From eelke.folmer at gmail.com Sat Nov 1 16:33:59 2008 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Sat, 1 Nov 2008 13:33:59 -0700 Subject: [games_access] blind hero Message-ID: <836db6300811011333t5ad302f1mc90324b1e8afc738@mail.gmail.com> Hi, For the researchers among us interested in the blind hero paper we presented at the ASSETS conference last month in Halifax, this paper is available through the ACM digital library here: http://doi.acm.org/10.1145/1414471.1414503 If you don't have ACM access shoot me an email and I can send you a copy. Cheers Eelke -- ------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com ------------------------------------------------------------------------- From hinn at uiuc.edu Sat Nov 1 16:52:00 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 1 Nov 2008 15:52:00 -0500 Subject: [games_access] blind hero In-Reply-To: <836db6300811011333t5ad302f1mc90324b1e8afc738@mail.gmail.com> References: <836db6300811011333t5ad302f1mc90324b1e8afc738@mail.gmail.com> Message-ID: Awesome Eelke!!! How was the audience reception? Better than GDC (I imagine so given what ASSETS is about)? Please invite any contacts to the SIG -- we need as many researchers as possible because we have so much we want to do but there are so few actives!! Michelle >Hi, > >For the researchers among us interested in the blind hero paper we >presented at the >ASSETS conference last month in Halifax, this paper is available >through the ACM digital library here: >http://doi.acm.org/10.1145/1414471.1414503 > >If you don't have ACM access shoot me an email and I can send you a copy. > >Cheers Eelke > >-- >------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of Computer Science and Engineering >University of Nevada, Reno http://www.eelke.com >------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Nov 2 11:36:11 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 02 Nov 2008 17:36:11 +0100 Subject: [games_access] questions about "blind hero" Message-ID: <492301954@web.de> Hi, there are some questions: I heard about Guitar Hero for blind and a Gutiar Hero for people with only one hand/arm. I would like to know: Are these only projects ? Who did make it ? Can normal people buy it ? How much cost it ? Did Konami and the other companies give a comment about it ? What do I need, when I am interested in presenting it ? Best regards, Sandra __________________________________________________________________________ Verschicken Sie SMS direkt vom Postfach aus - in alle deutschen und viele ausl?ndische Netze zum gleichen Preis! https://produkte.web.de/webde_sms/sms From thomas at pininteractive.com Sun Nov 2 16:06:31 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 2 Nov 2008 22:06:31 +0100 Subject: [games_access] blind hero In-Reply-To: References: <836db6300811011333t5ad302f1mc90324b1e8afc738@mail.gmail.com> Message-ID: I agree - Eelke, your work is vital for the SIG and we need more members, so if you can influence this, please do! Looking forward to read your paper about Blind hero Kind regards Thomas On 1 nov 2008, at 21.52, d. michelle hinn wrote: > Awesome Eelke!!! How was the audience reception? Better than GDC (I > imagine so given what ASSETS is about)? Please invite any contacts > to the SIG -- we need as many researchers as possible because we > have so much we want to do but there are so few actives!! > > Michelle > >> Hi, >> >> For the researchers among us interested in the blind hero paper we >> presented at the >> ASSETS conference last month in Halifax, this paper is available >> through the ACM digital library here: >> http://doi.acm.org/10.1145/1414471.1414503 >> >> If you don't have ACM access shoot me an email and I can send you a >> copy. >> >> Cheers Eelke >> >> -- >> ------------------------------------------------------------------------- >> Eelke Folmer Assistant Professor >> Department of Computer Science and Engineering >> University of Nevada, Reno http://www.eelke.com >> ------------------------------------------------------------------------- >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue Nov 4 17:46:38 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 4 Nov 2008 22:46:38 -0000 Subject: [games_access] One Switch Guitar Zen Hero + Accessible Midnight Tune 3 from Namco Message-ID: <9DA253E781454984BA042F1464651E6F@oneswitch> A couple of accessible gaming links worth a peek: http://switchgaming.blogspot.com/2008/11/midnight-maximum-tune-3-made-wheelchair.html - Namco's Midnight Tune 3 - with wheelchair ramp - and more accessible controls. http://switchgaming.blogspot.com/2008/11/mr-fastfinger-one-switch-zen-guitar.html - One-switch playable Guitar Shred Show. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From g at soundmindz.com Tue Nov 4 20:08:43 2008 From: g at soundmindz.com (Greg Rahn) Date: Tue, 4 Nov 2008 17:08:43 -0800 Subject: [games_access] blind hero In-Reply-To: <836db6300811011333t5ad302f1mc90324b1e8afc738@mail.gmail.com> References: <836db6300811011333t5ad302f1mc90324b1e8afc738@mail.gmail.com> Message-ID: I don't have ACM access. ???????????????????????????????????????????????? SOUNDMINDZ Music & Sound Design www.GregRahn.net Greg Rahn 707-643-8519 cell 707-246-4922 Linked In: http://www.linkedin.com/in/GregRahnMusic On Nov 1, 2008, at 1:33 PM, Eelke Folmer wrote: > Hi, > > For the researchers among us interested in the blind hero paper we > presented at the > ASSETS conference last month in Halifax, this paper is available > through the ACM digital library here: > http://doi.acm.org/10.1145/1414471.1414503 > > If you don't have ACM access shoot me an email and I can send you a > copy. > > Cheers Eelke > > -- > ------------------------------------------------------------------------- > Eelke Folmer Assistant Professor > Department of Computer Science and Engineering > University of Nevada, Reno http://www.eelke.com > ------------------------------------------------------------------------- > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From reid at rbkdesign.com Mon Nov 10 16:12:50 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Mon, 10 Nov 2008 13:12:50 -0800 Subject: [games_access] Adaption controller Message-ID: Tipped off by Kotaku of this link: http://boardsus.playstation.com/playstation/board/message?board.id=ps3&thread.id=3460820&view=by_date_ascending&page=1 This person designed a controller for himself and gimpgear helped create it. Getting lots of positive coverage. -Reid From eelke.folmer at gmail.com Tue Nov 11 02:53:52 2008 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Mon, 10 Nov 2008 23:53:52 -0800 Subject: [games_access] questions about "blind hero" In-Reply-To: <492301954@web.de> References: <492301954@web.de> Message-ID: <836db6300811102353v76aa70c2r5f38ddb6d7329878@mail.gmail.com> Hi Sandra, On 02/11/2008, Sandra Uhling wrote: > Are these only projects ? They are research projects yes. > Who did make it ? My student Bei Yuan and me. > Can normal people buy it ? I have two gloves but I'd rather give them away to some blind kids that want to play guitar hero. > How much cost it ? The gloves costs us $1500 each to manufacture. > Did Konami and the other companies give a comment about it ? You mean Activision or Harmonix? > What do I need, when I am interested in presenting it ? We have some youtube videos on our site and a link to a paper that was presented on the ASSETS conference. Cheers Eelke > Best regards, > Sandra > __________________________________________________________________________ > Verschicken Sie SMS direkt vom Postfach aus - in alle deutschen und viele > ausl?ndische Netze zum gleichen Preis! > https://produkte.web.de/webde_sms/sms > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com ------------------------------------------------------------------------- From barrie.ellis at oneswitch.org.uk Tue Nov 11 03:07:32 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 11 Nov 2008 08:07:32 -0000 Subject: [games_access] Adaption controller References: Message-ID: <0B0BC18A056B4E39B002A1D226C30356@oneswitch> Great link, Reid - thanks for posting it. Thoses skinny wires look a bit fragile I must say. All good stuff though. Barrie ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, November 10, 2008 9:12 PM Subject: [games_access] Adaption controller > Tipped off by Kotaku of this link: > > http://boardsus.playstation.com/playstation/board/message?board.id=ps3&thread.id=3460820&view=by_date_ascending&page=1 > > This person designed a controller for himself and gimpgear helped > create it. Getting lots of positive coverage. > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From eelke.folmer at gmail.com Tue Nov 11 03:58:51 2008 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Tue, 11 Nov 2008 00:58:51 -0800 Subject: [games_access] blind hero In-Reply-To: References: <836db6300811011333t5ad302f1mc90324b1e8afc738@mail.gmail.com> Message-ID: <836db6300811110058h7785b715h5645cf88576ba54a@mail.gmail.com> Hi Michelle, 2008/11/1 d. michelle hinn : > Awesome Eelke!!! How was the audience reception? Better than GDC (I imagine > so given what ASSETS is about)? Please invite any contacts to the SIG -- we > need as many researchers as possible because we have so much we want to do > but there are so few actives!! The reception was good. I think it is easier to "sell" the concept of games on an HCI / Accessibility related conference than it is to sell accessibility on a games related conference. They had a 3 paper games track of which our paper was one. Last year they had a games track as well with a very interesting paper on a blind accessible version of dance dance revolution called finger dance. There were two other games presentations, a one switch sudoku and power up the game. Cheers Eelke >> ------------------------------------------------------------------------- >> Eelke Folmer Assistant Professor >> Department of Computer Science and Engineering >> University of Nevada, Reno http://www.eelke.com >> ------------------------------------------------------------------------- >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com ------------------------------------------------------------------------- From reid at rbkdesign.com Tue Nov 11 11:08:31 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Tue, 11 Nov 2008 08:08:31 -0800 Subject: [games_access] Silent Majority article on CC in games Message-ID: Robert Ashley wrote about subtitling and CC in games for The Escapist: http://www.escapistmagazine.com/articles/view/issues/issue_175/5468-The-Silent-Majority -Reid From sandra_uhling at web.de Tue Nov 11 17:04:48 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 11 Nov 2008 23:04:48 +0100 Subject: [games_access] questions about "blind hero" Message-ID: <503981010@web.de> Hello all, Sandra wrote: > Did Konami and the other companies give a comment about it ? Eelke wrote: > You mean Activision or Harmonix? Yes. What did they say about these projects ? (Konami also has a guitar game: guitar freak) Eelke wrote: > We have some youtube videos on our site and a link to a paper that was > presented on the ASSETS conference. Can you send me the website address ? :-) Eelke wrote: > They had a 3 paper games track of which our paper was one. Last year > they had a games track as well with a very interesting paper on a > blind accessible version of dance dance revolution called finger > dance. There were two other games presentations, a one switch sudoku > and power up the game. I would like to get some information about the accessible dance dance revolution game. I know already about this: http://www.exergamefitness.com/hand_dance_pro.htm Gary Bishop is also developing an accessible version: http://wwwx.cs.unc.edu/~gb/wp/research/ Regards, Sandra ________________________________________________________________________ Schon geh?rt? Bei WEB.DE gibt' s viele kostenlose Spiele: http://games.entertainment.web.de/de/entertainment/games/free/index.html From barrie.ellis at oneswitch.org.uk Tue Nov 11 17:33:35 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 11 Nov 2008 22:33:35 -0000 Subject: [games_access] Silent Majority article on CC in games References: Message-ID: <8830798330384ED59FA8AC27074CD8B6@oneswitch> That's an excellent article - blogged a wee bit here: http://gameaccessibility.blogspot.com/2008/11/escapist-silent-majority.html Really enjoyed that one. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, November 11, 2008 4:08 PM Subject: [games_access] Silent Majority article on CC in games > Robert Ashley wrote about subtitling and CC in games for The Escapist: > > http://www.escapistmagazine.com/articles/view/issues/issue_175/5468-The-Silent-Majority > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Nov 11 20:10:20 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 11 Nov 2008 19:10:20 -0600 Subject: [games_access] questions about "blind hero" In-Reply-To: <503981010@web.de> References: <503981010@web.de> Message-ID: >Eelke wrote: > > You mean Activision or Harmonix? > >Sandra wrote: > >Yes. What did they say about these projects ? >(Konami also has a guitar game: guitar freak) Activision has been completely silent when I've emailed them about a one handed controller that Ben Heck created and also for other accessibility issues. It's now especially concerning now that they have a Rock Band style game with a more complex drum system -- the foot pedal in Rock Band resulted in Harmonix getting a fair bit of complaints. Activision is probably receiving similar volumes of complaints from paraplegic gamers but so far they have not responded to us. Harmonix, on the other hand, has been fairly receptive to our comments and solution ideas and are a supporter of the SIG. However, neither company hosts accessibility ideas or solutions at this point on their websites. Both companies have been in constant "crunch time" for the past few years as they race to put out more and more editions since this (rock band games) is one of the hottest things in gaming right now. This is very typical of the game industry, however...we "preach to the choir" at HCI conferences who understand the importance of game accessibility but when it comes to industry conferences we get very little reaction as Eelke pointed out earlier. We continue to keep trying to engage both companies in the discussion of accessibility. We've had more luck with Harmonix who sent out Rock Band kits to a few of us for experimentation -- they are also the group that created Guitar Hero that Activision is now full owners of. Harmonix is now a part of Viacom/MTV. It's not a good sign that the biggest conference in the industry has shut us down to one session -- and one speaker for a "very" basic session that we've presented over and over again. But we keep plugging away. Michelle From hinn at uiuc.edu Tue Nov 11 20:12:48 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 11 Nov 2008 19:12:48 -0600 Subject: [games_access] Michelle's Whereabouts In-Reply-To: <8830798330384ED59FA8AC27074CD8B6@oneswitch> References: <8830798330384ED59FA8AC27074CD8B6@oneswitch> Message-ID: Hi all, Just to quickly update everyone -- I've been in the hospital for a little while (just got out) with VERY limited access to the outside and internet worlds! I'm doing ok and things are looking brighter. I'll write more soon but I just wanted to let you all know so that I'm catching up on things and that I'll give those of you who have been trying to reach me by phone a call when I'm a little more awake and aware tomorrow!! Thank you so much, everyone, for your concern and messages!! Michelle From eelke.folmer at gmail.com Wed Nov 12 04:43:25 2008 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Wed, 12 Nov 2008 01:43:25 -0800 Subject: [games_access] questions about "blind hero" In-Reply-To: <503981010@web.de> References: <503981010@web.de> Message-ID: <836db6300811120143w173fd7efr5da2a7d364cf1df2@mail.gmail.com> Hi Sandra, On 11/11/2008, Sandra Uhling wrote: > Yes. What did they say about these projects ? > (Konami also has a guitar game: guitar freak) I got feedback from both companies. They were both very supportive. Red Octane send me some guitars. > Can you send me the website address ? :-) http://blindhero.eelke.com > I would like to get some information about the accessible dance dance revolution game. http://www.informatik.uni-trier.de/~ley/db/conf/assets/assets2007.html Cheers Eelke ________________________________________________________________________ > Schon geh?rt? Bei WEB.DE gibt' s viele kostenlose Spiele: > http://games.entertainment.web.de/de/entertainment/games/free/index.html > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- ------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com ------------------------------------------------------------------------- From hinn at uiuc.edu Wed Nov 12 05:51:34 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 12 Nov 2008 04:51:34 -0600 Subject: [games_access] questions about "blind hero" In-Reply-To: <836db6300811120143w173fd7efr5da2a7d364cf1df2@mail.gmail.com> References: <503981010@web.de> <836db6300811120143w173fd7efr5da2a7d364cf1df2@mail.gmail.com> Message-ID: > > I would like to get some information about the accessible dance >dance revolution game. > >http://www.informatik.uni-trier.de/~ley/db/conf/assets/assets2007.html > >Cheers Eelke There's also been a hand controller version of DDR that's been out for quite some time (over 5 years maybe)? Barrie knows more about the history of that then I do but it was a way for paraplegics (and others with mobility and visual disabilities) to play DDR using a small handsized version of the DDR dance pad. From hinn at uiuc.edu Wed Nov 12 06:05:14 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Wed, 12 Nov 2008 05:05:14 -0600 Subject: [games_access] questions about "blind hero" In-Reply-To: <836db6300811120143w173fd7efr5da2a7d364cf1df2@mail.gmail.com> References: <503981010@web.de> <836db6300811120143w173fd7efr5da2a7d364cf1df2@mail.gmail.com> Message-ID: >Hi Sandra, > >On 11/11/2008, Sandra Uhling wrote: > >> Yes. What did they say about these projects ? >> (Konami also has a guitar game: guitar freak) > >I got feedback from both companies. They were both very supportive. >Red Octane send me some guitars. Yeah, in no sense did I mean to say that (other than activision -- and that may be because I was responding to activision, which I *think* is the parent company of Red Octane?) there hasn't been support in the spirit of accessibility and now that I know that Red Octane sent Eelke some guitars I feel better about that!! But so far it's been in spirit versus action -- but there's always hope that things will make it into the "next" version of the hardware and/or they will host DIY info or point gamers with disabilities in the direction of the people working on various projects like different members of the SIG are. Widespread change, I think, is going to come from companies who make the full commitment to back one of these projects in the sense of including it and/or manufacturing solutions on a wider scale. As of now, most of these projects are very expensive because they are "home grown" so to speak. A Quad Controller, for instance, can set you back quite a bit because it's handmade. According to years and years of advocating for this, the take away message is that industry needs to see the numbers before investment and that's a hard thing to track down -- if it were possible and affordable, how many people with disabilities WOULD be gamers if they COULD be gamers? We can make guesses but they aren't clean guesses (ie we don't know if there were disabled gamers in the surveys done on the number of gamers in general and we only know the population of those who are disabled). We have been pushing for getting funding and/or help in getting the question put into surveys that are about media but not necessarily FROM the game industry (ie, some of the "American Life" studies done by PEW). Michelle From barrie.ellis at oneswitch.org.uk Wed Nov 12 06:45:21 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 12 Nov 2008 11:45:21 -0000 Subject: [games_access] Adaption controller References: Message-ID: Great link - here's another regarding highly specialised controllers - this time built in the UK by MERU.org.uk: http://switchgaming.blogspot.com/2008/11/unique-custom-gaming-controllers.html Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, November 10, 2008 9:12 PM Subject: [games_access] Adaption controller > Tipped off by Kotaku of this link: > > http://boardsus.playstation.com/playstation/board/message?board.id=ps3&thread.id=3460820&view=by_date_ascending&page=1 > > This person designed a controller for himself and gimpgear helped > create it. Getting lots of positive coverage. > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From ioo at ablegamers.com Wed Nov 12 10:11:01 2008 From: ioo at ablegamers.com (Mark Barlet) Date: Wed, 12 Nov 2008 10:11:01 -0500 Subject: [games_access] Full Feature on Disabled Gamers in 360 (UK) Message-ID: <191870b70811120711tea297d0l42cccc423c5d4eb@mail.gmail.com> Hey everyone, long time no chat! Wanted to point out that a feature article on disabled gamers came out in 360 Mag, a game rag focused on the XBOX 360, but looks to venture out of that every once in a while. Anyway, they have a full 6 page story on disabled gamers. Berrie from Oneswitch, Tim, Steve, and myself from AbleGamers, Garth from PopCap (pointing out the people I know are on this list). I have a call into the publisher to see if I can send out the PDF's of the story, they are print PDF's so they are huge. I saw that to say, if you are in the UK, you may want to go and get a copy, you can also order one from their site http://360magazine.co.uk/ Mark (Ioo) AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Nov 12 10:18:51 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 12 Nov 2008 15:18:51 -0000 Subject: [games_access] Full Feature on Disabled Gamers in 360 (UK) References: <191870b70811120711tea297d0l42cccc423c5d4eb@mail.gmail.com> Message-ID: <3D9C866C187D44A98DB01532B8A82BE0@oneswitch> Coolio. Do you know what issue number and month I need to be ordering? Barrie (I'm not a berry!) ----- Original Message ----- From: Mark Barlet To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, November 12, 2008 3:11 PM Subject: [games_access] Full Feature on Disabled Gamers in 360 (UK) Hey everyone, long time no chat! Wanted to point out that a feature article on disabled gamers came out in 360 Mag, a game rag focused on the XBOX 360, but looks to venture out of that every once in a while. Anyway, they have a full 6 page story on disabled gamers. Berrie from Oneswitch, Tim, Steve, and myself from AbleGamers, Garth from PopCap (pointing out the people I know are on this list). I have a call into the publisher to see if I can send out the PDF's of the story, they are print PDF's so they are huge. I saw that to say, if you are in the UK, you may want to go and get a copy, you can also order one from their site http://360magazine.co.uk/ Mark (Ioo) AbleGamers.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From ioo at ablegamers.com Wed Nov 12 10:58:18 2008 From: ioo at ablegamers.com (Mark Barlet) Date: Wed, 12 Nov 2008 10:58:18 -0500 Subject: [games_access] Full Feature on Disabled Gamers in 360 (UK) In-Reply-To: <3D9C866C187D44A98DB01532B8A82BE0@oneswitch> References: <191870b70811120711tea297d0l42cccc423c5d4eb@mail.gmail.com> <3D9C866C187D44A98DB01532B8A82BE0@oneswitch> Message-ID: <191870b70811120758g4b7ff4cejda81f897477e5ef9@mail.gmail.com> Issue 42 - 360 Magazine *http://www.imagineshop.co.uk/products_show.php?typeID=54* On Wed, Nov 12, 2008 at 10:18 AM, Barrie Ellis < barrie.ellis at oneswitch.org.uk> wrote: > Coolio. Do you know what issue number and month I need to be ordering? > > Barrie (I'm not a berry!) > > > > ----- Original Message ----- > *From:* Mark Barlet > *To:* IGDA Games Accessibility SIG Mailing List > *Sent:* Wednesday, November 12, 2008 3:11 PM > *Subject:* [games_access] Full Feature on Disabled Gamers in 360 (UK) > > Hey everyone, long time no chat! > > Wanted to point out that a feature article on disabled gamers came out in > 360 Mag, a game rag focused on the XBOX 360, but looks to venture out of > that every once in a while. > > Anyway, they have a full 6 page story on disabled gamers. Berrie from > Oneswitch, Tim, Steve, and myself from AbleGamers, Garth from PopCap > (pointing out the people I know are on this list). I have a call into the > publisher to see if I can send out the PDF's of the story, they are print > PDF's so they are huge. > > I saw that to say, if you are in the UK, you may want to go and get a copy, > you can also order one from their site > > http://360magazine.co.uk/ > > Mark (Ioo) > AbleGamers.com > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Thu Nov 13 10:19:20 2008 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Thu, 13 Nov 2008 10:19:20 -0500 Subject: [games_access] Regarding that 360 mag article ... Message-ID: <7E96659A9CBC4AA09CA7269F3834B7F0@aarons> PDF's of that article would be quite nice & much apprecited! Aaron aka BlazeEagle -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Nov 14 04:43:24 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 14 Nov 2008 10:43:24 +0100 Subject: [games_access] GameCap Message-ID: <507062024@web.de> Hello, I got this email via www.gamesforhealth.org email list. www.3dinnovations.com ****************************************************** We have a product releasing next month that may work for you. It's called a GameCap. It's essentially a baseball cap with a built-in 3-axis (x,y and z) accelerometer, coupled with a programmable game controller. It enables the user to interact with any PC game (or software program) through head tilt motion. It connects to a PC through a USB Port and is FitXF-enabled. Which means that you can read the real-time accelerometer values using simple SDK function calls. The estimated retail price is 149 USD. Kevin Colburn VP of Engineering, 3D Innovations, LLC ****************************************************** Regards, Sandra _________________________________________________________________________ Sensationsangebot nur bis 30.11: WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 16,37 Euro/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a From arthit73 at cablespeed.com Fri Nov 14 13:54:07 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 14 Nov 2008 13:54:07 -0500 Subject: [games_access] GameCap In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIyEPzIA References: AAAAADBf8GSYa4xDlD4sBa5lcIyEPzIA Message-ID: <00c501c9468a$5f78e740$6401a8c0@Inspiron> Very cool. Any images available online? www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Friday, November 14, 2008 4:43 AM To: games_access at igda.org Subject: [games_access] GameCap Hello, I got this email via www.gamesforhealth.org email list. www.3dinnovations.com ****************************************************** We have a product releasing next month that may work for you. It's called a GameCap. It's essentially a baseball cap with a built-in 3-axis (x,y and z) accelerometer, coupled with a programmable game controller. It enables the user to interact with any PC game (or software program) through head tilt motion. It connects to a PC through a USB Port and is FitXF-enabled. Which means that you can read the real-time accelerometer values using simple SDK function calls. The estimated retail price is 149 USD. Kevin Colburn VP of Engineering, 3D Innovations, LLC ****************************************************** Regards, Sandra _________________________________________________________________________ Sensationsangebot nur bis 30.11: WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 16,37 Euro/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Fri Nov 14 13:59:22 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 14 Nov 2008 13:59:22 -0500 Subject: [games_access] United Artists of the United States In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIyEPzIA References: AAAAADBf8GSYa4xDlD4sBa5lcIyEPzIA Message-ID: <00c601c9468b$1b0cec40$6401a8c0@Inspiron> My name is Robert Florio. I created a new web page called, United Artist of the United States. As an artist myself, also a quadriplegic, I was inspired by the recent election of November 4, 2008. The goal of the organization is, to bring artists with all abilities and disabilities together, to bring to light the social issues as artist. Uniting artists across the world. I'm asking kindly if any one will Please help me spread the word to all artist groups, gaming artist groups, any artists group of artists fits the mold for this initiative coalition. Now through November 20, 2009, I have one of and running which is "The American Dream. What does it mean to you?" It's not a competition, are only one person can win, it's more of a celebration of expression. The artwork will be used to promote the cause, and be displayed on the events page. Please check it out. This is the link. http://unitedartistsoftheunitedstates.ning.com/ Robert Florio Artist, Game Designer, Speaker, Illustrator. e-mail address: arthit73 at cablespeed.com www.RobertFlorio.com . From arthit73 at cablespeed.com Fri Nov 14 14:03:27 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 14 Nov 2008 14:03:27 -0500 Subject: [games_access] United Artists of the United States In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwERDIA References: AAAAADBf8GSYa4xDlD4sBa5lcIyEPzIA AAAAADBf8GSYa4xDlD4sBa5lcIwERDIA Message-ID: <00ca01c9468b$ad494b30$6401a8c0@Inspiron> the event is called, "The American Dream. What does it mean to you??" It is happening now through November 20, 2009. Check it out. It's not a competition, where only one person can win, instead it's a celebration. :-) http://unitedartistsoftheunitedstates.ning.com/ Robert Florio Artist, Game Designer, Speaker e-mail address: arthit73 at cablespeed.com www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Robert Florio Sent: Friday, November 14, 2008 1:59 PM To: 'IGDA Games Accessibility SIG Mailing List' Subject: [games_access] United Artists of the United States My name is Robert Florio. I created a new web page called, United Artist of the United States. As an artist myself, also a quadriplegic, I was inspired by the recent election of November 4, 2008. The goal of the organization is, to bring artists with all abilities and disabilities together, to bring to light the social issues as artist. Uniting artists across the world. I'm asking kindly if any one will Please help me spread the word to all artist groups, gaming artist groups, any artists group of artists fits the mold for this initiative coalition. Now through November 20, 2009, I have one of and running which is "The American Dream. What does it mean to you?" It's not a competition, are only one person can win, it's more of a celebration of expression. The artwork will be used to promote the cause, and be displayed on the events page. Please check it out. This is the link. http://unitedartistsoftheunitedstates.ning.com/ Robert Florio Artist, Game Designer, Speaker, Illustrator. e-mail address: arthit73 at cablespeed.com www.RobertFlorio.com . _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From ioo at ablegamers.com Sun Nov 16 17:19:04 2008 From: ioo at ablegamers.com (Mark Barlet) Date: Sun, 16 Nov 2008 17:19:04 -0500 Subject: [games_access] AbleGamers Needs Some Help...Rockband Special Edition Raffle Message-ID: <191870b70811161419r17fd1512j87976abc79f8ae57@mail.gmail.com> Hello all, I know that everyone is busy, and I know that the economy is tight for everyone. AbleGamers is looking to raise some money so that we can go to GDC next year. As many of you know, it is not cheap! *The great people over at Harmonix has sent AbleGamers two "ROCK BAND - SPECIAL EDITION", one for Playstation 2, and one for XBOX 360 for us to use in our fund raising efforts for GDC.* We are selling raffle tickets for each at the price of $10... We are only selling 50 tickets to EACH one, so there is a 1 in 50 chance to win (or more if you buy more). And we will have the winner selected and sent out as close to Christmas as we can (We are shooting for Dec 15th). http://ablegamers.com/static-content/363-rock-band-raffel.html *I also ask that you please pass this on to others that you think may want to help out*. We could really use the cash this year... Please email me off list if you have any questions... ioo at ablegamers.com Thanks Mark Barlet AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Nov 17 01:22:57 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 17 Nov 2008 00:22:57 -0600 Subject: [games_access] AbleGamers Needs Some Help...Rockband Special Edition Raffle In-Reply-To: <191870b70811161419r17fd1512j87976abc79f8ae57@mail.gmail.com> References: <191870b70811161419r17fd1512j87976abc79f8ae57@mail.gmail.com> Message-ID: Hi everyone, I recently had the gamma knife procedure, which went well and I thought that I didn't need it but we're really positive it's going to get the rest of the tumor, which is in a very dangerous area as you know. To that end...I've had some speech issues while my brain calms down. It's getting better but it's just not quick enough for me. At least I can now type, right? So I sincerely apologize for the lack of phone response and I really appreciate the messages. Please help support Mark in the AbleGamers fundraising effort. I am still trying to figure out if we can get some of the money that Ben Sawyer was able to get for us but obviously...I've had a lot of my mind? Oh...that was a bad joke. But only I can make it! ;) I also need help with funding...it's been an expensive year for all...and I'm without a joke right now and in debt like you wouldn't believe. Yay! Health Care!! Harmonix has provided this awesome opportunity for AbleGamers -- they have also sent a few of us some "hacking kits" and perhaps they might be able to help sponsor some additional money. I'm considering sending out a letter to ask some of our friendlier companies to donate before the tax year ends. The ECA may also have some $$ for us if we can "person" their booth and chat about accessibility for a few 2-3 hour shifts throughout GDC (no more than 2 a person). We are an official non-profit through the IGDA foundation and I am finding out how to donate money for those of you who have asked and want to contribute more. I will set up a "GDC fund" for travel reimbursements to at least help us not go completely broke in March. This will be for Mark, Thomas, and myself who are the only ones able to get passes...I'm sorry to say. I don't know how we can get the full "gang" back again but I'm working on it. Perhaps a smaller GDC? I'm still pushing for GDC SF in March but they were sharks this year. :( And if you don't have Rock Band...it...rocks. :) And we are working on some accessibility solutions so if you need assistance setting up for alternative controllers, let people on the list know!!!!! So get your raffle tickets now! Talk again soon...I mean for like actual talking and not emails. And texting is too tiny to deal with at the moment (I'm a wee bit clutzy). Best to all, Michelle >Hello all, > > I know that everyone is busy, and I know that the economy is tight >for everyone. AbleGamers is looking to raise some money so that we >can go to GDC next year. As many of you know, it is not cheap! > >The great people over at Harmonix has sent AbleGamers two "ROCK BAND >- SPECIAL EDITION", one for Playstation 2, and one for XBOX 360 for >us to use in our fund raising efforts for GDC. > >We are selling raffle tickets for each at the price of $10... We are >only selling 50 tickets to EACH one, so there is a 1 in 50 chance to >win (or more if you buy more). And we will have the winner selected >and sent out as close to Christmas as we can (We are shooting for >Dec 15th). > >http://ablegamers.com/static-content/363-rock-band-raffel.html > >I also ask that you please pass this on to others that you think may >want to help out. We could really use the cash this year... > >Please email me off list if you have any questions... >ioo at ablegamers.com > >Thanks >Mark Barlet >AbleGamers.com > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Nov 17 03:36:54 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 17 Nov 2008 09:36:54 +0100 Subject: [games_access] AbleGamers Needs Some Help...Rockband Special Edition Raffle In-Reply-To: References: <191870b70811161419r17fd1512j87976abc79f8ae57@mail.gmail.com> Message-ID: Hey Michelle I'm very glad to hear the operation went well; focus on yourself to get your health back now OK? Delegate stuff to others in the SIG , I'm happy to help you out. I've been swamped with work during November, and I'll get back to you all with details when things calm down, hopefully in a couple of weeks Cool to hear about Harmonix / AbleGamers, way to go! Kind regards Thomas Pin Interactive AB Digital Culture :: Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 From barrie.ellis at oneswitch.org.uk Mon Nov 17 05:31:16 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 17 Nov 2008 10:31:16 -0000 Subject: [games_access] AbleGamers Needs Some Help...Rockband Special Edition Raffle References: <191870b70811161419r17fd1512j87976abc79f8ae57@mail.gmail.com> Message-ID: <4FC1E91F115B4416B423BA7B9F77643F@oneswitch> Re: [games_access] AbleGamers Needs Some Help...Rockband SRock Band support here: http://gameaccessibility.blogspot.com/2008/11/accessibility-and-rock-band.html and http://switchgaming.blogspot.com/2008/11/rock-band-raffle-ablegamers.html With a little on the kit Harmonix kindly sent me and the work that's going on with them. Glad to hear things are sounding more positive Michelle by the way - that's really good news. Take it easy - that's an order! Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Monday, November 17, 2008 6:22 AM Subject: Re: [games_access] AbleGamers Needs Some Help...Rockband Special Edition Raffle Hi everyone, I recently had the gamma knife procedure, which went well and I thought that I didn't need it but we're really positive it's going to get the rest of the tumor, which is in a very dangerous area as you know. To that end...I've had some speech issues while my brain calms down. It's getting better but it's just not quick enough for me. At least I can now type, right? So I sincerely apologize for the lack of phone response and I really appreciate the messages. Please help support Mark in the AbleGamers fundraising effort. I am still trying to figure out if we can get some of the money that Ben Sawyer was able to get for us but obviously...I've had a lot of my mind? Oh...that was a bad joke. But only I can make it! ;) I also need help with funding...it's been an expensive year for all...and I'm without a joke right now and in debt like you wouldn't believe. Yay! Health Care!! Harmonix has provided this awesome opportunity for AbleGamers -- they have also sent a few of us some "hacking kits" and perhaps they might be able to help sponsor some additional money. I'm considering sending out a letter to ask some of our friendlier companies to donate before the tax year ends. The ECA may also have some $$ for us if we can "person" their booth and chat about accessibility for a few 2-3 hour shifts throughout GDC (no more than 2 a person). We are an official non-profit through the IGDA foundation and I am finding out how to donate money for those of you who have asked and want to contribute more. I will set up a "GDC fund" for travel reimbursements to at least help us not go completely broke in March. This will be for Mark, Thomas, and myself who are the only ones able to get passes...I'm sorry to say. I don't know how we can get the full "gang" back again but I'm working on it. Perhaps a smaller GDC? I'm still pushing for GDC SF in March but they were sharks this year. :( And if you don't have Rock Band...it...rocks. :) And we are working on some accessibility solutions so if you need assistance setting up for alternative controllers, let people on the list know!!!!! So get your raffle tickets now! Talk again soon...I mean for like actual talking and not emails. And texting is too tiny to deal with at the moment (I'm a wee bit clutzy). Best to all, Michelle Hello all, I know that everyone is busy, and I know that the economy is tight for everyone. AbleGamers is looking to raise some money so that we can go to GDC next year. As many of you know, it is not cheap! The great people over at Harmonix has sent AbleGamers two "ROCK BAND - SPECIAL EDITION", one for Playstation 2, and one for XBOX 360 for us to use in our fund raising efforts for GDC. We are selling raffle tickets for each at the price of $10... We are only selling 50 tickets to EACH one, so there is a 1 in 50 chance to win (or more if you buy more). And we will have the winner selected and sent out as close to Christmas as we can (We are shooting for Dec 15th). http://ablegamers.com/static-content/363-rock-band-raffel.html I also ask that you please pass this on to others that you think may want to help out. We could really use the cash this year... Please email me off list if you have any questions... ioo at ablegamers.com Thanks Mark Barlet AbleGamers.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Nov 17 06:05:45 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 17 Nov 2008 11:05:45 -0000 Subject: [games_access] 360 magazine Message-ID: Just got my copy of 360 magazine - and really enjoyed their article on accessible gaming. I've blogged a wee bit here: http://switchgaming.blogspot.com/2008/11/360-magazine-forgotten-gamers.html Very nice work. Was that article seeded by AbleGamers? If so - well done! Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From g at soundmindz.com Mon Nov 17 17:38:21 2008 From: g at soundmindz.com (Greg Rahn) Date: Mon, 17 Nov 2008 14:38:21 -0800 Subject: [games_access] AbleGamers Needs Some Help...Rockband Special Edition Raffle In-Reply-To: <191870b70811161419r17fd1512j87976abc79f8ae57@mail.gmail.com> References: <191870b70811161419r17fd1512j87976abc79f8ae57@mail.gmail.com> Message-ID: <20C3BD41-7A90-4A02-81BF-EC6405294483@soundmindz.com> Well, this is a no- brainer. These are great odds and for a great cause... Mark I hope you reach your goal and raise what you need. Greg ???????????????????????????????????????????????? SOUNDMINDZ Music & Sound Design www.GregRahn.net Greg Rahn 707-643-8519 cell 707-246-4922 Linked In: http://www.linkedin.com/in/GregRahnMusic On Nov 16, 2008, at 2:19 PM, Mark Barlet wrote: > Hello all, > > I know that everyone is busy, and I know that the economy is tight > for everyone. AbleGamers is looking to raise some money so that we > can go to GDC next year. As many of you know, it is not cheap! > > The great people over at Harmonix has sent AbleGamers two "ROCK BAND > - SPECIAL EDITION", one for Playstation 2, and one for XBOX 360 for > us to use in our fund raising efforts for GDC. > > We are selling raffle tickets for each at the price of $10... We are > only selling 50 tickets to EACH one, so there is a 1 in 50 chance to > win (or more if you buy more). And we will have the winner selected > and sent out as close to Christmas as we can (We are shooting for > Dec 15th). > > http://ablegamers.com/static-content/363-rock-band-raffel.html > > I also ask that you please pass this on to others that you think may > want to help out. We could really use the cash this year... > > Please email me off list if you have any questions... ioo at ablegamers.com > > Thanks > Mark Barlet > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From g at soundmindz.com Mon Nov 17 17:44:25 2008 From: g at soundmindz.com (Greg Rahn) Date: Mon, 17 Nov 2008 14:44:25 -0800 Subject: [games_access] My accessible gaming lecture is posted Message-ID: Hi All, The talk I gave at the Casual Connect conference in Seattle this past July is now available for download here: http://www.casualconnect.org/content/Seattle/2008/rahnsea08.html I want to thank all of your for your innovative work in this arena, it gave me plenty of cool stuff to talk about. The second half of my session was a group brainstorm where the audience brainstormed some really interesting audio only game ideas. Check it out. Greg ???????????????????????????????????????????????? SOUNDMINDZ Music & Sound Design www.GregRahn.net Greg Rahn 707-643-8519 cell 707-246-4922 Linked In: http://www.linkedin.com/in/GregRahnMusic From sandra_uhling at web.de Tue Nov 18 15:49:29 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 18 Nov 2008 21:49:29 +0100 Subject: [games_access] one switch gaming Message-ID: <511525781@web.de> Hi, I thought about One Switch gaming. It is still hard to imagine. But I have two example that I find easy to imagine: Mainstream driving game: It should be possible to play it with just one button. For example one button for the speed. All other things are made with AI. The gamer can play with his friends. Mainstream game have great cars, tracks and graphics. There is no reason, why it should be no fun to play it with just one button. DJ Simulation Game: Konami has a DJ Game Series Beatmania IIDX: The games are for Arcade and for PS2. Here a seven button controller is used. http://img.hardcore-gamer.net/tienda/images/ps2/ps2_mando_beatmania_IIDX.jpg There are also five button controller: (From the older version of the game) To make the seven button game playable, the last two buttons can be made automatic. I think is is a great thing. Also the other buttons can be done automatically. So people can play it also with just one button. It would also be great, when people could play together and share the buttons, that are used. Automatic scanning menu questions: Should the first menu be usable with one button ? When it is an automatic scanning menu, can it be used still "normally" ? When only the first menu is automatic scanning: There should be a possibility to activate the automatic scanning from the first menu for all menus ? Best regards, Sandra _________________________________________________________________________ Sensationsangebot nur bis 30.11: WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 16,37 Euro/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a From barrie.ellis at oneswitch.org.uk Wed Nov 19 03:39:54 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 19 Nov 2008 08:39:54 -0000 Subject: [games_access] one switch gaming References: <511525781@web.de> Message-ID: Hello Sandra, Race games are tricky to implement well with one-switch mechanics. There are some solutions though... http://www.oneswitch.org.uk/2/sd-race.htm - Try Orbit Racers. Using a circular or oval track can make gaming quite intuitive and fun. http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation13.htm - Destruction Derby on the Playstation One had barriers encompassing all the tracks that helped one-switch gamers to get around (accellerator jammed on - with one button controlling left for instance. http://www.oneswitch.org.uk/2/I/4Noah/4Noah.htm - 4Noah utility. Can help reduce game controls down. For Pole Position one player can use one-switch to take control over gear-changes (quick tap for high/low change) and the pedals (press once for accellerate - press again to coast - and loop). Another player can then use two switches for left-right steering. So from a game with two-pedals, a two-way gear stick and steering wheel - you can reduce the game down to three buttons in a very playable way. Here's a little more info: http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-for.html All this said - I have seen people share controls and have huge fun just pressing a switch connected to BOOST on Xbox 360 Burnout Paradise and the like: http://switchgaming.blogspot.com/2008/06/special-effect-roadshow.html re. your question on auto-scanning - I think as long as there is an option to switch it on and off from a simple game menu - but have those settings auto-load the next time you play is generally a fine solution. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Sandra Uhling" To: Sent: Tuesday, November 18, 2008 8:49 PM Subject: [games_access] one switch gaming Hi, I thought about One Switch gaming. It is still hard to imagine. But I have two example that I find easy to imagine: Mainstream driving game: It should be possible to play it with just one button. For example one button for the speed. All other things are made with AI. The gamer can play with his friends. Mainstream game have great cars, tracks and graphics. There is no reason, why it should be no fun to play it with just one button. DJ Simulation Game: Konami has a DJ Game Series Beatmania IIDX: The games are for Arcade and for PS2. Here a seven button controller is used. http://img.hardcore-gamer.net/tienda/images/ps2/ps2_mando_beatmania_IIDX.jpg There are also five button controller: (From the older version of the game) To make the seven button game playable, the last two buttons can be made automatic. I think is is a great thing. Also the other buttons can be done automatically. So people can play it also with just one button. It would also be great, when people could play together and share the buttons, that are used. Automatic scanning menu questions: Should the first menu be usable with one button ? When it is an automatic scanning menu, can it be used still "normally" ? When only the first menu is automatic scanning: There should be a possibility to activate the automatic scanning from the first menu for all menus ? Best regards, Sandra _________________________________________________________________________ Sensationsangebot nur bis 30.11: WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 16,37 Euro/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Nov 19 07:35:01 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 19 Nov 2008 12:35:01 -0000 Subject: [games_access] Frets on Fire Message-ID: Nice one Eelke - great to see Kotaku pick up on this: http://kotaku.com/5092565/frets-on-fire-for-the-blind -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Wed Nov 19 10:28:42 2008 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Wed, 19 Nov 2008 10:28:42 -0500 Subject: [games_access] games_access Digest, Vol 54, Issue 12 References: Message-ID: I don't mean this in a negative way mind you, but, From my novice & very basic understanding, While it can do a great deal, A.I. Isn't the holy grail many act like it is. Aaron Baker ----- Original Message ----- From: To: Sent: Wednesday, November 19, 2008 10:00 AM Subject: games_access Digest, Vol 54, Issue 12 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. one switch gaming (Sandra Uhling) > 2. Re: one switch gaming (Barrie Ellis) > 3. Frets on Fire (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 18 Nov 2008 21:49:29 +0100 > From: Sandra Uhling > Subject: [games_access] one switch gaming > To: games_access at igda.org > Message-ID: <511525781 at web.de> > Content-Type: text/plain; charset=iso-8859-15 > > Hi, > > I thought about One Switch gaming. > It is still hard to imagine. > > But I have two example that I find easy to imagine: > > Mainstream driving game: > It should be possible to play it with just one button. > For example one button for the speed. > All other things are made with AI. > > The gamer can play with his friends. > Mainstream game have great cars, tracks and graphics. > There is no reason, why it should be no fun to play it with just one > button. > > > > DJ Simulation Game: > Konami has a DJ Game Series Beatmania IIDX: > The games are for Arcade and for PS2. > Here a seven button controller is used. > http://img.hardcore-gamer.net/tienda/images/ps2/ps2_mando_beatmania_IIDX.jpg > > There are also five button controller: > (From the older version of the game) > To make the seven button game playable, the last two buttons can be made > automatic. > > > I think is is a great thing. > Also the other buttons can be done automatically. > So people can play it also with just one button. > It would also be great, when people could play together > and share the buttons, that are used. > > > Automatic scanning menu questions: > Should the first menu be usable with one button ? > When it is an automatic scanning menu, can it be > used still "normally" ? > > When only the first menu is automatic scanning: > There should be a possibility to activate the automatic scanning > from the first menu for all menus ? > > Best regards, > Sandra > > > > > > > > > > _________________________________________________________________________ > Sensationsangebot nur bis 30.11: WEB.DE FreeDSL - Telefonanschluss + DSL > f?r nur 16,37 Euro/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a > > > > ------------------------------ > > Message: 2 > Date: Wed, 19 Nov 2008 08:39:54 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] one switch gaming > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: > Content-Type: text/plain; format=flowed; charset="iso-8859-15"; > reply-type=original > > Hello Sandra, > > Race games are tricky to implement well with one-switch mechanics. There > are > some solutions though... > > http://www.oneswitch.org.uk/2/sd-race.htm - Try Orbit Racers. Using a > circular or oval track can make gaming quite intuitive and fun. > > http://www.oneswitch.org.uk/2/I/Playstation-PC/Iplaystation13.htm - > Destruction Derby on the Playstation One had barriers encompassing all the > tracks that helped one-switch gamers to get around (accellerator jammed > on - > with one button controlling left for instance. > > http://www.oneswitch.org.uk/2/I/4Noah/4Noah.htm - 4Noah utility. Can help > reduce game controls down. For Pole Position one player can use one-switch > to take control over gear-changes (quick tap for high/low change) and the > pedals (press once for accellerate - press again to coast - and loop). > Another player can then use two switches for left-right steering. So from > a > game with two-pedals, a two-way gear stick and steering wheel - you can > reduce the game down to three buttons in a very playable way. > > Here's a little more info: > > http://gameaccessibility.blogspot.com/2007/12/top-3-accessibility-features-for.html > > All this said - I have seen people share controls and have huge fun just > pressing a switch connected to BOOST on Xbox 360 Burnout Paradise and the > like: > > http://switchgaming.blogspot.com/2008/06/special-effect-roadshow.html > > re. your question on auto-scanning - I think as long as there is an option > to switch it on and off from a simple game menu - but have those settings > auto-load the next time you play is generally a fine solution. > > > Barrie > www.OneSwitch.org.uk > > > > > ----- Original Message ----- > From: "Sandra Uhling" > To: > Sent: Tuesday, November 18, 2008 8:49 PM > Subject: [games_access] one switch gaming > > > Hi, > > I thought about One Switch gaming. > It is still hard to imagine. > > But I have two example that I find easy to imagine: > > Mainstream driving game: > It should be possible to play it with just one button. > For example one button for the speed. > All other things are made with AI. > > The gamer can play with his friends. > Mainstream game have great cars, tracks and graphics. > There is no reason, why it should be no fun to play it with just one > button. > > > > DJ Simulation Game: > Konami has a DJ Game Series Beatmania IIDX: > The games are for Arcade and for PS2. > Here a seven button controller is used. > http://img.hardcore-gamer.net/tienda/images/ps2/ps2_mando_beatmania_IIDX.jpg > > There are also five button controller: > (From the older version of the game) > To make the seven button game playable, the last two buttons can be made > automatic. > > > I think is is a great thing. > Also the other buttons can be done automatically. > So people can play it also with just one button. > It would also be great, when people could play together > and share the buttons, that are used. > > > Automatic scanning menu questions: > Should the first menu be usable with one button ? > When it is an automatic scanning menu, can it be > used still "normally" ? > > When only the first menu is automatic scanning: > There should be a possibility to activate the automatic scanning > from the first menu for all menus ? > > Best regards, > Sandra > > > > > > > > > > _________________________________________________________________________ > Sensationsangebot nur bis 30.11: WEB.DE FreeDSL - Telefonanschluss + DSL > f?r nur 16,37 Euro/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > ------------------------------ > > Message: 3 > Date: Wed, 19 Nov 2008 12:35:01 -0000 > From: "Barrie Ellis" > Subject: [games_access] Frets on Fire > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: > Content-Type: text/plain; charset="iso-8859-1" > > Nice one Eelke - great to see Kotaku pick up on this: > > http://kotaku.com/5092565/frets-on-fire-for-the-blind > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 54, Issue 12 > ******************************************** From eelke.folmer at gmail.com Thu Nov 20 12:43:21 2008 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Thu, 20 Nov 2008 09:43:21 -0800 Subject: [games_access] Frets on Fire In-Reply-To: References: Message-ID: <836db6300811200943m55fded3fud568c12c13d52263@mail.gmail.com> This is pretty cool too: Air Guitar Hero. http://spectrum.ieee.org/nov08/6994 They've modified a regular guitar hero controller so someone without limbs can play it just using electrodes attached to the user's residual arm. Cheers Eelke 2008/11/19 Barrie Ellis : > Nice one Eelke - great to see Kotaku pick up on this: > > http://kotaku.com/5092565/frets-on-fire-for-the-blind > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- ------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com ------------------------------------------------------------------------- From barrie.ellis at oneswitch.org.uk Mon Nov 24 03:15:14 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 24 Nov 2008 08:15:14 -0000 Subject: [games_access] Couple of great new accessible gaming blogs Message-ID: Both of these are well worth a look: http://gamingkitsune.blogspot.com/ http://www.gamecritics.com/blog/tera-kirk Excellent stuff. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Nov 26 05:19:16 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 26 Nov 2008 11:19:16 +0100 Subject: [games_access] Eidos ask gamer for feedback for Tomb Raider Underworld Message-ID: <519983089@web.de> Hi, for your Information: Eidos ask gamer for feedback for the new Tomb Raider. Gamer can write an email to "Lara". Lara.Croft at eidos.de Maybe this is nice to know for some communities ? Regards, Sandra _________________________________________________________________________ Sensationsangebot nur bis 30.11: WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 16,37 Euro/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a From arthit73 at cablespeed.com Wed Nov 26 11:09:29 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 26 Nov 2008 11:09:29 -0500 Subject: [games_access] Eidos ask gamer for feedback for Tomb RaiderUnderworld In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIxkdTIA References: AAAAADBf8GSYa4xDlD4sBa5lcIxkdTIA Message-ID: <016f01c94fe1$5ca9fd50$6401a8c0@Inspiron> Awesome. probably my favorite game series I see the new commercials for the new tomb raider. Is that for any questions? www.RobertFlorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Wednesday, November 26, 2008 5:19 AM To: games_access at igda.org Subject: [games_access] Eidos ask gamer for feedback for Tomb RaiderUnderworld Hi, for your Information: Eidos ask gamer for feedback for the new Tomb Raider. Gamer can write an email to "Lara". Lara.Croft at eidos.de Maybe this is nice to know for some communities ? Regards, Sandra _________________________________________________________________________ Sensationsangebot nur bis 30.11: WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 16,37 Euro/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Nov 27 10:14:31 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 27 Nov 2008 16:14:31 +0100 Subject: [games_access] games_access Digest, Vol 54, Issue 17 Message-ID: <521940551@web.de> Hi Robert, > From: "Robert Florio" > Awesome. probably my favorite game series I see the new commercials for the > new tomb raider. Is that for any questions? The game is amazing. But it has lots of bugs and the control is often really hard. Here I think that take care for Game Accessibility would help also normal gamer ;-) They put in something like "Slow Motion", but the control seems also to be Slow-Motion ? It is harder to control as in normal speed mode :-( Robert, can you describe how the Slow Motion in Matrix works ? I saw a video where you played it. Is the Gamespeed slowed down, so you have more time to react? Or is the Gamespeed slowed down and the game figur reacts in normal speed ? I will write an email to "Lara" with some of my wishes :-) For deaf gamer I think it is not nice, that they do not hear, when there is a saving point. The help system is great. But it need to be more precise. More level of information. At the moment they have two levels. The good point is, that it is spoken and written. Time Trials: There are again some time trials in the game. I have to check, if there is a possibility to disable them. Maybe, when they will get lots email about Game Accessibility they will think about it. Best regards, Sandra ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 From reid at rbkdesign.com Thu Nov 27 14:05:42 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Thu, 27 Nov 2008 11:05:42 -0800 Subject: [games_access] games_access Digest, Vol 54, Issue 17 In-Reply-To: <521940551@web.de> References: <521940551@web.de> Message-ID: Tomb Raider Underworld has something called Player Tailoring that I plan to look at. I think it has implications for game accessibility from a game design perspective. Allowing players to tweak how much damage they take, thus making the game easier. Sandra, if you have used the player tailoring options I'd like to know your opinion of them. Do they make the game easier? Are they missing anything? -Reid On Thu, Nov 27, 2008 at 7:14 AM, Sandra Uhling wrote: > Hi Robert, > >> From: "Robert Florio" >> Awesome. probably my favorite game series I see the new commercials for the >> new tomb raider. Is that for any questions? > > The game is amazing. > But it has lots of bugs and the control is often really hard. > Here I think that take care for Game Accessibility > would help also normal gamer ;-) > > > They put in something like "Slow Motion", > but the control seems also to be Slow-Motion ? > It is harder to control as in normal speed mode :-( > > Robert, can you describe how the Slow Motion in Matrix works ? > I saw a video where you played it. > Is the Gamespeed slowed down, so you have more time to react? > Or is the Gamespeed slowed down and the game figur reacts in normal speed ? > > > I will write an email to "Lara" with some of my wishes :-) > For deaf gamer I think it is not nice, that they do not hear, when > there is a saving point. > > The help system is great. But it need to be more precise. > More level of information. At the moment they have two levels. > The good point is, that it is spoken and written. > > Time Trials: There are again some time trials in the game. > I have to check, if there is a possibility to disable them. > > Maybe, when they will get lots email about Game Accessibility > they will think about it. > > Best regards, > Sandra > > > > > > > > > ____________________________________________________________________ > Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? > Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From sandra_uhling at web.de Fri Nov 28 12:18:15 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 28 Nov 2008 18:18:15 +0100 Subject: [games_access] "Face Controll" Project and "Tom Clancy's EndWar" Message-ID: <523561810@web.de> Hi, Stephen Yang has an interesting entry in his blog: http://exergamelab.blogspot.com/2008/11/face-music-exercise.html First a project where people can control something with their faces. THen he mentioned the game "Tom Clancy's EndWar" (Ubisoft), where people can control the game with their speech. I would like to know, if it is possible to control the whole game with the speech. For example all menus and options. And what are the differences with Game Commander ? Regards, Sandra ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 From arthit73 at cablespeed.com Fri Nov 28 12:22:11 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Fri, 28 Nov 2008 12:22:11 -0500 Subject: [games_access] "Face Controll" Project and "Tom Clancy's EndWar" In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIykfjIA References: AAAAADBf8GSYa4xDlD4sBa5lcIykfjIA Message-ID: <01f001c9517d$d9790a40$6401a8c0@Inspiron> Ha ha ha ha. :)) lol yeah right... one would think tom Clancy by voice also works 4 every thing... hehe. I don?t know... I have no $$$ 4 games :( right now. Robert florio -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Friday, November 28, 2008 12:18 PM To: games_access at igda.org Subject: [games_access] "Face Controll" Project and "Tom Clancy's EndWar" Hi, Stephen Yang has an interesting entry in his blog: http://exergamelab.blogspot.com/2008/11/face-music-exercise.html First a project where people can control something with their faces. THen he mentioned the game "Tom Clancy's EndWar" (Ubisoft), where people can control the game with their speech. I would like to know, if it is possible to control the whole game with the speech. For example all menus and options. And what are the differences with Game Commander ? Regards, Sandra ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri Nov 28 16:07:14 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 28 Nov 2008 22:07:14 +0100 Subject: [games_access] Player Tailoring, Tomb Raider Underworld Message-ID: <523546562@web.de> Hi all, > From: "Reid Kimball" > Tomb Raider Underworld has something called Player Tailoring that I > plan to look at. I think it has implications for game accessibility > from a game design perspective. Allowing players to tweak how much > damage they take, thus making the game easier. Sandra, if you have > used the player tailoring options I'd like to know your opinion of > them. Do they make the game easier? Are they missing anything? First: I think it is a good idea. You can change single parameter during the game. You do not have to wait for the next level. And you can change it back, whenever you want. But they still have only three difficulties for each parameter: Enemie-Health: 70% 100% 120% Lara Amunition: ? Lara's live energy: 80% 100% 130% Time to press E: 0,5 sec 1,67 sec 3 sec (When Lara for example hangs only with one hand and how long time the gamer has to press E) (Source: solution manual) To be able to compare it with other, there are still "main" difficulty levels, that set every parameter automatically. 1. low 2. middle 3. high But yes, there are some parameter missing: The time for "Time Puzzle" or "Time Trials" in the game. I did not see a possibility to change this time. For example: You have to go to a door, that will close in a certain time. Or Lara is hanging on something, that will break down in a certain time. Or Lara has to go to the top of the level and "blue lava" is coming from the bottom. And there is another thing, that is missing: How good you have to be to control Lara. For jumps or the control of the motorbike. I think that it is already good for normal gamer. You do not have to be accurate like in other Tomb Raider. But there are also sometimes situation, where you have to be very very very accurate. For example you have to place the motorbike far away, to get enough speed and control it straight, to go over a hole. Or for the magnet thing: you have to throw it very very accurate. ##### Help System: The help system works. But there should be more hints. They have 1. one hint: what is the next aim. Then the 2. hint: how to do this. There could be a 3 or even more levels. How to do it exactly. For example: 1. "You need to make a bridge" 2. "You need to use the switch go down." But I was also helpless here, where is the switch ? The answer is, that the switch is part of the column and you need to use a new move that Lara can make. ##### Awareness of Game Accessibility: I think there is still the awareness and understanding of game accessibility missing. Maybe we should make a list with wrong imagination about Game Accessibility. I heard about: We do not want to make it too easy. We do not want to have a high contrast mode, they will not see the beautiful graphic. Cheats are only for the tester. I hope know that they seem to have a "Community Management", they will be more open for this kind of things. Best regards, Sandra ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 From reid at rbkdesign.com Fri Nov 28 18:40:16 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Fri, 28 Nov 2008 15:40:16 -0800 Subject: [games_access] Player Tailoring, Tomb Raider Underworld In-Reply-To: <523546562@web.de> References: <523546562@web.de> Message-ID: Thank you Sandra, great write up with detailed examples. I will keep your info in mind when play Tomb Raider myself. Related, I've been playing Mirror's Edge and have had similar thoughts regarding changing accuracy of player's actions. In Mirror's Edge, you have to jump a lot, from rooftop to rooftop while being chased. It's very exciting at times, but can be very frustrating if you are not accurate, just like your example of the motorbike in Tomb Raider Underworld. You have to position your character far away from the jump, gain enough speed, jump at the right time and hopefully aim accurately so that you can grab a pipe on the other side of the jump. In Easy mode, I argue that there should be "attractors" that pull and orient the player towards grab-able objects, like pipes so that if players are not accurate, the game gives them a helping hand. This is Game Accessibility through game design. -Reid On Fri, Nov 28, 2008 at 1:07 PM, Sandra Uhling wrote: > Hi all, > >> From: "Reid Kimball" >> Tomb Raider Underworld has something called Player Tailoring that I >> plan to look at. I think it has implications for game accessibility >> from a game design perspective. Allowing players to tweak how much >> damage they take, thus making the game easier. Sandra, if you have >> used the player tailoring options I'd like to know your opinion of >> them. Do they make the game easier? Are they missing anything? > > First: > I think it is a good idea. > You can change single parameter during the game. > You do not have to wait for the next level. > And you can change it back, whenever you want. > > But they still have only three difficulties for each parameter: > > Enemie-Health: 70% 100% 120% > Lara Amunition: ? > Lara's live energy: 80% 100% 130% > Time to press E: 0,5 sec 1,67 sec 3 sec > (When Lara for example hangs only with one hand and > how long time the gamer has to press E) > (Source: solution manual) > > To be able to compare it with other, there are still "main" difficulty levels, > that set every parameter automatically. > 1. low > 2. middle > 3. high > > > But yes, there are some parameter missing: > > The time for "Time Puzzle" or "Time Trials" in the game. > I did not see a possibility to change this time. > For example: > You have to go to a door, that will close in a certain time. > Or Lara is hanging on something, that will break down in a certain time. > Or Lara has to go to the top of the level and "blue lava" is coming from the bottom. > > And there is another thing, that is missing: > How good you have to be to control Lara. > For jumps or the control of the motorbike. > > I think that it is already good for normal gamer. > You do not have to be accurate like in other Tomb Raider. > But there are also sometimes situation, where you have > to be very very very accurate. > > For example you have to place the motorbike far away, > to get enough speed and control it straight, to go over a hole. > Or for the magnet thing: you have to throw it very very accurate. > > > > ##### Help System: > The help system works. But there should be more hints. > They have 1. one hint: what is the next aim. > Then the 2. hint: how to do this. > > There could be a 3 or even more levels. > How to do it exactly. > > For example: > 1. "You need to make a bridge" > 2. "You need to use the switch go down." > > But I was also helpless here, where is the switch ? > The answer is, that the switch is part of the column > and you need to use a new move that Lara can make. > > > ##### Awareness of Game Accessibility: > I think there is still the awareness and understanding of game accessibility missing. > Maybe we should make a list with wrong imagination about Game Accessibility. > I heard about: > We do not want to make it too easy. > We do not want to have a high contrast mode, they will not see the beautiful graphic. > Cheats are only for the tester. > > I hope know that they seem to have a "Community Management", > they will be more open for this kind of things. > > > Best regards, > Sandra > > > > > > > ____________________________________________________________________ > Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? > Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From sandra_uhling at web.de Sat Nov 29 11:09:27 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 29 Nov 2008 17:09:27 +0100 Subject: [games_access] Player Tailoring, Tomb Raider Underworld, find your way Message-ID: <524686224@web.de> Hi, there is also another point: in Tomb Raider Anniversary it was very easy to find your way, because all things where Lara can climb are "highlighted". The color is very different from the other things. I think this would be a nice option: chose "highlighting" or "not highlighting" the way. Regards, Sandra _________________________________________________________________________ Sensationsangebot nur bis 30.11: WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 16,37 Euro/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a From sandra_uhling at web.de Sun Nov 30 05:55:09 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 30 Nov 2008 11:55:09 +0100 Subject: [games_access] Player Tailoring Parameter Message-ID: <525279845@web.de> Hi, I think that the Gamespeed and Control Speed would be good parameter. So there is no "disable time puzzle" parameter needed. (Gamespeed is one of the top ten) For example, when the gamer has trouble, because the is too slow, he can set Gamespeed slower and the speed of the control to normal. So he has more time to control the figure. I think it is important, that not the control speed is speeded up. Because it would be hard to control. When someone has trouble with the control, he can set the Gamespeed and control speed slower. Here it should be possible to set the Gamespeed much slower as the control speed. But there is still the trouble with the motorbike that has to run over a hole? Is it possible to implement this in a new game ? And how much work is it ? For example the next Tomb Raider ? Regards, Sandra ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 From barrie.ellis at oneswitch.org.uk Sun Nov 30 11:42:37 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 30 Nov 2008 16:42:37 -0000 Subject: [games_access] The Able Gamer Message-ID: <7742E196DB8F4A1F92AF6A4E335C461E@oneswitch> Don't know if any of you have seen this Canadian Accessible Gaming site? http://theablegamer.com/ Think we should try to get him on board - seems to be doing a fantastic job. Barrie -------------- next part -------------- An HTML attachment was scrubbed... URL: From ioo at ablegamers.com Sun Nov 30 13:02:49 2008 From: ioo at ablegamers.com (Mark Barlet) Date: Sun, 30 Nov 2008 13:02:49 -0500 Subject: [games_access] The Able Gamer In-Reply-To: <7742E196DB8F4A1F92AF6A4E335C461E@oneswitch> References: <7742E196DB8F4A1F92AF6A4E335C461E@oneswitch> Message-ID: <191870b70811301002r3cbad49fm5c70d51e404e2c5a@mail.gmail.com> This is a total knock-off on the site we run AbleGamers.com. I do not mean to sound like an ass, but the brand is something we have been working on for well over 4 years, and I am not pleased that a site has stolen the name... I am all for people talking about this issue, and I love that there are more sites out there, but this is not cool to take our name like this. Mark Barlet On Sun, Nov 30, 2008 at 11:42 AM, Barrie Ellis < barrie.ellis at oneswitch.org.uk> wrote: > Don't know if any of you have seen this Canadian Accessible Gaming site? > > http://theablegamer.com/ > > Think we should try to get him on board - seems to be doing a fantastic > job. > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Nov 30 17:29:56 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 30 Nov 2008 22:29:56 -0000 Subject: [games_access] The Able Gamer References: <7742E196DB8F4A1F92AF6A4E335C461E@oneswitch> <191870b70811301002r3cbad49fm5c70d51e404e2c5a@mail.gmail.com> Message-ID: <198D1DD977BB4E91894D303E915D1786@oneswitch> I think the name and front-end presentation, on reflection, are a bit close to yours for comfort. I suppose if someone set up a web-site called OneSwitch.ca or something like that - I'd feel a bit agrieved myself. It does seem unlikely that he'd never seen your site before but not completely impossible. On the other hand - and a bit trite perhaps - but immitation is the sincerest form of flattery and all that. I can certainly see the difference between the sites - but I can understand others confusing the two sites. Have a word with the guy once you've had a good think. Barrie ----- Original Message ----- From: Mark Barlet To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, November 30, 2008 6:02 PM Subject: Re: [games_access] The Able Gamer This is a total knock-off on the site we run AbleGamers.com. I do not mean to sound like an ass, but the brand is something we have been working on for well over 4 years, and I am not pleased that a site has stolen the name... I am all for people talking about this issue, and I love that there are more sites out there, but this is not cool to take our name like this. Mark Barlet On Sun, Nov 30, 2008 at 11:42 AM, Barrie Ellis wrote: Don't know if any of you have seen this Canadian Accessible Gaming site? http://theablegamer.com/ Think we should try to get him on board - seems to be doing a fantastic job. Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Nov 30 17:38:35 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 30 Nov 2008 22:38:35 -0000 Subject: [games_access] The Able Gamer References: <7742E196DB8F4A1F92AF6A4E335C461E@oneswitch><191870b70811301002r3cbad49fm5c70d51e404e2c5a@mail.gmail.com> <198D1DD977BB4E91894D303E915D1786@oneswitch> Message-ID: <4BC516A2A6E041E6A58886E100A9AC2C@oneswitch> And if it's any consolation my partner thought the two sites didn't look like each other at all... Thought the names were a bit similar - that was it. It definitely in my mind doesn't detract from the superb work you do. I know what AbleGamers.com is and stands for. It's a bloody good thing. Barrie ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, November 30, 2008 10:29 PM Subject: Re: [games_access] The Able Gamer I think the name and front-end presentation, on reflection, are a bit close to yours for comfort. I suppose if someone set up a web-site called OneSwitch.ca or something like that - I'd feel a bit agrieved myself. It does seem unlikely that he'd never seen your site before but not completely impossible. On the other hand - and a bit trite perhaps - but immitation is the sincerest form of flattery and all that. I can certainly see the difference between the sites - but I can understand others confusing the two sites. Have a word with the guy once you've had a good think. Barrie ----- Original Message ----- From: Mark Barlet To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, November 30, 2008 6:02 PM Subject: Re: [games_access] The Able Gamer This is a total knock-off on the site we run AbleGamers.com. I do not mean to sound like an ass, but the brand is something we have been working on for well over 4 years, and I am not pleased that a site has stolen the name... I am all for people talking about this issue, and I love that there are more sites out there, but this is not cool to take our name like this. Mark Barlet On Sun, Nov 30, 2008 at 11:42 AM, Barrie Ellis wrote: Don't know if any of you have seen this Canadian Accessible Gaming site? http://theablegamer.com/ Think we should try to get him on board - seems to be doing a fantastic job. Barrie _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From blazeeagle at suddenlink.net Sun Nov 30 17:56:15 2008 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Sun, 30 Nov 2008 17:56:15 -0500 Subject: [games_access] games_access Digest, Vol 54, Issue 21 References: Message-ID: Another gaming accessibilty site is a boon to our community, BUT, That's too close visually to Mark's site for comfort. BlazeEagle ----- Original Message ----- From: To: Sent: Sunday, November 30, 2008 5:38 PM Subject: games_access Digest, Vol 54, Issue 21 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. The Able Gamer (Barrie Ellis) > 2. Re: The Able Gamer (Mark Barlet) > 3. Re: The Able Gamer (Barrie Ellis) > 4. Re: The Able Gamer (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 30 Nov 2008 16:42:37 -0000 > From: "Barrie Ellis" > Subject: [games_access] The Able Gamer > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <7742E196DB8F4A1F92AF6A4E335C461E at oneswitch> > Content-Type: text/plain; charset="iso-8859-1" > > Don't know if any of you have seen this Canadian Accessible Gaming site? > > http://theablegamer.com/ > > Think we should try to get him on board - seems to be doing a fantastic > job. > > Barrie > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Message: 2 > Date: Sun, 30 Nov 2008 13:02:49 -0500 > From: "Mark Barlet" > Subject: Re: [games_access] The Able Gamer > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: > <191870b70811301002r3cbad49fm5c70d51e404e2c5a at mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > This is a total knock-off on the site we run AbleGamers.com. I do not mean > to sound like an ass, but the brand is something we have been working on > for > well over 4 years, and I am not pleased that a site has stolen the name... > > I am all for people talking about this issue, and I love that there are > more > sites out there, but this is not cool to take our name like this. > > Mark Barlet > > On Sun, Nov 30, 2008 at 11:42 AM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk> wrote: > >> Don't know if any of you have seen this Canadian Accessible Gaming site? >> >> http://theablegamer.com/ >> >> Think we should try to get him on board - seems to be doing a fantastic >> job. >> >> Barrie >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Message: 3 > Date: Sun, 30 Nov 2008 22:29:56 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] The Able Gamer > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <198D1DD977BB4E91894D303E915D1786 at oneswitch> > Content-Type: text/plain; charset="iso-8859-1" > > I think the name and front-end presentation, on reflection, are a bit > close to yours for comfort. I suppose if someone set up a web-site called > OneSwitch.ca or something like that - I'd feel a bit agrieved myself. > > It does seem unlikely that he'd never seen your site before but not > completely impossible. On the other hand - and a bit trite perhaps - but > immitation is the sincerest form of flattery and all that. > > I can certainly see the difference between the sites - but I can > understand others confusing the two sites. > > Have a word with the guy once you've had a good think. > > Barrie > > ----- Original Message ----- > From: Mark Barlet > To: IGDA Games Accessibility SIG Mailing List > Sent: Sunday, November 30, 2008 6:02 PM > Subject: Re: [games_access] The Able Gamer > > > This is a total knock-off on the site we run AbleGamers.com. I do not > mean to sound like an ass, but the brand is something we have been working > on for well over 4 years, and I am not pleased that a site has stolen the > name... > > I am all for people talking about this issue, and I love that there are > more sites out there, but this is not cool to take our name like this. > > Mark Barlet > > > On Sun, Nov 30, 2008 at 11:42 AM, Barrie Ellis > wrote: > > Don't know if any of you have seen this Canadian Accessible Gaming > site? > > http://theablegamer.com/ > > Think we should try to get him on board - seems to be doing a fantastic > job. > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > ------------------------------------------------------------------------------ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Message: 4 > Date: Sun, 30 Nov 2008 22:38:35 -0000 > From: "Barrie Ellis" > Subject: Re: [games_access] The Able Gamer > To: "IGDA Games Accessibility SIG Mailing List" > > Message-ID: <4BC516A2A6E041E6A58886E100A9AC2C at oneswitch> > Content-Type: text/plain; charset="iso-8859-1" > > And if it's any consolation my partner thought the two sites didn't look > like each other at all... Thought the names were a bit similar - that was > it. > > It definitely in my mind doesn't detract from the superb work you do. I > know what AbleGamers.com is and stands for. It's a bloody good thing. > > Barrie > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA Games Accessibility SIG Mailing List > Sent: Sunday, November 30, 2008 10:29 PM > Subject: Re: [games_access] The Able Gamer > > > I think the name and front-end presentation, on reflection, are a bit > close to yours for comfort. I suppose if someone set up a web-site called > OneSwitch.ca or something like that - I'd feel a bit agrieved myself. > > It does seem unlikely that he'd never seen your site before but not > completely impossible. On the other hand - and a bit trite perhaps - but > immitation is the sincerest form of flattery and all that. > > I can certainly see the difference between the sites - but I can > understand others confusing the two sites. > > Have a word with the guy once you've had a good think. > > Barrie > > ----- Original Message ----- > From: Mark Barlet > To: IGDA Games Accessibility SIG Mailing List > Sent: Sunday, November 30, 2008 6:02 PM > Subject: Re: [games_access] The Able Gamer > > > This is a total knock-off on the site we run AbleGamers.com. I do not > mean to sound like an ass, but the brand is something we have been working > on for well over 4 years, and I am not pleased that a site has stolen the > name... > > I am all for people talking about this issue, and I love that there are > more sites out there, but this is not cool to take our name like this. > > Mark Barlet > > > On Sun, Nov 30, 2008 at 11:42 AM, Barrie Ellis > wrote: > > Don't know if any of you have seen this Canadian Accessible Gaming > site? > > http://theablegamer.com/ > > Think we should try to get him on board - seems to be doing a > fantastic job. > > Barrie > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > ---------------------------------------------------------------------------- > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > ------------------------------------------------------------------------------ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 54, Issue 21 > ******************************************** From jbannick at 7128.com Sun Nov 30 18:17:49 2008 From: jbannick at 7128.com (John Bannick) Date: Sun, 30 Nov 2008 18:17:49 -0500 (EST) Subject: [games_access] The Able Gamer Message-ID: <1136.76.119.138.66.1228087069.squirrel@webmail.enigami.com> Mark, I agree 100% that they should not use the brand name you've worked so hard to develop. Could you contact them and ask them to change it? Maybe they just don't know of the conflict, or hadn't thought it through. John Bannick 7-128 Software From jbannick at 7128.com Sun Nov 30 18:24:04 2008 From: jbannick at 7128.com (John Bannick) Date: Sun, 30 Nov 2008 18:24:04 -0500 (EST) Subject: [games_access] PizzaGames Message-ID: <1141.76.119.138.66.1228087444.squirrel@webmail.enigami.com> Folks, We've just released 7 accessible educational games for toddlers and young children ages 2 ? 7. These PizzaGames include: * Here Comes the Duck! Learn your animals. Possibly the only game playable by blind 2-year olds. * The Letters Game, The Spelling Game, The Dictionary Game. Learn your ABCs. * The Numbers Game, Numbers Plus, Numbers Minus. Learn your numbers, addition, and subtraction. All games are playable by children who are blind, or deaf, or motion impaired, as well as those who are non-impaired. All games self-voice and work with JAWS All games are captioned All games work with Windows 98, XP, and Vista All games work with Macintosh OS X The games cost $7 each, or less in our BabyBear and MamaBear packs. They are available via electronic download or on CD. See these games at www.7128.com. That being said, I want to offer personal thanks to Reid for the on-point info he sent me on captioning. His help is directly displayed in the caption bar we have at the bottom of all our PizzaGames. And in the work we did to get reasonable text representations of the sounds. It ain't perfect; we've got a lot to learn; but it's a beginning. John Bannick 7-128 Software From jbannick at 7128.com Sun Nov 30 18:29:51 2008 From: jbannick at 7128.com (John Bannick) Date: Sun, 30 Nov 2008 18:29:51 -0500 (EST) Subject: [games_access] Macintosh Games Message-ID: <1144.76.119.138.66.1228087791.squirrel@webmail.enigami.com> Yes, I have been busy, vewy vewy busy. We just released to Macintosh OS X all 29 of our games. Here's some info I lifted from our Marketing folks: GameBook : Our Macintosh games include 22 GameBook games, including: * Six Inspector Cyndi in Newport detective mysteries Solve cases in Newport, RI in the 1890s * Eleven Tyler puzzle games Memory and spatial skill games * Five Woople word games Including the addictive Word Away. Many of these GameBook games are accessible to blind, or deaf, or motion-impaired gamers. All games are family friendly and appropriate for ages 7 ? adult. People with disabilities can also play our games with friends and family who are non-impaired. PizzaGames: Our Macintosh games also include 7 educational PizzaGames for children, including: * Here Comes the Duck! Learn your animals. Possibly the only game playable by blind 2-year olds. * The Letters Game, The Spelling Game, The Dictionary Game. Learn your ABCs. * The Numbers Game, Numbers Plus, Numbers Minus. Learn your numbers, addition, and subtraction. All of these PizzaGames are playable by children who are blind, or deaf, or motion impaired, as well as those who are non-impaired. They are appropriate for ages 2 ? 7. These GameBook games and PizzaGames cost $5 - $10 each, or less in our GameBook or BabyBear or MamaBear PizzaGame packs and are available via electronic download or on CD from www.7128.com. Accessible mainstream games. It can be done. It has been done. It will be done. With your help. John Bannick CTO 7-128 Software