[games_access] Top ten ways to get mainstream game accessibility - according to visually impaired gamers ; )
Sandra Uhling
sandra_uhling at web.de
Mon Aug 17 14:51:19 EDT 2009
Hi Richard,
I would like to understand it a little bit more:
> 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind.
What are Braille signs? I know what a Braille is, but what is a braille sign and what it meant here?
> 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can
> read an audio book.
This I also do not understand. "read an audio book": this should be easy, because you can listen to it?
> 5. Get all colleges to add a class of Accessible game development to all computer programming courses.
I would also add that every class on game design, web design, software design should have accessibility as most important part.
And I would like to have a rating for professional programming books!
E.g. HTML, PHP, CSS: all codes should have to be valid and accessible!
(It sucks that most of the books do not even have validate HTML and CSS codes)
> 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility.
What is the NFB and ACB ?
> 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility.
Who is Stevie Wonder?
> 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine.
Who is Thomas Ward?
Best regards,
Sandra
"AudioGames" <richard at audiogames.net> schrieb am 17.08.2009 11:37:41:
> Hi,
>
> Recently there was a humorous thread on the Audyssey Blind Gamers Mailing List that I didn't want to keep from you. Honors go to
> Phil Vlasak of http://www.pcsgames.net.
>
> Top ten ways to get mainstream game accessibility
>
> 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the
> floor.
> 9. Kidnap the children of mainstream game company executives and hold them ransom until their games are Accessible.
> 8. Picket mainstream game company headquarters with Braille signs saying that they are discriminating to the blind.
> 7. Have every blind person in the world learn computer programming and require them to debug a line of game code before they can
> read an audio book.
> 6. Start a charity, National Association of Accessible Games, and get people to donate millions of dollars, then hire sighted
> programmers to develop accessible games.
> 5. Get all colleges to add a class of Accessible game development to all computer programming courses.
> 4. Get the NFB and ACB to protest that there are not enough mainstream game accessibility.
> 3. Petition Stevie Wonder to be the spokesperson for mainstream game accessibility.
> 2. Get all blind people to send a dollar to Thomas Ward so he can finish his accessible game engine.
>
> And the top way to get mainstream game accessibility,
>
> 1. Visit the homes of mainstream game company executives and poke their eyes out.
>
> Just for ...er... fun, of course ;)
>
> Greets,
>
> Richard
>
>
>
>
>
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