[games_access] Game Accessibility Suite, and first prototype...
barrie.ellis at oneswitch.org.uk
Mon Jan 14 08:48:40 EST 2008
Public domain speed control sounds like a dream come true to me...
I'm only aware of CPU Killer which I use and Mo'Slo for the PC both of
which you have to pay for:
I'd recommend trying your speed control utility on some pinball games - as
CPU Killer doesn't work with these due to frame skipping.
If you can crack that, I'd be really impressed.
----- Original Message -----
From: "Michael Ellison" <devellison at gmail.com>
To: <games_access at igda.org>
Sent: Monday, January 14, 2008 10:29 AM
Subject: [games_access] Game Accessibility Suite, and first prototype...
> Just wanted to post a note if any of ya'll are interested... I've
> started an open source project on SourceForge.net to create a suite of
> utilities to make modern Win32 games more accessible. Currently
> trying to figure out a good way to do external captioning with Reid,
> and I have a few other utility projects going at the moment.
> I've finished my first prototype utility using the common libraries
> I'm building up. It is called GASThrottle, and should allow you to
> slow down many modern games on Windows to 10%-90% speed. I've tested
> it with Doom 3 and Far Cry with great success, and others with mixed
> results - e.g. it crashes BioShock ;( . When I looked, I didn't find
> much out there that did this for modern games that worked, although I
> found a few that didn't and some that work *great* for old DOS games.
> If there is already a free utility out there that does this well,
> please tell me :)
> Right now it's just a command line app, but if it looks useful to
> people I'll eventually make it all nice and pretty.
> Anyway, if anyone has ideas/suggestions on this or other utilities to
> add to the suite, please email me or post in the project's
> Download page:
> Code Docs: http://gameaccess.sourceforge.net
> Project URL: http://sourceforge.net/projects/gameaccess
> Source Repository:
> games_access mailing list
> games_access at igda.org
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