From thomas at pininteractive.com Fri Apr 3 18:20:39 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 4 Apr 2009 00:20:39 +0200 Subject: [games_access] touch UI for blind Message-ID: <346A3615-1AE2-4D3A-8D66-8B38BB7985BA@pininteractive.com> pretty nice http://www.engadget.com/2009/04/03/eyes-free-shell-for-android-actually-delivers-on-its-name/#continued /Thomas Pin Interactive AB Digital Culture :: Analysis :: Tools :: Worlds www.pininteractive.com Skype ID: thomaswestin Phone: +46 (0)706 400 402 Time zone: GMT+1 , PST+9 From richard at audiogames.net Sat Apr 4 03:50:09 2009 From: richard at audiogames.net (AudioGames.net) Date: Sat, 4 Apr 2009 09:50:09 +0200 Subject: [games_access] GDC 2009! References: <24B90D7E-3D01-42E9-BD1D-E36F44B5046A@pininteractive.com> Message-ID: GDC 2009!So.... how was it? ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, March 22, 2009 2:16 AM Subject: [games_access] GDC 2009! Hi All!! Here's the rundown of this year's SIG and Game Accessibility related talks happening at GDC! I'll include the times and places first and at the end of the email you can read the full descriptions! Talk One: The Story of AudiOdyssey & My Journey through Usability Speaker: Eitan Glinert (President, Fire Hose Games) Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm Location (room): Room 3007, West Hall Track: Serious Games Summit Talk Two: Game Accessibility SIG Roundtable Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am Location (room): Room 120, North Hall Track: Game Design Talk Three: Accessibility 101: Crash Course for Beginners Speakers: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet (Editor-in-Chief, AbleGamers.com) Date/Time: Friday (March 27, 2009) 9:00am - 10:00am Location (room): Room 2002, West Hall Track: Game Design Talk Four: Game Accessibility & Developers with Disabilities Social Gathering Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm University/KTH) Date/Time: Friday (March 27, 2009) 10:30am - 11:30am Location (room): IGDA Booth, West Hall Track: Game Design This year we will have full coverage on AbleGamers.com who have agreed to host our soon-to-be-unveiled SIG web presence! This will be unveiled this week but if you go to AbleGamers you'll already start to see some cool social networking features that will undoubtedly help us reach to consumers, which we have always been spread a little too thin to do, and help them reach out (even more than the awesome job they've already been doing!) to the industry. So anyway, look forward to seeing videos from the talks and interviews with major developers and daily coverage thanks to AbleGamers reporter Anet (who is my former game design student/game journalism graduate from Illinois!). This is our year -- I can feel it! Time to get Game Accessibility out and about through some big time activism! After GDC, I'm going to call a series of online meetings to get some of the things some of us were talking about getting going at the beginning of the year. Some of this is already underway but I can't yet tell you what it is (it's BIG though...) until I get the permission of the third party involved. Upcoming conference appearances by members of the SIG include: * GDC Canada * GDC Europe * GDC China * Microsoft One Day Game Accessibility Seminar (that's me!) * Develop Brighton (Barrie -- can you make it to this again???) More news to come! Follow me at Twitter (@vrgrrl), Mark Barlet and AbleGamers (@ablegamers), Barrie Ellis (@OneSwitch) , Richard van Tol (@AudioGames), and more! :) Michelle Chairperson, IGDA Game Accessibility SIG ------------------------------------------------------------------- Full Descriptions of Sessions: --------- Talk 1: The Story of AudiOdyssey & My Journey through Usability Speaker: Eitan Glinert (President, Fire Hose Games) Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm Location (room): Room 3007, West Hall Track: Serious Games Summit Format: 30-minute Lecture Experience Level: All Session Description Not all serious games need to be those with visually exciting graphics or even graphics at all. AudiOdyssey is a game that provides the serious games community with an interesting twist - developing a game that can be used to engage visually impaired gamers and gamers together in the same shared experience. The story of AudiOdyssey is itself a journey not only into game design for the visually impaired but overall issues with how to create games with easy UIs and engaging experiences. During this talk Eitan Glinert who built AudiOdyssey while at MIT will present the story of AudiOdyssey while also covering further issues in usability that are useful not only for improving access for people with disabilities but all levels of people learning, training and doing more with videogames. Together this talk provides some critical highlights of issues that are of paramount importance to games that don't get to be selective about their audiences and gives insight into a game that moved beyond presenting just a graphical experience. ----- Talk 2: Game Accessibility SIG Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am Location (room): Room 120, North Hall Track: Game Design Format: 60-minute Roundtable Experience Level: All Session Description The Game Accessibility SIG exists to help the game community strive towards creating mainstream games that are universally accessible to all, regardless of age, experience and disability. This SIG meeting will briefly highlight our accomplishments from the past year. We are eager to accept input for new initiatives to tackle and we are actively recruiting volunteers and contributors. ----- Talk 3: Accessibility 101: Crash Course for Beginners Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet (Editor-in-Chief, AbleGamers.com) Date/Time: Friday (March 27, 2009) 9:00am - 10:00am Location (room): Room 2002, West Hall Track: Game Design Format: 60-minute Lecture Experience Level: All Session Description Want to increase the size and diversity of your game's audience by including gamers with disabilities? This talk provides a list of 10 easy changes any game developer can use to start increasing the accessibility of their designs for ALL gamers, especially gamers with disabilities, with minimal effort but maximum impact. Learn what disabled gamers and developers are doing, from modding your game to your controllers, in order to play your games so that you can begin implementing these fixes right from the start of your development cycle! Takeaway Session participants will learn at least ten concrete ways that game designers can use to get started in increasing the accessibility of their mainstream games titles, as well as some innovative ways of gaming that will interest all gamers, not just gamers with disabilities. Different disability types will be discussed - including visual (including low vision and color blindness), auditory, mobility, and cognitive disabilities - and how these different disabilities affect certain aspect of game play. Audience members will come away with many examples of how gamers with disabilities currently game and how their game companies can help assist these gamers through design variations to make their game play experience the best possible. Intended Audience and Prerequisites Designers, programmers, marketers, and publishers interested in a "crash course" to learn and ask questions about game accessibility - issues that gamers with disabilities face every day as they try and play your games. Information given will include an overview of the issues that those with specific disability types face, including color blind gamers, the top accessibility problems in mainstream games, and concrete solutions. No prerequisite knowledge is required - just come with an open mind and willingness to seriously consider making games accessible to MORE! ----- Talk 4: Game Accessibility & Developers with Disabilities Social Gathering Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm University/KTH) Date/Time: Friday (March 27, 2009) 10:30am - 11:30am Location (room): IGDA Booth, West Hall Track: Game Design Format: 60-minute Social Gathering Experience Level: All Session Description Social Gatherings are a chance for like-minded developers to get together for networking and open discussion at the IGDA booth. Come to meet your peers and engage in deep dialogue over your area of specialty - or just partake in witty small talk. Takeaway Networking and discussion with your peers in a casual setting. A sense of community. Intended Audience and Prerequisites Developers interested in game accessibility and developers with disabilities. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sat Apr 4 04:01:45 2009 From: richard at audiogames.net (AudioGames.net) Date: Sat, 4 Apr 2009 10:01:45 +0200 Subject: [games_access] touch UI for blind References: <346A3615-1AE2-4D3A-8D66-8B38BB7985BA@pininteractive.com> Message-ID: <5E945B28CC884E1A90026B1FA08A4916@Delletje> Clever concept. There's been quite some experimentation with touch screen solutions for the blind the past few years (I even fiddled with one not so long ago). Would be nice to have an overview somewhere. ----- Original Message ----- From: "Thomas Westin" To: "IGDA SIG Mailing List Games Accessibility" Sent: Saturday, April 04, 2009 12:20 AM Subject: [games_access] touch UI for blind > pretty nice > http://www.engadget.com/2009/04/03/eyes-free-shell-for-android-actually-delivers-on-its-name/#continued > > /Thomas > > Pin Interactive AB > Digital Culture :: Analysis :: Tools :: Worlds > > www.pininteractive.com > Skype ID: thomaswestin > Phone: +46 (0)706 400 402 > Time zone: GMT+1 , PST+9 > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sat Apr 4 04:47:32 2009 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sat, 4 Apr 2009 09:47:32 +0100 Subject: [games_access] GDC 2009! References: <24B90D7E-3D01-42E9-BD1D-E36F44B5046A@pininteractive.com> Message-ID: <65EDD2EC2BFA40F8A7ACF60CFE1A328E@oneswitch> GDC 2009!I recommend taking having a mooch around http://www.ablegamers.com/gdc-09-9.html - I think Michelle, Mark and Annette are somewhat exhausted from the show at the minute. Any news from Thomas and Eitan? Barrie ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Saturday, April 04, 2009 8:50 AM Subject: Re: [games_access] GDC 2009! So.... how was it? ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, March 22, 2009 2:16 AM Subject: [games_access] GDC 2009! Hi All!! Here's the rundown of this year's SIG and Game Accessibility related talks happening at GDC! I'll include the times and places first and at the end of the email you can read the full descriptions! Talk One: The Story of AudiOdyssey & My Journey through Usability Speaker: Eitan Glinert (President, Fire Hose Games) Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm Location (room): Room 3007, West Hall Track: Serious Games Summit Talk Two: Game Accessibility SIG Roundtable Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am Location (room): Room 120, North Hall Track: Game Design Talk Three: Accessibility 101: Crash Course for Beginners Speakers: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet (Editor-in-Chief, AbleGamers.com) Date/Time: Friday (March 27, 2009) 9:00am - 10:00am Location (room): Room 2002, West Hall Track: Game Design Talk Four: Game Accessibility & Developers with Disabilities Social Gathering Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm University/KTH) Date/Time: Friday (March 27, 2009) 10:30am - 11:30am Location (room): IGDA Booth, West Hall Track: Game Design This year we will have full coverage on AbleGamers.com who have agreed to host our soon-to-be-unveiled SIG web presence! This will be unveiled this week but if you go to AbleGamers you'll already start to see some cool social networking features that will undoubtedly help us reach to consumers, which we have always been spread a little too thin to do, and help them reach out (even more than the awesome job they've already been doing!) to the industry. So anyway, look forward to seeing videos from the talks and interviews with major developers and daily coverage thanks to AbleGamers reporter Anet (who is my former game design student/game journalism graduate from Illinois!). This is our year -- I can feel it! Time to get Game Accessibility out and about through some big time activism! After GDC, I'm going to call a series of online meetings to get some of the things some of us were talking about getting going at the beginning of the year. Some of this is already underway but I can't yet tell you what it is (it's BIG though...) until I get the permission of the third party involved. Upcoming conference appearances by members of the SIG include: * GDC Canada * GDC Europe * GDC China * Microsoft One Day Game Accessibility Seminar (that's me!) * Develop Brighton (Barrie -- can you make it to this again???) More news to come! Follow me at Twitter (@vrgrrl), Mark Barlet and AbleGamers (@ablegamers), Barrie Ellis (@OneSwitch) , Richard van Tol (@AudioGames), and more! :) Michelle Chairperson, IGDA Game Accessibility SIG ------------------------------------------------------------------- Full Descriptions of Sessions: --------- Talk 1: The Story of AudiOdyssey & My Journey through Usability Speaker: Eitan Glinert (President, Fire Hose Games) Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm Location (room): Room 3007, West Hall Track: Serious Games Summit Format: 30-minute Lecture Experience Level: All Session Description Not all serious games need to be those with visually exciting graphics or even graphics at all. AudiOdyssey is a game that provides the serious games community with an interesting twist - developing a game that can be used to engage visually impaired gamers and gamers together in the same shared experience. The story of AudiOdyssey is itself a journey not only into game design for the visually impaired but overall issues with how to create games with easy UIs and engaging experiences. During this talk Eitan Glinert who built AudiOdyssey while at MIT will present the story of AudiOdyssey while also covering further issues in usability that are useful not only for improving access for people with disabilities but all levels of people learning, training and doing more with videogames. Together this talk provides some critical highlights of issues that are of paramount importance to games that don't get to be selective about their audiences and gives insight into a game that moved beyond presenting just a graphical experience. ----- Talk 2: Game Accessibility SIG Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am Location (room): Room 120, North Hall Track: Game Design Format: 60-minute Roundtable Experience Level: All Session Description The Game Accessibility SIG exists to help the game community strive towards creating mainstream games that are universally accessible to all, regardless of age, experience and disability. This SIG meeting will briefly highlight our accomplishments from the past year. We are eager to accept input for new initiatives to tackle and we are actively recruiting volunteers and contributors. ----- Talk 3: Accessibility 101: Crash Course for Beginners Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet (Editor-in-Chief, AbleGamers.com) Date/Time: Friday (March 27, 2009) 9:00am - 10:00am Location (room): Room 2002, West Hall Track: Game Design Format: 60-minute Lecture Experience Level: All Session Description Want to increase the size and diversity of your game's audience by including gamers with disabilities? This talk provides a list of 10 easy changes any game developer can use to start increasing the accessibility of their designs for ALL gamers, especially gamers with disabilities, with minimal effort but maximum impact. Learn what disabled gamers and developers are doing, from modding your game to your controllers, in order to play your games so that you can begin implementing these fixes right from the start of your development cycle! Takeaway Session participants will learn at least ten concrete ways that game designers can use to get started in increasing the accessibility of their mainstream games titles, as well as some innovative ways of gaming that will interest all gamers, not just gamers with disabilities. Different disability types will be discussed - including visual (including low vision and color blindness), auditory, mobility, and cognitive disabilities - and how these different disabilities affect certain aspect of game play. Audience members will come away with many examples of how gamers with disabilities currently game and how their game companies can help assist these gamers through design variations to make their game play experience the best possible. Intended Audience and Prerequisites Designers, programmers, marketers, and publishers interested in a "crash course" to learn and ask questions about game accessibility - issues that gamers with disabilities face every day as they try and play your games. Information given will include an overview of the issues that those with specific disability types face, including color blind gamers, the top accessibility problems in mainstream games, and concrete solutions. No prerequisite knowledge is required - just come with an open mind and willingness to seriously consider making games accessible to MORE! ----- Talk 4: Game Accessibility & Developers with Disabilities Social Gathering Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm University/KTH) Date/Time: Friday (March 27, 2009) 10:30am - 11:30am Location (room): IGDA Booth, West Hall Track: Game Design Format: 60-minute Social Gathering Experience Level: All Session Description Social Gatherings are a chance for like-minded developers to get together for networking and open discussion at the IGDA booth. Come to meet your peers and engage in deep dialogue over your area of specialty - or just partake in witty small talk. Takeaway Networking and discussion with your peers in a casual setting. A sense of community. Intended Audience and Prerequisites Developers interested in game accessibility and developers with disabilities. ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Sat Apr 4 05:25:05 2009 From: richard at audiogames.net (AudioGames.net) Date: Sat, 4 Apr 2009 11:25:05 +0200 Subject: [games_access] GDC 2009! References: <24B90D7E-3D01-42E9-BD1D-E36F44B5046A@pininteractive.com> <65EDD2EC2BFA40F8A7ACF60CFE1A328E@oneswitch> Message-ID: GDC 2009!Thanks! ----- Original Message ----- From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Sent: Saturday, April 04, 2009 10:47 AM Subject: Re: [games_access] GDC 2009! I recommend taking having a mooch around http://www.ablegamers.com/gdc-09-9.html - I think Michelle, Mark and Annette are somewhat exhausted from the show at the minute. Any news from Thomas and Eitan? Barrie ----- Original Message ----- From: AudioGames.net To: IGDA Games Accessibility SIG Mailing List Sent: Saturday, April 04, 2009 8:50 AM Subject: Re: [games_access] GDC 2009! So.... how was it? ----- Original Message ----- From: d. michelle hinn To: IGDA Games Accessibility SIG Mailing List Sent: Sunday, March 22, 2009 2:16 AM Subject: [games_access] GDC 2009! Hi All!! Here's the rundown of this year's SIG and Game Accessibility related talks happening at GDC! I'll include the times and places first and at the end of the email you can read the full descriptions! Talk One: The Story of AudiOdyssey & My Journey through Usability Speaker: Eitan Glinert (President, Fire Hose Games) Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm Location (room): Room 3007, West Hall Track: Serious Games Summit Talk Two: Game Accessibility SIG Roundtable Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am Location (room): Room 120, North Hall Track: Game Design Talk Three: Accessibility 101: Crash Course for Beginners Speakers: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet (Editor-in-Chief, AbleGamers.com) Date/Time: Friday (March 27, 2009) 9:00am - 10:00am Location (room): Room 2002, West Hall Track: Game Design Talk Four: Game Accessibility & Developers with Disabilities Social Gathering Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm University/KTH) Date/Time: Friday (March 27, 2009) 10:30am - 11:30am Location (room): IGDA Booth, West Hall Track: Game Design This year we will have full coverage on AbleGamers.com who have agreed to host our soon-to-be-unveiled SIG web presence! This will be unveiled this week but if you go to AbleGamers you'll already start to see some cool social networking features that will undoubtedly help us reach to consumers, which we have always been spread a little too thin to do, and help them reach out (even more than the awesome job they've already been doing!) to the industry. So anyway, look forward to seeing videos from the talks and interviews with major developers and daily coverage thanks to AbleGamers reporter Anet (who is my former game design student/game journalism graduate from Illinois!). This is our year -- I can feel it! Time to get Game Accessibility out and about through some big time activism! After GDC, I'm going to call a series of online meetings to get some of the things some of us were talking about getting going at the beginning of the year. Some of this is already underway but I can't yet tell you what it is (it's BIG though...) until I get the permission of the third party involved. Upcoming conference appearances by members of the SIG include: * GDC Canada * GDC Europe * GDC China * Microsoft One Day Game Accessibility Seminar (that's me!) * Develop Brighton (Barrie -- can you make it to this again???) More news to come! Follow me at Twitter (@vrgrrl), Mark Barlet and AbleGamers (@ablegamers), Barrie Ellis (@OneSwitch) , Richard van Tol (@AudioGames), and more! :) Michelle Chairperson, IGDA Game Accessibility SIG ------------------------------------------------------------------- Full Descriptions of Sessions: --------- Talk 1: The Story of AudiOdyssey & My Journey through Usability Speaker: Eitan Glinert (President, Fire Hose Games) Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm Location (room): Room 3007, West Hall Track: Serious Games Summit Format: 30-minute Lecture Experience Level: All Session Description Not all serious games need to be those with visually exciting graphics or even graphics at all. AudiOdyssey is a game that provides the serious games community with an interesting twist - developing a game that can be used to engage visually impaired gamers and gamers together in the same shared experience. The story of AudiOdyssey is itself a journey not only into game design for the visually impaired but overall issues with how to create games with easy UIs and engaging experiences. During this talk Eitan Glinert who built AudiOdyssey while at MIT will present the story of AudiOdyssey while also covering further issues in usability that are useful not only for improving access for people with disabilities but all levels of people learning, training and doing more with videogames. Together this talk provides some critical highlights of issues that are of paramount importance to games that don't get to be selective about their audiences and gives insight into a game that moved beyond presenting just a graphical experience. ----- Talk 2: Game Accessibility SIG Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am Location (room): Room 120, North Hall Track: Game Design Format: 60-minute Roundtable Experience Level: All Session Description The Game Accessibility SIG exists to help the game community strive towards creating mainstream games that are universally accessible to all, regardless of age, experience and disability. This SIG meeting will briefly highlight our accomplishments from the past year. We are eager to accept input for new initiatives to tackle and we are actively recruiting volunteers and contributors. ----- Talk 3: Accessibility 101: Crash Course for Beginners Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet (Editor-in-Chief, AbleGamers.com) Date/Time: Friday (March 27, 2009) 9:00am - 10:00am Location (room): Room 2002, West Hall Track: Game Design Format: 60-minute Lecture Experience Level: All Session Description Want to increase the size and diversity of your game's audience by including gamers with disabilities? This talk provides a list of 10 easy changes any game developer can use to start increasing the accessibility of their designs for ALL gamers, especially gamers with disabilities, with minimal effort but maximum impact. Learn what disabled gamers and developers are doing, from modding your game to your controllers, in order to play your games so that you can begin implementing these fixes right from the start of your development cycle! Takeaway Session participants will learn at least ten concrete ways that game designers can use to get started in increasing the accessibility of their mainstream games titles, as well as some innovative ways of gaming that will interest all gamers, not just gamers with disabilities. Different disability types will be discussed - including visual (including low vision and color blindness), auditory, mobility, and cognitive disabilities - and how these different disabilities affect certain aspect of game play. Audience members will come away with many examples of how gamers with disabilities currently game and how their game companies can help assist these gamers through design variations to make their game play experience the best possible. Intended Audience and Prerequisites Designers, programmers, marketers, and publishers interested in a "crash course" to learn and ask questions about game accessibility - issues that gamers with disabilities face every day as they try and play your games. Information given will include an overview of the issues that those with specific disability types face, including color blind gamers, the top accessibility problems in mainstream games, and concrete solutions. No prerequisite knowledge is required - just come with an open mind and willingness to seriously consider making games accessible to MORE! ----- Talk 4: Game Accessibility & Developers with Disabilities Social Gathering Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm University/KTH) Date/Time: Friday (March 27, 2009) 10:30am - 11:30am Location (room): IGDA Booth, West Hall Track: Game Design Format: 60-minute Social Gathering Experience Level: All Session Description Social Gatherings are a chance for like-minded developers to get together for networking and open discussion at the IGDA booth. Come to meet your peers and engage in deep dialogue over your area of specialty - or just partake in witty small talk. Takeaway Networking and discussion with your peers in a casual setting. A sense of community. Intended Audience and Prerequisites Developers interested in game accessibility and developers with disabilities. -------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ---------------------------------------------------------------------------- _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Sat Apr 4 10:06:43 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 4 Apr 2009 16:06:43 +0200 Subject: [games_access] GDC 2009! In-Reply-To: References: <24B90D7E-3D01-42E9-BD1D-E36F44B5046A@pininteractive.com><65EDD2EC2BFA40F8A7ACF60CFE1A328E@oneswitch> Message-ID: <81D0C937-8732-456A-9610-9088FFAB8661@pininteractive.com> GDC this year was pretty good, especially the Game accessibility 101 was well attended (perhaps 30-40 people?), but also our social gathering at the booth was more than the usual suspects, and the SIG roundtable too - we had about 5-6 new people at each. Just sad we couldn't have an arcade this year. The DVDs was also well recieved. /Thomas On 4 apr 2009, at 11.25, AudioGames.net wrote: > Thanks! > > ----- Original Message ----- > From: Barrie Ellis > To: IGDA Games Accessibility SIG Mailing List > Sent: Saturday, April 04, 2009 10:47 AM > Subject: Re: [games_access] GDC 2009! > > I recommend taking having a mooch around http://www.ablegamers.com/gdc-09-9.html > - I think Michelle, Mark and Annette are somewhat exhausted from > the show at the minute. Any news from Thomas and Eitan? > > Barrie > > ----- Original Message ----- > From: AudioGames.net > To: IGDA Games Accessibility SIG Mailing List > Sent: Saturday, April 04, 2009 8:50 AM > Subject: Re: [games_access] GDC 2009! > > So.... how was it? > > > ----- Original Message ----- > From: d. michelle hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Sunday, March 22, 2009 2:16 AM > Subject: [games_access] GDC 2009! > > Hi All!! > > Here's the rundown of this year's SIG and Game Accessibility related > talks happening at GDC! I'll include the times and places first and > at the end of the email you can read the full descriptions! > > Talk One: The Story of AudiOdyssey & My Journey through Usability > > Speaker: Eitan Glinert (President, Fire Hose Games) > Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm > Location (room): Room 3007, West Hall > Track: Serious Games Summit > > Talk Two: Game Accessibility SIG Roundtable > > Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) > Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am > Location (room): Room 120, North Hall > Track: Game Design > > Talk Three: Accessibility 101: Crash Course for Beginners > > Speakers: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark > Barlet (Editor-in-Chief, AbleGamers.com) > Date/Time: Friday (March 27, 2009) 9:00am - 10:00am > Location (room): Room 2002, West Hall > Track: Game Design > > Talk Four: Game Accessibility & Developers with Disabilities Social > Gathering > > Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, > Stockholm University/KTH) > Date/Time: Friday (March 27, 2009) 10:30am - 11:30am > Location (room): IGDA Booth, West Hall > Track: Game Design > > This year we will have full coverage on AbleGamers.com who have > agreed to host our soon-to-be-unveiled SIG web presence! This will > be unveiled this week but if you go to AbleGamers you'll already > start to see some cool social networking features that will > undoubtedly help us reach to consumers, which we have always been > spread a little too thin to do, and help them reach out (even more > than the awesome job they've already been doing!) to the industry. > > So anyway, look forward to seeing videos from the talks and > interviews with major developers and daily coverage thanks to > AbleGamers reporter Anet (who is my former game design student/game > journalism graduate from Illinois!). > > This is our year -- I can feel it! Time to get Game Accessibility > out and about through some big time activism! > > After GDC, I'm going to call a series of online meetings to get some > of the things some of us were talking about getting going at the > beginning of the year. Some of this is already underway but I can't > yet tell you what it is (it's BIG though...) until I get the > permission of the third party involved. > > Upcoming conference appearances by members of the SIG include: > > * GDC Canada > * GDC Europe > * GDC China > * Microsoft One Day Game Accessibility Seminar (that's me!) > * Develop Brighton (Barrie -- can you make it to this again???) > > More news to come! Follow me at Twitter (@vrgrrl), Mark Barlet and > AbleGamers (@ablegamers), Barrie Ellis (@OneSwitch) , Richard van > Tol (@AudioGames), and more! :) > > Michelle > Chairperson, > IGDA Game Accessibility SIG > > ------------------------------------------------------------------- > > Full Descriptions of Sessions: > > --------- > > Talk 1: > > The Story of AudiOdyssey & My Journey through Usability > Speaker: Eitan Glinert (President, Fire Hose Games) > Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm > Location (room): Room 3007, West Hall > Track: Serious Games Summit > Format: 30-minute Lecture > Experience Level: All > > Session Description > Not all serious games need to be those with visually exciting > graphics or even graphics at all. AudiOdyssey is a game that > provides the serious games community with an interesting twist - > developing a game that can be used to engage visually impaired > gamers and gamers together in the same shared experience. The story > of AudiOdyssey is itself a journey not only into game design for the > visually impaired but overall issues with how to create games with > easy UIs and engaging experiences. During this talk Eitan Glinert > who built AudiOdyssey while at MIT will present the story of > AudiOdyssey while also covering further issues in usability that are > useful not only for improving access for people with disabilities > but all levels of people learning, training and doing more with > videogames. Together this talk provides some critical highlights of > issues that are of paramount importance to games that don't get to > be selective about their audiences and gives insight into a game > that moved beyond presenting just a graphical experience. > > ----- > > Talk 2: > > Game Accessibility SIG > Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) > Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am > Location (room): Room 120, North Hall > Track: Game Design > Format: 60-minute Roundtable > Experience Level: All > > Session Description > The Game Accessibility SIG exists to help the game community strive > towards creating mainstream games that are universally accessible to > all, regardless of age, experience and disability. This SIG meeting > will briefly highlight our accomplishments from the past year. We > are eager to accept input for new initiatives to tackle and we are > actively recruiting volunteers and contributors. > > ----- > > Talk 3: > > Accessibility 101: Crash Course for Beginners > Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark > Barlet (Editor-in-Chief, AbleGamers.com) > Date/Time: Friday (March 27, 2009) 9:00am - 10:00am > Location (room): Room 2002, West Hall > Track: Game Design > Format: 60-minute Lecture > Experience Level: All > > Session Description > Want to increase the size and diversity of your game's audience by > including gamers with disabilities? This talk provides a list of 10 > easy changes any game developer can use to start increasing the > accessibility of their designs for ALL gamers, especially gamers > with disabilities, with minimal effort but maximum impact. Learn > what disabled gamers and developers are doing, from modding your > game to your controllers, in order to play your games so that you > can begin implementing these fixes right from the start of your > development cycle! > > Takeaway > Session participants will learn at least ten concrete ways that game > designers can use to get started in increasing the accessibility of > their mainstream games titles, as well as some innovative ways of > gaming that will interest all gamers, not just gamers with > disabilities. Different disability types will be discussed - > including visual (including low vision and color blindness), > auditory, mobility, and cognitive disabilities - and how these > different disabilities affect certain aspect of game play. Audience > members will come away with many examples of how gamers with > disabilities currently game and how their game companies can help > assist these gamers through design variations to make their game > play experience the best possible. > > Intended Audience and Prerequisites > Designers, programmers, marketers, and publishers interested in a > "crash course" to learn and ask questions about game accessibility - > issues that gamers with disabilities face every day as they try and > play your games. Information given will include an overview of the > issues that those with specific disability types face, including > color blind gamers, the top accessibility problems in mainstream > games, and concrete solutions. No prerequisite knowledge is required > - just come with an open mind and willingness to seriously consider > making games accessible to MORE! > > ----- > > Talk 4: > > Game Accessibility & Developers with Disabilities Social Gathering > Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, > Stockholm University/KTH) > Date/Time: Friday (March 27, 2009) 10:30am - 11:30am > Location (room): IGDA Booth, West Hall > Track: Game Design > Format: 60-minute Social Gathering > Experience Level: All > > Session Description > Social Gatherings are a chance for like-minded developers to get > together for networking and open discussion at the IGDA booth. Come > to meet your peers and engage in deep dialogue over your area of > specialty - or just partake in witty small talk. > > Takeaway > Networking and discussion with your peers in a casual setting. A > sense of community. > > Intended Audience and Prerequisites > Developers interested in game accessibility and developers with > disabilities. > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Sat Apr 4 14:56:38 2009 From: rkimball at gmail.com (Reid Kimball) Date: Sat, 4 Apr 2009 11:56:38 -0700 Subject: [games_access] GDC 2009! In-Reply-To: <81D0C937-8732-456A-9610-9088FFAB8661@pininteractive.com> References: <24B90D7E-3D01-42E9-BD1D-E36F44B5046A@pininteractive.com> <65EDD2EC2BFA40F8A7ACF60CFE1A328E@oneswitch> <81D0C937-8732-456A-9610-9088FFAB8661@pininteractive.com> Message-ID: I'm still looking forward to hearing about the "secret" news that is alluded to in so many posts on AbleGamers. On Sat, Apr 4, 2009 at 7:06 AM, Thomas Westin wrote: > GDC this year was pretty good, especially the Game accessibility 101 was > well attended (perhaps 30-40 people?), but also our social gathering at the > booth was more than the usual suspects, and the SIG roundtable too - we had > about 5-6 new people at each. > Just sad we couldn't have an arcade this year. The DVDs was also well > recieved. > /Thomas > > On 4 apr 2009, at 11.25, AudioGames.net wrote: > > Thanks! > > > ----- Original Message ----- > From:?Barrie Ellis > To:?IGDA Games Accessibility SIG Mailing List > Sent:?Saturday, April 04, 2009 10:47 AM > Subject:?Re: [games_access] GDC 2009! > I recommend taking having a mooch > around?http://www.ablegamers.com/gdc-09-9.html?- I think Michelle,?Mark and > Annette are somewhat?exhausted from the show at the minute. Any news from > Thomas and Eitan? > > Barrie > > > ----- Original Message ----- > From:?AudioGames.net > To:?IGDA Games Accessibility SIG Mailing List > Sent:?Saturday, April 04, 2009 8:50 AM > Subject:?Re: [games_access] GDC 2009! > So.... how was it? > > > > ----- Original Message ----- > From:?d. michelle hinn > To:?IGDA Games Accessibility SIG Mailing List > Sent:?Sunday, March 22, 2009 2:16 AM > Subject:?[games_access] GDC 2009! > Hi All!! > Here's the rundown of this year's SIG and Game Accessibility related talks > happening at GDC! I'll include the times and places first and at the end of > the email you can read the full descriptions! > Talk One: The Story of AudiOdyssey & My Journey through Usability > Speaker: Eitan Glinert (President, Fire Hose Games) > Date/Time: Monday (March 23, 2009)?? 1:30pm - 2:00pm > Location (room): Room 3007, West Hall > Track: Serious Games Summit > Talk Two: Game Accessibility SIG Roundtable > Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) > Date/Time: Thursday (March 26, 2009)?? 9:00am - 10:00am > Location (room): Room 120, North Hall > Track: Game Design > Talk Three: Accessibility 101: Crash Course for Beginners > Speakers: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet > (Editor-in-Chief, AbleGamers.com) > Date/Time: Friday (March 27, 2009)?? 9:00am - 10:00am > Location (room): Room 2002, West Hall > Track: Game Design > Talk Four: Game Accessibility & Developers with Disabilities Social > Gathering > Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm > University/KTH) > Date/Time: Friday (March 27, 2009)?? 10:30am - 11:30am > Location (room): IGDA Booth, West Hall > Track: Game Design > This year we will have full coverage on AbleGamers.com who have agreed to > host our soon-to-be-unveiled SIG web presence! This will be unveiled this > week but if you go to AbleGamers you'll already start to see some cool > social networking features that will undoubtedly help us reach to consumers, > which we have always been spread a little too thin to do, and help them > reach out (even more than the awesome job they've already been doing!) to > the industry. > So anyway, look forward to seeing videos from the talks and interviews with > major developers and daily coverage thanks to AbleGamers reporter Anet (who > is my former game design student/game journalism graduate from Illinois!). > This is our year -- I can feel it! Time to get Game Accessibility out and > about through some big time activism! > After GDC, I'm going to call a series of online meetings to get some of the > things some of us were talking about getting going at the beginning of the > year. Some of this is already underway but I can't yet tell you what it is > (it's BIG though...) until I get the permission of the third party involved. > Upcoming conference appearances by members of the SIG include: > * GDC Canada > * GDC Europe > * GDC China > * Microsoft One Day Game Accessibility Seminar (that's me!) > * Develop Brighton (Barrie -- can you make it to this again???) > More news to come! Follow me at Twitter (@vrgrrl), Mark Barlet and > AbleGamers (@ablegamers), Barrie Ellis (@OneSwitch) , Richard van Tol > (@AudioGames), and more! :) > Michelle > Chairperson, > IGDA Game Accessibility SIG > ------------------------------------------------------------------- > Full Descriptions of Sessions: > --------- > Talk 1: > The Story of AudiOdyssey & My Journey through Usability > Speaker: Eitan Glinert (President, Fire Hose Games) > Date/Time: Monday (March 23, 2009)?? 1:30pm - 2:00pm > Location (room): Room 3007, West Hall > Track: Serious Games Summit > Format: 30-minute Lecture > Experience Level: All > > Session Description > Not all serious games need to be those with visually exciting graphics or > even graphics at all. AudiOdyssey is a game that provides the serious games > community with an interesting twist - developing a game that can be used to > engage visually impaired gamers and gamers together in the same shared > experience. The story of AudiOdyssey is itself a journey not only into game > design for the visually impaired but overall issues with how to create games > with easy UIs and engaging experiences. During this talk Eitan Glinert who > built AudiOdyssey while at MIT will present the story of AudiOdyssey while > also covering further issues in usability that are useful not only for > improving access for people with disabilities but all levels of people > learning, training and doing more with videogames. Together this talk > provides some critical highlights of issues that are of paramount importance > to games that don't get to be selective about their audiences and gives > insight into a game that moved beyond presenting just a graphical > experience. > ----- > Talk 2: > Game Accessibility SIG > Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) > Date/Time: Thursday (March 26, 2009)?? 9:00am - 10:00am > Location (room): Room 120, North Hall > Track: Game Design > Format: 60-minute Roundtable > Experience Level: All > > Session Description > The Game Accessibility SIG exists to help the game community strive towards > creating mainstream games that are universally accessible to all, regardless > of age, experience and disability. This SIG meeting will briefly highlight > our accomplishments from the past year. We are eager to accept input for new > initiatives to tackle and we are actively recruiting volunteers and > contributors. > ----- > Talk 3: > Accessibility 101: Crash Course for Beginners > Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet > (Editor-in-Chief, AbleGamers.com) > Date/Time: Friday (March 27, 2009)?? 9:00am - 10:00am > Location (room): Room 2002, West Hall > Track: Game Design > Format: 60-minute Lecture > Experience Level: All > > Session Description > Want to increase the size and diversity of your game's audience by including > gamers with disabilities? This talk provides a list of 10 easy changes any > game developer can use to start increasing the accessibility of their > designs for ALL gamers, especially gamers with disabilities, with minimal > effort but maximum impact. Learn what disabled gamers and developers are > doing, from modding your game to your controllers, in order to play your > games so that you can begin implementing these fixes right from the start of > your development cycle! > > Takeaway > Session participants will learn at least ten concrete ways that game > designers can use to get started in increasing the accessibility of their > mainstream games titles, as well as some innovative ways of gaming that will > interest all gamers, not just gamers with disabilities. Different disability > types will be discussed - including visual (including low vision and color > blindness), auditory, mobility, and cognitive disabilities - and how these > different disabilities affect certain aspect of game play. Audience members > will come away with many examples of how gamers with disabilities currently > game and how their game companies can help assist these gamers through > design variations to make their game play experience the best possible. > > Intended Audience and Prerequisites > Designers, programmers, marketers, and publishers interested in a "crash > course" to learn and ask questions about game accessibility - issues that > gamers with disabilities face every day as they try and play your games. > Information given will include an overview of the issues that those with > specific disability types face, including color blind gamers, the top > accessibility problems in mainstream games, and concrete solutions. No > prerequisite knowledge is required - just come with an open mind and > willingness to seriously consider making games accessible to MORE! > ----- > Talk 4: > Game Accessibility & Developers with Disabilities Social Gathering > Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm > University/KTH) > Date/Time: Friday (March 27, 2009)?? 10:30am - 11:30am > Location (room): IGDA Booth, West Hall > Track: Game Design > Format: 60-minute Social Gathering > Experience Level: All > > Session Description > Social Gatherings are a chance for like-minded developers to get together > for networking and open discussion at the IGDA booth. Come to meet your > peers and engage in deep dialogue over your area of specialty - or just > partake in witty small talk. > > Takeaway > Networking and discussion with your peers in a casual setting. A sense of > community. > > Intended Audience and Prerequisites > Developers interested in game accessibility and developers with > disabilities. > ________________________________ > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ________________________________ > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ________________________________ > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From ioo at ablegamers.com Sat Apr 4 15:25:37 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Sat, 4 Apr 2009 15:25:37 -0400 Subject: [games_access] GDC 2009! In-Reply-To: References: <24B90D7E-3D01-42E9-BD1D-E36F44B5046A@pininteractive.com> <65EDD2EC2BFA40F8A7ACF60CFE1A328E@oneswitch> <81D0C937-8732-456A-9610-9088FFAB8661@pininteractive.com> Message-ID: <3C451A40-DA69-4136-B05A-EB38BFB5EBEC@ablegamers.com> It's a secret :) Sent from mobile device. On Apr 4, 2009, at 2:56 PM, Reid Kimball wrote: > I'm still looking forward to hearing about the "secret" news that is > alluded to in so many posts on AbleGamers. > > On Sat, Apr 4, 2009 at 7:06 AM, Thomas Westin > wrote: >> GDC this year was pretty good, especially the Game accessibility >> 101 was >> well attended (perhaps 30-40 people?), but also our social >> gathering at the >> booth was more than the usual suspects, and the SIG roundtable too >> - we had >> about 5-6 new people at each. >> Just sad we couldn't have an arcade this year. The DVDs was also well >> recieved. >> /Thomas >> >> On 4 apr 2009, at 11.25, AudioGames.net wrote: >> >> Thanks! >> >> >> ----- Original Message ----- >> From: Barrie Ellis >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Saturday, April 04, 2009 10:47 AM >> Subject: Re: [games_access] GDC 2009! >> I recommend taking having a mooch >> around http://www.ablegamers.com/gdc-09-9.html - I think Michelle, >> Mark and >> Annette are somewhat exhausted from the show at the minute. Any >> news from >> Thomas and Eitan? >> >> Barrie >> >> >> ----- Original Message ----- >> From: AudioGames.net >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Saturday, April 04, 2009 8:50 AM >> Subject: Re: [games_access] GDC 2009! >> So.... how was it? >> >> >> >> ----- Original Message ----- >> From: d. michelle hinn >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Sunday, March 22, 2009 2:16 AM >> Subject: [games_access] GDC 2009! >> Hi All!! >> Here's the rundown of this year's SIG and Game Accessibility >> related talks >> happening at GDC! I'll include the times and places first and at >> the end of >> the email you can read the full descriptions! >> Talk One: The Story of AudiOdyssey & My Journey through Usability >> Speaker: Eitan Glinert (President, Fire Hose Games) >> Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm >> Location (room): Room 3007, West Hall >> Track: Serious Games Summit >> Talk Two: Game Accessibility SIG Roundtable >> Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) >> Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am >> Location (room): Room 120, North Hall >> Track: Game Design >> Talk Three: Accessibility 101: Crash Course for Beginners >> Speakers: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark >> Barlet >> (Editor-in-Chief, AbleGamers.com) >> Date/Time: Friday (March 27, 2009) 9:00am - 10:00am >> Location (room): Room 2002, West Hall >> Track: Game Design >> Talk Four: Game Accessibility & Developers with Disabilities Social >> Gathering >> Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, >> Stockholm >> University/KTH) >> Date/Time: Friday (March 27, 2009) 10:30am - 11:30am >> Location (room): IGDA Booth, West Hall >> Track: Game Design >> This year we will have full coverage on AbleGamers.com who have >> agreed to >> host our soon-to-be-unveiled SIG web presence! This will be >> unveiled this >> week but if you go to AbleGamers you'll already start to see some >> cool >> social networking features that will undoubtedly help us reach to >> consumers, >> which we have always been spread a little too thin to do, and help >> them >> reach out (even more than the awesome job they've already been >> doing!) to >> the industry. >> So anyway, look forward to seeing videos from the talks and >> interviews with >> major developers and daily coverage thanks to AbleGamers reporter >> Anet (who >> is my former game design student/game journalism graduate from >> Illinois!). >> This is our year -- I can feel it! Time to get Game Accessibility >> out and >> about through some big time activism! >> After GDC, I'm going to call a series of online meetings to get >> some of the >> things some of us were talking about getting going at the beginning >> of the >> year. Some of this is already underway but I can't yet tell you >> what it is >> (it's BIG though...) until I get the permission of the third party >> involved. >> Upcoming conference appearances by members of the SIG include: >> * GDC Canada >> * GDC Europe >> * GDC China >> * Microsoft One Day Game Accessibility Seminar (that's me!) >> * Develop Brighton (Barrie -- can you make it to this again???) >> More news to come! Follow me at Twitter (@vrgrrl), Mark Barlet and >> AbleGamers (@ablegamers), Barrie Ellis (@OneSwitch) , Richard van Tol >> (@AudioGames), and more! :) >> Michelle >> Chairperson, >> IGDA Game Accessibility SIG >> ------------------------------------------------------------------- >> Full Descriptions of Sessions: >> --------- >> Talk 1: >> The Story of AudiOdyssey & My Journey through Usability >> Speaker: Eitan Glinert (President, Fire Hose Games) >> Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm >> Location (room): Room 3007, West Hall >> Track: Serious Games Summit >> Format: 30-minute Lecture >> Experience Level: All >> >> Session Description >> Not all serious games need to be those with visually exciting >> graphics or >> even graphics at all. AudiOdyssey is a game that provides the >> serious games >> community with an interesting twist - developing a game that can be >> used to >> engage visually impaired gamers and gamers together in the same >> shared >> experience. The story of AudiOdyssey is itself a journey not only >> into game >> design for the visually impaired but overall issues with how to >> create games >> with easy UIs and engaging experiences. During this talk Eitan >> Glinert who >> built AudiOdyssey while at MIT will present the story of >> AudiOdyssey while >> also covering further issues in usability that are useful not only >> for >> improving access for people with disabilities but all levels of >> people >> learning, training and doing more with videogames. Together this talk >> provides some critical highlights of issues that are of paramount >> importance >> to games that don't get to be selective about their audiences and >> gives >> insight into a game that moved beyond presenting just a graphical >> experience. >> ----- >> Talk 2: >> Game Accessibility SIG >> Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) >> Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am >> Location (room): Room 120, North Hall >> Track: Game Design >> Format: 60-minute Roundtable >> Experience Level: All >> >> Session Description >> The Game Accessibility SIG exists to help the game community strive >> towards >> creating mainstream games that are universally accessible to all, >> regardless >> of age, experience and disability. This SIG meeting will briefly >> highlight >> our accomplishments from the past year. We are eager to accept >> input for new >> initiatives to tackle and we are actively recruiting volunteers and >> contributors. >> ----- >> Talk 3: >> Accessibility 101: Crash Course for Beginners >> Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark >> Barlet >> (Editor-in-Chief, AbleGamers.com) >> Date/Time: Friday (March 27, 2009) 9:00am - 10:00am >> Location (room): Room 2002, West Hall >> Track: Game Design >> Format: 60-minute Lecture >> Experience Level: All >> >> Session Description >> Want to increase the size and diversity of your game's audience by >> including >> gamers with disabilities? This talk provides a list of 10 easy >> changes any >> game developer can use to start increasing the accessibility of their >> designs for ALL gamers, especially gamers with disabilities, with >> minimal >> effort but maximum impact. Learn what disabled gamers and >> developers are >> doing, from modding your game to your controllers, in order to play >> your >> games so that you can begin implementing these fixes right from the >> start of >> your development cycle! >> >> Takeaway >> Session participants will learn at least ten concrete ways that game >> designers can use to get started in increasing the accessibility of >> their >> mainstream games titles, as well as some innovative ways of gaming >> that will >> interest all gamers, not just gamers with disabilities. Different >> disability >> types will be discussed - including visual (including low vision >> and color >> blindness), auditory, mobility, and cognitive disabilities - and >> how these >> different disabilities affect certain aspect of game play. Audience >> members >> will come away with many examples of how gamers with disabilities >> currently >> game and how their game companies can help assist these gamers >> through >> design variations to make their game play experience the best >> possible. >> >> Intended Audience and Prerequisites >> Designers, programmers, marketers, and publishers interested in a >> "crash >> course" to learn and ask questions about game accessibility - >> issues that >> gamers with disabilities face every day as they try and play your >> games. >> Information given will include an overview of the issues that those >> with >> specific disability types face, including color blind gamers, the top >> accessibility problems in mainstream games, and concrete solutions. >> No >> prerequisite knowledge is required - just come with an open mind and >> willingness to seriously consider making games accessible to MORE! >> ----- >> Talk 4: >> Game Accessibility & Developers with Disabilities Social Gathering >> Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, >> Stockholm >> University/KTH) >> Date/Time: Friday (March 27, 2009) 10:30am - 11:30am >> Location (room): IGDA Booth, West Hall >> Track: Game Design >> Format: 60-minute Social Gathering >> Experience Level: All >> >> Session Description >> Social Gatherings are a chance for like-minded developers to get >> together >> for networking and open discussion at the IGDA booth. Come to meet >> your >> peers and engage in deep dialogue over your area of specialty - or >> just >> partake in witty small talk. >> >> Takeaway >> Networking and discussion with your peers in a casual setting. A >> sense of >> community. >> >> Intended Audience and Prerequisites >> Developers interested in game accessibility and developers with >> disabilities. >> ________________________________ >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ________________________________ >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ________________________________ >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Apr 4 15:35:09 2009 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 4 Apr 2009 14:35:09 -0500 Subject: [games_access] GDC 2009! In-Reply-To: References: <24B90D7E-3D01-42E9-BD1D-E36F44B5046A@pininteractive.com> <65EDD2EC2BFA40F8A7ACF60CFE1A328E@oneswitch> <81D0C937-8732-456A-9610-9088FFAB8661@pininteractive.com> Message-ID: You will soon -- it's not our secret to out. :) And if you think about it...you know what it is. It's just BIGGER and MORE SECRET news than it was before. How's that for cryptic? ;) Back to sleep...this mono-hep-strep combo is killing me. I'm convinced that GDC is a biohazard testing site... Michelle >I'm still looking forward to hearing about the "secret" news that is >alluded to in so many posts on AbleGamers. > >On Sat, Apr 4, 2009 at 7:06 AM, Thomas Westin > wrote: >> GDC this year was pretty good, especially the Game accessibility 101 was >> well attended (perhaps 30-40 people?), but also our social gathering at the >> booth was more than the usual suspects, and the SIG roundtable too - we had >> about 5-6 new people at each. >> Just sad we couldn't have an arcade this year. The DVDs was also well >> recieved. >> /Thomas >> >> On 4 apr 2009, at 11.25, AudioGames.net wrote: >> >> Thanks! >> >> >> ----- Original Message ----- >> From: Barrie Ellis >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Saturday, April 04, 2009 10:47 AM >> Subject: Re: [games_access] GDC 2009! >> I recommend taking having a mooch >> around http://www.ablegamers.com/gdc-09-9.html - I think Michelle, Mark and >> Annette are somewhat exhausted from the show at the minute. Any news from >> Thomas and Eitan? >> >> Barrie >> >> >> ----- Original Message ----- >> From: AudioGames.net >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Saturday, April 04, 2009 8:50 AM >> Subject: Re: [games_access] GDC 2009! >> So.... how was it? >> >> >> >> ----- Original Message ----- >> From: d. michelle hinn >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Sunday, March 22, 2009 2:16 AM >> Subject: [games_access] GDC 2009! >> Hi All!! >> Here's the rundown of this year's SIG and Game Accessibility related talks >> happening at GDC! I'll include the times and places first and at the end of >> the email you can read the full descriptions! >> Talk One: The Story of AudiOdyssey & My Journey through Usability >> Speaker: Eitan Glinert (President, Fire Hose Games) >> Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm >> Location (room): Room 3007, West Hall >> Track: Serious Games Summit >> Talk Two: Game Accessibility SIG Roundtable >> Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) >> Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am >> Location (room): Room 120, North Hall >> Track: Game Design >> Talk Three: Accessibility 101: Crash Course for Beginners >> Speakers: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet >> (Editor-in-Chief, AbleGamers.com) >> Date/Time: Friday (March 27, 2009) 9:00am - 10:00am >> Location (room): Room 2002, West Hall >> Track: Game Design >> Talk Four: Game Accessibility & Developers with Disabilities Social >> Gathering >> Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm >> University/KTH) >> Date/Time: Friday (March 27, 2009) 10:30am - 11:30am >> Location (room): IGDA Booth, West Hall >> Track: Game Design >> This year we will have full coverage on AbleGamers.com who have agreed to >> host our soon-to-be-unveiled SIG web presence! This will be unveiled this >> week but if you go to AbleGamers you'll already start to see some cool >> social networking features that will undoubtedly help us reach to consumers, >> which we have always been spread a little too thin to do, and help them >> reach out (even more than the awesome job they've already been doing!) to >> the industry. >> So anyway, look forward to seeing videos from the talks and interviews with >> major developers and daily coverage thanks to AbleGamers reporter Anet (who >> is my former game design student/game journalism graduate from Illinois!). >> This is our year -- I can feel it! Time to get Game Accessibility out and >> about through some big time activism! >> After GDC, I'm going to call a series of online meetings to get some of the >> things some of us were talking about getting going at the beginning of the > > year. Some of this is already underway but I can't yet tell you what it is >> (it's BIG though...) until I get the permission of the third party involved. >> Upcoming conference appearances by members of the SIG include: >> * GDC Canada >> * GDC Europe >> * GDC China >> * Microsoft One Day Game Accessibility Seminar (that's me!) >> * Develop Brighton (Barrie -- can you make it to this again???) >> More news to come! Follow me at Twitter (@vrgrrl), Mark Barlet and >> AbleGamers (@ablegamers), Barrie Ellis (@OneSwitch) , Richard van Tol >> (@AudioGames), and more! :) >> Michelle >> Chairperson, >> IGDA Game Accessibility SIG >> ------------------------------------------------------------------- >> Full Descriptions of Sessions: >> --------- >> Talk 1: >> The Story of AudiOdyssey & My Journey through Usability >> Speaker: Eitan Glinert (President, Fire Hose Games) >> Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm >> Location (room): Room 3007, West Hall >> Track: Serious Games Summit >> Format: 30-minute Lecture >> Experience Level: All >> >> Session Description >> Not all serious games need to be those with visually exciting graphics or >> even graphics at all. AudiOdyssey is a game that provides the serious games >> community with an interesting twist - developing a game that can be used to >> engage visually impaired gamers and gamers together in the same shared >> experience. The story of AudiOdyssey is itself a journey not only into game >> design for the visually impaired but overall issues with how to create games >> with easy UIs and engaging experiences. During this talk Eitan Glinert who >> built AudiOdyssey while at MIT will present the story of AudiOdyssey while >> also covering further issues in usability that are useful not only for >> improving access for people with disabilities but all levels of people >> learning, training and doing more with videogames. Together this talk >> provides some critical highlights of issues that are of paramount importance >> to games that don't get to be selective about their audiences and gives >> insight into a game that moved beyond presenting just a graphical >> experience. >> ----- >> Talk 2: >> Game Accessibility SIG >> Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) >> Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am >> Location (room): Room 120, North Hall >> Track: Game Design >> Format: 60-minute Roundtable >> Experience Level: All >> >> Session Description >> The Game Accessibility SIG exists to help the game community strive towards >> creating mainstream games that are universally accessible to all, regardless >> of age, experience and disability. This SIG meeting will briefly highlight >> our accomplishments from the past year. We are eager to accept input for new >> initiatives to tackle and we are actively recruiting volunteers and >> contributors. >> ----- >> Talk 3: >> Accessibility 101: Crash Course for Beginners >> Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet >> (Editor-in-Chief, AbleGamers.com) >> Date/Time: Friday (March 27, 2009) 9:00am - 10:00am >> Location (room): Room 2002, West Hall >> Track: Game Design >> Format: 60-minute Lecture >> Experience Level: All >> >> Session Description >> Want to increase the size and diversity of your game's audience by including >> gamers with disabilities? This talk provides a list of 10 easy changes any >> game developer can use to start increasing the accessibility of their >> designs for ALL gamers, especially gamers with disabilities, with minimal >> effort but maximum impact. Learn what disabled gamers and developers are >> doing, from modding your game to your controllers, in order to play your >> games so that you can begin implementing these fixes right from the start of >> your development cycle! >> >> Takeaway >> Session participants will learn at least ten concrete ways that game >> designers can use to get started in increasing the accessibility of their >> mainstream games titles, as well as some innovative ways of gaming that will >> interest all gamers, not just gamers with disabilities. Different disability >> types will be discussed - including visual (including low vision and color > > blindness), auditory, mobility, and cognitive disabilities - and how these >> different disabilities affect certain aspect of game play. Audience members >> will come away with many examples of how gamers with disabilities currently >> game and how their game companies can help assist these gamers through >> design variations to make their game play experience the best possible. >> >> Intended Audience and Prerequisites >> Designers, programmers, marketers, and publishers interested in a "crash >> course" to learn and ask questions about game accessibility - issues that >> gamers with disabilities face every day as they try and play your games. >> Information given will include an overview of the issues that those with >> specific disability types face, including color blind gamers, the top >> accessibility problems in mainstream games, and concrete solutions. No >> prerequisite knowledge is required - just come with an open mind and >> willingness to seriously consider making games accessible to MORE! >> ----- >> Talk 4: >> Game Accessibility & Developers with Disabilities Social Gathering >> Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm >> University/KTH) >> Date/Time: Friday (March 27, 2009) 10:30am - 11:30am >> Location (room): IGDA Booth, West Hall >> Track: Game Design >> Format: 60-minute Social Gathering >> Experience Level: All >> >> Session Description >> Social Gatherings are a chance for like-minded developers to get together >> for networking and open discussion at the IGDA booth. Come to meet your >> peers and engage in deep dialogue over your area of specialty - or just >> partake in witty small talk. >> >> Takeaway >> Networking and discussion with your peers in a casual setting. A sense of >> community. >> >> Intended Audience and Prerequisites >> Developers interested in game accessibility and developers with >> disabilities. >> ________________________________ >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ________________________________ >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ________________________________ >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From mark at ablegamers.com Sun Apr 5 20:58:30 2009 From: mark at ablegamers.com (Mark Barlet) Date: Sun, 5 Apr 2009 20:58:30 -0400 Subject: [games_access] Some Changes Afoot at AbleGamers.com Message-ID: <191870b70904051758u79ba0f54uea2b029f6b52d099@mail.gmail.com> I wanted to take a few moments to send a message to this group, many of whom I know personally, and share with you some of the good news the staff at AbleGamers wants to share. A New Beginning. So, spring is here, and as the trees, plants, and flowers wake up from their long winters nap, AbleGamers awakes too. There has been hints of it here and there, but I want to formally announce that the mission of AbleGamers has been reborn, and a site that was for a long time a labor of love has given birth to something new, The AbleGamers Foundation, Inc. a non-profit cooperation to further our current goals and expand our mission to better server our community. Our package has been accepted by the IRS, and we await a determination on our non-profit status (this is rarely an issue, it just takes the IRS time, they are slow). The change of status will mean that we are no longer just a website, but we are an organization with a board and advisory committee that will help steer us to bring to life our mission; to help insure that people with disabilities can fully participate in the digital entertainment marketplace. The AbleGamers Foundation was founded on Fed 27, 2009. We held our first board meeting on March 9th 2009. A new site will be stood up over the next month or so for the Foundation, AbleGamers.com is not changing at all, so don?t worry. Happy Birthday. I also wanted to let you know that this is AbleGamers 5th year! We are 5 years old! That is like 297 trillion years old in web years. In our history we have had to rebuild the site 3 times, once because of a major tech change (we moved from PHPNuke to Mombo) and twice because the cheap hosts that we used went out of business one day and forget to tell us! Lastly I want to share with you some news (I posted it on our forums) that is a huge milestone for all of us, AbleGamers has for the first time in our history reached 1,000,000 (1,024,843 to be exact) real hits in one month. Just to put that into perspective, at this same time last year the site got 61,436. We are on track to top that in the month of April. While I know a lot of this has to do with GDC, I still think it is great to see that AbleGamers has broken the million hit mark. I want to invite everyone here to come on over and check out all the great things that are going on, we have an active community and we are always looking for new and exciting voices. If you have any questions about the AbleGamers Foundation, or any other things, please drop me a line, mark at ablegamers.com Thank you all for your time Mark Barlet -- Mark C. Barlet Editor-in-Chief AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Apr 6 12:04:44 2009 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 6 Apr 2009 17:04:44 +0100 Subject: [games_access] Happy 5th Birthday Able Gamers References: <191870b70904051758u79ba0f54uea2b029f6b52d099@mail.gmail.com> Message-ID: <219E7177D6DE4B539813D2F0B6202FDB@oneswitch> I second Mark's call for more support for the AbleGamers community. Come on lukers and active members - this is one of very few sites that's opening its arms to all gamers and can only get better with all of our backing. There's a free blogging area open to all, a great active forum and real passion throughout for making gaming fairer for all. If you've an article burning a hole in your mind - get it out there - to a burgeoning audience: www.ablegamers.com. Barrie www.OneSwitch.org.uk www.igda.org/accessibility ----- Original Message ----- From: Mark Barlet To: IGDA Games Accessibility SIG Mailing List Sent: Monday, April 06, 2009 1:58 AM Subject: [games_access] Some Changes Afoot at AbleGamers.com I wanted to take a few moments to send a message to this group, many of whom I know personally, and share with you some of the good news the staff at AbleGamers wants to share. A New Beginning. So, spring is here, and as the trees, plants, and flowers wake up from their long winters nap, AbleGamers awakes too. There has been hints of it here and there, but I want to formally announce that the mission of AbleGamers has been reborn, and a site that was for a long time a labor of love has given birth to something new, The AbleGamers Foundation, Inc. a non-profit cooperation to further our current goals and expand our mission to better server our community. Our package has been accepted by the IRS, and we await a determination on our non-profit status (this is rarely an issue, it just takes the IRS time, they are slow). The change of status will mean that we are no longer just a website, but we are an organization with a board and advisory committee that will help steer us to bring to life our mission; to help insure that people with disabilities can fully participate in the digital entertainment marketplace. The AbleGamers Foundation was founded on Fed 27, 2009. We held our first board meeting on March 9th 2009. A new site will be stood up over the next month or so for the Foundation, AbleGamers.com is not changing at all, so don?t worry. Happy Birthday. I also wanted to let you know that this is AbleGamers 5th year! We are 5 years old! That is like 297 trillion years old in web years. In our history we have had to rebuild the site 3 times, once because of a major tech change (we moved from PHPNuke to Mombo) and twice because the cheap hosts that we used went out of business one day and forget to tell us! Lastly I want to share with you some news (I posted it on our forums) that is a huge milestone for all of us, AbleGamers has for the first time in our history reached 1,000,000 (1,024,843 to be exact) real hits in one month. Just to put that into perspective, at this same time last year the site got 61,436. We are on track to top that in the month of April. While I know a lot of this has to do with GDC, I still think it is great to see that AbleGamers has broken the million hit mark. I want to invite everyone here to come on over and check out all the great things that are going on, we have an active community and we are always looking for new and exciting voices. If you have any questions about the AbleGamers Foundation, or any other things, please drop me a line, mark at ablegamers.com Thank you all for your time Mark Barlet -- Mark C. Barlet Editor-in-Chief AbleGamers.com ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Mario-Cakes.jpg Type: image/jpeg Size: 22248 bytes Desc: not available URL: From hinn at uiuc.edu Tue Apr 7 00:39:57 2009 From: hinn at uiuc.edu (d. michelle hinn) Date: Mon, 6 Apr 2009 23:39:57 -0500 Subject: [games_access] Happy 5th Birthday Able Gamers In-Reply-To: <219E7177D6DE4B539813D2F0B6202FDB@oneswitch> References: <191870b70904051758u79ba0f54uea2b029f6b52d099@mail.gmail.com> <219E7177D6DE4B539813D2F0B6202FDB@oneswitch> Message-ID: I agree! I'm the SIG Chair but also an active member and writer over at AbleGamers. Thanks to their help at this GDC and the last, we've had the most successful presence we've ever had -- and by "we" I mean those of us advocating and evangelizing "the mission for game accessibility!" They are all members of the SIG too! AbleGamers has a full commitment to keep our community informed. This energy is breathing real life into the movement for games for all! We will be announcing some exciting partnerships soon but I encourage you all to check out AbleGamers.com for the latest news about game accessibility. It ROCKS to have a strong presence online to be a part of. Michelle >I second Mark's call for more support for the AbleGamers community. >Come on lukers and active members - this is one of very few sites >that's opening its arms to all gamers and can only get better with >all of our backing. There's a free blogging area open to all, a >great active forum and real passion throughout for making gaming >fairer for all. If you've an article burning a hole in your mind - >get it out there - to a burgeoning audience: >www.ablegamers.com. > > >Barrie >www.OneSwitch.org.uk >www.igda.org/accessibility > > > >----- Original Message ----- >From: Mark Barlet >To: IGDA Games Accessibility SIG Mailing List >Sent: Monday, April 06, 2009 1:58 AM >Subject: [games_access] Some Changes Afoot at AbleGamers.com > >I wanted to take a few moments to send a message to this group, many >of whom I know personally, and share with you some of the good news >the staff at AbleGamers wants to share. > >A New Beginning. >So, spring is here, and as the trees, plants, and flowers wake up >from their long winters nap, AbleGamers awakes too. There has been >hints of it here and there, but I want to formally announce that the >mission of AbleGamers has been reborn, and a site that was for a >long time a labor of love has given birth to something new, The >AbleGamers Foundation, Inc. a non-profit cooperation to further our >current goals and expand our mission to better server our community. >Our package has been accepted by the IRS, and we await a >determination on our non-profit status (this is rarely an issue, it >just takes the IRS time, they are slow). The change of status will >mean that we are no longer just a website, but we are an >organization with a board and advisory committee that will help >steer us to bring to life our mission; to help insure that people >with disabilities can fully participate in the digital entertainment >marketplace. > >The AbleGamers Foundation was founded on Fed 27, 2009. We held our >first board meeting on March 9th 2009. A new site will be stood up >over the next month or so for the Foundation, AbleGamers.com is not >changing at all, so don't worry. > >Happy Birthday. >I also wanted to let you know that this is AbleGamers 5th year! We >are 5 years old! That is like 297 trillion years old in web years. >In our history we have had to rebuild the site 3 times, once because >of a major tech change (we moved from PHPNuke to Mombo) and twice >because the cheap hosts that we used went out of business one day >and forget to tell us! > >Lastly I want to share with you some news (I posted it on our >forums) that is a huge milestone for all of us, AbleGamers has for >the first time in our history reached 1,000,000 (1,024,843 to be >exact) real hits in one month. Just to put that into perspective, at >this same time last year the site got 61,436. We are on track to top >that in the month of April. While I know a lot of this has to do >with GDC, I still think it is great to see that AbleGamers has >broken the million hit mark. > >I want to invite everyone here to come on over and check out all the >great things that are going on, we have an active community and we >are always looking for new and exciting voices. > >If you have any questions about the AbleGamers Foundation, or any >other things, please drop me a line, >mark at ablegamers.com > >Thank you all for your time >Mark Barlet > > > >-- >Mark C. Barlet >Editor-in-Chief >AbleGamers.com > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Thu Apr 9 10:02:45 2009 From: mark at ablegamers.com (Mark Barlet) Date: Thu, 9 Apr 2009 10:02:45 -0400 Subject: [games_access] MSNBC - For disabled, video games can be a lifesaver Message-ID: <191870b70904090702n6d661c15x9d10948b72fa1649@mail.gmail.com> http://www.msnbc.msn.com/id/30116040/ Enjoy -- Mark C. Barlet Editor-in-Chief AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Sun Apr 12 03:57:13 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Sun, 12 Apr 2009 08:57:13 +0100 Subject: [games_access] SwitchedOn Games: Carousel Navigation Message-ID: <73FB9BA4639E4959A34F48824C7185BF@OneSwitch> Danny Flint of SwitchedOn Games is working on some excellent ideals for one-switch navigation of an entire web-site including games and applications. He's keen for advice and support. Read more here: http://switchgaming.blogspot.com/2009/04/switchedon-games-carousel-interface.html Barrie www.OneSwitch.org.uk www.igda.org/accessibility -------------- next part -------------- An HTML attachment was scrubbed... URL: From agdev at thechases.com Thu Apr 16 14:56:05 2009 From: agdev at thechases.com (Tim Chase) Date: Thu, 16 Apr 2009 13:56:05 -0500 Subject: [games_access] YouTube adds captioning tool Message-ID: <49E77F45.7020404@thechases.com> This one crossed my radar today -- hopefully making it easier for folks to post accessible vids whether of reviews, game recordings, walk-throughs, E3/IGDA conference sessions, or whatever. http://news.cnet.com/8301-17939_109-10221213-2.html Enjoy, -tim From sandra_uhling at web.de Fri Apr 17 08:02:04 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 17 Apr 2009 14:02:04 +0200 Subject: [games_access] question game definition Message-ID: <674646611@web.de> Hello, this time I could need some help with exergaming :-) We are looking for a definition of exergaming. One of the question is, if games that do not use a screen can be called computer/console games. Some call this "interactive products". For example: Games that have large buttons and show the points on a sign. My opinion is, that it is a game, when a person interacts with it. And the interaction results in points. You can win, when you have the most points. Games do not need a screen, there can be also tactile or audio output. Like demor or blind heor or audio games. What do you think ? Is there somewhere a definition I can use ? Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From richard at audiogames.net Fri Apr 17 12:11:59 2009 From: richard at audiogames.net (AudioGames.net) Date: Fri, 17 Apr 2009 18:11:59 +0200 Subject: [games_access] question game definition References: <674646611@web.de> Message-ID: <0ED6C6E31EE24D459DCC5FA6DBC21D33@Delletje> Hi, To make it easier you could take the view that "games are a transmedial phenomenom" (Jesper Juuls) - meaning games can come in all sort of forms, materials, shapes, sizes, media, etc. There's an incredible amount of literature discussing definitions of 'game' out there, many of them all useful from their own perspective. I find the definition of exergaming on http://en.wikipedia.org/wiki/Exergaming pretty useful* exept for the "video game" part, which excludes games/consoles/toys such as Swinxs (http://www.swinxs.com/). I would go for something like: "Exergaming (a portmanteau of "exercise" and "gaming") is a term used for GAMES that also provide PHYSICAL exercise." (also emphasize physical) Hopes this answers your 'screen'-question. What I find much more interesting, concerning a definition, is whether or not exergames are specifically designed games to stimulate exercise. Or is this just a category and do exergames include any game in which physical exercise is involved? Greets, Richard * Whether or not it is 100% "accurate" is often a pretty pointless discussion - a definition is usually only judged by its usefulness. ----- Original Message ----- From: "Sandra Uhling" To: Sent: Friday, April 17, 2009 2:02 PM Subject: [games_access] question game definition Hello, this time I could need some help with exergaming :-) We are looking for a definition of exergaming. One of the question is, if games that do not use a screen can be called computer/console games. Some call this "interactive products". For example: Games that have large buttons and show the points on a sign. My opinion is, that it is a game, when a person interacts with it. And the interaction results in points. You can win, when you have the most points. Games do not need a screen, there can be also tactile or audio output. Like demor or blind heor or audio games. What do you think ? Is there somewhere a definition I can use ? Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sat Apr 18 03:34:14 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 18 Apr 2009 09:34:14 +0200 Subject: [games_access] question game definition Message-ID: <675551242@web.de> Hi Richard, Richard wrote: > What I find much more > interesting, concerning a definition, is whether or not exergames are > specifically designed games to stimulate exercise. Or is this just a > category and do exergames include any game in which physical exercise is > involved? This is also very interesting. The problem is that we have exergame expert who have different opinions. Most of the experts started with exergaming as computer games for exercise. We have exergame that are made for exercise. Exergames that have a gameplay that provide exercise. Exergames that provide exercise because they want to increase the immersion. ... We have a mix of everything that is possible. For example "Demor": This can also be an exergame. But I do not think that it was developed for exercise. Blind Hero can also be called an exergame. For example for person who have to train their hands. Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From hinn at uiuc.edu Sat Apr 18 16:42:47 2009 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 18 Apr 2009 15:42:47 -0500 Subject: [games_access] question game definition In-Reply-To: <675551242@web.de> References: <675551242@web.de> Message-ID: Sandra, The thing is...no one really agrees WHAT a game is across all the academic disciplines and even in the industry. My personal definition when people ask me if a one switch version of a mainstream game is still a game? I ask "does the gamer think it's a game?" If so? Who are we to say that it is not a game for them? That's obviously colored by my experience with gamers with disabilities. And the same goes for that easy to define (ha!) "fun" -- does the person say that they are having fun? Then maybe they are even if you don't think it is or it doesn't follow a definition to the letter. I mean Twister can be an exergame. And there's no e-version of that as far as I know. But even if there is...is it more or less immersive than the traditional mat on the floor version? Does it matter? So look for board/home games that are exercise oriented. Tag. Hopscotch. Jump rope (when a competition surrounds it). Non-electronic sports -- football (either version), olympic sports (they call them the "olympic games" after all). Aren't these exergames? So that's where I'd challenge your expert...do these now have names like "retro-non-electronic-exergames?" As far as other games...board games, card games...all games. Chess...super old game! And when it translates to the battlefield...is that now a war game/exergame? Cynical I know...but Chess, Risk, strategy games...they play out in real life. Then...there's the definition of "exercise" -- does that only mean physical movement? No... Just my thoughts...sorry to make things more complex but I find myself getting grouchier over the years over definitions of things. I understand where you are coming from! But I have seen too much time wasted on arguing about definitions that result in nothing other than people still not agreeing when we could be spending time actually doing things like making "games" (however you define that!). :) Michelle >Hi Richard, > >Richard wrote: >> What I find much more >> interesting, concerning a definition, is whether or not exergames are >> specifically designed games to stimulate exercise. Or is this just a >> category and do exergames include any game in which physical exercise is >> involved? > >This is also very interesting. >The problem is that we have exergame expert who have different opinions. >Most of the experts started with exergaming as computer games for exercise. >We have exergame that are made for exercise. >Exergames that have a gameplay that provide exercise. >Exergames that provide exercise because they want to increase the immersion. >... >We have a mix of everything that is possible. > >For example "Demor": This can also be an exergame. >But I do not think that it was developed for exercise. > >Blind Hero can also be called an exergame. >For example for person who have to train their hands. > >Best regards, >Sandra > > >______________________________________________________ >GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! >Jetzt freischalten unter http://movieflat.web.de > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sat Apr 18 17:33:52 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 18 Apr 2009 23:33:52 +0200 Subject: [games_access] Oral Wiki Message-ID: <676210319@web.de> Hi, here is a nice example how accessibility solution/idea can help also other people. http://www.distancelab.org/projects/oralwiki/ Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From sandra_uhling at web.de Sat Apr 18 17:39:22 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 18 Apr 2009 23:39:22 +0200 Subject: [games_access] question game definition Message-ID: <676212276@web.de> Hi Michelle, thank you very much. Of course we do lose a lot of time thinking about a definition. Maybe a short open description with examples would be better. I just did not like it, that he excluded games that are accessible, because they do not need a screen. Best regards, Sandra __________________________________________________________________________ Verschicken Sie SMS direkt vom Postfach aus - in alle deutschen und viele ausl?ndische Netze zum gleichen Preis! https://produkte.web.de/webde_sms/sms From hinn at uiuc.edu Sat Apr 18 18:02:14 2009 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 18 Apr 2009 17:02:14 -0500 Subject: [games_access] question game definition In-Reply-To: <676212276@web.de> References: <676212276@web.de> Message-ID: I completely understand -- it's a very narrow definition to exclude games without a screen. Like I said...challenge him with games that children play like tag and such -- no screens for those! Check into schools for the deaf for example and see how they play games like football where vibrations on the ground indicate field instructions. That's another non-screen exergame that has been made accessible. Plus...wow...there's the para-olympics and the special olympics. Those count too in my opinion!! Wow...so I never really thought a lot about really OLD games and accessibility. Great discussion! It shows that game accessibility goes back WAY further than VIDEOGAME accessibility. And to limit games without screens...well, he should attend games for health where they show many, many exergames that have NO SCREENS! Some are sound and light based but the sounds and lights are on, say, towers that you hit based on where the sound and light is coming from (the one I'm thinking of has four towers that surround you). But there's no visual other than light and even that can be turned off so it can be sound only. And I agree -- the tighter the definition, the more trouble we get into...but some people always want a grand term and definition for everything. For others? Let's get on with life! That's why I probably don't belong in academia. ;) Michelle >Hi Michelle, > >thank you very much. > >Of course we do lose a lot of time thinking about a definition. >Maybe a short open description with examples would be better. > >I just did not like it, that he excluded games that are accessible, >because they do not need a screen. > >Best regards, >Sandra > > >__________________________________________________________________________ >Verschicken Sie SMS direkt vom Postfach aus - in alle deutschen und viele >ausl?ndische Netze zum gleichen Preis! >https://produkte.web.de/webde_sms/sms > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Apr 19 05:20:25 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 19 Apr 2009 11:20:25 +0200 Subject: [games_access] question game definition Message-ID: <676512266@web.de> Hi, (write back, when this is too off-topic, please) Michelle thank you very much for your thoughts and comments. Definition "video games": I think here they made a mistake in the past. The people did not think about accessibility. So they called it "video games". I would call it "electronical games". The main question is: When we use the word "games", do we mean "video/electronical games" or all games? In Germany we use "games" for video/electronical games". It is really difficult to talk internationally, when basic words are not clear. What do we mean in this SIG, when we talk about games? The exergames at Games for Health, that do not need a screen are Makoto, 3Kick, Sportwall, twall... There is also Swinxs that do not need a screen. It is like a small box and has lots of electronical games. The kids have wristbands that communicate with the box. The question is, are these games or "interactive fitness". I do call it a game, because you have a challenge like Tetris. It is something like the audiogame pigeon panic. You try your best and get a score. ... reminds me at moorhuhn. Where you shot some chicks. Makoto = Moorhuhn = Pigeon Panic = Tetris The only difference is, that they do not use a screen. It is really not easy to get people understand that games that do not use a screen are fun and games like other games. (OK, I was also very surprised to learn this in the past) There are also games that use only the braill for input and output. But there are also games. Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From ophelea at gamersinfo.net Sun Apr 19 11:10:11 2009 From: ophelea at gamersinfo.net (Kelly "Ophelea" Heckman) Date: Sun, 19 Apr 2009 08:10:11 -0700 Subject: [games_access] question game definition In-Reply-To: <676512266@web.de> References: <676512266@web.de> Message-ID: <005601c9c100$f617b780$e2472680$@net> Why is electronic media not acceptable? This is the term I've always known it by. Remember Simon all those years ago? 4 colors/4 sounds. You didn't need the sound or the color to play - just one of them. It's a game, it's electronic but it's not video. As a Communications PhD I can say with confidence that media covers such a BROAD spectrum that it's a perfectly acceptable term. Kelly Heckman (no longer lurking) -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling Sent: Sunday, April 19, 2009 2:20 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] question game definition Hi, (write back, when this is too off-topic, please) Michelle thank you very much for your thoughts and comments. Definition "video games": I think here they made a mistake in the past. The people did not think about accessibility. So they called it "video games". I would call it "electronical games". The main question is: When we use the word "games", do we mean "video/electronical games" or all games? In Germany we use "games" for video/electronical games". It is really difficult to talk internationally, when basic words are not clear. What do we mean in this SIG, when we talk about games? The exergames at Games for Health, that do not need a screen are Makoto, 3Kick, Sportwall, twall... There is also Swinxs that do not need a screen. It is like a small box and has lots of electronical games. The kids have wristbands that communicate with the box. The question is, are these games or "interactive fitness". I do call it a game, because you have a challenge like Tetris. It is something like the audiogame pigeon panic. You try your best and get a score. ... reminds me at moorhuhn. Where you shot some chicks. Makoto = Moorhuhn = Pigeon Panic = Tetris The only difference is, that they do not use a screen. It is really not easy to get people understand that games that do not use a screen are fun and games like other games. (OK, I was also very surprised to learn this in the past) There are also games that use only the braill for input and output. But there are also games. Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Apr 19 12:47:35 2009 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 19 Apr 2009 11:47:35 -0500 Subject: [games_access] question game definition In-Reply-To: <005601c9c100$f617b780$e2472680$@net> References: <676512266@web.de> <005601c9c100$f617b780$e2472680$@net> Message-ID: I think we can call electronic games by whatever term we want to as long as we describe what we are talking about. Electronic media gets tricky because, well, that's TV, the internet...if you are really describing a game those get thrown in under that heading -- and internationally that might be even more confusing. I'm a Psychology PhD so I love to get into the "does it matter what it's called? how do they FEEL about it? What do THEY think it is?" argument. So we're having a fun interdisciplinary chat now. :) Simon. Good example! And some do call Video Games "Electronic Games." In the SIG we are talking about video/electronic games but we aren't limiting things to a screen because, well, with audio games...we can't! But it adds an interesting detour to think about non-electronic games and how they have been accessible or made to be accessible. It reminds us that "games" go way past Pong! That's just my little sidenote into challenging the "exergaming" term. I mean all that means to me is a game that one gets exercise benefits from. There's nothing that says "electronic" or "video" about it. So without noting "electronic" or "video" within the term exergaming...why is there an implied assumption that we're talking about anything electronic at all? That term, to me, means a HUGE spectrum of possibility. Michelle >Why is electronic media not acceptable? > >This is the term I've always known it by. Remember Simon all those years >ago? 4 colors/4 sounds. You didn't need the sound or the color to play - >just one of them. > >It's a game, it's electronic but it's not video. > >As a Communications PhD I can say with confidence that media covers such a >BROAD spectrum that it's a perfectly acceptable term. > >Kelly Heckman (no longer lurking) > > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of Sandra Uhling >Sent: Sunday, April 19, 2009 2:20 AM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] question game definition > >Hi, > >(write back, when this is too off-topic, please) > >Michelle thank you very much for your thoughts and comments. > >Definition "video games": >I think here they made a mistake in the past. >The people did not think about accessibility. >So they called it "video games". I would call it "electronical games". > >The main question is: When we use the word "games", >do we mean "video/electronical games" or all games? >In Germany we use "games" for video/electronical games". >It is really difficult to talk internationally, when basic words are not >clear. > >What do we mean in this SIG, when we talk about games? > > >The exergames at Games for Health, that do not need a screen >are Makoto, 3Kick, Sportwall, twall... >There is also Swinxs that do not need a screen. >It is like a small box and has lots of electronical games. >The kids have wristbands that communicate with the box. > >The question is, are these games or "interactive fitness". >I do call it a game, because you have a challenge like Tetris. >It is something like the audiogame pigeon panic. >You try your best and get a score. ... reminds me at moorhuhn. >Where you shot some chicks. > >Makoto = Moorhuhn = Pigeon Panic = Tetris >The only difference is, that they do not use a screen. > >It is really not easy to get people understand that games that >do not use a screen are fun and games like other games. >(OK, I was also very surprised to learn this in the past) > >There are also games that use only the braill for input and output. >But there are also games. > >Best regards, >Sandra > > >______________________________________________________ >GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! >Jetzt freischalten unter http://movieflat.web.de > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Apr 19 14:32:42 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 19 Apr 2009 20:32:42 +0200 Subject: [games_access] rule 1, citation game developer Message-ID: <677032930@web.de> Hi, I just found this nice interesting opinion of a game developer: Was ich bisher davon gesehen habe fand ich interessant aber unterst?tzt die Vollversion Gamepads? Dieses Tastaturgefummel ist nichts f?r mich. I hope my translation is good: "What I have seen about [a game] is very interesting, but does the full version supports gamepads? This keyboardusing is nothing for me. Sorry I did not find a good translation for "tastaturgefummel". So this shows that also game developer, that do not need rule 1, like it too. :-) Best regards, Sandra __________________________________________________________________________ Verschicken Sie SMS direkt vom Postfach aus - in alle deutschen und viele ausl?ndische Netze zum gleichen Preis! https://produkte.web.de/webde_sms/sms From bsawyer at dmill.com Mon Apr 27 12:30:00 2009 From: bsawyer at dmill.com (Ben Sawyer) Date: Mon, 27 Apr 2009 11:30:00 -0500 Subject: [games_access] Attend Games for Health Conference 2009 Message-ID: Hi, The 5th Annual Games for Health Conference 2009 in Boston, Massachusetts on June 11-12 is closing in. Below you will find all the information about our best event yet! Please feel free to pass this along to peers & colleagues. We depend heavily on word of mouth to let people know about Games for Health. REGISTER NOW! at http://www.regonline.com/gfh2009 You can save 15% off the normal registration rate by entering the discount code of dmgfh09 during registration. Featuring over 55 Sessions ** three Expo Rooms ** Exergaming Track ** Cognitive Health Track powered by Sharp Brains Pre-conference workshops on accessibility & virtual worlds ** and more! MAIN SCHEDULE NOW ONLINE You can find the core schedule for the conference now online at: http://spreadsheets.google.com/pub?key=p9ekyWGoKP7oLryMizeugTw Our June 10 Workshops on Accessibility & Virtual Worlds will be finalized soon. 2009 VIDEO PRESENTATION You can find a special 15 minute presentation we've created about the conference and its highlights at: http://www.gamesforhealth.org/video-2009.html TRAVEL & HOTEL Games for Health 2009 is located at the Boston Hyatt Harborside hotel. To reserve a room please contact: Hyatt Harborside Hotel 617.568.1234 Please request Games for Health Conference rate when making your reservation. CONFERENCE SPONSORS The Games for Health 2009 conference will be hosted in partnership with the Robert Wood Johnson Foundation?s Pioneer Portfolio, which has served as the leading sponsor of the Games for Health Project since 2004. The Pioneer Portfolio supports innovative ideas that may lead to significant breakthroughs in the future of health and health care; having recognized the transformative potential of games, its support has helped Games for Health to become the leading professional community in the growing health games arena. Humana Inc., one of the nation's largest health benefits companies, will also return as a premiere health care sponsor this year, providing support for several conference activities. Humana will present new initiatives from the Humana Games for Health (HG4H) program, which officially launched at the Games for Health conference in 2008. Virtual Heroes of Cary, NC will also return as an evening reception sponsor. Additional support has been provided by Mass Technology Leadership Council, IGDA, Muzzy Lane Software, Mary-Margaret Network, and H.I.L. Forum Best, Ben Sawyer You are currently subscribed to serious-games-events as: games_access at igda.org To unsubscribe click here: http://lyris.dmill.com/u?id=700223B&n=T&l=serious-games-events&o=1715156 or send a blank email to leave-1715156-700223B at listserver.dmill.com -------------- next part -------------- An HTML attachment was scrubbed... URL: