[games_access] Game Accessibility Suite, and first prototype...

Thomas Westin thomas at pininteractive.com
Fri Jan 18 05:02:29 EST 2008


Great Michael,
I'll definitely include that into the GAIM if that's OK with you
/Thomas

On 14 jan 2008, at 11.29, Michael Ellison wrote:


> Greetings,

> Just wanted to post a note if any of ya'll are interested... I've

> started an open source project on SourceForge.net to create a suite of

> utilities to make modern Win32 games more accessible. Currently

> trying to figure out a good way to do external captioning with Reid,

> and I have a few other utility projects going at the moment.

>

> I've finished my first prototype utility using the common libraries

> I'm building up. It is called GASThrottle, and should allow you to

> slow down many modern games on Windows to 10%-90% speed. I've tested

> it with Doom 3 and Far Cry with great success, and others with mixed

> results - e.g. it crashes BioShock ;( . When I looked, I didn't find

> much out there that did this for modern games that worked, although I

> found a few that didn't and some that work *great* for old DOS games.

>

> If there is already a free utility out there that does this well,

> please tell me :)

> Right now it's just a command line app, but if it looks useful to

> people I'll eventually make it all nice and pretty.

>

> Anyway, if anyone has ideas/suggestions on this or other utilities to

> add to the suite, please email me or post in the project's

> forums/tracker.

>

> Download page: http://sourceforge.net/project/showfiles.php?group_id=212119&package_id=258851

> Code Docs: http://gameaccess.sourceforge.net

> Project URL: http://sourceforge.net/projects/gameaccess

> Source Repository:

> https://gameaccess.svn.sourceforge.net/svnroot/gameaccess/trunk/

>

> Cheers,

> Mike

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