site for my department. My boss wanted me to find information on Redundant Interface in game accessibility, but I cannot find an article on this topic. I have cover the principle of universal access for all in detail. Should I just give information about different switches and CC in games? However, in these articles still don't explain how to program the interface to accept the commands for switches, so have I miss something. I am the first one to say I am a computer programmer, so I read everything that I can but maybe I over looking a article. Another section of the site covers the law, I have information for the US, but the only law in Europe is "access for all plan" that seems to cover access to new technology, but not sure if video games would fall into this category? In Asia, I am not sure if any country have any rules or laws for accessibility and I try to goggle and could not find any information? Another section that my boss wanted is the market for game accessibility in USA and Europe and of course Asia, and I am not sure if there are studies on this topic? I know that there is a market because if there was not, then this group would not be together, so where can I find this information? For anyone that have teach a class on Game Accessibility, then I would like a copy of the Syllabus and any assignments examples, because I want to develop a class. ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu ________________________________ From: games_access-bounces at igda.org on behalf of Thomas Westin Sent: Wed 4/2/2008 6:49 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] article sure no worries, the reason for Director was mainly we had the code in Director from Terraformers + I was on the prerelease team of Director 11 :) /thomas On 1 apr 2008, at 22.26, d. michelle hinn wrote: I totally understand about everything going into GAIM at the moment. I was thinking that down the line you might be interested in creating a version that people with a lesser grasp of something like Flash could also follow (ie, non-coders but educators who understand the curriculum bits). Yeah, Director is definitely more robust! But because Flash is packaged with lots of other stuff, a lot of people who are new to all this choose the package so that they have the web editor, art program, etc too. But don't take this as a criticism of your work -- just suggestions for when you want to extend it when you get past the masters thesis! :) Michelle Hey Michelle, Thanks! yes it can be adapted to Flash, not very hard, but at the moment all time I can find goes into the GAIM, i.e my master thesis. On the other hand, any Flash coder could do that by simply looking at the code in the article. and yes, the same thing with pricing for Director in Europe, althought Director 11 has a lower price tag at least in the US than earlier versions however, Director is used for other things than Flash, so it's more a matter of what type of application you want to do /Thomas On 28 mar 2008, at 23.24, d. michelle hinn wrote: Hey Thomas -- Great article! I like how you mention the 508 law -- the next time I speak to a group of educational technologists (a cross between educators and the highly computer-savvy) -- which is often -- I will point them to this! I'm wondering how many use director versus flash on an education front? Could this be adapted to include flash developers? In the US, at least, Flash comes bundled with educators special packages whereas Director is harder (and more expensive) for many to justify purchasing. Not sure how this is done in other countries but I've been seeing a lot more interest in Flash from US educators. So my only suggestion is to consider an additional article that considers Flash and it's less steep learning curve. Michelle Hi all, I seem not to get all replies from this list, perhaps my spam filter is too tough trying again, since I haven't got replies http://www.adobe.com/devnet/director/articles/shockwave_accessibility.html /thomas _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 15868 bytes Desc: not available URL: From colven at ace-centre.org.uk Mon Apr 7 06:01:00 2008 From: colven at ace-centre.org.uk (David Colven) Date: Mon, 7 Apr 2008 11:01:00 +0100 Subject: [games_access] I need some help In-Reply-To: <1B3D65F5DF876340A147F8C2AAF92D541412CD@UTDEVS08.campus.ad.utdallas.edu> References: <78FD51D7-2B39-4FA5-9137-C6E38E3E8305@pininteractive.com>AAAAADBf8GSYa4xDlD4sBa5lcIxE5C0A<002d01c8959a$4bd7df80$6401a8c0@Inspiron> <1B3D65F5DF876340A147F8C2AAF92D541412CD@UTDEVS08.campus.ad.utdallas.edu> Message-ID: <010601c89896$4b8c9580$bf64a8c0@acecent2.acecentre.org.uk> In the UK a good starting point is FAST http://www.fastuk.org/home.php David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Roome, Thomas C Sent: 06 April 2008 09:02 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] I need some help Thanks for the help, and now I need a little more help again. A part of the site I am trying to identify the most current research being done by education universities, companies and research that have government grants in them. I just want to know what research is being done today, and try to make the point to students that this is a new field that needs good academic research. Also, I am making a list of researchers in the field already for the site, so please it would help if those you that are doing research to send me a short bio of yourself and information on your project . Please Kevin, send me a copy of your syllabus. if I could have my way I would teach a class that gave an overview on Accessibility In Technology and Game Accessibility, but have to do what the university wants for now. ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu _____ From: games_access-bounces at igda.org on behalf of Robert Florio Sent: Thu 4/3/2008 9:52 AM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] I need some help Hi. I recently graduated from The art Institute online division of the art Institute of Pittsburgh for game art and design Batchelor degree program. I took all game design related classes with art and design. What do you mean by redundant I can probably help you but there hasn't really been any accessible design in mainstream games long enough to even create any design that would be redundant. It hasn't been repeating itself if that's what you mean or what because there hasn't been any. Not any but not enough to say redundant. Robert www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Roome, Thomas C Sent: Thursday, April 03, 2008 4:39 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] I need some help For those who don't know me, I am Tom Roome a graduate student that is trying to develop a different game accessibility web site for my department. My boss wanted me to find information on Redundant Interface in game accessibility, but I cannot find an article on this topic. I have cover the principle of universal access for all in detail. Should I just give information about different switches and CC in games? However, in these articles still don't explain how to program the interface to accept the commands for switches, so have I miss something. I am the first one to say I am a computer programmer, so I read everything that I can but maybe I over looking a article. Another section of the site covers the law, I have information for the US, but the only law in Europe is "access for all plan" that seems to cover access to new technology, but not sure if video games would fall into this category? In Asia, I am not sure if any country have any rules or laws for accessibility and I try to goggle and could not find any information? Another section that my boss wanted is the market for game accessibility in USA and Europe and of course Asia, and I am not sure if there are studies on this topic? I know that there is a market because if there was not, then this group would not be together, so where can I find this information? For anyone that have teach a class on Game Accessibility, then I would like a copy of the Syllabus and any assignments examples, because I want to develop a class. ---------------------------------------------------------------- Thank You, Tom Roome ATEC Teacher Assistant The University of Texas at Dallas E-mail: thomas.roome at student.utdallas.edu _____ From: games_access-bounces at igda.org on behalf of Thomas Westin Sent: Wed 4/2/2008 6:49 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] article sure no worries, the reason for Director was mainly we had the code in Director from Terraformers + I was on the prerelease team of Director 11 :) /thomas On 1 apr 2008, at 22.26, d. michelle hinn wrote: I totally understand about everything going into GAIM at the moment. I was thinking that down the line you might be interested in creating a version that people with a lesser grasp of something like Flash could also follow (ie, non-coders but educators who understand the curriculum bits). Yeah, Director is definitely more robust! But because Flash is packaged with lots of other stuff, a lot of people who are new to all this choose the package so that they have the web editor, art program, etc too. But don't take this as a criticism of your work -- just suggestions for when you want to extend it when you get past the masters thesis! :) Michelle Hey Michelle, Thanks! yes it can be adapted to Flash, not very hard, but at the moment all time I can find goes into the GAIM, i.e my master thesis. On the other hand, any Flash coder could do that by simply looking at the code in the article. and yes, the same thing with pricing for Director in Europe, althought Director 11 has a lower price tag at least in the US than earlier versions however, Director is used for other things than Flash, so it's more a matter of what type of application you want to do /Thomas On 28 mar 2008, at 23.24, d. michelle hinn wrote: Hey Thomas -- Great article! I like how you mention the 508 law -- the next time I speak to a group of educational technologists (a cross between educators and the highly computer-savvy) -- which is often -- I will point them to this! I'm wondering how many use director versus flash on an education front? Could this be adapted to include flash developers? In the US, at least, Flash comes bundled with educators special packages whereas Director is harder (and more expensive) for many to justify purchasing. Not sure how this is done in other countries but I've been seeing a lot more interest in Flash from US educators. So my only suggestion is to consider an additional article that considers Flash and it's less steep learning curve. Michelle Hi all, I seem not to get all replies from this list, perhaps my spam filter is too tough trying again, since I haven't got replies http://www.adobe.com/devnet/director/articles/shockwave_accessibility.html /thomas _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 26203 bytes Desc: not available URL: From thomas at pininteractive.com Mon Apr 7 18:15:42 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 8 Apr 2008 00:15:42 +0200 Subject: [games_access] GAIM, CGAT Singapore Message-ID: <7087152E-4CC8-4375-B991-6F9121A753C5@pininteractive.com> Hi all, the professor at the university department I work at, asked me to submit a paper about the GAIM to CGAT, Singapore and it got accepted the conference web site: http://www.cgames.com.sg/ /Thomas Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 From arthit73 at cablespeed.com Mon Apr 7 18:22:12 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 7 Apr 2008 18:22:12 -0400 Subject: [games_access] GAIM, CGAT Singapore In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxE9S0A References: AAAAADBf8GSYa4xDlD4sBa5lcIxE9S0A Message-ID: <005101c898fd$d42f0be0$6401a8c0@Inspiron> Awesome great work. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Monday, April 07, 2008 6:16 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GAIM, CGAT Singapore Hi all, the professor at the university department I work at, asked me to submit a paper about the GAIM to CGAT, Singapore and it got accepted the conference web site: http://www.cgames.com.sg/ /Thomas Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue Apr 8 02:50:18 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 8 Apr 2008 07:50:18 +0100 Subject: [games_access] Microsoft - more accessible controller still on it's way - rumours Message-ID: <16fc01c89944$d05f9510$0202a8c0@oneswitch> http://gameaccessibility.blogspot.com/2008/04/xbox-360-controller-rumours.html Maybe Microsoft haven't given up on making the Xbox 360 a bit more accessible? -------------- next part -------------- An HTML attachment was scrubbed... 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Name: Xbox360Wii-mote.jpg Type: image/jpeg Size: 11704 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Wed Apr 9 09:58:19 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 9 Apr 2008 14:58:19 +0100 Subject: [games_access] 4Noah - traditional driving arcade games made one-switch accessible Message-ID: <000901c89a49$c6607740$0202a8c0@oneswitch> 4Noah - traditional driving arcade games made one-switch accessible: Interesting video here of Atari's Pole Position being made accessible with a single button via the utility "4Noah": http://switchgaming.blogspot.com/2008/04/4noah-one-switch-driving-games.html From richard at audiogames.net Wed Apr 9 10:04:03 2008 From: richard at audiogames.net (AudioGames.net) Date: Wed, 9 Apr 2008 16:04:03 +0200 Subject: [games_access] 4Noah - traditional driving arcade games madeone-switch accessible References: <000901c89a49$c6607740$0202a8c0@oneswitch> Message-ID: <001501c89a4a$924ee300$6402a8c0@Delletje> Hi, Great vid, thanks! Maybe I missed it but I never really heard of this 4Noah project. Can you post a little more about it? Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 09, 2008 3:58 PM Subject: [games_access] 4Noah - traditional driving arcade games madeone-switch accessible > 4Noah - traditional driving arcade games made one-switch accessible: > > Interesting video here of Atari's Pole Position being made accessible with > a single button via the utility "4Noah": > > http://switchgaming.blogspot.com/2008/04/4noah-one-switch-driving-games.html > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Apr 9 10:14:25 2008 From: richard at audiogames.net (AudioGames.net) Date: Wed, 9 Apr 2008 16:14:25 +0200 Subject: [games_access] 4Noah - traditional driving arcade games madeone-switch accessible References: <000901c89a49$c6607740$0202a8c0@oneswitch> Message-ID: <002001c89a4c$0454fdd0$6402a8c0@Delletje> Hi again, Just tried the latest beta of 4Noah and noticed the OneSwitch logo - are you also related to the development of this tool? I think it's great! But I would recommentd adding additional text to explain the signs as I found their meaning was sometimes not very clear. Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 09, 2008 3:58 PM Subject: [games_access] 4Noah - traditional driving arcade games madeone-switch accessible > 4Noah - traditional driving arcade games made one-switch accessible: > > Interesting video here of Atari's Pole Position being made accessible with > a single button via the utility "4Noah": > > http://switchgaming.blogspot.com/2008/04/4noah-one-switch-driving-games.html > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Apr 9 10:42:17 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 9 Apr 2008 15:42:17 +0100 Subject: [games_access] 4Noah - traditional driving arcade gamesmadeone-switch accessible References: <000901c89a49$c6607740$0202a8c0@oneswitch> <002001c89a4c$0454fdd0$6402a8c0@Delletje> Message-ID: <003201c89a4f$eaa51380$0202a8c0@oneswitch> Cheers Richard, 4Noah is a work in progress - the idea and programming comes from a talented guy called William Pilgrim. We've been corresponding and I've made a few suggestions for some improvements. You'll find the web-site here presently: http://games4noah.sitesled.com/ - although we plan to build a page within OneSwitch once 4Noah is getting nearer to completion. Latest download (3.26b) can be found here: http://games4noah.sitesled.com/4Noah3.26b.zip Loads of videos here: http://www.youtube.com/user/mojofltr In my experience it tends to work beautifully with emulated games. An obvious example is Space Invaders for basic use. 4Noah has an Auto-fire utility. 4Noah enables left / stop / right / stop (and repeat) control using a single button. For extra features: The MAME emulator allows you to add cheats - so I can stop the aliens from dropping down - and even stop them from firing. Using CPU Killer - and switching off Frame Skipping you can slow Space Invaders down to a crawl. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 09, 2008 3:14 PM Subject: Re: [games_access] 4Noah - traditional driving arcade gamesmadeone-switch accessible > Hi again, > > Just tried the latest beta of 4Noah and noticed the OneSwitch logo - are > you also related to the development of this tool? I think it's great! But > I would recommentd adding additional text to explain the signs as I found > their meaning was sometimes not very clear. > > Greets, > > Richard > > > ----- Original Message ----- > From: "Barrie Ellis" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Wednesday, April 09, 2008 3:58 PM > Subject: [games_access] 4Noah - traditional driving arcade games > madeone-switch accessible > > >> 4Noah - traditional driving arcade games made one-switch accessible: >> >> Interesting video here of Atari's Pole Position being made accessible >> with a single button via the utility "4Noah": >> >> http://switchgaming.blogspot.com/2008/04/4noah-one-switch-driving-games.html >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Apr 9 10:48:46 2008 From: richard at audiogames.net (AudioGames.net) Date: Wed, 9 Apr 2008 16:48:46 +0200 Subject: [games_access] 4Noah - traditional driving arcadegamesmadeone-switch accessible References: <000901c89a49$c6607740$0202a8c0@oneswitch><002001c89a4c$0454fdd0$6402a8c0@Delletje> <003201c89a4f$eaa51380$0202a8c0@oneswitch> Message-ID: <009101c89a50$d2488b90$6402a8c0@Delletje> Thanks! Is there a manual of some sort somewhere? ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 09, 2008 4:42 PM Subject: Re: [games_access] 4Noah - traditional driving arcadegamesmadeone-switch accessible > Cheers Richard, > > 4Noah is a work in progress - the idea and programming comes from a > talented guy called William Pilgrim. We've been corresponding and I've > made a few suggestions for some improvements. > > You'll find the web-site here presently: http://games4noah.sitesled.com/ - > although we plan to build a page within OneSwitch once 4Noah is getting > nearer to completion. > > Latest download (3.26b) can be found here: > http://games4noah.sitesled.com/4Noah3.26b.zip > > Loads of videos here: http://www.youtube.com/user/mojofltr > > In my experience it tends to work beautifully with emulated games. An > obvious example is Space Invaders for basic use. > > 4Noah has an Auto-fire utility. > 4Noah enables left / stop / right / stop (and repeat) control using a > single button. > > For extra features: > > The MAME emulator allows you to add cheats - so I can stop the aliens from > dropping down - and even stop them from firing. > > Using CPU Killer - and switching off Frame Skipping you can slow Space > Invaders down to a crawl. > > Barrie > www.OneSwitch.org.uk > > > > > > > > ----- Original Message ----- > From: "AudioGames.net" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Wednesday, April 09, 2008 3:14 PM > Subject: Re: [games_access] 4Noah - traditional driving arcade > gamesmadeone-switch accessible > > >> Hi again, >> >> Just tried the latest beta of 4Noah and noticed the OneSwitch logo - are >> you also related to the development of this tool? I think it's great! But >> I would recommentd adding additional text to explain the signs as I found >> their meaning was sometimes not very clear. >> >> Greets, >> >> Richard >> >> >> ----- Original Message ----- >> From: "Barrie Ellis" >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Wednesday, April 09, 2008 3:58 PM >> Subject: [games_access] 4Noah - traditional driving arcade games >> madeone-switch accessible >> >> >>> 4Noah - traditional driving arcade games made one-switch accessible: >>> >>> Interesting video here of Atari's Pole Position being made accessible >>> with a single button via the utility "4Noah": >>> >>> http://switchgaming.blogspot.com/2008/04/4noah-one-switch-driving-games.html >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Apr 9 11:09:05 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 9 Apr 2008 16:09:05 +0100 Subject: [games_access] 4Noah - Instructions References: <000901c89a49$c6607740$0202a8c0@oneswitch><002001c89a4c$0454fdd0$6402a8c0@Delletje><003201c89a4f$eaa51380$0202a8c0@oneswitch> <009101c89a50$d2488b90$6402a8c0@Delletje> Message-ID: <006b01c89a53$a9080fa0$0202a8c0@oneswitch> Not a full one but I've cribbed this from a previous version: 4Noah Beta .1b ? 2007 William Pilgrim Created with Multimedia Fusion 2 (www.clickteam.com) About: 4Noah is a keyboard simulator that is designed to make platform videogames playable through a switch. Your game must be set up beforehand for 4Noah to function correctly. Setup: Directional controls are mapped to the numeric keypad: 8 - Up 4 - Left 6 - Right 2 - Down Action controls are mapped to ctrl and shift. The optional autofire button is mapped to "z". The key will exit 4Noah. The key will exit the joystick simulator and return to the menu screen. Pause "4Noah" using the 'P' key Press "F1" to access a simplified "helper's" menu accessible using the cursor keys. If your game will not let you configure to these keys, you can try a program called JoyToKey: http://www.oneswitch.org.uk/2/I/JoyToKey/JoyToKey.htm . If your game runs too quickly, you might try the trial version of CPU Killer to slow your game down: http://www.cpukiller.com/ Let's Play! While using 4Noah's 2-Directional Joystick Tap switch to change direction Press, Hold, and release switch to engage the action button While using 4Noah's 4-Directional Joystick Press and Hold switch when the arrow prompt is in the desired direction Tap switch to engage action button 2 tap switch twice to engage action button 1 Links: Jay Is Games http://www.jayisgames.com/ Retro Remakes http://www.retroremakes.com/ One-switch.org http://www.one-switch.org.uk/ Additional Credits! Oddbob at Retro Remakes and Barrie from One-switch.org for their support and feedback regarding 4Noah. ----------------------------------------------------------------------- About the author: I am a paraprofessional in an elementary school classroom. I have used Clickteam's excellent authoring programs to create several learning tools that are not only educational, but accessible and entertaining. If you have any comments, suggestions, or would like to donate a couple of bucks to promote further development, please contact me at Games4Noah at gmail.com. I have Paypal! :D ----------------------------------------------------------------------- This program is freeware. If you paid for it then you were ripped off. Please contact me for permission if you are a hardware switch manufacturer and would like to bundle the 4Noah software with your product. From richard at audiogames.net Wed Apr 9 11:10:39 2008 From: richard at audiogames.net (AudioGames.net) Date: Wed, 9 Apr 2008 17:10:39 +0200 Subject: [games_access] 4Noah - Instructions References: <000901c89a49$c6607740$0202a8c0@oneswitch><002001c89a4c$0454fdd0$6402a8c0@Delletje><003201c89a4f$eaa51380$0202a8c0@oneswitch><009101c89a50$d2488b90$6402a8c0@Delletje> <006b01c89a53$a9080fa0$0202a8c0@oneswitch> Message-ID: <00a401c89a53$dfe7c290$6402a8c0@Delletje> Thanks!!! Gonna toy around with this one ;) ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, April 09, 2008 5:09 PM Subject: [games_access] 4Noah - Instructions Not a full one but I've cribbed this from a previous version: 4Noah Beta .1b ? 2007 William Pilgrim Created with Multimedia Fusion 2 (www.clickteam.com) About: 4Noah is a keyboard simulator that is designed to make platform videogames playable through a switch. Your game must be set up beforehand for 4Noah to function correctly. Setup: Directional controls are mapped to the numeric keypad: 8 - Up 4 - Left 6 - Right 2 - Down Action controls are mapped to ctrl and shift. The optional autofire button is mapped to "z". The key will exit 4Noah. The key will exit the joystick simulator and return to the menu screen. Pause "4Noah" using the 'P' key Press "F1" to access a simplified "helper's" menu accessible using the cursor keys. If your game will not let you configure to these keys, you can try a program called JoyToKey: http://www.oneswitch.org.uk/2/I/JoyToKey/JoyToKey.htm . If your game runs too quickly, you might try the trial version of CPU Killer to slow your game down: http://www.cpukiller.com/ Let's Play! While using 4Noah's 2-Directional Joystick Tap switch to change direction Press, Hold, and release switch to engage the action button While using 4Noah's 4-Directional Joystick Press and Hold switch when the arrow prompt is in the desired direction Tap switch to engage action button 2 tap switch twice to engage action button 1 Links: Jay Is Games http://www.jayisgames.com/ Retro Remakes http://www.retroremakes.com/ One-switch.org http://www.one-switch.org.uk/ Additional Credits! Oddbob at Retro Remakes and Barrie from One-switch.org for their support and feedback regarding 4Noah. ----------------------------------------------------------------------- About the author: I am a paraprofessional in an elementary school classroom. I have used Clickteam's excellent authoring programs to create several learning tools that are not only educational, but accessible and entertaining. If you have any comments, suggestions, or would like to donate a couple of bucks to promote further development, please contact me at Games4Noah at gmail.com. I have Paypal! :D ----------------------------------------------------------------------- This program is freeware. If you paid for it then you were ripped off. Please contact me for permission if you are a hardware switch manufacturer and would like to bundle the 4Noah software with your product. _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Thu Apr 10 03:09:20 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 10 Apr 2008 08:09:20 +0100 Subject: [games_access] Experimental Audio Games 2008 Message-ID: <01f601c89ad9$ccd2b1c0$0202a8c0@oneswitch> "It's that time of the year again! Groups of game design students of the Utrecht School of the Arts have developed 13 small audio game prototypes! Try them out and let the developers know what you think in the forum! You can find all the experimental audio games, as well as many others from the previous years, in the Experimental Audio Games Section. Have fun!" http://gameaccessibility.blogspot.com/2008/04/experimental-audio-games-2008.html From richard at audiogames.net Thu Apr 10 06:05:07 2008 From: richard at audiogames.net (AudioGames.net) Date: Thu, 10 Apr 2008 12:05:07 +0200 Subject: [games_access] Experimental Audio Games 2008 References: <01f601c89ad9$ccd2b1c0$0202a8c0@oneswitch> Message-ID: <001601c89af2$5b236ab0$6402a8c0@Delletje> Hi, Thanks!! Can I post to the blog as well or do I need an account for that? Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, April 10, 2008 9:09 AM Subject: [games_access] Experimental Audio Games 2008 > "It's that time of the year again! Groups of game design students of the > Utrecht School of the Arts have developed 13 small audio game prototypes! > Try them out and let the developers know what you think in the forum! You > can find all the experimental audio games, as well as many others from the > previous years, in the Experimental Audio Games Section. Have fun!" > > http://gameaccessibility.blogspot.com/2008/04/experimental-audio-games-2008.html > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Apr 10 06:12:26 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 10 Apr 2008 05:12:26 -0500 Subject: [games_access] Experimental Audio Games 2008 In-Reply-To: <001601c89af2$5b236ab0$6402a8c0@Delletje> References: <01f601c89ad9$ccd2b1c0$0202a8c0@oneswitch> <001601c89af2$5b236ab0$6402a8c0@Delletje> Message-ID: You need an account but we can get you one quickly and it's free. Send me an email offlist with the preferred email address to send the invite to and I'll add you! Anyone else who would like to post to the SIG blog, let me know and I'll send you an invite! Michelle >Hi, > >Thanks!! Can I post to the blog as well or do I need an account for that? > >Greets, > >Richard > > >----- Original Message ----- From: "Barrie Ellis" > >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Thursday, April 10, 2008 9:09 AM >Subject: [games_access] Experimental Audio Games 2008 > >>"It's that time of the year again! Groups of game design students >>of the Utrecht School of the Arts have developed 13 small audio >>game prototypes! Try them out and let the developers know what you >>think in the forum! You can find all the experimental audio games, >>as well as many others from the previous years, in the Experimental >>Audio Games Section. Have fun!" >> >>http://gameaccessibility.blogspot.com/2008/04/experimental-audio-games-2008.html >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sun Apr 13 15:15:09 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 13 Apr 2008 15:15:09 -0400 Subject: [games_access] Roberts movie? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwkAS4A References: <000901c89a49$c6607740$0202a8c0@oneswitch> AAAAADBf8GSYa4xDlD4sBa5lcIwkAS4A Message-ID: <012601c89d9a$b0d78d60$6401a8c0@Inspiron> Just wondering if anyone who bought my movie has watched it has there been any reviews I'd love to know what you think? Robert www.RobertFlorio.com From barrie.ellis at oneswitch.org.uk Sun Apr 13 18:05:48 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 13 Apr 2008 23:05:48 +0100 Subject: [games_access] Robert's movie? References: <000901c89a49$c6607740$0202a8c0@oneswitch>AAAAADBf8GSYa4xDlD4sBa5lcIwkAS4A <012601c89d9a$b0d78d60$6401a8c0@Inspiron> Message-ID: <00b901c89db2$89583ce0$9901a8c0@oneswitch> I've had problems with playing the DVD to the end - I get about 3/4 through then the DVD player starts to go a bit haywire stop-starting until the DVD will play no more. Will try out on a different DVD player asap. What I did think though from that 3/4 of the DVD that I saw was something that was clearly passionate and from the heart. I really enjoyed learning more about you as a person, your family and life. Your art work is superb - and your constant push for greater accessibility in gaming inspirational. A pioneering video. Great work, Robert. I'll keep trying to fix the DVD problem and will blog something up shortly with your okay to promote the film. Nice one! Barrie www.OneSwitch.org.uk www.igda.org/accessibility ----- Original Message ----- From: "Robert Florio" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Sunday, April 13, 2008 8:15 PM Subject: Re: [games_access] Roberts movie? > Just wondering if anyone who bought my movie has watched it has there been > any reviews I'd love to know what you think? > > Robert > www.RobertFlorio.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sun Apr 13 19:10:17 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 13 Apr 2008 19:10:17 -0400 Subject: [games_access] Robert's movie? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxkGC4A References: <000901c89a49$c6607740$0202a8c0@oneswitch>AAAAADBf8GSYa4xDlD4sBa5lcIwkAS4A<012601c89d9a$b0d78d60$6401a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIxkGC4A Message-ID: <013301c89dbb$8b4eedb0$6401a8c0@Inspiron> I would really appreciate any advertisement for the new no problem thanks. Again if you look on my web site the page that it links to from a home page there are some code HTML to postpone web site advertisement animation. I'm really excited to hear your response I can tell you all the anticipation and how long I waited to see this incomplete. I hope some film Festival taking a so far I've found blue sky and Sundance. David Perry saw it he didn't respond but said it was really cool and I put a lot of work into it. I hope I wasn't too harsh on him. It is a DVD DL but I tested all my movies before. I couldn't watch them all all the way through a hope they're not all like that. Let me know what you think when you finish I also have a new trailer available on my page. Brought a big smile to my face I needed that thank you so much. A lot of work. Definitely pioneering. Send me the link please when you get a chance to blog if anyone gets a chance so I can link to those links on my page. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, April 13, 2008 6:06 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Robert's movie? I've had problems with playing the DVD to the end - I get about 3/4 through then the DVD player starts to go a bit haywire stop-starting until the DVD will play no more. Will try out on a different DVD player asap. What I did think though from that 3/4 of the DVD that I saw was something that was clearly passionate and from the heart. I really enjoyed learning more about you as a person, your family and life. Your art work is superb - and your constant push for greater accessibility in gaming inspirational. A pioneering video. Great work, Robert. I'll keep trying to fix the DVD problem and will blog something up shortly with your okay to promote the film. Nice one! Barrie www.OneSwitch.org.uk www.igda.org/accessibility ----- Original Message ----- From: "Robert Florio" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Sunday, April 13, 2008 8:15 PM Subject: Re: [games_access] Roberts movie? > Just wondering if anyone who bought my movie has watched it has there been > any reviews I'd love to know what you think? > > Robert > www.RobertFlorio.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sun Apr 13 20:08:57 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 13 Apr 2008 20:08:57 -0400 Subject: [games_access] Robert's movie? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxEGS4A References: <000901c89a49$c6607740$0202a8c0@oneswitch>AAAAADBf8GSYa4xDlD4sBa5lcIwkAS4A<012601c89d9a$b0d78d60$6401a8c0@Inspiron>AAAAADBf8GSYa4xDlD4sBa5lcIxkGC4A AAAAADBf8GSYa4xDlD4sBa5lcIxEGS4A Message-ID: <014001c89dc3$bbc0afd0$6401a8c0@Inspiron> Sorry for the spelling below. I just got my trachea out so I plug the hole in my neck but still air leaks out. The voice dictation is a little hairy. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Sunday, April 13, 2008 7:10 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Robert's movie? I would really appreciate any advertisement for the new no problem thanks. Again if you look on my web site the page that it links to from a home page there are some code HTML to postpone web site advertisement animation. I'm really excited to hear your response I can tell you all the anticipation and how long I waited to see this incomplete. I hope some film Festival taking a so far I've found blue sky and Sundance. David Perry saw it he didn't respond but said it was really cool and I put a lot of work into it. I hope I wasn't too harsh on him. It is a DVD DL but I tested all my movies before. I couldn't watch them all all the way through a hope they're not all like that. Let me know what you think when you finish I also have a new trailer available on my page. Brought a big smile to my face I needed that thank you so much. A lot of work. Definitely pioneering. Send me the link please when you get a chance to blog if anyone gets a chance so I can link to those links on my page. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Sunday, April 13, 2008 6:06 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Robert's movie? I've had problems with playing the DVD to the end - I get about 3/4 through then the DVD player starts to go a bit haywire stop-starting until the DVD will play no more. Will try out on a different DVD player asap. What I did think though from that 3/4 of the DVD that I saw was something that was clearly passionate and from the heart. I really enjoyed learning more about you as a person, your family and life. Your art work is superb - and your constant push for greater accessibility in gaming inspirational. A pioneering video. Great work, Robert. I'll keep trying to fix the DVD problem and will blog something up shortly with your okay to promote the film. Nice one! Barrie www.OneSwitch.org.uk www.igda.org/accessibility ----- Original Message ----- From: "Robert Florio" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Sunday, April 13, 2008 8:15 PM Subject: Re: [games_access] Roberts movie? > Just wondering if anyone who bought my movie has watched it has there been > any reviews I'd love to know what you think? > > Robert > www.RobertFlorio.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Mon Apr 14 18:06:29 2008 From: jbannick at 7128.com (John Bannick) Date: Mon, 14 Apr 2008 18:06:29 -0400 Subject: [games_access] AT for Motion Impaired Old Folks Message-ID: <6.1.0.6.2.20080414180143.01d08500@enigami.com> Barrie, Robert, et al, Could someone please give me an example of a senior person who is using some form of assistive technology to overcome motion impairment. I'm presenting to the New England Geriatric Care Managers Association this Thursday and need an example. No names. Just something like: "I know of an older man who is using foot pedals to overcome severe arthritis in his hands." Thanks, John From EMonasterio at CHVA.ORG Tue Apr 15 10:25:47 2008 From: EMonasterio at CHVA.ORG (EMonasterio at CHVA.ORG) Date: Tue, 15 Apr 2008 10:25:47 -0400 Subject: [games_access] AT in geriatric population References: Message-ID: <0638EFCD53A2514FB42491057D7151B8039D6E09@exchange02.CHVA-INT.ORG> Use of button hook for dressing (arthritis, parkinsonism tremor) Use of a balanced forearm orthosis (ALS, MS, rotator cuff tears) Use of a reacher (rotator cuff tear, arthritis, wheelchair / scooter user) Simple switch control of environmental controls (light switches) Motion sensor light control (nighttime bathroom use... avoid tripping and falling) ceiling mount track lift (wheelchair dependent) Eugenio Monasterio, MD ________________________________ From: games_access-bounces at igda.org on behalf of games_access-request at igda.org Sent: Tue 4/15/2008 10:00 AM To: games_access at igda.org Subject: games_access Digest, Vol 47, Issue 15 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit http://seven.pairlist.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. AT for Motion Impaired Old Folks (John Bannick) ---------------------------------------------------------------------- Message: 1 Date: Mon, 14 Apr 2008 18:06:29 -0400 From: John Bannick Subject: [games_access] AT for Motion Impaired Old Folks To: games_access at igda.org Message-ID: <6.1.0.6.2.20080414180143.01d08500 at enigami.com> Content-Type: text/plain; charset="us-ascii"; format=flowed Barrie, Robert, et al, Could someone please give me an example of a senior person who is using some form of assistive technology to overcome motion impairment. I'm presenting to the New England Geriatric Care Managers Association this Thursday and need an example. No names. Just something like: "I know of an older man who is using foot pedals to overcome severe arthritis in his hands." Thanks, John ------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access End of games_access Digest, Vol 47, Issue 15 ******************************************** From barrie.ellis at oneswitch.org.uk Wed Apr 16 07:08:33 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 16 Apr 2008 12:08:33 +0100 Subject: [games_access] GASIG Blog updates - April 2008 Message-ID: <001901c89fb2$36564e40$9901a8c0@oneswitch> http://gameaccessibility.blogspot.com/2008_04_01_archive.html including: "Mario Kart - Supporting Alternative Controllers" - Fantastic news - but more please Nintendo!!! "A New Way To Live - DVD by Robert Florio" - Robert's pioneering full length film on his life and passions - including of course game accessibility. "Last Atari Arcade Game - Hidden Accessibility Feature" - Atari's last ever arcade game had an accessibility feature for gamers unable to use the pedals it seems. "Colour-Blind Gamers: Common - Developer Awareness - Minimal" - linking to article form ARS Technica. -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat Apr 19 07:06:42 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 19 Apr 2008 13:06:42 +0200 Subject: [games_access] Pin at Dreamhack, this weekend Message-ID: Pin Interactive and Dreamhack, the worlds largest computer games festival, cooperates in reaching out to gamers and researchers about game accessibilty at the special Dreamhack event in Gothenburg, Sweden, this weekend. It as arranged together with the Swedish Research Council. We will give a speech about the Future of Games and Accessibility and talk about the work of the IGDA GA-SIG /Thomas Pin Interactive AB :: Digital Culture Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 From thomas at pininteractive.com Sat Apr 19 07:07:34 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 19 Apr 2008 13:07:34 +0200 Subject: [games_access] Dreamhack, link Message-ID: forgot to include the URL, here it is http://web.dreamhack.se/index.php?event=3 /Thomas From jbannick at 7128.com Sat Apr 19 10:28:46 2008 From: jbannick at 7128.com (John Bannick) Date: Sat, 19 Apr 2008 10:28:46 -0400 Subject: [games_access] Pin at Dreamhack, this weekend In-Reply-To: References: Message-ID: <6.1.0.6.2.20080419102304.01db4940@enigami.com> Thomas, Way to go! This week we presented accessible games to the Perkins School for the Blind here in Boston. And the next day we presented accessible games to the New England Geriatric Care Managers Association. Eleanor is going down to the Games for Health Conference next month to present our ALERT project. Given the SIG's successes at GDC etc, and your international outreach, Yahooo!!! John At 07:06 AM 4/19/2008, you wrote: >Pin Interactive and Dreamhack, the worlds largest computer games >festival, cooperates in reaching out to gamers and researchers about >game accessibilty at the special Dreamhack event in Gothenburg, >Sweden, this weekend. It as arranged together with the Swedish >Research Council. > >We will give a speech about the Future of Games and Accessibility and >talk about the work of the IGDA GA-SIG > >/Thomas > >Pin Interactive AB >:: Digital Culture Analysis :: Tools :: Worlds > >www.pininteractive.com >Skype ID: thomaswestin >Phone: +46 (0)706 400 402 >Time zone: GMT+1 , PST+9 > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >-- >No virus found in this incoming message. >Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.2/1387 - Release >Date: 4/19/2008 11:31 AM From thomas at pininteractive.com Sat Apr 19 11:50:45 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 19 Apr 2008 17:50:45 +0200 Subject: [games_access] Pin at Dreamhack, this weekend In-Reply-To: <6.1.0.6.2.20080419102304.01db4940@enigami.com> References: <6.1.0.6.2.20080419102304.01db4940@enigami.com> Message-ID: <9A6B3469-13E9-4C2D-ADD4-E04FA82E3009@pininteractive.com> Thanks :) /thomas On 19 apr 2008, at 16.28, John Bannick wrote: > Thomas, > > Way to go! > > This week we presented accessible games to the Perkins School for > the Blind here in Boston. > And the next day we presented accessible games to the New England > Geriatric Care Managers Association. > Eleanor is going down to the Games for Health Conference next month > to present our ALERT project. > > Given the SIG's successes at GDC etc, and your international > outreach, Yahooo!!! > > John > > > At 07:06 AM 4/19/2008, you wrote: >> Pin Interactive and Dreamhack, the worlds largest computer games >> festival, cooperates in reaching out to gamers and researchers about >> game accessibilty at the special Dreamhack event in Gothenburg, >> Sweden, this weekend. It as arranged together with the Swedish >> Research Council. >> >> We will give a speech about the Future of Games and Accessibility and >> talk about the work of the IGDA GA-SIG >> >> /Thomas >> >> Pin Interactive AB >> :: Digital Culture Analysis :: Tools :: Worlds >> >> www.pininteractive.com >> Skype ID: thomaswestin >> Phone: +46 (0)706 400 402 >> Time zone: GMT+1 , PST+9 >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.2/1387 - >> Release Date: 4/19/2008 11:31 AM > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sat Apr 19 12:59:43 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 19 Apr 2008 17:59:43 +0100 Subject: [games_access] Dreamhack, link References: Message-ID: <08ce01c8a23e$c5fd19f0$9901a8c0@oneswitch> Please post to the GASIG Blog if you get a chance, Thomas. Great stuff! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Thomas Westin" To: "IGDA Games Accessibility SIG Mailing List" Sent: Saturday, April 19, 2008 12:07 PM Subject: [games_access] Dreamhack, link > forgot to include the URL, here it is > http://web.dreamhack.se/index.php?event=3 > > /Thomas > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From g.mcallister at sussex.ac.uk Sat Apr 19 10:50:08 2008 From: g.mcallister at sussex.ac.uk (Graham McAllister) Date: Sat, 19 Apr 2008 15:50:08 +0100 Subject: [games_access] Games Accessibility Workshop, Brighton, UK In-Reply-To: <6.1.0.6.2.20080419102304.01db4940@enigami.com> References: <6.1.0.6.2.20080419102304.01db4940@enigami.com> Message-ID: Hi All, At the University of Sussex we're holding a Games Accessibility Workshop on 7 May. Barrie Ellis will be present along with others such as Jez Harris from Brighton-based Relentless who make the Buzz! series games. I've attached a flyer for the event, hopefully some of you can make it. Cheers, Graham. Dr Graham McAllister Senior Lecturer in HCI University of Sussex Interact Lab +44(0) 1273 877 267 -------------- next part -------------- A non-text attachment was scrubbed... Name: DSE Flyer.pdf Type: application/pdf Size: 195631 bytes Desc: not available URL: From thomas at pininteractive.com Sat Apr 19 17:01:30 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 19 Apr 2008 23:01:30 +0200 Subject: [games_access] Dreamhack, link In-Reply-To: <08ce01c8a23e$c5fd19f0$9901a8c0@oneswitch> References: <08ce01c8a23e$c5fd19f0$9901a8c0@oneswitch> Message-ID: <1C489183-EDDB-4749-970B-400EB1DB3918@pininteractive.com> Hi Barrie, how do I get an account there? /Thomas On 19 apr 2008, at 18.59, Barrie Ellis wrote: > Please post to the GASIG Blog if you get a chance, Thomas. Great > stuff! > > Barrie > www.OneSwitch.org.uk > > > ----- Original Message ----- From: "Thomas Westin" > > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Saturday, April 19, 2008 12:07 PM > Subject: [games_access] Dreamhack, link > > >> forgot to include the URL, here it is >> http://web.dreamhack.se/index.php?event=3 >> /Thomas >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Apr 19 19:24:10 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 19 Apr 2008 18:24:10 -0500 Subject: [games_access] Dreamhack, link In-Reply-To: <1C489183-EDDB-4749-970B-400EB1DB3918@pininteractive.com> References: <08ce01c8a23e$c5fd19f0$9901a8c0@oneswitch> <1C489183-EDDB-4749-970B-400EB1DB3918@pininteractive.com> Message-ID: Thomas, I can add you -- I need to add Richard too. Anyone else want access to post on the blog while I'm at it? Basically I send you an invitation to the blog and you'll get instructions on setting up an account in your email. Sorry I've been quiet-ish lately -- there's been a lot of stuff going on for me personally over the last two weeks plus helping Ben put together the Game Accessibility day for Games for Health on May 7th -- actually, that's when the University of Sussex thing is too! It's funny that everything is all happening at once! Also we had an earthquake in Illinois yesterday -- that was VERY weird. Around 4:30 Friday morning glass was crashing, car alarms were going off -- we don't get earthquakes here!! Noah Falstein made a joke on my FaceBook page about it -- for Californian's our earthquake was an every day normal event...but for us? Not so much... Michelle >Hi Barrie, > >how do I get an account there? > >/Thomas > > >On 19 apr 2008, at 18.59, Barrie Ellis wrote: > >>Please post to the GASIG Blog if you get a chance, Thomas. Great stuff! >> >>Barrie >>www.OneSwitch.org.uk >> >> >>----- Original Message ----- From: "Thomas Westin" >> >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Saturday, April 19, 2008 12:07 PM >>Subject: [games_access] Dreamhack, link >> >>>forgot to include the URL, here it is >>>http://web.dreamhack.se/index.php?event=3 >>>/Thomas >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Sun Apr 20 15:07:01 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 20 Apr 2008 21:07:01 +0200 Subject: [games_access] Dreamhack, link In-Reply-To: References: <08ce01c8a23e$c5fd19f0$9901a8c0@oneswitch><1C489183-EDDB-4749-970B-400EB1DB3918@pininteractive.com> Message-ID: <0E782D63-2C89-4505-B729-FD38C4BDAF23@pininteractive.com> thanks, and no worries about being quiet, the same here, too much going on to chat earthquakes; I prefer Quake :) /Thomas On 20 apr 2008, at 01.24, d. michelle hinn wrote: > Thomas, > > I can add you -- I need to add Richard too. Anyone else want access > to post on the blog while I'm at it? Basically I send you an > invitation to the blog and you'll get instructions on setting up an > account in your email. > > Sorry I've been quiet-ish lately -- there's been a lot of stuff > going on for me personally over the last two weeks plus helping Ben > put together the Game Accessibility day for Games for Health on May > 7th -- actually, that's when the University of Sussex thing is too! > It's funny that everything is all happening at once! > > Also we had an earthquake in Illinois yesterday -- that was VERY > weird. Around 4:30 Friday morning glass was crashing, car alarms > were going off -- we don't get earthquakes here!! Noah Falstein made > a joke on my FaceBook page about it -- for Californian's our > earthquake was an every day normal event...but for us? Not so much... > > Michelle > >> Hi Barrie, >> >> how do I get an account there? >> >> /Thomas >> >> >> On 19 apr 2008, at 18.59, Barrie Ellis wrote: >> >>> Please post to the GASIG Blog if you get a chance, Thomas. Great >>> stuff! >>> >>> Barrie >>> www.OneSwitch.org.uk >>> >>> >>> ----- Original Message ----- From: "Thomas Westin" >> > >>> To: "IGDA Games Accessibility SIG Mailing List" >> > >>> Sent: Saturday, April 19, 2008 12:07 PM >>> Subject: [games_access] Dreamhack, link >>> >>>> forgot to include the URL, here it is >>>> http://web.dreamhack.se/index.php?event=3 >>>> /Thomas >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Mon Apr 21 12:35:25 2008 From: jbannick at 7128.com (John Bannick) Date: Mon, 21 Apr 2008 12:35:25 -0400 Subject: [games_access] AT for Motion Impaired Old Folks Message-ID: <6.1.0.6.2.20080421122913.01eac3c8@enigami.com> Folks, The presentation to the New England Geriatric Care Managers Association was a great success. A whole lot of people showed up. They asked good questions. One manager asked if our company was interested in being hired to do some assistive technology consulting for her organization. (Can you say YES?) We even sold a bunch of Game Books. I emphasized the use of accessible computer games in brain training for their clients. Pointed them at the SIG and at Ben's upcoming show in Baltimore. Anyway, thanks for the input you sent me here and offline. It was used. John Bannick CTO 7-128 Software From arthit73 at cablespeed.com Mon Apr 21 12:53:26 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 21 Apr 2008 12:53:26 -0400 Subject: [games_access] AT for Motion Impaired Old Folks In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzERS4A References: AAAAADBf8GSYa4xDlD4sBa5lcIzERS4A Message-ID: <00b701c8a3d0$37ce2140$6601a8c0@Inspiron> That sounds amazing what show did you president that? Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Monday, April 21, 2008 12:35 PM To: games_access at igda.org Subject: [games_access] AT for Motion Impaired Old Folks Folks, The presentation to the New England Geriatric Care Managers Association was a great success. A whole lot of people showed up. They asked good questions. One manager asked if our company was interested in being hired to do some assistive technology consulting for her organization. (Can you say YES?) We even sold a bunch of Game Books. I emphasized the use of accessible computer games in brain training for their clients. Pointed them at the SIG and at Ben's upcoming show in Baltimore. Anyway, thanks for the input you sent me here and offline. It was used. John Bannick CTO 7-128 Software _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From bsawyer at dmill.com Mon Apr 21 15:09:26 2008 From: bsawyer at dmill.com (Ben Sawyer) Date: Mon, 21 Apr 2008 15:09:26 -0400 Subject: [games_access] Games Accessibility Day Event @ Games for Health Message-ID: Hi Everyone, Please spread the word... Games for Health Conference is nearing and we finalized the two pre- conference workshops: On May 7 at the Baltimore Hyatt Inner Harbor the Games for Health Project will host a pre-conference workshops on virtual worlds & health and games accessibility. The agenda for these two events is now complete. Games Accessibility Day http://www.gamesforhealth.org/archives/000221.html Virtual Worlds & Health http://www.gamesforhealth.org/archives/000220.html Tickets to each event may be purchased directly at: http://www.acteva.com/booking.cfm?bevaID=146432 You may purchase single day event tickets to these events for only $129.00. If you register only for the workshop and $99.00 if you register also for Games for Health. Tickets to the Games for Health Conference which follows on May 8-9 are currently $495.00. Best, Ben Sawyer From arthit73 at cablespeed.com Mon Apr 21 15:14:57 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 21 Apr 2008 15:14:57 -0400 Subject: [games_access] Games Accessibility Day Event @ Games for Health In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzkRy4A References: AAAAADBf8GSYa4xDlD4sBa5lcIzkRy4A Message-ID: <00d901c8a3e4$00376340$6601a8c0@Inspiron> Great news to hear. Are there any passes being given to any of us? Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Ben Sawyer Sent: Monday, April 21, 2008 3:09 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Games Accessibility Day Event @ Games for Health Hi Everyone, Please spread the word... Games for Health Conference is nearing and we finalized the two pre- conference workshops: On May 7 at the Baltimore Hyatt Inner Harbor the Games for Health Project will host a pre-conference workshops on virtual worlds & health and games accessibility. The agenda for these two events is now complete. Games Accessibility Day http://www.gamesforhealth.org/archives/000221.html Virtual Worlds & Health http://www.gamesforhealth.org/archives/000220.html Tickets to each event may be purchased directly at: http://www.acteva.com/booking.cfm?bevaID=146432 You may purchase single day event tickets to these events for only $129.00. If you register only for the workshop and $99.00 if you register also for Games for Health. Tickets to the Games for Health Conference which follows on May 8-9 are currently $495.00. Best, Ben Sawyer _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From bsawyer at dmill.com Mon Apr 21 15:17:17 2008 From: bsawyer at dmill.com (Ben Sawyer) Date: Mon, 21 Apr 2008 15:17:17 -0400 Subject: [games_access] Games Accessibility Day Event @ Games for Health In-Reply-To: <00d901c8a3e4$00376340$6601a8c0@Inspiron> References: AAAAADBf8GSYa4xDlD4sBa5lcIzkRy4A <00d901c8a3e4$00376340$6601a8c0@Inspiron> Message-ID: <9092C8B6-C281-44B3-B8C4-2B2D8B1E2620@dmill.com> Everyone who is a speaker gets in for free to the entire three days. Anyone here who is an active SIG member who wants to come for the day just email me offlist and I'll add you to the day as a guest - Ben On Apr 21, 2008, at 3:14 PM, Robert Florio wrote: > Great news to hear. Are there any passes being given to any of us? > > Robert > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org > ] > On Behalf Of Ben Sawyer > Sent: Monday, April 21, 2008 3:09 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Games Accessibility Day Event @ Games for > Health > > Hi Everyone, > > Please spread the word... > > Games for Health Conference is nearing and we finalized the two pre- > conference workshops: > > On May 7 at the Baltimore Hyatt Inner Harbor the Games for Health > Project will host a pre-conference workshops on virtual worlds & > health and games accessibility. > > The agenda for these two events is now complete. > > Games Accessibility Day > http://www.gamesforhealth.org/archives/000221.html > > Virtual Worlds & Health > http://www.gamesforhealth.org/archives/000220.html > > Tickets to each event may be purchased directly at: > http://www.acteva.com/booking.cfm?bevaID=146432 > > You may purchase single day event tickets to these events for only > $129.00. > > If you register only for the workshop and $99.00 if you register also > for Games for Health. > > Tickets to the Games for Health Conference which follows on May 8-9 > are currently $495.00. > > Best, > > Ben Sawyer > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Mon Apr 21 14:08:15 2008 From: jbannick at 7128.com (John Bannick) Date: Mon, 21 Apr 2008 14:08:15 -0400 Subject: [games_access] AT for Motion Impaired Old Folks Message-ID: <6.1.0.6.2.20080421140030.01eaaa20@enigami.com> Robert, It was a special meeting of the New England Geriatric Care Managers Association. They normally meet every month. This meeting was special because it was a joint meeting with a local residential home care nurses organization (I forget the specific name.) They had something like 75 people there. All managers. Eleanor and Cyndi were the contacts at our end of things. Until I got there, I had thought that I was just one of several speakers or activities. But it turned out that, aside from a couple of announcements, our company was "the" event. We had a bunch of computers with our accessible games on them and the managers played with them. (And the games never crashed once. Hee, hee, hee!) Then I spoke. From what they said to the GCM lady who was organizing it, they thought it was a grand success. Sometimes you win. jhb From arthit73 at cablespeed.com Mon Apr 21 15:19:37 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 21 Apr 2008 15:19:37 -0400 Subject: [games_access] Games Accessibility Day Event @ Games for Health In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzkRy4A References: AAAAADBf8GSYa4xDlD4sBa5lcIzkRy4A Message-ID: <00da01c8a3e4$a41527e0$6601a8c0@Inspiron> I knew I agreed to be there so can we discuss what this means those of us that have our names block out for specific things? I just want to make sure we all know what we are supposed to be doing or are we creating our own little presentations? I guess I have one hour to talk between 12:30 p.m. and 1:30 p.m. and I can demo my documentary? What is the 1:30 p.m. to 2:00 p.m. hardware to improve games? Glad to be a part of it I just want to make sure I'm doing my own supposed to be doing. We all are. Great. Robert Robert Florio 12:30 pm - 1:30 pm Lunch + Demos 1:30 pm - 2:00 pm Modding Hardware to Improve Games Accessibility -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Ben Sawyer Sent: Monday, April 21, 2008 3:09 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Games Accessibility Day Event @ Games for Health Hi Everyone, Please spread the word... Games for Health Conference is nearing and we finalized the two pre- conference workshops: On May 7 at the Baltimore Hyatt Inner Harbor the Games for Health Project will host a pre-conference workshops on virtual worlds & health and games accessibility. The agenda for these two events is now complete. Games Accessibility Day http://www.gamesforhealth.org/archives/000221.html Virtual Worlds & Health http://www.gamesforhealth.org/archives/000220.html Tickets to each event may be purchased directly at: http://www.acteva.com/booking.cfm?bevaID=146432 You may purchase single day event tickets to these events for only $129.00. If you register only for the workshop and $99.00 if you register also for Games for Health. Tickets to the Games for Health Conference which follows on May 8-9 are currently $495.00. Best, Ben Sawyer _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Mon Apr 21 20:18:49 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Mon, 21 Apr 2008 20:18:49 -0400 Subject: [games_access] AT for Motion Impaired Old Folks In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwESS4A References: AAAAADBf8GSYa4xDlD4sBa5lcIwESS4A Message-ID: <00ee01c8a40e$7034b920$6601a8c0@Inspiron> That is great... The elderly playing games? That must be a wonderful experience... Should document that for some kind of statistics. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Monday, April 21, 2008 2:08 PM To: games_access at igda.org Subject: [games_access] AT for Motion Impaired Old Folks Robert, It was a special meeting of the New England Geriatric Care Managers Association. They normally meet every month. This meeting was special because it was a joint meeting with a local residential home care nurses organization (I forget the specific name.) They had something like 75 people there. All managers. Eleanor and Cyndi were the contacts at our end of things. Until I got there, I had thought that I was just one of several speakers or activities. But it turned out that, aside from a couple of announcements, our company was "the" event. We had a bunch of computers with our accessible games on them and the managers played with them. (And the games never crashed once. Hee, hee, hee!) Then I spoke. From what they said to the GCM lady who was organizing it, they thought it was a grand success. Sometimes you win. jhb _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Apr 23 14:27:10 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 23 Apr 2008 19:27:10 +0100 Subject: [games_access] "Xbox 360 Kiosks Coming To Childrens Hospitals" - Kotaku Message-ID: <010201c8a56f$a810b800$9901a8c0@oneswitch> "Xbox 360 Kiosks Coming To Childrens Hospitals" - Kotaku http://kotaku.com/383046/360-kiosks-coming-to-childrens-hospitals Nice touch but.... what about kids unable to use the standard controllers....? Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Apr 23 15:56:52 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 23 Apr 2008 15:56:52 -0400 Subject: [games_access] Robert Florio's documentary. Now on you tube. Trailer number two In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwESS4A References: AAAAADBf8GSYa4xDlD4sBa5lcIwESS4A Message-ID: <00c001c8a57c$2d14e150$6601a8c0@Inspiron> http://www.youtube.com/watch?v=LnkdvHsC4r0 please visit the link and share my.documentary trailer around the world.about game accessibility inspiring people through my injury and my life. I'm still looking up film festivals there are so many of them. I hope I still can because I use licensed music .I'll check back with Michelle hopefully there is a way around that. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Monday, April 21, 2008 2:08 PM To: games_access at igda.org Subject: [games_access] AT for Motion Impaired Old Folks Robert, It was a special meeting of the New England Geriatric Care Managers Association. They normally meet every month. This meeting was special because it was a joint meeting with a local residential home care nurses organization (I forget the specific name.) They had something like 75 people there. All managers. Eleanor and Cyndi were the contacts at our end of things. Until I got there, I had thought that I was just one of several speakers or activities. But it turned out that, aside from a couple of announcements, our company was "the" event. We had a bunch of computers with our accessible games on them and the managers played with them. (And the games never crashed once. Hee, hee, hee!) Then I spoke. From what they said to the GCM lady who was organizing it, they thought it was a grand success. Sometimes you win. jhb _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Wed Apr 23 15:59:27 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 23 Apr 2008 15:59:27 -0400 Subject: [games_access] games for health conference? Writing speeches? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxkWC4A References: AAAAADBf8GSYa4xDlD4sBa5lcIwESS4A AAAAADBf8GSYa4xDlD4sBa5lcIxkWC4A Message-ID: <00c101c8a57c$8951db30$6601a8c0@Inspiron> And anyone else writing speeches on a particular topic if they were invited to speak at the games for health conference May 7 in Baltimore like I was?I haven't heard back from anyone I guess I'll send Ben Sawyer another e-mail on what he would like me to speak on so that I cover my tail you guys might want to do the same. Thanks. I like a lot of fun.:-) can't wait. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Wednesday, April 23, 2008 3:57 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] Robert Florio's documentary. Now on you tube.Trailer number two http://www.youtube.com/watch?v=LnkdvHsC4r0 please visit the link and share my.documentary trailer around the world.about game accessibility inspiring people through my injury and my life. I'm still looking up film festivals there are so many of them. I hope I still can because I use licensed music .I'll check back with Michelle hopefully there is a way around that. Robert www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Monday, April 21, 2008 2:08 PM To: games_access at igda.org Subject: [games_access] AT for Motion Impaired Old Folks Robert, It was a special meeting of the New England Geriatric Care Managers Association. They normally meet every month. This meeting was special because it was a joint meeting with a local residential home care nurses organization (I forget the specific name.) They had something like 75 people there. All managers. Eleanor and Cyndi were the contacts at our end of things. Until I got there, I had thought that I was just one of several speakers or activities. But it turned out that, aside from a couple of announcements, our company was "the" event. We had a bunch of computers with our accessible games on them and the managers played with them. (And the games never crashed once. Hee, hee, hee!) Then I spoke. From what they said to the GCM lady who was organizing it, they thought it was a grand success. Sometimes you win. jhb _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Thu Apr 24 18:25:32 2008 From: jbannick at 7128.com (John Bannick) Date: Thu, 24 Apr 2008 18:25:32 -0400 Subject: [games_access] games for health conference? Writing speeches? Message-ID: <6.1.0.6.2.20080424181944.01da7920@enigami.com> Robert, Since the program lists your talk as "My Accessibilty Story" why not just base your talk on your movie? You could give: 1. Highlights, but not the full details 2. Additional information that you didn't include in the movie. 3. Your insights as a gamer with a special perspective If you do it right, and avoid people misconstruing it as a sales pitch, you could interest the audience in getting a copy of your movie for themselves. In any event, they would be informed and enlightened. Good luck, John Bannick 7-128 Software From bsawyer at dmill.com Thu Apr 24 18:30:35 2008 From: bsawyer at dmill.com (Ben Sawyer) Date: Thu, 24 Apr 2008 18:30:35 -0400 Subject: [games_access] games for health conference? Writing speeches? In-Reply-To: <6.1.0.6.2.20080424181944.01da7920@enigami.com> References: <6.1.0.6.2.20080424181944.01da7920@enigami.com> Message-ID: You took the words right out of my mouth. Also if it's not too hard I thought maybe demonstrating a controller you use to play your favorite game(s) might be cool too. - Ben On Apr 24, 2008, at 6:25 PM, John Bannick wrote: > Robert, > > Since the program lists your talk as "My Accessibilty Story" why not > just base your talk on your movie? > > You could give: > > 1. Highlights, but not the full details > 2. Additional information that you didn't include in the movie. > 3. Your insights as a gamer with a special perspective > > If you do it right, and avoid people misconstruing it as a sales > pitch, you could interest the audience in getting a copy of your > movie for themselves. > > In any event, they would be informed and enlightened. > > Good luck, > > John Bannick > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Fri Apr 25 03:56:54 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 25 Apr 2008 09:56:54 +0200 Subject: [games_access] Robert Florio's documentary. Now on you tube.Trailer number two In-Reply-To: <00c001c8a57c$2d14e150$6601a8c0@Inspiron> References: AAAAADBf8GSYa4xDlD4sBa5lcIwESS4A <00c001c8a57c$2d14e150$6601a8c0@Inspiron> Message-ID: <1A1544DB-DF82-451C-9691-7470C6FFE191@pininteractive.com> Great trailer Robert! /Thomas On 23 apr 2008, at 21.56, Robert Florio wrote: > http://www.youtube.com/watch?v=LnkdvHsC4r0 > > please visit the link and share my.documentary trailer around the > world.about game accessibility inspiring people through my injury > and my > life. > > I'm still looking up film festivals there are so many of them. I > hope I > still can because I use licensed music .I'll check back with Michelle > hopefully there is a way around that. > > Robert > www.RobertFlorio.com > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org > ] > On Behalf Of John Bannick > Sent: Monday, April 21, 2008 2:08 PM > To: games_access at igda.org > Subject: [games_access] AT for Motion Impaired Old Folks > > Robert, > > It was a special meeting of the New England Geriatric Care Managers > Association. > They normally meet every month. > > This meeting was special because it was a joint meeting with a local > residential home care nurses organization (I forget the specific > name.) > > They had something like 75 people there. > All managers. > > Eleanor and Cyndi were the contacts at our end of things. > Until I got there, I had thought that I was just one of several > speakers or > activities. > But it turned out that, aside from a couple of announcements, our > company > was "the" event. > We had a bunch of computers with our accessible games on them and the > managers played with them. > (And the games never crashed once. Hee, hee, hee!) > > Then I spoke. > > From what they said to the GCM lady who was organizing it, they > thought it > was a grand success. > > Sometimes you win. > > jhb > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Fri Apr 25 03:41:31 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 25 Apr 2008 09:41:31 +0200 Subject: [games_access] Games Accessibility Day Event @ Games for Health In-Reply-To: References: Message-ID: <74A612F6-DCF6-4265-B7A7-17543677618E@pininteractive.com> Hi Ben, I'll certainly mention this in my speech at CGAT, Singapore Kind regards Thomas On 21 apr 2008, at 21.09, Ben Sawyer wrote: > Hi Everyone, > > Please spread the word... > > Games for Health Conference is nearing and we finalized the two pre- > conference workshops: > > On May 7 at the Baltimore Hyatt Inner Harbor the Games for Health > Project will host a pre-conference workshops on virtual worlds & > health and games accessibility. > > The agenda for these two events is now complete. > > Games Accessibility Day > http://www.gamesforhealth.org/archives/000221.html > > Virtual Worlds & Health > http://www.gamesforhealth.org/archives/000220.html > > Tickets to each event may be purchased directly at: http://www.acteva.com/booking.cfm?bevaID=146432 > > You may purchase single day event tickets to these events for only > $129.00. > > If you register only for the workshop and $99.00 if you register > also for Games for Health. > > Tickets to the Games for Health Conference which follows on May 8-9 > are currently $495.00. > > Best, > > Ben Sawyer > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From agdev at thechases.com Fri Apr 25 09:43:47 2008 From: agdev at thechases.com (Tim Chase) Date: Fri, 25 Apr 2008 08:43:47 -0500 Subject: [games_access] Full-page one-switch gaming article in PopSci Message-ID: <4811E013.4090107@thechases.com> Just another "accessible-gaming in mainstream media" (okay, it certainly pins me as a geek for considering Popular Science as "mainstream", but that not withstanding... :) In the May 2008 issue of Popular Science, on page 86, they have a one-full-page article on "A one-button game system". It's a pretty...um...boring game. Images are flashed on a postage-stamp sized display built into a button (screenkeys.com), and if it's a fish, you push the button. If it's a shark, you don't push the button or game-over. But they describe how to build it (for $71.89 in parts, FWIW) and I thought folks here might be interested. -tim From arthit73 at cablespeed.com Fri Apr 25 16:17:58 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 25 Apr 2008 16:17:58 -0400 Subject: [games_access] games for health conference? Writing speeches? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzEXC4A References: AAAAADBf8GSYa4xDlD4sBa5lcIzEXC4A Message-ID: <007101c8a711$74773070$6601a8c0@Inspiron> Awesome idea I'm going to be that. Thanks. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Thursday, April 24, 2008 6:26 PM To: games_access at igda.org Subject: [games_access] games for health conference? Writing speeches? Robert, Since the program lists your talk as "My Accessibilty Story" why not just base your talk on your movie? You could give: 1. Highlights, but not the full details 2. Additional information that you didn't include in the movie. 3. Your insights as a gamer with a special perspective If you do it right, and avoid people misconstruing it as a sales pitch, you could interest the audience in getting a copy of your movie for themselves. In any event, they would be informed and enlightened. Good luck, John Bannick 7-128 Software _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Fri Apr 25 16:19:33 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 25 Apr 2008 16:19:33 -0400 Subject: [games_access] games for health conference? Writing speeches? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzkXC4A References: <6.1.0.6.2.20080424181944.01da7920@enigami.com> AAAAADBf8GSYa4xDlD4sBa5lcIzkXC4A Message-ID: <007201c8a711$ad0d6d00$6601a8c0@Inspiron> Okay great I'll bring the controller. Thanks a lot awesome idea. I'd like to get a table there also playing the trailer. I'll ask Ben Sawyer, can you put more of a description about me how I paint with my mouth, my artwork, and my documentary story about accessibility on the information about speaker? Last time people were interested they would come more they said if it mentioned that I was an artist and ended up with my mouth and also game accessibility information. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Ben Sawyer Sent: Thursday, April 24, 2008 6:31 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games for health conference? Writing speeches? You took the words right out of my mouth. Also if it's not too hard I thought maybe demonstrating a controller you use to play your favorite game(s) might be cool too. - Ben On Apr 24, 2008, at 6:25 PM, John Bannick wrote: > Robert, > > Since the program lists your talk as "My Accessibilty Story" why not > just base your talk on your movie? > > You could give: > > 1. Highlights, but not the full details > 2. Additional information that you didn't include in the movie. > 3. Your insights as a gamer with a special perspective > > If you do it right, and avoid people misconstruing it as a sales > pitch, you could interest the audience in getting a copy of your > movie for themselves. > > In any event, they would be informed and enlightened. > > Good luck, > > John Bannick > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Fri Apr 25 16:19:47 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 25 Apr 2008 16:19:47 -0400 Subject: [games_access] Robert Florio's documentary. Now on youtube.Trailer number two In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwEXi4A References: AAAAADBf8GSYa4xDlD4sBa5lcIwESS4A<00c001c8a57c$2d14e150$6601a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIwEXi4A Message-ID: <007301c8a711$b5491f50$6601a8c0@Inspiron> Awesome thank you so much. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: Friday, April 25, 2008 3:57 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Robert Florio's documentary. Now on youtube.Trailer number two Great trailer Robert! /Thomas On 23 apr 2008, at 21.56, Robert Florio wrote: > http://www.youtube.com/watch?v=LnkdvHsC4r0 > > please visit the link and share my.documentary trailer around the > world.about game accessibility inspiring people through my injury > and my > life. > > I'm still looking up film festivals there are so many of them. I > hope I > still can because I use licensed music .I'll check back with Michelle > hopefully there is a way around that. > > Robert > www.RobertFlorio.com > > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org > ] > On Behalf Of John Bannick > Sent: Monday, April 21, 2008 2:08 PM > To: games_access at igda.org > Subject: [games_access] AT for Motion Impaired Old Folks > > Robert, > > It was a special meeting of the New England Geriatric Care Managers > Association. > They normally meet every month. > > This meeting was special because it was a joint meeting with a local > residential home care nurses organization (I forget the specific > name.) > > They had something like 75 people there. > All managers. > > Eleanor and Cyndi were the contacts at our end of things. > Until I got there, I had thought that I was just one of several > speakers or > activities. > But it turned out that, aside from a couple of announcements, our > company > was "the" event. > We had a bunch of computers with our accessible games on them and the > managers played with them. > (And the games never crashed once. Hee, hee, hee!) > > Then I spoke. > > From what they said to the GCM lady who was organizing it, they > thought it > was a grand success. > > Sometimes you win. > > jhb > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Fri Apr 25 16:21:16 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 25 Apr 2008 16:21:16 -0400 Subject: [games_access] Full-page one-switch gaming article in PopSci In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxkXy4A References: AAAAADBf8GSYa4xDlD4sBa5lcIxkXy4A Message-ID: <007401c8a711$ea95d630$6601a8c0@Inspiron> I wonder what they're angle was to me seems like that would not catch anyone's attention because it's boring besides the $71 idea. That's interesting. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Tim Chase Sent: Friday, April 25, 2008 9:44 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Full-page one-switch gaming article in PopSci Just another "accessible-gaming in mainstream media" (okay, it certainly pins me as a geek for considering Popular Science as "mainstream", but that not withstanding... :) In the May 2008 issue of Popular Science, on page 86, they have a one-full-page article on "A one-button game system". It's a pretty...um...boring game. Images are flashed on a postage-stamp sized display built into a button (screenkeys.com), and if it's a fish, you push the button. If it's a shark, you don't push the button or game-over. But they describe how to build it (for $71.89 in parts, FWIW) and I thought folks here might be interested. -tim _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sat Apr 26 03:00:17 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 26 Apr 2008 08:00:17 +0100 Subject: [games_access] GTA IV - PS3 Control Scheme - Accessibility Nightmare Message-ID: <232b01c8a76b$30ec9750$9901a8c0@oneswitch> Grand Theft Auto - control scheme... What a nightmare... http://www.gamecyte.com/wp-content/uploads/2008/03/gtamap6.jpg A "context button" and on-screen menu could have got rid of 80% of those controls for gamers needing it... Still "R2" looks like a fun button to interface to for one-switch gamers playing in a team... Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From no1cwbyfan at cox.net Sat Apr 26 09:48:03 2008 From: no1cwbyfan at cox.net (Jason Price) Date: Sat, 26 Apr 2008 08:48:03 -0500 Subject: [games_access] GTA IV - PS3 Control Scheme - Accessibility Nightmare In-Reply-To: <232b01c8a76b$30ec9750$9901a8c0@oneswitch> Message-ID: <20080426134814.QSHE880.eastrmmtao101.cox.net@eastrmimpo03.cox.net> Barrie, I could not agree more. What can we do? Can we start sending position statements to game developers with specific suggestions? Just a thought, Jason _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, April 26, 2008 2:00 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GTA IV - PS3 Control Scheme - Accessibility Nightmare Grand Theft Auto - control scheme... What a nightmare... HYPERLINK "http://www.gamecyte.com/wp-content/uploads/2008/03/gtamap6.jpg"http://www.g amecyte.com/wp-content/uploads/2008/03/gtamap6.jpg A "context button" and on-screen menu could have got rid of 80% of those controls for gamers needing it... Still "R2" looks like a fun button to interface to for one-switch gamers playing in a team... Barrie HYPERLINK "http://www.OneSwitch.org.uk"www.OneSwitch.org.uk No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.5/1398 - Release Date: 4/25/2008 2:31 PM No virus found in this outgoing message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.5/1398 - Release Date: 4/25/2008 2:31 PM -------------- next part -------------- An HTML attachment was scrubbed... URL: From jbannick at 7128.com Sat Apr 26 15:58:30 2008 From: jbannick at 7128.com (John Bannick) Date: Sat, 26 Apr 2008 15:58:30 -0400 Subject: [games_access] Closed Caption Format Message-ID: <6.1.0.6.2.20080426154805.00ba7070@enigami.com> Reid, What visual clues do I use to indicate sounds in CC? Right now I'm using brackets. For example, a kids game I'm currently coding says the name of an animal, then plays its sound. I want to distinguish the sound from the name. So I'm currently sending our CC display the string: Squirrel Similarly, a story game I'm working on has dialog and incidental sounds. I'm currently sending our CC display strings like: Detective: Where were you on the night of the twenty-third? Mr. Pernicious: Why, that is a personal matter, Detective! I suspect that there is no universal standard. However, you would know if there are general user expectations on this. And if they are specific by culture: American, British, etc. Thanks, John Bannick 7-128 Software From hinn at uiuc.edu Sat Apr 26 16:02:34 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 26 Apr 2008 15:02:34 -0500 Subject: [games_access] GTA IV - PS3 Control Scheme - Accessibility Nightmare In-Reply-To: <20080426134814.QSHE880.eastrmmtao101.cox.net@eastrmimpo03.cox.net> References: <20080426134814.QSHE880.eastrmmtao101.cox.net@eastrmimpo03.cox.net> Message-ID: Hi all -- this is definitely a "next on the agenda" thing for the group -- as in, we're going to start doing this soon. We have funding (this is the "now step" along with the games for health conference in a week) that we'll be able to use soon. One thing I'd like to propose are game reviews in exchange for a small honorarium (Many magazines do this). I don't know how much this will be yet -- gotta figure out the budget! So we'd figure out as a group what elements must be in those reviews, quality, etc. Then we, as the SIG (and I hope partnering with ablegamers as a place to cross post these position statements (we'd want to put them on the SIG blog too or at least a "teaser" that would link to the full review in addition to sending them to the companies), would put a "games to review" list (based on popular games we already know that there are problems with and games suggested by the community via ablegamers or oneswitch or anywhere else. Then the reviews can be up for grabs. There might be games that need more than one review depending on how bad the game is for accessibility. Then we'll figure out a split honorarium type of thing as needed. This is what I would like us to start working on as the summer approaches, more and more get out of school for the year, etc. We also seem to have a traditional summer project -- I think this is a pretty good one!! Ah...before I forget...meetings on MSN will resume shortly. Stay tuned for more information! :) Michelle >Barrie, > >I could not agree more. What can we do? Can we start sending >position statements to game developers with specific suggestions? > >Just a thought, > >Jason > > >From: games_access-bounces at igda.org >[mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis >Sent: Saturday, April 26, 2008 2:00 AM >To: IGDA Games Accessibility SIG Mailing List >Subject: [games_access] GTA IV - PS3 Control Scheme - Accessibility Nightmare > >Grand Theft Auto - control scheme... What a nightmare... > >http://www.gamecyte.com/wp-content/uploads/2008/03/gtamap6.jpg > >A "context button" and on-screen menu could have got rid of 80% of >those controls for gamers needing it... > >Still "R2" looks like a fun button to interface to for one-switch >gamers playing in a team... > >Barrie >www.OneSwitch.org.uk > > >No virus found in this incoming message. >Checked by AVG. >Version: 7.5.524 / Virus Database: 269.23.5/1398 - Release Date: >4/25/2008 2:31 PM > > >No virus found in this outgoing message. >Checked by AVG. >Version: 7.5.524 / Virus Database: 269.23.5/1398 - Release Date: >4/25/2008 2:31 PM > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Sun Apr 27 18:24:12 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Sun, 27 Apr 2008 15:24:12 -0700 Subject: [games_access] Closed Caption Format In-Reply-To: <6.1.0.6.2.20080426154805.00ba7070@enigami.com> References: <6.1.0.6.2.20080426154805.00ba7070@enigami.com> Message-ID: Honestly, I'm not sure about cultural expectations. I have attached a .pdf that is a guideline for captioning for TV. It has a lot more information than you'll ever want to know but on page 25 begins examples of how to caption sound effects. For your Squirrel , you would caption it like this: [Squirrel Chitter] If you wanted to use Onomatopoeia: [Squirrel Chitter] chit-chit-chit but that could be easily mistaken for "shit" and I'm not sure how else to capture the chitter sound of a squirrel in words. For Dialog, on page 28, it recommends putting the speakers name in parenthesis, (Detective) Where were you on the night of the twenty-third? (Mr. Pernicious) [gasp] Why, that is a personal matter, Detective! Hope that helps! Great to see you are implementing CC, thank you for that. In the past I have said that all sounds should be closed captioned for games so that deaf and hard of hearing players are on equal footing with hearing players. Ideally, it would be great if that could happen for every game and developer, but I realize sometimes it's not possible to caption all sounds. The next best thing is to identify only the crucial sounds that must be captioned so that players don't become frustrated with a lack of information. -Reid On Sat, Apr 26, 2008 at 12:58 PM, John Bannick wrote: > Reid, > > What visual clues do I use to indicate sounds in CC? > Right now I'm using brackets. > > For example, a kids game I'm currently coding says the name of an animal, > then plays its sound. > I want to distinguish the sound from the name. > So I'm currently sending our CC display the string: > > Squirrel > > Similarly, a story game I'm working on has dialog and incidental sounds. > I'm currently sending our CC display strings like: > > Detective: Where were you on the night of the twenty-third? Mr. Pernicious: > Why, that is a personal matter, Detective! > > I suspect that there is no universal standard. > However, you would know if there are general user expectations on this. > And if they are specific by culture: American, British, etc. > > Thanks, > > John Bannick > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- A non-text attachment was scrubbed... Name: tv_cc_guidelines.pdf Type: application/pdf Size: 1280635 bytes Desc: not available URL: From jbannick at 7128.com Sun Apr 27 21:19:32 2008 From: jbannick at 7128.com (John Bannick) Date: Sun, 27 Apr 2008 21:19:32 -0400 Subject: [games_access] Closed Caption Format Message-ID: <6.1.0.6.2.20080427205840.01e6ba80@enigami.com> Reid, Your information is perfect for what we're trying to do. I've got basic CC working in our new PizzaGames right now. So far, I've gotten the PizzaBox (like our GameBook) working and two games for kiddies: "Duck" and "Letters" coded. Both games are deaf accessible in that sound is an important part of each game and all sounds are displayed via CC. All this stuff is in Alpha. We'll be adding more games for children and for seniors shortly. We're looking into going back to Danvers School for the Deaf with this stuff. Also there's a Home for the Deaf in Peabody near here. We're hoping to ship sometime late Spring or Summer. So this week I'm going to go over your notes plus the PDF and try to make our CC format as close as possible to what people expect. BTW. One of the things I find personally interesting about CC, particularly in the context of games, is the opportunity to figure out how to make the CC output not only functional, but entertaining. I've done damn near everything that can be done with GUIs and it makes for more interesting work. Thanks heaps and stacks for your very on-point help. John Bannick CTO 7-128 Software From ioo at ablegamers.com Mon Apr 28 09:17:43 2008 From: ioo at ablegamers.com (Mark Barlet) Date: Mon, 28 Apr 2008 09:17:43 -0400 Subject: [games_access] Player vs. Everything: Gaming with a disability (AbleGamers and GA on Massively.com) Message-ID: <191870b70804280617i1112910ct1287f3f3ce49c960@mail.gmail.com> Hey all, Wanted to point out a story that went to press this morning over on massively.com. http://www.massively.com/2008/04/28/player-vs-everything-gaming-with-a-disability/ I did try to speak about as much as I could, including CC and such, but not everything made it into the story. Enjoy Mark Barlet AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Apr 28 13:11:54 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 28 Apr 2008 12:11:54 -0500 Subject: [games_access] ALERT Press Release In-Reply-To: <6.1.0.6.2.20080328215453.00ba8538@enigami.com> References: <6.1.0.6.2.20080328215453.00ba8538@enigami.com> Message-ID: FYI -- Many of you know that ALERT (Accessible Learning through Entertainment and Recreation Tools) was released to the public recently. This is a project co-sponsored by the SIG and is aimed at educators whose budgets are far too low as most of us know. To help raise awareness amongst educators about the free service, I've sent out this press release to our list of educators and educational technologists. This is a Press Release that is being sent out to educators and such. - Michelle Accessible Learning through Entertainment and Recreation Tools (ALERT) Project Released Champaign, IL and Salem, MA April 2, 2008 The International Game Developers Association (IGDA) Game Accessibility Special Interest Group (GA-SIG) and 7-128 Software are pleased to announce the release of the Accessible Learning through Entertainment and Recreation Tools (ALERT) Project. The ALERT Project is a free on-line service for people searching for free or low-cost accessible computer games suitable for learning or rehabilitative environments. The service provides the following information: - Where to get those games for free or at low cost - What to look for in selecting those games, quickly, and with fewer costly mistakes - How to apply those games to learning objectives - Who to go to for free help This information will be updated over the course of 2008 with a growing series of "How To" articles written by Eleanor Robinson, former college instructor and current game developer. The ALERT Project is a result of information requests about available resources from educators to the IGDA GA-SIG and to 7-128 Software. "As both a game industry consultant about accessibility and as an educational psychologist, when the ALERT Project was originally announced I immediately thought about getting the word out about the project to people working in the field of education, including those in special education and educational technology. With funding crises in education, particularly in the United States, schools could really benefit from this free resource that could help many students, particularly those with disabilities, gain the educational opportunities that educational games can provide," Michelle Hinn, IGDA GA-SIG Chairperson said. Hinn is one of the Accessibility Experts who have volunteered to answer questions related to accessible games. Other IGDA GA-SIG members who are Accessibility Experts working with 7-128 Software include: Reid Kimball, Barrie Ellis, Mark Barlet, Thomas Westin, Eelke Folmer, and John Bannick, CTO of 7-128 Software. "With the ALERT Project, we've tried to answer the plea of school psychologists, special education teachers, geriatric care managers, and similar professionals who want to use computer games with their students and patients but don't know where to start," said Bannick. The ALERT Project is available without cost or registration at http://www.7128.com About the IGDA Game Accessibility Special Interest Group (GA-SIG) The IGDA Game Accessibility SIG is a game industry advocacy group formed to promote awareness of the issues that gamers with disabilities face and to help provide solutions that can be used to design games that are accessible to all. For more information on the IGDA Game Accessibility SIG, please visit http://www.igda.org/accessibility -- Press inquiries should be directed to the SIG chairperson Michelle Hinn at hinn at uiuc.edu or by mobile phone at 1.217.898.9684. About the International Game Developers Association (IGDA) The International Game Developers Association is a non-profit professional society that is committee to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. For more information on the IGDA, please visit http://www.igda.org About 7-128 Software 7-128 Software is a game development studio in the casual games market. They have released over 30 games, including the Inspector Cyndi in Newport mystery series. The various games are accessible to gamers with visual, auditory, cognitive, and mobility impairments. Many of these games are also focused on "brain training." For more information about 7-128 Software, please visit http://www.7128.com -- Press inquires should be directed to Cynthia A Geller, Vice President of Marketing and Sales, at c_geller2008 at 7128.com or at 1.978.745.0160. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Apr 28 21:47:03 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 28 Apr 2008 20:47:03 -0500 Subject: [games_access] Player vs. Everything: Gaming with a disability (AbleGamers and GA on Massively.com) In-Reply-To: <191870b70804280617i1112910ct1287f3f3ce49c960@mail.gmail.com> References: <191870b70804280617i1112910ct1287f3f3ce49c960@mail.gmail.com> Message-ID: Cool!!!! Great work getting the word out about MMOs and accessibility. Make sure to send devs to our list so we can help them get up to speed! :) Michelle >Hey all, > > Wanted to point out a story that went to press this morning over on >massively.com. > >http://www.massively.com/2008/04/28/player-vs-everything-gaming-with-a-disability/ > >I did try to speak about as much as I could, including CC and such, >but not everything made it into the story. > >Enjoy > >Mark Barlet >AbleGamers.com > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Apr 29 11:27:46 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 29 Apr 2008 16:27:46 +0100 Subject: [games_access] GTA IV - PS3 Control Scheme - AccessibilityNightmare References: <20080426134814.QSHE880.eastrmmtao101.cox.net@eastrmimpo03.cox.net> Message-ID: <00fe01c8aa0d$9482dc80$9901a8c0@oneswitch> Hi Jason, Yes - anything and everything to bring to the attention of developers that change is needed. I'd recommend you and others with concerns post on relating forums and via direct e-mail and even written letters. Make mention of the IGDA's GASIG (i.e. us) and this will help even further... Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Jason Price To: 'IGDA Games Accessibility SIG Mailing List' Sent: Saturday, April 26, 2008 2:48 PM Subject: Re: [games_access] GTA IV - PS3 Control Scheme - AccessibilityNightmare Barrie, I could not agree more. What can we do? Can we start sending position statements to game developers with specific suggestions? Just a thought, Jason ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, April 26, 2008 2:00 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GTA IV - PS3 Control Scheme - Accessibility Nightmare Grand Theft Auto - control scheme... What a nightmare... http://www.gamecyte.com/wp-content/uploads/2008/03/gtamap6.jpg A "context button" and on-screen menu could have got rid of 80% of those controls for gamers needing it... Still "R2" looks like a fun button to interface to for one-switch gamers playing in a team... Barrie www.OneSwitch.org.uk No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.5/1398 - Release Date: 4/25/2008 2:31 PM No virus found in this outgoing message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.5/1398 - Release Date: 4/25/2008 2:31 PM ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Apr 29 12:11:01 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 29 Apr 2008 18:11:01 +0200 Subject: [games_access] Player vs. Everything: Gaming with a disability (AbleGamers and GA on Massively.com) In-Reply-To: References: <191870b70804280617i1112910ct1287f3f3ce49c960@mail.gmail.com> Message-ID: <5E00991F-BC4B-4981-A2D7-8F23320C8C7F@pininteractive.com> yes, nice work, cool to read about Funcom, I visited their office in Norway a few years ago while developing Terraformers /Thomas On 29 apr 2008, at 03.47, d. michelle hinn wrote: > Cool!!!! Great work getting the word out about MMOs and > accessibility. Make sure to send devs to our list so we can help > them get up to speed! :) > > Michelle > >> Hey all, >> >> Wanted to point out a story that went to press this morning over >> on massively.com. >> >> http://www.massively.com/2008/04/28/player-vs-everything-gaming-with-a-disability/ >> >> I did try to speak about as much as I could, including CC and such, >> but not everything made it into the story. >> >> Enjoy >> >> Mark Barlet >> AbleGamers.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Apr 29 12:19:07 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 29 Apr 2008 18:19:07 +0200 Subject: [games_access] CGAT update Message-ID: <80586B41-91DC-4FF3-A299-C1B408C9BCDB@pininteractive.com> Hello, I held my speech today at CGAT, Singapore and there were about 10-15 people in the audience, which was OK considering the conference is new and small (one track day one, two tracks day two and three and I estimate about 100 attendees alltogether). At last nights' social event I informed about IGDA and the SIG to the Asian people I met, and surprisingly few I talked to knew about IGDA. Hopefully this will get us some members from Asia in the SIG. /Thomas From jbannick at 7128.com Tue Apr 29 18:21:04 2008 From: jbannick at 7128.com (John Bannick) Date: Tue, 29 Apr 2008 18:21:04 -0400 Subject: [games_access] ALERT Press Release Message-ID: <6.1.0.6.2.20080429180936.01e744b8@enigami.com> Michelle, That was a great press release about the ALERT project. And, yes, it wouldn't have happened without the SIG. Thanks eversomuch, John From arthit73 at cablespeed.com Tue Apr 29 18:29:11 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Tue, 29 Apr 2008 18:29:11 -0400 Subject: [games_access] ALERT Press Release In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwEdy4A References: AAAAADBf8GSYa4xDlD4sBa5lcIwEdy4A Message-ID: <01ff01c8aa48$752d00f0$6601a8c0@Inspiron> Who is responsible for providing the service for the alert project? Just wonder how it works is it just a couple people from this group that makes recommendations? Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Tuesday, April 29, 2008 6:21 PM To: games_access at igda.org Subject: [games_access] ALERT Press Release Michelle, That was a great press release about the ALERT project. And, yes, it wouldn't have happened without the SIG. Thanks eversomuch, John _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Wed Apr 30 05:00:05 2008 From: jbannick at 7128.com (John Bannick) Date: Wed, 30 Apr 2008 05:00:05 -0400 Subject: [games_access] ALERT Press Release Message-ID: <6.1.0.6.2.20080430044437.01e65908@enigami.com> Robert, The folks that Michelle named have volunteered their time to answer emailed technical questions about accessibility and computer games. It's not a service of the SIG per se. In fact, there are several non-SIG folks on the ALERT list. It's also not specifically a recommendation service. Whether or not they recommend products, services, or even particular technical solutions is purely their call. What the ALERTs thing does is offer several kinds of help to people like Lynn, who need info on accessible games in education. People who need help email their questions. ALERT Accessible Game Experts email back answers. It will be interesting to see what kind of response we get, given Michelle's press release and our own publicity. If you are interested in being an ALERT Accessible Game Expert, particularly in mobility issues, please let me know. There's absolutely no obligation, just a willingness to help people with questions. I didn't ask you in the first place because I don't know you (electronically) as well as I do the other folks, and didn't want to presume or impose. You can ask Eleanor more about this at the Baltimore show. She wants to meet you and the other SIG folks there. John From barrie.ellis at oneswitch.org.uk Wed Apr 30 05:20:54 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 30 Apr 2008 10:20:54 +0100 Subject: [games_access] GTA IV - PS3 Control Scheme - Accessibility Nightmare References: <20080426134814.QSHE880.eastrmmtao101.cox.net@eastrmimpo03.cox.net> Message-ID: <022801c8aaa3$7de240b0$9901a8c0@oneswitch> Re: [games_access] GTA IV - PS3 Control Scheme - AccessibiSounds great!... look forward to hearing more. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Saturday, April 26, 2008 9:02 PM Subject: Re: [games_access] GTA IV - PS3 Control Scheme - Accessibility Nightmare Hi all -- this is definitely a "next on the agenda" thing for the group -- as in, we're going to start doing this soon. We have funding (this is the "now step" along with the games for health conference in a week) that we'll be able to use soon. One thing I'd like to propose are game reviews in exchange for a small honorarium (Many magazines do this). I don't know how much this will be yet -- gotta figure out the budget! So we'd figure out as a group what elements must be in those reviews, quality, etc. Then we, as the SIG (and I hope partnering with ablegamers as a place to cross post these position statements (we'd want to put them on the SIG blog too or at least a "teaser" that would link to the full review in addition to sending them to the companies), would put a "games to review" list (based on popular games we already know that there are problems with and games suggested by the community via ablegamers or oneswitch or anywhere else. Then the reviews can be up for grabs. There might be games that need more than one review depending on how bad the game is for accessibility. Then we'll figure out a split honorarium type of thing as needed. This is what I would like us to start working on as the summer approaches, more and more get out of school for the year, etc. We also seem to have a traditional summer project -- I think this is a pretty good one!! Ah...before I forget...meetings on MSN will resume shortly. Stay tuned for more information! :) Michelle Barrie, I could not agree more. What can we do? Can we start sending position statements to game developers with specific suggestions? Just a thought, Jason ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, April 26, 2008 2:00 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GTA IV - PS3 Control Scheme - Accessibility Nightmare Grand Theft Auto - control scheme... What a nightmare... http://www.gamecyte.com/wp-content/uploads/2008/03/gtamap6.jpg A "context button" and on-screen menu could have got rid of 80% of those controls for gamers needing it... Still "R2" looks like a fun button to interface to for one-switch gamers playing in a team... Barrie www.OneSwitch.org.uk No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.5/1398 - Release Date: 4/25/2008 2:31 PM No virus found in this outgoing message. Checked by AVG. Version: 7.5.524 / Virus Database: 269.23.5/1398 - Release Date: 4/25/2008 2:31 PM _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Apr 30 05:53:15 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 30 Apr 2008 10:53:15 +0100 Subject: [games_access] Rock Star Games and GTA IV: Pressing for greater accessibility Message-ID: <02e401c8aaa8$04698130$9901a8c0@oneswitch> GTA IV inaccessibilityFor those wishing to contact Rock Star directly - pressing them to consider greater accessibility in future games try the following links: For all non technical related information and questions, please email mouthoff at rockstargames.com For more in-depth contact, please use the contact addresses at http://www.take2games.com/index.php?p=global_contacts Good luck! Barrie www.OneSwitch.org.uk www.igda.org/accessibility From richard at audiogames.net Wed Apr 30 14:50:13 2008 From: richard at audiogames.net (AudioGames.net) Date: Wed, 30 Apr 2008 20:50:13 +0200 Subject: [games_access] ALERT Press Release References: <6.1.0.6.2.20080328215453.00ba8538@enigami.com> Message-ID: <009001c8aaf3$074beb90$6402a8c0@Delletje> ALERT Press ReleaseHi guys, I'd also like to contribute to ALERT, seeing that my name is not on the list ;) Greets, Richard ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Monday, April 28, 2008 7:11 PM Subject: [games_access] ALERT Press Release FYI -- Many of you know that ALERT (Accessible Learning through Entertainment and Recreation Tools) was released to the public recently. This is a project co-sponsored by the SIG and is aimed at educators whose budgets are far too low as most of us know. To help raise awareness amongst educators about the free service, I've sent out this press release to our list of educators and educational technologists. This is a Press Release that is being sent out to educators and such. - Michelle Accessible Learning through Entertainment and Recreation Tools (ALERT) Project Released Champaign, IL and Salem, MA April 2, 2008 The International Game Developers Association (IGDA) Game Accessibility Special Interest Group (GA-SIG) and 7-128 Software are pleased to announce the release of the Accessible Learning through Entertainment and Recreation Tools (ALERT) Project. The ALERT Project is a free on-line service for people searching for free or low-cost accessible computer games suitable for learning or rehabilitative environments. The service provides the following information: - Where to get those games for free or at low cost - What to look for in selecting those games, quickly, and with fewer costly mistakes - How to apply those games to learning objectives - Who to go to for free help This information will be updated over the course of 2008 with a growing series of "How To" articles written by Eleanor Robinson, former college instructor and current game developer. The ALERT Project is a result of information requests about available resources from educators to the IGDA GA-SIG and to 7-128 Software. "As both a game industry consultant about accessibility and as an educational psychologist, when the ALERT Project was originally announced I immediately thought about getting the word out about the project to people working in the field of education, including those in special education and educational technology. With funding crises in education, particularly in the United States, schools could really benefit from this free resource that could help many students, particularly those with disabilities, gain the educational opportunities that educational games can provide," Michelle Hinn, IGDA GA-SIG Chairperson said. Hinn is one of the Accessibility Experts who have volunteered to answer questions related to accessible games. Other IGDA GA-SIG members who are Accessibility Experts working with 7-128 Software include: Reid Kimball, Barrie Ellis, Mark Barlet, Thomas Westin, Eelke Folmer, and John Bannick, CTO of 7-128 Software. "With the ALERT Project, we've tried to answer the plea of school psychologists, special education teachers, geriatric care managers, and similar professionals who want to use computer games with their students and patients but don't know where to start," said Bannick. The ALERT Project is available without cost or registration at http://www.7128.com About the IGDA Game Accessibility Special Interest Group (GA-SIG) The IGDA Game Accessibility SIG is a game industry advocacy group formed to promote awareness of the issues that gamers with disabilities face and to help provide solutions that can be used to design games that are accessible to all. For more information on the IGDA Game Accessibility SIG, please visit http://www.igda.org/accessibility -- Press inquiries should be directed to the SIG chairperson Michelle Hinn at hinn at uiuc.edu or by mobile phone at 1.217.898.9684. About the International Game Developers Association (IGDA) The International Game Developers Association is a non-profit professional society that is committee to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. For more information on the IGDA, please visit http://www.igda.org About 7-128 Software 7-128 Software is a game development studio in the casual games market. They have released over 30 games, including the Inspector Cyndi in Newport mystery series. The various games are accessible to gamers with visual, auditory, cognitive, and mobility impairments. Many of these games are also focused on "brain training." For more information about 7-128 Software, please visit http://www.7128.com -- Press inquires should be directed to Cynthia A Geller, Vice President of Marketing and Sales, at c_geller2008 at 7128.com or at 1.978.745.0160. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Apr 30 17:01:45 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 30 Apr 2008 17:01:45 -0400 Subject: [games_access] may 7 party ! In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwEei4A References: AAAAADBf8GSYa4xDlD4sBa5lcIwEei4A Message-ID: <006f01c8ab05$6c4bc3f0$6601a8c0@Inspiron> If any one is interested in joining me at this party May 7 while in bmore its fun. The soccer team won the cup. My good friends . info below . Robert florio Baltimore Blast 2007 - 2008 MISL Championship Party on May 7th and May 14th OPEN INVITATION PARTY - May 7th DATE: Wednesday, May 7th TIME: 5:30 pm to 7:30 pm LOCATION: Outside the 1st Mariner Bank Tower (1501 South Clinton Street, Baltimore, MD 21224) FOOD: Provided by Della Roses BEVERAGES: Provided by Pepsi MERCHANDISE: Championship t-shirts and other Blast gear will be available for purchase GUESTS: The party is open to all Blast Fans COME CELEBRATE THE 2008 MISL CHAMPIONSHIP WITH BLAST STAFF AND PLAYERS Mike Conway Assistant General Manager Baltimore Blast MISL Champions 84', 03', 04', and 06' 410-558-4292 :Office 410-732-1737 :Fax www.baltimoreblast.com mconway at baltimoreblast.com From arthit73 at cablespeed.com Wed Apr 30 17:08:25 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 30 Apr 2008 17:08:25 -0400 Subject: [games_access] ALERT Press Release In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIykeS4A References: AAAAADBf8GSYa4xDlD4sBa5lcIykeS4A Message-ID: <007601c8ab06$57b01490$6601a8c0@Inspiron> It's a seemingly the same service I provide now. Ill talk with Eleanor about it. Thanks . I would be interested . robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Bannick Sent: Wednesday, April 30, 2008 5:00 AM To: games_access at igda.org Subject: [games_access] ALERT Press Release Robert, The folks that Michelle named have volunteered their time to answer emailed technical questions about accessibility and computer games. It's not a service of the SIG per se. In fact, there are several non-SIG folks on the ALERT list. It's also not specifically a recommendation service. Whether or not they recommend products, services, or even particular technical solutions is purely their call. What the ALERTs thing does is offer several kinds of help to people like Lynn, who need info on accessible games in education. People who need help email their questions. ALERT Accessible Game Experts email back answers. It will be interesting to see what kind of response we get, given Michelle's press release and our own publicity. If you are interested in being an ALERT Accessible Game Expert, particularly in mobility issues, please let me know. There's absolutely no obligation, just a willingness to help people with questions. I didn't ask you in the first place because I don't know you (electronically) as well as I do the other folks, and didn't want to presume or impose. You can ask Eleanor more about this at the Baltimore show. She wants to meet you and the other SIG folks there. John _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access