[games_access] Introduction
Thomas Westin
thomas at pininteractive.com
Fri Jul 25 15:51:41 EDT 2008
Hi,
Thanks Michelle :) No I didn't imagine that we would have come this
far; especially the outreach to the many game companies (none
mentioned, none forgotten) who have taken very important steps in the
accessible direction - this was something I just had a vision of at
that time.
I noted that no talks at GDC 2003 adressed the issues of
accessibility, and then I contacted Jason at IGDA who helped me get
things running. Now very much thanks to all the active people in the
SIG things have really changed, both at GDC (although I had a
temporary depression of that a while) and with the work which has been
compiled through this list and elsewhere. In fact, much of the
background section in my master thesis is a (selective) compilation of
what has been achieved, so in one way that background research consist
of five years work :)
Kind regards,
Thomas
On 25 jul 2008, at 05.40, d. michelle hinn wrote:
> Wow! We are now over 5 years old as a SIG! Thanks to Thomas starting
> it up, I can't believe how much we've grown! Did you ever dream that
> we'd be alive and kicking up quite the dust storm 5 years later? I
> was one of the original members and it's amazing to see how much
> we've done with very little resources!
>
> And that wasn't a shameless plug -- you deserved the award and the
> recognition that you got things started in an industry that hadn't
> given much thought about accessibility. We have a long ways to go
> but we've come an awful long way so far!
>
> Cheers to us, the GA SIG! :)
>
> Michelle
>
>> Welcome Greg,
>>
>> <shameless plug>
>>
>> This SIG was started by me in 2003 following the IGF award my
>> company received for Terraformers - a 3D game playable by blind,
>> with an audio interface.
>>
>> </shameless plug>
>>
>> As you have already seen many have joined since then so you are in
>> the right place :)
>>
>> I've almost finalized my master thesis about an implementation
>> model for game accessibility. More about this a bit later.
>>
>> Currently I'm knee deep into a new contracted game dev with some
>> interesting audio designs.
>>
>> Kind regards
>> Thomas Westin
>>
>> Pin Interactive AB
>> Digital Culture :: Analysis :: Tools :: Worlds
>>
>> www.pininteractive.com
>> Skype ID: thomaswestin
>> Phone: +46 (0)706 400 402
>> Time zone: GMT+1 , PST+9
>>
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>
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