[games_access] Survey: 'Disabled Gamers' Comprise 20% of CasualVideo Games Audience
AudioGames.net
richard at audiogames.net
Wed Jun 11 18:24:00 EDT 2008
Hi,
*quote*
Compared to the casual gamer population as a whole (which industry estimates
peg at 300 million to 400 million players worldwide), those with
disabilities play more frequently, for more hours per week, and for longer
periods of time per gaming session. They also report that they experience
more significant benefits from playing and view their game-playing activity
as a more important factor in their lives than do non-disabled consumers.
*quote end*
Wow!
Thanks Eelke!
Ries
----- Original Message -----
From: "Eelke Folmer" <eelke.folmer at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Thursday, June 12, 2008 12:01 AM
Subject: [games_access] Survey: 'Disabled Gamers' Comprise 20% of
CasualVideo Games Audience
> Coincidentally this just came by, it's a real study focusing on casual
> games and the relationship with disabled gamers.
> http://www.breitbart.com/article.php?id=prnw.20080611.AQW016&show_article=1
>
> With bejewelled as their flagship, maybe they can implement our rotate
> and extend mechanism to make it accessible to physically disabled?
>
> http://www.youtube.com/watch?v=cdwZiQsbrck
> http://gem.eelke.com
>
>
> Cheers Eelke
>
>
> --
> ----------------------------------------------------------------------------
> Eelke Folmer Assistant Professor
> Department of CS&E/171
> University of Nevada Reno, Nevada 89557
> Game interaction design www.eelke.com
> ----------------------------------------------------------------------------
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