From thomas at pininteractive.com Fri May 2 07:01:50 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 2 May 2008 13:01:50 +0200 Subject: [games_access] ALERT Press Release In-Reply-To: References: <6.1.0.6.2.20080328215453.00ba8538@enigami.com> Message-ID: great! /thomas On 28 apr 2008, at 19.11, d. michelle hinn wrote: > FYI -- Many of you know that ALERT (Accessible Learning through > Entertainment and Recreation Tools) was released to the public > recently. This is a project co-sponsored by the SIG and is aimed at > educators whose budgets are far too low as most of us know. To help > raise awareness amongst educators about the free service, I've sent > out this press release to our list of educators and educational > technologists.This is a Press Release that is being sent out to > educators and such. > > - Michelle > > Accessible Learning through Entertainment and Recreation Tools > (ALERT) Project Released > > Champaign, IL and Salem, MA > > April 2, 2008 > > The International Game Developers Association (IGDA) Game > Accessibility Special Interest Group (GA-SIG) and 7-128 Software are > pleased to announce the release of the Accessible Learning through > Entertainment and Recreation Tools (ALERT) Project. > > The ALERT Project is a free on-line service for people searching for > free or low-cost accessible computer games suitable for learning or > rehabilitative environments. The service provides the following > information: > > - Where to get those games for free or at low cost > - What to look for in selecting those games, quickly, and with fewer > costly mistakes > - How to apply those games to learning objectives > - Who to go to for free help > > This information will be updated over the course of 2008 with a > growing series of "How To" articles written by Eleanor Robinson, > former college instructor and current game developer. > > The ALERT Project is a result of information requests about > available resources from educators to the IGDA GA-SIG and to 7-128 > Software. > "As both a game industry consultant about accessibility and as an > educational psychologist, when the ALERT Project was originally > announced I immediately thought about getting the word out about the > project to people working in the field of education, including those > in special education and educational technology. With funding crises > in education, particularly in the United States, schools could > really benefit from this free resource that could help many > students, particularly those with disabilities, gain the educational > opportunities that educational games can provide," Michelle Hinn, > IGDA GA-SIG Chairperson said. > Hinn is one of the Accessibility Experts who have volunteered to > answer questions related to accessible games. Other IGDA GA-SIG > members who are Accessibility Experts working with 7-128 Software > include: Reid Kimball, Barrie Ellis, Mark Barlet, Thomas Westin, > Eelke Folmer, and John Bannick, CTO of 7-128 Software. > > "With the ALERT Project, we've tried to answer the plea of school > psychologists, special education teachers, geriatric care managers, > and similar professionals who want to use computer games with their > students and patients but don't know where to start," said Bannick. > The ALERT Project is available without cost or registration at http://www.7128.com > > About the IGDA Game Accessibility Special Interest Group (GA-SIG) > > The IGDA Game Accessibility SIG is a game industry advocacy group > formed to promote awareness of the issues that gamers with > disabilities face and to help provide solutions that can be used to > design games that are accessible to all. For more information on the > IGDA Game Accessibility SIG, please visit http://www.igda.org/accessibility > -- Press inquiries should be directed to the SIG chairperson > Michelle Hinn athinn at uiuc.edu or by mobile phone at 1.217.898.9684. > > > About the International Game Developers Association (IGDA) > > The International Game Developers Association is a non-profit > professional society that is committee to advancing the careers and > enhancing the lives of game developers by connecting members with > their peers, promoting professional development, and advocating on > issues that affect the developer community. For more information on > the IGDA, please visit http://www.igda.org > About 7-128 Software > > 7-128 Software is a game development studio in the casual games > market. They have released over 30 games, including the Inspector > Cyndi in Newport mystery series. The various games are accessible to > gamers with visual, auditory, cognitive, and mobility impairments. > Many of these games are also focused on "brain training." For more > information about 7-128 Software, please visit http://www.7128.com > -- Press inquires should be directed to Cynthia A Geller, Vice > President of Marketing and Sales, at c_geller2008 at 7128.com or at > 1.978.745.0160. > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon May 5 03:50:22 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 5 May 2008 08:50:22 +0100 Subject: [games_access] 5 Ways To Simplify Complex Controllers - article Message-ID: <005801c8ae85$c5ddccf0$9901a8c0@oneswitch> http://kotaku.com/386931/five-ways-to-simplify-complex-controllers http://www.gamepro.com/gamepro/international/games/features/181768.shtml -------------- next part -------------- An HTML attachment was scrubbed... URL: From reid at rbkdesign.com Mon May 5 12:41:13 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Mon, 5 May 2008 09:41:13 -0700 Subject: [games_access] controller diagrams Message-ID: Anyone know where I can find line drawing controller diagrams for x360 and ps3? I have photographs of the x360 controller, but if I had line diagrams they'd be easier to work with. -Reid From jbannick at 7128.com Wed May 7 18:30:54 2008 From: jbannick at 7128.com (John Bannick) Date: Wed, 07 May 2008 18:30:54 -0400 Subject: [games_access] DarkKeyboard Message-ID: <6.1.0.6.2.20080507182934.01e727c0@enigami.com> Folks, A German gaming colleague said that he was having trouble playing some games because he didn't know what all his keys did. So I built this program, DarkKeyboard, that speaks each key as you press it. Amazing what you can do with "spare parts" of game code. DarkKeyboard intercepts your keystrokes so that they do absolutely nothing except speak to you. DarkKeyboard self-voices. It's installation program works with JAWS. DarkKeyboard works on Windows computers available since 2000, including Vista. Being a small company, I just posted DarkKeyboard to our Web site, www.7128.com. It's totally FREE. No registration, No ads. No spyware. If you think it might be useful, or know someone who might find it useful, please go get a copy. Damn, this is fun! John Bannick CTO 7-128 Software From richard at audiogames.net Thu May 8 07:48:23 2008 From: richard at audiogames.net (AudioGames.net) Date: Thu, 8 May 2008 13:48:23 +0200 Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) References: <6.1.0.6.2.20080507182934.01e727c0@enigami.com> Message-ID: <005101c8b101$6cd79310$6402a8c0@Delletje> Hi John Excellent initiative!! I'll check it out! ... your idea made me wonder whether or not you can help me with the following idea... About a year ago a blind friend told me about a (I think it was a JAWS) extention which allows (sighted) users to create maps of hotspots (on screen) which are tab-able and then clickable, simulating mouseclick on that hotspot which has the focus. This allowes blind users to control applications that are not tab-able so which they otherwise can't control. I thought this was a great idea and immediately my imagination was triggered with all sorts of functionalities you could add from which not only the blind could benefit, but many more people with impairments. Here's my design vision of such an application: This basically is concept of an application which runs at the same time as another application (such as a game or whatever - see image below) and which creates a map of (invisible) hotspots over the application or game. Such maps with hotspots can be made by people themselves for the applications/games they choose. Hotspots are basically 'interaction' points and simulate mouseclicks (in this concept for now ;). Alternate descriptive media can added to hotspots that are expressed when the focus is set to that hotspot, like text or audio description. The hotspot focus can be set to input of choice (keyboard keys, switch,...) or can run automatically, using a timer. Interaction with the hotspots can also be defined: keyup = left mouse click, keyhold = right mouseclick, etc., Eventually one could go on expanding such a program, maybe even allowing (game) developers to add connections to such a hotspot application, dynamically updating text descriptions or dynamically changing maps for different screens or whatever. Of course, this application would mostly work with games and applications with very static screens :) On a blue monday I started building a mock-up stand-alone application (using Adobe Director with several Xtras) but I didn't get very far since this particular authoring environment wasn't build to do stuff like this (I had major focus issues between applications). That's why I shelved this idea for later... ... which is now ;) John, since you mentioned that it's "Amazing what you can do with "spare parts" of game code.", I was wondering if your company is maybe capable of building the application (using spare pars ;) I propose here? I was thinking that we could maybe pick up this project as a (fun!) GASIG project and see how far we can get (without making this a complex (funded) project)? Bye! Richard ----- Original Message ----- From: "John Bannick" To: Sent: Thursday, May 08, 2008 12:30 AM Subject: [games_access] DarkKeyboard > Folks, > > A German gaming colleague said that he was having trouble playing some > games because he didn't know what all his keys did. > > So I built this program, DarkKeyboard, that speaks each key as you press it. > Amazing what you can do with "spare parts" of game code. > > DarkKeyboard intercepts your keystrokes so that they do absolutely nothing > except speak to you. > DarkKeyboard self-voices. It's installation program works with JAWS. > DarkKeyboard works on Windows computers available since 2000, including Vista. > > Being a small company, I just posted DarkKeyboard to our Web site, > www.7128.com. > It's totally FREE. No registration, No ads. No spyware. > > If you think it might be useful, or know someone who might find it useful, > please go get a copy. > > Damn, this is fun! > > John Bannick > CTO > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: hs1.jpg Type: image/jpeg Size: 303926 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: hs2.jpg Type: image/jpeg Size: 264343 bytes Desc: not available URL: From thomas at pininteractive.com Thu May 8 09:38:26 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 8 May 2008 15:38:26 +0200 Subject: [games_access] Wiibacka Message-ID: <8670EF99-9C8F-4011-B8EA-EF6D8FAA63B5@pininteractive.com> I'll talk to Wiibacka and tell them about the SIG :) http://www.metro.se/se/article/2008/05/06/10/1138-48/index.xml /thomas From richard at audiogames.net Thu May 8 10:07:29 2008 From: richard at audiogames.net (AudioGames.net) Date: Thu, 8 May 2008 16:07:29 +0200 Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) References: <6.1.0.6.2.20080507182934.01e727c0@enigami.com> <005101c8b101$6cd79310$6402a8c0@Delletje> Message-ID: <006d01c8b114$dafd6140$6402a8c0@Delletje> Hi, Forgot to mention: the idea was that the hotspots could also be used to 'enlarge' clickable spots (hence the various shapes). For instance, if a certain button is very small and someone has trouble clicking it (for instance a person with Parkinson's disease), you could draw a large clickable spot which is clickable with a mouse, and which can be made (more) visible on mouseover, and from which the mouseclick could then be assigned/transferred to the tiny spot. Something like this: Greets, Richard ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, May 08, 2008 1:48 PM Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) Hi John Excellent initiative!! I'll check it out! ... your idea made me wonder whether or not you can help me with the following idea... About a year ago a blind friend told me about a (I think it was a JAWS) extention which allows (sighted) users to create maps of hotspots (on screen) which are tab-able and then clickable, simulating mouseclick on that hotspot which has the focus. This allowes blind users to control applications that are not tab-able so which they otherwise can't control. I thought this was a great idea and immediately my imagination was triggered with all sorts of functionalities you could add from which not only the blind could benefit, but many more people with impairments. Here's my design vision of such an application: [img] This basically is concept of an application which runs at the same time as another application (such as a game or whatever - see image below) and which creates a map of (invisible) hotspots over the application or game. Such maps with hotspots can be made by people themselves for the applications/games they choose. Hotspots are basically 'interaction' points and simulate mouseclicks (in this concept for now ;). Alternate descriptive media can added to hotspots that are expressed when the focus is set to that hotspot, like text or audio description. The hotspot focus can be set to input of choice (keyboard keys, switch,...) or can run automatically, using a timer. Interaction with the hotspots can also be defined: keyup = left mouse click, keyhold = right mouseclick, etc., [img] Eventually one could go on expanding such a program, maybe even allowing (game) developers to add connections to such a hotspot application, dynamically updating text descriptions or dynamically changing maps for different screens or whatever. Of course, this application would mostly work with games and applications with very static screens :) On a blue monday I started building a mock-up stand-alone application (using Adobe Director with several Xtras) but I didn't get very far since this particular authoring environment wasn't build to do stuff like this (I had major focus issues between applications). That's why I shelved this idea for later... ... which is now ;) John, since you mentioned that it's "Amazing what you can do with "spare parts" of game code.", I was wondering if your company is maybe capable of building the application (using spare pars ;) I propose here? I was thinking that we could maybe pick up this project as a (fun!) GASIG project and see how far we can get (without making this a complex (funded) project)? Bye! Richard ----- Original Message ----- From: "John Bannick" To: Sent: Thursday, May 08, 2008 12:30 AM Subject: [games_access] DarkKeyboard > Folks, > > A German gaming colleague said that he was having trouble playing some > games because he didn't know what all his keys did. > > So I built this program, DarkKeyboard, that speaks each key as you press it. > Amazing what you can do with "spare parts" of game code. > > DarkKeyboard intercepts your keystrokes so that they do absolutely nothing > except speak to you. > DarkKeyboard self-voices. It's installation program works with JAWS. > DarkKeyboard works on Windows computers available since 2000, including Vista. > > Being a small company, I just posted DarkKeyboard to our Web site, > www.7128.com. > It's totally FREE. No registration, No ads. No spyware. > > If you think it might be useful, or know someone who might find it useful, > please go get a copy. > > Damn, this is fun! > > John Bannick > CTO > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: hs3.jpg Type: image/jpeg Size: 221939 bytes Desc: not available URL: From colven at ace-centre.org.uk Thu May 8 12:03:04 2008 From: colven at ace-centre.org.uk (David Colven) Date: Thu, 8 May 2008 17:03:04 +0100 Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) In-Reply-To: <005101c8b101$6cd79310$6402a8c0@Delletje> References: <6.1.0.6.2.20080507182934.01e727c0@enigami.com> <005101c8b101$6cd79310$6402a8c0@Delletje> Message-ID: <00f601c8b125$01ade8e0$bf64a8c0@acecent2.acecentre.org.uk> We have created an application called - would you believe it - Hotspots for switch users. It provides much of the functionality you mention - but not for mouse input, just switches and keyboard. You can add pictures and labels (including picture labels) More details at: http://www.ace-centre.org.uk/index.cfm?pageid=89FDEFAB-3048-7290-FE37657F650 11DC0 We have open sources the code see http://www.oatsoft.org/Software/hotspots and http://www.oatsoft.org/Software/hotspots/downloads/2.0 David David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: 08 May 2008 12:48 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) Hi John Excellent initiative!! I'll check it out! ... your idea made me wonder whether or not you can help me with the following idea... About a year ago a blind friend told me about a (I think it was a JAWS) extention which allows (sighted) users to create maps of hotspots (on screen) which are tab-able and then clickable, simulating mouseclick on that hotspot which has the focus. This allowes blind users to control applications that are not tab-able so which they otherwise can't control. I thought this was a great idea and immediately my imagination was triggered with all sorts of functionalities you could add from which not only the blind could benefit, but many more people with impairments. Here's my design vision of such an application: This basically is concept of an application which runs at the same time as another application (such as a game or whatever - see image below) and which creates a map of (invisible) hotspots over the application or game. Such maps with hotspots can be made by people themselves for the applications/games they choose. Hotspots are basically 'interaction' points and simulate mouseclicks (in this concept for now ;). Alternate descriptive media can added to hotspots that are expressed when the focus is set to that hotspot, like text or audio description. The hotspot focus can be set to input of choice (keyboard keys, switch,...) or can run automatically, using a timer. Interaction with the hotspots can also be defined: keyup = left mouse click, keyhold = right mouseclick, etc., Eventually one could go on expanding such a program, maybe even allowing (game) developers to add connections to such a hotspot application, dynamically updating text descriptions or dynamically changing maps for different screens or whatever. Of course, this application would mostly work with games and applications with very static screens :) On a blue monday I started building a mock-up stand-alone application (using Adobe Director with several Xtras) but I didn't get very far since this particular authoring environment wasn't build to do stuff like this (I had major focus issues between applications). That's why I shelved this idea for later... ... which is now ;) John, since you mentioned that it's "Amazing what you can do with "spare parts" of game code.", I was wondering if your company is maybe capable of building the application (using spare pars ;) I propose here? I was thinking that we could maybe pick up this project as a (fun!) GASIG project and see how far we can get (without making this a complex (funded) project)? Bye! Richard ----- Original Message ----- From: "John Bannick" To: Sent: Thursday, May 08, 2008 12:30 AM Subject: [games_access] DarkKeyboard > Folks, > > A German gaming colleague said that he was having trouble playing some > games because he didn't know what all his keys did. > > So I built this program, DarkKeyboard, that speaks each key as you press it. > Amazing what you can do with "spare parts" of game code. > > DarkKeyboard intercepts your keystrokes so that they do absolutely nothing > except speak to you. > DarkKeyboard self-voices. It's installation program works with JAWS. > DarkKeyboard works on Windows computers available since 2000, including Vista. > > Being a small company, I just posted DarkKeyboard to our Web site, > www.7128.com. > It's totally FREE. No registration, No ads. No spyware. > > If you think it might be useful, or know someone who might find it useful, > please go get a copy. > > Damn, this is fun! > > John Bannick > CTO > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.gif Type: image/gif Size: 3514 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image002.jpg Type: image/jpeg Size: 303926 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image003.jpg Type: image/jpeg Size: 264343 bytes Desc: not available URL: From barrie.ellis at oneswitch.org.uk Thu May 8 17:56:01 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 8 May 2008 22:56:01 +0100 Subject: [games_access] Games for Health 2008 and Game Accessibility Workshop Message-ID: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch> How did the Games for Health conference go - I remember we were speaking at the same times. Robert, you'll be pleased to know that a short video clip of yours opened proceedings at the Game Accessibility Workshop in Sussex, Essex - which was very well received all round. I'll post a bit more later. Meanwhile - how did your talk go? Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Thu May 8 18:00:09 2008 From: richard at audiogames.net (AudioGames.net) Date: Fri, 9 May 2008 00:00:09 +0200 Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) References: <6.1.0.6.2.20080507182934.01e727c0@enigami.com><005101c8b101$6cd79310$6402a8c0@Delletje> <00f601c8b125$01ade8e0$bf64a8c0@acecent2.acecentre.org.uk> Message-ID: <007401c8b156$e2266510$6402a8c0@Delletje> (*very* big grin) Amazing! So... is it open source now or do you still sell this or both or... ? ----- Original Message ----- From: David Colven To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, May 08, 2008 6:03 PM Subject: Re: [games_access] GASIG Project Proposal (was: DarkKeyboard) We have created an application called - would you believe it - Hotspots for switch users. It provides much of the functionality you mention - but not for mouse input, just switches and keyboard. You can add pictures and labels (including picture labels) More details at: http://www.ace-centre.org.uk/index.cfm?pageid=89FDEFAB-3048-7290-FE37657F65011DC0 We have open sources the code see http://www.oatsoft.org/Software/hotspots and http://www.oatsoft.org/Software/hotspots/downloads/2.0 David David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: 08 May 2008 12:48 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) Hi John Excellent initiative!! I'll check it out! ... your idea made me wonder whether or not you can help me with the following idea... About a year ago a blind friend told me about a (I think it was a JAWS) extention which allows (sighted) users to create maps of hotspots (on screen) which are tab-able and then clickable, simulating mouseclick on that hotspot which has the focus. This allowes blind users to control applications that are not tab-able so which they otherwise can't control. I thought this was a great idea and immediately my imagination was triggered with all sorts of functionalities you could add from which not only the blind could benefit, but many more people with impairments. Here's my design vision of such an application: This basically is concept of an application which runs at the same time as another application (such as a game or whatever - see image below) and which creates a map of (invisible) hotspots over the application or game. Such maps with hotspots can be made by people themselves for the applications/games they choose. Hotspots are basically 'interaction' points and simulate mouseclicks (in this concept for now ;). Alternate descriptive media can added to hotspots that are expressed when the focus is set to that hotspot, like text or audio description. The hotspot focus can be set to input of choice (keyboard keys, switch,...) or can run automatically, using a timer. Interaction with the hotspots can also be defined: keyup = left mouse click, keyhold = right mouseclick, etc., Eventually one could go on expanding such a program, maybe even allowing (game) developers to add connections to such a hotspot application, dynamically updating text descriptions or dynamically changing maps for different screens or whatever. Of course, this application would mostly work with games and applications with very static screens :) On a blue monday I started building a mock-up stand-alone application (using Adobe Director with several Xtras) but I didn't get very far since this particular authoring environment wasn't build to do stuff like this (I had major focus issues between applications). That's why I shelved this idea for later... ... which is now ;) John, since you mentioned that it's "Amazing what you can do with "spare parts" of game code.", I was wondering if your company is maybe capable of building the application (using spare pars ;) I propose here? I was thinking that we could maybe pick up this project as a (fun!) GASIG project and see how far we can get (without making this a complex (funded) project)? Bye! Richard ----- Original Message ----- From: "John Bannick" To: Sent: Thursday, May 08, 2008 12:30 AM Subject: [games_access] DarkKeyboard > Folks, > > A German gaming colleague said that he was having trouble playing some > games because he didn't know what all his keys did. > > So I built this program, DarkKeyboard, that speaks each key as you press it. > Amazing what you can do with "spare parts" of game code. > > DarkKeyboard intercepts your keystrokes so that they do absolutely nothing > except speak to you. > DarkKeyboard self-voices. It's installation program works with JAWS. > DarkKeyboard works on Windows computers available since 2000, including Vista. > > Being a small company, I just posted DarkKeyboard to our Web site, > www.7128.com. > It's totally FREE. No registration, No ads. No spyware. > > If you think it might be useful, or know someone who might find it useful, > please go get a copy. > > Damn, this is fun! > > John Bannick > CTO > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.gif Type: image/gif Size: 3514 bytes Desc: not available URL: From richard at audiogames.net Thu May 8 17:58:28 2008 From: richard at audiogames.net (AudioGames.net) Date: Thu, 8 May 2008 23:58:28 +0200 Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) References: <6.1.0.6.2.20080507182934.01e727c0@enigami.com><005101c8b101$6cd79310$6402a8c0@Delletje> <00f601c8b125$01ade8e0$bf64a8c0@acecent2.acecentre.org.uk> Message-ID: <002f01c8b156$a721c090$6402a8c0@Delletje> (*very* big grin) Amazing! So... is it open source now or do you still sell this or both or... ? ----- Original Message ----- From: David Colven To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, May 08, 2008 6:03 PM Subject: Re: [games_access] GASIG Project Proposal (was: DarkKeyboard) We have created an application called - would you believe it - Hotspots for switch users. It provides much of the functionality you mention - but not for mouse input, just switches and keyboard. You can add pictures and labels (including picture labels) More details at: http://www.ace-centre.org.uk/index.cfm?pageid=89FDEFAB-3048-7290-FE37657F65011DC0 We have open sources the code see http://www.oatsoft.org/Software/hotspots and http://www.oatsoft.org/Software/hotspots/downloads/2.0 David David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: 08 May 2008 12:48 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) Hi John Excellent initiative!! I'll check it out! ... your idea made me wonder whether or not you can help me with the following idea... About a year ago a blind friend told me about a (I think it was a JAWS) extention which allows (sighted) users to create maps of hotspots (on screen) which are tab-able and then clickable, simulating mouseclick on that hotspot which has the focus. This allowes blind users to control applications that are not tab-able so which they otherwise can't control. I thought this was a great idea and immediately my imagination was triggered with all sorts of functionalities you could add from which not only the blind could benefit, but many more people with impairments. Here's my design vision of such an application: This basically is concept of an application which runs at the same time as another application (such as a game or whatever - see image below) and which creates a map of (invisible) hotspots over the application or game. Such maps with hotspots can be made by people themselves for the applications/games they choose. Hotspots are basically 'interaction' points and simulate mouseclicks (in this concept for now ;). Alternate descriptive media can added to hotspots that are expressed when the focus is set to that hotspot, like text or audio description. The hotspot focus can be set to input of choice (keyboard keys, switch,...) or can run automatically, using a timer. Interaction with the hotspots can also be defined: keyup = left mouse click, keyhold = right mouseclick, etc., Eventually one could go on expanding such a program, maybe even allowing (game) developers to add connections to such a hotspot application, dynamically updating text descriptions or dynamically changing maps for different screens or whatever. Of course, this application would mostly work with games and applications with very static screens :) On a blue monday I started building a mock-up stand-alone application (using Adobe Director with several Xtras) but I didn't get very far since this particular authoring environment wasn't build to do stuff like this (I had major focus issues between applications). That's why I shelved this idea for later... ... which is now ;) John, since you mentioned that it's "Amazing what you can do with "spare parts" of game code.", I was wondering if your company is maybe capable of building the application (using spare pars ;) I propose here? I was thinking that we could maybe pick up this project as a (fun!) GASIG project and see how far we can get (without making this a complex (funded) project)? Bye! Richard ----- Original Message ----- From: "John Bannick" To: Sent: Thursday, May 08, 2008 12:30 AM Subject: [games_access] DarkKeyboard > Folks, > > A German gaming colleague said that he was having trouble playing some > games because he didn't know what all his keys did. > > So I built this program, DarkKeyboard, that speaks each key as you press it. > Amazing what you can do with "spare parts" of game code. > > DarkKeyboard intercepts your keystrokes so that they do absolutely nothing > except speak to you. > DarkKeyboard self-voices. It's installation program works with JAWS. > DarkKeyboard works on Windows computers available since 2000, including Vista. > > Being a small company, I just posted DarkKeyboard to our Web site, > www.7128.com. > It's totally FREE. No registration, No ads. No spyware. > > If you think it might be useful, or know someone who might find it useful, > please go get a copy. > > Damn, this is fun! > > John Bannick > CTO > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.gif Type: image/gif Size: 3514 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image002.jpg Type: image/jpeg Size: 303926 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image003.jpg Type: image/jpeg Size: 264343 bytes Desc: not available URL: From richard at audiogames.net Thu May 8 18:07:23 2008 From: richard at audiogames.net (AudioGames.net) Date: Fri, 9 May 2008 00:07:23 +0200 Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) References: <6.1.0.6.2.20080507182934.01e727c0@enigami.com><005101c8b101$6cd79310$6402a8c0@Delletje><00f601c8b125$01ade8e0$bf64a8c0@acecent2.acecentre.org.uk> <007401c8b156$e2266510$6402a8c0@Delletje> Message-ID: <00ad01c8b157$e50c5180$6402a8c0@Delletje> Also... is anyone still working on this or not? And what were your findings with this application? I mean, what limitations did you (eventually) run into and what possibilities do you still want to explore with it? And what can you tell about the possibilities of modifying the current version so that applications can pass data to it - or that Hotstpots can grab data from applications? ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Friday, May 09, 2008 12:00 AM Subject: Re: [games_access] GASIG Project Proposal (was: DarkKeyboard) (*very* big grin) Amazing! So... is it open source now or do you still sell this or both or... ? ----- Original Message ----- From: David Colven To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, May 08, 2008 6:03 PM Subject: Re: [games_access] GASIG Project Proposal (was: DarkKeyboard) We have created an application called - would you believe it - Hotspots for switch users. It provides much of the functionality you mention - but not for mouse input, just switches and keyboard. You can add pictures and labels (including picture labels) More details at: http://www.ace-centre.org.uk/index.cfm?pageid=89FDEFAB-3048-7290-FE37657F65011DC0 We have open sources the code see http://www.oatsoft.org/Software/hotspots and http://www.oatsoft.org/Software/hotspots/downloads/2.0 David David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. ---------------------------------------------------------------------------- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: 08 May 2008 12:48 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) Hi John Excellent initiative!! I'll check it out! ... your idea made me wonder whether or not you can help me with the following idea... About a year ago a blind friend told me about a (I think it was a JAWS) extention which allows (sighted) users to create maps of hotspots (on screen) which are tab-able and then clickable, simulating mouseclick on that hotspot which has the focus. This allowes blind users to control applications that are not tab-able so which they otherwise can't control. I thought this was a great idea and immediately my imagination was triggered with all sorts of functionalities you could add from which not only the blind could benefit, but many more people with impairments. Here's my design vision of such an application: This basically is concept of an application which runs at the same time as another application (such as a game or whatever - see image below) and which creates a map of (invisible) hotspots over the application or game. Such maps with hotspots can be made by people themselves for the applications/games they choose. Hotspots are basically 'interaction' points and simulate mouseclicks (in this concept for now ;). Alternate descriptive media can added to hotspots that are expressed when the focus is set to that hotspot, like text or audio description. The hotspot focus can be set to input of choice (keyboard keys, switch,...) or can run automatically, using a timer. Interaction with the hotspots can also be defined: keyup = left mouse click, keyhold = right mouseclick, etc., Eventually one could go on expanding such a program, maybe even allowing (game) developers to add connections to such a hotspot application, dynamically updating text descriptions or dynamically changing maps for different screens or whatever. Of course, this application would mostly work with games and applications with very static screens :) On a blue monday I started building a mock-up stand-alone application (using Adobe Director with several Xtras) but I didn't get very far since this particular authoring environment wasn't build to do stuff like this (I had major focus issues between applications). That's why I shelved this idea for later... ... which is now ;) John, since you mentioned that it's "Amazing what you can do with "spare parts" of game code.", I was wondering if your company is maybe capable of building the application (using spare pars ;) I propose here? I was thinking that we could maybe pick up this project as a (fun!) GASIG project and see how far we can get (without making this a complex (funded) project)? Bye! Richard ----- Original Message ----- From: "John Bannick" To: Sent: Thursday, May 08, 2008 12:30 AM Subject: [games_access] DarkKeyboard > Folks, > > A German gaming colleague said that he was having trouble playing some > games because he didn't know what all his keys did. > > So I built this program, DarkKeyboard, that speaks each key as you press it. > Amazing what you can do with "spare parts" of game code. > > DarkKeyboard intercepts your keystrokes so that they do absolutely nothing > except speak to you. > DarkKeyboard self-voices. It's installation program works with JAWS. > DarkKeyboard works on Windows computers available since 2000, including Vista. > > Being a small company, I just posted DarkKeyboard to our Web site, > www.7128.com. > It's totally FREE. No registration, No ads. No spyware. > > If you think it might be useful, or know someone who might find it useful, > please go get a copy. > > Damn, this is fun! > > John Bannick > CTO > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.gif Type: image/gif Size: 3514 bytes Desc: not available URL: From colven at ace-centre.org.uk Fri May 9 04:07:49 2008 From: colven at ace-centre.org.uk (David Colven) Date: Fri, 9 May 2008 09:07:49 +0100 Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) In-Reply-To: <007401c8b156$e2266510$6402a8c0@Delletje> References: <6.1.0.6.2.20080507182934.01e727c0@enigami.com><005101c8b101$6cd79310$6402a8c0@Delletje><00f601c8b125$01ade8e0$bf64a8c0@acecent2.acecentre.org.uk> <007401c8b156$e2266510$6402a8c0@Delletje> Message-ID: <013701c8b1ab$c7c06d60$bf64a8c0@acecent2.acecentre.org.uk> We sell support and resources but the program itself is Open Source. David David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: 08 May 2008 23:00 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GASIG Project Proposal (was: DarkKeyboard) (*very* big grin) Amazing! So... is it open source now or do you still sell this or both or... ? ----- Original Message ----- From: David Colven To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, May 08, 2008 6:03 PM Subject: Re: [games_access] GASIG Project Proposal (was: DarkKeyboard) We have created an application called - would you believe it - Hotspots for switch users. It provides much of the functionality you mention - but not for mouse input, just switches and keyboard. You can add pictures and labels (including picture labels) More details at: http://www.ace-centre.org.uk/index.cfm?pageid=89FDEFAB-3048-7290-FE37657F650 11DC0 We have open sources the code see http://www.oatsoft.org/Software/hotspots and http://www.oatsoft.org/Software/hotspots/downloads/2.0 David David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: 08 May 2008 12:48 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) Hi John Excellent initiative!! I'll check it out! ... your idea made me wonder whether or not you can help me with the following idea... About a year ago a blind friend told me about a (I think it was a JAWS) extention which allows (sighted) users to create maps of hotspots (on screen) which are tab-able and then clickable, simulating mouseclick on that hotspot which has the focus. This allowes blind users to control applications that are not tab-able so which they otherwise can't control. I thought this was a great idea and immediately my imagination was triggered with all sorts of functionalities you could add from which not only the blind could benefit, but many more people with impairments. Here's my design vision of such an application: This basically is concept of an application which runs at the same time as another application (such as a game or whatever - see image below) and which creates a map of (invisible) hotspots over the application or game. Such maps with hotspots can be made by people themselves for the applications/games they choose. Hotspots are basically 'interaction' points and simulate mouseclicks (in this concept for now ;). Alternate descriptive media can added to hotspots that are expressed when the focus is set to that hotspot, like text or audio description. The hotspot focus can be set to input of choice (keyboard keys, switch,...) or can run automatically, using a timer. Interaction with the hotspots can also be defined: keyup = left mouse click, keyhold = right mouseclick, etc., Eventually one could go on expanding such a program, maybe even allowing (game) developers to add connections to such a hotspot application, dynamically updating text descriptions or dynamically changing maps for different screens or whatever. Of course, this application would mostly work with games and applications with very static screens :) On a blue monday I started building a mock-up stand-alone application (using Adobe Director with several Xtras) but I didn't get very far since this particular authoring environment wasn't build to do stuff like this (I had major focus issues between applications). That's why I shelved this idea for later... ... which is now ;) John, since you mentioned that it's "Amazing what you can do with "spare parts" of game code.", I was wondering if your company is maybe capable of building the application (using spare pars ;) I propose here? I was thinking that we could maybe pick up this project as a (fun!) GASIG project and see how far we can get (without making this a complex (funded) project)? Bye! Richard ----- Original Message ----- From: "John Bannick" To: Sent: Thursday, May 08, 2008 12:30 AM Subject: [games_access] DarkKeyboard > Folks, > > A German gaming colleague said that he was having trouble playing some > games because he didn't know what all his keys did. > > So I built this program, DarkKeyboard, that speaks each key as you press it. > Amazing what you can do with "spare parts" of game code. > > DarkKeyboard intercepts your keystrokes so that they do absolutely nothing > except speak to you. > DarkKeyboard self-voices. It's installation program works with JAWS. > DarkKeyboard works on Windows computers available since 2000, including Vista. > > Being a small company, I just posted DarkKeyboard to our Web site, > www.7128.com. > It's totally FREE. No registration, No ads. No spyware. > > If you think it might be useful, or know someone who might find it useful, > please go get a copy. > > Damn, this is fun! > > John Bannick > CTO > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.gif Type: image/gif Size: 3514 bytes Desc: not available URL: From jbannick at 7128.com Fri May 9 04:48:40 2008 From: jbannick at 7128.com (John Bannick) Date: Fri, 09 May 2008 04:48:40 -0400 Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) Message-ID: <6.1.0.6.2.20080509044522.01da80a8@enigami.com> Richard, It sounds like you and ACE have this one under control. Let me know if we need to discuss this further. BTW. This thread let us know about ACE. Sounds like a really good group. Thanks, John From colven at ace-centre.org.uk Fri May 9 06:43:58 2008 From: colven at ace-centre.org.uk (David Colven) Date: Fri, 9 May 2008 11:43:58 +0100 Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) In-Reply-To: <00ad01c8b157$e50c5180$6402a8c0@Delletje> References: <6.1.0.6.2.20080507182934.01e727c0@enigami.com><005101c8b101$6cd79310$6402a8c0@Delletje><00f601c8b125$01ade8e0$bf64a8c0@acecent2.acecentre.org.uk><007401c8b156$e2266510$6402a8c0@Delletje> <00ad01c8b157$e50c5180$6402a8c0@Delletje> Message-ID: <017201c8b1c1$9c34ce50$bf64a8c0@acecent2.acecentre.org.uk> Unfortunately our funds for software development have dried up so the project is not under development at the moment. We would be delighted if someone took the project on. The main problem we encountered, particularly with games, is the screen handling. Games often do not use standard access to the screen, speed I guess; and we had to put stuff on top of the screen image. To do this we grabbed the screen so we could put spots on top. This also means that mouse use does not affect the underlying software while we mess about with location and characteristics. This process does not always work and similarly for injecting mouse actions. If developers used standard interfacing APIs things might get easier. David David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: 08 May 2008 23:07 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GASIG Project Proposal (was: DarkKeyboard) Also... is anyone still working on this or not? And what were your findings with this application? I mean, what limitations did you (eventually) run into and what possibilities do you still want to explore with it? And what can you tell about the possibilities of modifying the current version so that applications can pass data to it - or that Hotstpots can grab data from applications? ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Friday, May 09, 2008 12:00 AM Subject: Re: [games_access] GASIG Project Proposal (was: DarkKeyboard) (*very* big grin) Amazing! So... is it open source now or do you still sell this or both or... ? ----- Original Message ----- From: David Colven To: 'IGDA Games Accessibility SIG Mailing List' Sent: Thursday, May 08, 2008 6:03 PM Subject: Re: [games_access] GASIG Project Proposal (was: DarkKeyboard) We have created an application called - would you believe it - Hotspots for switch users. It provides much of the functionality you mention - but not for mouse input, just switches and keyboard. You can add pictures and labels (including picture labels) More details at: http://www.ace-centre.org.uk/index.cfm?pageid=89FDEFAB-3048-7290-FE37657F650 11DC0 We have open sources the code see http://www.oatsoft.org/Software/hotspots and http://www.oatsoft.org/Software/hotspots/downloads/2.0 David David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868). You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. The statements and opinions expressed in this message are those of the author and do not necessarily reflect those of the ACE Centre. The ACE Centre does not take any responsibility for the views of the author. _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of AudioGames.net Sent: 08 May 2008 12:48 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] GASIG Project Proposal (was: DarkKeyboard) Hi John Excellent initiative!! I'll check it out! ... your idea made me wonder whether or not you can help me with the following idea... About a year ago a blind friend told me about a (I think it was a JAWS) extention which allows (sighted) users to create maps of hotspots (on screen) which are tab-able and then clickable, simulating mouseclick on that hotspot which has the focus. This allowes blind users to control applications that are not tab-able so which they otherwise can't control. I thought this was a great idea and immediately my imagination was triggered with all sorts of functionalities you could add from which not only the blind could benefit, but many more people with impairments. Here's my design vision of such an application: This basically is concept of an application which runs at the same time as another application (such as a game or whatever - see image below) and which creates a map of (invisible) hotspots over the application or game. Such maps with hotspots can be made by people themselves for the applications/games they choose. Hotspots are basically 'interaction' points and simulate mouseclicks (in this concept for now ;). Alternate descriptive media can added to hotspots that are expressed when the focus is set to that hotspot, like text or audio description. The hotspot focus can be set to input of choice (keyboard keys, switch,...) or can run automatically, using a timer. Interaction with the hotspots can also be defined: keyup = left mouse click, keyhold = right mouseclick, etc., Eventually one could go on expanding such a program, maybe even allowing (game) developers to add connections to such a hotspot application, dynamically updating text descriptions or dynamically changing maps for different screens or whatever. Of course, this application would mostly work with games and applications with very static screens :) On a blue monday I started building a mock-up stand-alone application (using Adobe Director with several Xtras) but I didn't get very far since this particular authoring environment wasn't build to do stuff like this (I had major focus issues between applications). That's why I shelved this idea for later... ... which is now ;) John, since you mentioned that it's "Amazing what you can do with "spare parts" of game code.", I was wondering if your company is maybe capable of building the application (using spare pars ;) I propose here? I was thinking that we could maybe pick up this project as a (fun!) GASIG project and see how far we can get (without making this a complex (funded) project)? Bye! Richard ----- Original Message ----- From: "John Bannick" To: Sent: Thursday, May 08, 2008 12:30 AM Subject: [games_access] DarkKeyboard > Folks, > > A German gaming colleague said that he was having trouble playing some > games because he didn't know what all his keys did. > > So I built this program, DarkKeyboard, that speaks each key as you press it. > Amazing what you can do with "spare parts" of game code. > > DarkKeyboard intercepts your keystrokes so that they do absolutely nothing > except speak to you. > DarkKeyboard self-voices. It's installation program works with JAWS. > DarkKeyboard works on Windows computers available since 2000, including Vista. > > Being a small company, I just posted DarkKeyboard to our Web site, > www.7128.com. > It's totally FREE. No registration, No ads. No spyware. > > If you think it might be useful, or know someone who might find it useful, > please go get a copy. > > Damn, this is fun! > > John Bannick > CTO > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.gif Type: image/gif Size: 3514 bytes Desc: not available URL: From hinn at uiuc.edu Tue May 13 08:43:39 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 13 May 2008 07:43:39 -0500 Subject: [games_access] Games for Health 2008 and Game Accessibility Workshop In-Reply-To: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch> References: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch> Message-ID: Hi Barrie and everyone on the GA list! Yes, a few of us were at the Games for Health conference and are submitting our slides online so that they can be linked to the video that Ben generously recorded of our whole day's event. So now we have a nice collection of videos that we'll be able to put on YouTube or whatnot for free so we can point game devs, government agencies, funders, etc to these resources to show a little bit of what we do! How cool is that? :) The conference was great, although I sprained my ankle toward the end (believe it or not it happen when I was walking barefoot in the rain and NOT when I was wearing my infamous way too high heeled shoes. Lol. I'm ok -- just have a splint -- no breaks. I think it's a bit funny, actually, so if you feel like laughing...please do! I am! :D So we had an all day workshop where we had talks by old and new friends! Lots of very interesting and diverse talks and it was well received. I'm writing an article for AbleGamers right now that can be co-linked from our blog and anyone else's. I thought that it would be good to get an official report up in as many venues as possible and with AbleGamers we now can reach so many more consumers than we ever have as a SIG. So I'd like to thank Mark and Stephanie from there for helping us grow this side of things that we haven't been able to get to because we're more industry focused most of the time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss of the SIG. They have stepped up to the plate to help at GDC when I was not feeling well and then Mark delivered an excellent talk as well. So I just want to plug them again because as SIG members they have done a lot and the community that they run is top notch. I encourage everyone who is not already a member of AbleGamers (ablegamers.com) to check it out if you haven't had the chance to yet and to join the community. Ah back to Games for Health -- In addition to Mark and myself from the SIG, we had Lynn talking about accessible gaming in the classroom, Eleanor from 7-128 talking about the ALERT project, Giannis talking about "Game Over," Kevin Bierre talking on research in the field of GA and how to include accessibility into the university gaming curriculum, Mark talking about AbleGamers and the gamers with disabilities community, Eric Walker talking about Strange Attractors 1 and 2, and Robert demo-ing the QuadController and his documentary. We also heard from some folks at AT for kids and Ben Heck (the infamous hardware hacker who had some cool stuff (and he and Ben Sawyer cooked up a great surprise for the next day -- one handed guitar hero (check out ablegamers for more on this -- Mark's already posted about this). And, of course, we had Ben Sawyer talking about how we fit into the games for health field. I hope that I haven't forgotten anyone! There were so many great talks and a LOT of diversity of attitudes (in a healthy way) about game accessibility. This will be in my article and I'll post the link when it's up on AbleGamers! Anyway, I think we had a great first showing for a full day workshop and I know that we are all brimming with ideas about how to make our participation bigger and better next year! :) Michelle >How did the Games for Health conference go - I remember we were >speaking at the same times. > >Robert, you'll be pleased to know that a short video clip of yours >opened proceedings at the Game Accessibility Workshop in Sussex, >Essex - which was very well received all round. I'll post a bit more >later. Meanwhile - how did your talk go? > > >Barrie >www.OneSwitch.org.uk > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue May 13 07:57:48 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 13 May 2008 13:57:48 +0200 Subject: [games_access] Games for Health 2008 and Game Accessibility Workshop In-Reply-To: References: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch> Message-ID: Great Michelle and others, I'll definitely consider going to Games for Health next year, sounds like a great place to reach out with our efforts Kind regards Thomas On 13 maj 2008, at 14.43, d. michelle hinn wrote: > Hi Barrie and everyone on the GA list! > > Yes, a few of us were at the Games for Health conference and are > submitting our slides online so that they can be linked to the video > that Ben generously recorded of our whole day's event. So now we > have a nice collection of videos that we'll be able to put on > YouTube or whatnot for free so we can point game devs, government > agencies, funders, etc to these resources to show a little bit of > what we do! How cool is that? :) > > The conference was great, although I sprained my ankle toward the > end (believe it or not it happen when I was walking barefoot in the > rain and NOT when I was wearing my infamous way too high heeled > shoes. Lol. I'm ok -- just have a splint -- no breaks. I think it's > a bit funny, actually, so if you feel like laughing...please do! I > am! :D > > So we had an all day workshop where we had talks by old and new > friends! Lots of very interesting and diverse talks and it was well > received. I'm writing an article for AbleGamers right now that can > be co-linked from our blog and anyone else's. I thought that it > would be good to get an official report up in as many venues as > possible and with AbleGamers we now can reach so many more consumers > than we ever have as a SIG. So I'd like to thank Mark and Stephanie > from there for helping us grow this side of things that we haven't > been able to get to because we're more industry focused most of the > time. AbleGamers is not a "SIG" site but both Mark and Steph are > memberss of the SIG. They have stepped up to the plate to help at > GDC when I was not feeling well and then Mark delivered an excellent > talk as well. So I just want to plug them again because as SIG > members they have done a lot and the community that they run is top > notch. I encourage everyone who is not already a member of > AbleGamers (ablegamers.com) to check it out if you haven't had the > chance to yet and to join the community. > > Ah back to Games for Health -- In addition to Mark and myself from > the SIG, we had Lynn talking about accessible gaming in the > classroom, Eleanor from 7-128 talking about the ALERT project, > Giannis talking about "Game Over," Kevin Bierre talking on research > in the field of GA and how to include accessibility into the > university gaming curriculum, Mark talking about AbleGamers and the > gamers with disabilities community, Eric Walker talking about > Strange Attractors 1 and 2, and Robert demo-ing the QuadController > and his documentary. We also heard from some folks at AT for kids > and Ben Heck (the infamous hardware hacker who had some cool stuff > (and he and Ben Sawyer cooked up a great surprise for the next day > -- one handed guitar hero (check out ablegamers for more on this -- > Mark's already posted about this). And, of course, we had Ben Sawyer > talking about how we fit into the games for health field. I hope > that I haven't forgotten anyone! There were so many great talks and > a LOT of diversity of attitudes (in a healthy way) about game > accessibility. This will be in my article and I'll post the link > when it's up on AbleGamers! > > Anyway, I think we had a great first showing for a full day workshop > and I know that we are all brimming with ideas about how to make our > participation bigger and better next year! :) > > Michelle > >> How did the Games for Health conference go - I remember we were >> speaking at the same times. >> >> Robert, you'll be pleased to know that a short video clip of yours >> opened proceedings at the Game Accessibility Workshop in Sussex, >> Essex - which was very well received all round. I'll post a bit >> more later. Meanwhile - how did your talk go? >> >> >> Barrie >> www.OneSwitch.org.uk >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat May 17 07:40:47 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 17 May 2008 13:40:47 +0200 Subject: [games_access] GA-SIG DVD - Call for Content Message-ID: <93653484-BB40-4613-9044-7D97FF627780@pininteractive.com> Hello all, As most of know, we have compiled a DVD each year (or CD originally) for GDC in S.F. The process of gathering stuff has started during the winter time. To be well ahead of time, and be able to include as much stuff as possible on next year's GA-SIG DVD for GDC 2009, I like to make a first call now. The server is up and running as always, so those of you who already got login info, please feel free to add more stuff. Want to get an account to upload your stuff? Contact me off-list at thomas AT pininteractive.com and I'll send you the login info. I only have one request; that you add a textfile along with your files, with - your name and e-mail address - a statement saying that the content is free to distribute on the free-of-charge GA-SIG DVD, at GDC and other events where members of the SIG present. This is to make sure we don't get into legal issues with copyrighted material. Kind regards Thomas Westin Pin Interactive AB Digital Culture :: Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 From jbannick at 7128.com Sun May 18 12:04:06 2008 From: jbannick at 7128.com (John Bannick) Date: Sun, 18 May 2008 12:04:06 -0400 Subject: [games_access] VOCOLA Message-ID: <6.1.0.6.2.20080518115135.01dad280@enigami.com> Folks, especially those interested in motion impairment: Rich Mohr, software architect and generally cool dude, this week presented VOCOLA (Voice Command Language) for Vista to the Boston Voice Users Group. VOCOLA is Rick's add-on that makes voice recognition more accurate and easier. He has VOCOLA 2.X out right now. It works with Dragon Naturally Speaking on XP. He has a Beta of VOCOLA 3.0 which works with MS Speech, the speech recognition software that ships with (some versions of) Vista. (3.0 Doesn't require Dragon.) The demo was very positive. Things just worked. As it name indicates, VOCOLA is a programming language. But it's simple to the point of elegance. Rick's a good architect. (I worked with him years ago.) If someone is a serious voice recognition user and uses or plans to use Vista, VOCOLA would make their life easier. Rick expects to ship this FREE software sometime this summer, after he moves to Philly. His web site is www.vocola.net. His presentation should be posted at the BVUG web site: http://www.bostonvoiceusers.org/ sometime later this month. John Bannick 7-128 Software From barrie.ellis at oneswitch.org.uk Sun May 18 12:08:54 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 18 May 2008 17:08:54 +0100 Subject: [games_access] eDimensional one handed controller - nearly here? References: <6.1.0.6.2.20080518115135.01dad280@enigami.com> Message-ID: <031d01c8b901$79bf5fb0$9901a8c0@oneswitch> Ben Heck's one handed controller that has been under development for quite some time now is nearing manufacture: http://switchgaming.blogspot.com/2008/05/edimensional-one-handed-controller.html From barrie.ellis at oneswitch.org.uk Sun May 18 12:10:18 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 18 May 2008 17:10:18 +0100 Subject: [games_access] VOCOLA References: <6.1.0.6.2.20080518115135.01dad280@enigami.com> Message-ID: <031e01c8b901$aca99580$9901a8c0@oneswitch> Can this be used to play games such as Galaxian or Space Invaders (e.g. - hold left / hold right - tap left / tap right being needed) with speech? Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "John Bannick" To: Sent: Sunday, May 18, 2008 5:04 PM Subject: [games_access] VOCOLA > Folks, especially those interested in motion impairment: > > Rich Mohr, software architect and generally cool dude, this week presented > VOCOLA (Voice Command Language) for Vista to the Boston Voice Users Group. > > VOCOLA is Rick's add-on that makes voice recognition more accurate and > easier. > > He has VOCOLA 2.X out right now. It works with Dragon Naturally Speaking > on XP. > > He has a Beta of VOCOLA 3.0 which works with MS Speech, the speech > recognition software that ships with (some versions of) Vista. (3.0 > Doesn't require Dragon.) > > The demo was very positive. Things just worked. > As it name indicates, VOCOLA is a programming language. > But it's simple to the point of elegance. Rick's a good architect. (I > worked with him years ago.) > If someone is a serious voice recognition user and uses or plans to use > Vista, VOCOLA would make their life easier. > > Rick expects to ship this FREE software sometime this summer, after he > moves to Philly. > > His web site is www.vocola.net. > > His presentation should be posted at the BVUG web site: > http://www.bostonvoiceusers.org/ sometime later this month. > > John Bannick > 7-128 Software > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Sun May 18 15:06:09 2008 From: jbannick at 7128.com (John Bannick) Date: Sun, 18 May 2008 15:06:09 -0400 Subject: [games_access] VOCOLA Message-ID: <6.1.0.6.2.20080518150405.01e57df8@enigami.com> It works with MS Speech. So if that application worked with MS Speech, then VOCOLA would help. But he'd know for sure. From hinn at uiuc.edu Tue May 20 17:34:35 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 20 May 2008 16:34:35 -0500 Subject: [games_access] SIG update! In-Reply-To: <6.1.0.6.2.20080518115135.01dad280@enigami.com> References: <6.1.0.6.2.20080518115135.01dad280@enigami.com> Message-ID: Hi everyone, No, I haven't fallen off the face of the earth. Instead I've been fighting the IGDA along with a lot of other SIG chairs over their new web system that will "do away" with this list in favor of a list that goes with the new web system. The thing is? Every single person on this list will have to individually sign up as users of this new system before they can sign up for the list. Non-paying members will have all access to our SIGs stuff (other SIGs have chosen this as well) so it's not a payment issue. But the new system WILL NOT be google-able (I think I just made that word up). Another issue is that we will lose our list archives to date. Not good. So many of us are having to save our archives to post on our wikis, etc, etc, etc Anyway, it's a VERY nasty battle at the moment and we HAVE to change to this system. And, no, I have no clue what it even looks like yet -- remember that system that was supposed to "roll out" last summer? Well, it's now "next summer" only they intend to make this change hyper fast. Anyway, a few other SIG chairs and I are fighting to stay off the system and it's taking up a lot of time. Being a part of the IGDA gives us a lot of street cred with developers and we cannot lose that. But as we know...a lot of our list members are not developers. So we're fighting the good fight now. As I said, several other SIG chairs are furious about this so we'll see where we go from here. I'll keep you up to date as I learn more. And as soon as I can, I will schedule online meetings for the summer so we can reconnect using MSN and we can talk about our current projects and our plans for the near and distant future (yes, that includes the book!). Don't worry -- we will still exist. That's not in jeopardy. It's just this pain in the neck online system that we're trying to fight. And do I know if it's accessible? No...as I said, I haven't even seen it yet. Sigh. Anyway...onward to bigger and better things and hopefully this listserv stuff will go away because it's a REALLY bad idea to move active lists in a non-automated way. So let's get back to talking about game accessibility! :D Michelle From thomas at pininteractive.com Tue May 20 17:53:01 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 20 May 2008 23:53:01 +0200 Subject: [games_access] SIG update! In-Reply-To: References: <6.1.0.6.2.20080518115135.01dad280@enigami.com> Message-ID: <26830C10-19CC-4ACE-AD7D-5320444A8B4B@pininteractive.com> Ouch I would like to know their main argument(s) for doing this, as it seems to be a very bad move you certainly have my vote to back you up on keeping this list /Thomas On 20 maj 2008, at 23.34, d. michelle hinn wrote: > > Sigh. Anyway...onward to bigger and better things and hopefully this > listserv stuff will go away because it's a REALLY bad idea to move > active lists in a non-automated wa From barrie.ellis at oneswitch.org.uk Wed May 21 03:36:11 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 21 May 2008 08:36:11 +0100 Subject: [games_access] SIG update! References: <6.1.0.6.2.20080518115135.01dad280@enigami.com> <26830C10-19CC-4ACE-AD7D-5320444A8B4B@pininteractive.com> Message-ID: <05c401c8bb15$59337130$9901a8c0@oneswitch> Like wise. I've used Google loads of times to find things on our mailing list - so I would assume that's given us plenty of accidental traffic as well as people deliberately searching for solutions. What a strange idea to get rid of that power. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Thomas Westin" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, May 20, 2008 10:53 PM Subject: Re: [games_access] SIG update! > Ouch > > I would like to know their main argument(s) for doing this, as it seems > to be a very bad move > > you certainly have my vote to back you up on keeping this list > > /Thomas > > > > On 20 maj 2008, at 23.34, d. michelle hinn wrote: > >> >> Sigh. Anyway...onward to bigger and better things and hopefully this >> listserv stuff will go away because it's a REALLY bad idea to move >> active lists in a non-automated wa > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed May 21 05:52:11 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 21 May 2008 10:52:11 +0100 Subject: [games_access] Games for Health 2008 and Game Accessibility Workshop References: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch> Message-ID: <061801c8bb28$582ab920$9901a8c0@oneswitch> Re: [games_access] Games for Health 2008 and Game AccessibThanks Michelle - great post. I've blogged a little of these simultaneous two events on-line: http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.html We had a fascinating few of hours at the Game Accessibility Workshop. Got a chance to speak to the lead figures in the development of the quiz-game Buzz (which has been a huge success in the UK) as well as a guy developing GPS based games to get people gaming outdoors. A short video that Robert Florio has posted previously opened proceedings - followed by a lot of discussion with people from a wide range of backgrounds. An accessible game play area was put on - including audio games (including those played on a handheld Nintendo) - my old favourite - Star Trigon (Namco Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to show how easy it can be to create tailor made controls. I also demonstrated what you can do with Space Invaders on MAME. I used 4Noah to reduce left and right down to a single button. I used an adapted controller and JoyToKey to connect a large single button. I used MAME cheats to turn on Auto-fire, and also to turn off the Space Invaders firing back. I then kicked in CPU Killer to slow the game down further. Sensing that I was possibly baffling some of the audience with the complexity needed - I also showed off "Aurikon" which is a one-button game from the off with excellent speed and difficulty options - and featuring a one-button scan and select menu... Tried to get across to the Buzz team that it would have made all the difference for some gamers to be able to use their own controllers (i.e. include JoyPad compatibility) - and also to the option to switch off the timer. Buzz does have some great accessibility features already though - relatively simple controls - quick start options - frequent instructions that can be skipped. The school version of Buzz also had removed the berating the last-placed player received - with the hope that this would reduce any bullying. I did mention that I thought this was a great idea. Everybody's Golf gets a bit annoying when you putt the ball over par and your character falls to the ground in dispair and the crowd boo you. Would be nice to turn that off - as to putt the ball at all for some gamers is a great achievement... Anyway - very enjoyable day - which I can thank Graham McAllister and Hilary Smith at the University of Sussex for. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, May 13, 2008 1:43 PM Subject: Re: [games_access] Games for Health 2008 and Game Accessibility Workshop Hi Barrie and everyone on the GA list! Yes, a few of us were at the Games for Health conference and are submitting our slides online so that they can be linked to the video that Ben generously recorded of our whole day's event. So now we have a nice collection of videos that we'll be able to put on YouTube or whatnot for free so we can point game devs, government agencies, funders, etc to these resources to show a little bit of what we do! How cool is that? :) The conference was great, although I sprained my ankle toward the end (believe it or not it happen when I was walking barefoot in the rain and NOT when I was wearing my infamous way too high heeled shoes. Lol. I'm ok -- just have a splint -- no breaks. I think it's a bit funny, actually, so if you feel like laughing...please do! I am! :D So we had an all day workshop where we had talks by old and new friends! Lots of very interesting and diverse talks and it was well received. I'm writing an article for AbleGamers right now that can be co-linked from our blog and anyone else's. I thought that it would be good to get an official report up in as many venues as possible and with AbleGamers we now can reach so many more consumers than we ever have as a SIG. So I'd like to thank Mark and Stephanie from there for helping us grow this side of things that we haven't been able to get to because we're more industry focused most of the time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss of the SIG. They have stepped up to the plate to help at GDC when I was not feeling well and then Mark delivered an excellent talk as well. So I just want to plug them again because as SIG members they have done a lot and the community that they run is top notch. I encourage everyone who is not already a member of AbleGamers (ablegamers.com) to check it out if you haven't had the chance to yet and to join the community. Ah back to Games for Health -- In addition to Mark and myself from the SIG, we had Lynn talking about accessible gaming in the classroom, Eleanor from 7-128 talking about the ALERT project, Giannis talking about "Game Over," Kevin Bierre talking on research in the field of GA and how to include accessibility into the university gaming curriculum, Mark talking about AbleGamers and the gamers with disabilities community, Eric Walker talking about Strange Attractors 1 and 2, and Robert demo-ing the QuadController and his documentary. We also heard from some folks at AT for kids and Ben Heck (the infamous hardware hacker who had some cool stuff (and he and Ben Sawyer cooked up a great surprise for the next day -- one handed guitar hero (check out ablegamers for more on this -- Mark's already posted about this). And, of course, we had Ben Sawyer talking about how we fit into the games for health field. I hope that I haven't forgotten anyone! There were so many great talks and a LOT of diversity of attitudes (in a healthy way) about game accessibility. This will be in my article and I'll post the link when it's up on AbleGamers! Anyway, I think we had a great first showing for a full day workshop and I know that we are all brimming with ideas about how to make our participation bigger and better next year! :) Michelle How did the Games for Health conference go - I remember we were speaking at the same times. Robert, you'll be pleased to know that a short video clip of yours opened proceedings at the Game Accessibility Workshop in Sussex, Essex - which was very well received all round. I'll post a bit more later. Meanwhile - how did your talk go? Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed May 21 11:26:02 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 21 May 2008 11:26:02 -0400 Subject: [games_access] Robert Florio's movie. New copy? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzEui4A References: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch> AAAAADBf8GSYa4xDlD4sBa5lcIzEui4A Message-ID: <014001c8bb56$faa443f0$6401a8c0@Inspiron> Attention anyone who bought a copy of my documentary. Play at all or you were not able to finish watching the movie because of technical problems reading the desk please let me know send me a message off line of this list and I'll send you a new copy. I had copies made professionally from an outsourced company. Should have no problem watching them now. Thanks. Robert arthit73 at cablespeed.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Wednesday, May 21, 2008 5:52 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Games for Health 2008 and Game AccessibilityWorkshop Thanks Michelle - great post. I've blogged a little of these simultaneous two events on-line: http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.htm l We had a fascinating few of hours at the Game Accessibility Workshop. Got a chance to speak to the lead figures in the development of the quiz-game Buzz (which has been a huge success in the UK) as well as a guy developing GPS based games to get people gaming outdoors. A short video that Robert Florio has posted previously opened proceedings - followed by a lot of discussion with people from a wide range of backgrounds. An accessible game play area was put on - including audio games (including those played on a handheld Nintendo) - my old favourite - Star Trigon (Namco Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to show how easy it can be to create tailor made controls. I also demonstrated what you can do with Space Invaders on MAME. I used 4Noah to reduce left and right down to a single button. I used an adapted controller and JoyToKey to connect a large single button. I used MAME cheats to turn on Auto-fire, and also to turn off the Space Invaders firing back. I then kicked in CPU Killer to slow the game down further. Sensing that I was possibly baffling some of the audience with the complexity needed - I also showed off "Aurikon" which is a one-button game from the off with excellent speed and difficulty options - and featuring a one-button scan and select menu... Tried to get across to the Buzz team that it would have made all the difference for some gamers to be able to use their own controllers (i.e. include JoyPad compatibility) - and also to the option to switch off the timer. Buzz does have some great accessibility features already though - relatively simple controls - quick start options - frequent instructions that can be skipped. The school version of Buzz also had removed the berating the last-placed player received - with the hope that this would reduce any bullying. I did mention that I thought this was a great idea. Everybody's Golf gets a bit annoying when you putt the ball over par and your character falls to the ground in dispair and the crowd boo you. Would be nice to turn that off - as to putt the ball at all for some gamers is a great achievement... Anyway - very enjoyable day - which I can thank Graham McAllister and Hilary Smith at the University of Sussex for. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Tuesday, May 13, 2008 1:43 PM Subject: Re: [games_access] Games for Health 2008 and Game Accessibility Workshop Hi Barrie and everyone on the GA list! Yes, a few of us were at the Games for Health conference and are submitting our slides online so that they can be linked to the video that Ben generously recorded of our whole day's event. So now we have a nice collection of videos that we'll be able to put on YouTube or whatnot for free so we can point game devs, government agencies, funders, etc to these resources to show a little bit of what we do! How cool is that? :) The conference was great, although I sprained my ankle toward the end (believe it or not it happen when I was walking barefoot in the rain and NOT when I was wearing my infamous way too high heeled shoes. Lol. I'm ok -- just have a splint -- no breaks. I think it's a bit funny, actually, so if you feel like laughing...please do! I am! :D So we had an all day workshop where we had talks by old and new friends! Lots of very interesting and diverse talks and it was well received. I'm writing an article for AbleGamers right now that can be co-linked from our blog and anyone else's. I thought that it would be good to get an official report up in as many venues as possible and with AbleGamers we now can reach so many more consumers than we ever have as a SIG. So I'd like to thank Mark and Stephanie from there for helping us grow this side of things that we haven't been able to get to because we're more industry focused most of the time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss of the SIG. They have stepped up to the plate to help at GDC when I was not feeling well and then Mark delivered an excellent talk as well. So I just want to plug them again because as SIG members they have done a lot and the community that they run is top notch. I encourage everyone who is not already a member of AbleGamers (ablegamers.com) to check it out if you haven't had the chance to yet and to join the community. Ah back to Games for Health -- In addition to Mark and myself from the SIG, we had Lynn talking about accessible gaming in the classroom, Eleanor from 7-128 talking about the ALERT project, Giannis talking about "Game Over," Kevin Bierre talking on research in the field of GA and how to include accessibility into the university gaming curriculum, Mark talking about AbleGamers and the gamers with disabilities community, Eric Walker talking about Strange Attractors 1 and 2, and Robert demo-ing the QuadController and his documentary. We also heard from some folks at AT for kids and Ben Heck (the infamous hardware hacker who had some cool stuff (and he and Ben Sawyer cooked up a great surprise for the next day -- one handed guitar hero (check out ablegamers for more on this -- Mark's already posted about this). And, of course, we had Ben Sawyer talking about how we fit into the games for health field. I hope that I haven't forgotten anyone! There were so many great talks and a LOT of diversity of attitudes (in a healthy way) about game accessibility. This will be in my article and I'll post the link when it's up on AbleGamers! Anyway, I think we had a great first showing for a full day workshop and I know that we are all brimming with ideas about how to make our participation bigger and better next year! :) Michelle How did the Games for Health conference go - I remember we were speaking at the same times. Robert, you'll be pleased to know that a short video clip of yours opened proceedings at the Game Accessibility Workshop in Sussex, Essex - which was very well received all round. I'll post a bit more later. Meanwhile - how did your talk go? Barrie www.OneSwitch.org.uk _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From jbannick at 7128.com Wed May 21 17:20:30 2008 From: jbannick at 7128.com (John Bannick) Date: Wed, 21 May 2008 17:20:30 -0400 Subject: [games_access] SIG update! Message-ID: <6.1.0.6.2.20080521171629.01cee190@enigami.com> Michelle, Please add my name to those who are absolutely opposed to the IGDA's plans for messing up the Web system. As a developer, I want things Google-able. As a GA member, I do not want separate archives. Have enough problems with that on other forums who've had to split archives for various reasons. In fact, I might suggest that since WE, not the IGDA Lords and Masters, are the GA SIG, we could just continue with this forum and totally ignore any abomination they set up. So there! John From hinn at uiuc.edu Wed May 21 18:04:40 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 21 May 2008 17:04:40 -0500 Subject: [games_access] SIG update! In-Reply-To: <6.1.0.6.2.20080521171629.01cee190@enigami.com> References: <6.1.0.6.2.20080521171629.01cee190@enigami.com> Message-ID: Well, they own this list so they are taking it down so either they accept that we keep things this way or we find another listserver and move the archives and such or go with the new web plan. Sigh. The only good part about the plan is that it will allow us to say "ok, 30 people in the GA SIG are IGDA members so they get x% of the membership fees." So far there has been no real way to track that (ie, they've never asked) and so no share of the IGDA membership has ever gone to SIGs. So that's the only brilliant thing I've heard yet. Anyway, please be assured that I have many contingency plans. :) Michelle >Michelle, > >Please add my name to those who are absolutely opposed to the IGDA's >plans for messing up the Web system. > >As a developer, I want things Google-able. >As a GA member, I do not want separate archives. Have enough >problems with that on other forums who've had to split archives for >various reasons. > >In fact, I might suggest that since WE, not the IGDA Lords and >Masters, are the GA SIG, we could just continue with this forum and >totally ignore any abomination they set up. > >So there! > >John > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Wed May 21 18:12:01 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 21 May 2008 18:12:01 -0400 Subject: [games_access] SIG update! In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIyEvy4A References: <6.1.0.6.2.20080521171629.01cee190@enigami.com> AAAAADBf8GSYa4xDlD4sBa5lcIyEvy4A Message-ID: <019801c8bb8f$b1de1c20$6401a8c0@Inspiron> Contingency plan? I hope so. :-) good work. Always working hard. If you ever need a break or a replacement I would love to be that person. . Wink wink. A great experience I bet. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Wednesday, May 21, 2008 6:05 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] SIG update! Well, they own this list so they are taking it down so either they accept that we keep things this way or we find another listserver and move the archives and such or go with the new web plan. Sigh. The only good part about the plan is that it will allow us to say "ok, 30 people in the GA SIG are IGDA members so they get x% of the membership fees." So far there has been no real way to track that (ie, they've never asked) and so no share of the IGDA membership has ever gone to SIGs. So that's the only brilliant thing I've heard yet. Anyway, please be assured that I have many contingency plans. :) Michelle >Michelle, > >Please add my name to those who are absolutely opposed to the IGDA's >plans for messing up the Web system. > >As a developer, I want things Google-able. >As a GA member, I do not want separate archives. Have enough >problems with that on other forums who've had to split archives for >various reasons. > >In fact, I might suggest that since WE, not the IGDA Lords and >Masters, are the GA SIG, we could just continue with this forum and >totally ignore any abomination they set up. > >So there! > >John > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed May 21 18:31:38 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 21 May 2008 17:31:38 -0500 Subject: [games_access] SIG update! In-Reply-To: <019801c8bb8f$b1de1c20$6401a8c0@Inspiron> References: <6.1.0.6.2.20080521171629.01cee190@enigami.com> AAAAADBf8GSYa4xDlD4sBa5lcIyEvy4A <019801c8bb8f$b1de1c20$6401a8c0@Inspiron> Message-ID: Thanks Robert! Oh it's not so much that I need a break as that this summer we really need to work hard on getting the committees we set up running so that we aren't just stuck dealing with whatever it is I'm fighting the IGDA about this week. ;) Anyway, the IGDA is partner we can't lose but is it the only partner we have and how much of what we do becomes self governed versus IGDA governed. Lots of stuff to think about -- let's put a bit of a table on the discussion for now but I'm definitely working on some stuff that will help us grow. However...I definitely want you to lead a committee because running one of those would be the greatest help and that's where you could get some really great experience. I've found that you can't do everything or even a 12th (200th?) of the stuff you want to do when you are in charge of a big group like this but if I had 10 people working on whatever and giving progress reports, then we'd have a really great and active group and then you guys would get all your names out there too because stuff is getting done and you are the ones putting it out there! The SIG is definitely not meant to be just me -- and dealing with politics that go way beyond our purpose isn't a super great experience. But to be able to say "cool, ok, so-and-so is working on this" would definitely be good experience for everyone! Anyway, I have a lot of ideas but I'm a bit hammered this week with my "paid" job and it's a bad health week (did I mention that I fractured my ankle at games for health? Lol...that sounds like the makings of a great joke!). But next week I want us to all start talking about leadership of committees so we can get this party started! :D Michelle >Contingency plan? I hope so. :-) good work. Always working hard. If you >ever need a break or a replacement I would love to be that person. . Wink >wink. A great experience I bet. > >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of d. michelle hinn >Sent: Wednesday, May 21, 2008 6:05 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] SIG update! > >Well, they own this list so they are taking it down so either they >accept that we keep things this way or we find another listserver and >move the archives and such or go with the new web plan. Sigh. > >The only good part about the plan is that it will allow us to say >"ok, 30 people in the GA SIG are IGDA members so they get x% of the >membership fees." So far there has been no real way to track that >(ie, they've never asked) and so no share of the IGDA membership has >ever gone to SIGs. So that's the only brilliant thing I've heard yet. > >Anyway, please be assured that I have many contingency plans. :) > >Michelle > >>Michelle, >> >>Please add my name to those who are absolutely opposed to the IGDA's >>plans for messing up the Web system. >> >>As a developer, I want things Google-able. >>As a GA member, I do not want separate archives. Have enough >>problems with that on other forums who've had to split archives for >>various reasons. >> >>In fact, I might suggest that since WE, not the IGDA Lords and >>Masters, are the GA SIG, we could just continue with this forum and >>totally ignore any abomination they set up. >> >>So there! >> >>John >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Wed May 21 18:39:45 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 21 May 2008 18:39:45 -0400 Subject: [games_access] SIG update! In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIzkvy4A References: <6.1.0.6.2.20080521171629.01cee190@enigami.com>AAAAADBf8GSYa4xDlD4sBa5lcIyEvy4A<019801c8bb8f$b1de1c20$6401a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIzkvy4A Message-ID: <019901c8bb93$91beb400$6401a8c0@Inspiron> That sounds great I have experience with groups like this. President of my student Association and with top-secret I think really helped. Not to mention here. To be honest I think our group might need a obvious mission statement. I don't know what it is right now. And I think it would be great if we all put in our statement a business state of mind. Business is crazy world really full of politics but what I mean more so is helping each other. If one person is looking for an opportunity and you can open that door for them in return the other person in our group should be able to find someone or come across someone that the other person could really use in their life. Maybe this works maybe not just something I was thinking. Business is terrible when people just think about themselves. I was talking in my speech about how short life is. How much more productive people can be I think mentioning that little piece of information about life, if people just helped each other to get things done not just doing the work for them I mean, well not sure what I mean. I think our group goal in this group should be to direct us in a more specific purpose. To branch outside of just our special interest group and become something larger. I think that can happen. I think it creates more credibility. Maybe just some thoughts. Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Wednesday, May 21, 2008 6:32 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] SIG update! Thanks Robert! Oh it's not so much that I need a break as that this summer we really need to work hard on getting the committees we set up running so that we aren't just stuck dealing with whatever it is I'm fighting the IGDA about this week. ;) Anyway, the IGDA is partner we can't lose but is it the only partner we have and how much of what we do becomes self governed versus IGDA governed. Lots of stuff to think about -- let's put a bit of a table on the discussion for now but I'm definitely working on some stuff that will help us grow. However...I definitely want you to lead a committee because running one of those would be the greatest help and that's where you could get some really great experience. I've found that you can't do everything or even a 12th (200th?) of the stuff you want to do when you are in charge of a big group like this but if I had 10 people working on whatever and giving progress reports, then we'd have a really great and active group and then you guys would get all your names out there too because stuff is getting done and you are the ones putting it out there! The SIG is definitely not meant to be just me -- and dealing with politics that go way beyond our purpose isn't a super great experience. But to be able to say "cool, ok, so-and-so is working on this" would definitely be good experience for everyone! Anyway, I have a lot of ideas but I'm a bit hammered this week with my "paid" job and it's a bad health week (did I mention that I fractured my ankle at games for health? Lol...that sounds like the makings of a great joke!). But next week I want us to all start talking about leadership of committees so we can get this party started! :D Michelle >Contingency plan? I hope so. :-) good work. Always working hard. If you >ever need a break or a replacement I would love to be that person. . Wink >wink. A great experience I bet. > >Robert > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of d. michelle hinn >Sent: Wednesday, May 21, 2008 6:05 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] SIG update! > >Well, they own this list so they are taking it down so either they >accept that we keep things this way or we find another listserver and >move the archives and such or go with the new web plan. Sigh. > >The only good part about the plan is that it will allow us to say >"ok, 30 people in the GA SIG are IGDA members so they get x% of the >membership fees." So far there has been no real way to track that >(ie, they've never asked) and so no share of the IGDA membership has >ever gone to SIGs. So that's the only brilliant thing I've heard yet. > >Anyway, please be assured that I have many contingency plans. :) > >Michelle > >>Michelle, >> >>Please add my name to those who are absolutely opposed to the IGDA's >>plans for messing up the Web system. >> >>As a developer, I want things Google-able. >>As a GA member, I do not want separate archives. Have enough >>problems with that on other forums who've had to split archives for >>various reasons. >> >>In fact, I might suggest that since WE, not the IGDA Lords and >>Masters, are the GA SIG, we could just continue with this forum and >>totally ignore any abomination they set up. >> >>So there! >> >>John >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From ioo at ablegamers.com Wed May 21 19:19:28 2008 From: ioo at ablegamers.com (Mark Barlet) Date: Wed, 21 May 2008 19:19:28 -0400 Subject: [games_access] SIG update! In-Reply-To: References: <6.1.0.6.2.20080518115135.01dad280@enigami.com> Message-ID: <9F5BE0C0-9015-4BFF-AF52-1BC8A64F3071@ablegamers.com> Michelle Thank you for all your hard work, you are doing a great job for the sig. I am glad you are on our side. Please know that you have many here that will do what needs to be done to further the cause. Fight! Mark Barlet, DMus AbleGamers.com Message sent via mobile device. On May 20, 2008, at 5:34 PM, "d. michelle hinn" wrote: > Hi everyone, > > No, I haven't fallen off the face of the earth. Instead I've been > fighting the IGDA along with a lot of other SIG chairs over their > new web system that will "do away" with this list in favor of a list > that goes with the new web system. The thing is? Every single person > on this list will have to individually sign up as users of this new > system before they can sign up for the list. Non-paying members will > have all access to our SIGs stuff (other SIGs have chosen this as > well) so it's not a payment issue. But the new system WILL NOT be > google-able (I think I just made that word up). > > Another issue is that we will lose our list archives to date. Not > good. So many of us are having to save our archives to post on our > wikis, etc, etc, etc > > Anyway, it's a VERY nasty battle at the moment and we HAVE to change > to this system. And, no, I have no clue what it even looks like yet > -- remember that system that was supposed to "roll out" last summer? > Well, it's now "next summer" only they intend to make this change > hyper fast. > > Anyway, a few other SIG chairs and I are fighting to stay off the > system and it's taking up a lot of time. Being a part of the IGDA > gives us a lot of street cred with developers and we cannot lose > that. But as we know...a lot of our list members are not developers. > So we're fighting the good fight now. As I said, several other SIG > chairs are furious about this so we'll see where we go from here. > I'll keep you up to date as I learn more. > > And as soon as I can, I will schedule online meetings for the summer > so we can reconnect using MSN and we can talk about our current > projects and our plans for the near and distant future (yes, that > includes the book!). > > Don't worry -- we will still exist. That's not in jeopardy. It's > just this pain in the neck online system that we're trying to fight. > And do I know if it's accessible? No...as I said, I haven't even > seen it yet. > > Sigh. Anyway...onward to bigger and better things and hopefully this > listserv stuff will go away because it's a REALLY bad idea to move > active lists in a non-automated way. > > So let's get back to talking about game accessibility! :D > > Michelle > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu May 22 01:04:31 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 22 May 2008 00:04:31 -0500 Subject: [games_access] SIG update! In-Reply-To: <9F5BE0C0-9015-4BFF-AF52-1BC8A64F3071@ablegamers.com> References: <6.1.0.6.2.20080518115135.01dad280@enigami.com> <9F5BE0C0-9015-4BFF-AF52-1BC8A64F3071@ablegamers.com> Message-ID: Thanks Mark -- and it's been wondering having AbleGamers and all the other groups working with us to get the message across to not just the industry but to also share what we know with gamers, hospitals, rehab units and more! I'm writing a short piece on Games for Health and how great it was to really see all the diversity of stories, research, perspectives that we took away from that day. Sorry, everyone, that it's taken me a little longer than I would have like to get that up on AbleGamers but it will be up there end of week at the latest! I thank you for giving the SIG such a great outlet for stories about GA news! Sure, Gamasutra's out there but it's mostly for the developer community and you guys have been such a blessing to have in order to reach the potential consumer. I hope everyone considers writing up some pieces for AbleGamers -- it's nice to have an "in" with a news site just about GA. Gives Barrie and I (although Barrie has been my go to guy with the IGDA blog -- and I greatly appreciate that!) stuff to point out on our blogs. I feel like there's a great energy and comradery right now and I want to make sure we keep that energy going! So thanks to you and everyone for your support as I fight the IGDA stuff that is not warmly welcomed by a number of SIGs. I feel great that other SIG chairs are also fighting this change. It's mainly meant to "add value" to being an IGDA member but you can still have free accounts...it's just that some SIGs will decide not to keep their doors open and I want to keep all our stuff open but this non-googling stuff...that's just not a good idea! In my opinion, more people have joined the IGDA after joining some of the SIGs like ours that are about outreach and they found us via google. So those archives are really meaningful. At any rate, everyone, rest assured -- plans are underway to make sure we have basic info on the IGDA site but then have another site that all of our information is on that is google-able and such WITHOUT the need to log in for every single thing. And thank you again, Mark, for helping with designing a nice new web site. I'm sure it will be fantastic and your web skills are GREATLY appreciated. [Psst -- I'm not sure a lot of you know this but Mark has a doctorate in music performance so we have another musician amongst us. Do we enough for a SIG band? I think we just might!] Anyway...Fight!!!! :) Michelle >Michelle > >Thank you for all your hard work, you are doing a great job for the >sig. I am glad you are on our side. > >Please know that you have many here that will do what needs to be >done to further the cause. > >Fight! > >Mark Barlet, DMus >AbleGamers.com > >Message sent via mobile device. > >On May 20, 2008, at 5:34 PM, "d. michelle hinn" wrote: > >>Hi everyone, >> >>No, I haven't fallen off the face of the earth. Instead I've been >>fighting the IGDA along with a lot of other SIG chairs over their >>new web system that will "do away" with this list in favor of a >>list that goes with the new web system. The thing is? Every single >>person on this list will have to individually sign up as users of >>this new system before they can sign up for the list. Non-paying >>members will have all access to our SIGs stuff (other SIGs have >>chosen this as well) so it's not a payment issue. But the new >>system WILL NOT be google-able (I think I just made that word up). >> >>Another issue is that we will lose our list archives to date. Not >>good. So many of us are having to save our archives to post on our >>wikis, etc, etc, etc >> >>Anyway, it's a VERY nasty battle at the moment and we HAVE to >>change to this system. And, no, I have no clue what it even looks >>like yet -- remember that system that was supposed to "roll out" >>last summer? Well, it's now "next summer" only they intend to make >>this change hyper fast. >> >>Anyway, a few other SIG chairs and I are fighting to stay off the >>system and it's taking up a lot of time. Being a part of the IGDA >>gives us a lot of street cred with developers and we cannot lose >>that. But as we know...a lot of our list members are not >>developers. So we're fighting the good fight now. As I said, >>several other SIG chairs are furious about this so we'll see where >>we go from here. I'll keep you up to date as I learn more. >> >>And as soon as I can, I will schedule online meetings for the >>summer so we can reconnect using MSN and we can talk about our >>current projects and our plans for the near and distant future >>(yes, that includes the book!). >> >>Don't worry -- we will still exist. That's not in jeopardy. It's >>just this pain in the neck online system that we're trying to >>fight. And do I know if it's accessible? No...as I said, I haven't >>even seen it yet. >> >>Sigh. Anyway...onward to bigger and better things and hopefully >>this listserv stuff will go away because it's a REALLY bad idea to >>move active lists in a non-automated way. >> >>So let's get back to talking about game accessibility! :D >> >>Michelle >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From ioo at ablegamers.com Thu May 22 15:34:39 2008 From: ioo at ablegamers.com (Mark Barlet) Date: Thu, 22 May 2008 15:34:39 -0400 Subject: [games_access] AbleGamers first YouTube Video, Ben Hecks One handed GH Message-ID: <191870b70805221234k4948a6d7n5f49a5f4cce0017@mail.gmail.com> I forget to post it here, I did post it on AbleGamers, but I think it is worth sharing here as well. At Games for Health I was able to get some action footage of Ben Heck and Ben Sawyer playing Guitar Hero with Ben's new foot controller... please go take a look. http://www.youtube.com/watch?v=U_UafzOAqc4 It is AbleGamers.com's first video content, so go easy :) Mark Barlet -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Thu May 22 17:04:12 2008 From: agdev at thechases.com (Tim Chase) Date: Thu, 22 May 2008 16:04:12 -0500 Subject: [games_access] Pop Sci one-switch game (with working link this time) Message-ID: <4835DFCC.3070408@thechases.com> I posted a mention of this Popular Science article earlier, but the link was broken at the time: http://www.popsci.com/gamekey It's now working and ready for you to go grab your micro-controller-programming toolkit and give a try :) -tim From reid at rbkdesign.com Thu May 22 17:14:53 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Thu, 22 May 2008 14:14:53 -0700 Subject: [games_access] Robert Florio's movie. New copy? In-Reply-To: <014001c8bb56$faa443f0$6401a8c0@Inspiron> References: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch> <014001c8bb56$faa443f0$6401a8c0@Inspiron> Message-ID: Hi Robert, I'd like a copy of your new DVD please. Thanks! -Reid On Wed, May 21, 2008 at 8:26 AM, Robert Florio wrote: > Attention anyone who bought a copy of my documentary. Play at all or you > were not able to finish watching the movie because of technical problems > reading the desk please let me know send me a message off line of this list > and I'll send you a new copy. I had copies made professionally from an > outsourced company. Should have no problem watching them now. Thanks. > > > > Robert > > arthit73 at cablespeed.com > > > > ________________________________ > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Wednesday, May 21, 2008 5:52 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Games for Health 2008 and Game > AccessibilityWorkshop > > > > Thanks Michelle - great post. I've blogged a little of these simultaneous > two events on-line: > > > > http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.html > > > > We had a fascinating few of hours at the Game Accessibility Workshop. Got a > chance to speak to the lead figures in the development of the quiz-game Buzz > (which has been a huge success in the UK) as well as a guy developing GPS > based games to get people gaming outdoors. > > > > A short video that Robert Florio has posted previously opened proceedings - > followed by a lot of discussion with people from a wide range of > backgrounds. > > > > An accessible game play area was put on - including audio games (including > those played on a handheld Nintendo) - my old favourite - Star Trigon (Namco > Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to show how > easy it can be to create tailor made controls. I also demonstrated what you > can do with Space Invaders on MAME. I used 4Noah to reduce left and right > down to a single button. I used an adapted controller and JoyToKey to > connect a large single button. I used MAME cheats to turn on Auto-fire, and > also to turn off the Space Invaders firing back. I then kicked in CPU Killer > to slow the game down further. Sensing that I was possibly baffling some of > the audience with the complexity needed - I also showed off "Aurikon" which > is a one-button game from the off with excellent speed and difficulty > options - and featuring a one-button scan and select menu... > > > > Tried to get across to the Buzz team that it would have made all the > difference for some gamers to be able to use their own controllers (i.e. > include JoyPad compatibility) - and also to the option to switch off the > timer. > > > > Buzz does have some great accessibility features already though - relatively > simple controls - quick start options - frequent instructions that can be > skipped. The school version of Buzz also had removed the berating the > last-placed player received - with the hope that this would reduce any > bullying. I did mention that I thought this was a great idea. Everybody's > Golf gets a bit annoying when you putt the ball over par and your character > falls to the ground in dispair and the crowd boo you. Would be nice to turn > that off - as to putt the ball at all for some gamers is a great > achievement... > > > > Anyway - very enjoyable day - which I can thank Graham McAllister and Hilary > Smith at the University of Sussex for. > > > > > > Barrie > > www.OneSwitch.org.uk > > > > > > > > > > ----- Original Message ----- > > From: d. michelle hinn > > To: IGDA Games Accessibility SIG Mailing List > > Sent: Tuesday, May 13, 2008 1:43 PM > > Subject: Re: [games_access] Games for Health 2008 and Game Accessibility > Workshop > > > > Hi Barrie and everyone on the GA list! > > > > Yes, a few of us were at the Games for Health conference and are submitting > our slides online so that they can be linked to the video that Ben > generously recorded of our whole day's event. So now we have a nice > collection of videos that we'll be able to put on YouTube or whatnot for > free so we can point game devs, government agencies, funders, etc to these > resources to show a little bit of what we do! How cool is that? :) > > > > The conference was great, although I sprained my ankle toward the end > (believe it or not it happen when I was walking barefoot in the rain and NOT > when I was wearing my infamous way too high heeled shoes. Lol. I'm ok -- > just have a splint -- no breaks. I think it's a bit funny, actually, so if > you feel like laughing...please do! I am! :D > > > > So we had an all day workshop where we had talks by old and new friends! > Lots of very interesting and diverse talks and it was well received. I'm > writing an article for AbleGamers right now that can be co-linked from our > blog and anyone else's. I thought that it would be good to get an official > report up in as many venues as possible and with AbleGamers we now can reach > so many more consumers than we ever have as a SIG. So I'd like to thank Mark > and Stephanie from there for helping us grow this side of things that we > haven't been able to get to because we're more industry focused most of the > time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss of > the SIG. They have stepped up to the plate to help at GDC when I was not > feeling well and then Mark delivered an excellent talk as well. So I just > want to plug them again because as SIG members they have done a lot and the > community that they run is top notch. I encourage everyone who is not > already a member of AbleGamers (ablegamers.com) to check it out if you > haven't had the chance to yet and to join the community. > > > > Ah back to Games for Health -- In addition to Mark and myself from the SIG, > we had Lynn talking about accessible gaming in the classroom, Eleanor from > 7-128 talking about the ALERT project, Giannis talking about "Game Over," > Kevin Bierre talking on research in the field of GA and how to include > accessibility into the university gaming curriculum, Mark talking about > AbleGamers and the gamers with disabilities community, Eric Walker talking > about Strange Attractors 1 and 2, and Robert demo-ing the QuadController and > his documentary. We also heard from some folks at AT for kids and Ben Heck > (the infamous hardware hacker who had some cool stuff (and he and Ben Sawyer > cooked up a great surprise for the next day -- one handed guitar hero (check > out ablegamers for more on this -- Mark's already posted about this). And, > of course, we had Ben Sawyer talking about how we fit into the games for > health field. I hope that I haven't forgotten anyone! There were so many > great talks and a LOT of diversity of attitudes (in a healthy way) about > game accessibility. This will be in my article and I'll post the link when > it's up on AbleGamers! > > > > Anyway, I think we had a great first showing for a full day workshop and I > know that we are all brimming with ideas about how to make our participation > bigger and better next year! :) > > > > Michelle > > > > How did the Games for Health conference go - I remember we were speaking at > the same times. > > > > Robert, you'll be pleased to know that a short video clip of yours opened > proceedings at the Game Accessibility Workshop in Sussex, Essex - which was > very well received all round. I'll post a bit more later. Meanwhile - how > did your talk go? > > > > > > Barrie > > www.OneSwitch.org.uk > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ________________________________ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From arthit73 at cablespeed.com Thu May 22 18:03:53 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 22 May 2008 18:03:53 -0400 Subject: [games_access] Robert Florio's movie. New copy? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwkxC4A References: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch><014001c8bb56$faa443f0$6401a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIwkxC4A Message-ID: <000601c8bc57$b98cd3d0$6401a8c0@Inspiron> Thanks . did your copy not play ? Ok Stay posted -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Reid Kimball Sent: Thursday, May 22, 2008 5:15 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Robert Florio's movie. New copy? Hi Robert, I'd like a copy of your new DVD please. Thanks! -Reid On Wed, May 21, 2008 at 8:26 AM, Robert Florio wrote: > Attention anyone who bought a copy of my documentary. Play at all or you > were not able to finish watching the movie because of technical problems > reading the desk please let me know send me a message off line of this list > and I'll send you a new copy. I had copies made professionally from an > outsourced company. Should have no problem watching them now. Thanks. > > > > Robert > > arthit73 at cablespeed.com > > > > ________________________________ > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Wednesday, May 21, 2008 5:52 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Games for Health 2008 and Game > AccessibilityWorkshop > > > > Thanks Michelle - great post. I've blogged a little of these simultaneous > two events on-line: > > > > http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.htm l > > > > We had a fascinating few of hours at the Game Accessibility Workshop. Got a > chance to speak to the lead figures in the development of the quiz-game Buzz > (which has been a huge success in the UK) as well as a guy developing GPS > based games to get people gaming outdoors. > > > > A short video that Robert Florio has posted previously opened proceedings - > followed by a lot of discussion with people from a wide range of > backgrounds. > > > > An accessible game play area was put on - including audio games (including > those played on a handheld Nintendo) - my old favourite - Star Trigon (Namco > Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to show how > easy it can be to create tailor made controls. I also demonstrated what you > can do with Space Invaders on MAME. I used 4Noah to reduce left and right > down to a single button. I used an adapted controller and JoyToKey to > connect a large single button. I used MAME cheats to turn on Auto-fire, and > also to turn off the Space Invaders firing back. I then kicked in CPU Killer > to slow the game down further. Sensing that I was possibly baffling some of > the audience with the complexity needed - I also showed off "Aurikon" which > is a one-button game from the off with excellent speed and difficulty > options - and featuring a one-button scan and select menu... > > > > Tried to get across to the Buzz team that it would have made all the > difference for some gamers to be able to use their own controllers (i.e. > include JoyPad compatibility) - and also to the option to switch off the > timer. > > > > Buzz does have some great accessibility features already though - relatively > simple controls - quick start options - frequent instructions that can be > skipped. The school version of Buzz also had removed the berating the > last-placed player received - with the hope that this would reduce any > bullying. I did mention that I thought this was a great idea. Everybody's > Golf gets a bit annoying when you putt the ball over par and your character > falls to the ground in dispair and the crowd boo you. Would be nice to turn > that off - as to putt the ball at all for some gamers is a great > achievement... > > > > Anyway - very enjoyable day - which I can thank Graham McAllister and Hilary > Smith at the University of Sussex for. > > > > > > Barrie > > www.OneSwitch.org.uk > > > > > > > > > > ----- Original Message ----- > > From: d. michelle hinn > > To: IGDA Games Accessibility SIG Mailing List > > Sent: Tuesday, May 13, 2008 1:43 PM > > Subject: Re: [games_access] Games for Health 2008 and Game Accessibility > Workshop > > > > Hi Barrie and everyone on the GA list! > > > > Yes, a few of us were at the Games for Health conference and are submitting > our slides online so that they can be linked to the video that Ben > generously recorded of our whole day's event. So now we have a nice > collection of videos that we'll be able to put on YouTube or whatnot for > free so we can point game devs, government agencies, funders, etc to these > resources to show a little bit of what we do! How cool is that? :) > > > > The conference was great, although I sprained my ankle toward the end > (believe it or not it happen when I was walking barefoot in the rain and NOT > when I was wearing my infamous way too high heeled shoes. Lol. I'm ok -- > just have a splint -- no breaks. I think it's a bit funny, actually, so if > you feel like laughing...please do! I am! :D > > > > So we had an all day workshop where we had talks by old and new friends! > Lots of very interesting and diverse talks and it was well received. I'm > writing an article for AbleGamers right now that can be co-linked from our > blog and anyone else's. I thought that it would be good to get an official > report up in as many venues as possible and with AbleGamers we now can reach > so many more consumers than we ever have as a SIG. So I'd like to thank Mark > and Stephanie from there for helping us grow this side of things that we > haven't been able to get to because we're more industry focused most of the > time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss of > the SIG. They have stepped up to the plate to help at GDC when I was not > feeling well and then Mark delivered an excellent talk as well. So I just > want to plug them again because as SIG members they have done a lot and the > community that they run is top notch. I encourage everyone who is not > already a member of AbleGamers (ablegamers.com) to check it out if you > haven't had the chance to yet and to join the community. > > > > Ah back to Games for Health -- In addition to Mark and myself from the SIG, > we had Lynn talking about accessible gaming in the classroom, Eleanor from > 7-128 talking about the ALERT project, Giannis talking about "Game Over," > Kevin Bierre talking on research in the field of GA and how to include > accessibility into the university gaming curriculum, Mark talking about > AbleGamers and the gamers with disabilities community, Eric Walker talking > about Strange Attractors 1 and 2, and Robert demo-ing the QuadController and > his documentary. We also heard from some folks at AT for kids and Ben Heck > (the infamous hardware hacker who had some cool stuff (and he and Ben Sawyer > cooked up a great surprise for the next day -- one handed guitar hero (check > out ablegamers for more on this -- Mark's already posted about this). And, > of course, we had Ben Sawyer talking about how we fit into the games for > health field. I hope that I haven't forgotten anyone! There were so many > great talks and a LOT of diversity of attitudes (in a healthy way) about > game accessibility. This will be in my article and I'll post the link when > it's up on AbleGamers! > > > > Anyway, I think we had a great first showing for a full day workshop and I > know that we are all brimming with ideas about how to make our participation > bigger and better next year! :) > > > > Michelle > > > > How did the Games for Health conference go - I remember we were speaking at > the same times. > > > > Robert, you'll be pleased to know that a short video clip of yours opened > proceedings at the Game Accessibility Workshop in Sussex, Essex - which was > very well received all round. I'll post a bit more later. Meanwhile - how > did your talk go? > > > > > > Barrie > > www.OneSwitch.org.uk > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ________________________________ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From reid at rbkdesign.com Thu May 22 18:29:35 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Thu, 22 May 2008 15:29:35 -0700 Subject: [games_access] Robert Florio's movie. New copy? In-Reply-To: <000601c8bc57$b98cd3d0$6401a8c0@Inspiron> References: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch> <014001c8bb56$faa443f0$6401a8c0@Inspiron> <000601c8bc57$b98cd3d0$6401a8c0@Inspiron> Message-ID: It played fine but the sound was hard to hear. Does the new version have fixed sound? If not then no need to send another copy. -Reid On Thu, May 22, 2008 at 3:03 PM, Robert Florio wrote: > Thanks . did your copy not play ? > Ok > Stay posted > > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Reid Kimball > Sent: Thursday, May 22, 2008 5:15 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Robert Florio's movie. New copy? > > Hi Robert, I'd like a copy of your new DVD please. Thanks! > > -Reid > > On Wed, May 21, 2008 at 8:26 AM, Robert Florio > wrote: >> Attention anyone who bought a copy of my documentary. Play at all or you >> were not able to finish watching the movie because of technical problems >> reading the desk please let me know send me a message off line of this > list >> and I'll send you a new copy. I had copies made professionally from an >> outsourced company. Should have no problem watching them now. Thanks. >> >> >> >> Robert >> >> arthit73 at cablespeed.com >> >> >> >> ________________________________ >> >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> On Behalf Of Barrie Ellis >> Sent: Wednesday, May 21, 2008 5:52 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Games for Health 2008 and Game >> AccessibilityWorkshop >> >> >> >> Thanks Michelle - great post. I've blogged a little of these simultaneous >> two events on-line: >> >> >> >> > http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.htm > l >> >> >> >> We had a fascinating few of hours at the Game Accessibility Workshop. Got > a >> chance to speak to the lead figures in the development of the quiz-game > Buzz >> (which has been a huge success in the UK) as well as a guy developing GPS >> based games to get people gaming outdoors. >> >> >> >> A short video that Robert Florio has posted previously opened proceedings > - >> followed by a lot of discussion with people from a wide range of >> backgrounds. >> >> >> >> An accessible game play area was put on - including audio games (including >> those played on a handheld Nintendo) - my old favourite - Star Trigon > (Namco >> Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to show how >> easy it can be to create tailor made controls. I also demonstrated what > you >> can do with Space Invaders on MAME. I used 4Noah to reduce left and right >> down to a single button. I used an adapted controller and JoyToKey to >> connect a large single button. I used MAME cheats to turn on Auto-fire, > and >> also to turn off the Space Invaders firing back. I then kicked in CPU > Killer >> to slow the game down further. Sensing that I was possibly baffling some > of >> the audience with the complexity needed - I also showed off "Aurikon" > which >> is a one-button game from the off with excellent speed and difficulty >> options - and featuring a one-button scan and select menu... >> >> >> >> Tried to get across to the Buzz team that it would have made all the >> difference for some gamers to be able to use their own controllers (i.e. >> include JoyPad compatibility) - and also to the option to switch off the >> timer. >> >> >> >> Buzz does have some great accessibility features already though - > relatively >> simple controls - quick start options - frequent instructions that can be >> skipped. The school version of Buzz also had removed the berating the >> last-placed player received - with the hope that this would reduce any >> bullying. I did mention that I thought this was a great idea. Everybody's >> Golf gets a bit annoying when you putt the ball over par and your > character >> falls to the ground in dispair and the crowd boo you. Would be nice to > turn >> that off - as to putt the ball at all for some gamers is a great >> achievement... >> >> >> >> Anyway - very enjoyable day - which I can thank Graham McAllister and > Hilary >> Smith at the University of Sussex for. >> >> >> >> >> >> Barrie >> >> www.OneSwitch.org.uk >> >> >> >> >> >> >> >> >> >> ----- Original Message ----- >> >> From: d. michelle hinn >> >> To: IGDA Games Accessibility SIG Mailing List >> >> Sent: Tuesday, May 13, 2008 1:43 PM >> >> Subject: Re: [games_access] Games for Health 2008 and Game Accessibility >> Workshop >> >> >> >> Hi Barrie and everyone on the GA list! >> >> >> >> Yes, a few of us were at the Games for Health conference and are > submitting >> our slides online so that they can be linked to the video that Ben >> generously recorded of our whole day's event. So now we have a nice >> collection of videos that we'll be able to put on YouTube or whatnot for >> free so we can point game devs, government agencies, funders, etc to these >> resources to show a little bit of what we do! How cool is that? :) >> >> >> >> The conference was great, although I sprained my ankle toward the end >> (believe it or not it happen when I was walking barefoot in the rain and > NOT >> when I was wearing my infamous way too high heeled shoes. Lol. I'm ok -- >> just have a splint -- no breaks. I think it's a bit funny, actually, so if >> you feel like laughing...please do! I am! :D >> >> >> >> So we had an all day workshop where we had talks by old and new friends! >> Lots of very interesting and diverse talks and it was well received. I'm >> writing an article for AbleGamers right now that can be co-linked from our >> blog and anyone else's. I thought that it would be good to get an official >> report up in as many venues as possible and with AbleGamers we now can > reach >> so many more consumers than we ever have as a SIG. So I'd like to thank > Mark >> and Stephanie from there for helping us grow this side of things that we >> haven't been able to get to because we're more industry focused most of > the >> time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss > of >> the SIG. They have stepped up to the plate to help at GDC when I was not >> feeling well and then Mark delivered an excellent talk as well. So I just >> want to plug them again because as SIG members they have done a lot and > the >> community that they run is top notch. I encourage everyone who is not >> already a member of AbleGamers (ablegamers.com) to check it out if you >> haven't had the chance to yet and to join the community. >> >> >> >> Ah back to Games for Health -- In addition to Mark and myself from the > SIG, >> we had Lynn talking about accessible gaming in the classroom, Eleanor from >> 7-128 talking about the ALERT project, Giannis talking about "Game Over," >> Kevin Bierre talking on research in the field of GA and how to include >> accessibility into the university gaming curriculum, Mark talking about >> AbleGamers and the gamers with disabilities community, Eric Walker talking >> about Strange Attractors 1 and 2, and Robert demo-ing the QuadController > and >> his documentary. We also heard from some folks at AT for kids and Ben Heck >> (the infamous hardware hacker who had some cool stuff (and he and Ben > Sawyer >> cooked up a great surprise for the next day -- one handed guitar hero > (check >> out ablegamers for more on this -- Mark's already posted about this). And, >> of course, we had Ben Sawyer talking about how we fit into the games for >> health field. I hope that I haven't forgotten anyone! There were so many >> great talks and a LOT of diversity of attitudes (in a healthy way) about >> game accessibility. This will be in my article and I'll post the link when >> it's up on AbleGamers! >> >> >> >> Anyway, I think we had a great first showing for a full day workshop and I >> know that we are all brimming with ideas about how to make our > participation >> bigger and better next year! :) >> >> >> >> Michelle >> >> >> >> How did the Games for Health conference go - I remember we were speaking > at >> the same times. >> >> >> >> Robert, you'll be pleased to know that a short video clip of yours opened >> proceedings at the Game Accessibility Workshop in Sussex, Essex - which > was >> very well received all round. I'll post a bit more later. Meanwhile - how >> did your talk go? >> >> >> >> >> >> Barrie >> >> www.OneSwitch.org.uk >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> ________________________________ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Thu May 22 21:30:29 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 22 May 2008 20:30:29 -0500 Subject: [games_access] Robert Florio's movie. New copy? In-Reply-To: References: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch> <014001c8bb56$faa443f0$6401a8c0@Inspiron> Message-ID: Hi Robert -- same here! Thanks! Michelle >Hi Robert, I'd like a copy of your new DVD please. Thanks! > >-Reid > >On Wed, May 21, 2008 at 8:26 AM, Robert Florio > wrote: >> Attention anyone who bought a copy of my documentary. Play at all or you >> were not able to finish watching the movie because of technical problems >> reading the desk please let me know send me a message off line of this list >> and I'll send you a new copy. I had copies made professionally from an >> outsourced company. Should have no problem watching them now. Thanks. >> >> >> >> Robert >> >> arthit73 at cablespeed.com >> >> >> >> ________________________________ >> >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> On Behalf Of Barrie Ellis >> Sent: Wednesday, May 21, 2008 5:52 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Games for Health 2008 and Game >> AccessibilityWorkshop >> >> >> >> Thanks Michelle - great post. I've blogged a little of these simultaneous >> two events on-line: >> >> >> >> >>http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.html >> >> >> >> We had a fascinating few of hours at the Game Accessibility Workshop. Got a >> chance to speak to the lead figures in the development of the quiz-game Buzz >> (which has been a huge success in the UK) as well as a guy developing GPS >> based games to get people gaming outdoors. >> >> >> >> A short video that Robert Florio has posted previously opened proceedings - >> followed by a lot of discussion with people from a wide range of >> backgrounds. >> >> >> >> An accessible game play area was put on - including audio games (including >> those played on a handheld Nintendo) - my old favourite - Star Trigon (Namco >> Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to show how >> easy it can be to create tailor made controls. I also demonstrated what you >> can do with Space Invaders on MAME. I used 4Noah to reduce left and right >> down to a single button. I used an adapted controller and JoyToKey to >> connect a large single button. I used MAME cheats to turn on Auto-fire, and >> also to turn off the Space Invaders firing back. I then kicked in CPU Killer >> to slow the game down further. Sensing that I was possibly baffling some of >> the audience with the complexity needed - I also showed off "Aurikon" which >> is a one-button game from the off with excellent speed and difficulty >> options - and featuring a one-button scan and select menu... >> >> >> >> Tried to get across to the Buzz team that it would have made all the >> difference for some gamers to be able to use their own controllers (i.e. >> include JoyPad compatibility) - and also to the option to switch off the >> timer. >> >> >> >> Buzz does have some great accessibility features already though - relatively >> simple controls - quick start options - frequent instructions that can be >> skipped. The school version of Buzz also had removed the berating the >> last-placed player received - with the hope that this would reduce any >> bullying. I did mention that I thought this was a great idea. Everybody's >> Golf gets a bit annoying when you putt the ball over par and your character >> falls to the ground in dispair and the crowd boo you. Would be nice to turn >> that off - as to putt the ball at all for some gamers is a great >> achievement... >> >> >> >> Anyway - very enjoyable day - which I can thank Graham McAllister and Hilary >> Smith at the University of Sussex for. >> >> >> >> >> >> Barrie >> >> www.OneSwitch.org.uk >> >> >> >> >> >> >> >> >> >> ----- Original Message ----- >> >> From: d. michelle hinn >> >> To: IGDA Games Accessibility SIG Mailing List >> >> Sent: Tuesday, May 13, 2008 1:43 PM >> >> Subject: Re: [games_access] Games for Health 2008 and Game Accessibility >> Workshop >> >> >> >> Hi Barrie and everyone on the GA list! >> >> >> >> Yes, a few of us were at the Games for Health conference and are submitting >> our slides online so that they can be linked to the video that Ben > > generously recorded of our whole day's event. So now we have a nice >> collection of videos that we'll be able to put on YouTube or whatnot for >> free so we can point game devs, government agencies, funders, etc to these >> resources to show a little bit of what we do! How cool is that? :) >> >> >> >> The conference was great, although I sprained my ankle toward the end >> (believe it or not it happen when I was walking barefoot in the rain and NOT >> when I was wearing my infamous way too high heeled shoes. Lol. I'm ok -- >> just have a splint -- no breaks. I think it's a bit funny, actually, so if >> you feel like laughing...please do! I am! :D >> >> >> >> So we had an all day workshop where we had talks by old and new friends! >> Lots of very interesting and diverse talks and it was well received. I'm >> writing an article for AbleGamers right now that can be co-linked from our >> blog and anyone else's. I thought that it would be good to get an official >> report up in as many venues as possible and with AbleGamers we now can reach >> so many more consumers than we ever have as a SIG. So I'd like to thank Mark >> and Stephanie from there for helping us grow this side of things that we >> haven't been able to get to because we're more industry focused most of the >> time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss of >> the SIG. They have stepped up to the plate to help at GDC when I was not >> feeling well and then Mark delivered an excellent talk as well. So I just >> want to plug them again because as SIG members they have done a lot and the >> community that they run is top notch. I encourage everyone who is not >> already a member of AbleGamers (ablegamers.com) to check it out if you >> haven't had the chance to yet and to join the community. >> >> >> >> Ah back to Games for Health -- In addition to Mark and myself from the SIG, >> we had Lynn talking about accessible gaming in the classroom, Eleanor from >> 7-128 talking about the ALERT project, Giannis talking about "Game Over," >> Kevin Bierre talking on research in the field of GA and how to include >> accessibility into the university gaming curriculum, Mark talking about >> AbleGamers and the gamers with disabilities community, Eric Walker talking >> about Strange Attractors 1 and 2, and Robert demo-ing the QuadController and >> his documentary. We also heard from some folks at AT for kids and Ben Heck >> (the infamous hardware hacker who had some cool stuff (and he and Ben Sawyer >> cooked up a great surprise for the next day -- one handed guitar hero (check >> out ablegamers for more on this -- Mark's already posted about this). And, >> of course, we had Ben Sawyer talking about how we fit into the games for >> health field. I hope that I haven't forgotten anyone! There were so many >> great talks and a LOT of diversity of attitudes (in a healthy way) about >> game accessibility. This will be in my article and I'll post the link when >> it's up on AbleGamers! >> >> >> >> Anyway, I think we had a great first showing for a full day workshop and I >> know that we are all brimming with ideas about how to make our participation >> bigger and better next year! :) >> >> >> >> Michelle >> >> >> >> How did the Games for Health conference go - I remember we were speaking at >> the same times. >> >> >> >> Robert, you'll be pleased to know that a short video clip of yours opened >> proceedings at the Game Accessibility Workshop in Sussex, Essex - which was >> very well received all round. I'll post a bit more later. Meanwhile - how >> did your talk go? >> >> >> >> >> >> Barrie >> >> www.OneSwitch.org.uk >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> ________________________________ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Fri May 23 11:56:35 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 23 May 2008 11:56:35 -0400 Subject: [games_access] Robert Florio's movie. New copy? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwkxi4A References: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch><014001c8bb56$faa443f0$6401a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIwkxi4A Message-ID: <004101c8bced$9451a9b0$6401a8c0@Inspiron> Okay I will. Thank you. Both copies? You need two new ones? Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Thursday, May 22, 2008 9:30 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Robert Florio's movie. New copy? Hi Robert -- same here! Thanks! Michelle >Hi Robert, I'd like a copy of your new DVD please. Thanks! > >-Reid > >On Wed, May 21, 2008 at 8:26 AM, Robert Florio > wrote: >> Attention anyone who bought a copy of my documentary. Play at all or you >> were not able to finish watching the movie because of technical problems >> reading the desk please let me know send me a message off line of this list >> and I'll send you a new copy. I had copies made professionally from an >> outsourced company. Should have no problem watching them now. Thanks. >> >> >> >> Robert >> >> arthit73 at cablespeed.com >> >> >> >> ________________________________ >> >> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >> On Behalf Of Barrie Ellis >> Sent: Wednesday, May 21, 2008 5:52 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Games for Health 2008 and Game >> AccessibilityWorkshop >> >> >> >> Thanks Michelle - great post. I've blogged a little of these simultaneous >> two events on-line: >> >> >> >> >>http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.h tml >> >> >> >> We had a fascinating few of hours at the Game Accessibility Workshop. Got a >> chance to speak to the lead figures in the development of the quiz-game Buzz >> (which has been a huge success in the UK) as well as a guy developing GPS >> based games to get people gaming outdoors. >> >> >> >> A short video that Robert Florio has posted previously opened proceedings - >> followed by a lot of discussion with people from a wide range of >> backgrounds. >> >> >> >> An accessible game play area was put on - including audio games (including >> those played on a handheld Nintendo) - my old favourite - Star Trigon (Namco >> Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to show how >> easy it can be to create tailor made controls. I also demonstrated what you >> can do with Space Invaders on MAME. I used 4Noah to reduce left and right >> down to a single button. I used an adapted controller and JoyToKey to >> connect a large single button. I used MAME cheats to turn on Auto-fire, and >> also to turn off the Space Invaders firing back. I then kicked in CPU Killer >> to slow the game down further. Sensing that I was possibly baffling some of >> the audience with the complexity needed - I also showed off "Aurikon" which >> is a one-button game from the off with excellent speed and difficulty >> options - and featuring a one-button scan and select menu... >> >> >> >> Tried to get across to the Buzz team that it would have made all the >> difference for some gamers to be able to use their own controllers (i.e. >> include JoyPad compatibility) - and also to the option to switch off the >> timer. >> >> >> >> Buzz does have some great accessibility features already though - relatively >> simple controls - quick start options - frequent instructions that can be >> skipped. The school version of Buzz also had removed the berating the >> last-placed player received - with the hope that this would reduce any >> bullying. I did mention that I thought this was a great idea. Everybody's >> Golf gets a bit annoying when you putt the ball over par and your character >> falls to the ground in dispair and the crowd boo you. Would be nice to turn >> that off - as to putt the ball at all for some gamers is a great >> achievement... >> >> >> >> Anyway - very enjoyable day - which I can thank Graham McAllister and Hilary >> Smith at the University of Sussex for. >> >> >> >> >> >> Barrie >> >> www.OneSwitch.org.uk >> >> >> >> >> >> >> >> >> >> ----- Original Message ----- >> >> From: d. michelle hinn >> >> To: IGDA Games Accessibility SIG Mailing List >> >> Sent: Tuesday, May 13, 2008 1:43 PM >> >> Subject: Re: [games_access] Games for Health 2008 and Game Accessibility >> Workshop >> >> >> >> Hi Barrie and everyone on the GA list! >> >> >> >> Yes, a few of us were at the Games for Health conference and are submitting >> our slides online so that they can be linked to the video that Ben > > generously recorded of our whole day's event. So now we have a nice >> collection of videos that we'll be able to put on YouTube or whatnot for >> free so we can point game devs, government agencies, funders, etc to these >> resources to show a little bit of what we do! How cool is that? :) >> >> >> >> The conference was great, although I sprained my ankle toward the end >> (believe it or not it happen when I was walking barefoot in the rain and NOT >> when I was wearing my infamous way too high heeled shoes. Lol. I'm ok -- >> just have a splint -- no breaks. I think it's a bit funny, actually, so if >> you feel like laughing...please do! I am! :D >> >> >> >> So we had an all day workshop where we had talks by old and new friends! >> Lots of very interesting and diverse talks and it was well received. I'm >> writing an article for AbleGamers right now that can be co-linked from our >> blog and anyone else's. I thought that it would be good to get an official >> report up in as many venues as possible and with AbleGamers we now can reach >> so many more consumers than we ever have as a SIG. So I'd like to thank Mark >> and Stephanie from there for helping us grow this side of things that we >> haven't been able to get to because we're more industry focused most of the >> time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss of >> the SIG. They have stepped up to the plate to help at GDC when I was not >> feeling well and then Mark delivered an excellent talk as well. So I just >> want to plug them again because as SIG members they have done a lot and the >> community that they run is top notch. I encourage everyone who is not >> already a member of AbleGamers (ablegamers.com) to check it out if you >> haven't had the chance to yet and to join the community. >> >> >> >> Ah back to Games for Health -- In addition to Mark and myself from the SIG, >> we had Lynn talking about accessible gaming in the classroom, Eleanor from >> 7-128 talking about the ALERT project, Giannis talking about "Game Over," >> Kevin Bierre talking on research in the field of GA and how to include >> accessibility into the university gaming curriculum, Mark talking about >> AbleGamers and the gamers with disabilities community, Eric Walker talking >> about Strange Attractors 1 and 2, and Robert demo-ing the QuadController and >> his documentary. We also heard from some folks at AT for kids and Ben Heck >> (the infamous hardware hacker who had some cool stuff (and he and Ben Sawyer >> cooked up a great surprise for the next day -- one handed guitar hero (check >> out ablegamers for more on this -- Mark's already posted about this). And, >> of course, we had Ben Sawyer talking about how we fit into the games for >> health field. I hope that I haven't forgotten anyone! There were so many >> great talks and a LOT of diversity of attitudes (in a healthy way) about >> game accessibility. This will be in my article and I'll post the link when >> it's up on AbleGamers! >> >> >> >> Anyway, I think we had a great first showing for a full day workshop and I >> know that we are all brimming with ideas about how to make our participation >> bigger and better next year! :) >> >> >> >> Michelle >> >> >> >> How did the Games for Health conference go - I remember we were speaking at >> the same times. >> >> >> >> Robert, you'll be pleased to know that a short video clip of yours opened >> proceedings at the Game Accessibility Workshop in Sussex, Essex - which was >> very well received all round. I'll post a bit more later. Meanwhile - how >> did your talk go? >> >> >> >> >> >> Barrie >> >> www.OneSwitch.org.uk >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> ________________________________ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From ioo at ablegamers.com Fri May 23 15:11:26 2008 From: ioo at ablegamers.com (Mark Barlet) Date: Fri, 23 May 2008 15:11:26 -0400 Subject: [games_access] Robert Florio's movie. New copy? In-Reply-To: <004101c8bced$9451a9b0$6401a8c0@Inspiron> References: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch><014001c8bb56$faa443f0$6401a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIwkxi4A <004101c8bced$9451a9b0$6401a8c0@Inspiron> Message-ID: <9CA6EF46-9FF0-4EFB-91EB-572B34790335@ablegamers.com> Can we please not use the list to respond to a single person. Thank you Message sent via mobile device. On May 23, 2008, at 11:56 AM, "Robert Florio" wrote: > Okay I will. Thank you. Both copies? You need two new ones? > Robert > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org > ] > On Behalf Of d. michelle hinn > Sent: Thursday, May 22, 2008 9:30 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Robert Florio's movie. New copy? > > Hi Robert -- same here! Thanks! > > Michelle > >> Hi Robert, I'd like a copy of your new DVD please. Thanks! >> >> -Reid >> >> On Wed, May 21, 2008 at 8:26 AM, Robert Florio >> wrote: >>> Attention anyone who bought a copy of my documentary. Play at all >>> or > you >>> were not able to finish watching the movie because of technical >>> problems >>> reading the desk please let me know send me a message off line of >>> this > list >>> and I'll send you a new copy. I had copies made professionally >>> from an >>> outsourced company. Should have no problem watching them now. >>> Thanks. >>> >>> >>> >>> Robert >>> >>> arthit73 at cablespeed.com >>> >>> >>> >>> ________________________________ >>> >>> From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] >>> On Behalf Of Barrie Ellis >>> Sent: Wednesday, May 21, 2008 5:52 AM >>> To: IGDA Games Accessibility SIG Mailing List >>> Subject: Re: [games_access] Games for Health 2008 and Game >>> AccessibilityWorkshop >>> >>> >>> >>> Thanks Michelle - great post. I've blogged a little of these > simultaneous >>> two events on-line: >>> >>> >>> >>> >>> http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.h > tml >>> >>> >>> >>> We had a fascinating few of hours at the Game Accessibility >>> Workshop. > Got a >>> chance to speak to the lead figures in the development of the quiz- >>> game > Buzz >>> (which has been a huge success in the UK) as well as a guy >>> developing > GPS >>> based games to get people gaming outdoors. >>> >>> >>> >>> A short video that Robert Florio has posted previously opened > proceedings - >>> followed by a lot of discussion with people from a wide range of >>> backgrounds. >>> >>> >>> >>> An accessible game play area was put on - including audio games > (including >>> those played on a handheld Nintendo) - my old favourite - Star >>> Trigon > (Namco >>> Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to >>> show > how >>> easy it can be to create tailor made controls. I also demonstrated >>> what > you >>> can do with Space Invaders on MAME. I used 4Noah to reduce left and > right >>> down to a single button. I used an adapted controller and JoyToKey >>> to >>> connect a large single button. I used MAME cheats to turn on Auto- >>> fire, > and >>> also to turn off the Space Invaders firing back. I then kicked in >>> CPU > Killer >>> to slow the game down further. Sensing that I was possibly >>> baffling some > of >>> the audience with the complexity needed - I also showed off >>> "Aurikon" > which >>> is a one-button game from the off with excellent speed and >>> difficulty >>> options - and featuring a one-button scan and select menu... >>> >>> >>> >>> Tried to get across to the Buzz team that it would have made all the >>> difference for some gamers to be able to use their own controllers >>> (i.e. >>> include JoyPad compatibility) - and also to the option to switch >>> off the >>> timer. >>> >>> >>> >>> Buzz does have some great accessibility features already though - > relatively >>> simple controls - quick start options - frequent instructions that >>> can > be >>> skipped. The school version of Buzz also had removed the berating >>> the >>> last-placed player received - with the hope that this would reduce >>> any >>> bullying. I did mention that I thought this was a great idea. > Everybody's >>> Golf gets a bit annoying when you putt the ball over par and your > character >>> falls to the ground in dispair and the crowd boo you. Would be >>> nice to > turn >>> that off - as to putt the ball at all for some gamers is a great >>> achievement... >>> >>> >>> >>> Anyway - very enjoyable day - which I can thank Graham McAllister >>> and > Hilary >>> Smith at the University of Sussex for. >>> >>> >>> >>> >>> >>> Barrie >>> >>> www.OneSwitch.org.uk >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> ----- Original Message ----- >>> >>> From: d. michelle hinn >>> >>> To: IGDA Games Accessibility SIG Mailing List >>> >>> Sent: Tuesday, May 13, 2008 1:43 PM >>> >>> Subject: Re: [games_access] Games for Health 2008 and Game >>> Accessibility >>> Workshop >>> >>> >>> >>> Hi Barrie and everyone on the GA list! >>> >>> >>> >>> Yes, a few of us were at the Games for Health conference and are > submitting >>> our slides online so that they can be linked to the video that Ben >>> generously recorded of our whole day's event. So now we have a nice >>> collection of videos that we'll be able to put on YouTube or >>> whatnot for >>> free so we can point game devs, government agencies, funders, etc to > these >>> resources to show a little bit of what we do! How cool is that? :) >>> >>> >>> >>> The conference was great, although I sprained my ankle toward the >>> end >>> (believe it or not it happen when I was walking barefoot in the >>> rain and > NOT >>> when I was wearing my infamous way too high heeled shoes. Lol. I'm >>> ok -- >>> just have a splint -- no breaks. I think it's a bit funny, >>> actually, so > if >>> you feel like laughing...please do! I am! :D >>> >>> >>> >>> So we had an all day workshop where we had talks by old and new >>> friends! >>> Lots of very interesting and diverse talks and it was well >>> received. I'm >>> writing an article for AbleGamers right now that can be co-linked >>> from > our >>> blog and anyone else's. I thought that it would be good to get an > official >>> report up in as many venues as possible and with AbleGamers we now >>> can > reach >>> so many more consumers than we ever have as a SIG. So I'd like to >>> thank > Mark >>> and Stephanie from there for helping us grow this side of things >>> that we >>> haven't been able to get to because we're more industry focused >>> most of > the >>> time. AbleGamers is not a "SIG" site but both Mark and Steph are > memberss of >>> the SIG. They have stepped up to the plate to help at GDC when I >>> was not >>> feeling well and then Mark delivered an excellent talk as well. So I > just >>> want to plug them again because as SIG members they have done a >>> lot and > the >>> community that they run is top notch. I encourage everyone who is >>> not >>> already a member of AbleGamers (ablegamers.com) to check it out if >>> you >>> haven't had the chance to yet and to join the community. >>> >>> >>> >>> Ah back to Games for Health -- In addition to Mark and myself from >>> the > SIG, >>> we had Lynn talking about accessible gaming in the classroom, >>> Eleanor > from >>> 7-128 talking about the ALERT project, Giannis talking about "Game > Over," >>> Kevin Bierre talking on research in the field of GA and how to >>> include >>> accessibility into the university gaming curriculum, Mark talking >>> about >>> AbleGamers and the gamers with disabilities community, Eric Walker > talking >>> about Strange Attractors 1 and 2, and Robert demo-ing the >>> QuadController > and >>> his documentary. We also heard from some folks at AT for kids and >>> Ben > Heck >>> (the infamous hardware hacker who had some cool stuff (and he and >>> Ben > Sawyer >>> cooked up a great surprise for the next day -- one handed guitar >>> hero > (check >>> out ablegamers for more on this -- Mark's already posted about >>> this). > And, >>> of course, we had Ben Sawyer talking about how we fit into the >>> games for >>> health field. I hope that I haven't forgotten anyone! There were >>> so many >>> great talks and a LOT of diversity of attitudes (in a healthy way) >>> about >>> game accessibility. This will be in my article and I'll post the >>> link > when >>> it's up on AbleGamers! >>> >>> >>> >>> Anyway, I think we had a great first showing for a full day >>> workshop and > I >>> know that we are all brimming with ideas about how to make our > participation >>> bigger and better next year! :) >>> >>> >>> >>> Michelle >>> >>> >>> >>> How did the Games for Health conference go - I remember we were >>> speaking > at >>> the same times. >>> >>> >>> >>> Robert, you'll be pleased to know that a short video clip of yours > opened >>> proceedings at the Game Accessibility Workshop in Sussex, Essex - >>> which > was >>> very well received all round. I'll post a bit more later. >>> Meanwhile - > how >>> did your talk go? >>> >>> >>> >>> >>> >>> Barrie >>> >>> www.OneSwitch.org.uk >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>> ________________________________ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Fri May 23 15:23:27 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 23 May 2008 15:23:27 -0400 Subject: [games_access] Robert Florio's movie. New copy? In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIykyi4A References: <2a5101c8b156$4eb3f720$9901a8c0@oneswitch><014001c8bb56$faa443f0$6401a8c0@Inspiron>AAAAADBf8GSYa4xDlD4sBa5lcIwkxi4A<004101c8bced$9451a9b0$6401a8c0@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIykyi4A Message-ID: <008301c8bd0a$7a539600$6401a8c0@Inspiron> I requested off list contact . its not that big a deal ... :) ty -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Mark Barlet Sent: Friday, May 23, 2008 3:11 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Robert Florio's movie. New copy? Can we please not use the list to respond to a single person. Thank you Message sent via mobile device. On May 23, 2008, at 11:56 AM, "Robert Florio" wrote: > Okay I will. Thank you. Both copies? You need two new ones? > Robert > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org > ] > On Behalf Of d. michelle hinn > Sent: Thursday, May 22, 2008 9:30 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Robert Florio's movie. New copy? > > Hi Robert -- same here! Thanks! > > Michelle > >> Hi Robert, I'd like a copy of your new DVD please. Thanks! >> >> -Reid >> >> On Wed, May 21, 2008 at 8:26 AM, Robert Florio >> wrote: >>> Attention anyone who bought a copy of my documentary. Play at all >>> or > you >>> were not able to finish watching the movie because of technical >>> problems >>> reading the desk please let me know send me a message off line of >>> this > list >>> and I'll send you a new copy. I had copies made professionally >>> from an >>> outsourced company. Should have no problem watching them now. >>> Thanks. >>> >>> >>> >>> Robert >>> >>> arthit73 at cablespeed.com >>> >>> >>> >>> ________________________________ >>> >>> From: games_access-bounces at igda.org > [mailto:games_access-bounces at igda.org] >>> On Behalf Of Barrie Ellis >>> Sent: Wednesday, May 21, 2008 5:52 AM >>> To: IGDA Games Accessibility SIG Mailing List >>> Subject: Re: [games_access] Games for Health 2008 and Game >>> AccessibilityWorkshop >>> >>> >>> >>> Thanks Michelle - great post. I've blogged a little of these > simultaneous >>> two events on-line: >>> >>> >>> >>> >>> http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.h > tml >>> >>> >>> >>> We had a fascinating few of hours at the Game Accessibility >>> Workshop. > Got a >>> chance to speak to the lead figures in the development of the quiz- >>> game > Buzz >>> (which has been a huge success in the UK) as well as a guy >>> developing > GPS >>> based games to get people gaming outdoors. >>> >>> >>> >>> A short video that Robert Florio has posted previously opened > proceedings - >>> followed by a lot of discussion with people from a wide range of >>> backgrounds. >>> >>> >>> >>> An accessible game play area was put on - including audio games > (including >>> those played on a handheld Nintendo) - my old favourite - Star >>> Trigon > (Namco >>> Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to >>> show > how >>> easy it can be to create tailor made controls. I also demonstrated >>> what > you >>> can do with Space Invaders on MAME. I used 4Noah to reduce left and > right >>> down to a single button. I used an adapted controller and JoyToKey >>> to >>> connect a large single button. I used MAME cheats to turn on Auto- >>> fire, > and >>> also to turn off the Space Invaders firing back. I then kicked in >>> CPU > Killer >>> to slow the game down further. Sensing that I was possibly >>> baffling some > of >>> the audience with the complexity needed - I also showed off >>> "Aurikon" > which >>> is a one-button game from the off with excellent speed and >>> difficulty >>> options - and featuring a one-button scan and select menu... >>> >>> >>> >>> Tried to get across to the Buzz team that it would have made all the >>> difference for some gamers to be able to use their own controllers >>> (i.e. >>> include JoyPad compatibility) - and also to the option to switch >>> off the >>> timer. >>> >>> >>> >>> Buzz does have some great accessibility features already though - > relatively >>> simple controls - quick start options - frequent instructions that >>> can > be >>> skipped. The school version of Buzz also had removed the berating >>> the >>> last-placed player received - with the hope that this would reduce >>> any >>> bullying. I did mention that I thought this was a great idea. > Everybody's >>> Golf gets a bit annoying when you putt the ball over par and your > character >>> falls to the ground in dispair and the crowd boo you. Would be >>> nice to > turn >>> that off - as to putt the ball at all for some gamers is a great >>> achievement... >>> >>> >>> >>> Anyway - very enjoyable day - which I can thank Graham McAllister >>> and > Hilary >>> Smith at the University of Sussex for. >>> >>> >>> >>> >>> >>> Barrie >>> >>> www.OneSwitch.org.uk >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> ----- Original Message ----- >>> >>> From: d. michelle hinn >>> >>> To: IGDA Games Accessibility SIG Mailing List >>> >>> Sent: Tuesday, May 13, 2008 1:43 PM >>> >>> Subject: Re: [games_access] Games for Health 2008 and Game >>> Accessibility >>> Workshop >>> >>> >>> >>> Hi Barrie and everyone on the GA list! >>> >>> >>> >>> Yes, a few of us were at the Games for Health conference and are > submitting >>> our slides online so that they can be linked to the video that Ben >>> generously recorded of our whole day's event. So now we have a nice >>> collection of videos that we'll be able to put on YouTube or >>> whatnot for >>> free so we can point game devs, government agencies, funders, etc to > these >>> resources to show a little bit of what we do! How cool is that? :) >>> >>> >>> >>> The conference was great, although I sprained my ankle toward the >>> end >>> (believe it or not it happen when I was walking barefoot in the >>> rain and > NOT >>> when I was wearing my infamous way too high heeled shoes. Lol. I'm >>> ok -- >>> just have a splint -- no breaks. I think it's a bit funny, >>> actually, so > if >>> you feel like laughing...please do! I am! :D >>> >>> >>> >>> So we had an all day workshop where we had talks by old and new >>> friends! >>> Lots of very interesting and diverse talks and it was well >>> received. I'm >>> writing an article for AbleGamers right now that can be co-linked >>> from > our >>> blog and anyone else's. I thought that it would be good to get an > official >>> report up in as many venues as possible and with AbleGamers we now >>> can > reach >>> so many more consumers than we ever have as a SIG. So I'd like to >>> thank > Mark >>> and Stephanie from there for helping us grow this side of things >>> that we >>> haven't been able to get to because we're more industry focused >>> most of > the >>> time. AbleGamers is not a "SIG" site but both Mark and Steph are > memberss of >>> the SIG. They have stepped up to the plate to help at GDC when I >>> was not >>> feeling well and then Mark delivered an excellent talk as well. So I > just >>> want to plug them again because as SIG members they have done a >>> lot and > the >>> community that they run is top notch. I encourage everyone who is >>> not >>> already a member of AbleGamers (ablegamers.com) to check it out if >>> you >>> haven't had the chance to yet and to join the community. >>> >>> >>> >>> Ah back to Games for Health -- In addition to Mark and myself from >>> the > SIG, >>> we had Lynn talking about accessible gaming in the classroom, >>> Eleanor > from >>> 7-128 talking about the ALERT project, Giannis talking about "Game > Over," >>> Kevin Bierre talking on research in the field of GA and how to >>> include >>> accessibility into the university gaming curriculum, Mark talking >>> about >>> AbleGamers and the gamers with disabilities community, Eric Walker > talking >>> about Strange Attractors 1 and 2, and Robert demo-ing the >>> QuadController > and >>> his documentary. We also heard from some folks at AT for kids and >>> Ben > Heck >>> (the infamous hardware hacker who had some cool stuff (and he and >>> Ben > Sawyer >>> cooked up a great surprise for the next day -- one handed guitar >>> hero > (check >>> out ablegamers for more on this -- Mark's already posted about >>> this). > And, >>> of course, we had Ben Sawyer talking about how we fit into the >>> games for >>> health field. I hope that I haven't forgotten anyone! There were >>> so many >>> great talks and a LOT of diversity of attitudes (in a healthy way) >>> about >>> game accessibility. This will be in my article and I'll post the >>> link > when >>> it's up on AbleGamers! >>> >>> >>> >>> Anyway, I think we had a great first showing for a full day >>> workshop and > I >>> know that we are all brimming with ideas about how to make our > participation >>> bigger and better next year! :) >>> >>> >>> >>> Michelle >>> >>> >>> >>> How did the Games for Health conference go - I remember we were >>> speaking > at >>> the same times. >>> >>> >>> >>> Robert, you'll be pleased to know that a short video clip of yours > opened >>> proceedings at the Game Accessibility Workshop in Sussex, Essex - >>> which > was >>> very well received all round. I'll post a bit more later. >>> Meanwhile - > how >>> did your talk go? >>> >>> >>> >>> >>> >>> Barrie >>> >>> www.OneSwitch.org.uk >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>> ________________________________ >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat May 24 08:03:05 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 24 May 2008 07:03:05 -0500 Subject: [games_access] Special offer for Game Accessibility SIGs | Intel Developer Forum In-Reply-To: <630086.62058.qm@web55613.mail.re4.yahoo.com> References: <630086.62058.qm@web55613.mail.re4.yahoo.com> Message-ID: Hello Jill, While it sounds like a very interesting conference, I am the chairperson of a non-profit/outreach group on game accessibility (that is, lobbying for awareness and software/hardware solutions for gamers with disabilities) So even at the generous discount offer, it is definitely way out of our price range to attend. :( I'd like to propose another idea -- do you have anyone speaking on game accessibility at your conference and/or others at Intel who are working in this area to do a panel discussion about the topic? If so, I'm almost always available as a conference speaker. If you'd be interested in this, please let me know and we can talk further about it. Just an idea to throw across! Sincerely, Michelle Hinn Chairperson, IGDA Game Accessibility SIG At 5:33 PM -0700 5/23/08, Jill Milne wrote: >Hi Michelle, > > > >We have a special offer for the Game >Accessibility SIG community members interested >in attending the Intel Developer Forum in San >Francisco this August. Intel is focusing on >GAMING this year and would like to do a >co-marketing agreement as it is an important >community at IDF. > > > >Attendees get a first-hand look at industry >standards, trends and direction so they are able >to plan ahead, develop and design the most >relevant products. IDF is the only place where >technologists get access to advanced technical >sessions, demos and hands-on labs to develop >superior products, plus face-to-face time with >key experts in the industry from companies >showcasing their latest technologies and >products. IDF is the most powerful, >forward-looking technology event you will >experience this year. > > > >Intel will offer your SIG Community Members: > >? Discounts for SIG members (save up to $700 off the standard price) > >o $995 before 6/20/08 > >o $1095 before 8/1/08 > >o $1195 before 8/19/08 > >? Day Passes: > >o One-day = $495 > >o Two day = $695 > >o Thursday Tech Showcase/Exhibits only = $75 > >? Bulk passes are the best price and available upon request > >? Recognition of your SIG on the IDF Website > > > >Intel would like to promote IDF within your SIG Community by: > >? Dedicated emails to SIG community promoting special price - (3) > >? SIG blog IDF mentions - (3) > >? IDF logo with a link to the conference on the SIG website > >? Placement in SIG Partner / Events Calendar June, July and August > >? Mentions in SIG newsletter > > > >Please let me know if you need additional >information. Otherwise, can we please touch base >the week of May 27th? > > > >Best, > >Jill > > > >Jill Short Milne > >Intel Developer Forum > >San Francisco | August 19-21, 2008 > >m: 415.254.5868 > >jillsmilne-at-yahoo-dot-com > >jillsmilne at yahoo.com > > > >A true innovator's life is demanding, exciting, >and challenging. Which is why attending the >Intel Developer Forum (IDF) is critical for >getting the training you need to succeed. > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat May 24 09:06:07 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 24 May 2008 08:06:07 -0500 Subject: [games_access] Special offer for Game Accessibility SIGs | Intel Developer Forum In-Reply-To: References: <630086.62058.qm@web55613.mail.re4.yahoo.com> Message-ID: Not that any of this was secret but I didn't mean to cc: the list -- my apologies! It sounds cool but it is definitely out of the price range to send members to -- but that doesn't restrict anyone from going on their own dime! Michelle >Hello Jill, > >While it sounds like a very interesting >conference, I am the chairperson of a >non-profit/outreach group on game accessibility >(that is, lobbying for awareness and >software/hardware solutions for gamers with >disabilities) So even at the generous discount >offer, it is definitely way out of our price >range to attend. :( > >I'd like to propose another idea -- do you have >anyone speaking on game accessibility at your >conference and/or others at Intel who are >working in this area to do a panel discussion >about the topic? If so, I'm almost always >available as a conference speaker. If you'd be >interested in this, please let me know and we >can talk further about it. > >Just an idea to throw across! > >Sincerely, >Michelle Hinn >Chairperson, IGDA Game Accessibility SIG > >At 5:33 PM -0700 5/23/08, Jill Milne wrote: >>Hi Michelle, >> >> >> >>We have a special offer for the Game >>Accessibility SIG community members interested >>in attending the Intel Developer Forum in San >>Francisco this August. Intel is focusing on >>GAMING this year and would like to do a >>co-marketing agreement as it is an important >>community at IDF. >> >> >> >>Attendees get a first-hand look at industry >>standards, trends and direction so they are >>able to plan ahead, develop and design the most >>relevant products. IDF is the only place where >>technologists get access to advanced technical >>sessions, demos and hands-on labs to develop >>superior products, plus face-to-face time with >>key experts in the industry from companies >>showcasing their latest technologies and >>products. IDF is the most powerful, >>forward-looking technology event you will >>experience this year. >> >> >> >>Intel will offer your SIG Community Members: >> >>? Discounts for SIG members (save up to $700 off the standard price) >> >>o $995 before 6/20/08 >> >>o $1095 before 8/1/08 >> >>o $1195 before 8/19/08 >> >>? Day Passes: >> >>o One-day = $495 >> >>o Two day = $695 >> >>o Thursday Tech Showcase/Exhibits only = $75 >> >>? Bulk passes are the best price and available upon request >> >>? Recognition of your SIG on the IDF Website >> >> >> >>Intel would like to promote IDF within your SIG Community by: >> >>? Dedicated emails to SIG community promoting special price - (3) >> >>? SIG blog IDF mentions - (3) >> >>? IDF logo with a link to the conference on the SIG website >> >>? Placement in SIG Partner / Events Calendar June, July and August >> >>? Mentions in SIG newsletter >> >> >> >>Please let me know if you need additional >>information. Otherwise, can we please touch >>base the week of May 27th? >> >> >> >>Best, >> >>Jill >> >> >> >>Jill Short Milne >> >>Intel Developer Forum >> >>San Francisco | August 19-21, 2008 >> >>m: 415.254.5868 >> >>jillsmilne-at-yahoo-dot-com >> >>jillsmilne at yahoo.com >> >> >> >>A true innovator's life is demanding, exciting, >>and challenging. Which is why attending the >>Intel Developer Forum (IDF) is critical for >>getting the training you need to succeed. >> >> > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed May 28 04:27:36 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 28 May 2008 09:27:36 +0100 Subject: [games_access] Articles on overly difficult games - possible solutions and benefits Message-ID: <007001c8c09c$b1509aa0$9901a8c0@oneswitch> IGDA GASIG Blog post linking to articles on overly difficult games - possible solutions and benefits - including one from the splendid Ernest Adams: http://gameaccessibility.blogspot.com/2008/05/too-difficult.html Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat May 31 04:41:07 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 31 May 2008 09:41:07 +0100 Subject: [games_access] Help needed: Mouse to Joystick utility Message-ID: <00bd01c8c2fa$1327ff20$9901a8c0@oneswitch> Writing on behalf of a guy using a Penny and Giles 'Joystick' which is actually recognised by the PC as a Mouse controller. He can use this to access his PC and play mouse based games no problems. He'd really like to be able to play games that use joystick and/or keyboard input too (for instance - Space Invaders on MAME that can be played using the LEFT and RIGHT cursor keys and the SPACE BAR to fire). Can anyone help? Could be fantastic for gamers using head-trackers and maybe even eye-trackers too - and open up a lot more games. Barrie www.OneSwitch.org.uk www.igda.org/accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Sat May 31 11:39:47 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 31 May 2008 11:39:47 -0400 Subject: [games_access] Help needed: Mouse to Joystick utility In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIyE6i4A References: AAAAADBf8GSYa4xDlD4sBa5lcIyE6i4A Message-ID: <003e01c8c334$8e938f50$0202fea9@Inspiron> I know using joytokey software will work! I am not shore through what ru describeing again please ? robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, May 31, 2008 4:41 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Help needed: Mouse to Joystick utility Writing on behalf of a guy using a Penny and Giles 'Joystick' which is actually recognised by the PC as a Mouse controller. He can use this to access his PC and play mouse based games no problems. He'd really like to be able to play games that use joystick and/or keyboard input too (for instance - Space Invaders on MAME that can be played using the LEFT and RIGHT cursor keys and the SPACE BAR to fire). Can anyone help? Could be fantastic for gamers using head-trackers and maybe even eye-trackers too - and open up a lot more games. Barrie www.OneSwitch.org.uk www.igda.org/accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat May 31 17:16:35 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 31 May 2008 22:16:35 +0100 Subject: [games_access] Help needed: Mouse to Joystick utility References: AAAAADBf8GSYa4xDlD4sBa5lcIyE6i4A <003e01c8c334$8e938f50$0202fea9@Inspiron> Message-ID: <012701c8c363$9ca0ed70$9901a8c0@oneswitch> Cheers, Robert. I'm looking for something like JoyToKey - but instead of having a joystick emulate a mouse or keyboard - I would like the mouse to emulate a joystick or keyboard. Barrie ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Saturday, May 31, 2008 4:39 PM Subject: Re: [games_access] Help needed: Mouse to Joystick utility I know using joytokey software will work! I am not shore through what ru describeing again please ? robert ------------------------------------------------------------------------------ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, May 31, 2008 4:41 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Help needed: Mouse to Joystick utility Writing on behalf of a guy using a Penny and Giles 'Joystick' which is actually recognised by the PC as a Mouse controller. He can use this to access his PC and play mouse based games no problems. He'd really like to be able to play games that use joystick and/or keyboard input too (for instance - Space Invaders on MAME that can be played using the LEFT and RIGHT cursor keys and the SPACE BAR to fire). Can anyone help? Could be fantastic for gamers using head-trackers and maybe even eye-trackers too - and open up a lot more games. Barrie www.OneSwitch.org.uk www.igda.org/accessibility ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From eelke.folmer at gmail.com Sat May 31 17:21:39 2008 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Sat, 31 May 2008 14:21:39 -0700 Subject: [games_access] Help needed: Mouse to Joystick utility In-Reply-To: <012701c8c363$9ca0ed70$9901a8c0@oneswitch> References: <003e01c8c334$8e938f50$0202fea9@Inspiron> <012701c8c363$9ca0ed70$9901a8c0@oneswitch> Message-ID: <836db6300805311421w638a37a9jd750812c2af31584@mail.gmail.com> Not tried it myself but it might work: http://www.elitepvpers.de/forum/co2-bots-macros/63121-mouse2key-v2-0-updated-10-11-06-a.html cheers Eelke On 31/05/2008, Barrie Ellis wrote: > > > Cheers, Robert. > > I'm looking for something like JoyToKey - but instead of having a joystick > emulate a mouse or keyboard - I would like the mouse to emulate a joystick > or keyboard. > > Barrie > > > ----- Original Message ----- > From: Robert Florio > To: 'IGDA Games Accessibility SIG Mailing List' > Sent: Saturday, May 31, 2008 4:39 PM > Subject: Re: [games_access] Help needed: Mouse to Joystick utility > > > > > I know using joytokey software will work! > > I am not shore through what ru describeing again please ? > > robert > > > > ________________________________ > > > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Barrie Ellis > Sent: Saturday, May 31, 2008 4:41 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Help needed: Mouse to Joystick utility > > > > > Writing on behalf of a guy using a Penny and Giles 'Joystick' which is > actually recognised by the PC as a Mouse controller. He can use this to > access his PC and play mouse based games no problems. He'd really like to be > able to play games that use joystick and/or keyboard input too (for instance > - Space Invaders on MAME that can be played using the LEFT and RIGHT cursor > keys and the SPACE BAR to fire). > > > > > > Can anyone help? > > > > > > Could be fantastic for gamers using head-trackers and maybe even > eye-trackers too - and open up a lot more games. > > > > > > Barrie > > > www.OneSwitch.org.uk > > > www.igda.org/accessibility > > > > > > > > > > > ________________________________ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- ---------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of CS&E/171 University of Nevada Reno, Nevada 89557 Game interaction design www.eelke.com ---------------------------------------------------------------------------- From hinn at uiuc.edu Sat May 31 18:08:34 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 31 May 2008 17:08:34 -0500 Subject: [games_access] Fwd: [women_dev] Brain controlled game interfaces Message-ID: Thought that this thread on the Women in Games SIG was interesting -- I sent them the links to the reports on AbleGamers. And, yeah, I was a bit cheeky and said that we've been waiting for years for the game industry to finally catch up to us because we've had them with us the last few GDCs!! ;) Michelle >From: Kimberly Unger >To: women in game development forum >Subject: Re: [women_dev] Brain controlled game interfaces >X-BeenThere: women_dev at igda.org >Reply-To: ungerink at yahoo.com, > women in game development forum > >I got to try out the "Emotiv" brain-controlled headset at GDC this >year. It does what it says it does :D >Very cool to play with, but it (and you) does require some training time. > >Kimberly Unger > > >--- On Sat, 5/31/08, Tess Snider wrote: > >> From: Tess Snider >> Subject: Re: [women_dev] Brain controlled game interfaces >> To: "women in game development forum" >> Date: Saturday, May 31, 2008, 1:43 PM >> On Sat, May 31, 2008 at 10:40 AM, S Chen >> wrote: >> > Just saw an article in Technology Review on a brain >> controlled game >> > interface (it's $299). It comes with a simple >> game, prob a >> > platformer, and once your brainwaves are calibrated, >> your thoughts can >> > make your avatar run, jump, stop, etc. >> >> If I could use it to input code at least as fast as I can >> type it, I'd >> buy it for twice that price! >> >> Tess >> _______________________________________________ >> women_dev mailing list >> women_dev at igda.org >> http://seven.pairlist.net/mailman/listinfo/women_dev > > > >_______________________________________________ >women_dev mailing list >women_dev at igda.org >http://seven.pairlist.net/mailman/listinfo/women_dev From arthit73 at cablespeed.com Sat May 31 18:16:06 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 31 May 2008 18:16:06 -0400 Subject: [games_access] Help needed: Mouse to Joystick utility In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxE+S4A References: AAAAADBf8GSYa4xDlD4sBa5lcIyE6i4A<003e01c8c334$8e938f50$0202fea9@Inspiron> AAAAADBf8GSYa4xDlD4sBa5lcIxE+S4A Message-ID: <05d301c8c36b$ec328530$6401a8c0@Inspiron> Humm I do not know rf _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, May 31, 2008 5:17 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Help needed: Mouse to Joystick utility Cheers, Robert. I'm looking for something like JoyToKey - but instead of having a joystick emulate a mouse or keyboard - I would like the mouse to emulate a joystick or keyboard. Barrie ----- Original Message ----- From: Robert Florio To: 'IGDA Games Accessibility SIG Mailing List' Sent: Saturday, May 31, 2008 4:39 PM Subject: Re: [games_access] Help needed: Mouse to Joystick utility I know using joytokey software will work! I am not shore through what ru describeing again please ? robert _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Barrie Ellis Sent: Saturday, May 31, 2008 4:41 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Help needed: Mouse to Joystick utility Writing on behalf of a guy using a Penny and Giles 'Joystick' which is actually recognised by the PC as a Mouse controller. He can use this to access his PC and play mouse based games no problems. He'd really like to be able to play games that use joystick and/or keyboard input too (for instance - Space Invaders on MAME that can be played using the LEFT and RIGHT cursor keys and the SPACE BAR to fire). Can anyone help? Could be fantastic for gamers using head-trackers and maybe even eye-trackers too - and open up a lot more games. Barrie www.OneSwitch.org.uk www.igda.org/accessibility _____ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: