From hinn at uiuc.edu Fri Oct 3 00:24:25 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 2 Oct 2008 23:24:25 -0500 Subject: [games_access] GDC 2009: One Proposal Moves to Phase Two In-Reply-To: <4739C698.2020307@thechases.com> References: <4739C698.2020307@thechases.com> Message-ID: Dear All, Unfortunately, the GDC advisory board did not share our enthusiasm about last year's Accessibility Arcade and it -- and 5 other proposals -- were rejected. However, we did have one proposal -- Accessibility 101 -- accepted to move to "phase two" -- which does not mean we're in...we are just now invited to submit further information to them, including a draft of the slides for the session. I attached the requirements to the end of this email. This is a new process and I don't know what the likelihood of moving forward is but I'm assuming that because they get into specific requests ("color blindness") that there is a good chance that the session will move on if their directives are followed. There is a further catch...there can be only one presenter. Yes, this is crazy given how this talk has been traditionally run. I will appeal this request. I don't know if the IGDA gets ANY sessions this year but we now have to see if we can get "Arcade" saved through that process. I will keep you up to date on this as soon as I hear more. The next question? Passes. At this point we have exactly one pass. I am hoping to increase this through multiple ways, including corporate sponsorship to purchase more. If we get an IGDA session this will give us more but I don't know how many more. So...I need to know this -- who exactly is planning on attending GDC (and at this point you need to be almost 100% sure)? This will help me figure out how to get more of us in attendance. We will then, together, figure out who the passes will go to in what order. Please email me offlist (hinn at uiuc.edu) if you were planning on participating at GDC 2009 so I can get an accurate headcount. Frustrated... Michelle ----- I'm the content manager for the upcoming GDC 2009 and I'm following up on the status of your submission, "Accessibility 101: Crash Course for Beginners." The GDC Advisory Board has conditionally accepted your proposal and are now requesting further information to make a final decision. The advisors like the topic of your talk but would like to have one presenter deliver the lecture. Please decide who the presenter will be, I assume it will be you. We will also need you to prepare the full PPT presentation and cover color blindness in your speech. The slides will need to be as final as possible for us to gauge the value of the content being offered to the veteran developer in attendance. In addition, please prepare the following as part of your submission: ? 100-word description ? 50-word concise description for use on the show guide (a condensed version of the 100-word description) ? 100-word max for the takeaway ? 100-word max for the intended audience Your slides and outline will be due no later than Nov. 3 for phase III review. By mid-October, I'll provide you a unique link that will log you back in to the submission form so you may submit the requested information. The advisory board will then review the material and make a decision. I'll notify you on the status of your proposal in early December. In the meantime, please begin working on your abstract and if you have any questions, feel free to contact me. Best, Evelyn From hinn at uiuc.edu Fri Oct 3 00:26:38 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 2 Oct 2008 23:26:38 -0500 Subject: [games_access] Rejected Proposals List Message-ID: FYI... >From: Kara Foley >To: "hinn at uiuc.edu" >Date: Thu, 2 Oct 2008 11:38:56 -0700 >Subject: GDC 2009 Submission Status >Thread-Topic: GDC 2009 Submission Status >Thread-Index: AckkviBcSssuM4T0SB6s8qJjBMfbZw== >Accept-Language: en-US >acceptlanguage: en-US > >Dear Michelle, > >Thank you for submitting a proposal for the Game >Developers Conference (GDC) being held in San >Francisco, California on March 23-27, 2009. > >Unfortunately, the folowing submissions were not >selected as part of the conference program, but >do not be discouraged. The selection process for >the GDC 2009 was extremely competitive with more >than 900 submitters vying for the opportunity to >present at GDC. > >? Panel: Accessibility Tech Talk: Programming Solutions >? Panel: Audio-Based Game Design >? Panel: Crazy Game Design Battle: Games >No-one In Their Right Mind Would Publish >? Panel: Disabled Gamers Rant! >? Roundtable: Accessibility Arcade 2009 > > >The advisory board reviewed every submission and >based their decision on several criteria, which >may have included: > >- Your expertise in the subject matter proposed >- The number of years you've been in the industry >- Game credits and/or projects you've worked on >- Past speaking history; if previously >spoken at GDC your evaluation scores are taken >into account very seriously >- The relevancy of your session proposal >to seasoned game developers, why is it >interesting? How is it important to game >development? What will game developers get out >of the session? >- How well you addressed any of the topics >outlined in the submission guidelines > >And last but not least, submissions that are >commercial and/or are pitching a product, a >technology or service are not considered. > >We hope that you still make plans to attend GDC >2009 so be sure to register early and take >advantage of early bird rates as well as hotel >discounts made available to GDC attendees for a >limited time. Check >www.gdconf.com in late >October for more details. > >The call for submissions for GDC 2010 will be >made available next summer. Please check the >website for updates: >www.gdconf.com. > > >Best Regards, >Kara Foley* >Operations Manager, GDC > >*Please note that the decision on your >submission(s) was made by conference management >and the advisory board, as such I am unable to >answer individual inquiries regarding the >specifics of your submission's status. > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Fri Oct 3 06:04:14 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 3 Oct 2008 12:04:14 +0200 Subject: [games_access] GDC 2009: One Proposal Moves to Phase Two In-Reply-To: References: <4739C698.2020307@thechases.com> Message-ID: <4A4C02F5-0560-446C-9ADE-706FCAE5E4FC@pininteractive.com> Hi Michelle, That's bad news, although not the end of the world :) I have a hard time understanding what criteria we failed on; now that's life, just wished they could indicate what. However, regarding passes I do have some understanding about giving away passes; although GDC has been generous in the past it is also quite unique as at other conferences I have presented at (e.g CGAT, Singapore) I still had to pay for a full pass. I hope the Arcade session stays in (including some passes), and we have Adobe and Redbull to follow up on Kind regards Thomas On 3 okt 2008, at 06.24, d. michelle hinn wrote: > Dear All, > > Unfortunately, the GDC advisory board did not share our enthusiasm > about last year's Accessibility Arcade and it -- and 5 other > proposals -- were rejected. > > However, we did have one proposal -- Accessibility 101 -- accepted > to move to "phase two" -- which does not mean we're in...we are just > now invited to submit further information to them, including a draft > of the slides for the session. I attached the requirements to the > end of this email. This is a new process and I don't know what the > likelihood of moving forward is but I'm assuming that because they > get into specific requests ("color blindness") that there is a good > chance that the session will move on if their directives are followed. > > There is a further catch...there can be only one presenter. Yes, > this is crazy given how this talk has been traditionally run. I will > appeal this request. > > I don't know if the IGDA gets ANY sessions this year but we now have > to see if we can get "Arcade" saved through that process. I will > keep you up to date on this as soon as I hear more. > > The next question? Passes. At this point we have exactly one pass. I > am hoping to increase this through multiple ways, including > corporate sponsorship to purchase more. If we get an IGDA session > this will give us more but I don't know how many more. > > So...I need to know this -- who exactly is planning on attending GDC > (and at this point you need to be almost 100% sure)? This will help > me figure out how to get more of us in attendance. We will then, > together, figure out who the passes will go to in what order. > > Please email me offlist (hinn at uiuc.edu) if you were planning on > participating at GDC 2009 so I can get an accurate headcount. > > Frustrated... > Michelle > > ----- > > I'm the content manager for the upcoming GDC 2009 and I'm following > up on the status of your submission, "Accessibility 101: Crash > Course for Beginners." The GDC Advisory Board has conditionally > accepted your proposal and are now requesting further information to > make a final decision. > > The advisors like the topic of your talk but would like to have one > presenter deliver the lecture. Please decide who the presenter will > be, I assume it will be you. We will also need you to prepare the > full PPT presentation and cover color blindness in your speech. The > slides will need to be as final as possible for us to gauge the > value of the content being offered to the veteran developer in > attendance. In addition, please prepare the following as part of > your submission: > > ? 100-word description > ? 50-word concise description for use on the show guide (a > condensed version of the 100-word description) > ? 100-word max for the takeaway > ? 100-word max for the intended audience > > Your slides and outline will be due no later than Nov. 3 for phase > III review. By mid-October, I'll provide you a unique link that will > log you back in to the submission form so you may submit the > requested information. The advisory board will then review the > material and make a decision. I'll notify you on the status of your > proposal in early December. > > In the meantime, please begin working on your abstract and if you > have any questions, feel free to contact me. > > Best, > Evelyn > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Thu Oct 9 19:11:40 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 9 Oct 2008 18:11:40 -0500 Subject: [games_access] GDC 2009: One Proposal Moves to Phase Two In-Reply-To: <4A4C02F5-0560-446C-9ADE-706FCAE5E4FC@pininteractive.com> References: <4739C698.2020307@thechases.com> <4A4C02F5-0560-446C-9ADE-706FCAE5E4FC@pininteractive.com> Message-ID: Following up -- finally! Had a few hospital days! Arcade is out for good. And we have an IGDA session but it's to be a "meet and greet" without structure or demos...fun! I'm asking GDC to see if there are discount passes that they might make available for a few of us that we could make get Adobe or RedBull to pick up... As for criteria we failed on...we will never know. I have the feeling they see accessibility now that they are a presentation company and not an industry company as a "one pass/one talk" is more than enough subject (if they only knew!). And last year we did EVERYTHING RIGHT! Our session was amazing. To not be able to do arcade again really hurts! Michelle >Hi Michelle, > >That's bad news, although not the end of the world :) > >I have a hard time understanding what criteria >we failed on; now that's life, just wished they >could indicate what. > >However, regarding passes I do have some >understanding about giving away passes; although >GDC has been generous in the past it is also >quite unique as at other conferences I have >presented at (e.g CGAT, Singapore) I still had >to pay for a full pass. > >I hope the Arcade session stays in (including >some passes), and we have Adobe and Redbull to >follow up on > >Kind regards >Thomas > >On 3 okt 2008, at 06.24, d. michelle hinn wrote: > >>Dear All, >> >>Unfortunately, the GDC advisory board did not >>share our enthusiasm about last year's >>Accessibility Arcade and it -- and 5 other >>proposals -- were rejected. >> >>However, we did have one proposal -- >>Accessibility 101 -- accepted to move to "phase >>two" -- which does not mean we're in...we are >>just now invited to submit further information >>to them, including a draft of the slides for >>the session. I attached the requirements to the >>end of this email. This is a new process and I >>don't know what the likelihood of moving >>forward is but I'm assuming that because they >>get into specific requests ("color blindness") >>that there is a good chance that the session >>will move on if their directives are followed. >> >>There is a further catch...there can be only >>one presenter. Yes, this is crazy given how >>this talk has been traditionally run. I will >>appeal this request. >> >>I don't know if the IGDA gets ANY sessions this >>year but we now have to see if we can get >>"Arcade" saved through that process. I will >>keep you up to date on this as soon as I hear >>more. >> >>The next question? Passes. At this point we >>have exactly one pass. I am hoping to increase >>this through multiple ways, including corporate >>sponsorship to purchase more. If we get an IGDA >>session this will give us more but I don't know >>how many more. >> >>So...I need to know this -- who exactly is >>planning on attending GDC (and at this point >>you need to be almost 100% sure)? This will >>help me figure out how to get more of us in >>attendance. We will then, together, figure out >>who the passes will go to in what order. >> >>Please email me offlist (hinn at uiuc.edu) if you >>were planning on participating at GDC 2009 so I >>can get an accurate headcount. >> >>Frustrated... >>Michelle >> >>----- >> >>I'm the content manager for the upcoming GDC >>2009 and I'm following up on the status of your >>submission, "Accessibility 101: Crash Course >>for Beginners." The GDC Advisory Board has >>conditionally accepted your proposal and are >>now requesting further information to make a >>final decision. >> >>The advisors like the topic of your talk but >>would like to have one presenter deliver the >>lecture. Please decide who the presenter will >>be, I assume it will be you. We will also need >>you to prepare the full PPT presentation and >>cover color blindness in your speech. The >>slides will need to be as final as possible for >>us to gauge the value of the content being >>offered to the veteran developer in attendance. >>In addition, please prepare the following as >>part of your submission: >> >>? 100-word description >>? 50-word concise description for use >>on the show guide (a condensed version of the >>100-word description) >>? 100-word max for the takeaway >>? 100-word max for the intended audience >> >>Your slides and outline will be due no later >>than Nov. 3 for phase III review. By >>mid-October, I'll provide you a unique link >>that will log you back in to the submission >>form so you may submit the requested >>information. The advisory board will then >>review the material and make a decision. I'll >>notify you on the status of your proposal in >>early December. >> >>In the meantime, please begin working on your >>abstract and if you have any questions, feel >>free to contact me. >> >>Best, >>Evelyn >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Mon Oct 13 03:35:12 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 13 Oct 2008 09:35:12 +0200 Subject: [games_access] Wheelchair Parkour Message-ID: Hey once a year I run a course in 3D game dev at Stockholm University of course I also introduce them to game accessibility :) but without forcing them to implement accessibility or related things. but, this year a couple of students made an interesting concept game called Wheelchair Parkour - kind of a paradox which works out pretty well. For those not familiar with parkour it "is an activity with the aim of moving from one point to another as efficiently and quickly as possible, using principally the abilities of the human body" (Wikipedia) Some interesting interaction design where the mouse movement and buttons simulate how to control a wheelchair. Then add the parkour concept above and you have a very interesting mix. Try it out for yourselves, you find the download link on this page http://people.dsv.su.se/~thomasw/3dp-student-work /Thomas Pin Interactive AB Digital Culture :: Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Oct 15 09:09:44 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 15 Oct 2008 14:09:44 +0100 Subject: [games_access] Living in the 80's Message-ID: Superb solutions to making Pac-Man one-switch and eye-tracker compatible here: http://gameaccessibility.blogspot.com/2008/10/accessible-gaming-living-in-80s.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Oct 15 12:32:48 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 15 Oct 2008 17:32:48 +0100 Subject: [games_access] Judecca Message-ID: Mind controlled game from Square-Enix and Neurosky: http://gameaccessibility.blogspot.com/2008/10/judecca-mind-controlled-game.html http://gameaccessibility.blogspot.com/ Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Oct 16 14:42:05 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 16 Oct 2008 20:42:05 +0200 Subject: [games_access] (disabled) gamer experience with exergames Message-ID: <472169880@web.de> Hello, FYI: At gamesforhealth.org they are looking for exergaming studies. They are also interested in gamer "diaries", "experience"... Sorry I did not understand it well. It is something that ethnography people are interested in. I think that also the view of disabled exergamer can be very interesting ? When we are looking for the future, how (exer)games should be, we should also think about disabled people. Do you have, or do you know, where I can find some "diaries" about disabled people using Wii or another kind of exergame ? Regards, Sandra _______________________________________________________________________ Jetzt neu! Sch?tzen Sie Ihren PC mit McAfee und WEB.DE. 30 Tage kostenlos testen. http://www.pc-sicherheit.web.de/startseite/?mc=022220 From eelke.folmer at gmail.com Fri Oct 17 19:44:55 2008 From: eelke.folmer at gmail.com (Eelke Folmer) Date: Fri, 17 Oct 2008 16:44:55 -0700 Subject: [games_access] Powerup Message-ID: <836db6300810171644l41a39423na86032e7fa5d1424@mail.gmail.com> Hi, Powerup is a virtual world/ game developed by IBM that offers many different accessibility features for motor impaired, visually impaired and even cognitive disabled. This game was presented at this years ASSETS conference. For more information see: http://www.powerupthegame.org/ Cheers Eelke -- ------------------------------------------------------------------------- Eelke Folmer Assistant Professor Department of Computer Science and Engineering University of Nevada, Reno http://www.eelke.com ------------------------------------------------------------------------- From hinn at uiuc.edu Sat Oct 18 00:28:51 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 17 Oct 2008 23:28:51 -0500 Subject: [games_access] Powerup In-Reply-To: <836db6300810171644l41a39423na86032e7fa5d1424@mail.gmail.com> References: <836db6300810171644l41a39423na86032e7fa5d1424@mail.gmail.com> Message-ID: Great example of an education world/game (see teacher lesson plans -- quite in depth) that complies with US 508 in a way that others have not. Michelle >Hi, > >Powerup is a virtual world/ game developed by IBM that offers many >different accessibility features for motor impaired, visually impaired >and even cognitive disabled. This game was presented at this years >ASSETS conference. > >For more information see: http://www.powerupthegame.org/ > >Cheers Eelke > >-- >------------------------------------------------------------------------- >Eelke Folmer Assistant Professor >Department of Computer Science and Engineering >University of Nevada, Reno http://www.eelke.com >------------------------------------------------------------------------- >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sun Oct 26 08:14:38 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 26 Oct 2008 12:14:38 -0000 Subject: [games_access] Able Gamers spruce up Message-ID: <67CA6C91DAE846A3B7377D7E05B82E69@oneswitch> Must say that www.ablegamers.com is looking very nice with it's make over. Nice job! Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From ioo at ablegamers.com Sun Oct 26 10:29:48 2008 From: ioo at ablegamers.com (Mark Barlet) Date: Sun, 26 Oct 2008 10:29:48 -0400 Subject: [games_access] Able Gamers spruce up In-Reply-To: <67CA6C91DAE846A3B7377D7E05B82E69@oneswitch> References: <67CA6C91DAE846A3B7377D7E05B82E69@oneswitch> Message-ID: Thanks Barrie! It is nice to know someone from this list visits :) More to come, so keep a look out. Mark Sent from mobile device. On Oct 26, 2008, at 8:14 AM, "Barrie Ellis" wrote: > Must say that www.ablegamers.com is looking very nice with it's make > over. Nice job! > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sun Oct 26 17:49:53 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 26 Oct 2008 22:49:53 +0100 Subject: [games_access] Able Gamers spruce up In-Reply-To: References: <67CA6C91DAE846A3B7377D7E05B82E69@oneswitch> Message-ID: looks great on an iPhone too - well done! /Thomas On 26 okt 2008, at 15.29, Mark Barlet wrote: > Thanks Barrie! It is nice to know someone from this list visits :) > > More to come, so keep a look out. > > Mark > > Sent from mobile device. > > On Oct 26, 2008, at 8:14 AM, "Barrie Ellis" > wrote: > >> Must say that www.ablegamers.com is looking very nice with it's >> make over. Nice job! >> >> Barrie >> www.OneSwitch.org.uk >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Oct 29 11:16:25 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 29 Oct 2008 16:16:25 +0100 Subject: [games_access] accessibility, lawsuit Message-ID: most in french, but an english site is referred, and some comparison with games http://jeuridique.com/?p=123#more-123 /Thomas Pin Interactive AB Digital Culture :: Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 From thomas at pininteractive.com Wed Oct 29 12:25:42 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 29 Oct 2008 17:25:42 +0100 Subject: [games_access] accessibility, lawsuit In-Reply-To: References: Message-ID: "It is our sincere hope that other businesses providing goods and services over the Internet will follow Target?s example and take affirmative steps to provide full access to their Web sites by blind consumers" now, exchange "Web sites" to "games" :) http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20080827005523&newsLang=en /Thomas On 29 okt 2008, at 16.16, Thomas Westin wrote: > most in french, but an english site is referred, and some comparison > with games > > http://jeuridique.com/?p=123#more-123 > > /Thomas > > Pin Interactive AB > Digital Culture :: Analysis :: Tools :: Worlds > > www.pininteractive.com > Skype ID: thomaswestin > Phone: +46 (0)706 400 402 > Time zone: GMT+1 , PST+9 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... 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