From richard at audiogames.net Tue Aug 11 16:31:06 2009 From: richard at audiogames.net (AudioGames.net) Date: Tue, 11 Aug 2009 22:31:06 +0200 Subject: [games_access] Sign Language for hearing impaired gamers in Half Life 2: Episode 3? References: <5B9D7F748921464AB75BF824BB0E6B48@OneSwitch> Message-ID: http://www.joystiq.com/2009/08/07/valve-researching-sign-language-for-use-in-half-life-2-episode/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Wed Aug 12 02:11:57 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Wed, 12 Aug 2009 08:11:57 +0200 Subject: [games_access] Sign Language for hearing impaired gamers in Half Life 2: Episode 3? In-Reply-To: References: <5B9D7F748921464AB75BF824BB0E6B48@OneSwitch> Message-ID: I already put it in mi Spanish blog: http://videojuegosaccesibles.blogspot.com/2009/08/valve-estudia-incluir-el-lenguaje-de.html Is very interesting, but the video have 3 part instead the only one that is in joystiq's new. First: http://www.youtube.com/watch?v=j2LnP3JgbM0 Second: http://www.youtube.com/watch?v=Np5KTAm7kac Third: http://www.youtube.com/watch?v=Xy8xjOChxtY 2009/8/11 AudioGames.net > > http://www.joystiq.com/2009/08/07/valve-researching-sign-language-for-use-in-half-life-2-episode/ > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Aug 12 04:11:56 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 12 Aug 2009 10:11:56 +0200 Subject: [games_access] =?iso-8859-15?q?Sign_Language_for_hearing_impaired?= =?iso-8859-15?q?_gamers_in_Half_Life_2=3A_Episode_3=3F?= Message-ID: <864175411@web.de> Hi, do not know much about hearing impaired. Is this right? When we provide sign language, we still have to provide subtitle? I read that some deaf people do not learn the sign language. They learn the "normal" language and this is good in real live, but can be a problem in virtual live? Can we in some day have avatars, where you can do lip-reading? I think at the moment it is not possible? Best regards, Sandra ________________________________________________________________ Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ From oneswitch at googlemail.com Wed Aug 12 04:49:32 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Wed, 12 Aug 2009 09:49:32 +0100 Subject: [games_access] Sign Language for hearing impaired gamers in Half Life 2: Episode 3? In-Reply-To: <864175411@web.de> References: <864175411@web.de> Message-ID: <6B43710BD0904CCDA9CAF99E5720F2C3@OneSwitch> Sign Language in games will be great - but just like the spoken language - there are many different versions and many different dialects. I wish there was a Sign Esperanto. As it stands someone from the USA and someone from the UK would struggle to understand one another using their native sign language - although there is some common ground. Uncommond ground includes a completely different alphabet for instance between the USA system (one handed) and the UK system (two handed). I can see the day though - just as we have different language packs for operating systems - one day - there'll be different language packs for gaming. One day... Wish they taught sign langugage at schools. Find it such a useful thing personally to the limited extent that I use it. Barrie ----- Original Message ----- From: "Sandra Uhling" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, August 12, 2009 9:11 AM Subject: Re: [games_access] Sign Language for hearing impaired gamers in Half Life 2: Episode 3? Hi, do not know much about hearing impaired. Is this right? When we provide sign language, we still have to provide subtitle? I read that some deaf people do not learn the sign language. They learn the "normal" language and this is good in real live, but can be a problem in virtual live? Can we in some day have avatars, where you can do lip-reading? I think at the moment it is not possible? Best regards, Sandra ________________________________________________________________ Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From j.chetwynd at btinternet.com Wed Aug 12 07:40:47 2009 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?Ig==?=) Date: Wed, 12 Aug 2009 12:40:47 +0100 Subject: [games_access] Sign Language for hearing impaired gamers in Half Life 2: Episode 3? In-Reply-To: <864175411@web.de> References: <864175411@web.de> Message-ID: <50F670F4-BBF4-49E5-BFF2-B93CAF08AFA2@btinternet.com> Sandra, subtitles are great, not just for hearing impaired. eg noisy environments, equipment without audio. if English is not your first language, text with audio is a great help. one could even search for text, though not audio yet. allowing the user to access information in a format they like. regards ~:" On 12 Aug 2009, at 09:11, Sandra Uhling wrote: > When we provide sign language, we still have to provide subtitle? From sandra_uhling at web.de Wed Aug 12 07:53:12 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 12 Aug 2009 13:53:12 +0200 Subject: [games_access] =?iso-8859-15?q?Sign_Language_for_hearing_impaired?= =?iso-8859-15?q?_gamers_in_Half_Life_2=3A_Episode_3=3F?= Message-ID: <864510528@web.de> Hi J. (your emailadress looks funny) thanks. Yes I forgot about this. Also the additional information are important [CC]. I played TR 6 without speaker, because I wanted to listen to the radio. And sometimes it is really hard to play, because there are information missing. Best regards, Sandra "~:'' ?????????????????????????????????" schrieb am 12.08.2009 13:47:37: > Sandra, > > subtitles are great, not just for hearing impaired. > > eg noisy environments, equipment without audio. > if English is not your first language, text with audio is a great help. > one could even search for text, though not audio yet. > > allowing the user to access information in a format they like. > > regards > > ~:" > > On 12 Aug 2009, at 09:11, Sandra Uhling wrote: > > > When we provide sign language, we still have to provide subtitle? > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From sandra_uhling at web.de Wed Aug 12 07:57:40 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 12 Aug 2009 13:57:40 +0200 Subject: [games_access] Games for ambient assisted living Message-ID: <864513346@web.de> Hello, do we have some examples for games for ambient assisted living? I think it is amazing how important games can be. And there are lots of situation where games are used, besides just gaming. I visited Silverfit. It is great to see how good games can be. And they really did a great job. The most important part is that they developed with feedback of the enduser. This is something I am missing with most of the exergames. It is a good example that senior-friendly games do not have to be boring. The graphic is very nice and beautiful. Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From m.bernal at roehampton.ac.uk Wed Aug 12 07:56:46 2009 From: m.bernal at roehampton.ac.uk (m.bernal at roehampton.ac.uk) Date: Wed, 12 Aug 2009 12:56:46 +0100 Subject: [games_access] Sign Language for hearing impaired gamers in Half Life 2: Episode 3? In-Reply-To: <50F670F4-BBF4-49E5-BFF2-B93CAF08AFA2@btinternet.com> References: <864175411@web.de> <50F670F4-BBF4-49E5-BFF2-B93CAF08AFA2@btinternet.com> Message-ID: Couldn't agree more. I constantly use subtitles myself as a visual memo, to appreciate linguistic and literary devices, to learn and improve vocabulary, foreign languages, ... You'd be right to think I am bias, but I have been doing this since I was a kid and my hearing and sight are good. Take care. Miguel ?. Bernal-Merino Lecturer in Game and Media Localisation Queen's Building QB133 Roehampton University London 80 Roehampton Lane SW15 5SL LONDON Tel: (00 44) (0) 208 392 3799 -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of "~:'' ???????????" Sent: 12 August 2009 12:41 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Sign Language for hearing impaired gamers in Half Life 2: Episode 3? Sandra, subtitles are great, not just for hearing impaired. eg noisy environments, equipment without audio. if English is not your first language, text with audio is a great help. one could even search for text, though not audio yet. allowing the user to access information in a format they like. regards ~:" On 12 Aug 2009, at 09:11, Sandra Uhling wrote: > When we provide sign language, we still have to provide subtitle? _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Consider the environment. Please don't print this e-mail unless you really need to. This email and any attachments are confidential and intended solely for the addressee and may also be privileged or exempt from disclosure under applicable law. If you are not the addressee, or have received this e-mail in error, please notify the sender immediately, delete it from your system and do not copy, disclose or otherwise act upon any part of this email or its attachments. Internet communications are not guaranteed to be secure or virus-free. Roehampton University does not accept responsibility for any loss arising from unauthorised access to, or interference with, any Internet communications by any third party, or from the transmission of any viruses. Any opinion or other information in this e-mail or its attachments that does not relate to the business of Roehampton University is personal to the sender and is not given or endorsed by Roehampton University. Roehampton University is a company limited by guarantee incorporated in England under number 5161359. Registered Office: Grove House, Roehampton Lane, London SW15 5PJ. An exempt charity. From malkyne at gmail.com Wed Aug 12 14:09:49 2009 From: malkyne at gmail.com (Tess Snider) Date: Wed, 12 Aug 2009 13:09:49 -0500 Subject: [games_access] Sign Language for hearing impaired gamers in Half Life 2: Episode 3? In-Reply-To: <6B43710BD0904CCDA9CAF99E5720F2C3@OneSwitch> References: <864175411@web.de> <6B43710BD0904CCDA9CAF99E5720F2C3@OneSwitch> Message-ID: On Wed, Aug 12, 2009 at 3:49 AM, wrote: > Wish they taught sign langugage at schools. Find it such a useful thing > personally to the limited extent that I use it. Oh, they do at some schools. Students could study ASL for a "foreign" language credit at the public high school I went to. However, my school also had a very good program for hearing-impaired students, and they were bussed in from all over the place, so we had excellent resources and opportunities for both learning and practicing ASL. Tess From rkimball at gmail.com Wed Aug 12 14:19:32 2009 From: rkimball at gmail.com (Reid Kimball) Date: Wed, 12 Aug 2009 11:19:32 -0700 Subject: [games_access] Sign Language for hearing impaired gamers in Half Life 2: Episode 3? In-Reply-To: References: <864175411@web.de> <6B43710BD0904CCDA9CAF99E5720F2C3@OneSwitch> Message-ID: Cool fact that some may not know: baby's can learn sign language before learning to speak vocally. Reid Kimball Game Designer / Writer http://game.rbkdesign.com On Wed, Aug 12, 2009 at 11:09 AM, Tess Snider wrote: > On Wed, Aug 12, 2009 at 3:49 AM, wrote: >> Wish they taught sign langugage at schools. Find it such a useful thing >> personally to the limited extent that I use it. > > Oh, they do at some schools. ?Students could study ASL for a "foreign" > language credit at the public high school I went to. ?However, my > school also had a very good program for hearing-impaired students, and > they were bussed in from all over the place, so we had excellent > resources and opportunities for both learning and practicing ASL. > > Tess > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From thomas at pininteractive.com Wed Aug 12 16:15:56 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 12 Aug 2009 22:15:56 +0200 Subject: [games_access] The AbleGamers Foundation is Now a Nonprofit 501(c)(3) - Yah!! In-Reply-To: <20090724232728.BWP20866@expms2.cites.uiuc.edu> References: <191870b70907241908r24ab7774l92a04ede2f32b9b@mail.gmail.com> <20090724232728.BWP20866@expms2.cites.uiuc.edu> Message-ID: <0FB05486-2B6E-4AB3-B393-4F47F853F736@pininteractive.com> very good news! /Thomas On 25 jul 2009, at 06.27, wrote: > fantastic news! the igda 501 c3 had a lot of riders on it so we > would have never had control of money to spread the word about game > accessibility. finally the movement for game accessibility is in > action! > > michelle > > ---- Original message ---- >> Date: Fri, 24 Jul 2009 22:08:43 -0400 >> From: Mark Barlet >> Subject: [games_access] The AbleGamers Foundation is Now a >> Nonprofit 501(c)(3) - Yah!! >> To: IGDA Games Accessibility SIG Mailing List >> >> Hey guys. Great new from AbleGamers.com, the IRS >> just approved the AbleGamers Foundation as a >> 501(c)(3) public charity. >> >> You can see the story and press release here. >> >> http://ablegamers.com/game-news/616-change-is-coming-ablegamers-is-now-a-nonprofit.html >> >> Thanks to those that helped us get this far. >> >> Mark Barlet >> ________________ >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Wed Aug 12 16:48:20 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 12 Aug 2009 22:48:20 +0200 Subject: [games_access] =?iso-8859-15?q?The_AbleGamers_Foundation_is_Now_a?= =?iso-8859-15?q?_Nonprofit=09501=28c=29=283=29_-_Yah!!?= Message-ID: <865153890@web.de> Hi, I also have an nice news: We have soon a organisation that represents the gamer in Germany. And they said that Game Accessibility will also be a topic :-) Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From j.chetwynd at btinternet.com Thu Aug 13 12:39:52 2009 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?Ig==?=) Date: Thu, 13 Aug 2009 17:39:52 +0100 Subject: [games_access] subtitles with sign language In-Reply-To: <864510528@web.de> References: <864510528@web.de> Message-ID: <97F11DDD-3DC4-47CF-A580-EA3C0443AA85@btinternet.com> http://www.bit.ly/youc175 the sign language is perhaps gestural, rather than BSL or ASL, but as my German is limited, the English subtitles are a great help... ~:" On 12 Aug 2009, at 12:53, Sandra Uhling wrote: > Hi J. > > (your emailadress looks funny) > > thanks. Yes I forgot about this. > Also the additional information are important [CC]. > I played TR 6 without speaker, because I wanted to listen to the > radio. > And sometimes it is really hard to play, because there are > information missing. > > Best regards, > Sandra > > > > "~:'' > ?????????????????????????????????" > schrieb am 12.08.2009 13:47:37: >> Sandra, >> >> subtitles are great, not just for hearing impaired. >> >> eg noisy environments, equipment without audio. >> if English is not your first language, text with audio is a great >> help. >> one could even search for text, though not audio yet. >> >> allowing the user to access information in a format they like. >> >> regards >> >> ~:" >> >> On 12 Aug 2009, at 09:11, Sandra Uhling wrote: >> >>> When we provide sign language, we still have to provide subtitle? >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > ______________________________________________________ > GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! > Jetzt freischalten unter http://movieflat.web.de > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Thu Aug 13 13:47:16 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Thu, 13 Aug 2009 18:47:16 +0100 Subject: [games_access] subtitles with sign language In-Reply-To: <97F11DDD-3DC4-47CF-A580-EA3C0443AA85@btinternet.com> References: <864510528@web.de> <97F11DDD-3DC4-47CF-A580-EA3C0443AA85@btinternet.com> Message-ID: (cough cough) - doing your bit for anglo-german relations there, Jonathon!? ;) Barrie ----- Original Message ----- From: ""~:'' ???????????"" To: "IGDA Games Accessibility SIG Mailing List" Cc: "Phoebster-dude" Sent: Thursday, August 13, 2009 5:39 PM Subject: Re: [games_access] subtitles with sign language > http://www.bit.ly/youc175 > > the sign language is perhaps gestural, > rather than BSL or ASL, > but as my German is limited, > the English subtitles are a great help... > > ~:" > > > On 12 Aug 2009, at 12:53, Sandra Uhling wrote: > >> Hi J. >> >> (your emailadress looks funny) >> >> thanks. Yes I forgot about this. >> Also the additional information are important [CC]. >> I played TR 6 without speaker, because I wanted to listen to the radio. >> And sometimes it is really hard to play, because there are information >> missing. >> >> Best regards, >> Sandra >> >> >> >> "~:'' ?????????????????????????????????" >> schrieb am 12.08.2009 13:47:37: >>> Sandra, >>> >>> subtitles are great, not just for hearing impaired. >>> >>> eg noisy environments, equipment without audio. >>> if English is not your first language, text with audio is a great help. >>> one could even search for text, though not audio yet. >>> >>> allowing the user to access information in a format they like. >>> >>> regards >>> >>> ~:" >>> >>> On 12 Aug 2009, at 09:11, Sandra Uhling wrote: >>> >>>> When we provide sign language, we still have to provide subtitle? >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >> ______________________________________________________ >> GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! >> Jetzt freischalten unter http://movieflat.web.de >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From sandra_uhling at web.de Thu Aug 13 13:58:06 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 13 Aug 2009 19:58:06 +0200 Subject: [games_access] subtitles with sign language Message-ID: <866940975@web.de> Hi, sorry I do not understand. What do you want to say with the link to the video. My german should be good, but I do not like to see the video. Best regards, Sandra schrieb am 13.08.2009 19:48:22: > (cough cough) - doing your bit for anglo-german relations there, Jonathon!? > ;) > > Barrie > > > > ----- Original Message ----- > From: ""~:'' ?????????????????????????????????"" > To: "IGDA Games Accessibility SIG Mailing List" > Cc: "Phoebster-dude" > Sent: Thursday, August 13, 2009 5:39 PM > Subject: Re: [games_access] subtitles with sign language > > > > http://www.bit.ly/youc175 > > > > the sign language is perhaps gestural, > > rather than BSL or ASL, > > but as my German is limited, > > the English subtitles are a great help... > > > > ~:" > > > > > > On 12 Aug 2009, at 12:53, Sandra Uhling wrote: > > > >> Hi J. > >> > >> (your emailadress looks funny) > >> > >> thanks. Yes I forgot about this. > >> Also the additional information are important [CC]. > >> I played TR 6 without speaker, because I wanted to listen to the radio. > >> And sometimes it is really hard to play, because there are information > >> missing. > >> > >> Best regards, > >> Sandra > >> > >> > >> > >> "~:'' ?????????????????????????????????" > >> schrieb am 12.08.2009 13:47:37: > >>> Sandra, > >>> > >>> subtitles are great, not just for hearing impaired. > >>> > >>> eg noisy environments, equipment without audio. > >>> if English is not your first language, text with audio is a great help. > >>> one could even search for text, though not audio yet. > >>> > >>> allowing the user to access information in a format they like. > >>> > >>> regards > >>> > >>> ~:" > >>> > >>> On 12 Aug 2009, at 09:11, Sandra Uhling wrote: > >>> > >>>> When we provide sign language, we still have to provide subtitle? > >>> > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >>> > >> ______________________________________________________ > >> GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! > >> Jetzt freischalten unter http://movieflat.web.de > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > ________________________________________________________________ Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ From reid at rbkdesign.com Thu Aug 13 14:09:24 2009 From: reid at rbkdesign.com (Reid Kimball) Date: Thu, 13 Aug 2009 11:09:24 -0700 Subject: [games_access] GDC 2010 proposals Message-ID: Does anyone have a contact at Think Services who can help me with a proposal I accidentally submitted before it was ready? This is a proposal to do a poster session on closed captioning at GDC next year in San Francisco. Submission page: https://www.cmpevents.com/GD10/a.asp?option=N&CPid=277 Reminder for others, the deadline is tomorrow, Friday 11:59pm. There's still time to submit as the web form is short. Can easily be filled out in less than an hour. Reid Kimball Game Designer / Writer http://game.rbkdesign.com From j.chetwynd at btinternet.com Fri Aug 14 06:40:09 2009 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?Ig==?=) Date: Fri, 14 Aug 2009 11:40:09 +0100 Subject: [games_access] subtitles with sign language In-Reply-To: References: <864510528@web.de> <97F11DDD-3DC4-47CF-A580-EA3C0443AA85@btinternet.com> Message-ID: via the Grauniad: the comments underneath elaborate on your concerns and raise other issues. Art always crosses boundaries and offends, that's its purpose. there are those who would censor most anything. ~:" On 13 Aug 2009, at 18:47, wrote: > (cough cough) - doing your bit for anglo-german relations there, > Jonathon!? ;) > > Barrie > > > > ----- Original Message ----- From: ""~:'' ???????????"" hetwynd at btinternet.com> > To: "IGDA Games Accessibility SIG Mailing List" > > Cc: "Phoebster-dude" > Sent: Thursday, August 13, 2009 5:39 PM > Subject: Re: [games_access] subtitles with sign language > > >> http://www.bit.ly/youc175 >> >> the sign language is perhaps gestural, >> rather than BSL or ASL, >> but as my German is limited, >> the English subtitles are a great help... >> >> ~:" >> >> >> On 12 Aug 2009, at 12:53, Sandra Uhling wrote: >> >>> Hi J. >>> >>> (your emailadress looks funny) >>> >>> thanks. Yes I forgot about this. >>> Also the additional information are important [CC]. >>> I played TR 6 without speaker, because I wanted to listen to the >>> radio. >>> And sometimes it is really hard to play, because there are >>> information missing. >>> >>> Best regards, >>> Sandra >>> >>> >>> >>> "~:'' ??????????????????????????????? >>> ??" schrieb am 12.08.2009 13:47:37: >>>> Sandra, >>>> >>>> subtitles are great, not just for hearing impaired. >>>> >>>> eg noisy environments, equipment without audio. >>>> if English is not your first language, text with audio is a >>>> great help. >>>> one could even search for text, though not audio yet. >>>> >>>> allowing the user to access information in a format they like. >>>> >>>> regards >>>> >>>> ~:" >>>> >>>> On 12 Aug 2009, at 09:11, Sandra Uhling wrote: >>>> >>>>> When we provide sign language, we still have to provide subtitle? >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>> ______________________________________________________ >>> GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! >>> Jetzt freischalten unter http://movieflat.web.de >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at illinois.edu Sat Aug 15 21:05:25 2009 From: hinn at illinois.edu (hinn at illinois.edu) Date: Sat, 15 Aug 2009 20:05:25 -0500 (CDT) Subject: [games_access] IMPORTANT: About this Listserv & the SIG Message-ID: <20090815200525.BXF95306@expms2.cites.uiuc.edu> Dear all, I apologize for the length of this email but it contains some very important information about the listserv changing addresses VERY SOON and about the IGDA on a whole that I've been asked to pass along. If you are ONLY interested in the list part, just read the next five paragraphs (I warn you when you hit the point where I start getting into more specific IGDA information). The IGDA, of which this SIG is a part of, is about to unveil it's new website/mailing list/forum technology (for real this time for those of you, like me, who have been waiting about 4 years for it). What does this mean for the SIG? Very soon we will be moving list addresses and this list will go down permanently. I have saved the archives and they will be moved to the new site. How will you join the new list? To be honest? I'm not 100% certain. It is my belief that when the site goes live, you will need to sign up at igda.org for a "free" or "paid" membership login and password in order to sign up for our list. It is my HOPE that they will move everyone automatically but I'm getting less certain that will happen. So, yes, it will be inconvenient but I hope not too inconvenient. The new list will allow you to both read the list in a forum-like atmosphere and/or receive and reply to posts via email (just like this list). So for those that prefer email, that will remain an option but for those that would rather log in at their leisure, that will now be possible. Please note that although you may need to login to use certain features of the new IGDA site, this SIG will remain open and free to the public. Some SIGs will be choosing to keep their information "locked" for paid members of the IGDA only (as a "value added" feature of membership) but since we've always been open, I made the case to keep all of our information and the list open to the public. As I said earlier, you will need to create a login AT LEAST at the "free" membership level to get access to signing up for the new list and how you will choose to receive messages. [Interested in MORE? Read On!] Why is the IGDA making people login? Because they have decided to use some membership money to divide amongst the SIGs BASED on PAID membership. I'm not sure how it will work if a paid member is part of multiple SIGs but I imagine there will be a lot of overlap. How this will work? I honestly do not know at this time. There has been a lot of debate about "PAID" status including those who contribute their time but cannot afford to join getting "credit" since some companies "bulk subscribe" their employees to the IGDA but then those members do not necessarily contribute to a SIG, Chapter, or the overall IGDA. Since we have never been in a situation where SIGs directly benefit from membership, I imagine that there will be quite a lot of things to work out. I will keep you up to date as to the technology migration and I have everyone's contact information on this list in case I need to pass along subscription information due to something going wrong (ie, this list going offline and the new tech not working right). Please also keep the SIG email address handy (accessibility at igda.org) and my email address (hinn at uiuc.edu). The IGDA is undergoing a remarkable number of changes -- so many that too much of my time is taken arguing about and defending and shouting about the SIG on the SIG admin list! This is just one of them and is the most important to the SIG at this time. One final thing (important mainly to paid members but may be of interest to all) -- many of you have asked me about the IGDA getting a lot (LOT) of bad press lately due to at least one member of the board of the IGDA. There is currently a discussion going on about how members can "recall" a vote or referendum and I will keep you all up to date with that. There is a movement to have a vote of "no confidence" against one board member but it is nothing that has come from the IGDA -- the IGDA is figuring out how the membership can do that since it is in the bylaws that we can...it's just the logistics of how to do that they are figuring out since it is not something that has ever been done. There is also a conflict where there are TWO game design SIGs that came about with the transition of the old IGDA executive director, Jason, and the new executive director, Joshua. So this is being looked into as well. Hopefully when the IGDA website overhaul goes live, it will be easy for all members to be a part of these bigger debates and help cross-SIG information. This is the FIRST year that SIG and Chapter administrators have had so much input into the way the IGDA is run and our push has been to get our members that same access. Until recently we have not been able to view Board meeting minutes but now we can (and it has been something we should have been able to view). So there's a call for a LOT more transparency within the organization. I'm sorry that I have been dealing with that side of my role as SIG Chairperson so much that it's kept me from the details of the SIG itself. As most of you know, I've really never been "not sick" but I've been really sick over the last year and have had 5 surgeries and nearly died once and technical did die on the OR once as well...and the last bits were just since May! While the tech migration is first on my plate, the next agenda item will be to explain new changes to all SIGs so that there is a "board" in place for every SIG that will serve as "chairpersons" to the chairperson. For now, I'll save this information for once we get everyone over to the new site so that we don't lose track of how that will happen and what needs to be in place given new bylaws. This actually makes me quite happy because we will now finally have the backup from the IGDA that we've needed for quite some time now! You may note that different SIGs will be on different timelines for some of these changes -- our changes to the SIG leadership structure will go into effect in the spring. But I will be preparing us for that long before then because only PAID members of the IGDA can hold any sort of leadership position within a chapter or SIG of the IGDA once the changes have been put into effect. Hope you are all well! (And I have the feeling that there will be a lot of discussion about this email...) Michelle Chairperson, IGDA Game Accessibility SIG ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From sandra_uhling at web.de Sun Aug 16 03:52:38 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 16 Aug 2009 09:52:38 +0200 Subject: [games_access] About this Listserv & the SIG Message-ID: <869891572@web.de> Hi Michelle, thank you very much for the detailed information. I think it is very good to have someone who really cares for this SIG and make sure that everything is going to be ok. Maybe this is also a good time to say: @all thank you very much for all of the information! :-) I learned lots about Game Accessibility. This is great. I would never have learned this things elsewhere. (Imagine in webprograming class we do not learn about web accessibility!) I am looking forward to work further with you all and that we will change something. Best regards, Sandra Uhling ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From oneswitch at googlemail.com Sun Aug 16 16:39:56 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Sun, 16 Aug 2009 21:39:56 +0100 Subject: [games_access] About this Listserv & the SIG In-Reply-To: <869891572@web.de> References: <869891572@web.de> Message-ID: Ditto that Sandra. I've learnt much from being on this list. Thanks all - and I hope all will migrate over if we all have to. Cheers! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Sandra Uhling" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, August 16, 2009 8:52 AM Subject: Re: [games_access] About this Listserv & the SIG Hi Michelle, thank you very much for the detailed information. I think it is very good to have someone who really cares for this SIG and make sure that everything is going to be ok. Maybe this is also a good time to say: @all thank you very much for all of the information! :-) I learned lots about Game Accessibility. This is great. I would never have learned this things elsewhere. (Imagine in webprograming class we do not learn about web accessibility!) I am looking forward to work further with you all and that we will change something. Best regards, Sandra Uhling ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Sun Aug 16 16:44:00 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Sun, 16 Aug 2009 21:44:00 +0100 Subject: [games_access] IMPORTANT: About this Listserv & the SIG In-Reply-To: <20090815200525.BXF95306@expms2.cites.uiuc.edu> References: <20090815200525.BXF95306@expms2.cites.uiuc.edu> Message-ID: <6195A15C12E943529721806A87521965@OneSwitch> Re. the bad feeling. If people aren't aware - just Google "Tim Langdell" and have a little browse around. Quite an unsavoury association it seems to me. I'm waiting for the IGDA board to make some kind of movement or statement of intent before renewing my membership. Barrie ----- Original Message ----- From: To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, August 16, 2009 2:05 AM Subject: [games_access] IMPORTANT: About this Listserv & the SIG > Dear all, > > I apologize for the length of this email but it contains some very > important information about the listserv changing addresses VERY SOON and > about the IGDA on a whole that I've been asked to pass along. If you are > ONLY interested in the list part, just read the next five paragraphs (I > warn you when you hit the point where I start getting into more specific > IGDA information). > > The IGDA, of which this SIG is a part of, is about to unveil it's new > website/mailing list/forum technology (for real this time for those of > you, like me, who have been waiting about 4 years for it). > > What does this mean for the SIG? Very soon we will be moving list > addresses and this list will go down permanently. I have saved the > archives and they will be moved to the new site. > > How will you join the new list? To be honest? I'm not 100% certain. It is > my belief that when the site goes live, you will need to sign up at > igda.org for a "free" or "paid" membership login and password in order to > sign up for our list. It is my HOPE that they will move everyone > automatically but I'm getting less certain that will happen. So, yes, it > will be inconvenient but I hope not too inconvenient. > > The new list will allow you to both read the list in a forum-like > atmosphere and/or receive and reply to posts via email (just like this > list). So for those that prefer email, that will remain an option but for > those that would rather log in at their leisure, that will now be > possible. > > Please note that although you may need to login to use certain features of > the new IGDA site, this SIG will remain open and free to the public. Some > SIGs will be choosing to keep their information "locked" for paid members > of the IGDA only (as a "value added" feature of membership) but since > we've always been open, I made the case to keep all of our information and > the list open to the public. As I said earlier, you will need to create a > login AT LEAST at the "free" membership level to get access to signing up > for the new list and how you will choose to receive messages. > > [Interested in MORE? Read On!] > > Why is the IGDA making people login? Because they have decided to use some > membership money to divide amongst the SIGs BASED on PAID membership. I'm > not sure how it will work if a paid member is part of multiple SIGs but I > imagine there will be a lot of overlap. How this will work? I honestly do > not know at this time. There has been a lot of debate about "PAID" status > including those who contribute their time but cannot afford to join > getting "credit" since some companies "bulk subscribe" their employees to > the IGDA but then those members do not necessarily contribute to a SIG, > Chapter, or the overall IGDA. Since we have never been in a situation > where SIGs directly benefit from membership, I imagine that there will be > quite a lot of things to work out. > > I will keep you up to date as to the technology migration and I have > everyone's contact information on this list in case I need to pass along > subscription information due to something going wrong (ie, this list going > offline and the new tech not working right). Please also keep the SIG > email address handy (accessibility at igda.org) and my email address > (hinn at uiuc.edu). > > The IGDA is undergoing a remarkable number of changes -- so many that too > much of my time is taken arguing about and defending and shouting about > the SIG on the SIG admin list! This is just one of them and is the most > important to the SIG at this time. > > One final thing (important mainly to paid members but may be of interest > to all) -- many of you have asked me about the IGDA getting a lot (LOT) of > bad press lately due to at least one member of the board of the IGDA. > There is currently a discussion going on about how members can "recall" a > vote or referendum and I will keep you all up to date with that. There is > a movement to have a vote of "no confidence" against one board member but > it is nothing that has come from the IGDA -- the IGDA is figuring out how > the membership can do that since it is in the bylaws that we can...it's > just the logistics of how to do that they are figuring out since it is not > something that has ever been done. There is also a conflict where there > are TWO game design SIGs that came about with the transition of the old > IGDA executive director, Jason, and the new executive director, Joshua. So > this is being looked into as well. > > Hopefully when the IGDA website overhaul goes live, it will be easy for > all members to be a part of these bigger debates and help cross-SIG > information. This is the FIRST year that SIG and Chapter administrators > have had so much input into the way the IGDA is run and our push has been > to get our members that same access. Until recently we have not been able > to view Board meeting minutes but now we can (and it has been something we > should have been able to view). So there's a call for a LOT more > transparency within the organization. > > I'm sorry that I have been dealing with that side of my role as SIG > Chairperson so much that it's kept me from the details of the SIG itself. > As most of you know, I've really never been "not sick" but I've been > really sick over the last year and have had 5 surgeries and nearly died > once and technical did die on the OR once as well...and the last bits were > just since May! > > While the tech migration is first on my plate, the next agenda item will > be to explain new changes to all SIGs so that there is a "board" in place > for every SIG that will serve as "chairpersons" to the chairperson. For > now, I'll save this information for once we get everyone over to the new > site so that we don't lose track of how that will happen and what needs to > be in place given new bylaws. This actually makes me quite happy because > we will now finally have the backup from the IGDA that we've needed for > quite some time now! You may note that different SIGs will be on different > timelines for some of these changes -- our changes to the SIG leadership > structure will go into effect in the spring. But I will be preparing us > for that long before then because only PAID members of the IGDA can hold > any sort of leadership position within a chapter or SIG of the IGDA once > the changes have been put into effect. > > Hope you are all well! (And I have the feeling that there will be a lot of > discussion about this email...) > Michelle > Chairperson, IGDA Game Accessibility SIG > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at illinois.edu Sun Aug 16 21:31:54 2009 From: hinn at illinois.edu (hinn at illinois.edu) Date: Sun, 16 Aug 2009 20:31:54 -0500 (CDT) Subject: [games_access] About this Listserv & the SIG In-Reply-To: References: <869891572@web.de> Message-ID: <20090816203154.BXG49238@expms2.cites.uiuc.edu> I'm going to be doing my best to keep the band together so we keep being able to learn from each other! Again, I have all listserv subscriber's contact info and I will use that to reach out and I hope you'll check in on sites like AbleGamers.com -- and I'm sure Barrie will post info on oneswitch too as well as others on their sites -- so we can regroup as quickly as possible. We have always supported each others work and this time I hope our own sites and project pages and contacts can now help the list out. Michelle ---- Original message ---- >Date: Sun, 16 Aug 2009 21:39:56 +0100 >From: >Subject: Re: [games_access] About this Listserv & the SIG >To: "IGDA Games Accessibility SIG Mailing List" > >Ditto that Sandra. I've learnt much from being on this list. Thanks all - >and I hope all will migrate over if we all have to. > >Cheers! > >Barrie >www.OneSwitch.org.uk > >----- Original Message ----- >From: "Sandra Uhling" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Sunday, August 16, 2009 8:52 AM >Subject: Re: [games_access] About this Listserv & the SIG > > >Hi Michelle, > >thank you very much for the detailed information. >I think it is very good to have someone who really cares for this SIG >and make sure that everything is going to be ok. > > >Maybe this is also a good time to say: >@all >thank you very much for all of the information! :-) > >I learned lots about Game Accessibility. >This is great. I would never have learned this things elsewhere. >(Imagine in webprograming class we do not learn about web accessibility!) > >I am looking forward to work further with you all >and that we will change something. > > >Best regards, >Sandra Uhling > > > > > > > >______________________________________________________ >GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! >Jetzt freischalten unter http://movieflat.web.de > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at illinois.edu Sun Aug 16 21:21:39 2009 From: hinn at illinois.edu (hinn at illinois.edu) Date: Sun, 16 Aug 2009 20:21:39 -0500 (CDT) Subject: [games_access] IMPORTANT: About this Listserv & the SIG In-Reply-To: <6195A15C12E943529721806A87521965@OneSwitch> References: <20090815200525.BXF95306@expms2.cites.uiuc.edu> <6195A15C12E943529721806A87521965@OneSwitch> Message-ID: <20090816202139.BXG48816@expms2.cites.uiuc.edu> There is a meeting this week about how this issue will be resolved. Be assured that this is NOT a silent topic...my email inbox has taken quite a hit! But have a look a the IGDA forums as well (I believe under IGDA Board) and you can read thousands of posts on this. As soon as I hear anything official from the board about how this will be handled, I will forward that to this list. It is the right of all members and potential members to know how the organization will be handling this. At this point, your guess is as good as mine! Please note that there have been some "spoof" emails about voting on the removal of this board member that seemed to come from the IGDA but did not. If you are ever in question if a membership vote is legit or anything else that comes from the IGDA, please email me and I will investigate. At this time there has been no action calling for a membership vote or anything else with regard to this and other issues. I will also post information on AbleGamers.com should something suddenly happen to this list (again...the tech migration is sounding scary but hopefully it will go better than I hope). Many members of AG are members of the IGDA as well so I know that they will want to know what's going on if the SIG list suddenly goes dark. I will try to post information in as many places as I can (and I hope you all will too) but make sure you stay plugged in to the game accessibility movement by checking sites like AbleGamers (membership is free for all!). Yeah, yeah...shameless plug but it's important that we keep communication open so we don't lose each other since this list has been the lifeline for this group for so long. So check in there and the SIG blog (which is also being migrated over to the new site but I'm not sure we lose control over that (ie, the IGDA can't kill the blog since it's not their tech!)). Michelle ---- Original message ---- >Date: Sun, 16 Aug 2009 21:44:00 +0100 >From: >Subject: Re: [games_access] IMPORTANT: About this Listserv & the SIG >To: "IGDA Games Accessibility SIG Mailing List" > >Re. the bad feeling. If people aren't aware - just Google "Tim Langdell" and >have a little browse around. Quite an unsavoury association it seems to me. >I'm waiting for the IGDA board to make some kind of movement or statement of >intent before renewing my membership. > >Barrie > > > > >----- Original Message ----- >From: >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Sunday, August 16, 2009 2:05 AM >Subject: [games_access] IMPORTANT: About this Listserv & the SIG > > >> Dear all, >> >> I apologize for the length of this email but it contains some very >> important information about the listserv changing addresses VERY SOON and >> about the IGDA on a whole that I've been asked to pass along. If you are >> ONLY interested in the list part, just read the next five paragraphs (I >> warn you when you hit the point where I start getting into more specific >> IGDA information). >> >> The IGDA, of which this SIG is a part of, is about to unveil it's new >> website/mailing list/forum technology (for real this time for those of >> you, like me, who have been waiting about 4 years for it). >> >> What does this mean for the SIG? Very soon we will be moving list >> addresses and this list will go down permanently. I have saved the >> archives and they will be moved to the new site. >> >> How will you join the new list? To be honest? I'm not 100% certain. It is >> my belief that when the site goes live, you will need to sign up at >> igda.org for a "free" or "paid" membership login and password in order to >> sign up for our list. It is my HOPE that they will move everyone >> automatically but I'm getting less certain that will happen. So, yes, it >> will be inconvenient but I hope not too inconvenient. >> >> The new list will allow you to both read the list in a forum-like >> atmosphere and/or receive and reply to posts via email (just like this >> list). So for those that prefer email, that will remain an option but for >> those that would rather log in at their leisure, that will now be >> possible. >> >> Please note that although you may need to login to use certain features of >> the new IGDA site, this SIG will remain open and free to the public. Some >> SIGs will be choosing to keep their information "locked" for paid members >> of the IGDA only (as a "value added" feature of membership) but since >> we've always been open, I made the case to keep all of our information and >> the list open to the public. As I said earlier, you will need to create a >> login AT LEAST at the "free" membership level to get access to signing up >> for the new list and how you will choose to receive messages. >> >> [Interested in MORE? Read On!] >> >> Why is the IGDA making people login? Because they have decided to use some >> membership money to divide amongst the SIGs BASED on PAID membership. I'm >> not sure how it will work if a paid member is part of multiple SIGs but I >> imagine there will be a lot of overlap. How this will work? I honestly do >> not know at this time. There has been a lot of debate about "PAID" status >> including those who contribute their time but cannot afford to join >> getting "credit" since some companies "bulk subscribe" their employees to >> the IGDA but then those members do not necessarily contribute to a SIG, >> Chapter, or the overall IGDA. Since we have never been in a situation >> where SIGs directly benefit from membership, I imagine that there will be >> quite a lot of things to work out. >> >> I will keep you up to date as to the technology migration and I have >> everyone's contact information on this list in case I need to pass along >> subscription information due to something going wrong (ie, this list going >> offline and the new tech not working right). Please also keep the SIG >> email address handy (accessibility at igda.org) and my email address >> (hinn at uiuc.edu). >> >> The IGDA is undergoing a remarkable number of changes -- so many that too >> much of my time is taken arguing about and defending and shouting about >> the SIG on the SIG admin list! This is just one of them and is the most >> important to the SIG at this time. >> >> One final thing (important mainly to paid members but may be of interest >> to all) -- many of you have asked me about the IGDA getting a lot (LOT) of >> bad press lately due to at least one member of the board of the IGDA. >> There is currently a discussion going on about how members can "recall" a >> vote or referendum and I will keep you all up to date with that. There is >> a movement to have a vote of "no confidence" against one board member but >> it is nothing that has come from the IGDA -- the IGDA is figuring out how >> the membership can do that since it is in the bylaws that we can...it's >> just the logistics of how to do that they are figuring out since it is not >> something that has ever been done. There is also a conflict where there >> are TWO game design SIGs that came about with the transition of the old >> IGDA executive director, Jason, and the new executive director, Joshua. So >> this is being looked into as well. >> >> Hopefully when the IGDA website overhaul goes live, it will be easy for >> all members to be a part of these bigger debates and help cross-SIG >> information. This is the FIRST year that SIG and Chapter administrators >> have had so much input into the way the IGDA is run and our push has been >> to get our members that same access. Until recently we have not been able >> to view Board meeting minutes but now we can (and it has been something we >> should have been able to view). So there's a call for a LOT more >> transparency within the organization. >> >> I'm sorry that I have been dealing with that side of my role as SIG >> Chairperson so much that it's kept me from the details of the SIG itself. >> As most of you know, I've really never been "not sick" but I've been >> really sick over the last year and have had 5 surgeries and nearly died >> once and technical did die on the OR once as well...and the last bits were >> just since May! >> >> While the tech migration is first on my plate, the next agenda item will >> be to explain new changes to all SIGs so that there is a "board" in place >> for every SIG that will serve as "chairpersons" to the chairperson. For >> now, I'll save this information for once we get everyone over to the new >> site so that we don't lose track of how that will happen and what needs to >> be in place given new bylaws. This actually makes me quite happy because >> we will now finally have the backup from the IGDA that we've needed for >> quite some time now! You may note that different SIGs will be on different >> timelines for some of these changes -- our changes to the SIG leadership >> structure will go into effect in the spring. But I will be preparing us >> for that long before then because only PAID members of the IGDA can hold >> any sort of leadership position within a chapter or SIG of the IGDA once >> the changes have been put into effect. >> >> Hope you are all well! (And I have the feeling that there will be a lot of >> discussion about this email...) >> Michelle >> Chairperson, IGDA Game Accessibility SIG >> ....................................... >> these are mediocre times and people are >> losing hope. it's hard for many people >> to believe that there are extraordinary >> things inside themselves, as well as >> others. i hope you can keep an open >> mind. >> -- "unbreakable" >> ....................................... >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From richard at audiogames.net Mon Aug 17 05:04:41 2009 From: richard at audiogames.net (AudioGames) Date: Mon, 17 Aug 2009 11:04:41 +0200 Subject: [games_access] Top ten ways to get mainstream game accessibility - according to visually impaired gamers ; ) References: <20090815200525.BXF95306@expms2.cites.uiuc.edu><6195A15C12E943529721806A87521965@OneSwitch> <20090816202139.BXG48816@expms2.cites.uiuc.edu> Message-ID: <02D4396FF2DE482A8EBB4764AE48D830@PC10815> Hi, Recently there was a humorous thread on the Audyssey Blind Gamers Mailing List that I didn't want to keep from you. Honors go to Phil Vlasak of http://www.pcsgames.net. Top ten ways to get mainstream game accessibility 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the floor. 9. Kidnap the children of mainstream game company executives and hold them ransom until their games are Accessible. 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind. 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can read an audio book. 6. Start a charity, National Association of Accessible Games, and get people to donate millions of dollars, then hire sighted programmers to develop accessible games. 5. Get all colleges to add a class of Accessible game development to all computer programming courses. 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility. 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility. 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine. And the top way to get mainstream game accessibility, 1. Visit the homes of mainstream game company executives and poke their eyes out. Just for ...er... fun, of course ;) Greets, Richard From sandra_uhling at web.de Mon Aug 17 14:51:19 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 17 Aug 2009 20:51:19 +0200 Subject: [games_access] =?iso-8859-15?q?Top_ten_ways_to_get_mainstream_gam?= =?iso-8859-15?q?e_accessibility_-_according_to_visually_impaired_gamers_?= =?iso-8859-15?q?=3B_=29?= Message-ID: <871809844@web.de> Hi Richard, I would like to understand it a little bit more: > 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind. What are Braille signs? I know what a Braille is, but what is a braille sign and what it meant here? > 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can > read an audio book. This I also do not understand. "read an audio book": this should be easy, because you can listen to it? > 5. Get all colleges to add a class of Accessible game development to all computer programming courses. I would also add that every class on game design, web design, software design should have accessibility as most important part. And I would like to have a rating for professional programming books! E.g. HTML, PHP, CSS: all codes should have to be valid and accessible! (It sucks that most of the books do not even have validate HTML and CSS codes) > 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility. What is the NFB and ACB ? > 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility. Who is Stevie Wonder? > 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine. Who is Thomas Ward? Best regards, Sandra "AudioGames" schrieb am 17.08.2009 11:37:41: > Hi, > > Recently there was a humorous thread on the Audyssey Blind Gamers Mailing List that I didn't want to keep from you. Honors go to > Phil Vlasak of http://www.pcsgames.net. > > Top ten ways to get mainstream game accessibility > > 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the > floor. > 9. Kidnap the children of mainstream game company executives and hold them ransom until their games are Accessible. > 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind. > 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can > read an audio book. > 6. Start a charity, National Association of Accessible Games, and get people to donate millions of dollars, then hire sighted > programmers to develop accessible games. > 5. Get all colleges to add a class of Accessible game development to all computer programming courses. > 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility. > 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility. > 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine. > > And the top way to get mainstream game accessibility, > > 1. Visit the homes of mainstream game company executives and poke their eyes out. > > Just for ...er... fun, of course ;) > > Greets, > > Richard > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > ________________________________________________________________ Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ From hinn at illinois.edu Mon Aug 17 16:14:34 2009 From: hinn at illinois.edu (hinn at illinois.edu) Date: Mon, 17 Aug 2009 15:14:34 -0500 (CDT) Subject: [games_access] Fwd: IGDA: Special Meeting Update Message-ID: <20090817151434.BXH15936@expms2.cites.uiuc.edu> Update on the IGDA for those who are waiting to join/unjoin/rejoin -- basically they are letting us know that they are having a meeting about meeting about the issues going on (ie, the member being able to vote out a board member, etc). Sorry to inundate you with IGDA biz but since we are a part of the IGDA, I have to let you know the latest as I find out about it! Michelle ---- Original message ---- >Date: Mon, 17 Aug 2009 14:06:22 -0400 >From: IGDA >Subject: IGDA: Special Meeting Update >To: hinn at uiuc.edu > >Dear Members, > >Last week the IGDA Co-Chairs, Tobi Saulnier and Bob Bates, called for a task force for the definition of parameters of holding a special meeting in accordance with the By-Laws of the organization. This task Force was headed by Tom Buscaglia, and included Coray Seifert, Brian Robbins, Dustin Clingman, And Darius Kazemi. The group began quickly and moving through several revisions are presenting their findings to the Board for review. > >These findings are not a set of new provisions for the organization to follow, but rather a strategic plan for how we execute under the current by-laws and policies. The organizations by-laws are direct and well defined, but for application in terms of keeping fairness and ability of 12,000 members to be able to participate there required a bit of thought. > >Though clearly prompted by the call for a special meeting by the IGDA Board last week, this group had a larger goal. Much in the same manner as the framers of the constitution, they were tasked to create guidelines that could be accepted and used for all future meetings. The task force was also bound by the financial limitations of the organization. (i.e. We could not run a $50,000 meeting even if the organization were a $3 million annual budget association.) They also needed to account for our geographic and time separations between members so as not to disenfranchise anyone. These proved no small limitations to overcome. > >At this time, their recommendations have been collected and are being presented to the Board by Tom. The Board will deliberate and move forward with the appropriate guidelines to begin the special meeting that is being called by the Co-Chairs. > >There is a timeline outlined in the By-Laws: The Special Meeting must be announced to the membership. Then the meeting itself must be arranged, and can begin no sooner than 35 days after the official announcement. Then the meeting itself is likely to be held in an asynchronous nature to allow for the wide range of participation, and to allow for communications from interested members on the topic the meeting is called for. The specifics of how this is to be done in a fair and proper manner was the fundamental issue that the task force worked upon. > >The Co-Chairs and I want to thank the task force for their service in this matter. It was a pleasure to act as their staff liaison on this issue, and I believe their efforts will go a long way in ensuring that this meeting returns a conclusion in a fair and meaningful way. > >Sincerely, > >Joshua Caulfield > >Executive Director, IGDA > > >This message was sent by: IGDA, 19 Mantua Road, Mt Royal, NJ 08061 > >Email Marketing by iContact: http://freetrial.icontact.com > >Manage your subscription: >http://app.icontact.com/icp/mmail-mprofile.pl?r=11514457&l=11816&s=9XNG&m=142891&c=429645 > > > > ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From thomas at pininteractive.com Wed Aug 19 15:41:22 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 19 Aug 2009 21:41:22 +0200 Subject: [games_access] About this Listserv & the SIG In-Reply-To: <20090816203154.BXG49238@expms2.cites.uiuc.edu> References: <869891572@web.de> <20090816203154.BXG49238@expms2.cites.uiuc.edu> Message-ID: I agree :) /Thomas On 17 aug 2009, at 03.31, wrote: > I'm going to be doing my best to keep the band together so we keep > being able to learn from each other! Again, I have all listserv > subscriber's contact info and I will use that to reach out and I > hope you'll check in on sites like AbleGamers.com -- and I'm sure > Barrie will post info on oneswitch too as well as others on their > sites -- so we can regroup as quickly as possible. We have always > supported each others work and this time I hope our own sites and > project pages and contacts can now help the list out. > > Michelle > > ---- Original message ---- >> Date: Sun, 16 Aug 2009 21:39:56 +0100 >> From: >> Subject: Re: [games_access] About this Listserv & the SIG >> To: "IGDA Games Accessibility SIG Mailing List" > > >> >> Ditto that Sandra. I've learnt much from being on this list. Thanks >> all - >> and I hope all will migrate over if we all have to. >> >> Cheers! >> >> Barrie >> www.OneSwitch.org.uk >> >> ----- Original Message ----- >> From: "Sandra Uhling" >> To: "IGDA Games Accessibility SIG Mailing List" > > >> Sent: Sunday, August 16, 2009 8:52 AM >> Subject: Re: [games_access] About this Listserv & the SIG >> >> >> Hi Michelle, >> >> thank you very much for the detailed information. >> I think it is very good to have someone who really cares for this SIG >> and make sure that everything is going to be ok. >> >> >> Maybe this is also a good time to say: >> @all >> thank you very much for all of the information! :-) >> >> I learned lots about Game Accessibility. >> This is great. I would never have learned this things elsewhere. >> (Imagine in webprograming class we do not learn about web >> accessibility!) >> >> I am looking forward to work further with you all >> and that we will change something. >> >> >> Best regards, >> Sandra Uhling >> >> >> >> >> >> >> >> ______________________________________________________ >> GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! >> Jetzt freischalten unter http://movieflat.web.de >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > ....................................... > these are mediocre times and people are > losing hope. it's hard for many people > to believe that there are extraordinary > things inside themselves, as well as > others. i hope you can keep an open > mind. > -- "unbreakable" > ....................................... > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Aug 20 07:56:53 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 20 Aug 2009 13:56:53 +0200 Subject: [games_access] Question eSport and cheating Message-ID: <876433505@web.de> Hi, I have a question about eSport and cheating. For some people cheating brings them on the same level like the other gamer. They need this "cheat". With this cheat it is much fair. My problem is: how can it be defined who should be allowed a certain cheat? Is it not too difficult to find out what should be allowed and what not for a certain person? Or are there some disability where it is clear that they should be allowed to use a certain cheat? = how to find the right balance? I am sorry, it is very difficult to describe. I hope you can understand it. Background why I write: Turtle Entertainment organise some Leagues. And they have know a tool that will help a gamer to organise everything. I think this can be a possibility to allow some cheats and to control what cheat is used. An admin could configure everything on the profile of the gamer. But this topic is too difficult for me. Is there someone who has enough knowledge with this topic? Is there interest to add such functionality? Would it be too much administration work? Maybe I can connect with the person who is developing this Tool. Best regards, Sandra ________________________________________________________________ Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ From hinn at illinois.edu Thu Aug 20 08:36:15 2009 From: hinn at illinois.edu (hinn at illinois.edu) Date: Thu, 20 Aug 2009 07:36:15 -0500 (CDT) Subject: [games_access] Question eSport and cheating In-Reply-To: <876433505@web.de> References: <876433505@web.de> Message-ID: <20090820073615.BXJ70541@expms2.cites.uiuc.edu> in game design, it's called "rubberbanding." if a player gets too far ahead, the game "snaps" the characters back so that they are closer together. usually this is done more with the game AI when a player is playing a 'bot but it's done (or has the capacity to) in multiplayer games with humans (see next sentence). then there is just setting the difficulty level for each player individually, decided by the gamers themselves. i termed this "social rubberbanding" in an article about 5 years ago. basically unless it's a player versus a 'bot, most games rubberband in multiplayer games when the players themselves have agreed that one person needs help because they are new to the game or any other of a variety of reasons. so the player that is an expert makes their setting harder and the other makes theirs easier -- works the same way if someone needs assistance due to a disability. this is almost always negotiated live in face-to-face situations (console gaming, non-online). so if both parties (or more if it's a 4 player game, for instance) agree then no one is using the "cheat" (different difficulty levels) for ill gain. of course there are always some who will choose to cheat to play a joke on their friend but that's another issue...that's just people who are playing with each other. michelle ---- Original message ---- >Date: Thu, 20 Aug 2009 13:56:53 +0200 >From: Sandra Uhling >Subject: [games_access] Question eSport and cheating >To: games_access at igda.org > >Hi, > >I have a question about eSport and cheating. > >For some people cheating brings them on the same level like the other gamer. >They need this "cheat". With this cheat it is much fair. > > >My problem is: how can it be defined who should be allowed a certain cheat? >Is it not too difficult to find out what should be allowed and what not for a certain person? > >Or are there some disability where it is clear that they should be allowed to use a certain cheat? >= how to find the right balance? > > >I am sorry, it is very difficult to describe. I hope you can understand it. > > >Background why I write: >Turtle Entertainment organise some Leagues. And they have know a tool that will help a gamer >to organise everything. I think this can be a possibility to allow some cheats and to control >what cheat is used. An admin could configure everything on the profile of the gamer. > >But this topic is too difficult for me. Is there someone who has enough knowledge with this topic? >Is there interest to add such functionality? Would it be too much administration work? > >Maybe I can connect with the person who is developing this Tool. > >Best regards, >Sandra > > > > >________________________________________________________________ >Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate >f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From sandra_uhling at web.de Thu Aug 20 08:41:45 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 20 Aug 2009 14:41:45 +0200 Subject: [games_access] Question eSport and cheating Message-ID: <876545250@web.de> Hello, thank you very much Michelle. A big question is: how to control it. I think it is impossible that the gamer themselves organise it. In eSport they do play for money. I do not know much, but it looks like that they use a special script that does not allow any cheat. But is this ok? Is it possible to find a easy and fast working solution? Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From ioo at ablegamers.com Thu Aug 20 09:08:15 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Thu, 20 Aug 2009 09:08:15 -0400 Subject: [games_access] Question eSport and cheating In-Reply-To: <876545250@web.de> References: <876545250@web.de> Message-ID: " impossible that the gamer themselves organise it. ". I think that you are highly underestimating the gaming public and the amount of out of game communication that goes on. This type of thing happens all the time, and in many cases, like MMO's it is not, or need, not even be talked about. Playing with the rubberband is part of the culture. Mark Sent from mobile device. On Aug 20, 2009, at 8:41 AM, Sandra Uhling wrote: > impossible that the gamer themselves organise it -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Aug 20 10:39:11 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 20 Aug 2009 16:39:11 +0200 Subject: [games_access] mainstream PC games question Message-ID: <876754058@web.de> Hi, is it possible to configure the control of every PC game like you want? Are there tools for this? Best regards, Sandra ________________________________________________________________ Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ From ioo at ablegamers.com Thu Aug 20 10:43:02 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Thu, 20 Aug 2009 10:43:02 -0400 Subject: [games_access] mainstream PC games question In-Reply-To: <876754058@web.de> References: <876754058@web.de> Message-ID: <6A3B0B80-945B-45D5-BCE4-408CCB4101E3@ablegamers.com> You are limited by what the game allows to be changed. Some do not allow any changes. Sent from mobile device. On Aug 20, 2009, at 10:39 AM, Sandra Uhling wrote: > Hi, > > is it possible to configure the control of every PC game like you > want? > > Are there tools for this? > > Best regards, > Sandra > > ________________________________________________________________ > Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate > f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Aug 20 11:01:39 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 20 Aug 2009 17:01:39 +0200 Subject: [games_access] youmove: middleware: Wii-mote for PC, free control setting Message-ID: <876789849@web.de> Hi, on the GamesCom was also "Youmove". This is something like a middleware: You can use a normal Wii-mote and set the control like you want and control a PC. They have also a SDK for further development. Price: 19.99 Euro www.you-move.de Are there also other middleware like this? I heard before that people use a Wii-mote for the PC. Best regards, Sandra ________________________________________________________________ Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ From javier.mairena at gmail.com Thu Aug 20 11:18:34 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 20 Aug 2009 17:18:34 +0200 Subject: [games_access] mainstream PC games question In-Reply-To: <6A3B0B80-945B-45D5-BCE4-408CCB4101E3@ablegamers.com> References: <876754058@web.de> <6A3B0B80-945B-45D5-BCE4-408CCB4101E3@ablegamers.com> Message-ID: there is a low cost application called: Xpadder http://www.xpadder.com/ That let you use a pad to simulate any keyboard key reassigning the buttons functions. Maybe it could help you. -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Thu Aug 20 11:26:06 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 20 Aug 2009 17:26:06 +0200 Subject: [games_access] youmove: middleware: Wii-mote for PC, free control setting In-Reply-To: <876789849@web.de> References: <876789849@web.de> Message-ID: Yes, I know GlovePie: http://carl.kenner.googlepages.com/glovepie But it's a adaptation of a driver for a glove peripheral. Not to friendly to use and to develop, I think. Maybe "Youmove" is better. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at illinois.edu Thu Aug 20 11:49:22 2009 From: hinn at illinois.edu (hinn at illinois.edu) Date: Thu, 20 Aug 2009 10:49:22 -0500 (CDT) Subject: [games_access] mainstream PC games question In-Reply-To: <6A3B0B80-945B-45D5-BCE4-408CCB4101E3@ablegamers.com> References: <876754058@web.de> <6A3B0B80-945B-45D5-BCE4-408CCB4101E3@ablegamers.com> Message-ID: <20090820104922.BXJ89446@expms2.cites.uiuc.edu> Even with other programs you can't override the game's controls because they aren't necessarily compliant with the operating system's accessibility features. Unless you happen to be a software hacker... :) Michelle ---- Original message ---- >Date: Thu, 20 Aug 2009 10:43:02 -0400 >From: Mark Barlet >Subject: Re: [games_access] mainstream PC games question >To: IGDA Games Accessibility SIG Mailing List > >You are limited by what the game allows to be changed. Some do not >allow any changes. > >Sent from mobile device. > >On Aug 20, 2009, at 10:39 AM, Sandra Uhling >wrote: > >> Hi, >> >> is it possible to configure the control of every PC game like you >> want? >> >> Are there tools for this? >> >> Best regards, >> Sandra >> >> ________________________________________________________________ >> Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate >> f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From foreversublime at hotmail.com Thu Aug 20 13:25:35 2009 From: foreversublime at hotmail.com (Matthias Troup) Date: Thu, 20 Aug 2009 13:25:35 -0400 Subject: [games_access] Question eSport and cheating In-Reply-To: <876433505@web.de> References: <876433505@web.de> Message-ID: The best you could do is something similar to bowling or golf where you have a ("for fun") league where people play with point spreads (point handicaps). eSports and Profressional Gamers, and sports in general, are standardized. Creating variations would not be beneficial for the players (who have no control in the rules) or the sport itself - especially if there's money involved. Cheating is fair only for the person needing the cheat and nobody else. Games as sports aren't meant to be fair. People have different skills that unbalance the play field. That's how people win and others lose - which is the purpose of the sport in the first place. > Date: Thu, 20 Aug 2009 13:56:53 +0200 > From: sandra_uhling at web.de > To: games_access at igda.org > Subject: [games_access] Question eSport and cheating > > Hi, > > I have a question about eSport and cheating. > > For some people cheating brings them on the same level like the other gamer. > They need this "cheat". With this cheat it is much fair. > > > My problem is: how can it be defined who should be allowed a certain cheat? > Is it not too difficult to find out what should be allowed and what not for a certain person? > > Or are there some disability where it is clear that they should be allowed to use a certain cheat? > = how to find the right balance? > > > I am sorry, it is very difficult to describe. I hope you can understand it. > > > Background why I write: > Turtle Entertainment organise some Leagues. And they have know a tool that will help a gamer > to organise everything. I think this can be a possibility to allow some cheats and to control > what cheat is used. An admin could configure everything on the profile of the gamer. > > But this topic is too difficult for me. Is there someone who has enough knowledge with this topic? > Is there interest to add such functionality? Would it be too much administration work? > > Maybe I can connect with the person who is developing this Tool. > > Best regards, > Sandra > > > > > ________________________________________________________________ > Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate > f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _________________________________________________________________ Windows Live: Keep your friends up to date with what you do online. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_online:082009 -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Aug 20 13:34:20 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 20 Aug 2009 19:34:20 +0200 Subject: [games_access] Question eSport and cheating Message-ID: <877051172@web.de> Hi Matthias, thank you very much for your opinion. Best regards, Sandra Matthias Troup schrieb am 20.08.2009 19:30:52: > The best you could do is something similar to bowling or golf where > you have a ("for fun") league where people play with point spreads ( > point handicaps). > > eSports and Profressional Gamers, and sports in general, are > standardized. Creating variations would not be beneficial for the > players (who have no control in the rules) or the sport itself - > especially if there's money involved. > > Cheating is fair only for the person needing the cheat and nobody > else. Games as sports aren't meant to be fair. People have different > skills that unbalance the play field. That's how people win and > others lose - which is the purpose of the sport in the first place. > > > Date: Thu, 20 Aug 2009 13:56:53 +0200 > > From: sandra_uhling at web.de > > To: games_access at igda.org > > Subject: [games_access] Question eSport and cheating > > > > Hi, > > > > I have a question about eSport and cheating. > > > > For some people cheating brings them on the same level like the > other gamer. > > They need this "cheat". With this cheat it is much fair. > > > > > > My problem is: how can it be defined who should be allowed a > certain cheat? > > Is it not too difficult to find out what should be allowed and what > not for a certain person? > > > > Or are there some disability where it is clear that they should be > allowed to use a certain cheat? > > = how to find the right balance? > > > > > > I am sorry, it is very difficult to describe. I hope you can > understand it. > > > > > > Background why I write: > > Turtle Entertainment organise some Leagues. And they have know a > tool that will help a gamer > > to organise everything. I think this can be a possibility to allow > some cheats and to control > > what cheat is used. An admin could configure everything on the > profile of the gamer. > > > > But this topic is too difficult for me. Is there someone who has > enough knowledge with this topic? > > Is there interest to add such functionality? Would it be too much > administration work? > > > > Maybe I can connect with the person who is developing this Tool. > > > > Best regards, > > Sandra > > > > > > > > > > ________________________________________________________________ > > Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate > > f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > Windows Live: Keep your friends up to date with what you do online. > Find out more._______________________________________________ games_ > access mailing list games_access at igda.org http://seven.pairlist.net/ > > mailman/listinfo/games_access ________________________________________________________________ Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ From sandra_uhling at web.de Fri Aug 21 07:44:55 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 21 Aug 2009 13:44:55 +0200 Subject: [games_access] Game: Kung-Fu Live Message-ID: <878143646@web.de> Hi, At the GamesCom I got to try out a game called "Kung-Fu Live" although it was not yet publically shown. http://www.virtualairguitar.com/games/ At the moment I can not tell you much about it. When you have the possibility to try it out, you should do :-) There is a video on the website It can be played sitting in a chair and also with just one hand. I tried both and it worked very good. The control of the menu was very easy, much better than in some Wii Games. It has the best [CC] I have ever seen. But this is something, that I am not allowed to describe more :-( The gameplay is great. It is lot of fun. Also from exergaming view point the game is fantastic. It would be nice to know, if the game can be used in rehabilitation. The developers of the game are open for suggestions and discussion. Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From sandra_uhling at web.de Sun Aug 23 09:04:18 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 23 Aug 2009 15:04:18 +0200 Subject: [games_access] Towny Hawks Ride Message-ID: <880152612@web.de> Hi, I tried out Towny Hawks RIDE. There is something like an "Elastic band" effect. This helps beginner to stay on the track. Is this new? Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From hinn at illinois.edu Sun Aug 23 13:12:48 2009 From: hinn at illinois.edu (hinn at illinois.edu) Date: Sun, 23 Aug 2009 12:12:48 -0500 (CDT) Subject: [games_access] Towny Hawks Ride In-Reply-To: <880152612@web.de> References: <880152612@web.de> Message-ID: <20090823121248.BXM28366@expms2.cites.uiuc.edu> It's similar to rubberbanding -- it provides a player at a more beginning level to gain assistance so that they can play the game and not just stop and give up. ---- Original message ---- >Date: Sun, 23 Aug 2009 15:04:18 +0200 >From: Sandra Uhling >Subject: [games_access] Towny Hawks Ride >To: games_access at igda.org > >Hi, > >I tried out Towny Hawks RIDE. >There is something like an "Elastic band" effect. >This helps beginner to stay on the track. > >Is this new? > >Best regards, >Sandra >______________________________________________________ >GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! >Jetzt freischalten unter http://movieflat.web.de > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From rkimball at gmail.com Sun Aug 23 17:09:01 2009 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 23 Aug 2009 14:09:01 -0700 Subject: [games_access] Towny Hawks Ride In-Reply-To: <880152612@web.de> References: <880152612@web.de> Message-ID: I wondered when the list would bring up this game. I've been working on the Nintendo Wii version of TH RIDE for about a year. We are in heavy crunch (7days a week, 14hr days) right now trying to finish it in the next couple of weeks. The "elastic band" Sandra is talking about is available in "casual" mode. For new players, standing on the board and maintaining balance is extremely difficult. It's still very hard for me to do. In casual mode, players don't need to worry about leaning left or right very much. The only time they need to do that is when choosing which branching path they want to take. The yellow ribbon line will split at junction points to take players to different parts of the level. Players don't even need to lean if they don't want to, the game will automatically pick a path for the player. In this mode, while automatically following the path, the player is left to do tricks, by lifting and tilting the board in various directions and using the sensors. It's a nice addition and works well for the player. It's not the same for the designer however because it's a very cumbersome and time consuming process to author the navigation paths correctly. I have a deeper understanding of why developers are hesitant about including brand new accessibility features into games. I spent three days trying to get the navigation splines working correctly in Venice Beach Downtown Showdown and it was hell. In terms of man hours, because other people were brought in to help, it was very expensive. I don't fault the idea, but the implementation of the idea. Yet, it's the implementation that developers are most concerned with, it's what costs them the most in time and money. If we really want to help developers implement accessibility features we have to go deeper into the implementation strategies. Sure, we can still have top 10 lists, but we should follow that up with here's how implement #1 and so on. I submitted a poster session proposal to GDC 2010 in San Francisco on how to implement closed captioning in games. They accepted it once and I felt the people that went found it helpful and eye opening. Reid Kimball Game Designer / Writer http://game.rbkdesign.com On Sun, Aug 23, 2009 at 6:04 AM, Sandra Uhling wrote: > Hi, > > I tried out Towny Hawks RIDE. > There is something like an "Elastic band" effect. > This helps beginner to stay on the track. > > Is this new? > > Best regards, > Sandra > ______________________________________________________ > GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! > Jetzt freischalten unter http://movieflat.web.de > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From sandra_uhling at web.de Mon Aug 24 03:45:46 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 24 Aug 2009 09:45:46 +0200 Subject: [games_access] =?iso-8859-15?q?Towny_Hawks_Ride_-_standards_for_t?= =?iso-8859-15?q?he_top_ten_rules=3F?= Message-ID: <880818581@web.de> Hello Reid, thank you very much for the information. I am looking forward to play it again :-) In the last time I also was thinking about how to make the rules much easier. I am wondering if we could provide a good standard for each rule, when possible. e.g. a standard for [CC] would be great. They do not have to think about basics and what is needed. And when all use the same standard, it will be easier for player to learn. And when someone moves to another company, they use the same standard. It will also be easier to talk about certain parts, when we have a standard. To make it not too difficult. The standard could contain basic and nice to have features. So it can be implemented in small games and also in big games with more features. Would this be a good project for the cooperation with the Design SIG? How are standards developed and provided in the game branch? What do you think? Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From sandra_uhling at web.de Mon Aug 24 03:58:18 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 24 Aug 2009 09:58:18 +0200 Subject: [games_access] Towny Hawks Ride - (automatic scanning) menu Message-ID: <880825232@web.de> Hi Reid, this is just an idea and I do not know if it will make it easier: It seems that controlling the menu is still difficult. Here is an idea: Could the automatic scanning menu be used? When you stand on the board the focus moves automatically to the next option. The speed can be adjusted. To select one option you use your feet at the right side. Like the speed-up-movement. One big problem would be, that the automatic scanning menu is still very unknown by gamer. And I do not know if this is really useful. What happen, when you move to right and left, ... Some comments to the game in general: >From exergaming point of view: the board and game is amazing! I really love it. It is easy to learn. You just step on it and you can play. You also do not have to hold a controller and this is very useful also, when you want to make competition. The control fits the gameplay very good. And I love it, that the game and controller are developed together. (Playing SSX3 with a board was very very very difficult and frustrating sometimes) It looks like that also when you cannot do lots of tricks, you still can play to beat the time and be very fast. I was looking for something like this :-) Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From sandra_uhling at web.de Mon Aug 24 04:02:41 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 24 Aug 2009 10:02:41 +0200 Subject: [games_access] Access It Award Message-ID: <880840902@web.de> Hi, I learned about the "Acces It Award". I do not know if this can be useful for us. www.access-it-events.org A category for games would be great :-) Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From sandra_uhling at web.de Mon Aug 24 05:49:17 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 24 Aug 2009 11:49:17 +0200 Subject: [games_access] Towny Hawks Ride - Rehabilitation Message-ID: <880961962@web.de> Hi, sorry it is me again. I hope I do not disturb anyone. We just had the GamesCom and in Games for Rehabilitation we have lots of going on. @Reid: I am interested what the "elastic band" feature means for rehabilitation. When it could be used in rehabilitation, maybe it is also good for sells? Maybe that would be a good example how useful Game Accessibility features are? (Also when the main reason is that more player can play it) I do have contact to people who are interested and working in "Games for Rehabilitation". Best regards, Sandra ________________________________________________________________ Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate f?r nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/ From sandra_uhling at web.de Fri Aug 28 06:41:08 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 28 Aug 2009 12:41:08 +0200 Subject: [games_access] FYI eAccessibility (Europe) Message-ID: <887194738@web.de> Hi, I got today a link: http://ec.europa.eu/information_society/activities/einclusion/policy/accessibility/index_en.htm It is about technology and accessibility in Europe. I will try to learn more about this. Game Accessibility is missing :-( Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From richard at audiogames.net Fri Aug 28 09:30:32 2009 From: richard at audiogames.net (AudioGames.net) Date: Fri, 28 Aug 2009 15:30:32 +0200 Subject: [games_access] Blind gaming - GameSpot.com article References: <887194738@web.de> Message-ID: <819F5FE505814C40A9C0E136B993B268@Delletje> Hi, Here's a recent article about blind gaming on Gamespot.com: http://uk.gamespot.com/news/6215457.html Greets, Richard From oneswitch at googlemail.com Fri Aug 28 15:20:26 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Fri, 28 Aug 2009 20:20:26 +0100 Subject: [games_access] Towny Hawks Ride In-Reply-To: References: <880152612@web.de> Message-ID: <1C7D7D8C9A2C4ECD9E79B3B1C2A6A7D5@OneSwitch> Just FYI - I recall Namco's late 80's arcade game Final Lap using a rubber band system with their multi-player game. If you fell too far behind your opponent, the leader would start to travel more slowly, and the players behind would speed up. Not entirely fair, but made for much more enjoyable and fun play, with lots of close flung duels. As Reid mentioned - taking the previous top tens and then going into further detail would be a really useful way to go forward. Barrie ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Sunday, August 23, 2009 10:09 PM Subject: Re: [games_access] Towny Hawks Ride I wondered when the list would bring up this game. I've been working on the Nintendo Wii version of TH RIDE for about a year. We are in heavy crunch (7days a week, 14hr days) right now trying to finish it in the next couple of weeks. The "elastic band" Sandra is talking about is available in "casual" mode. For new players, standing on the board and maintaining balance is extremely difficult. It's still very hard for me to do. In casual mode, players don't need to worry about leaning left or right very much. The only time they need to do that is when choosing which branching path they want to take. The yellow ribbon line will split at junction points to take players to different parts of the level. Players don't even need to lean if they don't want to, the game will automatically pick a path for the player. In this mode, while automatically following the path, the player is left to do tricks, by lifting and tilting the board in various directions and using the sensors. It's a nice addition and works well for the player. It's not the same for the designer however because it's a very cumbersome and time consuming process to author the navigation paths correctly. I have a deeper understanding of why developers are hesitant about including brand new accessibility features into games. I spent three days trying to get the navigation splines working correctly in Venice Beach Downtown Showdown and it was hell. In terms of man hours, because other people were brought in to help, it was very expensive. I don't fault the idea, but the implementation of the idea. Yet, it's the implementation that developers are most concerned with, it's what costs them the most in time and money. If we really want to help developers implement accessibility features we have to go deeper into the implementation strategies. Sure, we can still have top 10 lists, but we should follow that up with here's how implement #1 and so on. I submitted a poster session proposal to GDC 2010 in San Francisco on how to implement closed captioning in games. They accepted it once and I felt the people that went found it helpful and eye opening. Reid Kimball Game Designer / Writer http://game.rbkdesign.com On Sun, Aug 23, 2009 at 6:04 AM, Sandra Uhling wrote: > Hi, > > I tried out Towny Hawks RIDE. > There is something like an "Elastic band" effect. > This helps beginner to stay on the track. > > Is this new? > > Best regards, > Sandra > ______________________________________________________ > GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! > Jetzt freischalten unter http://movieflat.web.de > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Mon Aug 31 12:57:18 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Mon, 31 Aug 2009 18:57:18 +0200 Subject: [games_access] one handed mode in Bayonetta Message-ID: Bayonnetta is a third person accition game that will be release in 2010. The game will have a "Very Easy Atomatic Mode" that could be played with one hand. The original new in developer's blog: http://platinumgames.com/2009/08/25/very-easy-automatic/ My post in my spanish blog with the same video but in youtube: http://videojuegosaccesibles.blogspot.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Mon Aug 31 13:59:47 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Mon, 31 Aug 2009 19:59:47 +0200 Subject: [games_access] free facial mouse Message-ID: Hi all. Anybody know some free software to control mouse moving face, using a simple webcam? I have tried a spanish free software to do this: *HeadDev, http://www.integraciondiscapacidades.org/index.php?m=Descargas *And I have successfully played the game "flOw" with it, and other games with no time limits and only mouse control can be played with it. If i don't find another better software I will publish a post with HeadDev explaining the basics, but I don't know if is there some free software like this. -------------- next part -------------- An HTML attachment was scrubbed... URL: From collinsk at uwaterloo.ca Mon Aug 31 17:11:29 2009 From: collinsk at uwaterloo.ca (Karen Collins) Date: Mon, 31 Aug 2009 17:11:29 -0400 Subject: [games_access] developing system for hearing impaired Message-ID: <4A9C3C81.2020100@uwaterloo.ca> Hello Everyone I've been developing a system especially for hearing-impaired gamers called SoundSign. It involves an icon system that illustrates what sound effects are occuring where/when, giving an icon and proximity and directional information. I'm hoping that if people like it we can get it into some mainstream games. For now, we've developed a game you can download and play to see how the technology works. The game is called Robot Island: collect gems and avoid robots. The gems and robots use sound to indicate where they are--for those without hearing abilities or who just want to turn the sound off, the SoundSign icon system substitutes the information in a visual form. Get it here: www.gamessound.com/ss.htm I'd love to have your feedback and feel free to share the link. If you like it, tell your favourite game developer you want to see something like this in their games! Karen -- Karen Collins, PhD Canada Research Chair Canadian Centre of Arts and Technology University of Waterloo 200 University Ave W Waterloo, ON N2L 3G1 519 888-4567 x 38326