From ioo at ablegamers.com Sun Jul 6 00:03:18 2008 From: ioo at ablegamers.com (Mark Barlet) Date: Sun, 6 Jul 2008 00:03:18 -0400 Subject: [games_access] Interview with Garth Chouteau Popcap Gamers (part 1) on AbleGamers.com Message-ID: <191870b70807052103i14fd8762n1e764f2e375f574c@mail.gmail.com> Hey all, it is quiet on the list... hope everyone is having a great summer. Last week AbleGamers along with Michelle did an interview with Popcap Games' Garth Chouteau about the survey they did a few weeks back on disabled gamers. It turned out to be a very long interview, so we had to split it into a few parts (mainly because my fingers got tired of typing it). Go and take a look, read and comment... http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Speaks-to-PopCap-Games-Part-I.html there is more to come in the next few days... Later! Mark Barlet Editor-in-Chief AbleGamers.com From barrie.ellis at oneswitch.org.uk Mon Jul 7 17:31:08 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 7 Jul 2008 22:31:08 +0100 Subject: [games_access] Dance Dance Revolution for Senior Citizens Message-ID: <000c01c8e078$d923ab70$9901a8c0@oneswitch> Dance Dance Revolution for Senior Citizens... http://arcadeheroes.com/2008/07/07/ddr-for-seniors/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Mon Jul 7 20:18:20 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Mon, 7 Jul 2008 17:18:20 -0700 Subject: [games_access] GDC call for presentations, due Aug. 11th Message-ID: For GDC 2009 presentations to be accepted they are splitting it up into three review periods. The first review period started July 7th and ends Aug. 11th. Check out the details here: http://www.gdconf.com/conference/callforpapers/index09.htm I had a lot of success with the poster session last year, so I might do that. I also want to do a game design presentation, outside of the SIG. Someone should pair up with PopCap and do one about their stats they just released. See if there are any hardware folks like Emotive we can partner with again. -Reid From hinn at uiuc.edu Mon Jul 7 20:41:45 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 7 Jul 2008 19:41:45 -0500 Subject: [games_access] GDC call for presentations, due Aug. 11th In-Reply-To: References: Message-ID: Actually I was about to set up an online meeting to discuss this -- thanks for bringing it up, Reid! I'll pair up with Mark and PopCap for a presentation there since we've already been talking about their stats and such. We'll also have a roundtable again -- which will become the accessibility arcade like this past year. We need to start identifying our partners for this soon -- Natural Point and Emotiv were our partners last year and it would be nice if this year's sponsors "officially" sponsored that session so that we get more pre-GDC attention. For all who are interested in GDC (either with helping prep, propose, or present), please let me know (hinn at uiuc.edu) so we can at least chat together off list (so we don't bother lurkers with every single detail!) if we can't schedule an online meeting time that works for everyone. Michelle >For GDC 2009 presentations to be accepted they are splitting it up >into three review periods. The first review period started July 7th >and ends Aug. 11th. Check out the details here: > >http://www.gdconf.com/conference/callforpapers/index09.htm > >I had a lot of success with the poster session last year, so I might >do that. I also want to do a game design presentation, outside of the >SIG. > >Someone should pair up with PopCap and do one about their stats they >just released. > >See if there are any hardware folks like Emotive we can partner with again. > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Jul 9 21:31:50 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 9 Jul 2008 20:31:50 -0500 Subject: [games_access] Strange Attractors 2 is in the PAX 10 Message-ID: This just in! Strange Attractors 2 is in the PAX 10 by Penny Arcade: <>http://www.pennyarcadeexpo.com/pax10.php As you know, Strange Attractors has played a key role over the last few years in our being able to show how a one switch game could be fun for all. So a big congrats to the Eric Walker and the Ominous Development team!! We're superfans! :) Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Sat Jul 12 16:47:04 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Sat, 12 Jul 2008 13:47:04 -0700 Subject: [games_access] Mods for game accessibility? Message-ID: Besides the Doom3[CC] mod, are there other mods that add game accessibility features? I'd love a URL to a specific example if possible. Thanks, -Reid From glinert at mit.edu Sat Jul 12 16:51:25 2008 From: glinert at mit.edu (Eitan Glinert) Date: Sat, 12 Jul 2008 16:51:25 -0400 Subject: [games_access] Mods for game accessibility? In-Reply-To: References: Message-ID: <3dd2060e0807121351m68bb7610p75c46d700b8049dd@mail.gmail.com> Eelke's Half Life 2 mod, Gordon's Trigger Finger (motor impaired accessible) http://www.eelke.com/index.html?gtf.html Eitan On Sat, Jul 12, 2008 at 4:47 PM, Reid Kimball wrote: > Besides the Doom3[CC] mod, are there other mods that add game > accessibility features? I'd love a URL to a specific example if > possible. Thanks, > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sat Jul 12 16:55:23 2008 From: richard at audiogames.net (AudioGames.net) Date: Sat, 12 Jul 2008 22:55:23 +0200 Subject: [games_access] Mods for game accessibility? References: Message-ID: <001001c8e461$9ae022c0$6402a8c0@Delletje> Hi, There are a few World Of Warcraft-addons which I would consider to be 'game accessibility feature mods'. For example Color Blind 4.0, which uses text to describe information that is otherwise only conveyed in color alone: http://www.wowinterface.com/downloads/info6395-ColorBlind4.0.html (screenshot of all features: http://s.wowinterface.com/preview/pvw5643.jpg) There's the AGRIP AudioQuake mod (which in an earlier reincarnation was the AGRIP Accessible Quake mod), an mod to make Quake 1 accessible for visually impaired gamers: http://www.agrip.org.uk/ Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Saturday, July 12, 2008 10:47 PM Subject: [games_access] Mods for game accessibility? > Besides the Doom3[CC] mod, are there other mods that add game > accessibility features? I'd love a URL to a specific example if > possible. Thanks, > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Wed Jul 16 15:57:39 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 16 Jul 2008 21:57:39 +0200 Subject: [games_access] telekinetics Message-ID: <1D4745DF-355B-406A-93A3-D05EC1995F6B@pininteractive.com> here is the Jedi-inspired telekinetic interface prototype I made in 2004 with the help of Michael McIntosh, finally got round to make a video of it to share with you on this list - the video was made very early in the morning, hence the hair :) http://www.youtube.com/watch?v=i4tGF_nvt9c not directly GA oriented, more of a technical / game design experiment, but devices like NIA and Emotiv is likely going to be helpful for GA (this prototype use the predecessor of the NIA) /Thomas Pin Interactive AB Digital Culture :: Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 -------------- next part -------------- An HTML attachment was scrubbed... URL: From colven at ace-centre.org.uk Thu Jul 17 04:52:11 2008 From: colven at ace-centre.org.uk (David Colven) Date: Thu, 17 Jul 2008 09:52:11 +0100 Subject: [games_access] telekinetics In-Reply-To: <1D4745DF-355B-406A-93A3-D05EC1995F6B@pininteractive.com> References: <1D4745DF-355B-406A-93A3-D05EC1995F6B@pininteractive.com> Message-ID: <055701c8e7ea$69049290$bf64a8c0@acecent2.acecentre.org.uk> Our experiences with this device over the 15 years or so it has been around is that it possibly act as a sensitive muscle switch but 'mind control' in any effective way is way beyond the unit's capabilities. I have yet to be convinced after a number of demonstrations and trials that is reliable or reproducible enough to be effective. David. David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: 16 July 2008 20:58 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] telekinetics here is the Jedi-inspired telekinetic interface prototype I made in 2004 with the help of Michael McIntosh, finally got round to make a video of it to share with you on this list - the video was made very early in the morning, hence the hair :) http://www.youtube.com/watch?v=i4tGF_nvt9c not directly GA oriented, more of a technical / game design experiment, but devices like NIA and Emotiv is likely going to be helpful for GA (this prototype use the predecessor of the NIA) /Thomas Pin Interactive AB Digital Culture :: Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.gif Type: image/gif Size: 3514 bytes Desc: not available URL: From colven at ace-centre.org.uk Thu Jul 17 08:37:37 2008 From: colven at ace-centre.org.uk (David Colven) Date: Thu, 17 Jul 2008 13:37:37 +0100 Subject: [games_access] telekinetics In-Reply-To: <055701c8e7ea$69049290$bf64a8c0@acecent2.acecentre.org.uk> References: <1D4745DF-355B-406A-93A3-D05EC1995F6B@pininteractive.com> <055701c8e7ea$69049290$bf64a8c0@acecent2.acecentre.org.uk> Message-ID: <05aa01c8e809$e6b85950$bf64a8c0@acecent2.acecentre.org.uk> On the other hand here is a new device, I await to be convinced! http://news.bbc.co.uk/1/hi/technology/7254078.stm David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of David Colven Sent: 17 July 2008 09:52 To: 'IGDA Games Accessibility SIG Mailing List' Cc: donegan at ace-centre.org.uk Subject: Re: [games_access] telekinetics Our experiences with this device over the 15 years or so it has been around is that it possibly act as a sensitive muscle switch but 'mind control' in any effective way is way beyond the unit's capabilities. I have yet to be convinced after a number of demonstrations and trials that is reliable or reproducible enough to be effective. David. David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: 16 July 2008 20:58 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] telekinetics here is the Jedi-inspired telekinetic interface prototype I made in 2004 with the help of Michael McIntosh, finally got round to make a video of it to share with you on this list - the video was made very early in the morning, hence the hair :) http://www.youtube.com/watch?v=i4tGF_nvt9c not directly GA oriented, more of a technical / game design experiment, but devices like NIA and Emotiv is likely going to be helpful for GA (this prototype use the predecessor of the NIA) /Thomas Pin Interactive AB Digital Culture :: Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 -------------- next part -------------- An HTML attachment was scrubbed... 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Name: image001.gif Type: image/gif Size: 3514 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Thu Jul 17 09:08:05 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 17 Jul 2008 14:08:05 +0100 Subject: [games_access] telekinetics References: <1D4745DF-355B-406A-93A3-D05EC1995F6B@pininteractive.com><055701c8e7ea$69049290$bf64a8c0@acecent2.acecentre.org.uk> <05aa01c8e809$e6b85950$bf64a8c0@acecent2.acecentre.org.uk> Message-ID: <018e01c8e80e$27fa4b40$9901a8c0@oneswitch> Might be worth keeping an eye on D-gamer's blog: http://dgamerblog.wordpress.com/ Barrie ----- Original Message ----- From: David Colven To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, July 17, 2008 1:37 PM Subject: Re: [games_access] telekinetics On the other hand here is a new device, I await to be convinced! http://news.bbc.co.uk/1/hi/technology/7254078.stm David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of David Colven Sent: 17 July 2008 09:52 To: 'IGDA Games Accessibility SIG Mailing List' Cc: donegan at ace-centre.org.uk Subject: Re: [games_access] telekinetics Our experiences with this device over the 15 years or so it has been around is that it possibly act as a sensitive muscle switch but 'mind control' in any effective way is way beyond the unit's capabilities. I have yet to be convinced after a number of demonstrations and trials that is reliable or reproducible enough to be effective. David. David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Thomas Westin Sent: 16 July 2008 20:58 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] telekinetics here is the Jedi-inspired telekinetic interface prototype I made in 2004 with the help of Michael McIntosh, finally got round to make a video of it to share with you on this list - the video was made very early in the morning, hence the hair :) http://www.youtube.com/watch?v=i4tGF_nvt9c not directly GA oriented, more of a technical / game design experiment, but devices like NIA and Emotiv is likely going to be helpful for GA (this prototype use the predecessor of the NIA) /Thomas Pin Interactive AB Digital Culture :: Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.gif Type: image/gif Size: 3514 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Fri Jul 18 03:14:30 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 18 Jul 2008 08:14:30 +0100 Subject: [games_access] D.I.Y. Accessible Game Controllers Message-ID: <007101c8e8a5$ed92ae00$9901a8c0@oneswitch> Just uploaded a D.I.Y. guide for my C-SID - Game Console Switch Interface Deluxe... Blog mention here: http://switchgaming.blogspot.com/2008/07/diy-games-console-switch-interface.html Aim to get a very basic D.I.Y. interface guide set up soon too. Little note for those interested in very simple D.I.Y. switch accessible project - switch adapting a Jakks Pacific Atari Paddle: http://uk.gear.ign.com/articles/526/526896p1.html This is just about the easiest adaptation I've ever attempted. There's two one button playable games in there too - Canyon Bomber and Steeplechase. Guide to follow eventually... Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Jul 18 12:45:34 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 18 Jul 2008 11:45:34 -0500 Subject: [games_access] Michelle = Lyme Disease In-Reply-To: <007101c8e8a5$ed92ae00$9901a8c0@oneswitch> References: <007101c8e8a5$ed92ae00$9901a8c0@oneswitch> Message-ID: Hi All, Guess what? I have lyme disease. Because it currently hurts to type, I'll keep this short. I should be feeling better thanks to some painkillers soon so we'll get the GDC proposals in (if you are interested in participating, email me at hinn at uiuc.edu off list), no worries. The CDC in the US is extremely interested in my case because we don't get a lot of lyme disease out here. Great. Fame. More soon -- just wanted to give you an update! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat Jul 19 15:27:41 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 19 Jul 2008 21:27:41 +0200 Subject: [games_access] telekinetics In-Reply-To: <05aa01c8e809$e6b85950$bf64a8c0@acecent2.acecentre.org.uk> References: <1D4745DF-355B-406A-93A3-D05EC1995F6B@pininteractive.com><055701c8e7ea$69049290$bf64a8c0@acecent2.acecentre.org.uk> <05aa01c8e809$e6b85950$bf64a8c0@acecent2.acecentre.org.uk> Message-ID: yes, the Cyberlink is old but Brainfingers now have a new device called NIA on the market, a competitor to Emotiv, with a nice price tag (150 USD) I found a pretty thorough review here http://techreport.com/articles.x/14957 /Thomas On 17 jul 2008, at 14.37, David Colven wrote: > On the other hand here is a new device, I await to be convinced! > > http://news.bbc.co.uk/1/hi/technology/7254078.stm > > > David Colven > Technical Advisor > 01865 759813 > 077121 68901 > Why not visit our website: www.ace-centre.org.uk > > > > The ACE Centre is a registered charity (no 1040868). You can donate > here now! > > The information contained in this email is confidential and may be > privileged. It is intended for the addressee only. If you are not > the intended recipient, please delete this email immediately. The > contents of this email must not be disclosed or copied without the > sender's consent. We cannot accept any responsibility for viruses, > so please scan all attachments. > > The statements and opinions expressed in this message are those of > the author and do not necessarily reflect those of the ACE Centre. > The ACE Centre does not take any responsibility for the views of the > author. > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org > ] On Behalf Of David Colven > Sent: 17 July 2008 09:52 > To: 'IGDA Games Accessibility SIG Mailing List' > Cc: donegan at ace-centre.org.uk > Subject: Re: [games_access] telekinetics > > Our experiences with this device over the 15 years or so it has been > around is that it possibly act as a sensitive muscle switch but > ?mind control? in any effective way is way beyond the unit?s > capabilities. I have yet to be convinced after a number of > demonstrations and trials that is reliable or reproducible enough to > be effective. > > David. > > David Colven > Technical Advisor > 01865 759813 > 077121 68901 > Why not visit our website: www.ace-centre.org.uk > > > > The ACE Centre is a registered charity (no 1040868). You can donate > here now! > > The information contained in this email is confidential and may be > privileged. It is intended for the addressee only. If you are not > the intended recipient, please delete this email immediately. The > contents of this email must not be disclosed or copied without the > sender's consent. We cannot accept any responsibility for viruses, > so please scan all attachments. > > The statements and opinions expressed in this message are those of > the author and do not necessarily reflect those of the ACE Centre. > The ACE Centre does not take any responsibility for the views of the > author. > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org > ] On Behalf Of Thomas Westin > Sent: 16 July 2008 20:58 > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] telekinetics > > here is the Jedi-inspired telekinetic interface prototype I made in > 2004 with the help of Michael McIntosh, finally got round to make a > video of it to share with you on this list > > - the video was made very early in the morning, hence the hair :) > http://www.youtube.com/watch?v=i4tGF_nvt9c > > not directly GA oriented, more of a technical / game design > experiment, but devices like NIA and Emotiv is likely going to be > helpful for GA (this prototype use the predecessor of the NIA) > > /Thomas > > Pin Interactive AB > Digital Culture :: Analysis :: Tools :: Worlds > www.pininteractive.com > Skype ID: thomaswestin > Phone: +46 (0)706 400 402 > Time zone: GMT+1 , PST+9 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From jbannick at 7128.com Sat Jul 19 15:38:18 2008 From: jbannick at 7128.com (John Bannick) Date: Sat, 19 Jul 2008 15:38:18 -0400 (EDT) Subject: [games_access] For Your Eyes Only Message-ID: <1411.76.119.124.119.1216496298.squirrel@webmail.enigami.com> Barrie et al, Here's something new you might be interested in. "Off-the-shelf designs are especially frustrating for the disabled, the elderly and anybody who has trouble controlling a mouse. A new approach to design, developed at the University of Washington, would put each person through a brief skills test and then generate a mathematically-based version of the user interface optimized for his or her vision and motor abilities. A paper describing the system, which for the first time offers an instantly customizable approach to user interfaces, was presented today in Chicago at a meeting of the Association for the Advancement of Artificial Intelligence." The full story is at: http://uwnews.org/article.asp?articleID=42817 John Bannick 7-128 Software From reid at rbkdesign.com Sat Jul 19 17:12:04 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Sat, 19 Jul 2008 14:12:04 -0700 Subject: [games_access] For Your Eyes Only In-Reply-To: <1411.76.119.124.119.1216496298.squirrel@webmail.enigami.com> References: <1411.76.119.124.119.1216496298.squirrel@webmail.enigami.com> Message-ID: This is excellent work, I'm glad someone proved that customizing UI can improve user experiences. The video I found on the site was really helpful for understanding what they did, http://www.cs.washington.edu/ai/supple/media/supple-abilities-hd-streaming-best.mov I'll be on the look out for videogames that provide tests for players and automatically tweak settings based on the results. I think some have done this for mouse sensitivity. I know in Halo3, there is a test at the start of the game where it asks you to use your right analog stick to look up and down. If you mess up and move the stick in the opposite directions, it will automatically invert the y-axis controls to suit your behavior. I'll be sending this to my UI artist friends in the industry to give them food for thought. -Reid On Sat, Jul 19, 2008 at 12:38 PM, John Bannick wrote: > Barrie et al, > > Here's something new you might be interested in. > > "Off-the-shelf designs are especially frustrating for the disabled, the > elderly and anybody who has trouble controlling a mouse. A new approach to > design, developed at the University of Washington, would put each person > through a brief skills test and then generate a mathematically-based > version of the user interface optimized for his or her vision and motor > abilities. A paper describing the system, which for the first time offers > an instantly customizable approach to user interfaces, was presented today > in Chicago at a meeting of the Association for the Advancement of > Artificial Intelligence." > > The full story is at: http://uwnews.org/article.asp?articleID=42817 > > John Bannick > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From thomas at pininteractive.com Sat Jul 19 18:02:05 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 20 Jul 2008 00:02:05 +0200 Subject: [games_access] For Your Eyes Only In-Reply-To: References: <1411.76.119.124.119.1216496298.squirrel@webmail.enigami.com> Message-ID: <8BBF1C80-E826-4373-9424-96D26B65505A@pininteractive.com> hey that's a nice presentation of a great concept, would be great to include on the GA-SIG DVD for GDC, John, do you have contact with them somehow, or someone else on this list? /Thomas On 19 jul 2008, at 23.12, Reid Kimball wrote: > This is excellent work, I'm glad someone proved that customizing UI > can improve user experiences. The video I found on the site was really > helpful for understanding what they did, > http://www.cs.washington.edu/ai/supple/media/supple-abilities-hd-streaming-best.mov > > I'll be on the look out for videogames that provide tests for players > and automatically tweak settings based on the results. I think some > have done this for mouse sensitivity. I know in Halo3, there is a test > at the start of the game where it asks you to use your right analog > stick to look up and down. If you mess up and move the stick in the > opposite directions, it will automatically invert the y-axis controls > to suit your behavior. > > I'll be sending this to my UI artist friends in the industry to give > them food for thought. > > -Re > > On Sat, Jul 19, 2008 at 12:38 PM, John Bannick > wrote: >> Barrie et al, >> >> Here's something new you might be interested in. >> >> "Off-the-shelf designs are especially frustrating for the disabled, >> the >> elderly and anybody who has trouble controlling a mouse. A new >> approach to >> design, developed at the University of Washington, would put each >> person >> through a brief skills test and then generate a mathematically-based >> version of the user interface optimized for his or her vision and >> motor >> abilities. A paper describing the system, which for the first time >> offers >> an instantly customizable approach to user interfaces, was >> presented today >> in Chicago at a meeting of the Association for the Advancement of >> Artificial Intelligence." >> >> The full story is at: http://uwnews.org/article.asp?articleID=42817 >> >> John Bannick >> 7-128 Software >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Jul 19 19:26:27 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 19 Jul 2008 18:26:27 -0500 Subject: [games_access] Best Speech to Text Software? In-Reply-To: <8BBF1C80-E826-4373-9424-96D26B65505A@pininteractive.com> References: <1411.76.119.124.119.1216496298.squirrel@webmail.enigami.com> <8BBF1C80-E826-4373-9424-96D26B65505A@pininteractive.com> Message-ID: Hi all, As you know I'm battling lyme disease (tick-bourne -- most likely I was bitten a few weeks ago when I was outside in a wooded area) and I hurt so much that typing even a small bit is extremely painful. We have lots to figure out with regard to GDC and I'm asking the leaders there to give us a couple day emergency extension. However I think we have enough written from the last 5 years to get proposals in on time. In the meantime...I have never had much success with Dragon Dictate -- any other speech to text recommendations? I don't have any fine motor control so mouth sticks, etc are completely out for me until the antibiotic starts kicking in and the pain starts letting up. Right now it's amazingly painful to even type just this little bit -- my fingers, toes, all joints, my neck, face...everything HURTS...not just aches. Not sure how common lyme disease is in other parts of the world but I've heard from a lot of the north american SIG members and it seems that everyone knows or is related to someone who has recently had it! So look for invisible little bugs or their larger bites and rashes if you are outdoors, especially in wooded or recently de-forested areas! This is NOT something to get (as if it was on anyone's "to do" list!). I feel like I'm about 85 and I can hardly shuffle from room to room! Anyway, if you have any suggestions as to assistive tech for me, let me know! This experience has given me quite a renewed sense of what we do in the SIG -- it would be nice to be able to do something other than type a message in great pain when I get enough strength to do it and watch reruns on television. Thanks everyone! Michelle From barrie.ellis at oneswitch.org.uk Sun Jul 20 05:18:37 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 20 Jul 2008 10:18:37 +0100 Subject: [games_access] Best Speech to Text Software? References: <1411.76.119.124.119.1216496298.squirrel@webmail.enigami.com><8BBF1C80-E826-4373-9424-96D26B65505A@pininteractive.com> Message-ID: <574601c8ea49$98bcee90$9901a8c0@oneswitch> Hi Michelle, Not good... AbilityNet have a very good PDF on speech to text: http://www.abilitynet.org.uk/content/factsheets/pdfs/Voice%20Recognition%20Software%20-%20An%20Introduction.pdf May be of some use? Have a speedy recovery. Barrie ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, July 20, 2008 12:26 AM Subject: [games_access] Best Speech to Text Software? > Hi all, > > As you know I'm battling lyme disease (tick-bourne -- most likely I was > bitten a few weeks ago when I was outside in a wooded area) and I hurt so > much that typing even a small bit is extremely painful. We have lots to > figure out with regard to GDC and I'm asking the leaders there to give us > a couple day emergency extension. However I think we have enough written > from the last 5 years to get proposals in on time. > > In the meantime...I have never had much success with Dragon Dictate -- any > other speech to text recommendations? I don't have any fine motor control > so mouth sticks, etc are completely out for me until the antibiotic starts > kicking in and the pain starts letting up. > > Right now it's amazingly painful to even type just this little bit -- > my fingers, toes, all joints, my neck, face...everything HURTS...not just > aches. Not sure how common lyme disease is in other parts of the world but > I've heard from a lot of the north american SIG members and it seems that > everyone knows or is related to someone who has recently had it! So look > for invisible little bugs or their larger bites and rashes if you are > outdoors, especially in wooded or recently de-forested areas! This is NOT > something to get (as if it was on anyone's "to do" list!). I feel like I'm > about 85 and I can hardly shuffle from room to room! > > Anyway, if you have any suggestions as to assistive tech for me, let me > know! This experience has given me quite a renewed sense of what we do in > the SIG -- it would be nice to be able to do something other than type a > message in great pain when I get enough strength to do it and watch reruns > on television. > > Thanks everyone! > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Sun Jul 20 09:08:22 2008 From: jbannick at 7128.com (John Bannick) Date: Sun, 20 Jul 2008 09:08:22 -0400 (EDT) Subject: [games_access] For Your Eyes Only Message-ID: <1056.76.119.124.119.1216559302.squirrel@webmail.enigami.com> Thomas, Nope. I don't have any contacts there. Though I did get both my degrees from the U. Washington, where they did this project. It's a really interesting bit of work, but I'm personally doubtful that it will have any practical effect at all on commercial UI development practices. I've been doing UI professionally for 30 years and clients just don't care about their UIs. Almost always the most direction you get is after the fact, when they want minor changes in color or control positioning. This is reality. That being said, we gotta keep trying. John From jbannick at 7128.com Sun Jul 20 09:24:15 2008 From: jbannick at 7128.com (John Bannick) Date: Sun, 20 Jul 2008 09:24:15 -0400 (EDT) Subject: [games_access] Best Speech to Text Software Message-ID: <1104.76.119.124.119.1216560255.squirrel@webmail.enigami.com> Michelle, Yes. There is a new product named Utter Command, that makes Dragon Naturally Speaking actually work. It's produced by RedStart Systems: http://www.redstartsystems.com/ Their owner, Kim Patch, is a member of our Boston Voice User's Group. She's a really competent tech and a good person. You might also check out Vocola: http://vocola.net/ This is another Dragon add-on. It's free. Rich Mohr, who does this is also a BVUG member and a long-time colleague. I notice that his Web site does not mention his new Beta. When he demoed it at our recent BVUG meeting it worked very well. Check these two products out. I've done a fair bit with voice input for our games. The people who know about this emphasize the importance of having a good mike. Finally, check out our BVUG site: http://www.bostonvoiceusers.org/ Don's got some good resource links there. I'm personally not impressed by Nuance. Their techs I've met sound competent, but their management seems challenged. I turned down an invitation to interview there last year. Sorry to hear about the Lyme. Eleanor said she'd get you the eMail address for Marcia (one of us here) who also has Lyme and has an outstanding set of resources for dealing with it. John From thomas at pininteractive.com Sun Jul 20 16:23:02 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 20 Jul 2008 22:23:02 +0200 Subject: [games_access] Best Speech to Text Software? In-Reply-To: References: <1411.76.119.124.119.1216496298.squirrel@webmail.enigami.com><8BBF1C80-E826-4373-9424-96D26B65505A@pininteractive.com> Message-ID: <46856D45-C689-4639-B090-833C897E33B4@pininteractive.com> ouch, yeah ticks are common around Stockholm and I suspect it was a tick that gave me a facial palsy in my late teens, me right side of the face was totally immovable, couldn't even blink with my eye a totally different approach would be to skip text at all and use this (haven't tested it) http://www.speechtoolscenter.com/ /thomas On 20 jul 2008, at 01.26, d. michelle hinn wrote: > Hi all, > > As you know I'm battling lyme disease (tick-bourne -- most likely I > was bitten a few weeks ago when I was outside in a wooded area) and > I hurt so much that typing even a small bit is extremely painful. We > have lots to figure out with regard to GDC and I'm asking the > leaders there to give us a couple day emergency extension. However I > think we have enough written from the last 5 years to get proposals > in on time. > > In the meantime...I have never had much success with Dragon Dictate > -- any other speech to text recommendations? I don't have any fine > motor control so mouth sticks, etc are completely out for me until > the antibiotic starts kicking in and the pain starts letting up. > > Right now it's amazingly painful to even type just this little bit > -- my fingers, toes, all joints, my neck, face...everything > HURTS...not just aches. Not sure how common lyme disease is in other > parts of the world but I've heard from a lot of the north american > SIG members and it seems that everyone knows or is related to > someone who has recently had it! So look for invisible little bugs > or their larger bites and rashes if you are outdoors, especially in > wooded or recently de-forested areas! This is NOT something to get > (as if it was on anyone's "to do" list!). I feel like I'm about 85 > and I can hardly shuffle from room to room! > > Anyway, if you have any suggestions as to assistive tech for me, let > me know! This experience has given me quite a renewed sense of what > we do in the SIG -- it would be nice to be able to do something > other than type a message in great pain when I get enough strength > to do it and watch reruns on television. > > Thanks everyone! > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From agdev at thechases.com Mon Jul 21 06:24:17 2008 From: agdev at thechases.com (Tim Chase) Date: Mon, 21 Jul 2008 05:24:17 -0500 Subject: [games_access] Best Speech to Text Software? In-Reply-To: References: <1411.76.119.124.119.1216496298.squirrel@webmail.enigami.com> <8BBF1C80-E826-4373-9424-96D26B65505A@pininteractive.com> Message-ID: <488463D1.5010006@thechases.com> > In the meantime...I have never had much success with Dragon Dictate > -- any other speech to text recommendations? I don't have any fine > motor control so mouth sticks, etc are completely out for me until > the antibiotic starts kicking in and the pain starts letting up. From my experience with several speech-to-text packages (granted, this was a number of years ago, so I'm certain that technology hasn't stood still), Dragon holds the prestigious distinction of "sucks least". I think the packaging brags something like 95-98% accuracy-rate which sounds great until you realize how important 2-5% of your speech is :) Going through their speech-trainings can help improve the accuracy, but sadly it still won't reach 100% One option that did occur to me is the "Dasher" project[1] which is a great alternative to traditional input for text. There's an impressive talk/demonstration on YouTube[2] from one of the Google Tech Talks. I'm not sure what your mobility limitations are (you mention "don't have any fine motor control"), but since the package is free, it would merely set you back the time to download/install it. It should have downloads available for Windows & Mac; and in my Debian Linux software repository, installation is just a click away in Synaptic (or an apt-get away from a command-line). It may be controllable via gross torso movements rather than fine hand/wrist movements. Hope this gives you some ideas to overcome the nettling input difficulties. -tim [1] http://www.inference.phy.cam.ac.uk/dasher/ [2] http://youtube.com/watch?v=wpOxbesRNBc From barrie.ellis at oneswitch.org.uk Mon Jul 21 12:23:34 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 21 Jul 2008 17:23:34 +0100 Subject: [games_access] Emotiv interview video Message-ID: <57a401c8eb4e$217ce9b0$9901a8c0@oneswitch> "GameZombie.tv presents an exclusive video interview with Nam Do, CEO of Emotiv Systems. " http://revver.com:80/video/793510/emotiv-a-gamezombietv-exclusive-interview/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Mon Jul 21 17:54:43 2008 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Mon, 21 Jul 2008 22:54:43 +0100 Subject: [games_access] Interview with Garth Chouteau Popcap Gamers (part 1)on AbleGamers.com References: <191870b70807052103i14fd8762n1e764f2e375f574c@mail.gmail.com> Message-ID: <584b01c8eb7c$654b39c0$9901a8c0@oneswitch> Good work, Mark with the interview! Just got around to blogging at the GASIG blog. Barrie ----- Original Message ----- From: "Mark Barlet" To: Sent: Sunday, July 06, 2008 5:03 AM Subject: [games_access] Interview with Garth Chouteau Popcap Gamers (part 1)on AbleGamers.com > Hey all, it is quiet on the list... hope everyone is having a great > summer. > > Last week AbleGamers along with Michelle did an interview with Popcap > Games' Garth Chouteau about the survey they did a few weeks back on > disabled gamers. It turned out to be a very long interview, so we had > to split it into a few parts (mainly because my fingers got tired of > typing it). > > Go and take a look, read and comment... > http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Speaks-to-PopCap-Games-Part-I.html > > there is more to come in the next few days... > > Later! > > Mark Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From ioo at ablegamers.com Mon Jul 21 19:51:31 2008 From: ioo at ablegamers.com (Mark Barlet) Date: Mon, 21 Jul 2008 19:51:31 -0400 Subject: [games_access] Interview with Garth Chouteau Popcap Gamers (part 1)on AbleGamers.com In-Reply-To: <584b01c8eb7c$654b39c0$9901a8c0@oneswitch> References: <191870b70807052103i14fd8762n1e764f2e375f574c@mail.gmail.com> <584b01c8eb7c$654b39c0$9901a8c0@oneswitch> Message-ID: <191870b70807211651r1dbc95f1x6f33ece7ba960088@mail.gmail.com> Part 2 is also up, I am working on part 3 as we speak On Mon, Jul 21, 2008 at 5:54 PM, wrote: > Good work, Mark with the interview! Just got around to blogging at the > GASIG blog. > > Barrie > > > ----- Original Message ----- From: "Mark Barlet" > To: > Sent: Sunday, July 06, 2008 5:03 AM > Subject: [games_access] Interview with Garth Chouteau Popcap Gamers (part > 1)on AbleGamers.com > > > Hey all, it is quiet on the list... hope everyone is having a great >> summer. >> >> Last week AbleGamers along with Michelle did an interview with Popcap >> Games' Garth Chouteau about the survey they did a few weeks back on >> disabled gamers. It turned out to be a very long interview, so we had >> to split it into a few parts (mainly because my fingers got tired of >> typing it). >> >> Go and take a look, read and comment... >> >> http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Speaks-to-PopCap-Games-Part-I.html >> >> there is more to come in the next few days... >> >> Later! >> >> Mark Barlet >> Editor-in-Chief >> AbleGamers.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From g at soundmindz.com Tue Jul 22 19:47:58 2008 From: g at soundmindz.com (Greg Rahn) Date: Tue, 22 Jul 2008 16:47:58 -0700 Subject: [games_access] Introduction Message-ID: <74639DF7-2DEA-4038-BF7E-35C69F409656@soundmindz.com> Hi All, My name is Greg Rahn and I'm a newbie here. I discovered this sig as I was doing research for a presentation I am doing at the Casual Games Conference this Friday in Seattle. http://seattle.casualconnect.org/ My session started out as Designing Audio Concurrently With Game Design. (as opposed to "hey let's add sound to our game now that it's done"). I came across accessibility, and after learning about all that is going on around accessibility in games, I have expanded my talk to include this. It sort of of swung the pendulum even further making my talk more like, Designing Audio AS Game Design... Anyway, I've culled thru some of your archives and have learned some things eg; "sight disabled" rather than "blind" etc... I'm excited by all of this and hopefully I can help raise some awareness about accessibility in the Casual Game space. I'll let you know how it goes. If any of you happen to be attending, be sure to stop by and say hi. btw...nice work on Terraformers Thomas. Cheers, Greg ???????????????????????????????????????????????? SOUNDMINDZ Music & Sound Design www.GregRahn.net Greg Rahn 707-643-8519 cell 707-246-4922 Linked In: http://www.linkedin.com/in/GregRahnMusic From hinn at uiuc.edu Wed Jul 23 04:20:46 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 23 Jul 2008 03:20:46 -0500 Subject: [games_access] Introduction In-Reply-To: <74639DF7-2DEA-4038-BF7E-35C69F409656@soundmindz.com> References: <74639DF7-2DEA-4038-BF7E-35C69F409656@soundmindz.com> Message-ID: Hi Greg -- welcome! I won't be at Casual Games unfortunately but would you be interested in joining in with a couple of our audio designer and closed captioning members and doing a panel or some such at GDC in San Francisco in March? We're getting our proposals together now (they are due next week) so if you are interested, email me off list at hinn at uiuc.edu so I can get your info and such into the GDC system. We are always looking for new ground to spread the accessibility word to so it's exciting that you've found us -- please let others who are interested know about us. On this list you'll find researchers, game designers, owners of accessibility controller shops, journalists, editors, and much, much more! So, once again, welcome and please don't hesitate to ask any of us about ideas, reactions to ideas, etc -- we're not a shy bunch! Michelle Chairperson, IGDA Game Accessibility SIG (we're also affiliated with DiGRA, the ECA, and the ESA) >Hi All, >My name is Greg Rahn and I'm a newbie here. I >discovered this sig as I was doing research for >a presentation I am doing at the Casual Games >Conference this Friday in Seattle. >http://seattle.casualconnect.org/ > >My session started out as Designing Audio >Concurrently With Game Design. (as opposed to >"hey let's add sound to our game now that it's >done"). I came across accessibility, and after >learning about all that is going on around >accessibility in games, I have expanded my talk >to include this. It sort of of swung the >pendulum even further making my talk more like, >Designing Audio AS Game Design... > >Anyway, I've culled thru some of your archives >and have learned some things eg; "sight >disabled" rather than "blind" etc... >I'm excited by all of this and hopefully I can >help raise some awareness about accessibility in >the Casual Game space. > >I'll let you know how it goes. If any of you >happen to be attending, be sure to stop by and >say hi. > >btw...nice work on Terraformers Thomas. > >Cheers, > >Greg >???????????????????????????????????????????????? >SOUNDMINDZ >Music & Sound Design >www.GregRahn.net >Greg Rahn >707-643-8519 >cell 707-246-4922 >Linked In: http://www.linkedin.com/in/GregRahnMusic > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Jul 23 04:48:55 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 23 Jul 2008 09:48:55 +0100 Subject: [games_access] Introduction References: <74639DF7-2DEA-4038-BF7E-35C69F409656@soundmindz.com> Message-ID: <58ef01c8eca0$f1a7af00$9901a8c0@oneswitch> Yes - welcome Greg - it's great to have fresh enthusiasm! And just to stir up the language debates that do go on for ever! http://www.bbc.co.uk/blogs/ouch/2006/02/blind_or_visually_impaired.html Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, July 23, 2008 9:20 AM Subject: Re: [games_access] Introduction Hi Greg -- welcome! I won't be at Casual Games unfortunately but would you be interested in joining in with a couple of our audio designer and closed captioning members and doing a panel or some such at GDC in San Francisco in March? We're getting our proposals together now (they are due next week) so if you are interested, email me off list at hinn at uiuc.edu so I can get your info and such into the GDC system. We are always looking for new ground to spread the accessibility word to so it's exciting that you've found us -- please let others who are interested know about us. On this list you'll find researchers, game designers, owners of accessibility controller shops, journalists, editors, and much, much more! So, once again, welcome and please don't hesitate to ask any of us about ideas, reactions to ideas, etc -- we're not a shy bunch! Michelle Chairperson, IGDA Game Accessibility SIG (we're also affiliated with DiGRA, the ECA, and the ESA) >Hi All, >My name is Greg Rahn and I'm a newbie here. I >discovered this sig as I was doing research for >a presentation I am doing at the Casual Games >Conference this Friday in Seattle. >http://seattle.casualconnect.org/ > >My session started out as Designing Audio >Concurrently With Game Design. (as opposed to >"hey let's add sound to our game now that it's >done"). I came across accessibility, and after >learning about all that is going on around >accessibility in games, I have expanded my talk >to include this. It sort of of swung the >pendulum even further making my talk more like, >Designing Audio AS Game Design... > >Anyway, I've culled thru some of your archives >and have learned some things eg; "sight >disabled" rather than "blind" etc... >I'm excited by all of this and hopefully I can >help raise some awareness about accessibility in >the Casual Game space. > >I'll let you know how it goes. If any of you >happen to be attending, be sure to stop by and >say hi. > >btw...nice work on Terraformers Thomas. > >Cheers, > >Greg >YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY >SOUNDMINDZ >Music & Sound Design >www.GregRahn.net >Greg Rahn >707-643-8519 >cell 707-246-4922 >Linked In: http://www.linkedin.com/in/GregRahnMusic > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Wed Jul 23 05:20:29 2008 From: jbannick at 7128.com (John Bannick) Date: Wed, 23 Jul 2008 05:20:29 -0400 (EDT) Subject: [games_access] Introduction Message-ID: <1068.76.119.124.119.1216804829.squirrel@webmail.enigami.com> Greg, It's odd to read your post referring to "Designing Audio Concurrently With Game Design" at this particular moment. My company, 7-128 Software, builds mainstream casual computer games that are accessible. This morning I'm coding a tool for Perkins School for the Blind, here in Boston, that will let them edit content for some new children's games we're doing. Since some of their employees are blind, I'm including self-voicing and JAWS screen-reader access in the editor. So I'm sitting here waiting for the thing to compile, and browsing various fora. (I'm a member of the GA SIG.) Speaking as someone who's been doing UIs professionally for 30 years and audio UIs for the past 10 years, the audio part does affect the video part. It affects how you lay things out. It affects timing issues. It affects the information architecture. It affect platform choices. And it affects the time to delivery. Speaking as a game developer, the GA SIG and related fora such as oneswitch, ablegamers, and audyssey make a huge difference in getting software actually accessible. Aside from raising awareness, they provide sources of practical information as to what users with special needs want, what works, what does not work, resources available, and new products. Anyway, it's passing strange to read your post while doing exactly what you're referring to. Welcome and good luck at your conference. John Bannick CTO 7-128 Software www.7128.com From kestrell at panix.com Wed Jul 23 09:10:45 2008 From: kestrell at panix.com (Kestrell) Date: Wed, 23 Jul 2008 09:10:45 -0400 Subject: [games_access] Introduction References: <1068.76.119.124.119.1216804829.squirrel@webmail.enigami.com> Message-ID: <004501c8ecc5$84dd57b0$0201000a@Galatea> John, Wow! This sounds so cool! Are you going to make this accessible editor available to other blind gamers? It sounds so fascinating! And now I feel I really must go subscribe to your games; perhaps next month for my birthday present to myself. Kes ----- Original Message ----- From: "John Bannick" To: Sent: Wednesday, July 23, 2008 5:20 AM Subject: [games_access] Introduction > Greg, > > It's odd to read your post referring to "Designing Audio Concurrently With > Game Design" at this particular moment. > > My company, 7-128 Software, builds mainstream casual computer games that > are accessible. > > This morning I'm coding a tool for Perkins School for the Blind, here in > Boston, that will let them edit content for some new children's games > we're doing. > > Since some of their employees are blind, I'm including self-voicing and > JAWS screen-reader access in the editor. > > So I'm sitting here waiting for the thing to compile, and browsing various > fora. (I'm a member of the GA SIG.) > > Speaking as someone who's been doing UIs professionally for 30 years and > audio UIs for the past 10 years, the audio part does affect the video > part. It affects how you lay things out. It affects timing issues. It > affects the information architecture. It affect platform choices. And it > affects the time to delivery. > > Speaking as a game developer, the GA SIG and related fora such as > oneswitch, ablegamers, and audyssey make a huge difference in getting > software actually accessible. Aside from raising awareness, they provide > sources of practical information as to what users with special needs want, > what works, what does not work, resources available, and new products. > > Anyway, it's passing strange to read your post while doing exactly what > you're referring to. > > Welcome and good luck at your conference. > > John Bannick > CTO 7-128 Software > www.7128.com > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Jul 23 09:48:51 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 23 Jul 2008 14:48:51 +0100 Subject: [games_access] New Breath Clicking Controller Message-ID: <5bdf01c8ecca$d9703ea0$9901a8c0@oneswitch> This is a fantastic looking device: http://switchgaming.blogspot.com/2008/07/new-breath-clicking-controller.html With the inventor offering D.I.Y. advice to people wishing to construct their own. This needs a company to get behind though - as it has so much potential. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Jul 23 10:31:36 2008 From: richard at audiogames.net (AudioGames.net) Date: Wed, 23 Jul 2008 16:31:36 +0200 Subject: [games_access] Introduction References: <74639DF7-2DEA-4038-BF7E-35C69F409656@soundmindz.com> Message-ID: <002601c8ecd0$d059d500$6402a8c0@Delletje> Hi Greg, Welcome! Good to have one more audio guy on board :) Some time ago Michelle and I gave a presenation at GDC Austin titled "When Audio IS the experience - Games for the visually impaired" (https://www.cmpevents.com/GDAU07/a.asp?option=C&V=11&SessID=5857). If you're interested, I can send you the presentation. Greets, Richard http://www.audiogames.net ----- Original Message ----- From: "Greg Rahn" To: Sent: Wednesday, July 23, 2008 1:47 AM Subject: [games_access] Introduction Hi All, My name is Greg Rahn and I'm a newbie here. I discovered this sig as I was doing research for a presentation I am doing at the Casual Games Conference this Friday in Seattle. http://seattle.casualconnect.org/ My session started out as Designing Audio Concurrently With Game Design. (as opposed to "hey let's add sound to our game now that it's done"). I came across accessibility, and after learning about all that is going on around accessibility in games, I have expanded my talk to include this. It sort of of swung the pendulum even further making my talk more like, Designing Audio AS Game Design... Anyway, I've culled thru some of your archives and have learned some things eg; "sight disabled" rather than "blind" etc... I'm excited by all of this and hopefully I can help raise some awareness about accessibility in the Casual Game space. I'll let you know how it goes. If any of you happen to be attending, be sure to stop by and say hi. btw...nice work on Terraformers Thomas. Cheers, Greg ???????????????????????????????????????????????? SOUNDMINDZ Music & Sound Design www.GregRahn.net Greg Rahn 707-643-8519 cell 707-246-4922 Linked In: http://www.linkedin.com/in/GregRahnMusic _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From g at soundmindz.com Wed Jul 23 14:14:25 2008 From: g at soundmindz.com (Greg Rahn) Date: Wed, 23 Jul 2008 11:14:25 -0700 Subject: [games_access] Introduction In-Reply-To: <58ef01c8eca0$f1a7af00$9901a8c0@oneswitch> References: <74639DF7-2DEA-4038-BF7E-35C69F409656@soundmindz.com> <58ef01c8eca0$f1a7af00$9901a8c0@oneswitch> Message-ID: <7E4FE6EC-F6EA-44D6-B2E7-2B3A3DEFE0A8@soundmindz.com> Thanks for the warm welcome Barrie, and the link. Great stuff! ???????????????????????????????????????????????? SOUNDMINDZ Music & Sound Design www.GregRahn.net Greg Rahn 707-643-8519 cell 707-246-4922 Linked In: http://www.linkedin.com/in/GregRahnMusic On Jul 23, 2008, at 1:48 AM, Barrie Ellis wrote: > Yes - welcome Greg - it's great to have fresh enthusiasm! > > And just to stir up the language debates that do go on for ever! > > http://www.bbc.co.uk/blogs/ouch/2006/02/ > blind_or_visually_impaired.html > > Barrie > www.OneSwitch.org.uk > > > > ----- Original Message ----- From: "d. michelle hinn" > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Wednesday, July 23, 2008 9:20 AM > Subject: Re: [games_access] Introduction > > > Hi Greg -- welcome! I won't be at Casual Games unfortunately but > would you be interested in joining in with a couple of our audio > designer and closed captioning members and doing a panel or some > such at GDC in San Francisco in March? We're getting our proposals > together now (they are due next week) so if you are interested, > email me off list at hinn at uiuc.edu so I can get your info and such > into the GDC system. > > We are always looking for new ground to spread the accessibility > word to so it's exciting that you've found us -- please let others > who are interested know about us. On this list you'll find > researchers, game designers, owners of accessibility controller > shops, journalists, editors, and much, much more! So, once again, > welcome and please don't hesitate to ask any of us about ideas, > reactions to ideas, etc -- we're not a shy bunch! > > Michelle > Chairperson, IGDA Game Accessibility SIG (we're also affiliated with > DiGRA, the ECA, and the ESA) > >> Hi All, >> My name is Greg Rahn and I'm a newbie here. I discovered this sig >> as I was doing research for a presentation I am doing at the Casual >> Games Conference this Friday in Seattle. http://seattle.casualconnect.org/ >> >> My session started out as Designing Audio Concurrently With Game >> Design. (as opposed to "hey let's add sound to our game now that >> it's done"). I came across accessibility, and after learning about >> all that is going on around accessibility in games, I have expanded >> my talk to include this. It sort of of swung the pendulum even >> further making my talk more like, Designing Audio AS Game Design... >> >> Anyway, I've culled thru some of your archives and have learned >> some things eg; "sight disabled" rather than "blind" etc... >> I'm excited by all of this and hopefully I can help raise some >> awareness about accessibility in the Casual Game space. >> >> I'll let you know how it goes. If any of you happen to be >> attending, be sure to stop by and say hi. >> >> btw...nice work on Terraformers Thomas. >> >> Cheers, >> >> Greg >> YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY >> SOUNDMINDZ >> Music & Sound Design >> www.GregRahn.net >> Greg Rahn >> 707-643-8519 >> cell 707-246-4922 >> Linked In: http://www.linkedin.com/in/GregRahnMusic >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From reid at rbkdesign.com Wed Jul 23 14:15:10 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Wed, 23 Jul 2008 11:15:10 -0700 Subject: [games_access] New Breath Clicking Controller In-Reply-To: <5bdf01c8ecca$d9703ea0$9901a8c0@oneswitch> References: <5bdf01c8ecca$d9703ea0$9901a8c0@oneswitch> Message-ID: Does this include moving the mouse or is it only clicking? The video doesn't make this clear to see. -Reid On Wed, Jul 23, 2008 at 6:48 AM, Barrie Ellis wrote: > This is a fantastic looking device: > > http://switchgaming.blogspot.com/2008/07/new-breath-clicking-controller.html > > With the inventor offering D.I.Y. advice to people wishing to construct > their own. > > This needs a company to get behind though - as it has so much potential. > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From g at soundmindz.com Wed Jul 23 14:19:30 2008 From: g at soundmindz.com (Greg Rahn) Date: Wed, 23 Jul 2008 11:19:30 -0700 Subject: [games_access] Introduction In-Reply-To: <1068.76.119.124.119.1216804829.squirrel@webmail.enigami.com> References: <1068.76.119.124.119.1216804829.squirrel@webmail.enigami.com> Message-ID: <35A32045-A15F-434E-9062-604667DC3181@soundmindz.com> John, this is interesting. I definitely want to talk to you more. I have to run to a meeting but I'll check out site and get back to you later. Thanks for the link. Greg ???????????????????????????????????????????????? SOUNDMINDZ Music & Sound Design www.GregRahn.net Greg Rahn 707-643-8519 cell 707-246-4922 Linked In: http://www.linkedin.com/in/GregRahnMusic On Jul 23, 2008, at 2:20 AM, John Bannick wrote: > Greg, > > It's odd to read your post referring to "Designing Audio > Concurrently With > Game Design" at this particular moment. > > My company, 7-128 Software, builds mainstream casual computer games > that > are accessible. > > This morning I'm coding a tool for Perkins School for the Blind, > here in > Boston, that will let them edit content for some new children's games > we're doing. > > Since some of their employees are blind, I'm including self-voicing > and > JAWS screen-reader access in the editor. > > So I'm sitting here waiting for the thing to compile, and browsing > various > fora. (I'm a member of the GA SIG.) > > Speaking as someone who's been doing UIs professionally for 30 years > and > audio UIs for the past 10 years, the audio part does affect the video > part. It affects how you lay things out. It affects timing issues. It > affects the information architecture. It affect platform choices. > And it > affects the time to delivery. > > Speaking as a game developer, the GA SIG and related fora such as > oneswitch, ablegamers, and audyssey make a huge difference in getting > software actually accessible. Aside from raising awareness, they > provide > sources of practical information as to what users with special needs > want, > what works, what does not work, resources available, and new products. > > Anyway, it's passing strange to read your post while doing exactly > what > you're referring to. > > Welcome and good luck at your conference. > > John Bannick > CTO 7-128 Software > www.7128.com > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From g at soundmindz.com Wed Jul 23 14:22:50 2008 From: g at soundmindz.com (Greg Rahn) Date: Wed, 23 Jul 2008 11:22:50 -0700 Subject: [games_access] Introduction In-Reply-To: <002601c8ecd0$d059d500$6402a8c0@Delletje> References: <74639DF7-2DEA-4038-BF7E-35C69F409656@soundmindz.com> <002601c8ecd0$d059d500$6402a8c0@Delletje> Message-ID: <69BF106D-28B3-4875-849F-BD98A51D9607@soundmindz.com> Richard yes I am very interested in your presentation. Send it over for sure. I love the title. Mine has morphed from "Designing Audio Concurrently With Game Design" to "Designing Audio AS Game Design"... Greg ???????????????????????????????????????????????? SOUNDMINDZ Music & Sound Design www.GregRahn.net Greg Rahn 707-643-8519 cell 707-246-4922 Linked In: http://www.linkedin.com/in/GregRahnMusic On Jul 23, 2008, at 7:31 AM, AudioGames.net wrote: > Hi Greg, > > Welcome! Good to have one more audio guy on board :) Some time ago > Michelle and I gave a presenation at GDC Austin titled "When Audio > IS the experience - Games for the visually impaired" (https://www.cmpevents.com/GDAU07/a.asp?option=C&V=11&SessID=5857 > ). If you're interested, I can send you the presentation. > > Greets, > > Richard > > http://www.audiogames.net > > > > > ----- Original Message ----- From: "Greg Rahn" > To: > Sent: Wednesday, July 23, 2008 1:47 AM > Subject: [games_access] Introduction > > > Hi All, > My name is Greg Rahn and I'm a newbie here. I discovered this sig as I > was doing research for a presentation I am doing at the Casual Games > Conference this Friday in Seattle. http://seattle.casualconnect.org/ > > My session started out as Designing Audio Concurrently With Game > Design. (as opposed to "hey let's add sound to our game now that it's > done"). I came across accessibility, and after learning about all that > is going on around accessibility in games, I have expanded my talk to > include this. It sort of of swung the pendulum even further making my > talk more like, Designing Audio AS Game Design... > > Anyway, I've culled thru some of your archives and have learned some > things eg; "sight disabled" rather than "blind" etc... > I'm excited by all of this and hopefully I can help raise some > awareness about accessibility in the Casual Game space. > > I'll let you know how it goes. If any of you happen to be attending, > be sure to stop by and say hi. > > btw...nice work on Terraformers Thomas. > > Cheers, > > Greg > ???????????????????????????????????????????????? > SOUNDMINDZ > Music & Sound Design > www.GregRahn.net > Greg Rahn > 707-643-8519 > cell 707-246-4922 > Linked In: http://www.linkedin.com/in/GregRahnMusic > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From g at soundmindz.com Wed Jul 23 14:24:33 2008 From: g at soundmindz.com (Greg Rahn) Date: Wed, 23 Jul 2008 11:24:33 -0700 Subject: [games_access] Introduction In-Reply-To: <1068.76.119.124.119.1216804829.squirrel@webmail.enigami.com> References: <1068.76.119.124.119.1216804829.squirrel@webmail.enigami.com> Message-ID: <46030BC2-3CB5-4E36-B554-D2CF880B9C9B@soundmindz.com> John, this is interesting. I definitely want to talk to you more. I have to run to a meeting but I'll check out site and get back to you later. Thanks for the link. Greg ???????????????????????????????????????????????? SOUNDMINDZ Music & Sound Design www.GregRahn.net Greg Rahn 707-643-8519 cell 707-246-4922 Linked In: http://www.linkedin.com/in/GregRahnMusic On Jul 23, 2008, at 2:20 AM, John Bannick wrote: > Greg, > > It's odd to read your post referring to "Designing Audio > Concurrently With > Game Design" at this particular moment. > > My company, 7-128 Software, builds mainstream casual computer games > that > are accessible. > > This morning I'm coding a tool for Perkins School for the Blind, > here in > Boston, that will let them edit content for some new children's games > we're doing. > > Since some of their employees are blind, I'm including self-voicing > and > JAWS screen-reader access in the editor. > > So I'm sitting here waiting for the thing to compile, and browsing > various > fora. (I'm a member of the GA SIG.) > > Speaking as someone who's been doing UIs professionally for 30 years > and > audio UIs for the past 10 years, the audio part does affect the video > part. It affects how you lay things out. It affects timing issues. It > affects the information architecture. It affect platform choices. > And it > affects the time to delivery. > > Speaking as a game developer, the GA SIG and related fora such as > oneswitch, ablegamers, and audyssey make a huge difference in getting > software actually accessible. Aside from raising awareness, they > provide > sources of practical information as to what users with special needs > want, > what works, what does not work, resources available, and new products. > > Anyway, it's passing strange to read your post while doing exactly > what > you're referring to. > > Welcome and good luck at your conference. > > John Bannick > CTO 7-128 Software > www.7128.com > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From oneswitch at googlemail.com Wed Jul 23 14:25:25 2008 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Wed, 23 Jul 2008 19:25:25 +0100 Subject: [games_access] New Breath Clicking Controller References: <5bdf01c8ecca$d9703ea0$9901a8c0@oneswitch> Message-ID: <5cef01c8ecf1$7b88de60$9901a8c0@oneswitch> I need to change the post! It's pure clicking - pointer movement would be with a mouse or head-tracker. Barrie ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, July 23, 2008 7:15 PM Subject: Re: [games_access] New Breath Clicking Controller > Does this include moving the mouse or is it only clicking? The video > doesn't make this clear to see. > > -Reid > > On Wed, Jul 23, 2008 at 6:48 AM, Barrie Ellis > wrote: >> This is a fantastic looking device: >> >> http://switchgaming.blogspot.com/2008/07/new-breath-clicking-controller.html >> >> With the inventor offering D.I.Y. advice to people wishing to construct >> their own. >> >> This needs a company to get behind though - as it has so much potential. >> >> Barrie >> www.OneSwitch.org.uk >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Jul 23 14:32:11 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 23 Jul 2008 19:32:11 +0100 Subject: [games_access] New Breath Clicking Controller References: <5bdf01c8ecca$d9703ea0$9901a8c0@oneswitch> Message-ID: <5cf601c8ecf2$6d282f50$9901a8c0@oneswitch> I didn't make that clear... It's basically an on/off switch that can be used to replicate the left mouse button. You'd need to use it alongside a head-tracker or mouse-like controller. It won't suit all - as some people do not have full control over their breathing - but I think it could replace a sip/puff in many situations. Could easily have two of these fixed up to a games console too via a switch interface of some type. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, July 23, 2008 7:15 PM Subject: Re: [games_access] New Breath Clicking Controller > Does this include moving the mouse or is it only clicking? The video > doesn't make this clear to see. > > -Reid > > On Wed, Jul 23, 2008 at 6:48 AM, Barrie Ellis > wrote: >> This is a fantastic looking device: >> >> http://switchgaming.blogspot.com/2008/07/new-breath-clicking-controller.html >> >> With the inventor offering D.I.Y. advice to people wishing to construct >> their own. >> >> This needs a company to get behind though - as it has so much potential. >> >> Barrie >> www.OneSwitch.org.uk >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From foreversublime at hotmail.com Wed Jul 23 14:33:59 2008 From: foreversublime at hotmail.com (Matthias Troup) Date: Wed, 23 Jul 2008 14:33:59 -0400 Subject: [games_access] Introduction In-Reply-To: <74639DF7-2DEA-4038-BF7E-35C69F409656@soundmindz.com> References: <74639DF7-2DEA-4038-BF7E-35C69F409656@soundmindz.com> Message-ID: Welcome, Greg. Typically I feel my reply would be better kept as a direct email to Greg, but I thought this information would be valuable to the managers of the SIG (for targeting audiences or initiatives). I, too, found this SIG while working on an [unpublished] project about sound as game design. My interest lead me to attend the Games Accessibility Arcade and I later found the SIG through the IGDA website. > From: g at soundmindz.com> To: games_access at igda.org> Date: Tue, 22 Jul 2008 16:47:58 -0700> Subject: [games_access] Introduction> > Hi All,> My name is Greg Rahn and I'm a newbie here. I discovered this sig as I > was doing research for a presentation I am doing at the Casual Games > Conference this Friday in Seattle. http://seattle.casualconnect.org/> > My session started out as Designing Audio Concurrently With Game > Design. (as opposed to "hey let's add sound to our game now that it's > done"). I came across accessibility, and after learning about all that > is going on around accessibility in games, I have expanded my talk to > include this. It sort of of swung the pendulum even further making my > talk more like, Designing Audio AS Game Design...> > Anyway, I've culled thru some of your archives and have learned some > things eg; "sight disabled" rather than "blind" etc...> I'm excited by all of this and hopefully I can help raise some > awareness about accessibility in the Casual Game space.> > I'll let you know how it goes. If any of you happen to be attending, > be sure to stop by and say hi.> > btw...nice work on Terraformers Thomas.> > Cheers,> > Greg> ????????????????????????????????????????????????> SOUNDMINDZ> Music & Sound Design> www.GregRahn.net> Greg Rahn> 707-643-8519> cell 707-246-4922> Linked In: http://www.linkedin.com/in/GregRahnMusic> > _______________________________________________> games_access mailing list> games_access at igda.org> http://seven.pairlist.net/mailman/listinfo/games_access _________________________________________________________________ Keep your kids safer online with Windows Live Family Safety. http://www.windowslive.com/family_safety/overview.html?ocid=TXT_TAGLM_WL_family_safety_072008 -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Jul 23 14:51:55 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 23 Jul 2008 19:51:55 +0100 Subject: [games_access] 4Noah - accessible gaming utilities Message-ID: <5d1001c8ecf5$2fa89860$9901a8c0@oneswitch> Fantastic work has been afoot on William Pilgrim's "4Noah" project: http://www.retroremakes.com/forum2/showpost.php?p=173437&postcount=25 There's some truly brilliant ideas in progress - all aimed at reducing the number of controls needed to play well known games. -------------------------------------------------------------------------------- 4Noah TKO: Tap button when the desired punch is highlighted. Tap twice to dodge. Hold button to block - doubles as "get up" control when your boxer has been knocked down: http://www.youtube.com/watch?v=URnq9qDfU6A - Punchout http://www.youtube.com/watch?v=oCTs5-n_lmc - Mike Tyson's Punchout 4Noah "Gobble": Hold button at the beginning of a game to insert quarter and begin the game. Tap button to change direction. The direction change is not immediate - allowing some decision time. If the player has a second switch, tapping it will change the direction of the controller rotation. http://www.youtube.com/watch?v=HADfeU0zS-8 - Pac-man 4Noah Driver: Hold button while desired direction is shown over 4Noah's virtual steering wheel. Tap button twice to change gears. Release button to release gas and depress the brake pedal. http://www.youtube.com/watch?v=kD38_DlYVNQ - Pole Position Frogger: Here's a new 4Noah profile for Frogger: http://www.youtube.com/watch?v=pLBUpuABxhE Space Invaders: http://switchgaming.blogspot.com/2008/07/space-invaders-4noah.html The following might make these games more accessible for some using a mouse or head-tracker: TKO Mouse "simkeymap": Point and click over your opponent where you would like to punch. point and click to the left or right to dodge. Point and click down towards the bottom of the ring to block or "get up" when your boxer has been knocked down. http://www.youtube.com/watch?v=57Y6UmAatjk - Punchout Gobble Mouse: Move the mouse in your direction of choice. http://www.youtube.com/watch?v=MsoVFayr8zU - Pac-Man -------------------------------------------------------------------------------- Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Wed Jul 23 15:12:58 2008 From: richard at audiogames.net (AudioGames.net) Date: Wed, 23 Jul 2008 21:12:58 +0200 Subject: [games_access] 4Noah - accessible gaming utilities References: <5d1001c8ecf5$2fa89860$9901a8c0@oneswitch> Message-ID: <004201c8ecf8$1fbd18b0$6402a8c0@Delletje> Cool examples! Thanks Barrie! ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, July 23, 2008 8:51 PM Subject: [games_access] 4Noah - accessible gaming utilities Fantastic work has been afoot on William Pilgrim's "4Noah" project: http://www.retroremakes.com/forum2/showpost.php?p=173437&postcount=25 There's some truly brilliant ideas in progress - all aimed at reducing the number of controls needed to play well known games. ------------------------------------------------------------------------------ 4Noah TKO: Tap button when the desired punch is highlighted. Tap twice to dodge. Hold button to block - doubles as "get up" control when your boxer has been knocked down: http://www.youtube.com/watch?v=URnq9qDfU6A - Punchout http://www.youtube.com/watch?v=oCTs5-n_lmc - Mike Tyson's Punchout 4Noah "Gobble": Hold button at the beginning of a game to insert quarter and begin the game. Tap button to change direction. The direction change is not immediate - allowing some decision time. If the player has a second switch, tapping it will change the direction of the controller rotation. http://www.youtube.com/watch?v=HADfeU0zS-8 - Pac-man 4Noah Driver: Hold button while desired direction is shown over 4Noah's virtual steering wheel. Tap button twice to change gears. Release button to release gas and depress the brake pedal. http://www.youtube.com/watch?v=kD38_DlYVNQ - Pole Position Frogger: Here's a new 4Noah profile for Frogger: http://www.youtube.com/watch?v=pLBUpuABxhE Space Invaders: http://switchgaming.blogspot.com/2008/07/space-invaders-4noah.html The following might make these games more accessible for some using a mouse or head-tracker: TKO Mouse "simkeymap": Point and click over your opponent where you would like to punch. point and click to the left or right to dodge. Point and click down towards the bottom of the ring to block or "get up" when your boxer has been knocked down. http://www.youtube.com/watch?v=57Y6UmAatjk - Punchout Gobble Mouse: Move the mouse in your direction of choice. http://www.youtube.com/watch?v=MsoVFayr8zU - Pac-Man ------------------------------------------------------------------------------ Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From jbannick at 7128.com Wed Jul 23 17:26:32 2008 From: jbannick at 7128.com (John Bannick) Date: Wed, 23 Jul 2008 17:26:32 -0400 (EDT) Subject: [games_access] Introduction Message-ID: <1074.76.119.124.119.1216848392.squirrel@webmail.enigami.com> Kestrell, Actually, the content editors are intended for schools and similar institutions like Perkins. When we presented early versions of our children's games there, they wanted to be able to add their own content. So we're planning on including the content editors as part of our site licence. What is cool is that one of the games we have finished: Here Comes the Duck! can be played by 2-year olds who are blind. It's part of our new Pizza Games series that I hope we'll be able to ship this summer. In the meantime, all of the Inspector Cyndi in Newport games and many of the puzzle and word games in our Game Book self-voice and work with JAWS. Doing audio user interfaces is tricky, but a really interesting challenge. John From thomas at pininteractive.com Thu Jul 24 22:05:36 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 25 Jul 2008 04:05:36 +0200 Subject: [games_access] Introduction In-Reply-To: <46030BC2-3CB5-4E36-B554-D2CF880B9C9B@soundmindz.com> References: <1068.76.119.124.119.1216804829.squirrel@webmail.enigami.com> <46030BC2-3CB5-4E36-B554-D2CF880B9C9B@soundmindz.com> Message-ID: <81EEE2D5-10FA-4AEA-9B2B-D410F76696F3@pininteractive.com> Welcome Greg, This SIG was started by me in 2003 following the IGF award my company received for Terraformers - a 3D game playable by blind, with an audio interface. As you have already seen many have joined since then so you are in the right place :) I've almost finalized my master thesis about an implementation model for game accessibility. More about this a bit later. Currently I'm knee deep into a new contracted game dev with some interesting audio designs. Kind regards Thomas Westin Pin Interactive AB Digital Culture :: Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 From hinn at uiuc.edu Thu Jul 24 23:40:31 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 24 Jul 2008 22:40:31 -0500 Subject: [games_access] Introduction In-Reply-To: <81EEE2D5-10FA-4AEA-9B2B-D410F76696F3@pininteractive.com> References: <1068.76.119.124.119.1216804829.squirrel@webmail.enigami.com> <46030BC2-3CB5-4E36-B554-D2CF880B9C9B@soundmindz.com> <81EEE2D5-10FA-4AEA-9B2B-D410F76696F3@pininteractive.com> Message-ID: Wow! We are now over 5 years old as a SIG! Thanks to Thomas starting it up, I can't believe how much we've grown! Did you ever dream that we'd be alive and kicking up quite the dust storm 5 years later? I was one of the original members and it's amazing to see how much we've done with very little resources! And that wasn't a shameless plug -- you deserved the award and the recognition that you got things started in an industry that hadn't given much thought about accessibility. We have a long ways to go but we've come an awful long way so far! Cheers to us, the GA SIG! :) Michelle >Welcome Greg, > > > >This SIG was started by me in 2003 following the IGF award my >company received for Terraformers - a 3D game playable by blind, >with an audio interface. > > > >As you have already seen many have joined since then so you are in >the right place :) > >I've almost finalized my master thesis about an implementation model >for game accessibility. More about this a bit later. > >Currently I'm knee deep into a new contracted game dev with some >interesting audio designs. > >Kind regards >Thomas Westin > >Pin Interactive AB >Digital Culture :: Analysis :: Tools :: Worlds > >www.pininteractive.com >Skype ID: thomaswestin >Phone: +46 (0)706 400 402 >Time zone: GMT+1 , PST+9 > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Fri Jul 25 15:51:41 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 25 Jul 2008 21:51:41 +0200 Subject: [games_access] Introduction In-Reply-To: References: <1068.76.119.124.119.1216804829.squirrel@webmail.enigami.com><46030BC2-3CB5-4E36-B554-D2CF880B9C9B@soundmindz.com><81EEE2D5-10FA-4AEA-9B2B-D410F76696F3@pininteractive.com> Message-ID: Hi, Thanks Michelle :) No I didn't imagine that we would have come this far; especially the outreach to the many game companies (none mentioned, none forgotten) who have taken very important steps in the accessible direction - this was something I just had a vision of at that time. I noted that no talks at GDC 2003 adressed the issues of accessibility, and then I contacted Jason at IGDA who helped me get things running. Now very much thanks to all the active people in the SIG things have really changed, both at GDC (although I had a temporary depression of that a while) and with the work which has been compiled through this list and elsewhere. In fact, much of the background section in my master thesis is a (selective) compilation of what has been achieved, so in one way that background research consist of five years work :) Kind regards, Thomas On 25 jul 2008, at 05.40, d. michelle hinn wrote: > Wow! We are now over 5 years old as a SIG! Thanks to Thomas starting > it up, I can't believe how much we've grown! Did you ever dream that > we'd be alive and kicking up quite the dust storm 5 years later? I > was one of the original members and it's amazing to see how much > we've done with very little resources! > > And that wasn't a shameless plug -- you deserved the award and the > recognition that you got things started in an industry that hadn't > given much thought about accessibility. We have a long ways to go > but we've come an awful long way so far! > > Cheers to us, the GA SIG! :) > > Michelle > >> Welcome Greg, >> >> >> >> This SIG was started by me in 2003 following the IGF award my >> company received for Terraformers - a 3D game playable by blind, >> with an audio interface. >> >> >> >> As you have already seen many have joined since then so you are in >> the right place :) >> >> I've almost finalized my master thesis about an implementation >> model for game accessibility. More about this a bit later. >> >> Currently I'm knee deep into a new contracted game dev with some >> interesting audio designs. >> >> Kind regards >> Thomas Westin >> >> Pin Interactive AB >> Digital Culture :: Analysis :: Tools :: Worlds >> >> www.pininteractive.com >> Skype ID: thomaswestin >> Phone: +46 (0)706 400 402 >> Time zone: GMT+1 , PST+9 >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Fri Jul 25 20:28:20 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 25 Jul 2008 19:28:20 -0500 Subject: [games_access] Randy Pausch In-Reply-To: References: <1068.76.119.124.119.1216804829.squirrel@webmail.enigami.com><46030BC2-3CB 5-4E36-B554-D2CF880B9C9B@soundmindz.com><81EEE2D5-10FA-4AEA-9B2B-D410F7669 6F3@pininteractive.com> Message-ID: Just in case some of you have read or watched "the last lecture" by Randy Pausch, professor at Carnegie Mellon, lost his battle with cancer today: http://www.cnn.com/2008/SHOWBIZ/books/07/25/obit.pausch.ap/index.html I knew him a bit from conferences (the CMU receptions at GDC) and a few phone calls consultations he did with me (for free!) when I was in the VR area and working with room size VR and accessibility -- he had worked on some similar stuff while on sabbatical at Disney. Anyway, just passing this along in case any of you have also been affected by Randy's work over the years. I urge you to watch his video on YouTube of his last lecture -- titled that for obvious reasons -- he retired that day -- and was in answer to a challenge -- if you knew that you only had one last lecture to give, what would you say? It's quite uplifting actually. He had a great sense of humor and was brave (or at least braver than I'd ever seen anyone better) at death's door. We'll miss you, Randy! Michelle -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Jul 26 19:22:59 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 27 Jul 2008 00:22:59 +0100 Subject: [games_access] Game Accessibility articles in Hebrew Message-ID: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch> http://gameaccessibility.blogspot.com/2008/07/in-israel.html Three very good looking game accessibility articles - I can't read them - but it's fantastic to know that this stuff is getting a wider audience. Any Arabic articles out there? Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Jul 26 19:53:29 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 26 Jul 2008 18:53:29 -0500 Subject: [games_access] Game Accessibility articles in Hebrew In-Reply-To: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch> References: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch> Message-ID: Nice! I recognize a lot of the images from other locations! :) But as long as it helps get the word out, I have no problem with that! Actually I know a family in Israel that might help translate the article or at least the gist of it so we can post that especially if it has some different points of view and/or points us to others who are working in the area. I don't know of any Arabic articles but it would be great to have a map of where news about accessibility has been covered! I'm always telling the IGDA that we're the only SIG that puts the "international" into the IGDA -- seriously, we have the most global SIG (they've checked!). I'm sure that helps us get the word out to journalists from all over the world! Next stop? Mars. ;) Michelle >http://gameaccessibility.blogspot.com/2008/07/in-israel.html > >Three very good looking game accessibility articles - I can't read >them - but it's fantastic to know that this stuff is getting a wider >audience. > >Any Arabic articles out there? > >Barrie >www.OneSwitch.org.uk > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sat Jul 26 19:54:55 2008 From: richard at audiogames.net (AudioGames.net) Date: Sun, 27 Jul 2008 01:54:55 +0200 Subject: [games_access] Game Accessibility articles in Hebrew References: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch> Message-ID: <001001c8ef7b$02d134e0$6402a8c0@Delletje> Hi, Err... maybe there is already an English translation of these pages out there... "somewhere"... : http://aisrael.org/Index.asp?CategoryID=813&ArticleID=10090 = http://www.game-accessibility.com/index.php?pagefile=visual ? http://aisrael.org/Index.asp?CategoryID=813&ArticleID=12009 = http://www.accessibility.nl/games/index.php?pagefile=soundalternative + http://www.accessibility.nl/games/index.php?pagefile=auditory ? http://aisrael.org/Index.asp?CategoryID=813&ArticleID=11153 = http://www.accessibility.nl/games/index.php?pagefile=motoric ? ? Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, July 27, 2008 1:22 AM Subject: [games_access] Game Accessibility articles in Hebrew http://gameaccessibility.blogspot.com/2008/07/in-israel.html Three very good looking game accessibility articles - I can't read them - but it's fantastic to know that this stuff is getting a wider audience. Any Arabic articles out there? Barrie www.OneSwitch.org.uk ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Jul 26 20:06:24 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 26 Jul 2008 19:06:24 -0500 Subject: [games_access] Game Accessibility articles in Hebrew In-Reply-To: <001001c8ef7b$02d134e0$6402a8c0@Delletje> References: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch> <001001c8ef7b$02d134e0$6402a8c0@Delletje> Message-ID: oops...yeah, does look kind of like they translated your articles, doesn't it? hmm...any links on there to email? i'll check with some people I know speak Hebrew -- perhaps they mention that it's a translation but it would also be nice if they asked you for permission to reprint it as a courtesy! Michelle >Hi, > >Err... maybe there is already an English translation of these pages >out there... "somewhere"... : > > >http://aisrael.org/Index.asp?CategoryID=813&ArticleID=10090 = >http://www.game-accessibility.com/index.php?pagefile=visual ? > >http://aisrael.org/Index.asp?CategoryID=813&ArticleID=12009 = >http://www.accessibility.nl/games/index.php?pagefile=soundalternative + >http://www.accessibility.nl/games/index.php?pagefile=auditory ? > >http://aisrael.org/Index.asp?CategoryID=813&ArticleID=11153 = >http://www.accessibility.nl/games/index.php?pagefile=motoric ? > > >? > >Greets, > >Richard > > > > >----- Original Message ----- >From: Barrie Ellis >To: IGDA Games Accessibility SIG Mailing List >Sent: Sunday, July 27, 2008 1:22 AM >Subject: [games_access] Game Accessibility articles in Hebrew > >http://gameaccessibility.blogspot.com/2008/07/in-israel.html > >Three very good looking game accessibility articles - I can't read >them - but it's fantastic to know that this stuff is getting a wider >audience. > >Any Arabic articles out there? > >Barrie >www.OneSwitch.org.uk > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Jul 27 05:21:02 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 27 Jul 2008 10:21:02 +0100 Subject: [games_access] Game Accessibility articles in Hebrew References: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch> <001001c8ef7b$02d134e0$6402a8c0@Delletje> Message-ID: <00e201c8efca$175b97d0$9901a8c0@oneswitch> Imitation is the sincerest form of flattery, I guess? That's for you to decide Richard! In their defence - at the very top of each article - there is a link directly to Game-Accessibility.com equivalent - so they have given credit. Maybe they found it hard to find someone to ask at GA.com? Is this e-mail still active: gaccessibility [ A . T ] gmail.com? It just reminds me that the Game-Accessibility.com project was/is a very fine one, with some excellent articles - and it's such a shame to see it sitting stagnating... Is there any chance of control being passed over to the IGDA GASIG group, Richard? I'd really like to be given admin privledges over all the forum topics so I can kill off some of the spamming that's spoiling it. With things being so up in the air over the GASIG site - it would be nice to carry things on at GA.com. I just worry about how long term the site will sit there. When the hosting package runs out - what happens then? Will it just vanish? That concern makes me not what to plough too much effort into it right now. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, July 27, 2008 12:54 AM Subject: Re: [games_access] Game Accessibility articles in Hebrew Hi, Err... maybe there is already an English translation of these pages out there... "somewhere"... : http://aisrael.org/Index.asp?CategoryID=813&ArticleID=10090 = http://www.game-accessibility.com/index.php?pagefile=visual ? http://aisrael.org/Index.asp?CategoryID=813&ArticleID=12009 = http://www.accessibility.nl/games/index.php?pagefile=soundalternative + http://www.accessibility.nl/games/index.php?pagefile=auditory ? http://aisrael.org/Index.asp?CategoryID=813&ArticleID=11153 = http://www.accessibility.nl/games/index.php?pagefile=motoric ? ? Greets, Richard ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, July 27, 2008 1:22 AM Subject: [games_access] Game Accessibility articles in Hebrew http://gameaccessibility.blogspot.com/2008/07/in-israel.html Three very good looking game accessibility articles - I can't read them - but it's fantastic to know that this stuff is getting a wider audience. Any Arabic articles out there? Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sun Jul 27 05:29:27 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 27 Jul 2008 10:29:27 +0100 Subject: [games_access] Game Accessibility articles in Hebrew References: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch> Message-ID: <010801c8efcb$4446f680$9901a8c0@oneswitch> Re: [games_access] Game Accessibility articles in HebrewSome international articles and bits and bobs on accessible gaming: http://switchgaming.blogspot.com/search/label/international - links to Brazillian, French, Spanish and Hebrew articles. http://www.igda.org/Forums/showthread.php?s=62680e39712b86b4052d834dfe89890f&threadid=19358 - Japanese. And there's related stuff over the web too for the likes of Europe, Greece, USA, the Far East and the like. I'd love to see some from Africa, Australasia, other parts of the middle east. Articles for every continent shouldn't be too hard should it? Barrie www.OneSwitch.org.uk ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, July 27, 2008 12:53 AM Subject: Re: [games_access] Game Accessibility articles in Hebrew Nice! I recognize a lot of the images from other locations! :) But as long as it helps get the word out, I have no problem with that! Actually I know a family in Israel that might help translate the article or at least the gist of it so we can post that especially if it has some different points of view and/or points us to others who are working in the area. I don't know of any Arabic articles but it would be great to have a map of where news about accessibility has been covered! I'm always telling the IGDA that we're the only SIG that puts the "international" into the IGDA -- seriously, we have the most global SIG (they've checked!). I'm sure that helps us get the word out to journalists from all over the world! Next stop? Mars. ;) Michelle http://gameaccessibility.blogspot.com/2008/07/in-israel.html Three very good looking game accessibility articles - I can't read them - but it's fantastic to know that this stuff is getting a wider audience. Any Arabic articles out there? Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Jul 27 05:58:15 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 27 Jul 2008 04:58:15 -0500 Subject: [games_access] Game Accessibility articles in Hebrew In-Reply-To: <00e201c8efca$175b97d0$9901a8c0@oneswitch> References: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch> <001001c8ef7b$02d134e0$6402a8c0@Delletje> <00e201c8efca$175b97d0$9901a8c0@oneswitch> Message-ID: Yes, I doubt that the magazine meant anything bad by it -- it's also freely available from their website (can't quite tell if they are a gaming magazine or a general news magazine or what). Mainly I just want to be sure that if it is a mirror image that proper credit is given that feels fair to Richard. Richard is the one to answer the GA.com questions -- originally there was talk of having it under the SIGs control so that we had a decent website and could carry the project on. On the GASIG site news...I'm beta testing the new IGDA stuff -- can you believe it? FINALLY this new system will be up and running. Thanks to Mark's generosity we own GASIG.com so we can have that redirected to the IGDA SIG site -- whatever we decide to do. Personally I think it would be great if we had the SIG site be a little GA.com, a little IGDA, and a lot of us! We're mainly after the developers. Sites like yours (Barrie) and Mark's (not to exclude anyone like D Gamer or any other sites -- just making a quick point here) is that they reach the consumers, which is the side that we also need to court since these are the potential gamers that we are trying to get the game companies to include! So I'm glad that there are a few excellent consumer aimed community sites out there as SIG partners!! Anyone interested in helping me move content over and beta test the new IGDA web tech? It can do a LOT and a lot of stuff we may or may not need. One thing I'm not happy about is that there is talk of having everyone on this list resubscribe to the new list on the new system (don't worry -- it's not yet operational). A lot of other SIG chairs have raised some h*** about it so hopefully they will not make this a big pain in our behinds. And because we WANT everyone to access our work, were one of the few SIGs that will have no barriers to access (as long as people sign up for the free access then they can access everything we have). Other SIGs operate in other ways and thus want to have people pay access fees for their reports and such. We're not there yet!! We want to give this info away!! But we also want corporate sponsors to help keep it free -- I'm working on it! :) In other related news, the GA SIG and other diversity SIGs are going to be working on a slick brochure to give out at GDC and the like -- perhaps even paying to put them in the registration bags and such! There are about 4 Diversity SIGs and if we pool our resources, we can all benefit! Right now? I'm finishing the GDC proposals -- this year's deadline came up SUPER early but thank goodness we have 5 year's worth of proposals to reword, etc. :) Michelle >Imitation is the sincerest form of flattery, I guess? That's for you >to decide Richard! > >In their defence - at the very top of each article - there is a link >directly to Game-Accessibility.com equivalent - so they have given >credit. Maybe they found it hard to find someone to ask at GA.com? >Is this e-mail still active: gaccessibility [ A . T ] gmail.com? > >It just reminds me that the Game-Accessibility.com project was/is a >very fine one, with some excellent articles - and it's such a shame >to see it sitting stagnating... > >Is there any chance of control being passed over to the IGDA GASIG >group, Richard? I'd really like to be given admin privledges over >all the forum topics so I can kill off some of the spamming that's >spoiling it. > >With things being so up in the air over the GASIG site - it would be >nice to carry things on at GA.com. I just worry about how long term >the site will sit there. When the hosting package runs out - what >happens then? Will it just vanish? That concern makes me not what to >plough too much effort into it right now. > >Barrie >www.OneSwitch.org.uk > > > >----- Original Message ----- From: AudioGames.net >To: IGDA Games Accessibility SIG Mailing List >Sent: Sunday, July 27, 2008 12:54 AM >Subject: Re: [games_access] Game Accessibility articles in Hebrew > > >Hi, > >Err... maybe there is already an English translation of these pages >out there... "somewhere"... : > > >http://aisrael.org/Index.asp?CategoryID=813&ArticleID=10090 = >http://www.game-accessibility.com/index.php?pagefile=visual ? > >http://aisrael.org/Index.asp?CategoryID=813&ArticleID=12009 = >http://www.accessibility.nl/games/index.php?pagefile=soundalternative >+ http://www.accessibility.nl/games/index.php?pagefile=auditory ? > >http://aisrael.org/Index.asp?CategoryID=813&ArticleID=11153 = >http://www.accessibility.nl/games/index.php?pagefile=motoric ? > > >? > >Greets, > >Richard > > > >----- Original Message ----- From: Barrie Ellis >To: IGDA Games Accessibility SIG Mailing List >Sent: Sunday, July 27, 2008 1:22 AM >Subject: [games_access] Game Accessibility articles in Hebrew > > >http://gameaccessibility.blogspot.com/2008/07/in-israel.html > >Three very good looking game accessibility articles - I can't read >them - but it's fantastic to know that this stuff is getting a wider >audience. > >Any Arabic articles out there? > >Barrie >www.OneSwitch.org.uk > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Jul 27 06:09:59 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 27 Jul 2008 12:09:59 +0200 Subject: [games_access] Introduction Message-ID: <369079482@web.de> Hello, About me: I am Sandra from Germany and study Computer Science in Media. I started a private Initiative for machine dance (DDR), added exergaming, added Games for health and now added game accessibility. My main work is to learn about these topics, collect information and contacts. When I think that someone can need it, I send the information/contacts to her/him. German Game Event: I have also contact to an organisator of a game event in germany. I am looking for film, products and other things that can be shown there. Contacts: I am looking for contacts in Germany. You can find my profile in xing.com www.Game-Accessibility.com I think also that Game-Accessibility.com is very good. This is one of my favourite resources at the moment. Special the "Sound Alternative" article is very great. Maybe it is possible to make and get an backup ? Videos: it is easy to "repair" the links. (They do not work with my mediaplayer. But in the link there is the address of the video). It has more information as the White Paper. White Paper: http://www.igda.org/accessibility/IGDA_Accessibility_WhitePaper.pdf Is there an official link to this white paper ? Is there an up to date version of the white paper ? Cheats & Accessibility: At the moment I learn about Game Accessibility. And I am wondering how cheats can help to make games more accessible. Unfortunately cheats are often enabled after finishing some tasks. For example Tomb Raider Anniversary. * All Weappon: can make "killing" enemies easier * enemie is dead with one shot: can help to "kill" enemies * Lara never dies, healthy * texturless play, maybe this can help people with low vision * breathe under water: can help for swimming and diving The most interesting thing is the texturless play. I would like to know if this can help people or does it make the play also difficult ? Can it be used to make the game easier for people with low visions ? Also other gameplay things can maybe help: Selecting the clothes for Lara. Maybe an all black or all white, or whatever can help too ? Maybe nice software: I do beta testing for CamSpace. There is still lots of things to do, but the idea and the basic software is very good. http://www.camspace.com/ Regards, Sandra Uhling www.MachineDance.de _________________________________________________________________________ In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 From richard at audiogames.net Sun Jul 27 06:15:33 2008 From: richard at audiogames.net (AudioGames.net) Date: Sun, 27 Jul 2008 12:15:33 +0200 Subject: [games_access] Game Accessibility articles in Hebrew References: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch><001001c8ef7b$02d134e0$6402a8c0@Delletje> <00e201c8efca$175b97d0$9901a8c0@oneswitch> Message-ID: <002801c8efd1$b4b31e20$6402a8c0@Delletje> Hi, Good questions. Don't know if the email still works but as far as I know, the Accessibility foundation has definitely abandoned the project. Sander and I used to keep the spam from the forum for several months after we left, but since no-one at my former job picked it up, we gradually ended our activities on the website. Same goes for the conversations about collaborating with GA-SIG, which came to a stop months ago. So... I suggest I (or we) try and make one final effort to try and establish either some sort of hand-over-to-the-SIG or some sort of SIG-collaboration. I'll email my former boss (who of course will be on holiday now, but oh well). If once more that effort leads to nothing, I guess it's better to let the site "vanish" and put our efforts in another (SIG) website. Next to a specialized website, I also suggest using existing platforms such as Wikipedia and Google Knol (http://knol.google.com/) to gain extra coverage. Will let you know about GA.com. I personally hope it can just be handed over to the SIG... oh, and about the Forum: ?f I can still get in, I'll give you admin priveledges. Greets, Richard ----- Original Message ----- From: "Barrie Ellis" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, July 27, 2008 11:21 AM Subject: Re: [games_access] Game Accessibility articles in Hebrew > Imitation is the sincerest form of flattery, I guess? That's for you to > decide Richard! > > In their defence - at the very top of each article - there is a link > directly to Game-Accessibility.com equivalent - so they have given credit. > Maybe they found it hard to find someone to ask at GA.com? Is this e-mail > still active: gaccessibility [ A . T ] gmail.com? > > It just reminds me that the Game-Accessibility.com project was/is a very > fine one, with some excellent articles - and it's such a shame to see it > sitting stagnating... > > Is there any chance of control being passed over to the IGDA GASIG group, > Richard? I'd really like to be given admin privledges over all the forum > topics so I can kill off some of the spamming that's spoiling it. > > With things being so up in the air over the GASIG site - it would be nice > to carry things on at GA.com. I just worry about how long term the site > will sit there. When the hosting package runs out - what happens then? > Will it just vanish? That concern makes me not what to plough too much > effort into it right now. > > Barrie > www.OneSwitch.org.uk > > > > ----- Original Message ----- > From: AudioGames.net > To: IGDA Games Accessibility SIG Mailing List > Sent: Sunday, July 27, 2008 12:54 AM > Subject: Re: [games_access] Game Accessibility articles in Hebrew > > > Hi, > > Err... maybe there is already an English translation of these pages out > there... "somewhere"... : > > > http://aisrael.org/Index.asp?CategoryID=813&ArticleID=10090 = > http://www.game-accessibility.com/index.php?pagefile=visual ? > > http://aisrael.org/Index.asp?CategoryID=813&ArticleID=12009 = > http://www.accessibility.nl/games/index.php?pagefile=soundalternative + > http://www.accessibility.nl/games/index.php?pagefile=auditory ? > > http://aisrael.org/Index.asp?CategoryID=813&ArticleID=11153 = > http://www.accessibility.nl/games/index.php?pagefile=motoric ? > > > ? > > Greets, > > Richard > > > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA Games Accessibility SIG Mailing List > Sent: Sunday, July 27, 2008 1:22 AM > Subject: [games_access] Game Accessibility articles in Hebrew > > > http://gameaccessibility.blogspot.com/2008/07/in-israel.html > > Three very good looking game accessibility articles - I can't read them - > but it's fantastic to know that this stuff is getting a wider audience. > > Any Arabic articles out there? > > Barrie > www.OneSwitch.org.uk > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sun Jul 27 06:40:33 2008 From: richard at audiogames.net (AudioGames.net) Date: Sun, 27 Jul 2008 12:40:33 +0200 Subject: [games_access] Game Accessibility articles in Hebrew References: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch><001001c8ef7b$02d134e0$6402a8c0@Delletje><00e201c8efca$175b97d0$9901a8c0@oneswitch> Message-ID: <006401c8efd5$33a06000$6402a8c0@Delletje> Hi, Just emailed my boss concerning GA.com. Final effort, otherwise just leave GA.com be and focus on GASIG.com. And about GASIG.com - FINALLY!!!!!!!!!!!!! (if you remember my beggings for having a SIG-URL... ?) I say it's maybe best to focus on GASIG.com anyway, and "re-use" (with proper source-mentions of course - ehum) GA.com material, similar to the Hebrew website? Either on IGDA SIG or (preferably - but yeah, I understand the politics) on a site of our own (with proper mentions of IGDA of course ;). About the proposals - I was browsing http://www.igda.org/wiki/GASIG_Projects but I can't find an overview of all the propals so far? Is there one anywhere? Greets, Ries ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, July 27, 2008 11:58 AM Subject: Re: [games_access] Game Accessibility articles in Hebrew > Yes, I doubt that the magazine meant anything bad by it -- it's also > freely available from their website (can't quite tell if they are a gaming > magazine or a general news magazine or what). Mainly I just want to be > sure that if it is a mirror image that proper credit is given that feels > fair to Richard. > > Richard is the one to answer the GA.com questions -- originally there was > talk of having it under the SIGs control so that we had a decent website > and could carry the project on. > > On the GASIG site news...I'm beta testing the new IGDA stuff -- can you > believe it? FINALLY this new system will be up and running. Thanks to > Mark's generosity we own GASIG.com so we can have that redirected to the > IGDA SIG site -- whatever we decide to do. Personally I think it would be > great if we had the SIG site be a little GA.com, a little IGDA, and a lot > of us! We're mainly after the developers. Sites like yours (Barrie) and > Mark's (not to exclude anyone like D Gamer or any other sites -- just > making a quick point here) is that they reach the consumers, which is the > side that we also need to court since these are the potential gamers that > we are trying to get the game companies to include! So I'm glad that there > are a few excellent consumer aimed community sites out there as SIG > partners!! > > Anyone interested in helping me move content over and beta test the new > IGDA web tech? It can do a LOT and a lot of stuff we may or may not need. > One thing I'm not happy about is that there is talk of having everyone on > this list resubscribe to the new list on the new system (don't worry -- > it's not yet operational). A lot of other SIG chairs have raised some h*** > about it so hopefully they will not make this a big pain in our behinds. > And because we WANT everyone to access our work, were one of the few SIGs > that will have no barriers to access (as long as people sign up for the > free access then they can access everything we have). Other SIGs operate > in other ways and thus want to have people pay access fees for their > reports and such. We're not there yet!! We want to give this info away!! > But we also want corporate sponsors to help keep it free -- I'm working on > it! :) > > In other related news, the GA SIG and other diversity SIGs are going to be > working on a slick brochure to give out at GDC and the like -- > perhaps even paying to put them in the registration bags and such! There > are about 4 Diversity SIGs and if we pool our resources, we can all > benefit! > > Right now? I'm finishing the GDC proposals -- this year's deadline came up > SUPER early but thank goodness we have 5 year's worth of proposals to > reword, etc. :) > > Michelle > >>Imitation is the sincerest form of flattery, I guess? That's for you to >>decide Richard! >> >>In their defence - at the very top of each article - there is a link >>directly to Game-Accessibility.com equivalent - so they have given credit. >>Maybe they found it hard to find someone to ask at GA.com? Is this e-mail >>still active: gaccessibility [ A . T ] gmail.com? >> >>It just reminds me that the Game-Accessibility.com project was/is a very >>fine one, with some excellent articles - and it's such a shame to see it >>sitting stagnating... >> >>Is there any chance of control being passed over to the IGDA GASIG group, >>Richard? I'd really like to be given admin privledges over all the forum >>topics so I can kill off some of the spamming that's spoiling it. >> >>With things being so up in the air over the GASIG site - it would be nice >>to carry things on at GA.com. I just worry about how long term the site >>will sit there. When the hosting package runs out - what happens then? >>Will it just vanish? That concern makes me not what to plough too much >>effort into it right now. >> >>Barrie >>www.OneSwitch.org.uk >> >> >> >>----- Original Message ----- From: AudioGames.net >>To: IGDA Games Accessibility SIG Mailing List >>Sent: Sunday, July 27, 2008 12:54 AM >>Subject: Re: [games_access] Game Accessibility articles in Hebrew >> >> >>Hi, >> >>Err... maybe there is already an English translation of these pages out >>there... "somewhere"... : >> >> >>http://aisrael.org/Index.asp?CategoryID=813&ArticleID=10090 = >>http://www.game-accessibility.com/index.php?pagefile=visual ? >> >>http://aisrael.org/Index.asp?CategoryID=813&ArticleID=12009 = >>http://www.accessibility.nl/games/index.php?pagefile=soundalternative + >>http://www.accessibility.nl/games/index.php?pagefile=auditory ? >> >>http://aisrael.org/Index.asp?CategoryID=813&ArticleID=11153 = >>http://www.accessibility.nl/games/index.php?pagefile=motoric ? >> >> >>? >> >>Greets, >> >>Richard >> >> >> >>----- Original Message ----- From: Barrie Ellis >>To: IGDA Games Accessibility SIG Mailing List >>Sent: Sunday, July 27, 2008 1:22 AM >>Subject: [games_access] Game Accessibility articles in Hebrew >> >> >>http://gameaccessibility.blogspot.com/2008/07/in-israel.html >> >>Three very good looking game accessibility articles - I can't read them - >>but it's fantastic to know that this stuff is getting a wider audience. >> >>Any Arabic articles out there? >> >>Barrie >>www.OneSwitch.org.uk >> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Jul 27 07:41:03 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 27 Jul 2008 06:41:03 -0500 Subject: [games_access] Game Accessibility articles in Hebrew In-Reply-To: <006401c8efd5$33a06000$6402a8c0@Delletje> References: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch><001001c8ef7b$02d134e0$6402a8c0@ Delletje><00e201c8efca$175b97d0$9901a8c0@oneswitch> <006401c8efd5$33a06000$6402a8c0@Delletje> Message-ID: As for the proposals I'm just piecing together stuff in word. Some of the workings this year have to be done with the CMP people direction (ie, the arcade). If there's anything you want to resubmit (like the audio talk) let me know and I'll email you and we can clean it up for resubmission. I was told after last year to focus on a few BIG sessions versus 100 sessions. I haven't had a lot of people email me to say that they are interested in being at GDC but I'm jamming in everyone that has emailed me. If anyone has any fresh ideas, now's the time to throw them out there. We'll have another arcade and I'm working on a "tech talk" panel, trying for at least a half day workshop, and such. The IGDA is kicking around the idea of having a shared booth in the expo room for SIGs to show off their stuff so if they do that then we can have something showing throughout the show that will be seen by the expo only people. Basically with the Lyme's disease I haven't had a whole lot of time to post proposals up on the wiki! I'm just moving as fast as I can and it's easier just to edit my word file since we're running out of time. Basically look at last year's stuff and if you have ideas to improve any of them, let me know! I know that I didn't want it to come to this again but I didn't predict getting sick for a few weeks and not being able to move so I'm burning the candle at both ends to get the proposals in. There's only a few days left and no time for leisure. So basically this year is another "see last year and the year before that" GDC proposal fair again. Oh well -- at least I know the system well!! :) Oh -- GASIG.com will be a merger of the IGDA SIG site only with more flexibility since we can do more stuff off of the IGDA site (and we're now an ECA SIG as well so we've got lots of connections). So that will be a big up coming project. Right now I'm just hyperfocused on GDC and time is not on my side. There hasn't been a lot of "new ideas" either from people so unless people have some secret proposals they are putting in on their own, the ones I'm putting in are the only ones I know about and I'm writing them all. It's just dumb luck that the deadline is months earlier and that I got this crappy disease during the planning month. I really didn't expect to deal with GDC until September! So it hasn't been the best collaborative effort we've had but GDC has always been a bit of a torn in our paws! Michelle >Hi, > >Just emailed my boss concerning GA.com. Final effort, otherwise just >leave GA.com be and focus on GASIG.com. > >And about GASIG.com - FINALLY!!!!!!!!!!!!! (if you remember my >beggings for having a SIG-URL... ?) I say it's maybe best to focus >on GASIG.com anyway, and "re-use" (with proper source-mentions of >course - ehum) GA.com material, similar to the Hebrew website? >Either on IGDA SIG or (preferably - but yeah, I understand the >politics) on a site of our own (with proper mentions of IGDA of >course ;). > >About the proposals - I was browsing >http://www.igda.org/wiki/GASIG_Projects but I can't find an overview >of all the propals so far? Is there one anywhere? > >Greets, > >Ries > > > > > > > > > > >----- Original Message ----- From: "d. michelle hinn" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Sunday, July 27, 2008 11:58 AM >Subject: Re: [games_access] Game Accessibility articles in Hebrew > >>Yes, I doubt that the magazine meant anything bad by it -- it's >>also freely available from their website (can't quite tell if they >>are a gaming magazine or a general news magazine or what). Mainly I >>just want to be sure that if it is a mirror image that proper >>credit is given that feels fair to Richard. >> >>Richard is the one to answer the GA.com questions -- originally >>there was talk of having it under the SIGs control so that we had a >>decent website and could carry the project on. >> >>On the GASIG site news...I'm beta testing the new IGDA stuff -- can >>you believe it? FINALLY this new system will be up and running. >>Thanks to Mark's generosity we own GASIG.com so we can have that >>redirected to the IGDA SIG site -- whatever we decide to do. >>Personally I think it would be great if we had the SIG site be a >>little GA.com, a little IGDA, and a lot of us! We're mainly after >>the developers. Sites like yours (Barrie) and Mark's (not to >>exclude anyone like D Gamer or any other sites -- just making a >>quick point here) is that they reach the consumers, which is the >>side that we also need to court since these are the potential >>gamers that we are trying to get the game companies to include! So >>I'm glad that there are a few excellent consumer aimed community >>sites out there as SIG partners!! >> >>Anyone interested in helping me move content over and beta test the >>new IGDA web tech? It can do a LOT and a lot of stuff we may or may >>not need. One thing I'm not happy about is that there is talk of >>having everyone on this list resubscribe to the new list on the new >>system (don't worry -- it's not yet operational). A lot of other >>SIG chairs have raised some h*** about it so hopefully they will >>not make this a big pain in our behinds. And because we WANT >>everyone to access our work, were one of the few SIGs that will >>have no barriers to access (as long as people sign up for the free >>access then they can access everything we have). Other SIGs operate >>in other ways and thus want to have people pay access fees for >>their reports and such. We're not there yet!! We want to give this >>info away!! But we also want corporate sponsors to help keep it >>free -- I'm working on it! :) >> >>In other related news, the GA SIG and other diversity SIGs are >>going to be working on a slick brochure to give out at GDC and the >>like -- perhaps even paying to put them in the registration bags >>and such! There are about 4 Diversity SIGs and if we pool our >>resources, we can all benefit! >> >>Right now? I'm finishing the GDC proposals -- this year's deadline >>came up SUPER early but thank goodness we have 5 year's worth of >>proposals to reword, etc. :) >> >>Michelle >> >>>Imitation is the sincerest form of flattery, I guess? That's for >>>you to decide Richard! >>> >>>In their defence - at the very top of each article - there is a >>>link directly to Game-Accessibility.com equivalent - so they have >>>given credit. Maybe they found it hard to find someone to ask at >>>GA.com? Is this e-mail still active: gaccessibility [ A . T ] >>>gmail.com? >>> >>>It just reminds me that the Game-Accessibility.com project was/is >>>a very fine one, with some excellent articles - and it's such a >>>shame to see it sitting stagnating... >>> >>>Is there any chance of control being passed over to the IGDA GASIG >>>group, Richard? I'd really like to be given admin privledges over >>>all the forum topics so I can kill off some of the spamming that's >>>spoiling it. >>> >>>With things being so up in the air over the GASIG site - it would >>>be nice to carry things on at GA.com. I just worry about how long >>>term the site will sit there. When the hosting package runs out - >>>what happens then? Will it just vanish? That concern makes me not >>>what to plough too much effort into it right now. >>> >>>Barrie >>>www.OneSwitch.org.uk >>> >>> >>> >>>----- Original Message ----- From: AudioGames.net >>>To: IGDA Games Accessibility SIG Mailing List >>>Sent: Sunday, July 27, 2008 12:54 AM >>>Subject: Re: [games_access] Game Accessibility articles in Hebrew >>> >>> >>>Hi, >>> >>>Err... maybe there is already an English translation of these >>>pages out there... "somewhere"... : >>> >>> >>>http://aisrael.org/Index.asp?CategoryID=813&ArticleID=10090 = >>>http://www.game-accessibility.com/index.php?pagefile=visual ? >>> >>>http://aisrael.org/Index.asp?CategoryID=813&ArticleID=12009 = >>>http://www.accessibility.nl/games/index.php?pagefile=soundalternative >>>+ http://www.accessibility.nl/games/index.php?pagefile=auditory ? >>> >>>http://aisrael.org/Index.asp?CategoryID=813&ArticleID=11153 = >>>http://www.accessibility.nl/games/index.php?pagefile=motoric ? >>> >>> >>>? >>> >>>Greets, >>> >>>Richard >>> >>> >>> >>>----- Original Message ----- From: Barrie Ellis >>>To: IGDA Games Accessibility SIG Mailing List >>>Sent: Sunday, July 27, 2008 1:22 AM >>>Subject: [games_access] Game Accessibility articles in Hebrew >>> >>> >>>http://gameaccessibility.blogspot.com/2008/07/in-israel.html >>> >>>Three very good looking game accessibility articles - I can't read >>>them - but it's fantastic to know that this stuff is getting a >>>wider audience. >>> >>>Any Arabic articles out there? >>> >>>Barrie >>>www.OneSwitch.org.uk >>> >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Sun Jul 27 11:01:16 2008 From: richard at audiogames.net (AudioGames.net) Date: Sun, 27 Jul 2008 17:01:16 +0200 Subject: [games_access] Game Accessibility articles in Hebrew References: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch><001001c8ef7b$02d134e0$6402a8c0@Delletje><00e201c8efca$175b97d0$9901a8c0@oneswitch><006401c8efd5$33a06000$6402a8c0@Delletje> Message-ID: <001201c8eff9$9eeb6020$6402a8c0@Delletje> I'll see what I can dig up ;) Will mail you... ----- Original Message ----- From: "d. michelle hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, July 27, 2008 1:41 PM Subject: Re: [games_access] Game Accessibility articles in Hebrew > As for the proposals I'm just piecing together stuff in word. Some of > the workings this year have to be done with the CMP people direction > (ie, the arcade). If there's anything you want to resubmit (like the > audio talk) let me know and I'll email you and we can clean it up for > resubmission. I was told after last year to focus on a few BIG > sessions versus 100 sessions. I haven't had a lot of people email me > to say that they are interested in being at GDC but I'm jamming in > everyone that has emailed me. > > If anyone has any fresh ideas, now's the time to throw them out > there. We'll have another arcade and I'm working on a "tech talk" > panel, trying for at least a half day workshop, and such. The IGDA is > kicking around the idea of having a shared booth in the expo room for > SIGs to show off their stuff so if they do that then we can have > something showing throughout the show that will be seen by the expo > only people. > > Basically with the Lyme's disease I haven't had a whole lot of time > to post proposals up on the wiki! I'm just moving as fast as I can > and it's easier just to edit my word file since we're running out of > time. Basically look at last year's stuff and if you have ideas to > improve any of them, let me know! I know that I didn't want it to > come to this again but I didn't predict getting sick for a few weeks > and not being able to move so I'm burning the candle at both ends to > get the proposals in. There's only a few days left and no time for > leisure. So basically this year is another "see last year and the > year before that" GDC proposal fair again. Oh well -- at least I know > the system well!! :) > > Oh -- GASIG.com will be a merger of the IGDA SIG site only with more > flexibility since we can do more stuff off of the IGDA site (and > we're now an ECA SIG as well so we've got lots of connections). So > that will be a big up coming project. Right now I'm just hyperfocused > on GDC and time is not on my side. There hasn't been a lot of "new > ideas" either from people so unless people have some secret proposals > they are putting in on their own, the ones I'm putting in are the > only ones I know about and I'm writing them all. It's just dumb luck > that the deadline is months earlier and that I got this crappy > disease during the planning month. I really didn't expect to deal > with GDC until September! > > So it hasn't been the best collaborative effort we've had but GDC has > always been a bit of a torn in our paws! > > Michelle > >>Hi, >> >>Just emailed my boss concerning GA.com. Final effort, otherwise just >>leave GA.com be and focus on GASIG.com. >> >>And about GASIG.com - FINALLY!!!!!!!!!!!!! (if you remember my >>beggings for having a SIG-URL... ?) I say it's maybe best to focus >>on GASIG.com anyway, and "re-use" (with proper source-mentions of >>course - ehum) GA.com material, similar to the Hebrew website? >>Either on IGDA SIG or (preferably - but yeah, I understand the >>politics) on a site of our own (with proper mentions of IGDA of >>course ;). >> >>About the proposals - I was browsing >>http://www.igda.org/wiki/GASIG_Projects but I can't find an overview >>of all the propals so far? Is there one anywhere? >> >>Greets, >> >>Ries >> >> >> >> >> >> >> >> >> >> >>----- Original Message ----- From: "d. michelle hinn" >>To: "IGDA Games Accessibility SIG Mailing List" >>Sent: Sunday, July 27, 2008 11:58 AM >>Subject: Re: [games_access] Game Accessibility articles in Hebrew >> >>>Yes, I doubt that the magazine meant anything bad by it -- it's >>>also freely available from their website (can't quite tell if they >>>are a gaming magazine or a general news magazine or what). Mainly I >>>just want to be sure that if it is a mirror image that proper >>>credit is given that feels fair to Richard. >>> >>>Richard is the one to answer the GA.com questions -- originally >>>there was talk of having it under the SIGs control so that we had a >>>decent website and could carry the project on. >>> >>>On the GASIG site news...I'm beta testing the new IGDA stuff -- can >>>you believe it? FINALLY this new system will be up and running. >>>Thanks to Mark's generosity we own GASIG.com so we can have that >>>redirected to the IGDA SIG site -- whatever we decide to do. >>>Personally I think it would be great if we had the SIG site be a >>>little GA.com, a little IGDA, and a lot of us! We're mainly after >>>the developers. Sites like yours (Barrie) and Mark's (not to >>>exclude anyone like D Gamer or any other sites -- just making a >>>quick point here) is that they reach the consumers, which is the >>>side that we also need to court since these are the potential >>>gamers that we are trying to get the game companies to include! So >>>I'm glad that there are a few excellent consumer aimed community >>>sites out there as SIG partners!! >>> >>>Anyone interested in helping me move content over and beta test the >>>new IGDA web tech? It can do a LOT and a lot of stuff we may or may >>>not need. One thing I'm not happy about is that there is talk of >>>having everyone on this list resubscribe to the new list on the new >>>system (don't worry -- it's not yet operational). A lot of other >>>SIG chairs have raised some h*** about it so hopefully they will >>>not make this a big pain in our behinds. And because we WANT >>>everyone to access our work, were one of the few SIGs that will >>>have no barriers to access (as long as people sign up for the free >>>access then they can access everything we have). Other SIGs operate >>>in other ways and thus want to have people pay access fees for >>>their reports and such. We're not there yet!! We want to give this >>>info away!! But we also want corporate sponsors to help keep it >>>free -- I'm working on it! :) >>> >>>In other related news, the GA SIG and other diversity SIGs are >>>going to be working on a slick brochure to give out at GDC and the >>>like -- perhaps even paying to put them in the registration bags >>>and such! There are about 4 Diversity SIGs and if we pool our >>>resources, we can all benefit! >>> >>>Right now? I'm finishing the GDC proposals -- this year's deadline >>>came up SUPER early but thank goodness we have 5 year's worth of >>>proposals to reword, etc. :) >>> >>>Michelle >>> >>>>Imitation is the sincerest form of flattery, I guess? That's for >>>>you to decide Richard! >>>> >>>>In their defence - at the very top of each article - there is a >>>>link directly to Game-Accessibility.com equivalent - so they have >>>>given credit. Maybe they found it hard to find someone to ask at >>>>GA.com? Is this e-mail still active: gaccessibility [ A . T ] >>>>gmail.com? >>>> >>>>It just reminds me that the Game-Accessibility.com project was/is >>>>a very fine one, with some excellent articles - and it's such a >>>>shame to see it sitting stagnating... >>>> >>>>Is there any chance of control being passed over to the IGDA GASIG >>>>group, Richard? I'd really like to be given admin privledges over >>>>all the forum topics so I can kill off some of the spamming that's >>>>spoiling it. >>>> >>>>With things being so up in the air over the GASIG site - it would >>>>be nice to carry things on at GA.com. I just worry about how long >>>>term the site will sit there. When the hosting package runs out - >>>>what happens then? Will it just vanish? That concern makes me not >>>>what to plough too much effort into it right now. >>>> >>>>Barrie >>>>www.OneSwitch.org.uk >>>> >>>> >>>> >>>>----- Original Message ----- From: AudioGames.net >>>>To: IGDA Games Accessibility SIG Mailing List >>>>Sent: Sunday, July 27, 2008 12:54 AM >>>>Subject: Re: [games_access] Game Accessibility articles in Hebrew >>>> >>>> >>>>Hi, >>>> >>>>Err... maybe there is already an English translation of these >>>>pages out there... "somewhere"... : >>>> >>>> >>>>http://aisrael.org/Index.asp?CategoryID=813&ArticleID=10090 = >>>>http://www.game-accessibility.com/index.php?pagefile=visual ? >>>> >>>>http://aisrael.org/Index.asp?CategoryID=813&ArticleID=12009 = >>>>http://www.accessibility.nl/games/index.php?pagefile=soundalternative >>>>+ http://www.accessibility.nl/games/index.php?pagefile=auditory ? >>>> >>>>http://aisrael.org/Index.asp?CategoryID=813&ArticleID=11153 = >>>>http://www.accessibility.nl/games/index.php?pagefile=motoric ? >>>> >>>> >>>>? >>>> >>>>Greets, >>>> >>>>Richard >>>> >>>> >>>> >>>>----- Original Message ----- From: Barrie Ellis >>>>To: IGDA Games Accessibility SIG Mailing List >>>>Sent: Sunday, July 27, 2008 1:22 AM >>>>Subject: [games_access] Game Accessibility articles in Hebrew >>>> >>>> >>>>http://gameaccessibility.blogspot.com/2008/07/in-israel.html >>>> >>>>Three very good looking game accessibility articles - I can't read >>>>them - but it's fantastic to know that this stuff is getting a >>>>wider audience. >>>> >>>>Any Arabic articles out there? >>>> >>>>Barrie >>>>www.OneSwitch.org.uk >>>> >>>> >>>> >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>>_______________________________________________ >>>>games_access mailing list >>>>games_access at igda.org >>>>http://seven.pairlist.net/mailman/listinfo/games_access >>> >>>_______________________________________________ >>>games_access mailing list >>>games_access at igda.org >>>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From glinert at mit.edu Sun Jul 27 12:29:15 2008 From: glinert at mit.edu (Eitan Glinert) Date: Sun, 27 Jul 2008 12:29:15 -0400 Subject: [games_access] Game Accessibility articles in Hebrew In-Reply-To: <00e201c8efca$175b97d0$9901a8c0@oneswitch> References: <009d01c8ef76$8ba0cdd0$9901a8c0@oneswitch> <001001c8ef7b$02d134e0$6402a8c0@Delletje> <00e201c8efca$175b97d0$9901a8c0@oneswitch> Message-ID: <3dd2060e0807270929p3b5c30c2sf5d86a96a855cb14@mail.gmail.com> Hey guys, I read through the Hebrew versions, and they are all in fact paraphrased versions of Richard's work. However, Tomer Ilan (the guy who posted them) obviously just wanted to make it accessible to Israelis who don't speak English fluently. At the top of each article there is a link to the Richard's article with the word "source" next to it, and next to Tomer's name it says "Translated by", not "Written by", i.e. he isn't taking credit for Richard's work. The site also has a stripped down English version for those who prefer it. Here's a complete list of Tomer's translated works in English, http://www.aisrael.org/Eng/Index.asp?CategoryID=70&ArticleID=169. I can't find Tomer's e-mail address listed online (I don't think it's posted) but you can e-mail the site at http://www.aisrael.org/Eng/Index.asp?CategoryID=36. Maybe you can e-mail, ask for Tomer, and then link to his stuff since having your work translated into other languages is extremely valuable. Cheers, Eitan On Sun, Jul 27, 2008 at 5:21 AM, Barrie Ellis wrote: > Imitation is the sincerest form of flattery, I guess? That's for you to > decide Richard! > > In their defence - at the very top of each article - there is a link > directly to Game-Accessibility.com equivalent - so they have given credit. > Maybe they found it hard to find someone to ask at GA.com? Is this e-mail > still active: gaccessibility [ A . T ] gmail.com? > > It just reminds me that the Game-Accessibility.com project was/is a very > fine one, with some excellent articles - and it's such a shame to see it > sitting stagnating... > > Is there any chance of control being passed over to the IGDA GASIG group, > Richard? I'd really like to be given admin privledges over all the forum > topics so I can kill off some of the spamming that's spoiling it. > > With things being so up in the air over the GASIG site - it would be nice > to carry things on at GA.com. I just worry about how long term the site will > sit there. When the hosting package runs out - what happens then? Will it > just vanish? That concern makes me not what to plough too much effort into > it right now. > > Barrie > www.OneSwitch.org.uk > > > > ----- Original Message ----- From: AudioGames.net > To: IGDA Games Accessibility SIG Mailing List > Sent: Sunday, July 27, 2008 12:54 AM > Subject: Re: [games_access] Game Accessibility articles in Hebrew > > > > Hi, > > Err... maybe there is already an English translation of these pages out > there... "somewhere"... : > > > http://aisrael.org/Index.asp?CategoryID=813&ArticleID=10090 = > http://www.game-accessibility.com/index.php?pagefile=visual ? > > http://aisrael.org/Index.asp?CategoryID=813&ArticleID=12009 = > http://www.accessibility.nl/games/index.php?pagefile=soundalternative + > http://www.accessibility.nl/games/index.php?pagefile=auditory ? > > http://aisrael.org/Index.asp?CategoryID=813&ArticleID=11153 = > http://www.accessibility.nl/games/index.php?pagefile=motoric ? > > > ? > > Greets, > > Richard > > > > ----- Original Message ----- From: Barrie Ellis > To: IGDA Games Accessibility SIG Mailing List > Sent: Sunday, July 27, 2008 1:22 AM > Subject: [games_access] Game Accessibility articles in Hebrew > > > http://gameaccessibility.blogspot.com/2008/07/in-israel.html > > Three very good looking game accessibility articles - I can't read them - > but it's fantastic to know that this stuff is getting a wider audience. > > Any Arabic articles out there? > > Barrie > www.OneSwitch.org.uk > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sam at frado.net Mon Jul 28 04:52:08 2008 From: sam at frado.net (Samuel Franco) Date: Mon, 28 Jul 2008 10:52:08 +0200 (CEST) Subject: [games_access] games_access Digest, Vol 50, Issue 21 In-Reply-To: References: Message-ID: <26247.89.107.243.1.1217235128.squirrel@mail.frado.net> Samuel Franco Dom?nguez Hello everybody Sorry for my english. I have to tell you about what I am doing about Game Accesibility. Everything I am doing is for free. I have get some inscripitions to conferences on disability to talk about my work and have add a poter or a comunicationa about game accesibility and games for health uses. I work now in Toledo, Spain in the National Hospital for Spinal Cord Injuries. In Research, Inovation, and Developement Department on Biomechanics and Assistive Tecnology. We are 8 persons Working here, three Engineeers, one Ocupational therapist, one physiotherapist one sports specialist and two Rehabilitation and physical medicine Specialist. Accesibility games is my hobby not my work, but anyway I try to mix them when it is posible. I As I am a Rehabilitation and physcical medicine specialist I have gone to the Spanis Rehabilitation and physical medicine conference carring a poster about game accesibiliy, also to Childrens nacional society of Rehabilitation. I when for free to a conference about assistive technoloy here in Spain. Everywhere i go, talk about GameAccesibility. and add links to your web page. Most of the information came from GameAccssibility and i have to say Thanks. But not only me. I have been answering questions about game accessibility in my personal e-mail for 60 persons with disabilities here in Spain. I tralate information from you. And get resources here in Spain. I am helping in the organization of an inclusive LAN PARTY and in the developement of accesible e-learning videogames. But i do this fro free by now. Now I am more interested on Games Fof Health. One of the projects I am working in is in the use of virtual reality videogames for spinal cord injury Ocupational Therapy. This project is 1,6 millon Euros. The company that is doing it is called Indra and some of the money comes from Fundaci?n Rafael del Pino. He was a rich man how had an accident falling from his ship in Barbados Island and become a tetraplejic. But my work is mostly about biomechanics research and clinical asistance. Thanks for everything. games_access-request at igda.org > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Game Accessibility articles in Hebrew (Barrie Ellis) > 2. Re: Game Accessibility articles in Hebrew (d. michelle hinn) > 3. Introduction (Sandra Uhling) > 4. Re: Game Accessibility articles in Hebrew (AudioGames.net) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 27 Jul 2008 10:29:27 +0100 > From: "Barrie Ellis" > Subject: Re: [games_access] Game Accessibility articles in Hebrew > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <010801c8efcb$4446f680$9901a8c0 at oneswitch> > Content-Type: text/plain; charset="iso-8859-1" > > Re: [games_access] Game Accessibility articles in HebrewSome international > articles and bits and bobs on accessible gaming: > > http://switchgaming.blogspot.com/search/label/international - links to > Brazillian, French, Spanish and Hebrew articles. > > http://www.igda.org/Forums/showthread.php?s=62680e39712b86b4052d834dfe89890f&threadid=19358 > - Japanese. > > And there's related stuff over the web too for the likes of Europe, > Greece, USA, the Far East and the like. > > I'd love to see some from Africa, Australasia, other parts of the middle > east. Articles for every continent shouldn't be too hard should it? > > Barrie > www.OneSwitch.org.uk > > > > ----- Original Message ----- > From: d. michelle hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Sunday, July 27, 2008 12:53 AM > Subject: Re: [games_access] Game Accessibility articles in Hebrew > > > Nice! I recognize a lot of the images from other locations! :) But as > long as it helps get the word out, I have no problem with that! > > > Actually I know a family in Israel that might help translate the article > or at least the gist of it so we can post that especially if it has some > different points of view and/or points us to others who are working in > the area. > > > I don't know of any Arabic articles but it would be great to have a map > of where news about accessibility has been covered! I'm always telling > the IGDA that we're the only SIG that puts the "international" into the > IGDA -- seriously, we have the most global SIG (they've checked!). I'm > sure that helps us get the word out to journalists from all over the > world! > > > Next stop? Mars. ;) > > > Michelle > > > http://gameaccessibility.blogspot.com/2008/07/in-israel.html > > Three very good looking game accessibility articles - I can't read > them - but it's fantastic to know that this stuff is getting a wider > audience. > > Any Arabic articles out there? > > Barrie > www.OneSwitch.org.uk > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > ------------------------------------------------------------------------------ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Message: 2 > Date: Sun, 27 Jul 2008 04:58:15 -0500 > From: "d. michelle hinn" > Subject: Re: [games_access] Game Accessibility articles in Hebrew > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > Content-Type: text/plain; charset="us-ascii" ; format="flowed" > > Yes, I doubt that the magazine meant anything bad by it -- it's also > freely available from their website (can't quite tell if they are a > gaming magazine or a general news magazine or what). Mainly I just > want to be sure that if it is a mirror image that proper credit is > given that feels fair to Richard. > > Richard is the one to answer the GA.com questions -- originally there > was talk of having it under the SIGs control so that we had a decent > website and could carry the project on. > > On the GASIG site news...I'm beta testing the new IGDA stuff -- can > you believe it? FINALLY this new system will be up and running. > Thanks to Mark's generosity we own GASIG.com so we can have that > redirected to the IGDA SIG site -- whatever we decide to do. > Personally I think it would be great if we had the SIG site be a > little GA.com, a little IGDA, and a lot of us! We're mainly after the > developers. Sites like yours (Barrie) and Mark's (not to exclude > anyone like D Gamer or any other sites -- just making a quick point > here) is that they reach the consumers, which is the side that we > also need to court since these are the potential gamers that we are > trying to get the game companies to include! So I'm glad that there > are a few excellent consumer aimed community sites out there as SIG > partners!! > > Anyone interested in helping me move content over and beta test the > new IGDA web tech? It can do a LOT and a lot of stuff we may or may > not need. One thing I'm not happy about is that there is talk of > having everyone on this list resubscribe to the new list on the new > system (don't worry -- it's not yet operational). A lot of other SIG > chairs have raised some h*** about it so hopefully they will not make > this a big pain in our behinds. And because we WANT everyone to > access our work, were one of the few SIGs that will have no barriers > to access (as long as people sign up for the free access then they > can access everything we have). Other SIGs operate in other ways and > thus want to have people pay access fees for their reports and such. > We're not there yet!! We want to give this info away!! But we also > want corporate sponsors to help keep it free -- I'm working on it! :) > > In other related news, the GA SIG and other diversity SIGs are going > to be working on a slick brochure to give out at GDC and the like -- > perhaps even paying to put them in the registration bags and such! > There are about 4 Diversity SIGs and if we pool our resources, we can > all benefit! > > Right now? I'm finishing the GDC proposals -- this year's deadline > came up SUPER early but thank goodness we have 5 year's worth of > proposals to reword, etc. :) > > Michelle > >>Imitation is the sincerest form of flattery, I guess? That's for you >>to decide Richard! >> >>In their defence - at the very top of each article - there is a link >>directly to Game-Accessibility.com equivalent - so they have given >>credit. Maybe they found it hard to find someone to ask at GA.com? >>Is this e-mail still active: gaccessibility [ A . T ] gmail.com? >> >>It just reminds me that the Game-Accessibility.com project was/is a >>very fine one, with some excellent articles - and it's such a shame >>to see it sitting stagnating... >> >>Is there any chance of control being passed over to the IGDA GASIG >>group, Richard? I'd really like to be given admin privledges over >>all the forum topics so I can kill off some of the spamming that's >>spoiling it. >> >>With things being so up in the air over the GASIG site - it would be >>nice to carry things on at GA.com. I just worry about how long term >>the site will sit there. When the hosting package runs out - what >>happens then? Will it just vanish? That concern makes me not what to >>plough too much effort into it right now. >> >>Barrie >>www.OneSwitch.org.uk >> >> >> >>----- Original Message ----- From: AudioGames.net >>To: IGDA Games Accessibility SIG Mailing List >>Sent: Sunday, July 27, 2008 12:54 AM >>Subject: Re: [games_access] Game Accessibility articles in Hebrew >> >> >>Hi, >> >>Err... maybe there is already an English translation of these pages >>out there... "somewhere"... : >> >> >>http://aisrael.org/Index.asp?CategoryID=813&ArticleID=10090 = >>http://www.game-accessibility.com/index.php?pagefile=visual ? >> >>http://aisrael.org/Index.asp?CategoryID=813&ArticleID=12009 = >>http://www.accessibility.nl/games/index.php?pagefile=soundalternative >>+ http://www.accessibility.nl/games/index.php?pagefile=auditory ? >> >>http://aisrael.org/Index.asp?CategoryID=813&ArticleID=11153 = >>http://www.accessibility.nl/games/index.php?pagefile=motoric ? >> >> >>? >> >>Greets, >> >>Richard >> >> >> >>----- Original Message ----- From: Barrie Ellis >>To: IGDA Games Accessibility SIG Mailing List >>Sent: Sunday, July 27, 2008 1:22 AM >>Subject: [games_access] Game Accessibility articles in Hebrew >> >> >>http://gameaccessibility.blogspot.com/2008/07/in-israel.html >> >>Three very good looking game accessibility articles - I can't read >>them - but it's fantastic to know that this stuff is getting a wider >>audience. >> >>Any Arabic articles out there? >> >>Barrie >>www.OneSwitch.org.uk >> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > Message: 3 > Date: Sun, 27 Jul 2008 12:09:59 +0200 > From: Sandra Uhling > Subject: [games_access] Introduction > To: games_access at igda.org > Message-ID: <369079482 at web.de> > Content-Type: text/plain; charset=iso-8859-15 > > Hello, > > About me: > I am Sandra from Germany and study Computer Science in Media. > I started a private Initiative for machine dance (DDR), added exergaming, > added Games for health and now added game accessibility. > > My main work is to learn about these topics, collect information and > contacts. > When I think that someone can need it, I send the information/contacts to > her/him. > > > German Game Event: > I have also contact to an organisator of a game event in germany. > I am looking for film, products and other things that can be shown there. > > > Contacts: > I am looking for contacts in Germany. > You can find my profile in xing.com > > > www.Game-Accessibility.com > I think also that Game-Accessibility.com is very good. > This is one of my favourite resources at the moment. > Special the "Sound Alternative" article is very great. > Maybe it is possible to make and get an backup ? > Videos: it is easy to "repair" the links. > (They do not work with my mediaplayer. But > in the link there is the address of the video). > It has more information as the White Paper. > > > White Paper: > http://www.igda.org/accessibility/IGDA_Accessibility_WhitePaper.pdf > Is there an official link to this white paper ? > Is there an up to date version of the white paper ? > > > Cheats & Accessibility: > At the moment I learn about Game Accessibility. > And I am wondering how cheats can help to make games more accessible. > Unfortunately cheats are often enabled after finishing some tasks. > > For example Tomb Raider Anniversary. > * All Weappon: can make "killing" enemies easier > * enemie is dead with one shot: can help to "kill" enemies > * Lara never dies, healthy > * texturless play, maybe this can help people with low vision > * breathe under water: can help for swimming and diving > > The most interesting thing is the texturless play. > I would like to know if this can help people or does it make > the play also difficult ? Can it be used to make the game easier for > people with low visions ? > > Also other gameplay things can maybe help: > Selecting the clothes for Lara. Maybe an all black or all white, > or whatever can help too ? > > > Maybe nice software: > I do beta testing for CamSpace. > There is still lots of things to do, > but the idea and the basic software is very good. > http://www.camspace.com/ > > > Regards, > Sandra Uhling > > www.MachineDance.de > > > > > _________________________________________________________________________ > In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! > Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 > > > > ------------------------------ > > Message: 4 > Date: Sun, 27 Jul 2008 12:15:33 +0200 > From: "AudioGames.net" > Subject: Re: [games_access] Game Accessibility articles in Hebrew > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <002801c8efd1$b4b31e20$6402a8c0 at Delletje> > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=response > > Hi, > > Good questions. Don't know if the email still works but as far as I know, > the Accessibility foundation has definitely abandoned the project. Sander > and I used to keep the spam from the forum for several months after we > left, > but since no-one at my former job picked it up, we gradually ended our > activities on the website. Same goes for the conversations about > collaborating with GA-SIG, which came to a stop months ago. > > So... > > I suggest I (or we) try and make one final effort to try and establish > either some sort of hand-over-to-the-SIG or some sort of > SIG-collaboration. > I'll email my former boss (who of course will be on holiday now, but oh > well). If once more that effort leads to nothing, I guess it's better to > let the site "vanish" and put our efforts in another (SIG) website. > > Next to a specialized website, I also suggest using existing platforms > such > as Wikipedia and Google Knol (http://knol.google.com/) to gain extra > coverage. > > Will let you know about GA.com. I personally hope it can just be handed > over > to the SIG... oh, and about the Forum: ?f I can still get in, I'll give > you > admin priveledges. > > Greets, > > Richard > > > > > > > ----- Original Message ----- > From: "Barrie Ellis" > To: "IGDA Games Accessibility SIG Mailing List" > Sent: Sunday, July 27, 2008 11:21 AM > Subject: Re: [games_access] Game Accessibility articles in Hebrew > > >> Imitation is the sincerest form of flattery, I guess? That's for you to >> decide Richard! >> >> In their defence - at the very top of each article - there is a link >> directly to Game-Accessibility.com equivalent - so they have given >> credit. >> Maybe they found it hard to find someone to ask at GA.com? Is this >> e-mail >> still active: gaccessibility [ A . T ] gmail.com? >> >> It just reminds me that the Game-Accessibility.com project was/is a very >> fine one, with some excellent articles - and it's such a shame to see it >> sitting stagnating... >> >> Is there any chance of control being passed over to the IGDA GASIG >> group, >> Richard? I'd really like to be given admin privledges over all the forum >> topics so I can kill off some of the spamming that's spoiling it. >> >> With things being so up in the air over the GASIG site - it would be >> nice >> to carry things on at GA.com. I just worry about how long term the site >> will sit there. When the hosting package runs out - what happens then? >> Will it just vanish? That concern makes me not what to plough too much >> effort into it right now. >> >> Barrie >> www.OneSwitch.org.uk >> >> >> >> ----- Original Message ----- >> From: AudioGames.net >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Sunday, July 27, 2008 12:54 AM >> Subject: Re: [games_access] Game Accessibility articles in Hebrew >> >> >> Hi, >> >> Err... maybe there is already an English translation of these pages out >> there... "somewhere"... : >> >> >> http://aisrael.org/Index.asp?CategoryID=813&ArticleID=10090 = >> http://www.game-accessibility.com/index.php?pagefile=visual ? >> >> http://aisrael.org/Index.asp?CategoryID=813&ArticleID=12009 = >> http://www.accessibility.nl/games/index.php?pagefile=soundalternative + >> http://www.accessibility.nl/games/index.php?pagefile=auditory ? >> >> http://aisrael.org/Index.asp?CategoryID=813&ArticleID=11153 = >> http://www.accessibility.nl/games/index.php?pagefile=motoric ? >> >> >> ? >> >> Greets, >> >> Richard >> >> >> >> ----- Original Message ----- >> From: Barrie Ellis >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Sunday, July 27, 2008 1:22 AM >> Subject: [games_access] Game Accessibility articles in Hebrew >> >> >> http://gameaccessibility.blogspot.com/2008/07/in-israel.html >> >> Three very good looking game accessibility articles - I can't read them >> - >> but it's fantastic to know that this stuff is getting a wider audience. >> >> Any Arabic articles out there? >> >> Barrie >> www.OneSwitch.org.uk >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 50, Issue 21 > ******************************************** > From jbannick at 7128.com Mon Jul 28 05:24:39 2008 From: jbannick at 7128.com (John Bannick) Date: Mon, 28 Jul 2008 05:24:39 -0400 (EDT) Subject: [games_access] games_access Digest, Vol 50, Issue 21 Message-ID: <1129.76.119.124.119.1217237079.squirrel@webmail.enigami.com> Hola Samuel, Me llamo John Bannick y mi Espa?ol no es muy bueno. Pero me gusta visitar Espa?a a veces. Mi compa??a, cerca de Boston, Massachusetts, hace los juegos de ordenador accesibles. Los juegos est?n en ingl?s, pero pueden ser traducidos. Mire por favor nuestro Web site: www.7128.com. Bienvenidos, John Bannick Principal oficial de la tecnolog?a 7-128 Software From sandra_uhling at web.de Mon Jul 28 11:59:37 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 28 Jul 2008 17:59:37 +0200 Subject: [games_access] console chatting, domain www.gameaccessibility.com Message-ID: <370234877@web.de> Hello, console chatting: I do not know much about consoles. Is chatting only with a headset possible ? Maybe something like "dasher" can be used ? (that one, where you "drive" through an alphabet) Then it would also be much easier for normal gamer, that do not have a headset. domain www.gameaccessibility.com One thought: it is used as reference in lots of articles. It would be sad, when it will be gone. Are there more article like: "sound alternative" and "mouse use in audiogames" ? Regards, Sandra _________________________________________________________________________ In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 From reid at rbkdesign.com Mon Jul 28 12:41:17 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Mon, 28 Jul 2008 09:41:17 -0700 Subject: [games_access] console chatting, domain www.gameaccessibility.com In-Reply-To: <370234877@web.de> References: <370234877@web.de> Message-ID: Chatting is usually done via the headset. I think but not positive that the PS3 allows a keyboard and mouse to be hooked up and for the Xbox 360 they have a small keyboard adapter you can plug into your controller, about the size of a SideKick mobile phone keyboard I think. I agree with you, for a long time I've wanted to see a Dasher typing interface on consoles. MS has XNA dev tools for free, if anyone is looking for a project to do, I think that'd be awesome. Build or port Dasher to XNA and make sure it uses the Xbox 360 controller. -Reid On Mon, Jul 28, 2008 at 8:59 AM, Sandra Uhling wrote: > Hello, > > console chatting: > I do not know much about consoles. > Is chatting only with a headset possible ? > > Maybe something like "dasher" can be used ? > (that one, where you "drive" through an alphabet) > Then it would also be much easier for normal gamer, that do not have a headset. > > > domain www.gameaccessibility.com > One thought: it is used as reference in lots of articles. > It would be sad, when it will be gone. > > Are there more article like: "sound alternative" and "mouse use in audiogames" ? > > > Regards, > Sandra > _________________________________________________________________________ > In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! > Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From reid at rbkdesign.com Mon Jul 28 12:44:45 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Mon, 28 Jul 2008 09:44:45 -0700 Subject: [games_access] console chatting, domain www.gameaccessibility.com In-Reply-To: References: <370234877@web.de> Message-ID: I forgot to emphasize that while the consoles do allow keyboard like devices, I think most, if not all games do NOT allow them to be used while playing. Anyone know if that's wrong? On Mon, Jul 28, 2008 at 9:41 AM, Reid Kimball wrote: > Chatting is usually done via the headset. I think but not positive > that the PS3 allows a keyboard and mouse to be hooked up and for the > Xbox 360 they have a small keyboard adapter you can plug into your > controller, about the size of a SideKick mobile phone keyboard I > think. > > I agree with you, for a long time I've wanted to see a Dasher typing > interface on consoles. MS has XNA dev tools for free, if anyone is > looking for a project to do, I think that'd be awesome. Build or port > Dasher to XNA and make sure it uses the Xbox 360 controller. > > -Reid > > On Mon, Jul 28, 2008 at 8:59 AM, Sandra Uhling wrote: >> Hello, >> >> console chatting: >> I do not know much about consoles. >> Is chatting only with a headset possible ? >> >> Maybe something like "dasher" can be used ? >> (that one, where you "drive" through an alphabet) >> Then it would also be much easier for normal gamer, that do not have a headset. >> >> >> domain www.gameaccessibility.com >> One thought: it is used as reference in lots of articles. >> It would be sad, when it will be gone. >> >> Are there more article like: "sound alternative" and "mouse use in audiogames" ? >> >> >> Regards, >> Sandra >> _________________________________________________________________________ >> In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! >> Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > From barrie.ellis at oneswitch.org.uk Mon Jul 28 13:35:40 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 28 Jul 2008 18:35:40 +0100 Subject: [games_access] console chatting, domain www.gameaccessibility.com References: <370234877@web.de> Message-ID: <000801c8f0d8$5b084550$9901a8c0@oneswitch> You can use a keyboard to play games on consoles if you are using either an appropriate adapter, e.g.: http://www.xcm.cc/XFPS__3.0_Sniper_Plus.htm - XFPS 3.0 Sniper Plus (Xbox 360) - readily available http://www.xcm.cc/ - XFPS Rateup Adapter (PS3) - readily available http://uk.gear.ign.com/articles/558/558944p1.html - Smart Joy Frag (PS2 or Xbox) - very rare Alternatively - you could use an iPac based controller (such as my C-SID) and control games with a keyboard that way. http://www.ultimarc.com/ipac1.html http://www.oneswitch.org.uk/4/DIY/c-sid.htm How any of these work with chatting by text I don't know though. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, July 28, 2008 5:44 PM Subject: Re: [games_access] console chatting,domain www.gameaccessibility.com >I forgot to emphasize that while the consoles do allow keyboard like > devices, I think most, if not all games do NOT allow them to be used > while playing. Anyone know if that's wrong? > > On Mon, Jul 28, 2008 at 9:41 AM, Reid Kimball wrote: >> Chatting is usually done via the headset. I think but not positive >> that the PS3 allows a keyboard and mouse to be hooked up and for the >> Xbox 360 they have a small keyboard adapter you can plug into your >> controller, about the size of a SideKick mobile phone keyboard I >> think. >> >> I agree with you, for a long time I've wanted to see a Dasher typing >> interface on consoles. MS has XNA dev tools for free, if anyone is >> looking for a project to do, I think that'd be awesome. Build or port >> Dasher to XNA and make sure it uses the Xbox 360 controller. >> >> -Reid >> >> On Mon, Jul 28, 2008 at 8:59 AM, Sandra Uhling >> wrote: >>> Hello, >>> >>> console chatting: >>> I do not know much about consoles. >>> Is chatting only with a headset possible ? >>> >>> Maybe something like "dasher" can be used ? >>> (that one, where you "drive" through an alphabet) >>> Then it would also be much easier for normal gamer, that do not have a >>> headset. >>> >>> >>> domain www.gameaccessibility.com >>> One thought: it is used as reference in lots of articles. >>> It would be sad, when it will be gone. >>> >>> Are there more article like: "sound alternative" and "mouse use in >>> audiogames" ? >>> >>> >>> Regards, >>> Sandra >>> _________________________________________________________________________ >>> In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! >>> Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Jul 28 17:51:49 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 28 Jul 2008 16:51:49 -0500 Subject: [games_access] console chatting, domain www.gameaccessibility.com In-Reply-To: <370234877@web.de> References: <370234877@web.de> Message-ID: as for gameaccessibility.com we'll be able to do a re-route to the new site at any rate, even if the old domain is not used (it's a loooooong story but the foundation supporting no longer is supporting it so unless they give us the domain, it's lost to us until it runs out). chatting with consoles -- yes, most have headsets now for online play. >Hello, > >console chatting: >I do not know much about consoles. >Is chatting only with a headset possible ? > >Maybe something like "dasher" can be used ? >(that one, where you "drive" through an alphabet) >Then it would also be much easier for normal gamer, that do not have >a headset. > > >domain www.gameaccessibility.com >One thought: it is used as reference in lots of articles. >It would be sad, when it will be gone. > >Are there more article like: "sound alternative" and "mouse use in >audiogames" ? > > >Regards, >Sandra >_________________________________________________________________________ >In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! >Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue Jul 29 16:35:02 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 29 Jul 2008 21:35:02 +0100 Subject: [games_access] console chatting, domain www.gameaccessibility.com References: <370234877@web.de> Message-ID: <011501c8f1ba$95a4b670$9901a8c0@oneswitch> Hi Sandra, Welcome to the list! Looks like you're involved in some excellent projects. There are many useful articles out there on game accessibility. Try these for a start: http://www.igda.org/wiki/Game_Accessibility_SIG/Articles http://www.helpyouplay.com/ http://www.gamasutra.com/features/20050706/bierre_01.shtml Cheers, Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Sandra Uhling" To: Sent: Monday, July 28, 2008 4:59 PM Subject: [games_access] console chatting, domain www.gameaccessibility.com > Hello, > > console chatting: > I do not know much about consoles. > Is chatting only with a headset possible ? > > Maybe something like "dasher" can be used ? > (that one, where you "drive" through an alphabet) > Then it would also be much easier for normal gamer, that do not have a > headset. > > > domain www.gameaccessibility.com > One thought: it is used as reference in lots of articles. > It would be sad, when it will be gone. > > Are there more article like: "sound alternative" and "mouse use in > audiogames" ? > > > Regards, > Sandra > _________________________________________________________________________ > In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! > Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Jul 30 10:39:01 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 30 Jul 2008 16:39:01 +0200 Subject: [games_access] Useful articles Message-ID: <373108091@web.de> Hello, Thank you very much Barnie for the links. For the website: www.helpyouplay.com this article is very useful: http://www.gamasutra.com/view/feature/1408/designing_usable_and_accessible_.php Regards, Sandra games_access-request at igda.org schrieb am 30.07.2008 16:00:11: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: console chatting, domain www.gameaccessibility.com > (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 29 Jul 2008 21:35:02 +0100 > From: "Barrie Ellis" > Subject: Re: [games_access] console chatting, domain > www.gameaccessibility.com > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <011501c8f1ba$95a4b670$9901a8c0 at oneswitch> > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=original > > Hi Sandra, > > Welcome to the list! Looks like you're involved in some excellent projects. > > There are many useful articles out there on game accessibility. Try these > for a start: > > http://www.igda.org/wiki/Game_Accessibility_SIG/Articles > http://www.helpyouplay.com/ > http://www.gamasutra.com/features/20050706/bierre_01.shtml > > Cheers, > > Barrie > www.OneSwitch.org.uk ____________________________________________________________ Gro?es Kino f?r zu Hause - Kostenlos f?r alle WEB.DE Nutzer! Jetzt kostenlos anmelden unter http://www.blockbuster.web.de From sandra_uhling at web.de Thu Jul 31 04:16:01 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 31 Jul 2008 10:16:01 +0200 Subject: [games_access] Game Example: Game adapt for elder people Message-ID: <373855641@web.de> Hello, may be Dancetown is a good game example for your whitepaper ? What is Dancetown ? Touchtown built a special Machine Dance (DDR) Game for elder people. They made a "senior friendly visual design" use "senior friendly music" and they made very very easy difficult levels. For safety they added a sturdy 3 sided railings to the dance plattform. Slide: http://www.slideshare.net/jpepper/gray-gamers-meet-rhythm-games Website: www.dancetown.us Why is this a good example, although it is not very much accessible ? (To make it accessible to elder people there need some more things to be done). I play machine dance myself and never thought that also elder people can play this game. Normally machine dance games are the example for games that are not accessible for mobility impaired people. This is a good example that we have to change or point of view. What do you think ? *************************************** Hand Controlelr for machine dance (DDR): http://www.exergamefitness.com/hand_dance_pro.htm Does someone has experience with this controller ? Regards, Sandra _______________________________________________________________________ EINE F?R ALLE: die kostenlose WEB.DE-Plattform f?r Freunde und Deine Homepage mit eigenem Namen. Jetzt starten! http://unddu.de/?kid=kid at mf2