foreversublime at hotmail.com
Wed Jul 23 14:33:59 EDT 2008
Welcome, Greg. Typically I feel my reply would be better kept as a direct email to Greg, but I thought this information would be valuable to the managers of the SIG (for targeting audiences or initiatives).
I, too, found this SIG while working on an [unpublished] project about sound as game design. My interest lead me to attend the Games Accessibility Arcade and I later found the SIG through the IGDA website.
> From: g at soundmindz.com> To: games_access at igda.org> Date: Tue, 22 Jul 2008 16:47:58 -0700> Subject: [games_access] Introduction> > Hi All,> My name is Greg Rahn and I'm a newbie here. I discovered this sig as I > was doing research for a presentation I am doing at the Casual Games > Conference this Friday in Seattle. http://seattle.casualconnect.org/> > My session started out as Designing Audio Concurrently With Game > Design. (as opposed to "hey let's add sound to our game now that it's > done"). I came across accessibility, and after learning about all that > is going on around accessibility in games, I have expanded my talk to > include this. It sort of of swung the pendulum even further making my > talk more like, Designing Audio AS Game Design...> > Anyway, I've culled thru some of your archives and have learned some > things eg; "sight disabled" rather than "blind" etc...> I'm excited by all of this and hopefully I can help raise some > awareness about accessibility in the Casual Game space.> > I'll let you know how it goes. If any of you happen to be attending, > be sure to stop by and say hi.> > btw...nice work on Terraformers Thomas.> > Cheers,> > Greg> ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ> SOUNDMINDZ> Music & Sound Design> www.GregRahn.net> Greg Rahn> 707-643-8519> cell 707-246-4922> Linked In: http://www.linkedin.com/in/GregRahnMusic> > _______________________________________________> games_access mailing list> games_access at igda.org> http://seven.pairlist.net/mailman/listinfo/games_access
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