[games_access] Robert Florio's movie. New copy?

Robert Florio arthit73 at cablespeed.com
Thu May 22 18:03:53 EDT 2008


Thanks . did your copy not play ?
Ok
Stay posted


-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Reid Kimball
Sent: Thursday, May 22, 2008 5:15 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Robert Florio's movie. New copy?

Hi Robert, I'd like a copy of your new DVD please. Thanks!

-Reid

On Wed, May 21, 2008 at 8:26 AM, Robert Florio <arthit73 at cablespeed.com>
wrote:

> Attention anyone who bought a copy of my documentary. Play at all or you

> were not able to finish watching the movie because of technical problems

> reading the desk please let me know send me a message off line of this

list

> and I'll send you a new copy. I had copies made professionally from an

> outsourced company. Should have no problem watching them now. Thanks.

>

>

>

> Robert

>

> arthit73 at cablespeed.com

>

>

>

> ________________________________

>

> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

> On Behalf Of Barrie Ellis

> Sent: Wednesday, May 21, 2008 5:52 AM

> To: IGDA Games Accessibility SIG Mailing List

> Subject: Re: [games_access] Games for Health 2008 and Game

> AccessibilityWorkshop

>

>

>

> Thanks Michelle - great post. I've blogged a little of these simultaneous

> two events on-line:

>

>

>

>

http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.htm
l

>

>

>

> We had a fascinating few of hours at the Game Accessibility Workshop. Got

a

> chance to speak to the lead figures in the development of the quiz-game

Buzz

> (which has been a huge success in the UK) as well as a guy developing GPS

> based games to get people gaming outdoors.

>

>

>

> A short video that Robert Florio has posted previously opened proceedings

-

> followed by a lot of discussion with people from a wide range of

> backgrounds.

>

>

>

> An accessible game play area was put on - including audio games (including

> those played on a handheld Nintendo) - my old favourite - Star Trigon

(Namco

> Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to show how

> easy it can be to create tailor made controls. I also demonstrated what

you

> can do with Space Invaders on MAME. I used 4Noah to reduce left and right

> down to a single button. I used an adapted controller and JoyToKey to

> connect a large single button. I used MAME cheats to turn on Auto-fire,

and

> also to turn off the Space Invaders firing back. I then kicked in CPU

Killer

> to slow the game down further. Sensing that I was possibly baffling some

of

> the audience with the complexity needed - I also showed off "Aurikon"

which

> is a one-button game from the off with excellent speed and difficulty

> options - and featuring a one-button scan and select menu...

>

>

>

> Tried to get across to the Buzz team that it would have made all the

> difference for some gamers to be able to use their own controllers (i.e.

> include JoyPad compatibility) - and also to the option to switch off the

> timer.

>

>

>

> Buzz does have some great accessibility features already though -

relatively

> simple controls - quick start options - frequent instructions that can be

> skipped. The school version of Buzz also had removed the berating the

> last-placed player received - with the hope that this would reduce any

> bullying. I did mention that I thought this was a great idea. Everybody's

> Golf gets a bit annoying when you putt the ball over par and your

character

> falls to the ground in dispair and the crowd boo you. Would be nice to

turn

> that off - as to putt the ball at all for some gamers is a great

> achievement...

>

>

>

> Anyway - very enjoyable day - which I can thank Graham McAllister and

Hilary

> Smith at the University of Sussex for.

>

>

>

>

>

> Barrie

>

> www.OneSwitch.org.uk

>

>

>

>

>

>

>

>

>

> ----- Original Message -----

>

> From: d. michelle hinn

>

> To: IGDA Games Accessibility SIG Mailing List

>

> Sent: Tuesday, May 13, 2008 1:43 PM

>

> Subject: Re: [games_access] Games for Health 2008 and Game Accessibility

> Workshop

>

>

>

> Hi Barrie and everyone on the GA list!

>

>

>

> Yes, a few of us were at the Games for Health conference and are

submitting

> our slides online so that they can be linked to the video that Ben

> generously recorded of our whole day's event. So now we have a nice

> collection of videos that we'll be able to put on YouTube or whatnot for

> free so we can point game devs, government agencies, funders, etc to these

> resources to show a little bit of what we do! How cool is that? :)

>

>

>

> The conference was great, although I sprained my ankle toward the end

> (believe it or not it happen when I was walking barefoot in the rain and

NOT

> when I was wearing my infamous way too high heeled shoes. Lol. I'm ok --

> just have a splint -- no breaks. I think it's a bit funny, actually, so if

> you feel like laughing...please do! I am! :D

>

>

>

> So we had an all day workshop where we had talks by old and new friends!

> Lots of very interesting and diverse talks and it was well received. I'm

> writing an article for AbleGamers right now that can be co-linked from our

> blog and anyone else's. I thought that it would be good to get an official

> report up in as many venues as possible and with AbleGamers we now can

reach

> so many more consumers than we ever have as a SIG. So I'd like to thank

Mark

> and Stephanie from there for helping us grow this side of things that we

> haven't been able to get to because we're more industry focused most of

the

> time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss

of

> the SIG. They have stepped up to the plate to help at GDC when I was not

> feeling well and then Mark delivered an excellent talk as well. So I just

> want to plug them again because as SIG members they have done a lot and

the

> community that they run is top notch. I encourage everyone who is not

> already a member of AbleGamers (ablegamers.com) to check it out if you

> haven't had the chance to yet and to join the community.

>

>

>

> Ah back to Games for Health -- In addition to Mark and myself from the

SIG,

> we had Lynn talking about accessible gaming in the classroom, Eleanor from

> 7-128 talking about the ALERT project, Giannis talking about "Game Over,"

> Kevin Bierre talking on research in the field of GA and how to include

> accessibility into the university gaming curriculum, Mark talking about

> AbleGamers and the gamers with disabilities community, Eric Walker talking

> about Strange Attractors 1 and 2, and Robert demo-ing the QuadController

and

> his documentary. We also heard from some folks at AT for kids and Ben Heck

> (the infamous hardware hacker who had some cool stuff (and he and Ben

Sawyer

> cooked up a great surprise for the next day -- one handed guitar hero

(check

> out ablegamers for more on this -- Mark's already posted about this). And,

> of course, we had Ben Sawyer talking about how we fit into the games for

> health field. I hope that I haven't forgotten anyone! There were so many

> great talks and a LOT of diversity of attitudes (in a healthy way) about

> game accessibility. This will be in my article and I'll post the link when

> it's up on AbleGamers!

>

>

>

> Anyway, I think we had a great first showing for a full day workshop and I

> know that we are all brimming with ideas about how to make our

participation

> bigger and better next year! :)

>

>

>

> Michelle

>

>

>

> How did the Games for Health conference go - I remember we were speaking

at

> the same times.

>

>

>

> Robert, you'll be pleased to know that a short video clip of yours opened

> proceedings at the Game Accessibility Workshop in Sussex, Essex - which

was

> very well received all round. I'll post a bit more later. Meanwhile - how

> did your talk go?

>

>

>

>

>

> Barrie

>

> www.OneSwitch.org.uk

>

>

>

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>

>

>

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