[games_access] Fwd: [women_dev] Brain controlled game interfaces

d. michelle hinn hinn at uiuc.edu
Sat May 31 18:08:34 EDT 2008


Thought that this thread on the Women in Games SIG was interesting --
I sent them the links to the reports on AbleGamers. And, yeah, I was
a bit cheeky and said that we've been waiting for years for the game
industry to finally catch up to us because we've had them with us the
last few GDCs!! ;)

Michelle


>From: Kimberly Unger <ungerink at yahoo.com>

>To: women in game development forum <women_dev at igda.org>

>Subject: Re: [women_dev] Brain controlled game interfaces

>X-BeenThere: women_dev at igda.org

>Reply-To: ungerink at yahoo.com,

> women in game development forum <women_dev at igda.org>

>

>I got to try out the "Emotiv" brain-controlled headset at GDC this

>year. It does what it says it does :D

>Very cool to play with, but it (and you) does require some training time.

>

>Kimberly Unger

>

>

>--- On Sat, 5/31/08, Tess Snider <this at malkyne.org> wrote:

>

>> From: Tess Snider <this at malkyne.org>

>> Subject: Re: [women_dev] Brain controlled game interfaces

>> To: "women in game development forum" <women_dev at igda.org>

>> Date: Saturday, May 31, 2008, 1:43 PM

>> On Sat, May 31, 2008 at 10:40 AM, S Chen

>> <sk8gundy at gmail.com> wrote:

>> > Just saw an article in Technology Review on a brain

>> controlled game

>> > interface (it's $299). It comes with a simple

>> game, prob a

>> > platformer, and once your brainwaves are calibrated,

>> your thoughts can

>> > make your avatar run, jump, stop, etc.

>>

>> If I could use it to input code at least as fast as I can

>> type it, I'd

>> buy it for twice that price!

>>

>> Tess

>> _______________________________________________

>> women_dev mailing list

>> women_dev at igda.org

>> http://seven.pairlist.net/mailman/listinfo/women_dev

>

>

>

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