[games_access] I need some help

Roome, Thomas C thomas.roome at student.utdallas.edu
Sun Apr 6 04:01:59 EDT 2008


Thanks for the help, and now I need a little more help again.  A part of the site I am trying to identify the most current research being done by education universities,  companies and research that have government grants in them.  I just want to know what research is being done today, and try to make the point to students that this is a new field that needs good academic research.  Also, I am making a list of researchers in the field already for the site, so please it would help if those you that are doing research to send me a short bio of yourself and information on your project .  
 
Please Kevin, send me a copy of your syllabus.  if I could have my way I would teach a class that gave an overview on Accessibility In Technology and Game Accessibility, but have to do what the university wants for now.   
 
----------------------------------------------------------------
Thank You, 
Tom Roome
ATEC Teacher Assistant
The University of Texas at Dallas
E-mail: thomas.roome at student.utdallas.edu

 

________________________________

From: games_access-bounces at igda.org on behalf of Robert Florio
Sent: Thu 4/3/2008 9:52 AM
To: 'IGDA Games Accessibility SIG Mailing List'
Subject: Re: [games_access] I need some help



Hi.  I recently graduated from The art Institute online division of the art Institute of Pittsburgh for game art and design Batchelor degree program.  I took all game design related classes with art and design.  What do you mean by redundant I can probably help you but there hasn't really been any accessible design in mainstream games long enough to even create any design that would be redundant.  It hasn't been repeating itself if that's what you mean or what because there hasn't been any.  Not any but not enough to say redundant.

 

Robert

www.RobertFlorio.com  

 

 

________________________________

From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Roome, Thomas C
Sent: Thursday, April 03, 2008 4:39 AM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] I need some help

 

For those who don't know me, I am Tom Roome a graduate student that is trying to develop a different game accessibility web site for my department.  My boss wanted me to find information on Redundant Interface in game accessibility, but I cannot find an article on this topic.  I have cover the principle of universal access for all in detail.  Should I just give information about different switches and CC in games?  However, in these articles still don't explain how to program the interface to accept the commands for switches, so have I miss something.  I am the first one to say I am a computer programmer, so I read everything that I can but maybe I over looking a article.  

Another section of the site covers the law, I have information for the US, but the only law in Europe is "access for all plan" that seems to cover access to new technology, but not sure if video games would fall into this category?  In Asia, I am not sure if any country have any rules or laws for accessibility and I try to goggle and could not find any information?  

Another section that my boss wanted is the market for game accessibility in USA and Europe and of course Asia, and I am not sure if there are studies on this topic?  I know that there is a market because if there was not, then this group would not be together, so where can I find this information?

 

For anyone that have teach a class on Game Accessibility, then I would like a copy of the Syllabus and any assignments examples, because I want to develop a class.       

 

----------------------------------------------------------------
Thank You, 
Tom Roome
ATEC Teacher Assistant
The University of Texas at Dallas
E-mail: thomas.roome at student.utdallas.edu

 

 

________________________________

From: games_access-bounces at igda.org on behalf of Thomas Westin
Sent: Wed 4/2/2008 6:49 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] article

sure no worries, the reason for Director was mainly we had the code in Director from Terraformers  + I was on the prerelease team of Director 11 :) 

/thomas

 

On 1 apr 2008, at 22.26, d. michelle hinn wrote:



I totally understand about everything going into GAIM at the moment. I was thinking that down the line you might be interested in creating a version that people with a lesser grasp of something like Flash could also follow (ie, non-coders but educators who understand the curriculum bits).

 

Yeah, Director is definitely more robust! But because Flash is packaged with lots of other stuff, a lot of people who are new to all this choose the package so that they have the web editor, art program, etc too. But don't take this as a criticism of your work -- just suggestions for when you want to extend it when you get past the masters thesis! :)

 

Michelle

 

	Hey Michelle,

	 

	Thanks!

	 

	yes it can be adapted to Flash, not very hard, but at the moment all time I can find goes into the GAIM, i.e my  master thesis. On the other hand, any Flash coder could do that by simply looking at the code in the article.

	 

	and yes, the same thing with pricing for Director in Europe, althought Director 11 has a lower price tag at least in the US than earlier versions

	 

	however, Director is used for other things than Flash, so it's more a matter of what type of application you want to do

	 

	/Thomas

	 

	On 28 mar 2008, at 23.24, d. michelle hinn wrote:
	
	

	Hey Thomas -- Great article! I like how you mention the 508 law -- the next time I speak to a group of educational technologists (a cross between educators and the highly computer-savvy) -- which is often -- I will point them to this!

		 

		I'm wondering how many use director versus flash on an education front? Could this be adapted to include flash developers? In the US, at least, Flash comes bundled with educators special packages whereas Director is harder (and more expensive) for many to justify purchasing. Not sure how this is done in other countries but I've been seeing a lot more interest in Flash from US educators. So my only suggestion is to consider an additional article that considers Flash and it's less steep learning curve.

		 

		Michelle

		
		
		

		Hi all,

			 

			I seem not to get all replies from this list, perhaps my spam filter is too tough

			 

			trying again, since I haven't got replies

			 

			http://www.adobe.com/devnet/director/articles/shockwave_accessibility.html
			
			/thomas

			 

			 

			
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