[games_access] GDC San Francisco 2009, just one thought
d. michelle hinn
hinn at uiuc.edu
Thu Aug 7 04:58:37 EDT 2008
Also -- we are submitting an "accessibility" intro to help answer the
needs of developers who need a "crash course" in accessibility before
they attend a programming talk. So at this year's GDC we are trying
to meet the needs of people just beginning to learn about
accessibility as well as those who want implementation solutions.
>yes, I propose a coding framework for implementation in my master
>thesis (GAIM), and Eelke provides design patterns for accessibility.
>Also, mainstream games wih accessibility implemented are e.g
>Doom3[CC], Half-life 2 and AudioQuake. Then there also a number of
>general / hardware approaches.
>This will be part of the Tech talk session.
>On 7 aug 2008, at 10.00, Sandra Uhling wrote:
>>this is only one thought:
>>There is a nice GameOver! Game and some nice GA Rules.
>>But how do developer use it ?
>>How can they adapt the rules to their game ?
>>The best way (maybe) is to show an example with a mainstream game.
>>For example Need For Speed:
>>Show how the "Unified Design for UA-Games" works.
>>Where to start, how to do it.
>>What is important, how to work together with the gamer.
>>And at the end present an accessible Need for Speed Game Design.
>>In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten!
>>Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114
>>games_access mailing list
>>games_access at igda.org
>games_access mailing list
>games_access at igda.org
More information about the games_access