From barrie.ellis at oneswitch.org.uk Mon Sep 1 15:21:24 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 1 Sep 2008 20:21:24 +0100 Subject: [games_access] One Finger Arcade Game Message-ID: <658F2FB18AF142478971929F5911B89B@oneswitch> Maybe the first ever one finger arcade game? http://gingerdjroblog.blogspot.com/2007/02/brown-fingered-arcade-game.html -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Sep 3 04:58:34 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 3 Sep 2008 09:58:34 +0100 Subject: [games_access] Strange Attractors 2 Message-ID: <602D4D17D82C44F1A5D65074A5062CDC@oneswitch> Strange Attractors 2 has just been released: http://switchgaming.blogspot.com/2008/09/strange-attractors-2.html And it's pretty fantastic! Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at illinois.edu Thu Sep 4 08:08:17 2008 From: hinn at illinois.edu (hinn at illinois.edu) Date: Thu, 4 Sep 2008 07:08:17 -0500 (CDT) Subject: [games_access] Article on Game Accessibility Message-ID: <20080904070817.BJH35856@expms2.cites.uiuc.edu> Great post/article on game accessibility at http://dwarfpriest.com/2008/09/03/is-blizzard-committed-to-disabled-gamers/ Quite a few of us are cited there! Michelle Ps. I'm back in town! :) ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From arthit73 at cablespeed.com Thu Sep 4 11:28:48 2008 From: arthit73 at cablespeed.com (Robert Florio) Date: Thu, 4 Sep 2008 11:28:48 -0400 Subject: [games_access] Article on Game Accessibility In-Reply-To: AAAAADBf8GSYa4xDlD4sBa5lcIwE2zAA References: AAAAADBf8GSYa4xDlD4sBa5lcIwE2zAA Message-ID: <01f801c90ea2$edc5e4f0$6501a8c0@Inspiron> Welcome back Robert -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of hinn at illinois.edu Sent: Thursday, September 04, 2008 8:08 AM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Article on Game Accessibility Great post/article on game accessibility at http://dwarfpriest.com/2008/09/03/is-blizzard-committed-to-disabled-gamers/ Quite a few of us are cited there! Michelle Ps. I'm back in town! :) ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Sep 10 05:53:01 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 10 Sep 2008 11:53:01 +0200 Subject: [games_access] Ubisoft and Game Accessibility, Subtitle Message-ID: <423471016@web.de> Hello, Ubisoft developed three games: http://www.handigosolidaires.com/en/index.html This is what I understood: The games are games for gamer without disabilities. With the games they can learn about some disabilities. What do you think ? Ubisoft wants to make their game more accessible. For example with subtitle. But I did not find out, if they mean full [CC] First games are: Far Cry 2, Prince of Persia and Shaun White Snowboarding Does someone know something about the"Ability Together" campaign" ? Full Article: http://gameinformer.com/NR/exeres/F2735938-17A0-46BC-80B6-9A59AB965EFC.htm My source: www.sporle.de Regards, Sandra Uhling www.MachineDance.de _________________________________________________________________________ In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 From reid at rbkdesign.com Wed Sep 10 12:16:59 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Wed, 10 Sep 2008 09:16:59 -0700 Subject: [games_access] Ubisoft and Game Accessibility, Subtitle In-Reply-To: <423471016@web.de> References: <423471016@web.de> Message-ID: I say about time! Congrats to Ubisoft! I've been boycotting games that don't have subtitles for a couple years now, including their recent Assassin's Creed. As you said Sandra, to what degree is the question? We'll have to wait and see. Or if AbleGamers can do an interview with them, that'd be awesome. -Reid On Wed, Sep 10, 2008 at 2:53 AM, Sandra Uhling wrote: > Hello, > > Ubisoft developed three games: > http://www.handigosolidaires.com/en/index.html > > This is what I understood: > The games are games for gamer without disabilities. > With the games they can learn about some disabilities. > > What do you think ? > > Ubisoft wants to make their game more accessible. > For example with subtitle. But I did not find out, if they mean full [CC] > First games are: Far Cry 2, Prince of Persia and Shaun White Snowboarding > > Does someone know something about the"Ability Together" campaign" ? > > Full Article: http://gameinformer.com/NR/exeres/F2735938-17A0-46BC-80B6-9A59AB965EFC.htm > My source: www.sporle.de > > Regards, > Sandra Uhling > > www.MachineDance.de > _________________________________________________________________________ > In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! > Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From oneswitch at googlemail.com Wed Sep 10 12:58:39 2008 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Wed, 10 Sep 2008 17:58:39 +0100 Subject: [games_access] Ubisoft and Game Accessibility, Subtitle References: <423471016@web.de> Message-ID: <98FE9FA34EE64B3484DD5547A23EBA7D@oneswitch> Great spot, Sandra. To be predictable - I'm not fond on some of the language ("sight handicap") - but I think the games could be useful in some areas certainly. As for Ubisoft wishing to add subtitles - lets hope they'll be easy to follow - and also describe sounds and music - who is speaking - how they are speaking and so on. Excellent article here: http://gamescc.rbkdesign.com/arti-views/captioning_in_games.php. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Sandra Uhling" To: ; Sent: Wednesday, September 10, 2008 10:53 AM Subject: [games_access] Ubisoft and Game Accessibility, Subtitle > Hello, > > Ubisoft developed three games: > http://www.handigosolidaires.com/en/index.html > > This is what I understood: > The games are games for gamer without disabilities. > With the games they can learn about some disabilities. > > What do you think ? > > Ubisoft wants to make their game more accessible. > For example with subtitle. But I did not find out, if they mean full [CC] > First games are: Far Cry 2, Prince of Persia and Shaun White Snowboarding > > Does someone know something about the"Ability Together" campaign" ? > > Full Article: > http://gameinformer.com/NR/exeres/F2735938-17A0-46BC-80B6-9A59AB965EFC.htm > My source: www.sporle.de > > Regards, > Sandra Uhling > > www.MachineDance.de > _________________________________________________________________________ > In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! > Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Sep 10 13:21:46 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 10 Sep 2008 18:21:46 +0100 Subject: [games_access] Ubisoft and Game Accessibility, Subtitle Message-ID: <9E784213655541648835CE061E661FFC@oneswitch> Great spot, Sandra. To be predictable - I'm not fond on some of the language ("sight handicap") - but I think the games could be useful in some areas certainly. As for Ubisoft wishing to add subtitles - lets hope they'll be easy to follow - and also describe sounds and music - who is speaking - how they are speaking and so on. Excellent article here: http://gamescc.rbkdesign.com/arti-views/captioning_in_games.php. Barrie www.OneSwitch.org.uk > > ----- Original Message ----- > From: "Sandra Uhling" > To: ; > Sent: Wednesday, September 10, 2008 10:53 AM > Subject: [games_access] Ubisoft and Game Accessibility, Subtitle > > >> Hello, >> >> Ubisoft developed three games: >> http://www.handigosolidaires.com/en/index.html >> >> This is what I understood: >> The games are games for gamer without disabilities. >> With the games they can learn about some disabilities. >> >> What do you think ? >> >> Ubisoft wants to make their game more accessible. >> For example with subtitle. But I did not find out, if they mean full [CC] >> First games are: Far Cry 2, Prince of Persia and Shaun White Snowboarding >> >> Does someone know something about the"Ability Together" campaign" ? >> >> Full Article: >> http://gameinformer.com/NR/exeres/F2735938-17A0-46BC-80B6-9A59AB965EFC.htm >> My source: www.sporle.de >> >> Regards, >> Sandra Uhling >> >> www.MachineDance.de >> _________________________________________________________________________ >> In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! >> Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at illinois.edu Wed Sep 10 14:14:12 2008 From: hinn at illinois.edu (hinn at illinois.edu) Date: Wed, 10 Sep 2008 13:14:12 -0500 (CDT) Subject: [games_access] Ubisoft and Game Accessibility, Subtitle Message-ID: <20080910131412.BJO80757@expms2.cites.uiuc.edu> Indeed! I have some contacts at Ubisoft and I will see if I can help Mark get in touch with someone to interview and confirm the way they did the captioning. I'll send out a Press Release from the SIG if it is truly [cc] Could it be finally possible after all these years that another company has figured out that captioning is so important? The people I know at Ubisoft are IGDA board members and/or SIG and Chapter Chairs so I KNOW that I've read them the riot act about accessibility. :) Not saying I did this -- not at all. Just that maybe all of our work trying to communicate the importance of game accessibility is resulting in some action!! Michelle ---- Original message ---- >Date: Wed, 10 Sep 2008 09:16:59 -0700 >From: "Reid Kimball" >Subject: Re: [games_access] Ubisoft and Game Accessibility, Subtitle >To: "IGDA Games Accessibility SIG Mailing List" > >I say about time! Congrats to Ubisoft! I've been boycotting games that >don't have subtitles for a couple years now, including their recent >Assassin's Creed. As you said Sandra, to what degree is the question? >We'll have to wait and see. Or if AbleGamers can do an interview with >them, that'd be awesome. > >-Reid > >On Wed, Sep 10, 2008 at 2:53 AM, Sandra Uhling wrote: >> Hello, >> >> Ubisoft developed three games: >> http://www.handigosolidaires.com/en/index.html >> >> This is what I understood: >> The games are games for gamer without disabilities. >> With the games they can learn about some disabilities. >> >> What do you think ? >> >> Ubisoft wants to make their game more accessible. >> For example with subtitle. But I did not find out, if they mean full [CC] >> First games are: Far Cry 2, Prince of Persia and Shaun White Snowboarding >> >> Does someone know something about the"Ability Together" campaign" ? >> >> Full Article: http://gameinformer.com/NR/exeres/F2735938-17A0-46BC-80B6-9A59AB965EFC.htm >> My source: www.sporle.de >> >> Regards, >> Sandra Uhling >> >> www.MachineDance.de >> _________________________________________________________________________ >> In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! >> Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From barrie.ellis at oneswitch.org.uk Wed Sep 10 15:11:50 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 10 Sep 2008 20:11:50 +0100 Subject: [games_access] Ubisoft and Game Accessibility, Subtitle References: <423471016@web.de> Message-ID: <7006696F131D46F48DCF2AB6B4F5D743@oneswitch> Blog post on Ubisoft here (thanks again Sandra)...: http://gameaccessibility.blogspot.com/ With links to guidance from Reid and DeafGamers. If anyone has anything more to add - please let me know. Barrie www.OneSwitch.org.uk From hinn at illinois.edu Wed Sep 10 15:26:29 2008 From: hinn at illinois.edu (hinn at illinois.edu) Date: Wed, 10 Sep 2008 14:26:29 -0500 (CDT) Subject: [games_access] Ubisoft and Game Accessibility, Subtitle Message-ID: <20080910142629.BJO91941@expms2.cites.uiuc.edu> More info here: http://www.gamedaily.com/articles/news/ubisoft-helps-create-handigo-game/?biz=1 I just emailed their PR person and hopefully we will hear more about this shortly! Thanks for the find, Sandra! I also emailed ability together -- it's a French organization (Ubisoft is also headquartered in France although it's all over the globe) -- to see if they would like to work together with us! ---- Original message ---- >Date: Wed, 10 Sep 2008 13:14:12 -0500 (CDT) >From: >Subject: Re: [games_access] Ubisoft and Game Accessibility, Subtitle >To: IGDA Games Accessibility SIG Mailing List > >Indeed! I have some contacts at Ubisoft and I will see if I can help Mark get in touch with someone to interview and confirm the way they did the captioning. I'll send out a Press Release from the SIG if it is truly [cc] > >Could it be finally possible after all these years that another company has figured out that captioning is so important? The people I know at Ubisoft are IGDA board members and/or SIG and Chapter Chairs so I KNOW that I've read them the riot act about accessibility. :) Not saying I did this -- not at all. Just that maybe all of our work trying to communicate the importance of game accessibility is resulting in some action!! > >Michelle > >---- Original message ---- >>Date: Wed, 10 Sep 2008 09:16:59 -0700 >>From: "Reid Kimball" >>Subject: Re: [games_access] Ubisoft and Game Accessibility, Subtitle >>To: "IGDA Games Accessibility SIG Mailing List" >> >>I say about time! Congrats to Ubisoft! I've been boycotting games that >>don't have subtitles for a couple years now, including their recent >>Assassin's Creed. As you said Sandra, to what degree is the question? >>We'll have to wait and see. Or if AbleGamers can do an interview with >>them, that'd be awesome. >> >>-Reid >> >>On Wed, Sep 10, 2008 at 2:53 AM, Sandra Uhling wrote: >>> Hello, >>> >>> Ubisoft developed three games: >>> http://www.handigosolidaires.com/en/index.html >>> >>> This is what I understood: >>> The games are games for gamer without disabilities. >>> With the games they can learn about some disabilities. >>> >>> What do you think ? >>> >>> Ubisoft wants to make their game more accessible. >>> For example with subtitle. But I did not find out, if they mean full [CC] >>> First games are: Far Cry 2, Prince of Persia and Shaun White Snowboarding >>> >>> Does someone know something about the"Ability Together" campaign" ? >>> >>> Full Article: http://gameinformer.com/NR/exeres/F2735938-17A0-46BC-80B6-9A59AB965EFC.htm >>> My source: www.sporle.de >>> >>> Regards, >>> Sandra Uhling >>> >>> www.MachineDance.de >>> _________________________________________________________________________ >>> In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! >>> Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access >....................................... >these are mediocre times and people are >losing hope. it's hard for many people >to believe that there are extraordinary >things inside themselves, as well as >others. i hope you can keep an open >mind. > -- "unbreakable" >....................................... >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at illinois.edu Wed Sep 10 17:01:32 2008 From: hinn at illinois.edu (hinn at illinois.edu) Date: Wed, 10 Sep 2008 16:01:32 -0500 (CDT) Subject: [games_access] Ubisoft and Game Accessibility, Subtitle Message-ID: <20080910160132.BJP05918@expms2.cites.uiuc.edu> Update from Ubisoft PR: "We have not committed to closed captioning for the moment but to subtitles." They will be discussing this internally and will get back to us tomorrow about the details and an interview that Mark will do for AbleGamers. Perhaps we can help them take that extra step toward [cc]? Michelle ---- Original message ---- >Date: Wed, 10 Sep 2008 20:11:50 +0100 >From: "Barrie Ellis" >Subject: Re: [games_access] Ubisoft and Game Accessibility, Subtitle >To: "IGDA Games Accessibility SIG Mailing List" > >Blog post on Ubisoft here (thanks again Sandra)...: > >http://gameaccessibility.blogspot.com/ > >With links to guidance from Reid and DeafGamers. If anyone has anything more >to add - please let me know. > >Barrie >www.OneSwitch.org.uk > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From reid at rbkdesign.com Wed Sep 10 17:16:30 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Wed, 10 Sep 2008 14:16:30 -0700 Subject: [games_access] Ubisoft and Game Accessibility, Subtitle In-Reply-To: <20080910160132.BJP05918@expms2.cites.uiuc.edu> References: <20080910160132.BJP05918@expms2.cites.uiuc.edu> Message-ID: Either way, I'm still very happy they've committed to subtitles for the dialog. Once you take that step and create technology for subtitling, it's not hard to make the leap to closed captioning. I'd like Mark to ask how this came about, what motivates them to make this commitment? Also, let them know I am willing to share my experience with CC and that I am creating a CC template to share with developers that has common sounds captioned and translated into other languages. -Reid On Wed, Sep 10, 2008 at 2:01 PM, wrote: > Update from Ubisoft PR: > > "We have not committed to closed captioning for the moment but to subtitles." > > They will be discussing this internally and will get back to us tomorrow about the details and an interview that Mark will do for AbleGamers. Perhaps we can help them take that extra step toward [cc]? > > Michelle > > ---- Original message ---- >>Date: Wed, 10 Sep 2008 20:11:50 +0100 >>From: "Barrie Ellis" >>Subject: Re: [games_access] Ubisoft and Game Accessibility, Subtitle >>To: "IGDA Games Accessibility SIG Mailing List" >> >>Blog post on Ubisoft here (thanks again Sandra)...: >> >>http://gameaccessibility.blogspot.com/ >> >>With links to guidance from Reid and DeafGamers. If anyone has anything more >>to add - please let me know. >> >>Barrie >>www.OneSwitch.org.uk >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From barrie.ellis at oneswitch.org.uk Wed Sep 10 17:18:22 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 10 Sep 2008 22:18:22 +0100 Subject: [games_access] Ubisoft and Game Accessibility, Subtitle References: <20080910160132.BJP05918@expms2.cites.uiuc.edu> Message-ID: <2E42A867194B481DB26B8D73353CE5BE@oneswitch> Well - in the UK - good subtitles includes description of music and sound effects - with colour coded writing to distinguish between people talking. We've had that on teletext TV's since the early 1980's. Surely Ubisoft can manage that?! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, September 10, 2008 10:01 PM Subject: Re: [games_access] Ubisoft and Game Accessibility, Subtitle > Update from Ubisoft PR: > > "We have not committed to closed captioning for the moment but to > subtitles." > > They will be discussing this internally and will get back to us tomorrow > about the details and an interview that Mark will do for AbleGamers. > Perhaps we can help them take that extra step toward [cc]? > > Michelle > > ---- Original message ---- >>Date: Wed, 10 Sep 2008 20:11:50 +0100 >>From: "Barrie Ellis" >>Subject: Re: [games_access] Ubisoft and Game Accessibility, Subtitle >>To: "IGDA Games Accessibility SIG Mailing List" >> >>Blog post on Ubisoft here (thanks again Sandra)...: >> >>http://gameaccessibility.blogspot.com/ >> >>With links to guidance from Reid and DeafGamers. If anyone has anything >>more >>to add - please let me know. >> >>Barrie >>www.OneSwitch.org.uk >> >> >>_______________________________________________ >>games_access mailing list >>games_access at igda.org >>http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From ioo at ablegamers.com Wed Sep 10 17:19:38 2008 From: ioo at ablegamers.com (Mark Barlet) Date: Wed, 10 Sep 2008 17:19:38 -0400 Subject: [games_access] Ubisoft and Game Accessibility, Subtitle In-Reply-To: References: <20080910160132.BJP05918@expms2.cites.uiuc.edu> Message-ID: <3B98558A-0A80-4929-AB65-41A7DBE8ABDC@ablegamers.com> Sure thing Reid, if others have questions please let me know. Mark Sent from mobile device. On Sep 10, 2008, at 5:16 PM, "Reid Kimball" wrote: > Either way, I'm still very happy they've committed to subtitles for > the dialog. Once you take that step and create technology for > subtitling, it's not hard to make the leap to closed captioning. > > I'd like Mark to ask how this came about, what motivates them to make > this commitment? Also, let them know I am willing to share my > experience with CC and that I am creating a CC template to share with > developers that has common sounds captioned and translated into other > languages. > > -Reid > > On Wed, Sep 10, 2008 at 2:01 PM, wrote: >> Update from Ubisoft PR: >> >> "We have not committed to closed captioning for the moment but to >> subtitles." >> >> They will be discussing this internally and will get back to us >> tomorrow about the details and an interview that Mark will do for >> AbleGamers. Perhaps we can help them take that extra step toward >> [cc]? >> >> Michelle >> >> ---- Original message ---- >>> Date: Wed, 10 Sep 2008 20:11:50 +0100 >>> From: "Barrie Ellis" >>> Subject: Re: [games_access] Ubisoft and Game Accessibility, Subtitle >>> To: "IGDA Games Accessibility SIG Mailing List" >> > >>> >>> Blog post on Ubisoft here (thanks again Sandra)...: >>> >>> http://gameaccessibility.blogspot.com/ >>> >>> With links to guidance from Reid and DeafGamers. If anyone has >>> anything more >>> to add - please let me know. >>> >>> Barrie >>> www.OneSwitch.org.uk >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Sep 10 17:31:08 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 10 Sep 2008 22:31:08 +0100 Subject: [games_access] COGAIN Eye Tracker game programming competition Message-ID: <2225FE6E5DA640A2AE4C6BB71113B1AA@oneswitch> http://www.cogain.org/competition A bit of Synchronicity with the Game For Helen and Retro Remakes tie up! Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sat Sep 13 04:11:42 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 13 Sep 2008 09:11:42 +0100 Subject: [games_access] Handigo Message-ID: Re. Handigo - RNT made a good point on their blog: http://rnt.over-blog.com/article-22733784.html Basically - would have been nice if they'd have featured some accessibility options re. the control scheme. Le Monde video here: http://www.lemonde.fr/web/video/0,47-0 at 2-3224,54-1093394,0.html (How's your French?)... -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sat Sep 13 14:44:41 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 13 Sep 2008 13:44:41 -0500 Subject: [games_access] Handigo In-Reply-To: References: Message-ID: Definitely. I'm having a rough time getting a statement from Ubisoft as to what they mean by subtitles (ie, cutscenes, important sounds, etc). Their response to me was along the lines of that they were horrified to discover that people couldn't play their games so that is why they committed to subtitles. So I'm trying again, this time cc:ing the IGDA and ECA heads in the hopes that they will answer the question. It's a great first step but there are a lot of games out their with subtitles and unless Ubisoft did what Valve did with Half Life 2 there isn't as much of a story there. So I'm conflicted about sending out a press release. My latest thoughts are to say that we congratulate them on this first step but then take the opportunity to explain what the next step is in more detail, referencing Valve and Games [cc] as examples of that next step. I don't want to piss Ubisoft off but I feel that they are kind of giving us the brush off when the SIG and AbleGamers are exactly the groups that can help them get the extra mileage of getting to the industry as well as to the consumers. When I send a press release I also send it to major disability groups. I hope that maybe Mark has had a better time at getting them to answer the questions for his interview! Suggestions, anyone? Does my plan for the press release sound agreeable? Michelle >Re. Handigo - RNT >made a good point on their blog: > >http://rnt.over-blog.com/article-22733784.html > >Basically - would have been nice if they'd have featured some >accessibility options re. the control scheme. > >Le Monde video here: >http://www.lemonde.fr/web/video/0,47-0 at 2-3224,54-1093394,0.html > >(How's your French?)... > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Sep 14 05:06:24 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 14 Sep 2008 10:06:24 +0100 Subject: [games_access] Handigo References: Message-ID: Re: [games_access] HandigoYes - I'd hold fire until we know what they have in mind accessibility wise. Barrie ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Saturday, September 13, 2008 7:44 PM Subject: Re: [games_access] Handigo Definitely. I'm having a rough time getting a statement from Ubisoft as to what they mean by subtitles (ie, cutscenes, important sounds, etc). Their response to me was along the lines of that they were horrified to discover that people couldn't play their games so that is why they committed to subtitles. So I'm trying again, this time cc:ing the IGDA and ECA heads in the hopes that they will answer the question. It's a great first step but there are a lot of games out their with subtitles and unless Ubisoft did what Valve did with Half Life 2 there isn't as much of a story there. So I'm conflicted about sending out a press release. My latest thoughts are to say that we congratulate them on this first step but then take the opportunity to explain what the next step is in more detail, referencing Valve and Games [cc] as examples of that next step. I don't want to piss Ubisoft off but I feel that they are kind of giving us the brush off when the SIG and AbleGamers are exactly the groups that can help them get the extra mileage of getting to the industry as well as to the consumers. When I send a press release I also send it to major disability groups. I hope that maybe Mark has had a better time at getting them to answer the questions for his interview! Suggestions, anyone? Does my plan for the press release sound agreeable? Michelle Re. Handigo - RNT made a good point on their blog: http://rnt.over-blog.com/article-22733784.html Basically - would have been nice if they'd have featured some accessibility options re. the control scheme. Le Monde video here: http://www.lemonde.fr/web/video/0,47-0 at 2-3224,54-1093394,0.html (How's your French?)... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Sep 19 04:41:12 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 19 Sep 2008 10:41:12 +0200 Subject: [games_access] Wii Tracking, Head Tracking with a Wii mote Message-ID: <436058121@web.de> Hello, here is a nice side about Wii Tracking. * Tracking Your Fingers with the Wiimote * Low-Cost Multi-point Interactive Whiteboards Using the Wiimote * Head Tracking for Desktop VR Displays using the Wii Remote http://www.cs.cmu.edu/~johnny/projects/wii/ Regards, Sandra _________________________________________________________________________ In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 From hinn at uiuc.edu Sat Sep 20 16:00:59 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 20 Sep 2008 15:00:59 -0500 Subject: [games_access] GDC?? In-Reply-To: References: <652EC331-0150-4C86-B6E1-8F13C61C3E20@pininteractive.com> Message-ID: Has anyone heard anything with regard to their GDC proposals if they did something separate from the SIG proposals? We were supposed to have heard something by now but my feeling is that if no one else has heard anything that they are running behind (they said that we'd hear back between late august and early september but I think that was probably a bit too ambitious for their first try at this new review system). My hopes is that if they are delayed much longer and we get something accepted that they push back the due date for the slides, session overview, etc! Anyway, just checking because I'm getting a bit worried! Thanks, Michelle From sandra_uhling at web.de Mon Sep 22 09:58:43 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 22 Sep 2008 15:58:43 +0200 Subject: [games_access] player tailoring, Tomb Raider Underworld Message-ID: <439235319@web.de> Hello, maybe this is a good step to Game Accessibility. For Tomb Raider Underworld they will have some interesting changes: * the player can disable meta-information (hints, help information) * the player can change the difficulty of individual game elements and not the game as a whole * access to help system, that gives hints for the next puzzle Full text: http://www.tombraiderforums.com/showpost.php?p=3034879&postcount=1 I think that "player tailoring" can be useful for some Game Accessibility rules, like changing something for an individual object, instead of the whole game. Regards, Sandra _________________________________________________________________________ In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 From reid at rbkdesign.com Mon Sep 22 11:57:38 2008 From: reid at rbkdesign.com (Reid Kimball) Date: Mon, 22 Sep 2008 08:57:38 -0700 Subject: [games_access] player tailoring, Tomb Raider Underworld In-Reply-To: <439235319@web.de> References: <439235319@web.de> Message-ID: Agreed, this is smart gamedesign accessibility. But what happens for designers who want to craft a specific experience for players? It's an interesting dilemma. I think maybe offer additional option to play the game as the developers intended. It's like with Horror movies. Everyone knows they are intended to be watched in the dark and you can do that, but you can choose to change your lightning environment without the director trying to stop you. :) -Reid On Mon, Sep 22, 2008 at 6:58 AM, Sandra Uhling wrote: > Hello, > > maybe this is a good step to Game Accessibility. > > For Tomb Raider Underworld they will have some interesting changes: > * the player can disable meta-information (hints, help information) > * the player can change the difficulty of individual game elements and not the game as a whole > * access to help system, that gives hints for the next puzzle > > Full text: > http://www.tombraiderforums.com/showpost.php?p=3034879&postcount=1 > > I think that "player tailoring" can be useful for some Game Accessibility rules, like > changing something for an individual object, instead of the whole game. > > Regards, > Sandra > _________________________________________________________________________ > In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! > Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From thomas at pininteractive.com Tue Sep 23 17:13:51 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 23 Sep 2008 23:13:51 +0200 Subject: [games_access] OT: Please give feedback on Adobe Director Roadmap Message-ID: <9583A204-0248-478E-9E44-1C824B666276@pininteractive.com> Hi, This is a bit off topic but I hope you don't mind. Also, sorry if you have already read this in another forum I'm helping a peer in the industry (Dean Utian) getting the word out about a survey for developing a roadmap for Adobe Director 12. It has been setup together with Adobe so they are listening closely to the feedback of this survey. Please, if you are, have been or wannabe a Director developer, please make your voice heard. The survey entry point can be found at: http://www.deansdirectortutorials.com/survey/DirectorRoadmap/ Kind regards Thomas Pin Interactive AB Digital Culture :: Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Sep 24 05:43:24 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 24 Sep 2008 11:43:24 +0200 Subject: [games_access] games_access Digest, Vol 52, Issue 14 Message-ID: <441682145@web.de> Hello, yes for TV they have already this problem. The viewer would like to see what the director wanted to show. But there is the trobble with the Aspect Ratio. Another point is, that it will be hard for the player to find the right configuration. I do not want to need one week for adjusting everything. And it should be not to difficult to set it up. Sandra > From: "Reid Kimball" > Agreed, this is smart gamedesign accessibility. But what happens for > designers who want to craft a specific experience for players? It's an > interesting dilemma. I think maybe offer additional option to play the > game as the developers intended. It's like with Horror movies. > Everyone knows they are intended to be watched in the dark and you can > do that, but you can choose to change your lightning environment > without the director trying to stop you. :) > > -Reid _____________________________________________________________________ Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! http://smartsurfer.web.de/?mc=100071&distributionid=000000000066 From sandra_uhling at web.de Wed Sep 24 17:28:20 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 24 Sep 2008 23:28:20 +0200 Subject: [games_access] Braingate (a little off-topic) Message-ID: <442490578@web.de> Hello, sorry for this little off-topic email. I am looking for information about Braingate. And examples of other systems that can do (nearly) the same things. What do you think about this system ? I am also looking for an overview about Systems like: Head Tracker, Eye Tracker, Speech Recognition Systems ... Regards, Sandra _____________________________________________________________________ Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! http://smartsurfer.web.de/?mc=100071&distributionid=000000000066 From barrie.ellis at oneswitch.org.uk Thu Sep 25 02:21:05 2008 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 25 Sep 2008 07:21:05 +0100 Subject: [games_access] Braingate (a little off-topic) References: <442490578@web.de> Message-ID: <632621F1C9E7463E959D0F0D9A527272@oneswitch> Some bits on: Eye Trackers: http://switchgaming.blogspot.com/2008/08/design-tips-for-eye-tracker-games.html - especially follow the links to COGAIN. Head Trackers: http://switchgaming.blogspot.com/2008/08/design-tips-for-head-tracker-games.html http://www.oneswitch.org.uk/1/AGS/AGS-head.htm - Accessible Gaming Shop - I'm a big fan of Natural Point head-trackers. Voice Control: http://www.abilitynet.org.uk/myway/keyboard/talk/more-voice-recog.htm Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Sandra Uhling" To: Sent: Wednesday, September 24, 2008 10:28 PM Subject: [games_access] Braingate (a little off-topic) > Hello, > > sorry for this little off-topic email. > > I am looking for information about Braingate. > And examples of other systems that can do (nearly) the same things. > > What do you think about this system ? > > I am also looking for an overview about Systems like: > Head Tracker, Eye Tracker, Speech Recognition Systems ... > > Regards, > Sandra > _____________________________________________________________________ > Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! > http://smartsurfer.web.de/?mc=100071&distributionid=000000000066 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Thu Sep 25 05:03:38 2008 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 25 Sep 2008 11:03:38 +0200 Subject: [games_access] Braingate (a little off-topic) In-Reply-To: <442490578@web.de> References: <442490578@web.de> Message-ID: Haven't tried it as Braingate is an implant AFAIK and it's invasive nature makes it not very applicable for games other than for a very small number of cyborgs :) Non-invasive solutions, likely not as accurate as Braingate, are Emotiv and the NIA /Thomas On 24 sep 2008, at 23.28, Sandra Uhling wrote: > I am looking for information about Braingate. > And examples of other systems that can do (nearly) the same things. > > What do you think about this system ? From sandra_uhling at web.de Thu Sep 25 10:28:47 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 25 Sep 2008 16:28:47 +0200 Subject: [games_access] Braingate Message-ID: <443598490@web.de> Hello, thank you all very much. I am very surprised that we do not learn in Human-Computer-Communication (Computer Science in Media ) about the basics of Accessibility. The script does not mention alternative presentation of information, Braille or Tracker. :-( The good think is, we communicate with a forum and I can tell them some basics about Accessibility :-) Regards, Sandra > Haven't tried it as Braingate is an implant AFAIK and it's invasive > nature makes it not very applicable for games other than for a very > small number of cyborgs :) > > Non-invasive solutions, likely not as accurate as Braingate, are > Emotiv and the NIA > > /Thomas ________________________________________________________________________ Schon geh?rt? Bei WEB.DE gibt' s viele kostenlose Spiele: http://games.entertainment.web.de/de/entertainment/games/free/index.html From hinn at uiuc.edu Thu Sep 25 11:52:49 2008 From: hinn at uiuc.edu (d. michelle hinn) Date: Thu, 25 Sep 2008 10:52:49 -0500 Subject: [games_access] Braingate In-Reply-To: <443598490@web.de> References: <443598490@web.de> Message-ID: Yeah...accessibility needs to be talked about more JUST IN GENERAL!!!! I *thought* that I had MS but now it seems to *just* be a brain tumor. So I might go for one of those cyborg options (I'm always so cutting edge ;) -- I laugh because the other solutions are just too depressing and I like the idea of being part cyborg!). M >Hello, > >thank you all very much. > >I am very surprised that we do not learn in Human-Computer-Communication >(Computer Science in Media ) about the basics of Accessibility. >The script does not mention alternative presentation >of information, Braille or Tracker. :-( > >The good think is, we communicate with a forum and I can tell them some >basics about Accessibility :-) > >Regards, >Sandra > >> Haven't tried it as Braingate is an implant AFAIK and it's invasive >> nature makes it not very applicable for games other than for a very >> small number of cyborgs :) >> >> Non-invasive solutions, likely not as accurate as Braingate, are >> Emotiv and the NIA >> >> /Thomas > > >________________________________________________________________________ >Schon geh?rt? Bei WEB.DE gibt' s viele kostenlose Spiele: >http://games.entertainment.web.de/de/entertainment/games/free/index.html > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Mon Sep 29 03:48:58 2008 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 29 Sep 2008 09:48:58 +0200 Subject: [games_access] FW: [games-for-health] Call for Chapter Proposals for Game Book Message-ID: <447735111@web.de> Hello, there is a call for Chapter Proposals for a Game Book. Topics are also: Accessibility, equality, and inclusiveness Regards, Sandra Richard Van Eck schrieb am 29.09.2008 04:54:26: > My apologies for cross posting, but there may be some who are on this > list and not on the serious games list. Thanks! > > > CALL FOR CHAPTER PROPOSALS > Proposal Submission Deadline: November 30, 2008 > Interdisciplinary Models and Tools for Serious Games: > Emerging Concepts and Future Directions > A book edited by Richard Van Eck > University of North Dakota, USA > > Introduction > The study of serious games has grown from a few lone voices in the > wilderness to a growing academic, industry, and popular recognition of > the potential these tools hold for learning. Mirroring this burgeoning > acceptance is the evolution of technology and tools to the point that > it is becoming possible for anyone to develop and use games in real > world settings. The study of serious games is on the cusp of becoming > a discipline rather than a collection of ideas. > > Unfortunately, the rush to pursue this promising learning technology > has led to a fractionalized approach that is ill prepared to meet this > challenge. The reasons for this are many and varied, but among them is > the assumption that this new field requires new theories, models, and > approaches. In reality, games are a new technology, not a new way to > teach, and much of the theory needed already exists in multiple > disciplines. Indeed, the serious games field is being defined from > many different disciplinary perspectives. The problem is that even > when existing theories and models within a particular discipline are > brought to serious games, other disciplines collectively remain > unaware of these new perspectives, thereby missing critical > opportunities for synergy. > > Furthermore, as theories and terminology from different disciplines > enter the serious games lexicon, what is often overlooked is that > there are subtle differences in meaning. Situated learning, for > instance, means something different to a social constructivist than it > does to a cognitive psychologist, an instructional designer, or a > linguist. Likewise, while many agree that ?motivation? is a key aspect > of serious games, is this Bandura?s motivation and self-efficacy, or > Keller?s ARCS model for motivation from instructional design? Are we > discussing Malone?s theory of intrinsic motivation for games or Deci & > Ryan?s theories of intrinsic motivation from exercise science? While > all are compatible perspectives in many ways, it stands to reason that > the research and philosophy from which each is derived has something > unique to contribute to the overall understanding of motivation in > games. > > Each field thus ignores what is similar amongst these disciplines, > leading to the perception that narrative theory is more fractionalized > and dense than it is, as well as what is different, therefore missing > opportunities to develop rich, complex theories and models that > advance the field. And now that interest in game-based learning has > spread to disciplines for which the words video game would have been > anathema 5 or 10 years ago (e.g., medicine, health and exercise, > business), even more disciplines will seek to reinvent the wheel. It > is therefore imperative that we pause to examine the rich diversity of > disciplinary perspectives that have been collectively brought to > serious games and begin to, if not consolidate, at least acknowledge > the many perspectives from which the serious games canon is being > developed. > > The first step in doing so is to outline the basic contributions and > approaches to this field from various disciplines. This volume will > help to identify the ways that different disciplines are approaching > the same ideas with slightly different tools and models, and it will > begin to identify what theories and models will emerge specifically to > the serious games field. > > Objective of the Book > This book will be organized into six sections, each comprising > chapters written by authors from a variety of disciplines and, to a > lesser extent from multidisciplinary perspectives. The first four > sections of the book are designed to provide a structure that sets the > context for the field (History & Origins), outline the approaches > being used to define the field (Theories & Models), describe the > current research that is (ideally) informed by those theories and > models (Current Research), and describe how current tools and > technology are instantiating (ideally) theories, models, and current > research findings (Tools & Technology). A particular emphasis of this > volume will be on reacting to and integrating the multiple approaches > and perspectives being taken toward serious games through techniques > such as coauthored chapters and new chapters or short essays generated > in response to others in the volume, which will appear in the > Integrated Perspectives section. Finally, the book will conclude with > a section on where all of this seems to be leading this emerging > discipline (Next Steps for the Field), again authored in collaborative > as well as independent ways. > > Target Audience > The target audience for this book will be composed of professionals > and researchers working in the field of serious games in various > disciplines, including, but not limited to, education, instructional > design, psychology, discourse, semiotics, narrative, information > science, game design, gender, accessibility, artificial intelligence, > and drama. It is hoped that this book will provide insight and > inspiration for those working and conducting research in serious games > as well as for those just coming into the field. > > In general, topics should conceptually fit within one or more of the > six sections of the book (History & Origins, Theories & Models, > Current Research, Tools & Technology, Integrated Perspectives, Next > Steps for the Field) although this list may evolve as submissions are > received. Suggested topics include, but are not limited to, the > following as they relate specifically to games, learning, design, and > research: > > -Theories and models (e.g., engagement, flow, cognitive disequilibrium) > -Narrative psychology > -Artificial intelligence > -Avatars and agents > -Cognitive load > -Motivation > -Scaffolding, ZPD, help-seeking > -Learner control > -Ontologies and taxonomies > -Accessibility, equality, and inclusiveness > -Individual differences (gender, age, culture, cognitive style, etc.) > -Instructional design > -Communication theory > -Authoring tools > -Platforms > > Although such lists tend to imply a limited number of topics and may > seem to suggest that proposals should address one and only one of > these areas, submissions that capture the complexity and diversity of > this emerging discipline are the primary goal, so please feel free to > submit chapters that address topics not listed here. Authors are also > encouraged, to the extent possible, to bring in multiple perspectives > (because you have or are willing to study them or because you can seek > out coauthors who themselves have slightly different perspectives), so > feel free to also propose chapters that do this in whatever way seems > most appropriate. > > Submission Procedure > Researchers and practitioners are invited to submit on or before > November 30, 2008, a 2-3 page chapter proposal clearly explaining the > mission and concerns of his or her proposed chapter. Authors of > accepted proposals will be notified by December 30, 2008, about the > status of their proposals and will be sent chapter guidelines. Full > chapters are expected to be submitted by March 31, 2009. All submitted > chapters will be reviewed on a double-blind review basis. This book is > scheduled to be published by IGI Global (formerly Idea Group Inc.), > publisher of the ?Information Science Reference? (formerly Idea Group > Reference) and ?Medical Information Science Reference? imprints. For > additional information regarding the publisher, please visit www.igi-global.com > . > > Inquiries and submissions can be forwarded electronically (Word > document) or by mail to: > > Dr. Richard Van Eck > Instructional Design & Technology > Education 204 > 231 Centennial Drive, Stop 7189 > University of North Dakota > Grand Forks, ND 58202-7189 > USA > Tel.: 701.777.3574 > Fax: 701.777.3246 > E-mail: richard.vaneck at und.edu > > -- > Richard N. Van Eck > Associate Professor, Graduate Director > Instructional Design & Technology > Board Member, North American Simulations & Games Association > http://idt.und.edu > Department of Teaching & Learning > Education Room 101 > 231 Centennial Dr Stop 7189 > Grand Forks, ND 58202-7189 > 701.777.3574 > > > > > --- > You are currently subscribed to games-for-health as: sandra_uhling at web.de > To unsubscribe send a blank email to leave-1345727-440659X at listserver.dmill.com > ________________________________________________________________________ "50 erste Dates" mit Adam Sandler u. Drew Barrymore kostenlos anschauen! Exklusiv f?r alle WEB.DE Nutzer. http://www.blockbuster.web.de