[games_access] language thread, was The Human Controller

Thomas Westin thomas at pininteractive.com
Sun Jun 15 14:24:30 EDT 2008


is there some article / web pag ge that describes this problem with
the Handicap terminology?

would be great to have as reference

/thomas

On 14 jun 2008, at 21.23, Reid Kimball wrote:


> I agree with Barrie and I'd like to expand the idea of "right to fun"

> to something bigger. The right to fun is one part of a larger right to

> participate in society. As games become more culturally relevant to a

> society, they will help us examine and participate in the shaping of

> who we are as people. If we neglect to include everyone in this

> examination and participation, we won't become the kind of society we

> ought to become.

>

> -Reid

>

> On Sat, Jun 14, 2008 at 1:02 AM, Barrie Ellis

> <barrie.ellis at oneswitch.org.uk> wrote:

>> Again - I would say that in the UK - the word Handicap is now

>> generally tied

>> up with a lot of negative baggage. Many believe (wrongly or

>> rightly) that

>> it's linked to "cap in hand" begging - others consider it an

>> inherently

>> negative word anyway. As Reid said - if you remove the barriers

>> from a

>> "disabled person" - in context - you'll just describe them as a

>> person...

>> That's what we're aiming at - smashing the barriers.

>>

>> Also - the W.H.O. is a medical based organisation. Accessible

>> gaming to me

>> will always be about social rights - and not about medical

>> conditions. A

>> gamer has these abilities - so how can they play game X,Y,Z? Am I

>> repeating

>> myself?! (I'll shut up after this for a bit I promise): The right

>> to fun.

>>

>> Barrie

>> www.OneSwitch.org.uk

>>

>>

>> ----- Original Message ----- From: "Eelke Folmer" <eelke.folmer at gmail.com

>> >

>> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org

>> >

>> Sent: Friday, June 13, 2008 5:39 PM

>> Subject: Re: [games_access] language thread, was The Human Controller

>>

>>

>>> Hi Thomas,

>>>

>>> I never really thought about the difference but your taxonomy seems

>>> intuitive and straightforward.

>>>

>>> Cheers Eelke

>>>

>>>

>>> On 12/06/2008, Thomas Westin <thomas at pininteractive.com> wrote:

>>>>

>>>> Hi,

>>>>

>>>> The World Health Organization has a definition which makes a

>>>> difference

>>>> between disability and handicap, where disability is related to the

>>>> individual, while handicap is related to the environment. In

>>>> other words,

>>>> if

>>>> you're in a wheel chair, you are handicapped in a building with

>>>> high

>>>> thresholds. By removing the thresholds (read: making it

>>>> accessible) you

>>>> remove the handicap, but you are still disabled.

>>>>

>>>> I think that is a good distinction

>>>>

>>>> Kind regards

>>>> Thomas

>>>>

>>>>

>>>> On 11 jun 2008, at 18.59, Barrie Ellis wrote:

>>>>

>>>> Language is a contentious issue and I respect that you have a

>>>> different

>>>> opinion, Matthias. I just personally feel that certain phrases

>>>> don't

>>>> particularly tie up with disability rights - which is what the Game

>>>> Accessibility movement is all about to my mind. I still feel that

>>>> you are

>>>> approaching this field from a Medical standpoint - rather that a

>>>> Social

>>>> rights stand point.

>>>>

>>>> Barrie

>>>> www.OneSwitch.org.uk

>>>>

>>>>

>>>>

>>>> ----- Original Message -----

>>>> From: Matthias Troup

>>>> To: IGDA Games Accessibility SIG Mailing List

>>>> Sent: Wednesday, June 11, 2008 5:28 PM

>>>> Subject: Re: [games_access] language thread, was The Human

>>>> Controller

>>>>

>>>> Kestrel, Perhaps I (and others) read it as this: If these are

>>>> people

>>>> without disabilities in the offensive sense... who aren't

>>>> suffering in

>>>> their

>>>> environment... what would they need help with, and why would

>>>> anyone be

>>>> helping? I think Eitans choice of words is fine since his cause

>>>> was a

>>>> constructive effort for accessibility. At least, I feel hints of

>>>> emotion

>>>> help make any thesis a little less dry.

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>

>>>>> From: kestrell at panix.com

>>>>> To: games_access at igda.org

>>>>> Date: Wed, 11 Jun 2008 11:57:14 -0400

>>>>> Subject: [games_access] language thread, was The Human Controller

>>>>>

>>>>> Regarding appropriate language, I'm not sure I see where you are

>>>> disagreeing

>>>>> with my original post. I used the word "disability," and the

>>>>> site you

>>>> linked

>>>>> to, which the wonderful BBC online disability magazine, Ouch!,

>>>>> also >

>>>>> uses

>>>> the

>>>>> word "disability." I totally agree with the list provided in the >

>>>>> article

>>>> as

>>>>> being offensive words, including the word "special."

>>>>>

>>>>> Granted the fifth day of ninety degree weather here in Boston is >

>>>>> melting

>>>> my

>>>>> brain, but what did I miss?

>>>>>

>>>>> Kes

>>>>>

>>>>> ----- Original Message -----

>>>>> From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>

>>>>> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org

>>>>> >

>>>>> Sent: Wednesday, June 11, 2008 2:54 AM

>>>>> Subject: Re: [games_access] The Human Controller

>>>>>

>>>>>

>>>>>> Hi Eitan,

>>>>>>

>>>>>> I actually disagree with Kestrell's "people first stand point"

>>>>>> with

>>>>>> "people with disabilities" (although I did used to use it

>>>>>> myself). >

>>>>>>> I've

>>>>>> long since prefered "disabled people" linking to people being > >

>>>>>> disabled

>>>> by

>>>>>> society / the inaccessibility of their environment.

>>>>>>

>>>>>> Take a look through this item:

>>>>>> http://news.bbc.co.uk/1/hi/magazine/3708576.stm.

>>>>>> Plus this on the Social Model and Medical Model of diability:

>>>>>>

>>>> http://inclusion.uwe.ac.uk/inclusionweek/articles/socmod.htm

>>>>>>

>>>>>> Barrie

>>>>>> www.OneSwitch.org.uk

>>>>>>

>>>>>>

>>>>>>

>>>>>>

>>>>>>

>>>>>>

>>>>>>

>>>>>>

>>>>>> ----- Original Message -----

>>>>>> From: "Kestrell" <kestrell at panix.com>

>>>>>> To: "IGDA Games Accessibility SIG Mailing List" > >

>>>>>> <games_access at igda.org>

>>>>>> Sent: Tuesday, June 10, 2008 11:42 PM

>>>>>> Subject: Re: [games_access] The Human Controller

>>>>>>

>>>>>>

>>>>>>> Eitan,

>>>>>>>

>>>>>>> I seem to have missed your original post in which you posted

>>>>>>> the >

>>>>>>>>> link,

>>>>>>> but here are some thoughts on language and disability:

>>>>>>>

>>>>>>> Certain words and phrases tend to really be button words, as

>>>>>>> in they

>>>> will

>>>>>>> typically hit many readers' buttons, and the phrase "suffering

>>>>>>> from"

>>>>>>>>>> is

>>>>>>> definitely one of those phrases. Often the phrase can be deleted

>>>>>>> altogether, leaving the phrase "people with disabilities" or

>>>>>>> "people

>>>> with

>>>>>>> visual impairments" or "visually-impaired gamers," etc. The

>>>>>>> informal

>>>> rule

>>>>>>> is that the individuals you are discussing are "people first,"

>>>>>>> as

>>>>>>> mentioned in this online article

>>>>>>> http://iod.unh.edu/press.html

>>>>>>>

>>>>>>> and here is a link which includes links to writing about

>>>>>>> disability,

>>>>>>> language to use in interviewing people with disabilities, and

>>>>>>> more

>>>>>>> resources

>>>>>>> http://ncdj.org/links.html

>>>>>>>

>>>>>>> Kes

>>>>>>>

>>>>>>> ---- Original Message -----

>>>>>>> From: "Eitan Glinert" <glinert at mit.edu>

>>>>>>> To: "IGDA Games Accessibility SIG Mailing List" > >>

>>>>>>> <games_access at igda.org>

>>>>>>> Sent: Tuesday, June 10, 2008 4:29 PM

>>>>>>> Subject: Re: [games_access] The Human Controller

>>>>>>>

>>>>>>>

>>>>>>>> Wow, awesome! Thanks for the feedback, I think you are the

>>>>>>>> only >

>>>>>>>>>>> person

>>>>>>>> outside of MIT to have actually read this. Comments below.

>>>>>>>> Eitan

>>>>>>>>

>>>>>>>> On Mon, Jun 9, 2008 at 6:48 PM, Barrie Ellis

>>>>>>>> <barrie.ellis at oneswitch.org.uk> wrote:

>>>>>>>>> Hi Eitan,

>>>>>>>>>

>>>>>>>>> I've read through your thesis "The Human Controller"...

>>>>>>>>>

>>>>>>>>> Had these thoughts...

>>>>>>>>>

>>>>>>>>> Didn't like some of the language used. "Suffering from -

>>>>>>>>> impaired

>>>>>>>>> people -

>>>>>>>>> handicapped". All pretty crusty old terms with negative > >>>>

>>>>>>>>> connotations.

>>>>>>>>

>>>>>>>>>>> EG: Point taken. Any suggestions for better terms?<<<

>>>>>>>>

>>>>>>>>>

>>>>>>>>> Not sure about the controller analysis in Chapter 1 -

>>>>>>>>> there's been

>>>>>>>>> Driving

>>>>>>>>> controllers and light guns since the 70's for many games >

>>>>>>>>> >>>>

>>>>>>>>> consoles -

>>>>>>>>> which

>>>>>>>>> are fairly natural feeling interfaces and have been popular

>>>>>>>>> in the

>>>>>>>>> past.

>>>>>>>>>

>>>>>>>>

>>>>>>>>>>> EG: I guess in chapter one I'm trying to draw general

>>>>>>>>>>> strokes >

>>>>>>>>>>>>>>>>> about

>>>>>>>>>>> UIs, saying that they generally weren't adopted by a

>>>>>>>>>>> mainstream

>>>>>>>>>>> audience. Perhaps I should make this more explicit,

>>>>>>>>>>> though<<<

>>>>>>>>

>>>>>>>>> "Even if it is possible to remap controls it is not always >

>>>>>>>>> >>>>

>>>>>>>>> advisable

>>>> to

>>>>>>>>> do

>>>>>>>>> so. Frequently part of the fun of a game is the interface, and

>>>> changing

>>>>>>>>> it

>>>>>>>>> without forethought is potentially detrimental. In the

>>>>>>>>> pervious

>>>> example

>>>>>>>>> of

>>>>>>>>> Wii Sports tennis part of the fun is actually swinging the >

>>>>>>>>> >>>>

>>>>>>>>> controller

>>>>>>>>> as if

>>>>>>>>> it were a racket. If this functionality were changed to

>>>>>>>>> pressing a

>>>>>>>>> button

>>>>>>>>> then much of the game's charm and fun would be lost.". I'm

>>>>>>>>> not >

>>>>>>>>>>>>> happy

>>>>>>>>> with

>>>>>>>>> this statement personally - I'd like to see multiple-layers of

>>>>>>>>> accessibility

>>>>>>>>> (much like Dimitris "Parallel Universes" theory). Why can't

>>>>>>>>> a four

>>>>>>>>> player

>>>>>>>>> game of Wii Sports allow player 1 to use the Wii-remote -

>>>>>>>>> player 2

>>>>>>>>>>>>>> to

>>>>>>>>> use a

>>>>>>>>> standard JoyPad - player 3 to use a single button and player

>>>>>>>>> 4 to

>>>>>>>>>>>>>> use

>>>>>>>>> an

>>>>>>>>> adapted Wii-remote with blue-tooth stereo head-set to relay

>>>>>>>>> personalised

>>>>>>>>> timing sounds (think of live singers having a click track

>>>>>>>>> that >

>>>>>>>>>>>>> only

>>>>>>>>> they can

>>>>>>>>> hear) in an ideal world? You mention this type of thing

>>>>>>>>> later as >

>>>>>>>>>>>>> if

>>>>>>>>> it's a

>>>>>>>>> good thing - so I find this early statement a bit overly

>>>>>>>>> negative.

>>>>>>>>>

>>>>>>>>

>>>>>>>>>>> EG: I agree with what you say, which is why I discuss such

>>>>>>>>>>> themes

>>>>>>>>>>>>>>>>>> in

>>>>>>>>>>> chapter 2. I guess the reason I have that negative

>>>>>>>>>>> statement >

>>>>>>>>>>>>>>>>> early

>>>> on

>>>>>>>>>>> is because I wanted to acknowledge the tradeoff early on,

>>>>>>>>>>> even

>>>> before

>>>>>>>>>>> I get to the sections on tradeoffs. I also wanted to make

>>>>>>>>>>> it >

>>>>>>>>>>>>>>>>> clear

>>>>>>>>>>> that I don't feel accessibility is a magic bullet, even if

>>>>>>>>>>> it is

>>>>>>>>>>> almost always applicable.<<<

>>>>>>>>

>>>>>>>>> "Games have evolved tremendously over the past few decades, as

>>>>>>>>> advancements

>>>>>>>>> in technology have led to amazingly realistic and engaging >

>>>>>>>>> >>>>

>>>>>>>>> offerings,

>>>>>>>>> while

>>>>>>>>> shifts in player demographics indicate the widespread

>>>>>>>>> popularity >

>>>>>>>>>>>>> of

>>>>>>>>> video

>>>>>>>>> games. Despite these changes many different disabled groups

>>>>>>>>> are >

>>>>>>>>>>>>> still

>>>>>>>>> unable

>>>>>>>>> to play most titles due to inaccessible UIs.." - Would argue

>>>>>>>>> that

>>>> too.

>>>>>>>>> I'd

>>>>>>>>> agree that most Blind gamers would be in that boat (those

>>>>>>>>> with >

>>>>>>>>>>>>> very

>>>>>>>>> little

>>>>>>>>> usable sight) - but a better statement might have been "many

>>>> different

>>>>>>>>> disabled groups are faced with deeply frustrating barriers

>>>>>>>>> with >

>>>>>>>>>>>>> many

>>>>>>>>> main-stream games". I know Deaf gamers might struggle at

>>>>>>>>> certain

>>>> points

>>>>>>>>> of

>>>>>>>>> certain games - and gamers using a single button frequently

>>>>>>>>> have >

>>>>>>>>>>>>> to

>>>>>>>>> rely

>>>>>>>>> upon a friend/helper to take on extra controls and so on -

>>>>>>>>> but >

>>>>>>>>>>>>> they

>>>> can

>>>>>>>>> still play.

>>>>>>>>>

>>>>>>>>

>>>>>>>>>>> EG: Good suggestion, thanks! I might make a change to the >

>>>>>>>>>>>>>>>>> argument

>>>> on

>>>>>>>>>>> the online version.<<<

>>>>>>>>

>>>>>>>>>

>>>>>>>>> Chaper 2

>>>>>>>>>

>>>>>>>>> "Game controls should be as simple as possible, but no

>>>>>>>>> simpler." -

>>>> Not

>>>>>>>>> really sure what you're saying here.

>>>>>>>>>

>>>>>>>>

>>>>>>>>>>> EG: Simplicity is good, but you don't want to go

>>>>>>>>>>> overboard. You

>>>> don't

>>>>>>>>>>> want to cut out critical game elements or features in the

>>>>>>>>>>> name of

>>>>>>>>>>>>>>>>>> a

>>>>>>>>>>> "cleaner" UI. Maybe that's not clear? <<<

>>>>>>>>

>>>>>>>>>

>>>>>>>>> 2.5 "a rhythm title like Guitar Hero which focuses on music

>>>>>>>>> will >

>>>>>>>>>>>>> not

>>>>>>>>> work

>>>>>>>>> for the hearing impaired, and it is probably not possible to

>>>>>>>>> make

>>>>>>>>>>>>>> an

>>>>>>>>> accessible version." - I don't agree with this. Deaf gamers

>>>>>>>>> as a

>>>> whole

>>>>>>>>> covers a very broad range of hearing ability. There will be

>>>>>>>>> many >

>>>>>>>>>>>>> deaf

>>>>>>>>> gamers

>>>>>>>>> perfectly able to play Guitar Hero. Even those unable to

>>>>>>>>> hear at >

>>>>>>>>>>>>> all

>>>>>>>>> might

>>>>>>>>> enjoy such a game - did you see Deaf Gamers 8.5/10 review

>>>>>>>>> score:

>>>>>>>>> http://www.deafgamers.com/07reviews_a/gh3_x360.html

>>>>>>>>>

>>>>>>>>

>>>>>>>>>>> EG: Wow, I flubbed this one. I'm going to have to change the

>>>> language

>>>>>>>>>>> on this. Good catch, thanks!<<<

>>>>>>>>

>>>>>>>>> But aside from this, I frequently found myself in full

>>>>>>>>> agreement >

>>>>>>>>>>>>> with

>>>>>>>>> the

>>>>>>>>> majority of your thesis - and did enjoy reading it. Thanks

>>>>>>>>> for >

>>>>>>>>>>>>> making

>>>>>>>>> it

>>>>>>>>> publicly available.

>>>>>>>>>

>>>>>>>>

>>>>>>>>>>> Great, thanks so much!<<<

>>>>>>>>

>>>>>>>>> Barrie

>>>>>>>>>

>>>>>>>>>

>>>>>>>>> ----- Original Message ----- From: "Eitan Glinert" > >>>>

>>>>>>>>> <glinert at mit.edu>

>>>>>>>>> To: "IGDA Games Accessibility SIG Mailing List"

>>>> <games_access at igda.org>

>>>>>>>>> Sent: Thursday, June 05, 2008 10:50 PM

>>>>>>>>> Subject: [games_access] The Human Controller

>>>>>>>>>

>>>>>>>>>

>>>>>>>>>> Good news, everyone! In a surprise twist, I'm graduating! I

>>>>>>>>>> know

>>>>>>>>>>>>>>>> a

>>>> lot

>>>>>>>>>> of you are interested in my thesis, so you can check it out

>>>>>>>>>> at

>>>>>>>>>> web.mit.edu/glinert/www/thesis . I'm happy to answer

>>>>>>>>>> questions >

>>>>>>>>>>>>>>> about

>>>>>>>>>> it, and I welcome feedback (both positive and negative).

>>>>>>>>>> Special

>>>>>>>>>> thanks to Dimitris, Eelke, Michelle, and Reid for all their

>>>>>>>>>> help

>>>>>>>>>> answering my questions over the months.

>>>>>>>>>>

>>>>>>>>>> In case you're not sure whether it is worth reading, here's

>>>>>>>>>> some

>>>> more

>>>>>>>>>> info:

>>>>>>>>>>

>>>>>>>>>> TITLE: The Human Controller: Usability and Accessibility in

>>>>>>>>>> Video

>>>> Game

>>>>>>>>>> Interfaces

>>>>>>>>>>

>>>>>>>>>> ABSTRACT:

>>>>>>>>>> Despite the advances in user interfaces and the new gaming >

>>>>>>>>>>>>>>> genres,

>>>> not

>>>>>>>>>> all people can play all games - disabled people are

>>>>>>>>>> frequently

>>>>>>>>>> excluded from game play experiences. On the one hand this

>>>>>>>>>> adds to

>>>> the

>>>>>>>>>> list of discriminations disabled people face in our

>>>>>>>>>> society, >

>>>>>>>>>>>>>>> while

>>>> on

>>>>>>>>>> the other hand actively including them potentially results

>>>>>>>>>> in >

>>>>>>>>>>>>>>> games

>>>>>>>>>> that are better for everyone. The largest hurdle to

>>>>>>>>>> involvement >

>>>>>>>>>>>>>>> is

>>>> the

>>>>>>>>>> user interface, or how a player interacts with the game. >

>>>>>>>>>> >>>>>

>>>>>>>>>> Analyzing

>>>>>>>>>> usability and adhering to accessibility design principles

>>>>>>>>>> makes >

>>>>>>>>>>>>>>> it

>>>>>>>>>> both possible and practical to develop fun and engaging

>>>>>>>>>> game user

>>>>>>>>>> interfaces that a broader range of the population can play.

>>>>>>>>>> To

>>>>>>>>>> demonstrate these principles we created AudiOdyssey, a PC

>>>>>>>>>> rhythm

>>>> game

>>>>>>>>>> that is accessible to both sighted and non-sighted

>>>>>>>>>> audiences. By

>>>>>>>>>> following accessibility guidelines we incorporated a novel

>>>> combination

>>>>>>>>>> of features resulting in a similar play experience for both >

>>>>>>>>>>>>>>> groups.

>>>>>>>>>> Testing AudiOdyssey yielded useful insights into which

>>>>>>>>>> interface

>>>>>>>>>> elements work and which don't work for all users. Finally a

>>>>>>>>>> case

>>>>>>>>>>>>>>>> is

>>>>>>>>>> made for considering accessibility when designing future

>>>>>>>>>> versions

>>>>>>>>>>>>>>>> of

>>>>>>>>>> gaming user interfaces, and speculative scenarios are

>>>>>>>>>> presented >

>>>>>>>>>>>>>>> for

>>>>>>>>>> what such interfaces might look like.

>>>>>>>>>>

>>>>>>>>>> Eitan

>>>>>>>>>> _______________________________________________

>>>>>>>>>> games_access mailing list

>>>>>>>>>> games_access at igda.org

>>>>>>>>>>

>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>>>>>>

>>>>>>>>>

>>>>>>>>> _______________________________________________

>>>>>>>>> games_access mailing list

>>>>>>>>> games_access at igda.org

>>>>>>>>>

>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>>>>>>

>>>>>>>> _______________________________________________

>>>>>>>> games_access mailing list

>>>>>>>> games_access at igda.org

>>>>>>>>

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>>>>>>>

>>>>>>> _______________________________________________

>>>>>>> games_access mailing list

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>>>>>>>

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>>>>>>

>>>>>>

>>>>>> _______________________________________________

>>>>>> games_access mailing list

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>>>>>

>>>>> _______________________________________________

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>>>>

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>>>

>>>

>>> --

>>>

>>> ----------------------------------------------------------------------------

>>> Eelke Folmer Assistant Professor

>>> Department of CS&E/171

>>> University of Nevada Reno, Nevada 89557

>>> Game interaction design www.eelke.com

>>>

>>> ----------------------------------------------------------------------------

>>> _______________________________________________

>>> games_access mailing list

>>> games_access at igda.org

>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>

>>

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>>

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