From hinn at uiuc.edu Wed Dec 2 01:11:23 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 2 Dec 2009 00:11:23 -0600 Subject: [games_access] GDC 2010 'One Button' Contest Message-ID: Hi all, Here's the direct link to the article I'm copying below in case there are any problem: http://www.gamesetwatch.com/2009/12/gamma_announces_one_button_the.php A one button game contest? That's crazy...does anyone know anything about these sorts of games? ;) Ok, I know Barrie will throw things at me at this point Seriously, though, very interesting to see that they chose that as their theme. I'm trying to see how we can get involved. Michelle Gamma Announces 'One Button' Theme For GDC 2010 Showcase [We're excited to be working with the Kokoromi folks on hosting the latest Gamma event at Game Developers Conference 2010, and here's the latest info on the theme and submission guidelines - looking forward to seeing entries.] Montreal?s Kokoromi collective has announced its theme for Gamma 4, with game makers challenged to make "innovative, experimental new games played with just one button" to be showcased at GDC 2010 in San Francisco. As recently announced, Kokoromi is partnering with Think Services' Game Developers Conference to bring the fourth edition of its renowned Gamma game showcase to GDC 2010 next March. Comparable to a longer-form, targeted version of the 'indie game jam' concept, previous years? themes have included Gamma 01: Audio Feed (games driven by live audio), gamma 256 (games with extremely small pixel dimensions), and GAMMA 3D (games using red-blue stereoscopic 3D). Standout games like Passage, Paper Moon, and Super HYPERCUBE resulted. This time around, the Gamma organizers have framed the competition as follows: "Gestural controls, multi-touch surfaces, musical instruments, voice recognition?even brain control. Games are moving beyond the iconic hand-held controller, and into the future. But is the secret to good games found in high-tech interface hardware? Kokoromi proposes that game developers can still find beauty in absolute simplicity." Taking place on the evening of Wednesday March 10th, 2010, the Gamma 4 kickoff event bridges the end of the Independent Games Summit and the start of the main GDC. The playable games will be revealed at the Mezzanine, a venue housed in a historic two-story warehouse near Mint Plaza, in the heart of San Francisco?s SoMa district. The curated games will be featured on large projections, and accompanied by live DJs. Following the opening event, all the games will be playable for all in a dedicated booth on the Game Developers Conference Expo floor from Thursday, March 11th to Saturday, March 13th. In addition, game creators who are selected for presentation at Gamma 4 will also be awarded GDC 2010 All-Access passes. Game makers around the world now have from December 1st 2009 until January 31st 2010 at midnight Pacific time to complete and submit their single-input creations. Full submission rules and guidelines are available at the official Gamma 4 web page. -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Dec 2 03:12:22 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 2 Dec 2009 09:12:22 +0100 Subject: [games_access] GDC 2010 'One Button' Contest In-Reply-To: References: Message-ID: <3B62FBAE-D51A-4929-BE96-32F1FF6A97A8@pininteractive.com> awesome! /Thomas On Dec 2, 2009, at 7:11 AM, D. Michelle Hinn wrote: > Hi all, > > Here's the direct link to the article I'm copying below in case there are any problem: > > http://www.gamesetwatch.com/2009/12/gamma_announces_one_button_the.php > > A one button game contest? That's crazy...does anyone know anything about these sorts of games? ;) Ok, I know Barrie will throw things at me at this point > > Seriously, though, very interesting to see that they chose that as their theme. I'm trying to see how we can get involved. > > Michelle > Gamma Announces 'One Button' Theme For GDC 2010 Showcase > > [We're excited to be working with the Kokoromi folks on hosting the latest Gamma event at Game Developers Conference 2010, and here's the latest info on the theme and submission guidelines - looking forward to seeing entries.] > > Montreal?s Kokoromi collective has announced its theme for Gamma 4, with game makers challenged to make "innovative, experimental new games played with just one button" to be showcased at GDC 2010 in San Francisco. > > As recently announced, Kokoromi is partnering with Think Services' Game Developers Conference to bring the fourth edition of its renowned Gamma game showcase to GDC 2010 next March. > > Comparable to a longer-form, targeted version of the 'indie game jam' concept, previous years? themes have included Gamma 01: Audio Feed (games driven by live audio), gamma 256 (games with extremely small pixel dimensions), and GAMMA 3D (games using red-blue stereoscopic 3D). Standout games like Passage, Paper Moon, and Super HYPERCUBE resulted. > > This time around, the Gamma organizers have framed the competition as follows: "Gestural controls, multi-touch surfaces, musical instruments, voice recognition?even brain control. Games are moving beyond the iconic hand-held controller, and into the future. But is the secret to good games found in high-tech interface hardware? Kokoromi proposes that game developers can still find beauty in absolute simplicity." > > Taking place on the evening of Wednesday March 10th, 2010, the Gamma 4 kickoff event bridges the end of the Independent Games Summit and the start of the main GDC. The playable games will be revealed at the Mezzanine, a venue housed in a historic two-story warehouse near Mint Plaza, in the heart of San Francisco?s SoMa district. The curated games will be featured on large projections, and accompanied by live DJs. > > Following the opening event, all the games will be playable for all in a dedicated booth on the Game Developers Conference Expo floor from Thursday, March 11th to Saturday, March 13th. In addition, game creators who are selected for presentation at Gamma 4 will also be awarded GDC 2010 All-Access passes. > > Game makers around the world now have from December 1st 2009 until January 31st 2010 at midnight Pacific time to complete and submit their single-input creations. Full submission rules and guidelines are available at the official Gamma 4 web page. > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Wed Dec 2 10:05:05 2009 From: mark at ablegamers.com (Mark Barlet) Date: Wed, 2 Dec 2009 10:05:05 -0500 Subject: [games_access] AbleGamers and Game Accessibility on Front Page of Shashdot! Message-ID: <191870b70912020705l25d2ad1et44de165cd7030bc4@mail.gmail.com> Hey all, I wanted to point our that last night Gaming Politics posted a blurb about AbleGamers, and this morning a new story that kind of jammed the blind gamers suit with SOE, and AbleGamers new review system were jammed together and is on the front page of Shashdot. Wanted to share the cool news... on a site note, moving to the new server could not be more timely! http://games.slashdot.org/article.pl?sid=09/12/02/065259 http://gamepolitics.com/2009/12/01/rating-games-different-audience We are always looking for help to get games reviewed and we are not in a position to buy every game, so if you have a game you would like to review (and you are not the maker of said game) drop us a line off list and we will work to get it up on the site. Mark Barlet -- Mark C. Barlet Editor-in-Chief AbleGamers.com From hinn at uiuc.edu Wed Dec 2 14:30:28 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 2 Dec 2009 13:30:28 -0600 Subject: [games_access] Gaming News Related: Game Informer Article about Accessibility Message-ID: Hi all, Trying to include topics in the subject lines so that people can more easily go through SIG posts! Just heard that Game Informer put out an article this morning about Infinity Ward leaving out a long-include map in the recently released Modern Warfare 2 after making public statements that it would be included as usual and using Randy Fitzgerald's (a Pro Gamer with a Disability) name in their promotions. http://gameinformer.com/b/news/archive/2009/12/02/Pro-Gamer-Questions- Missing-N0M4D-Layout-In-Modern-Warfare-2.aspx Infinity Ward did not answer, as they are all on vacation!?! Vacation...what's that? Hopefully they answer soon! Michelle From mark at ablegamers.com Wed Dec 2 14:44:48 2009 From: mark at ablegamers.com (Mark Barlet) Date: Wed, 2 Dec 2009 14:44:48 -0500 Subject: [games_access] Gaming News Related: Game Informer Article about Accessibility In-Reply-To: References: Message-ID: <191870b70912021144r1bbda686i6a123d73e72a4298@mail.gmail.com> Yah this is a huge slap in the face to these pro gamers. Not great PR. Mark On Wed, Dec 2, 2009 at 2:30 PM, D. Michelle Hinn wrote: > Hi all, > > Trying to include topics in the subject lines so that people can more easily > go through SIG posts! > > Just heard that Game Informer put out an article this morning about Infinity > Ward leaving out a long-include map in the recently released Modern Warfare > 2 after making public statements that it would be included as usual and > using Randy Fitzgerald's (a Pro Gamer with a Disability) name in their > promotions. > > http://gameinformer.com/b/news/archive/2009/12/02/Pro-Gamer-Questions-Missing-N0M4D-Layout-In-Modern-Warfare-2.aspx > > Infinity Ward did not answer, as they are all on vacation!?! > Vacation...what's that? Hopefully they answer soon! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From jbannick at 7128.com Wed Dec 2 17:22:20 2009 From: jbannick at 7128.com (John Bannick) Date: Wed, 02 Dec 2009 17:22:20 -0500 Subject: [games_access] Microsoft patent Ingame- Helpsystem based on Community Message-ID: <4B16E89C.6080500@7128.com> Folks, At our little company we've had something like this for years. It's called the Idle Twit. When the game has been idle for a minute, it twits you by suggesting your next action. For instance, "You might want to select a question to ask the suspect.." Not nearly as extensive as Microsoft's; but the same general notion of context-sensitive suggestions. John Bannick CTO 7-128 Software From hinn at uiuc.edu Wed Dec 2 20:52:51 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 2 Dec 2009 19:52:51 -0600 Subject: [games_access] Gaming News Related: Game Informer Article about Accessibility In-Reply-To: <191870b70912021144r1bbda686i6a123d73e72a4298@mail.gmail.com> References: <191870b70912021144r1bbda686i6a123d73e72a4298@mail.gmail.com> Message-ID: <2F5C26E6-D4DF-4305-970F-FBFED2FB5FE1@uiuc.edu> And also the non-pro gamers who have been using the setting just to play the games in general. It will be interesting to hear what they have to say about it once they respond! Definitely an unfortunate route they took. :( Michelle On Dec 2, 2009, at 1:44 PM, Mark Barlet wrote: > Yah this is a huge slap in the face to these pro gamers. Not great PR. > > Mark > > On Wed, Dec 2, 2009 at 2:30 PM, D. Michelle Hinn > wrote: >> Hi all, >> >> Trying to include topics in the subject lines so that people can >> more easily >> go through SIG posts! >> >> Just heard that Game Informer put out an article this morning >> about Infinity >> Ward leaving out a long-include map in the recently released >> Modern Warfare >> 2 after making public statements that it would be included as >> usual and >> using Randy Fitzgerald's (a Pro Gamer with a Disability) name in >> their >> promotions. >> >> http://gameinformer.com/b/news/archive/2009/12/02/Pro-Gamer- >> Questions-Missing-N0M4D-Layout-In-Modern-Warfare-2.aspx >> >> Infinity Ward did not answer, as they are all on vacation!?! >> Vacation...what's that? Hopefully they answer soon! >> >> Michelle >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Dec 2 20:56:20 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 2 Dec 2009 19:56:20 -0600 Subject: [games_access] Microsoft patent Ingame- Helpsystem based on Community In-Reply-To: <4B16E89C.6080500@7128.com> References: <4B16E89C.6080500@7128.com> Message-ID: <3B563A86-7DB0-4F67-81C6-E44141EDAEFF@uiuc.edu> Hi John! Have you contacted Microsoft about this? You might be able to challenge the patent if that is something you guys were looking for. Michelle On Dec 2, 2009, at 4:22 PM, John Bannick wrote: > Folks, > > At our little company we've had something like this for years. > It's called the Idle Twit. > When the game has been idle for a minute, it twits you by > suggesting your next action. > For instance, "You might want to select a question to ask the > suspect.." > > Not nearly as extensive as Microsoft's; but the same general notion > of context-sensitive suggestions. > > John Bannick > CTO > 7-128 Software > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From jbannick at 7128.com Thu Dec 3 04:59:01 2009 From: jbannick at 7128.com (John Bannick) Date: Thu, 03 Dec 2009 04:59:01 -0500 Subject: [games_access] Microsoft patent Ingame- Helpsystem based on Community Message-ID: <4B178BE5.6050806@7128.com> Michelle, Actually thought about it; but no. Too much work. Besides, I believe that patent wars stifle progress. John From jbannick at 7128.com Thu Dec 3 05:08:17 2009 From: jbannick at 7128.com (John Bannick) Date: Thu, 03 Dec 2009 05:08:17 -0500 Subject: [games_access] You Can Make a Difference Message-ID: <4B178E11.8040509@7128.com> Folks, The SIG does more to make computer games accessible than anywhere else I've found on the Web. Here's something additional we all can do this month. 1. Buy accessible games as gifts (Not necessarily ours, but anyones') 2. Suggest to friends and family that accessible games make good gifts 3. And, most importantly, suggest to everyone who'll stand still for a minute that they tell game companies when they've bought their game because it was accessible. Our own 7-128 Software recently released Visit Salem, a travelogue game. It includes over 6 hours of audio descriptions, history, architecture, music and interviews. It's also totally inaccessible to players who are blind, deaf, or motion-impaired. Why? Because it would take an additional 6 months to make it accessible. Even with a code base that includes a lot of accessibility features and useful guidance from John Oliveira, a colleague and head of our Massachusetts Commission for the Blind, and from you and other folks I know in the accessibility community. I'd love to make it accessible to players who are blind, or deaf, or motion-impaired. But the consensus among our management team is that there are too few potential sales to justify the effort and expense, at least at this time. Game margins are razor slim. Electronic Arts lost tens of millions of dollars this year, also last year. The difference between profit and loss at our small mainstream company is tiny. Posts by other colleagues suggest that a few more sales could help pay their light bills, too. Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own experience here suggest that some mainstream game companies do respond positively when you tell them "I buy your stuff because you make it work for me. I buy other people's stuff when you don't" (Recent news notwithstanding) So, over the next few weeks you personally can make a difference by bugging people to buy accessible games and for them to tell developers when they do. John Bannick Chief Technical Officer 7-128 Software -------------- next part -------------- An HTML attachment was scrubbed... URL: From Joshua at igda.org Thu Dec 3 07:45:36 2009 From: Joshua at igda.org (Joshua Caulfield) Date: Thu, 3 Dec 2009 07:45:36 -0500 Subject: [games_access] Microsoft patent Ingame- Helpsystem based onCommunity References: <4B16E89C.6080500@7128.com> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C104C8@tmgmail.TALLEY.COM> Dear John, I wonder if you would be interested in doing a short article on this technology and how it works and how it can help challenged and traditional gamers both? (I hope I'm not using offensive terminology here.) Let me know, as I think these type of activities need more publicity within the industry itself. Joshua ________________________________ From: games_access-bounces at igda.org on behalf of John Bannick Sent: Wed 12/2/2009 5:22 PM To: games_access at igda.org Subject: [games_access] Microsoft patent Ingame- Helpsystem based onCommunity Folks, At our little company we've had something like this for years. It's called the Idle Twit. When the game has been idle for a minute, it twits you by suggesting your next action. For instance, "You might want to select a question to ask the suspect.." Not nearly as extensive as Microsoft's; but the same general notion of context-sensitive suggestions. John Bannick CTO 7-128 Software _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 4453 bytes Desc: not available URL: From sandra_uhling at web.de Thu Dec 3 08:11:00 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 3 Dec 2009 14:11:00 +0100 Subject: [games_access] You Can Make a Difference In-Reply-To: <4B178E11.8040509@7128.com> References: <4B178E11.8040509@7128.com> Message-ID: <000901ca741a$0fb2fac0$2f18f040$@de> Hi, in a Xing group we discussed about the Wii games. The topic was that the market is "saturated"/"sated". But is this true? There are lots of gamers who would like to play, but can`t. It is a good advise that we have to give positive feedback. I called the company who made the "kunst des mordens" game. The person was surprised that I was happy about the "accessibility" features. She did not know that their game has this. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von John Bannick > Gesendet: Donnerstag, 3. Dezember 2009 11:08 > An: games_access at igda.org > Betreff: [games_access] You Can Make a Difference > > Folks, > > The SIG does more to make computer games accessible than anywhere else > I've found on the Web. > > Here's something additional we all can do this month. > > 1. Buy accessible games as gifts (Not necessarily ours, but anyones?) > 2. Suggest to friends and family that accessible games make good gifts > 3. And, most importantly, suggest to everyone who?ll stand still for a > minute that they tell game companies when they?ve bought their game > because it was accessible. > > Our own 7-128 Software recently released Visit Salem, a travelogue > game. It includes over 6 hours of audio descriptions, history, > architecture, music and interviews. It?s also totally inaccessible to > players who are blind, deaf, or motion-impaired. > > Why? Because it would take an additional 6 months to make it > accessible. Even with a code base that includes a lot of accessibility > features and useful guidance from John Oliveira, a colleague and head > of our Massachusetts Commission for the Blind, and from you and other > folks I know in the accessibility community. > > I?d love to make it accessible to players who are blind, or deaf, or > motion-impaired. But the consensus among our management team is that > there are too few potential sales to justify the effort and expense, at > least at this time. > > Game margins are razor slim. Electronic Arts lost tens of millions of > dollars this year, also last year. The difference between profit and > loss at our small mainstream company is tiny. > > Posts by other colleagues suggest that a few more sales could help pay > their light bills, too. > > Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own > experience here suggest that some mainstream game companies do respond > positively when you tell them ?I buy your stuff because you make it > work for me. I buy other people?s stuff when you don?t? (Recent news > notwithstanding) > > So, over the next few weeks you personally can make a difference by > bugging people to buy accessible games and for them to tell developers > when they do. > > John Bannick > Chief Technical Officer > 7-128 Software > > From foreversublime at hotmail.com Thu Dec 3 11:48:22 2009 From: foreversublime at hotmail.com (Matthias Troup) Date: Thu, 3 Dec 2009 11:48:22 -0500 Subject: [games_access] You Can Make a Difference In-Reply-To: <000901ca741a$0fb2fac0$2f18f040$@de> References: <4B178E11.8040509@7128.com>,<000901ca741a$0fb2fac0$2f18f040$@de> Message-ID: There's a difference between the "market" and population. I can't say that Porsche hasn't saturated the market simply because I can't have one. I'm not in their market. > From: sandra_uhling at web.de > To: games_access at igda.org > Date: Thu, 3 Dec 2009 14:11:00 +0100 > Subject: Re: [games_access] You Can Make a Difference > > Hi, > > in a Xing group we discussed about the Wii games. > The topic was that the market is "saturated"/"sated". > > But is this true? There are lots of gamers who would like to play, but > can`t. > > > > It is a good advise that we have to give positive feedback. > I called the company who made the "kunst des mordens" game. > The person was surprised that I was happy about the "accessibility" > features. > She did not know that their game has this. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access- > > bounces at igda.org] Im Auftrag von John Bannick > > Gesendet: Donnerstag, 3. Dezember 2009 11:08 > > An: games_access at igda.org > > Betreff: [games_access] You Can Make a Difference > > > > Folks, > > > > The SIG does more to make computer games accessible than anywhere else > > I've found on the Web. > > > > Here's something additional we all can do this month. > > > > 1. Buy accessible games as gifts (Not necessarily ours, but anyones?) > > 2. Suggest to friends and family that accessible games make good gifts > > 3. And, most importantly, suggest to everyone who?ll stand still for a > > minute that they tell game companies when they?ve bought their game > > because it was accessible. > > > > Our own 7-128 Software recently released Visit Salem, a travelogue > > game. It includes over 6 hours of audio descriptions, history, > > architecture, music and interviews. It?s also totally inaccessible to > > players who are blind, deaf, or motion-impaired. > > > > Why? Because it would take an additional 6 months to make it > > accessible. Even with a code base that includes a lot of accessibility > > features and useful guidance from John Oliveira, a colleague and head > > of our Massachusetts Commission for the Blind, and from you and other > > folks I know in the accessibility community. > > > > I?d love to make it accessible to players who are blind, or deaf, or > > motion-impaired. But the consensus among our management team is that > > there are too few potential sales to justify the effort and expense, at > > least at this time. > > > > Game margins are razor slim. Electronic Arts lost tens of millions of > > dollars this year, also last year. The difference between profit and > > loss at our small mainstream company is tiny. > > > > Posts by other colleagues suggest that a few more sales could help pay > > their light bills, too. > > > > Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own > > experience here suggest that some mainstream game companies do respond > > positively when you tell them ?I buy your stuff because you make it > > work for me. I buy other people?s stuff when you don?t? (Recent news > > notwithstanding) > > > > So, over the next few weeks you personally can make a difference by > > bugging people to buy accessible games and for them to tell developers > > when they do. > > > > John Bannick > > Chief Technical Officer > > 7-128 Software > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _________________________________________________________________ Chat with Messenger straight from your Hotmail inbox. http://www.microsoft.com/windows/windowslive/hotmail_bl1/hotmail_bl1.aspx?ocid=PID23879::T:WLMTAGL:ON:WL:en-ww:WM_IMHM_4:092009 -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Dec 3 14:14:22 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 3 Dec 2009 13:14:22 -0600 Subject: [games_access] You Can Make a Difference In-Reply-To: <4B178E11.8040509@7128.com> References: <4B178E11.8040509@7128.com> Message-ID: <5065AD4D-A82F-4508-BE35-A23062032AEC@uiuc.edu> Hi all, It would be very interesting to know who on the list has bought an accessible game for themselves or others and what the reactions were so that we could send email to those companies so that they know that what they are doing or have done HAS made a difference. $$ talks...and I and others can speak at conferences about what to include in games. But to that...I know that I (and others!) also get the financial question. It's one thing to predict what COULD be gained monetarily but it's another to provide and encourage feedback from users as a group, as individuals, and from gamers with disabilities. It's these stories and advocacy about gamers with disabilities on AbleGamers, Game Forward, One Switch, Game Informer, and others (sorry to have left out any news/information sources -- just picked a couple off the top of my head) that make a real emotional impact...and also give companies the knowledge that they are doing the right thing AND that what they do IS increasing sales. Even yesterday's story in Game Informer -- although it was about an unfortunate situation -- resulted in very interesting forum posts on that site. Randy himself has been fielding posts on the list and when he got on the forums, wow, that resulted in a very different tone as people actually started READING the story and looking up how many people that setting has helped -- those with and without disabilities. (Unfortunately, continued inquiries to Infinity Ward and Activision remain unanswered). John raises an excellent point -- let's talk about what we and others have BOUGHT to support game accessibility whether for themselves or for friends and family. And lets get that information to the companies. This doesn't have to be just FROM the SIG but let's all work on this as a group but also as individuals to help game companies realize that their efforts have made a difference via a financial perspective. Just my 2 cents of support. :) And, yes, I have bought some game titles and controllers for community centers and when I get back from running a few errands I'll tell you about those so that you know I'm not just talking out of both sides of my mouth! :) Michelle On Dec 3, 2009, at 4:08 AM, John Bannick wrote: > Folks, > > The SIG does more to make computer games accessible than anywhere > else I've found on the Web. > > Here's something additional we all can do this month. > > 1. Buy accessible games as gifts (Not necessarily ours, but anyones?) > 2. Suggest to friends and family that accessible games make good gifts > 3. And, most importantly, suggest to everyone who?ll stand still > for a minute that they tell game companies when they?ve bought > their game because it was accessible. > > Our own 7-128 Software recently released Visit Salem, a travelogue > game. It includes over 6 hours of audio descriptions, history, > architecture, music and interviews. It?s also totally inaccessible > to players who are blind, deaf, or motion-impaired. > > Why? Because it would take an additional 6 months to make it > accessible. Even with a code base that includes a lot of > accessibility features and useful guidance from John Oliveira, a > colleague and head of our Massachusetts Commission for the Blind, > and from you and other folks I know in the accessibility community. > > I?d love to make it accessible to players who are blind, or deaf, > or motion-impaired. But the consensus among our management team is > that there are too few potential sales to justify the effort and > expense, at least at this time. > > Game margins are razor slim. Electronic Arts lost tens of millions > of dollars this year, also last year. The difference between profit > and loss at our small mainstream company is tiny. > > Posts by other colleagues suggest that a few more sales could help > pay their light bills, too. > > Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own > experience here suggest that some mainstream game companies do > respond positively when you tell them ?I buy your stuff because you > make it work for me. I buy other people?s stuff when you > don?t? (Recent news notwithstanding) > > So, over the next few weeks you personally can make a difference by > bugging people to buy accessible games and for them to tell > developers when they do. > > John Bannick > Chief Technical Officer > 7-128 Software > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Dec 3 14:20:59 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 3 Dec 2009 13:20:59 -0600 Subject: [games_access] You Can Make a Difference In-Reply-To: <5065AD4D-A82F-4508-BE35-A23062032AEC@uiuc.edu> References: <4B178E11.8040509@7128.com> <5065AD4D-A82F-4508-BE35-A23062032AEC@uiuc.edu> Message-ID: <79EF616B-00AB-4EE5-A532-229C4EA1E8F8@uiuc.edu> Just a post script -- I DEFINITELY understand living on a limited income, especially after this last year, but I'm not only talking about $60 games and $300 (and up!) controllers, but also shareware games that are much lower in cost. :) Feedback to ALL companies and individuals making accessible games and/ or games with accessible features go a LONG way to making a company or individual feel like, wow, I AM making a difference. :) Michelle On Dec 3, 2009, at 1:14 PM, D. Michelle Hinn wrote: > Hi all, > > It would be very interesting to know who on the list has bought an > accessible game for themselves or others and what the reactions > were so that we could send email to those companies so that they > know that what they are doing or have done HAS made a difference. > > $$ talks...and I and others can speak at conferences about what to > include in games. But to that...I know that I (and others!) also > get the financial question. It's one thing to predict what COULD be > gained monetarily but it's another to provide and encourage > feedback from users as a group, as individuals, and from gamers > with disabilities. It's these stories and advocacy about gamers > with disabilities on AbleGamers, Game Forward, One Switch, Game > Informer, and others (sorry to have left out any news/information > sources -- just picked a couple off the top of my head) that make a > real emotional impact...and also give companies the knowledge that > they are doing the right thing AND that what they do IS increasing > sales. Even yesterday's story in Game Informer -- although it was > about an unfortunate situation -- resulted in very interesting > forum posts on that site. Randy himself has been fielding posts on > the list and when he got on the forums, wow, that resulted in a > very different tone as people actually started READING the story > and looking up how many people that setting has helped -- those > with and without disabilities. (Unfortunately, continued inquiries > to Infinity Ward and Activision remain unanswered). > > John raises an excellent point -- let's talk about what we and > others have BOUGHT to support game accessibility whether for > themselves or for friends and family. And lets get that information > to the companies. This doesn't have to be just FROM the SIG but > let's all work on this as a group but also as individuals to help > game companies realize that their efforts have made a difference > via a financial perspective. > > Just my 2 cents of support. :) And, yes, I have bought some game > titles and controllers for community centers and when I get back > from running a few errands I'll tell you about those so that you > know I'm not just talking out of both sides of my mouth! :) > > Michelle > > On Dec 3, 2009, at 4:08 AM, John Bannick wrote: > >> Folks, >> >> The SIG does more to make computer games accessible than anywhere >> else I've found on the Web. >> >> Here's something additional we all can do this month. >> >> 1. Buy accessible games as gifts (Not necessarily ours, but anyones?) >> 2. Suggest to friends and family that accessible games make good >> gifts >> 3. And, most importantly, suggest to everyone who?ll stand still >> for a minute that they tell game companies when they?ve bought >> their game because it was accessible. >> >> Our own 7-128 Software recently released Visit Salem, a travelogue >> game. It includes over 6 hours of audio descriptions, history, >> architecture, music and interviews. It?s also totally inaccessible >> to players who are blind, deaf, or motion-impaired. >> >> Why? Because it would take an additional 6 months to make it >> accessible. Even with a code base that includes a lot of >> accessibility features and useful guidance from John Oliveira, a >> colleague and head of our Massachusetts Commission for the Blind, >> and from you and other folks I know in the accessibility community. >> >> I?d love to make it accessible to players who are blind, or deaf, >> or motion-impaired. But the consensus among our management team is >> that there are too few potential sales to justify the effort and >> expense, at least at this time. >> >> Game margins are razor slim. Electronic Arts lost tens of millions >> of dollars this year, also last year. The difference between >> profit and loss at our small mainstream company is tiny. >> >> Posts by other colleagues suggest that a few more sales could help >> pay their light bills, too. >> >> Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own >> experience here suggest that some mainstream game companies do >> respond positively when you tell them ?I buy your stuff because >> you make it work for me. I buy other people?s stuff when you >> don?t? (Recent news notwithstanding) >> >> So, over the next few weeks you personally can make a difference >> by bugging people to buy accessible games and for them to tell >> developers when they do. >> >> John Bannick >> Chief Technical Officer >> 7-128 Software >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Dec 3 14:49:43 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 3 Dec 2009 13:49:43 -0600 Subject: [games_access] NYTimes Article [Re: You Can Make a Difference] In-Reply-To: <79EF616B-00AB-4EE5-A532-229C4EA1E8F8@uiuc.edu> References: <4B178E11.8040509@7128.com> <5065AD4D-A82F-4508-BE35-A23062032AEC@uiuc.edu> <79EF616B-00AB-4EE5-A532-229C4EA1E8F8@uiuc.edu> Message-ID: <621AC4BD-C702-41C1-8384-453E47668474@uiuc.edu> Interestingly, this article in the NYTimes -- What I Bought This Year, by technology columnist David Pogue -- just landed in my inbox. :) I know I shouldn't post this article in full but I thought, well, maybe this would help people save some time...sorry David Pogue!! But your post is very timely! :) Michelle Personal Tech The New York Times Thursday, December 3, 2009 http://www.nytimes.com/indexes/2009/12/03/technology/circuitsemail/ index.html?8cir&emc=cir - From the Desk of David Pogue - ---------------------------------------- What I Bought This Year By DAVID POGUE Every week, I throw out some column ideas to my editors, and we work out the schedule for my Times columns for the next couple of weeks. Recently, I suggested a column called something like What I Bought This Year. People seem to be interested in what the consumer-tech columnist would buy for himself and his own family, so it seemed like a slam-dunk. But when I actually sat down to write the thing, I realized that there was one tiny problem: I didn't buy enough stuff this year to justify a column! In fact, the entire list went like this: * Neat Receipts. I blogged about this $200 receipts scanner http://www.nytimes.com/2009/08/20/technology/personaltech/20pogue- email.html earlier this year. It's a tiny, self-powered (USB) wisp of a scanner--a bar that could probably fit in a paper-towel core tube--with a slot where you feed in your receipts. Software analyzes each receipt, even attempts to read the printing and fill in the blanks like Date, Amount and Vendor. It can then spit out a single PDF document with the images of all your tallied receipts, for submitting for reimbursement. (I realize that some institutions require the originals, but for the rest, it's a dream.) The Windows version has more accounting features, including tax tracking. The Mac version adds a delicious Send to Neat Receipts command to the standard Print dialog box, so any time I book some flight or hotel online, I can add that receipt directly to the software without scanning anything. This contraption has saved me hours of tedium and a lot of lost dollars (from lost, unreimbursable receipts). * Canon PowerShot S90. As you probably know from my review http://www.nytimes.com/2009/11/12/technology/personaltech/12pogue.html , this is, in my opinion, the best pocket camera made. Our previous PowerShot, the 880, developed a cracked screen (dang it!), so...it was time. And that's really about it. Not much of a column. That's not to say that my high-tech arsenal didn't expand this year; it did, bigtime. But many more of my acquisitions were online tools or software, mostly free. For example: * Readability. The Web experience has completely changed for me since I installed this free browser add-on. With one click, it reformats any Web article into what resembles a printed book page or a Kindle page, and it's glorious. No ads, no blinking, no colored backgrounds, no white-on-black type, no tiny fonts. Read more here http://pogue.blogs.nytimes.com/2009/11/06/cleaning-up-the-clutter- online/ . * Vark.com. You ask a question, you get a free, prompt response from an expert. Hard to believe, but it's true. As I wrote here http://www.nytimes.com/2009/09/03/technology/personaltech/03pogue- email.html : "The service makes no attempt to blanket the Internet with your question. In fact, it forwards your question only to people who have specifically declared themselves to have expertise on your subject--and, furthermore, only people who are already in your online social circle. If there's nobody with expertise among that group, Aardvark extends its search to friends *of* your friends, and so on. Trust me, it works; I've never gotten a bad answer." * Twitter. This is no secret gem like Readability or Vark; Twitter is not exactly low-profile at this point. But it really has changed my life. I use it to let people know when my latest video is posted, or to collect information from the masses, or to fill those six-minute waiting periods in life that aren't long enough for getting any real work done. What I love is that the expectations for attendance and responses are far different from e-mail or whatever; I can disappear for days at a time, respond only to items that jump out at me, and nobody seems to mind. The brevity of this list is not to say that I'm a skinflint, that I've cut back because of the recession, or whatever. Instead, it just speaks well of the gear I've bought in past years, all of which is still serving me well: My Nikon D80, TiVo, Wii, Prius and Honda Fit, Flip Mino HD, and so on. If there's a better reason not to buy more stuff, I don't know what it is. http://www.nytimes.com/2009/12/03/technology/personaltech/03pogue- email.html?8cir&emc=cir From sandra_uhling at web.de Thu Dec 3 15:36:33 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 3 Dec 2009 21:36:33 +0100 Subject: [games_access] You Can Make a Difference In-Reply-To: <5065AD4D-A82F-4508-BE35-A23062032AEC@uiuc.edu> References: <4B178E11.8040509@7128.com> <5065AD4D-A82F-4508-BE35-A23062032AEC@uiuc.edu> Message-ID: <001e01ca7458$4d6fb130$e84f1390$@de> Hi, Nice idea for my blog. Maybe I can ask blind gamer to write positive things about good mainstream games. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von D. Michelle Hinn > Gesendet: Donnerstag, 3. Dezember 2009 20:14 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] You Can Make a Difference > > Hi all, > > It would be very interesting to know who on the list has bought an > accessible game for themselves or others and what the reactions were so > that we could send email to those companies so that they know that what > they are doing or have done HAS made a difference. > > $$ talks...and I and others can speak at conferences about what to > include in games. But to that...I know that I (and others!) also get > the financial question. It's one thing to predict what COULD be gained > monetarily but it's another to provide and encourage feedback from > users as a group, as individuals, and from gamers with disabilities. > It's these stories and advocacy about gamers with disabilities on > AbleGamers, Game Forward, One Switch, Game Informer, and others (sorry > to have left out any news/information sources -- just picked a couple > off the top of my head) that make a real emotional impact...and also > give companies the knowledge that they are doing the right thing AND > that what they do IS increasing sales. Even yesterday's story in Game > Informer -- although it was about an unfortunate situation -- resulted > in very interesting forum posts on that site. Randy himself has been > fielding posts on the list and when he got on the forums, wow, that > resulted in a very different tone as people actually started READING > the story and looking up how many people that setting has helped -- > those with and without disabilities. (Unfortunately, continued > inquiries to Infinity Ward and Activision remain unanswered). > > John raises an excellent point -- let's talk about what we and others > have BOUGHT to support game accessibility whether for themselves or for > friends and family. And lets get that information to the companies. > This doesn't have to be just FROM the SIG but let's all work on this as > a group but also as individuals to help game companies realize that > their efforts have made a difference via a financial perspective. > > Just my 2 cents of support. :) And, yes, I have bought some game titles > and controllers for community centers and when I get back from running > a few errands I'll tell you about those so that you know I'm not just > talking out of both sides of my mouth! :) > > Michelle > > On Dec 3, 2009, at 4:08 AM, John Bannick wrote: > > > Folks, > > The SIG does more to make computer games accessible than anywhere > else I've found on the Web. > > Here's something additional we all can do this month. > > 1. Buy accessible games as gifts (Not necessarily ours, but > anyones?) > 2. Suggest to friends and family that accessible games make good > gifts > 3. And, most importantly, suggest to everyone who?ll stand still > for a minute that they tell game companies when they?ve bought their > game because it was accessible. > > Our own 7-128 Software recently released Visit Salem, a > travelogue game. It includes over 6 hours of audio descriptions, > history, architecture, music and interviews. It?s also totally > inaccessible to players who are blind, deaf, or motion-impaired. > > Why? Because it would take an additional 6 months to make it > accessible. Even with a code base that includes a lot of accessibility > features and useful guidance from John Oliveira, a colleague and head > of our Massachusetts Commission for the Blind, and from you and other > folks I know in the accessibility community. > > I?d love to make it accessible to players who are blind, or deaf, > or motion-impaired. But the consensus among our management team is that > there are too few potential sales to justify the effort and expense, at > least at this time. > > Game margins are razor slim. Electronic Arts lost tens of > millions of dollars this year, also last year. The difference between > profit and loss at our small mainstream company is tiny. > > Posts by other colleagues suggest that a few more sales could > help pay their light bills, too. > > Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own > experience here suggest that some mainstream game companies do respond > positively when you tell them ?I buy your stuff because you make it > work for me. I buy other people?s stuff when you don?t? (Recent news > notwithstanding) > > So, over the next few weeks you personally can make a difference > by bugging people to buy accessible games and for them to tell > developers when they do. > > John Bannick > Chief Technical Officer > 7-128 Software > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From thomas at pininteractive.com Thu Dec 3 19:12:21 2009 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Fri, 4 Dec 2009 01:12:21 +0100 Subject: [games_access] You Can Make a Difference In-Reply-To: <4B178E11.8040509@7128.com> References: <4B178E11.8040509@7128.com> Message-ID: <5D4B0C14-E9EC-46AE-BFE3-D3CD4751C9F5@pininteractive.com> good idea I have been thinking about establishing a Game Accessibility Day; during that day game companies should spend 8 hours to implement one access feature in (one of) their current game(s). That is 1/365 of their budget which for a million dollar game is approx 3000 dollars. Kind regards, Thomas (Sent from my mobile) On 3 dec 2009, at 11.08, "John Bannick" wrote: > Folks, > > The SIG does more to make computer games accessible than anywhere > else I've found on the Web. > > Here's something additional we all can do this month. > > 1. Buy accessible games as gifts (Not necessarily ours, but anyones > ?) > 2. Suggest to friends and family that accessible games make good gifts > 3. And, most importantly, suggest to everyone who?ll stand still for > a minute that they tell game companies when they?ve bought their ga > me because it was accessible. > > Our own 7-128 Software recently released Visit Salem, a travelogue > game. It includes over 6 hours of audio descriptions, history, > architecture, music and interviews. It?s also totally inaccessible t > o players who are blind, deaf, or motion-impaired. > > Why? Because it would take an additional 6 months to make it > accessible. Even with a code base that includes a lot of > accessibility features and useful guidance from John Oliveira, a > colleague and head of our Massachusetts Commission for the Blind, > and from you and other folks I know in the accessibility community. > > I?d love to make it accessible to players who are blind, or deaf, or > motion-impaired. But the consensus among our management team is tha > t there are too few potential sales to justify the effort and expens > e, at least at this time. > > Game margins are razor slim. Electronic Arts lost tens of millions > of dollars this year, also last year. The difference between profit > and loss at our small mainstream company is tiny. > > Posts by other colleagues suggest that a few more sales could help > pay their light bills, too. > > Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own > experience here suggest that some mainstream game companies do > respond positively when you tell them ?I buy your stuff because you > make it work for me. I buy other people?s stuff when you > don?t? (Recent news notwithstanding) > > So, over the next few weeks you personally can make a difference by > bugging people to buy accessible games and for them to tell > developers when they do. > > John Bannick > Chief Technical Officer > 7-128 Software > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Dec 3 19:38:28 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 3 Dec 2009 18:38:28 -0600 Subject: [games_access] You Can Make a Difference In-Reply-To: <5D4B0C14-E9EC-46AE-BFE3-D3CD4751C9F5@pininteractive.com> References: <4B178E11.8040509@7128.com> <5D4B0C14-E9EC-46AE-BFE3-D3CD4751C9F5@pininteractive.com> Message-ID: <86FFE6F8-9C21-49C3-9464-01AA3E6C7B0A@uiuc.edu> That's definitely a cool idea, Thomas! As John pointed out, it would definitely help if we could help developers know that things they have already done have made a difference via purchases. That would help strengthen the idea/argument. Michelle On Dec 3, 2009, at 6:12 PM, wrote: > good idea > > I have been thinking about establishing a Game Accessibility Day; > during that day game companies should spend 8 hours to implement > one access feature in (one of) their current game(s). That is 1/365 > of their budget which for a million dollar game is approx 3000 > dollars. > > Kind regards, > Thomas > > (Sent from my mobile) > > On 3 dec 2009, at 11.08, "John Bannick" wrote: > >> Folks, >> >> The SIG does more to make computer games accessible than anywhere >> else I've found on the Web. >> >> Here's something additional we all can do this month. >> >> 1. Buy accessible games as gifts (Not necessarily ours, but anyones?) >> 2. Suggest to friends and family that accessible games make good >> gifts >> 3. And, most importantly, suggest to everyone who?ll stand still >> for a minute that they tell game companies when they?ve bought >> their game because it was accessible. >> >> Our own 7-128 Software recently released Visit Salem, a travelogue >> game. It includes over 6 hours of audio descriptions, history, >> architecture, music and interviews. It?s also totally inaccessible >> to players who are blind, deaf, or motion-impaired. >> >> Why? Because it would take an additional 6 months to make it >> accessible. Even with a code base that includes a lot of >> accessibility features and useful guidance from John Oliveira, a >> colleague and head of our Massachusetts Commission for the Blind, >> and from you and other folks I know in the accessibility community. >> >> I?d love to make it accessible to players who are blind, or deaf, >> or motion-impaired. But the consensus among our management team is >> that there are too few potential sales to justify the effort and >> expense, at least at this time. >> >> Game margins are razor slim. Electronic Arts lost tens of millions >> of dollars this year, also last year. The difference between >> profit and loss at our small mainstream company is tiny. >> >> Posts by other colleagues suggest that a few more sales could help >> pay their light bills, too. >> >> Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own >> experience here suggest that some mainstream game companies do >> respond positively when you tell them ?I buy your stuff because >> you make it work for me. I buy other people?s stuff when you >> don?t? (Recent news notwithstanding) >> >> So, over the next few weeks you personally can make a difference >> by bugging people to buy accessible games and for them to tell >> developers when they do. >> >> John Bannick >> Chief Technical Officer >> 7-128 Software >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Dec 3 19:54:44 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 3 Dec 2009 18:54:44 -0600 Subject: [games_access] Game Accessibility Day References: Message-ID: <76248894-B2B0-4F77-8DB9-6B72CCA392A8@uiuc.edu> Oops -- caught this in the list net! Reposting! Begin forwarded message: > From: Barrie Ellis > Date: December 3, 2009 6:32:32 PM CST > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] You Can Make a Difference > Reply-To: "Barrie Ellis" > > > Really good idea, Thomas. Maybe tie it up with the UN's > International Day of People with Disability, which was yesterday > (depending on your time zone - 3rd December each year). > > http://blogs.watoday.com.au/digital-life/screenplay/2009/12/03/ > makinggamesmo.html > > Maybe this kind of thing will make it mean something more than it > does to some at present: http://www.bbc.co.uk/ouch/opinion/b1tch/ > db_v_internationaldaydisabled.shtml. > > Cheers, > > Barrie > www.OneSwitch.org.uk > > p.s. - This looks interesting - http://www.vision-audio.com/ > ease_games.html > > > > > From: thomas at pininteractive.com > Sent: Friday, December 04, 2009 12:12 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] You Can Make a Difference > > good idea > > I have been thinking about establishing a Game Accessibility Day; > during that day game companies should spend 8 hours to implement > one access feature in (one of) their current game(s). That is 1/365 > of their budget which for a million dollar game is approx 3000 > dollars. > > Kind regards, > Thomas > > (Sent from my mobile) > > On 3 dec 2009, at 11.08, "John Bannick" wrote: > >> Folks, >> >> The SIG does more to make computer games accessible than anywhere >> else I've found on the Web. >> >> Here's something additional we all can do this month. >> >> 1. Buy accessible games as gifts (Not necessarily ours, but anyones?) >> 2. Suggest to friends and family that accessible games make good >> gifts >> 3. And, most importantly, suggest to everyone who?ll stand still >> for a minute that they tell game companies when they?ve bought >> their game because it was accessible. >> >> Our own 7-128 Software recently released Visit Salem, a travelogue >> game. It includes over 6 hours of audio descriptions, history, >> architecture, music and interviews. It?s also totally inaccessible >> to players who are blind, deaf, or motion-impaired. >> >> Why? Because it would take an additional 6 months to make it >> accessible. Even with a code base that includes a lot of >> accessibility features and useful guidance from John Oliveira, a >> colleague and head of our Massachusetts Commission for the Blind, >> and from you and other folks I know in the accessibility community. >> >> I?d love to make it accessible to players who are blind, or deaf, >> or motion-impaired. But the consensus among our management team is >> that there are too few potential sales to justify the effort and >> expense, at least at this time. >> >> Game margins are razor slim. Electronic Arts lost tens of millions >> of dollars this year, also last year. The difference between >> profit and loss at our small mainstream company is tiny. >> >> Posts by other colleagues suggest that a few more sales could help >> pay their light bills, too. >> >> Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own >> experience here suggest that some mainstream game companies do >> respond positively when you tell them ?I buy your stuff because >> you make it work for me. I buy other people?s stuff when you >> don?t? (Recent news notwithstanding) >> >> So, over the next few weeks you personally can make a difference >> by bugging people to buy accessible games and for them to tell >> developers when they do. >> >> John Bannick >> Chief Technical Officer >> 7-128 Software >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Thu Dec 3 23:21:45 2009 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Thu, 03 Dec 2009 20:21:45 -0800 Subject: [games_access] Kotaku: PC Game For Autistic Kids Message-ID: <4B188E59.1000308@designdirectdeliver.com> http://kotaku.com/5417168/pc-game-for-autistic-kids "Vision Audio Inc. has created a PC game that will help kids with autism spectrum disorders (ASD) cope with their disability and develop sensory processing skills." Sheri -- *Sheri Rubin* CEO and Founder *Design Direct Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Dec 3 23:50:40 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 3 Dec 2009 22:50:40 -0600 Subject: [games_access] Kotaku: PC Game For Autistic Kids In-Reply-To: <4B188E59.1000308@designdirectdeliver.com> References: <4B188E59.1000308@designdirectdeliver.com> Message-ID: Sounds very cool -- I will check it out tonight! Michelle On Dec 3, 2009, at 10:21 PM, Sheri Rubin wrote: > http://kotaku.com/5417168/pc-game-for-autistic-kids > > "Vision Audio Inc. has created a PC game that will help kids with > autism spectrum disorders (ASD) cope with their disability and > develop sensory processing skills." > > Sheri > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Fri Dec 4 02:24:49 2009 From: javier.mairena at gmail.com (Javier) Date: Fri, 4 Dec 2009 08:24:49 +0100 Subject: [games_access] last interesting spanish posts Message-ID: Hi all, I bring a couple posts of my spnaish blog. Maybe is usefull who can speak a little spanish. *Low Cost* http://www.videojuegosaccesibles.es/2009/11/bajo-coste.html Accessibility low cost solutions in computer. All documents in Spanish, but seeing pictures maybe you get the ideas. I do not translate it to english because that is much work. Sorry. * CITI for PC* http://www.videojuegosaccesibles.es/2009/12/citi-ahora-tambien-para-pc.html A new free videogame for down syndrome people. Only in spanish, sorry. -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Fri Dec 4 03:02:20 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 4 Dec 2009 09:02:20 +0100 Subject: [games_access] Game Accessibility Day In-Reply-To: <76248894-B2B0-4F77-8DB9-6B72CCA392A8@uiuc.edu> References: <76248894-B2B0-4F77-8DB9-6B72CCA392A8@uiuc.edu> Message-ID: <833A143D-79D0-439C-BD80-E2ED0CE62779@pininteractive.com> Thanks Barrie and Michelle, yeah the UN day is a great combo, wasn't aware that it was yesterday I propose we do it in the simplest way possible, just by - deciding to use the UN day as the Game Accessibility Day (GAD) - put into blogs, twitter etc that it will be a GAD 2010 - we can have flyers about it at the next GDC (anyone going?) We can even setup a contest with a prize for the best solution funded like this: - the contestants pay say 100 USD to participate in the contest (this is how it works with the Independent Games Festiva)l Perhaps we could sync with IGF to have a GA prize? Either that or we have our own contest. - the 100 USD from each contestant is used a prize money so the more contestants, the bigger the prize money. The good about the IGF approach is marketing; we can easily reach out to a large audience about the contest, and about the prize at GDC etc. The (possibly) bad thing about it may be that the IGF likely have some fees so we can't bring all the money from the contestants straight to the prize money but that could be a good enough trade off for the marketing and PR IGF provides. /Thomas On Dec 4, 2009, at 1:54 AM, D. Michelle Hinn wrote: > Oops -- caught this in the list net! Reposting! > > Begin forwarded message: > >> From: Barrie Ellis >> Date: December 3, 2009 6:32:32 PM CST >> To: "IGDA Games Accessibility SIG Mailing List" >> Subject: Re: [games_access] You Can Make a Difference >> Reply-To: "Barrie Ellis" >> >> >> Really good idea, Thomas. Maybe tie it up with the UN's International Day of People with Disability, which was yesterday (depending on your time zone - 3rd December each year). >> >> http://blogs.watoday.com.au/digital-life/screenplay/2009/12/03/makinggamesmo.html >> >> Maybe this kind of thing will make it mean something more than it does to some at present: http://www.bbc.co.uk/ouch/opinion/b1tch/db_v_internationaldaydisabled.shtml. >> >> Cheers, >> >> Barrie >> www.OneSwitch.org.uk >> >> p.s. - This looks interesting - http://www.vision-audio.com/ease_games.html >> >> >> >> >> From: thomas at pininteractive.com >> Sent: Friday, December 04, 2009 12:12 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] You Can Make a Difference >> >> good idea >> >> I have been thinking about establishing a Game Accessibility Day; during that day game companies should spend 8 hours to implement one access feature in (one of) their current game(s). That is 1/365 of their budget which for a million dollar game is approx 3000 dollars. >> >> Kind regards, >> Thomas >> >> (Sent from my mobile) >> >> On 3 dec 2009, at 11.08, "John Bannick" wrote: >> >>> Folks, >>> >>> The SIG does more to make computer games accessible than anywhere else I've found on the Web. >>> >>> Here's something additional we all can do this month. >>> >>> 1. Buy accessible games as gifts (Not necessarily ours, but anyones?) >>> 2. Suggest to friends and family that accessible games make good gifts >>> 3. And, most importantly, suggest to everyone who?ll stand still for a minute that they tell game companies when they?ve bought their game because it was accessible. >>> >>> Our own 7-128 Software recently released Visit Salem, a travelogue game. It includes over 6 hours of audio descriptions, history, architecture, music and interviews. It?s also totally inaccessible to players who are blind, deaf, or motion-impaired. >>> >>> Why? Because it would take an additional 6 months to make it accessible. Even with a code base that includes a lot of accessibility features and useful guidance from John Oliveira, a colleague and head of our Massachusetts Commission for the Blind, and from you and other folks I know in the accessibility community. >>> >>> I?d love to make it accessible to players who are blind, or deaf, or motion-impaired. But the consensus among our management team is that there are too few potential sales to justify the effort and expense, at least at this time. >>> >>> Game margins are razor slim. Electronic Arts lost tens of millions of dollars this year, also last year. The difference between profit and loss at our small mainstream company is tiny. >>> >>> Posts by other colleagues suggest that a few more sales could help pay their light bills, too. >>> >>> Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own experience here suggest that some mainstream game companies do respond positively when you tell them ?I buy your stuff because you make it work for me. I buy other people?s stuff when you don?t? (Recent news notwithstanding) >>> >>> So, over the next few weeks you personally can make a difference by bugging people to buy accessible games and for them to tell developers when they do. >>> >>> John Bannick >>> Chief Technical Officer >>> 7-128 Software >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Dec 4 13:49:28 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 4 Dec 2009 12:49:28 -0600 Subject: [games_access] Game Accessibility Day In-Reply-To: <833A143D-79D0-439C-BD80-E2ED0CE62779@pininteractive.com> References: <76248894-B2B0-4F77-8DB9-6B72CCA392A8@uiuc.edu> <833A143D-79D0-439C-BD80-E2ED0CE62779@pininteractive.com> Message-ID: It's a great idea and I think being able to plan this with a year in advance is probably our best best for GAD 2010 :) I'll be at GDC and we can put this into SIG fliers, which we can have at IGDA events and such for free. Otherwise there's the GDC fee for having a flier and those are out of price range, as we know! Let's aim to have the contest at GDC 2011 and that way we have plenty of time to talk to them, IGF, etc about this. As for this year's GDC (San Francisco -- the Mothership GDC!) in March it was just announces that this year's Gamma contest at GDC is for One Button Games (http://www.kokoromi.org/gamma4/)! Barrie and I are working with them to make sure that all of the collective "lessons learned" by Barrie and others at One Switch is given to the contestants and we are hoping that they include a side award for "most accessible" one button game. But they have already made sure to make clear that these are PURE one button games by excluding use of D pads, etc in the entire contest thanks to Barrie! :) Good fortune that they chose that as their theme. An old friend of mine is one of the "four" behind the mask! So she has already heard me over the years of working with her in the IGDA and gets our message! :) In case a post got lost about it, the Gamma 4 contest information is at: http://www.kokoromi.org/gamma4/ Deadline to enter is January 31st 2010 at 11:59pm US Pacific Time. So all you one-switch game creators...GO FOR IT!!! :) And everyone spread the word on your websites! And, yes, the SIG website is getting worked on -- anyone that would like to help in this effort, please email me offlist at hinn at uiuc.edu -- thanks! Michelle On Dec 4, 2009, at 2:02 AM, Thomas Westin wrote: > Thanks Barrie and Michelle, > > yeah the UN day is a great combo, wasn't aware that it was yesterday > > I propose we do it in the simplest way possible, just by > - deciding to use the UN day as the Game Accessibility Day (GAD) > - put into blogs, twitter etc that it will be a GAD 2010 > - we can have flyers about it at the next GDC (anyone going?) > > We can even setup a contest with a prize for the best solution > funded like this: > - the contestants pay say 100 USD to participate in the contest > (this is how it works with the Independent Games Festiva)l Perhaps > we could sync with IGF to have a GA prize? Either that or we have > our own contest. > - the 100 USD from each contestant is used a prize money so the > more contestants, the bigger the prize money. > > The good about the IGF approach is marketing; we can easily reach > out to a large audience about the contest, and about the prize at > GDC etc. The (possibly) bad thing about it may be that the IGF > likely have some fees so we can't bring all the money from the > contestants straight to the prize money but that could be a good > enough trade off for the marketing and PR IGF provides. > > /Thomas > > > > On Dec 4, 2009, at 1:54 AM, D. Michelle Hinn wrote: > >> Oops -- caught this in the list net! Reposting! >> >> Begin forwarded message: >> >>> From: Barrie Ellis >>> Date: December 3, 2009 6:32:32 PM CST >>> To: "IGDA Games Accessibility SIG Mailing List" >>> >>> Subject: Re: [games_access] You Can Make a Difference >>> Reply-To: "Barrie Ellis" >>> >>> >>> Really good idea, Thomas. Maybe tie it up with the UN's >>> International Day of People with Disability, which was yesterday >>> (depending on your time zone - 3rd December each year). >>> >>> http://blogs.watoday.com.au/digital-life/screenplay/2009/12/03/ >>> makinggamesmo.html >>> >>> Maybe this kind of thing will make it mean something more than it >>> does to some at present: http://www.bbc.co.uk/ouch/opinion/b1tch/ >>> db_v_internationaldaydisabled.shtml. >>> >>> Cheers, >>> >>> Barrie >>> www.OneSwitch.org.uk >>> >>> p.s. - This looks interesting - http://www.vision-audio.com/ >>> ease_games.html >>> >>> >>> >>> >>> From: thomas at pininteractive.com >>> Sent: Friday, December 04, 2009 12:12 AM >>> To: IGDA Games Accessibility SIG Mailing List >>> Subject: Re: [games_access] You Can Make a Difference >>> >>> good idea >>> >>> I have been thinking about establishing a Game Accessibility Day; >>> during that day game companies should spend 8 hours to implement >>> one access feature in (one of) their current game(s). That is >>> 1/365 of their budget which for a million dollar game is approx >>> 3000 dollars. >>> >>> Kind regards, >>> Thomas >>> >>> (Sent from my mobile) >>> >>> On 3 dec 2009, at 11.08, "John Bannick" wrote: >>> >>>> Folks, >>>> >>>> The SIG does more to make computer games accessible than >>>> anywhere else I've found on the Web. >>>> >>>> Here's something additional we all can do this month. >>>> >>>> 1. Buy accessible games as gifts (Not necessarily ours, but >>>> anyones?) >>>> 2. Suggest to friends and family that accessible games make good >>>> gifts >>>> 3. And, most importantly, suggest to everyone who?ll stand still >>>> for a minute that they tell game companies when they?ve bought >>>> their game because it was accessible. >>>> >>>> Our own 7-128 Software recently released Visit Salem, a >>>> travelogue game. It includes over 6 hours of audio descriptions, >>>> history, architecture, music and interviews. It?s also totally >>>> inaccessible to players who are blind, deaf, or motion-impaired. >>>> >>>> Why? Because it would take an additional 6 months to make it >>>> accessible. Even with a code base that includes a lot of >>>> accessibility features and useful guidance from John Oliveira, a >>>> colleague and head of our Massachusetts Commission for the >>>> Blind, and from you and other folks I know in the accessibility >>>> community. >>>> >>>> I?d love to make it accessible to players who are blind, or >>>> deaf, or motion-impaired. But the consensus among our management >>>> team is that there are too few potential sales to justify the >>>> effort and expense, at least at this time. >>>> >>>> Game margins are razor slim. Electronic Arts lost tens of >>>> millions of dollars this year, also last year. The difference >>>> between profit and loss at our small mainstream company is tiny. >>>> >>>> Posts by other colleagues suggest that a few more sales could >>>> help pay their light bills, too. >>>> >>>> Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own >>>> experience here suggest that some mainstream game companies do >>>> respond positively when you tell them ?I buy your stuff because >>>> you make it work for me. I buy other people?s stuff when you >>>> don?t? (Recent news notwithstanding) >>>> >>>> So, over the next few weeks you personally can make a difference >>>> by bugging people to buy accessible games and for them to tell >>>> developers when they do. >>>> >>>> John Bannick >>>> Chief Technical Officer >>>> 7-128 Software >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Fri Dec 4 14:03:08 2009 From: richard at audiogames.net (AudioGames.net) Date: Fri, 4 Dec 2009 20:03:08 +0100 Subject: [games_access] Game Accessibility Day References: <76248894-B2B0-4F77-8DB9-6B72CCA392A8@uiuc.edu><833A143D-79D0-439C-BD80-E2ED0CE62779@pininteractive.com> Message-ID: <32CD2EC3261A4031911278502250043A@Delletje> Hi, Haven't looked at the Gamma4 website, so maybe this is already on there, but I'd strongly suggest publishing a list of one-button games examples - preferably on the Gamma4 website next to the contest description, or otherwise very near. This is based on my experience with the Experimental Audio Games that were developed each year by students at my work. The thing I learned was that pointing people to AudioGames.net and saying "here're some examples of what's already been done, have a look (or listen) and take it to the next level" is not enough if you are after innovative audio/one button games. The unfortunate result in my case was that most teams came up with stuff that was already out there, and often better already. In my experience showing designers a good overview of what already has been done, is more likely to result in more innovative game design, instead of leaving repetoire research up to the designers. Greets, Richard ----- Original Message ----- From: D. Michelle Hinn To: IGDA Games Accessibility SIG Mailing List Sent: Friday, December 04, 2009 7:49 PM Subject: Re: [games_access] Game Accessibility Day It's a great idea and I think being able to plan this with a year in advance is probably our best best for GAD 2010 :) I'll be at GDC and we can put this into SIG fliers, which we can have at IGDA events and such for free. Otherwise there's the GDC fee for having a flier and those are out of price range, as we know! Let's aim to have the contest at GDC 2011 and that way we have plenty of time to talk to them, IGF, etc about this. As for this year's GDC (San Francisco -- the Mothership GDC!) in March it was just announces that this year's Gamma contest at GDC is for One Button Games (http://www.kokoromi.org/gamma4/)! Barrie and I are working with them to make sure that all of the collective "lessons learned" by Barrie and others at One Switch is given to the contestants and we are hoping that they include a side award for "most accessible" one button game. But they have already made sure to make clear that these are PURE one button games by excluding use of D pads, etc in the entire contest thanks to Barrie! :) Good fortune that they chose that as their theme. An old friend of mine is one of the "four" behind the mask! So she has already heard me over the years of working with her in the IGDA and gets our message! :) In case a post got lost about it, the Gamma 4 contest information is at: http://www.kokoromi.org/gamma4/ Deadline to enter is January 31st 2010 at 11:59pm US Pacific Time. So all you one-switch game creators...GO FOR IT!!! :) And everyone spread the word on your websites! And, yes, the SIG website is getting worked on -- anyone that would like to help in this effort, please email me offlist at hinn at uiuc.edu -- thanks! Michelle On Dec 4, 2009, at 2:02 AM, Thomas Westin wrote: Thanks Barrie and Michelle, yeah the UN day is a great combo, wasn't aware that it was yesterday I propose we do it in the simplest way possible, just by - deciding to use the UN day as the Game Accessibility Day (GAD) - put into blogs, twitter etc that it will be a GAD 2010 - we can have flyers about it at the next GDC (anyone going?) We can even setup a contest with a prize for the best solution funded like this: - the contestants pay say 100 USD to participate in the contest (this is how it works with the Independent Games Festiva)l Perhaps we could sync with IGF to have a GA prize? Either that or we have our own contest. - the 100 USD from each contestant is used a prize money so the more contestants, the bigger the prize money. The good about the IGF approach is marketing; we can easily reach out to a large audience about the contest, and about the prize at GDC etc. The (possibly) bad thing about it may be that the IGF likely have some fees so we can't bring all the money from the contestants straight to the prize money but that could be a good enough trade off for the marketing and PR IGF provides. /Thomas On Dec 4, 2009, at 1:54 AM, D. Michelle Hinn wrote: Oops -- caught this in the list net! Reposting! Begin forwarded message: From: Barrie Ellis Date: December 3, 2009 6:32:32 PM CST To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] You Can Make a Difference Reply-To: "Barrie Ellis" Really good idea, Thomas. Maybe tie it up with the UN's International Day of People with Disability, which was yesterday (depending on your time zone - 3rd December each year). http://blogs.watoday.com.au/digital-life/screenplay/2009/12/03/makinggamesmo.html Maybe this kind of thing will make it mean something more than it does to some at present: http://www.bbc.co.uk/ouch/opinion/b1tch/db_v_internationaldaydisabled.shtml. Cheers, Barrie www.OneSwitch.org.uk p.s. - This looks interesting - http://www.vision-audio.com/ease_games.html From: thomas at pininteractive.com Sent: Friday, December 04, 2009 12:12 AM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] You Can Make a Difference good idea I have been thinking about establishing a Game Accessibility Day; during that day game companies should spend 8 hours to implement one access feature in (one of) their current game(s). That is 1/365 of their budget which for a million dollar game is approx 3000 dollars. Kind regards, Thomas (Sent from my mobile) On 3 dec 2009, at 11.08, "John Bannick" wrote: Folks, The SIG does more to make computer games accessible than anywhere else I've found on the Web. Here's something additional we all can do this month. 1. Buy accessible games as gifts (Not necessarily ours, but anyones?) 2. Suggest to friends and family that accessible games make good gifts 3. And, most importantly, suggest to everyone who?ll stand still for a minute that they tell game companies when they?ve bought their game because it was accessible. Our own 7-128 Software recently released Visit Salem, a travelogue game. It includes over 6 hours of audio descriptions, history, architecture, music and interviews. It?s also totally inaccessible to players who are blind, deaf, or motion-impaired. Why? Because it would take an additional 6 months to make it accessible. Even with a code base that includes a lot of accessibility features and useful guidance from John Oliveira, a colleague and head of our Massachusetts Commission for the Blind, and from you and other folks I know in the accessibility community. I?d love to make it accessible to players who are blind, or deaf, or motion-impaired. But the consensus among our management team is that there are too few potential sales to justify the effort and expense, at least at this time. Game margins are razor slim. Electronic Arts lost tens of millions of dollars this year, also last year. The difference between profit and loss at our small mainstream company is tiny. Posts by other colleagues suggest that a few more sales could help pay their light bills, too. Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own experience here suggest that some mainstream game companies do respond positively when you tell them ?I buy your stuff because you make it work for me. I buy other people?s stuff when you don?t? (Recent news notwithstanding) So, over the next few weeks you personally can make a difference by bugging people to buy accessible games and for them to tell developers when they do. John Bannick Chief Technical Officer 7-128 Software _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Fri Dec 4 15:07:37 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 4 Dec 2009 14:07:37 -0600 Subject: [games_access] Game Accessibility Day In-Reply-To: <32CD2EC3261A4031911278502250043A@Delletje> References: <76248894-B2B0-4F77-8DB9-6B72CCA392A8@uiuc.edu><833A143D-79D0-439C-BD80-E2ED0CE62779@pininteractive.com> <32CD2EC3261A4031911278502250043A@Delletje> Message-ID: <0A4E0A9C-AE28-4CF4-BE23-438F558AF3CF@uiuc.edu> Already in the works! :) On Dec 4, 2009, at 1:03 PM, AudioGames.net wrote: > Hi, > > Haven't looked at the Gamma4 website, so maybe this is already on > there, but I'd strongly suggest publishing a list of one-button > games examples - preferably on the Gamma4 website next to the > contest description, or otherwise very near. This is based on my > experience with the Experimental Audio Games that were developed > each year by students at my work. The thing I learned was that > pointing people to AudioGames.net and saying "here're some examples > of what's already been done, have a look (or listen) and take it to > the next level" is not enough if you are after innovative audio/one > button games. The unfortunate result in my case was that most teams > came up with stuff that was already out there, and often better > already. In my experience showing designers a good overview of what > already has been done, is more likely to result in more innovative > game design, instead of leaving repetoire research up to the > designers. > > Greets, > > Richard > > > ----- Original Message ----- > From: D. Michelle Hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Friday, December 04, 2009 7:49 PM > Subject: Re: [games_access] Game Accessibility Day > > It's a great idea and I think being able to plan this with a year > in advance is probably our best best for GAD 2010 :) > > I'll be at GDC and we can put this into SIG fliers, which we can > have at IGDA events and such for free. Otherwise there's the GDC > fee for having a flier and those are out of price range, as we know! > > Let's aim to have the contest at GDC 2011 and that way we have > plenty of time to talk to them, IGF, etc about this. > > As for this year's GDC (San Francisco -- the Mothership GDC!) in > March it was just announces that this year's Gamma contest at GDC > is for One Button Games (http://www.kokoromi.org/gamma4/)! Barrie > and I are working with them to make sure that all of the collective > "lessons learned" by Barrie and others at One Switch is given to > the contestants and we are hoping that they include a side award > for "most accessible" one button game. But they have already made > sure to make clear that these are PURE one button games by > excluding use of D pads, etc in the entire contest thanks to > Barrie! :) > > Good fortune that they chose that as their theme. An old friend of > mine is one of the "four" behind the mask! So she has already heard > me over the years of working with her in the IGDA and gets our > message! :) > > In case a post got lost about it, the Gamma 4 contest information > is at: > > http://www.kokoromi.org/gamma4/ > > Deadline to enter is January 31st 2010 at 11:59pm US Pacific Time. > So all you one-switch game creators...GO FOR IT!!! :) And everyone > spread the word on your websites! > > And, yes, the SIG website is getting worked on -- anyone that would > like to help in this effort, please email me offlist at > hinn at uiuc.edu -- thanks! > > Michelle > > On Dec 4, 2009, at 2:02 AM, Thomas Westin wrote: > >> Thanks Barrie and Michelle, >> >> yeah the UN day is a great combo, wasn't aware that it was yesterday >> >> I propose we do it in the simplest way possible, just by >> - deciding to use the UN day as the Game Accessibility Day (GAD) >> - put into blogs, twitter etc that it will be a GAD 2010 >> - we can have flyers about it at the next GDC (anyone going?) >> >> We can even setup a contest with a prize for the best solution >> funded like this: >> - the contestants pay say 100 USD to participate in the contest >> (this is how it works with the Independent Games Festiva)l Perhaps >> we could sync with IGF to have a GA prize? Either that or we have >> our own contest. >> - the 100 USD from each contestant is used a prize money so the >> more contestants, the bigger the prize money. >> >> The good about the IGF approach is marketing; we can easily reach >> out to a large audience about the contest, and about the prize at >> GDC etc. The (possibly) bad thing about it may be that the IGF >> likely have some fees so we can't bring all the money from the >> contestants straight to the prize money but that could be a good >> enough trade off for the marketing and PR IGF provides. >> >> /Thomas >> >> >> >> On Dec 4, 2009, at 1:54 AM, D. Michelle Hinn wrote: >> >>> Oops -- caught this in the list net! Reposting! >>> >>> Begin forwarded message: >>> >>>> From: Barrie Ellis >>>> Date: December 3, 2009 6:32:32 PM CST >>>> To: "IGDA Games Accessibility SIG Mailing List" >>>> >>>> Subject: Re: [games_access] You Can Make a Difference >>>> Reply-To: "Barrie Ellis" >>>> >>>> >>>> Really good idea, Thomas. Maybe tie it up with the UN's >>>> International Day of People with Disability, which was yesterday >>>> (depending on your time zone - 3rd December each year). >>>> >>>> http://blogs.watoday.com.au/digital-life/screenplay/2009/12/03/ >>>> makinggamesmo.html >>>> >>>> Maybe this kind of thing will make it mean something more than >>>> it does to some at present: http://www.bbc.co.uk/ouch/opinion/ >>>> b1tch/db_v_internationaldaydisabled.shtml. >>>> >>>> Cheers, >>>> >>>> Barrie >>>> www.OneSwitch.org.uk >>>> >>>> p.s. - This looks interesting - http://www.vision-audio.com/ >>>> ease_games.html >>>> >>>> >>>> >>>> >>>> From: thomas at pininteractive.com >>>> Sent: Friday, December 04, 2009 12:12 AM >>>> To: IGDA Games Accessibility SIG Mailing List >>>> Subject: Re: [games_access] You Can Make a Difference >>>> >>>> good idea >>>> >>>> I have been thinking about establishing a Game Accessibility >>>> Day; during that day game companies should spend 8 hours to >>>> implement one access feature in (one of) their current game(s). >>>> That is 1/365 of their budget which for a million dollar game >>>> is approx 3000 dollars. >>>> >>>> Kind regards, >>>> Thomas >>>> >>>> (Sent from my mobile) >>>> >>>> On 3 dec 2009, at 11.08, "John Bannick" wrote: >>>> >>>>> Folks, >>>>> >>>>> The SIG does more to make computer games accessible than >>>>> anywhere else I've found on the Web. >>>>> >>>>> Here's something additional we all can do this month. >>>>> >>>>> 1. Buy accessible games as gifts (Not necessarily ours, but >>>>> anyones?) >>>>> 2. Suggest to friends and family that accessible games make >>>>> good gifts >>>>> 3. And, most importantly, suggest to everyone who?ll stand >>>>> still for a minute that they tell game companies when they?ve >>>>> bought their game because it was accessible. >>>>> >>>>> Our own 7-128 Software recently released Visit Salem, a >>>>> travelogue game. It includes over 6 hours of audio >>>>> descriptions, history, architecture, music and interviews. It?s >>>>> also totally inaccessible to players who are blind, deaf, or >>>>> motion-impaired. >>>>> >>>>> Why? Because it would take an additional 6 months to make it >>>>> accessible. Even with a code base that includes a lot of >>>>> accessibility features and useful guidance from John Oliveira, >>>>> a colleague and head of our Massachusetts Commission for the >>>>> Blind, and from you and other folks I know in the accessibility >>>>> community. >>>>> >>>>> I?d love to make it accessible to players who are blind, or >>>>> deaf, or motion-impaired. But the consensus among our >>>>> management team is that there are too few potential sales to >>>>> justify the effort and expense, at least at this time. >>>>> >>>>> Game margins are razor slim. Electronic Arts lost tens of >>>>> millions of dollars this year, also last year. The difference >>>>> between profit and loss at our small mainstream company is tiny. >>>>> >>>>> Posts by other colleagues suggest that a few more sales could >>>>> help pay their light bills, too. >>>>> >>>>> Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own >>>>> experience here suggest that some mainstream game companies do >>>>> respond positively when you tell them ?I buy your stuff because >>>>> you make it work for me. I buy other people?s stuff when you >>>>> don?t? (Recent news notwithstanding) >>>>> >>>>> So, over the next few weeks you personally can make a >>>>> difference by bugging people to buy accessible games and for >>>>> them to tell developers when they do. >>>>> >>>>> John Bannick >>>>> Chief Technical Officer >>>>> 7-128 Software >>>>> >>>>> >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Fri Dec 4 15:10:18 2009 From: mark at ablegamers.com (Mark Barlet) Date: Fri, 4 Dec 2009 15:10:18 -0500 Subject: [games_access] Game Accessibility Day In-Reply-To: <32CD2EC3261A4031911278502250043A@Delletje> References: <76248894-B2B0-4F77-8DB9-6B72CCA392A8@uiuc.edu> <833A143D-79D0-439C-BD80-E2ED0CE62779@pininteractive.com> <32CD2EC3261A4031911278502250043A@Delletje> Message-ID: <191870b70912041210u765bb511x8235f26d49f41bfa@mail.gmail.com> That is a great idea, it will kind of show that some have been done, and encourage innovation. I do recall Barrie had a list somewhere of oneswitch games. Mark AbleGamers.com On Fri, Dec 4, 2009 at 2:03 PM, AudioGames.net wrote: > Hi, > > Haven't looked at the Gamma4 website, so maybe this is already on there, but > I'd strongly suggest publishing a?list of one-button games examples - > preferably on the Gamma4 website next to the contest description, or > otherwise very near. This is based on my experience with the Experimental > Audio Games that were developed each year by students at my work. The thing > I learned was that pointing people to AudioGames.net and saying > "here're?some examples of what's already been done, have a look (or listen) > and take it to the next?level" is not enough if you are after innovative > audio/one button games. The unfortunate result?in my case was that most > teams came up with stuff that was already out there, and often?better > already. In my experience showing designers a good overview of what already > has been done, is more likely to result in more innovative game design, > instead of leaving repetoire research up to the designers. > > Greets, > > Richard > > > > ----- Original Message ----- > From: D. Michelle Hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Friday, December 04, 2009 7:49 PM > Subject: Re: [games_access] Game Accessibility Day > It's a great idea and I think being able to plan this with a year in advance > is probably our best best for GAD 2010 :) > I'll be at GDC and we can put this into SIG fliers, which we can have at > IGDA events and such for free. Otherwise there's the GDC fee for having a > flier and those are out of price range, as we know! > Let's aim to have the contest at GDC 2011 and that way we have plenty of > time to talk to them, IGF, etc about this. > As for this year's GDC (San Francisco -- the Mothership GDC!) in March it > was just announces that this year's Gamma contest at GDC is for One Button > Games (http://www.kokoromi.org/gamma4/)!?Barrie and I are working with them > to make sure that all of the collective "lessons learned" by Barrie and > others at One Switch is given to the contestants and we are hoping that they > include a side award for "most accessible" one button game. But they have > already made sure to make clear that these are PURE one button games by > excluding use of D pads, etc in the entire contest thanks to Barrie! :) > Good fortune that they chose that as their theme. An old friend of mine is > one of the "four" behind the mask! So she has already heard me over the > years of working with her in the IGDA and gets our message! :) > In case a post got lost about it, the Gamma 4 contest information is at: > http://www.kokoromi.org/gamma4/ > Deadline to enter is January 31st 2010 at 11:59pm US Pacific Time. So all > you one-switch game creators...GO FOR IT!!! :) And everyone spread the word > on your websites! > And, yes, the SIG website is getting worked on -- anyone that would like to > help in this effort, please email me offlist at hinn at uiuc.edu -- thanks! > Michelle > On Dec 4, 2009, at 2:02 AM, Thomas Westin wrote: > > Thanks Barrie and Michelle, > yeah the UN day is a great combo, wasn't aware that it was yesterday > I propose we do it in the simplest way possible, just by > - deciding to use the UN day as the Game Accessibility Day (GAD) > - put into blogs, twitter etc that it will be a GAD 2010 > - we can have flyers about it at the next GDC (anyone going?) > We can even setup a contest with a prize for the best solution funded like > this: > - the contestants pay say 100 USD to participate in the contest (this is how > it works with the Independent Games Festiva)l Perhaps we could sync with IGF > to have a GA prize? Either that or we have our own contest. > - the 100 USD from each contestant is used a prize money so the more > contestants, the bigger the prize money. > The good about the IGF approach is marketing; we can easily reach out to a > large audience about the contest, and about the prize at GDC etc. The > (possibly) bad thing about it may be that the IGF likely have some fees so > we can't bring all the money from the contestants straight to the prize > money but that could be a good enough trade off for the marketing and PR IGF > provides. > /Thomas > > > On Dec 4, 2009, at 1:54 AM, D. Michelle Hinn wrote: > > Oops -- caught this in the list net! Reposting! > > Begin forwarded message: > > From: Barrie Ellis > Date: December 3, 2009 6:32:32 PM CST > To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] You Can Make a Difference > Reply-To: "Barrie Ellis" > > Really good idea, Thomas. Maybe tie it up with the UN's International Day of > People with Disability, which was yesterday (depending on your time zone > -?3rd December each year). > > http://blogs.watoday.com.au/digital-life/screenplay/2009/12/03/makinggamesmo.html > > Maybe this kind of thing will make it mean something more than it does to > some at present: > http://www.bbc.co.uk/ouch/opinion/b1tch/db_v_internationaldaydisabled.shtml. > > Cheers, > > Barrie > www.OneSwitch.org.uk > > p.s. - This looks interesting - http://www.vision-audio.com/ease_games.html > > > > From: thomas at pininteractive.com > Sent: Friday, December 04, 2009 12:12 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] You Can Make a Difference > good idea > I have been thinking about establishing a Game Accessibility Day; during > that day game companies should spend 8 hours to implement one access feature > in (one of) their current game(s). That is 1/365 of their budget which for a > million dollar game ?is approx 3000 dollars. > > Kind regards, > Thomas > (Sent from my mobile) > On 3 dec 2009, at 11.08, "John Bannick" wrote: > > Folks, > > The SIG does more to make computer games accessible than anywhere else I've > found on the Web. > > Here's something additional we all can do this month. > > 1. Buy accessible games as gifts (Not necessarily ours, but anyones?) > 2. Suggest to friends and family that accessible games make good gifts > 3. And, most importantly, suggest to everyone who?ll stand still for a > minute that they tell game companies when they?ve bought their game because > it was accessible. > > Our own 7-128 Software recently released Visit Salem, a travelogue game. It > includes over 6 hours of audio descriptions, history, architecture, music > and interviews. It?s also totally inaccessible to players who are blind, > deaf, or motion-impaired. > > Why? Because it would take an additional 6 months to make it accessible. > Even with a code base that includes a lot of accessibility features and > useful guidance from John Oliveira, a colleague and head of our > Massachusetts Commission for the Blind, and from you and other folks I know > in the accessibility community. > > I?d love to make it accessible to players who are blind, or deaf, or > motion-impaired. But the consensus among our management team is that there > are too few potential sales to justify the effort and expense, at least at > this time. > > Game margins are razor slim. Electronic Arts lost tens of millions of > dollars this year, also last year. The difference between profit and loss at > our small mainstream company is tiny. > > Posts by other colleagues suggest that a few more sales could help pay their > light bills, too. > > Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own experience > here suggest that some mainstream game companies do respond positively when > you tell them ?I buy your stuff because you make it work for me. I buy other > people?s stuff when you don?t? (Recent news notwithstanding) > > So, over the next few weeks you personally can make a difference by bugging > people to buy accessible games and for them to tell developers when they do. > > John Bannick > Chief Technical Officer > 7-128 Software > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ________________________________ > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > ________________________________ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From sandra_uhling at web.de Fri Dec 4 15:51:48 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 4 Dec 2009 21:51:48 +0100 Subject: [games_access] Blogroll List for GA? Message-ID: <005201ca7523$997e0b00$cc7a2100$@de> Hi, do we have a nice Blogroll list for GA topics? I would like to add some at my Blogroll. When you send me yours write: Name URL Thanks Best regards, Sandra From mark at ablegamers.com Fri Dec 4 15:55:48 2009 From: mark at ablegamers.com (Mark Barlet) Date: Fri, 4 Dec 2009 15:55:48 -0500 Subject: [games_access] Blogroll List for GA? In-Reply-To: <005201ca7523$997e0b00$cc7a2100$@de> References: <005201ca7523$997e0b00$cc7a2100$@de> Message-ID: <191870b70912041255k1378207agdcd17d829b950367@mail.gmail.com> I think Barrie's site has the best list I have seen. Mark On Fri, Dec 4, 2009 at 3:51 PM, Sandra Uhling wrote: > Hi, > > do we have a nice Blogroll list for GA topics? > I would like to add some at my Blogroll. > > When you send me yours write: Name ? URL > Thanks > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From thomas at pininteractive.com Fri Dec 4 19:21:32 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Sat, 5 Dec 2009 01:21:32 +0100 Subject: [games_access] Computer vision Message-ID: <42A9ABBC-9EB4-44F3-BFFA-495C8CF1D463@pininteractive.com> Hi, new research from MIT and Harvard, http://vimeo.com/7945275 I can see some future potential in this to get accurate recogntionds but of course there already is http://www.artificialvision.com/ /thomas From inrnette at aol.com Sat Dec 5 00:18:19 2009 From: inrnette at aol.com (John Morgan) Date: Sat, 5 Dec 2009 05:18:19 +0000 Subject: [games_access] Game Accessibility Day In-Reply-To: <191870b70912041210u765bb511x8235f26d49f41bfa@mail.gmail.com> References: <76248894-B2B0-4F77-8DB9-6B72CCA392A8@uiuc.edu><833A143D-79D0-439C-BD80-E2ED0CE62779@pininteractive.com><32CD2EC3261A4031911278502250043A@Delletje><191870b70912041210u765bb511x8235f26d49f41bfa@mail.gmail.com> Message-ID: <8330500-1259986942-cardhu_decombobulator_blackberry.rim.net-726432661-@bda243.bisx.prod.on.blackberry> They were on his web site at one switch. Sent via BlackBerry from T-Mobile -----Original Message----- From: Mark Barlet Date: Fri, 4 Dec 2009 15:10:18 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Accessibility Day That is a great idea, it will kind of show that some have been done, and encourage innovation. I do recall Barrie had a list somewhere of oneswitch games. Mark AbleGamers.com On Fri, Dec 4, 2009 at 2:03 PM, AudioGames.net wrote: > Hi, > > Haven't looked at the Gamma4 website, so maybe this is already on there, but > I'd strongly suggest publishing a?list of one-button games examples - > preferably on the Gamma4 website next to the contest description, or > otherwise very near. This is based on my experience with the Experimental > Audio Games that were developed each year by students at my work. The thing > I learned was that pointing people to AudioGames.net and saying > "here're?some examples of what's already been done, have a look (or listen) > and take it to the next?level" is not enough if you are after innovative > audio/one button games. The unfortunate result?in my case was that most > teams came up with stuff that was already out there, and often?better > already. In my experience showing designers a good overview of what already > has been done, is more likely to result in more innovative game design, > instead of leaving repetoire research up to the designers. > > Greets, > > Richard > > > > ----- Original Message ----- > From: D. Michelle Hinn > To: IGDA Games Accessibility SIG Mailing List > Sent: Friday, December 04, 2009 7:49 PM > Subject: Re: [games_access] Game Accessibility Day > It's a great idea and I think being able to plan this with a year in advance > is probably our best best for GAD 2010 :) > I'll be at GDC and we can put this into SIG fliers, which we can have at > IGDA events and such for free. Otherwise there's the GDC fee for having a > flier and those are out of price range, as we know! > Let's aim to have the contest at GDC 2011 and that way we have plenty of > time to talk to them, IGF, etc about this. > As for this year's GDC (San Francisco -- the Mothership GDC!) in March it > was just announces that this year's Gamma contest at GDC is for One Button > Games (http://www.kokoromi.org/gamma4/)!?Barrie and I are working with them > to make sure that all of the collective "lessons learned" by Barrie and > others at One Switch is given to the contestants and we are hoping that they > include a side award for "most accessible" one button game. But they have > already made sure to make clear that these are PURE one button games by > excluding use of D pads, etc in the entire contest thanks to Barrie! :) > Good fortune that they chose that as their theme. An old friend of mine is > one of the "four" behind the mask! So she has already heard me over the > years of working with her in the IGDA and gets our message! :) > In case a post got lost about it, the Gamma 4 contest information is at: > http://www.kokoromi.org/gamma4/ > Deadline to enter is January 31st 2010 at 11:59pm US Pacific Time. So all > you one-switch game creators...GO FOR IT!!! :) And everyone spread the word > on your websites! > And, yes, the SIG website is getting worked on -- anyone that would like to > help in this effort, please email me offlist at hinn at uiuc.edu -- thanks! > Michelle > On Dec 4, 2009, at 2:02 AM, Thomas Westin wrote: > > Thanks Barrie and Michelle, > yeah the UN day is a great combo, wasn't aware that it was yesterday > I propose we do it in the simplest way possible, just by > - deciding to use the UN day as the Game Accessibility Day (GAD) > - put into blogs, twitter etc that it will be a GAD 2010 > - we can have flyers about it at the next GDC (anyone going?) > We can even setup a contest with a prize for the best solution funded like > this: > - the contestants pay say 100 USD to participate in the contest (this is how > it works with the Independent Games Festiva)l Perhaps we could sync with IGF > to have a GA prize? Either that or we have our own contest. > - the 100 USD from each contestant is used a prize money so the more > contestants, the bigger the prize money. > The good about the IGF approach is marketing; we can easily reach out to a > large audience about the contest, and about the prize at GDC etc. The > (possibly) bad thing about it may be that the IGF likely have some fees so > we can't bring all the money from the contestants straight to the prize > money but that could be a good enough trade off for the marketing and PR IGF > provides. > /Thomas > > > On Dec 4, 2009, at 1:54 AM, D. Michelle Hinn wrote: > > Oops -- caught this in the list net! Reposting! > > Begin forwarded message: > > From: Barrie Ellis > Date: December 3, 2009 6:32:32 PM CST > To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] You Can Make a Difference > Reply-To: "Barrie Ellis" > > Really good idea, Thomas. Maybe tie it up with the UN's International Day of > People with Disability, which was yesterday (depending on your time zone > -?3rd December each year). > > http://blogs.watoday.com.au/digital-life/screenplay/2009/12/03/makinggamesmo.html > > Maybe this kind of thing will make it mean something more than it does to > some at present: > http://www.bbc.co.uk/ouch/opinion/b1tch/db_v_internationaldaydisabled.shtml. > > Cheers, > > Barrie > www.OneSwitch.org.uk > > p.s. - This looks interesting - http://www.vision-audio.com/ease_games.html > > > > From: thomas at pininteractive.com > Sent: Friday, December 04, 2009 12:12 AM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] You Can Make a Difference > good idea > I have been thinking about establishing a Game Accessibility Day; during > that day game companies should spend 8 hours to implement one access feature > in (one of) their current game(s). That is 1/365 of their budget which for a > million dollar game ?is approx 3000 dollars. > > Kind regards, > Thomas > (Sent from my mobile) > On 3 dec 2009, at 11.08, "John Bannick" wrote: > > Folks, > > The SIG does more to make computer games accessible than anywhere else I've > found on the Web. > > Here's something additional we all can do this month. > > 1. Buy accessible games as gifts (Not necessarily ours, but anyones?) > 2. Suggest to friends and family that accessible games make good gifts > 3. And, most importantly, suggest to everyone who?ll stand still for a > minute that they tell game companies when they?ve bought their game because > it was accessible. > > Our own 7-128 Software recently released Visit Salem, a travelogue game. It > includes over 6 hours of audio descriptions, history, architecture, music > and interviews. It?s also totally inaccessible to players who are blind, > deaf, or motion-impaired. > > Why? Because it would take an additional 6 months to make it accessible. > Even with a code base that includes a lot of accessibility features and > useful guidance from John Oliveira, a colleague and head of our > Massachusetts Commission for the Blind, and from you and other folks I know > in the accessibility community. > > I?d love to make it accessible to players who are blind, or deaf, or > motion-impaired. But the consensus among our management team is that there > are too few potential sales to justify the effort and expense, at least at > this time. > > Game margins are razor slim. Electronic Arts lost tens of millions of > dollars this year, also last year. The difference between profit and loss at > our small mainstream company is tiny. > > Posts by other colleagues suggest that a few more sales could help pay their > light bills, too. > > Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own experience > here suggest that some mainstream game companies do respond positively when > you tell them ?I buy your stuff because you make it work for me. I buy other > people?s stuff when you don?t? (Recent news notwithstanding) > > So, over the next few weeks you personally can make a difference by bugging > people to buy accessible games and for them to tell developers when they do. > > John Bannick > Chief Technical Officer > 7-128 Software > > >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > >________________________________ >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > >________________________________ > >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Mark C. Barlet Editor-in-Chief AbleGamers.com _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sat Dec 5 00:57:11 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Fri, 4 Dec 2009 23:57:11 -0600 Subject: [games_access] Game Accessibility Day In-Reply-To: <8330500-1259986942-cardhu_decombobulator_blackberry.rim.net-726432661-@bda243.bisx.prod.on.blackberry> References: <76248894-B2B0-4F77-8DB9-6B72CCA392A8@uiuc.edu><833A143D-79D0-439C-BD80-E2ED0CE62779@pininteractive.com><32CD2EC3261A4031911278502250043A@Delletje><191870b70912041210u765bb511x8235f26d49f41bfa@mail.gmail.com> <8330500-1259986942-cardhu_decombobulator_blackberry.rim.net-726432661-@bda243.bisx.prod.on.blackberry> Message-ID: <72140E42-2FDE-45F9-93BA-370D3BAB4FFD@uiuc.edu> He's been working one one especially for Gamma4 participants that should be linked to their site soon! :) On Dec 4, 2009, at 11:18 PM, John Morgan wrote: > They were on his web site at one switch. > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: Mark Barlet > Date: Fri, 4 Dec 2009 15:10:18 > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Game Accessibility Day > > That is a great idea, it will kind of show that some have been done, > and encourage innovation. I do recall Barrie had a list somewhere of > oneswitch games. > > Mark > AbleGamers.com > > On Fri, Dec 4, 2009 at 2:03 PM, AudioGames.net > wrote: >> Hi, >> >> Haven't looked at the Gamma4 website, so maybe this is already on >> there, but >> I'd strongly suggest publishing a list of one-button games examples - >> preferably on the Gamma4 website next to the contest description, or >> otherwise very near. This is based on my experience with the >> Experimental >> Audio Games that were developed each year by students at my work. >> The thing >> I learned was that pointing people to AudioGames.net and saying >> "here're some examples of what's already been done, have a look >> (or listen) >> and take it to the next level" is not enough if you are after >> innovative >> audio/one button games. The unfortunate result in my case was that >> most >> teams came up with stuff that was already out there, and often better >> already. In my experience showing designers a good overview of >> what already >> has been done, is more likely to result in more innovative game >> design, >> instead of leaving repetoire research up to the designers. >> >> Greets, >> >> Richard >> >> >> >> ----- Original Message ----- >> From: D. Michelle Hinn >> To: IGDA Games Accessibility SIG Mailing List >> Sent: Friday, December 04, 2009 7:49 PM >> Subject: Re: [games_access] Game Accessibility Day >> It's a great idea and I think being able to plan this with a year >> in advance >> is probably our best best for GAD 2010 :) >> I'll be at GDC and we can put this into SIG fliers, which we can >> have at >> IGDA events and such for free. Otherwise there's the GDC fee for >> having a >> flier and those are out of price range, as we know! >> Let's aim to have the contest at GDC 2011 and that way we have >> plenty of >> time to talk to them, IGF, etc about this. >> As for this year's GDC (San Francisco -- the Mothership GDC!) in >> March it >> was just announces that this year's Gamma contest at GDC is for >> One Button >> Games (http://www.kokoromi.org/gamma4/)! Barrie and I are working >> with them >> to make sure that all of the collective "lessons learned" by >> Barrie and >> others at One Switch is given to the contestants and we are hoping >> that they >> include a side award for "most accessible" one button game. But >> they have >> already made sure to make clear that these are PURE one button >> games by >> excluding use of D pads, etc in the entire contest thanks to >> Barrie! :) >> Good fortune that they chose that as their theme. An old friend of >> mine is >> one of the "four" behind the mask! So she has already heard me >> over the >> years of working with her in the IGDA and gets our message! :) >> In case a post got lost about it, the Gamma 4 contest information >> is at: >> http://www.kokoromi.org/gamma4/ >> Deadline to enter is January 31st 2010 at 11:59pm US Pacific Time. >> So all >> you one-switch game creators...GO FOR IT!!! :) And everyone spread >> the word >> on your websites! >> And, yes, the SIG website is getting worked on -- anyone that >> would like to >> help in this effort, please email me offlist at hinn at uiuc.edu -- >> thanks! >> Michelle >> On Dec 4, 2009, at 2:02 AM, Thomas Westin wrote: >> >> Thanks Barrie and Michelle, >> yeah the UN day is a great combo, wasn't aware that it was yesterday >> I propose we do it in the simplest way possible, just by >> - deciding to use the UN day as the Game Accessibility Day (GAD) >> - put into blogs, twitter etc that it will be a GAD 2010 >> - we can have flyers about it at the next GDC (anyone going?) >> We can even setup a contest with a prize for the best solution >> funded like >> this: >> - the contestants pay say 100 USD to participate in the contest >> (this is how >> it works with the Independent Games Festiva)l Perhaps we could >> sync with IGF >> to have a GA prize? Either that or we have our own contest. >> - the 100 USD from each contestant is used a prize money so the more >> contestants, the bigger the prize money. >> The good about the IGF approach is marketing; we can easily reach >> out to a >> large audience about the contest, and about the prize at GDC etc. The >> (possibly) bad thing about it may be that the IGF likely have some >> fees so >> we can't bring all the money from the contestants straight to the >> prize >> money but that could be a good enough trade off for the marketing >> and PR IGF >> provides. >> /Thomas >> >> >> On Dec 4, 2009, at 1:54 AM, D. Michelle Hinn wrote: >> >> Oops -- caught this in the list net! Reposting! >> >> Begin forwarded message: >> >> From: Barrie Ellis >> Date: December 3, 2009 6:32:32 PM CST >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Subject: Re: [games_access] You Can Make a Difference >> Reply-To: "Barrie Ellis" >> >> Really good idea, Thomas. Maybe tie it up with the UN's >> International Day of >> People with Disability, which was yesterday (depending on your >> time zone >> - 3rd December each year). >> >> http://blogs.watoday.com.au/digital-life/screenplay/2009/12/03/ >> makinggamesmo.html >> >> Maybe this kind of thing will make it mean something more than it >> does to >> some at present: >> http://www.bbc.co.uk/ouch/opinion/b1tch/ >> db_v_internationaldaydisabled.shtml. >> >> Cheers, >> >> Barrie >> www.OneSwitch.org.uk >> >> p.s. - This looks interesting - http://www.vision-audio.com/ >> ease_games.html >> >> >> >> From: thomas at pininteractive.com >> Sent: Friday, December 04, 2009 12:12 AM >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] You Can Make a Difference >> good idea >> I have been thinking about establishing a Game Accessibility Day; >> during >> that day game companies should spend 8 hours to implement one >> access feature >> in (one of) their current game(s). That is 1/365 of their budget >> which for a >> million dollar game is approx 3000 dollars. >> >> Kind regards, >> Thomas >> (Sent from my mobile) >> On 3 dec 2009, at 11.08, "John Bannick" wrote: >> >> Folks, >> >> The SIG does more to make computer games accessible than anywhere >> else I've >> found on the Web. >> >> Here's something additional we all can do this month. >> >> 1. Buy accessible games as gifts (Not necessarily ours, but anyones?) >> 2. Suggest to friends and family that accessible games make good >> gifts >> 3. And, most importantly, suggest to everyone who?ll stand still >> for a >> minute that they tell game companies when they?ve bought their >> game because >> it was accessible. >> >> Our own 7-128 Software recently released Visit Salem, a travelogue >> game. It >> includes over 6 hours of audio descriptions, history, >> architecture, music >> and interviews. It?s also totally inaccessible to players who are >> blind, >> deaf, or motion-impaired. >> >> Why? Because it would take an additional 6 months to make it >> accessible. >> Even with a code base that includes a lot of accessibility >> features and >> useful guidance from John Oliveira, a colleague and head of our >> Massachusetts Commission for the Blind, and from you and other >> folks I know >> in the accessibility community. >> >> I?d love to make it accessible to players who are blind, or deaf, or >> motion-impaired. But the consensus among our management team is >> that there >> are too few potential sales to justify the effort and expense, at >> least at >> this time. >> >> Game margins are razor slim. Electronic Arts lost tens of millions of >> dollars this year, also last year. The difference between profit >> and loss at >> our small mainstream company is tiny. >> >> Posts by other colleagues suggest that a few more sales could help >> pay their >> light bills, too. >> >> Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own >> experience >> here suggest that some mainstream game companies do respond >> positively when >> you tell them ?I buy your stuff because you make it work for me. I >> buy other >> people?s stuff when you don?t? (Recent news notwithstanding) >> >> So, over the next few weeks you personally can make a difference >> by bugging >> people to buy accessible games and for them to tell developers >> when they do. >> >> John Bannick >> Chief Technical Officer >> 7-128 Software >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ________________________________ >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> ________________________________ >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sat Dec 5 23:43:18 2009 From: arthit73 at cablespeed.com (Robert Florio) Date: Sat, 5 Dec 2009 23:43:18 -0500 Subject: [games_access] roberts illustrated bok References: <6.1.0.6.2.20080206054638.01e3b818@enigami.com><227401c868b4$4e0b1410$0202a8c0@oneswitch><003c01c86d45$b9cb5260$6402a8c0@Delletje><3B0D1889-688B-43D4-A94D-031E575EE12B@pininteractive.com><79A6E743-F20D-4CED-9542-CD7228ADB0AD@btinternet.com> Message-ID: <6CC8889B3BB042A893ED541F8FE2FBAB@florio57914627> Hey kids.... lol im 27... hii no time no see. Iv just completed illustrating a kidds book. I hope you will put it in your kids stocking.. its publishing soon. this month. ill post it soon i need money ... the mysterius adventures of cave exspres www.robertflorio.com From sandra_uhling at web.de Mon Dec 7 07:53:48 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 7 Dec 2009 13:53:48 +0100 Subject: [games_access] Question Gamma 4 One Button Game Contest Message-ID: <002701ca773c$52237900$f66a6b00$@de> Hi, I put the information in some Xing Groups :-) Thanks Barrie. I hope it will great. Will it be possible to see a video or play the game of the winner? For one button game, we have on and off. What kind of "Signals" do we have beside this? In Terrestrial Invaders there is: hold the button for certain seconds to enter the pause menu Is this also allowed in the contest? For the list with example, maybe terrestrial invaders is good? I like the "automatic scanning menu" :-) Best regards, Sandra From richard at audiogames.net Mon Dec 7 08:11:07 2009 From: richard at audiogames.net (AudioGames) Date: Mon, 7 Dec 2009 14:11:07 +0100 Subject: [games_access] Question Gamma 4 One Button Game Contest References: <002701ca773c$52237900$f66a6b00$@de> Message-ID: <2575B0F58A1946A68F3F5FE10B750271@PC10815> Hi, You can basically design all sorts of button interaction patterns so there's virtually no limit. For example: - button down - button up - button down hold 1 second - button downupdownup - etc. It is more useful to look at how the context is designed for the button (the design 'after' the button is pressed). Have a look at: http://www.gamasutra.com/features/20050602/green_01.shtml And here are some examples that I designed myself: http://kmt.hku.nl/~richard/os/oneswitchexamples.zip (the platform example inspired collegue Michiel Krol to design Project IceCube - http://michielkrol.nl/?page_id=5) Again, there's no limit to interaction patterns here either as there's no limit to the contexts you could design for. Best regards, Richard http://www.audiogames.net http://creativehero.es ----- Original Message ----- From: "Sandra Uhling" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Monday, December 07, 2009 1:53 PM Subject: [games_access] Question Gamma 4 One Button Game Contest Hi, I put the information in some Xing Groups :-) Thanks Barrie. I hope it will great. Will it be possible to see a video or play the game of the winner? For one button game, we have on and off. What kind of "Signals" do we have beside this? In Terrestrial Invaders there is: hold the button for certain seconds to enter the pause menu Is this also allowed in the contest? For the list with example, maybe terrestrial invaders is good? I like the "automatic scanning menu" :-) Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Dec 7 09:29:44 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 7 Dec 2009 08:29:44 -0600 Subject: [games_access] Question Gamma 4 One Button Game Contest In-Reply-To: <2575B0F58A1946A68F3F5FE10B750271@PC10815> References: <002701ca773c$52237900$f66a6b00$@de> <2575B0F58A1946A68F3F5FE10B750271@PC10815> Message-ID: Gamma 4 will be linking to a list that Barrie has created so this is very exciting! :) It will be nice to see an influx in one button game creations! :) And this is a big deal competition so we can expect to see some high quality submissions! The results of the competition will be online. Encourage friends and colleagues (and yourselves?) to enter this! Would be great to see some things that have been created by those who have already been creating one button/one switch games! Michelle On Dec 7, 2009, at 7:11 AM, AudioGames wrote: > Hi, > > You can basically design all sorts of button interaction patterns > so there's virtually no limit. For example: > > - button down > - button up > - button down hold 1 second > - button downupdownup > - etc. > > It is more useful to look at how the context is designed for the > button (the design 'after' the button is pressed). Have a look at: > > http://www.gamasutra.com/features/20050602/green_01.shtml > > And here are some examples that I designed myself: > > http://kmt.hku.nl/~richard/os/oneswitchexamples.zip (the platform > example inspired collegue Michiel Krol to design Project IceCube - > http://michielkrol.nl/?page_id=5) > > Again, there's no limit to interaction patterns here either as > there's no limit to the contexts you could design for. > > Best regards, > > Richard > > http://www.audiogames.net > http://creativehero.es > > > > > > > > ----- Original Message ----- > From: "Sandra Uhling" > To: "'IGDA Games Accessibility SIG Mailing List'" > > Sent: Monday, December 07, 2009 1:53 PM > Subject: [games_access] Question Gamma 4 One Button Game Contest > > > Hi, > > I put the information in some Xing Groups :-) > Thanks Barrie. I hope it will great. > Will it be possible to see a video or play the game of the winner? > > > For one button game, we have on and off. > What kind of "Signals" do we have beside this? > > In Terrestrial Invaders there is: > hold the button for certain seconds to enter the pause menu > Is this also allowed in the contest? > > > For the list with example, maybe terrestrial invaders is good? > I like the "automatic scanning menu" :-) > > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Mon Dec 7 09:41:27 2009 From: richard at audiogames.net (AudioGames) Date: Mon, 7 Dec 2009 15:41:27 +0100 Subject: [games_access] Question Gamma 4 One Button Game Contest References: <002701ca773c$52237900$f66a6b00$@de><2575B0F58A1946A68F3F5FE10B750271@PC10815> Message-ID: If you want I can send you/Barrie these and some more examples I made of one button interface designs (one button Tetris and one button Arkanoid) for the list? btw... here's some more info on Project Icecube: http://www.uqudos.com/nl/portfolio/gameplayNLGD_3.html (play online) http://michielkrol.nl/?p=1 (more info) ----- Original Message ----- From: "D. Michelle Hinn" To: "IGDA Games Accessibility SIG Mailing List" Sent: Monday, December 07, 2009 3:29 PM Subject: Re: [games_access] Question Gamma 4 One Button Game Contest Gamma 4 will be linking to a list that Barrie has created so this is very exciting! :) It will be nice to see an influx in one button game creations! :) And this is a big deal competition so we can expect to see some high quality submissions! The results of the competition will be online. Encourage friends and colleagues (and yourselves?) to enter this! Would be great to see some things that have been created by those who have already been creating one button/one switch games! Michelle On Dec 7, 2009, at 7:11 AM, AudioGames wrote: > Hi, > > You can basically design all sorts of button interaction patterns > so there's virtually no limit. For example: > > - button down > - button up > - button down hold 1 second > - button downupdownup > - etc. > > It is more useful to look at how the context is designed for the > button (the design 'after' the button is pressed). Have a look at: > > http://www.gamasutra.com/features/20050602/green_01.shtml > > And here are some examples that I designed myself: > > http://kmt.hku.nl/~richard/os/oneswitchexamples.zip (the platform > example inspired collegue Michiel Krol to design Project IceCube - > http://michielkrol.nl/?page_id=5) > > Again, there's no limit to interaction patterns here either as > there's no limit to the contexts you could design for. > > Best regards, > > Richard > > http://www.audiogames.net > http://creativehero.es > > > > > > > > ----- Original Message ----- > From: "Sandra Uhling" > To: "'IGDA Games Accessibility SIG Mailing List'" > > Sent: Monday, December 07, 2009 1:53 PM > Subject: [games_access] Question Gamma 4 One Button Game Contest > > > Hi, > > I put the information in some Xing Groups :-) > Thanks Barrie. I hope it will great. > Will it be possible to see a video or play the game of the winner? > > > For one button game, we have on and off. > What kind of "Signals" do we have beside this? > > In Terrestrial Invaders there is: > hold the button for certain seconds to enter the pause menu > Is this also allowed in the contest? > > > For the list with example, maybe terrestrial invaders is good? > I like the "automatic scanning menu" :-) > > > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Dec 7 09:53:20 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 7 Dec 2009 08:53:20 -0600 Subject: [games_access] Question Gamma 4 One Button Game Contest In-Reply-To: References: <002701ca773c$52237900$f66a6b00$@de><2575B0F58A1946A68F3F5FE10B750271@PC10815> Message-ID: <6899CC71-13A9-403F-AD52-024F498F2A57@uiuc.edu> Sure! Send them over! :) On Dec 7, 2009, at 8:41 AM, AudioGames wrote: > If you want I can send you/Barrie these and some more examples I > made of one button interface designs (one button Tetris and one > button Arkanoid) for the list? > > btw... here's some more info on Project Icecube: > > http://www.uqudos.com/nl/portfolio/gameplayNLGD_3.html (play online) > http://michielkrol.nl/?p=1 (more info) > > > > > ----- Original Message ----- > From: "D. Michelle Hinn" > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Monday, December 07, 2009 3:29 PM > Subject: Re: [games_access] Question Gamma 4 One Button Game Contest > > > Gamma 4 will be linking to a list that Barrie has created so this is > very exciting! :) It will be nice to see an influx in one button game > creations! :) And this is a big deal competition so we can expect to > see some high quality submissions! The results of the competition > will be online. > > Encourage friends and colleagues (and yourselves?) to enter this! > Would be great to see some things that have been created by those who > have already been creating one button/one switch games! > > Michelle > > On Dec 7, 2009, at 7:11 AM, AudioGames wrote: > >> Hi, >> >> You can basically design all sorts of button interaction patterns >> so there's virtually no limit. For example: >> >> - button down >> - button up >> - button down hold 1 second >> - button downupdownup >> - etc. >> >> It is more useful to look at how the context is designed for the >> button (the design 'after' the button is pressed). Have a look at: >> >> http://www.gamasutra.com/features/20050602/green_01.shtml >> >> And here are some examples that I designed myself: >> >> http://kmt.hku.nl/~richard/os/oneswitchexamples.zip (the platform >> example inspired collegue Michiel Krol to design Project IceCube - >> http://michielkrol.nl/?page_id=5) >> >> Again, there's no limit to interaction patterns here either as >> there's no limit to the contexts you could design for. >> >> Best regards, >> >> Richard >> >> http://www.audiogames.net >> http://creativehero.es >> >> >> >> >> >> >> >> ----- Original Message ----- >> From: "Sandra Uhling" >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Sent: Monday, December 07, 2009 1:53 PM >> Subject: [games_access] Question Gamma 4 One Button Game Contest >> >> >> Hi, >> >> I put the information in some Xing Groups :-) >> Thanks Barrie. I hope it will great. >> Will it be possible to see a video or play the game of the winner? >> >> >> For one button game, we have on and off. >> What kind of "Signals" do we have beside this? >> >> In Terrestrial Invaders there is: >> hold the button for certain seconds to enter the pause menu >> Is this also allowed in the contest? >> >> >> For the list with example, maybe terrestrial invaders is good? >> I like the "automatic scanning menu" :-) >> >> >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sheri at designdirectdeliver.com Mon Dec 7 11:57:51 2009 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Mon, 07 Dec 2009 08:57:51 -0800 Subject: [games_access] Question Gamma 4 One Button Game Contest In-Reply-To: <6899CC71-13A9-403F-AD52-024F498F2A57@uiuc.edu> References: <002701ca773c$52237900$f66a6b00$@de><2575B0F58A1946A68F3F5FE10B750271@PC10815> <6899CC71-13A9-403F-AD52-024F498F2A57@uiuc.edu> Message-ID: <4B1D340F.3020700@designdirectdeliver.com> If someone can send me any press releases or wants to write an article I'd be happy to see about getting this promoted on the Mary-Margaret Network blog (www.mary-margaret.com). Send it to me off list at sheri at mary-margaret.com. Thanks! Sheri D. Michelle Hinn wrote: > Sure! Send them over! :) > > On Dec 7, 2009, at 8:41 AM, AudioGames wrote: > >> If you want I can send you/Barrie these and some more examples I made >> of one button interface designs (one button Tetris and one >> button Arkanoid) for the list? >> >> btw... here's some more info on Project Icecube: >> >> http://www.uqudos.com/nl/portfolio/gameplayNLGD_3.html (play online) >> http://michielkrol.nl/?p=1 (more info) >> >> >> >> >> ----- Original Message ----- >> From: "D. Michelle Hinn" >> To: "IGDA Games Accessibility SIG Mailing List" >> Sent: Monday, December 07, 2009 3:29 PM >> Subject: Re: [games_access] Question Gamma 4 One Button Game Contest >> >> >> Gamma 4 will be linking to a list that Barrie has created so this is >> very exciting! :) It will be nice to see an influx in one button game >> creations! :) And this is a big deal competition so we can expect to >> see some high quality submissions! The results of the competition >> will be online. >> >> Encourage friends and colleagues (and yourselves?) to enter this! >> Would be great to see some things that have been created by those who >> have already been creating one button/one switch games! >> >> Michelle >> >> On Dec 7, 2009, at 7:11 AM, AudioGames wrote: >> >>> Hi, >>> >>> You can basically design all sorts of button interaction patterns >>> so there's virtually no limit. For example: >>> >>> - button down >>> - button up >>> - button down hold 1 second >>> - button downupdownup >>> - etc. >>> >>> It is more useful to look at how the context is designed for the >>> button (the design 'after' the button is pressed). Have a look at: >>> >>> http://www.gamasutra.com/features/20050602/green_01.shtml >>> >>> And here are some examples that I designed myself: >>> >>> http://kmt.hku.nl/~richard/os/oneswitchexamples.zip (the platform >>> example inspired collegue Michiel Krol to design Project IceCube - >>> http://michielkrol.nl/?page_id=5) >>> >>> Again, there's no limit to interaction patterns here either as >>> there's no limit to the contexts you could design for. >>> >>> Best regards, >>> >>> Richard >>> >>> http://www.audiogames.net >>> http://creativehero.es >>> >>> >>> >>> >>> >>> >>> >>> ----- Original Message ----- >>> From: "Sandra Uhling" >>> To: "'IGDA Games Accessibility SIG Mailing List'" >>> >>> Sent: Monday, December 07, 2009 1:53 PM >>> Subject: [games_access] Question Gamma 4 One Button Game Contest >>> >>> >>> Hi, >>> >>> I put the information in some Xing Groups :-) >>> Thanks Barrie. I hope it will great. >>> Will it be possible to see a video or play the game of the winner? >>> >>> >>> For one button game, we have on and off. >>> What kind of "Signals" do we have beside this? >>> >>> In Terrestrial Invaders there is: >>> hold the button for certain seconds to enter the pause menu >>> Is this also allowed in the contest? >>> >>> >>> For the list with example, maybe terrestrial invaders is good? >>> I like the "automatic scanning menu" :-) >>> >>> >>> >>> Best regards, >>> Sandra >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- *Sheri Rubin* CEO and Founder *Design Direct Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Wed Dec 9 07:57:19 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 9 Dec 2009 13:57:19 +0100 Subject: [games_access] one button - one switch game ? Message-ID: <003001ca78cf$24d54340$6e7fc9c0$@de> Hi, is there a difference between "one button" and "one switch" game? Best regards, Sandra From javier.mairena at gmail.com Wed Dec 9 09:10:22 2009 From: javier.mairena at gmail.com (Javier) Date: Wed, 9 Dec 2009 15:10:22 +0100 Subject: [games_access] one button - one switch game ? In-Reply-To: <003001ca78cf$24d54340$6e7fc9c0$@de> References: <003001ca78cf$24d54340$6e7fc9c0$@de> Message-ID: for me there is no difference. 2009/12/9 Sandra Uhling > Hi, > > is there a difference between "one button" and "one switch" game? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Dec 9 09:54:28 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 9 Dec 2009 15:54:28 +0100 Subject: [games_access] one button - one switch game ? In-Reply-To: <003001ca78cf$24d54340$6e7fc9c0$@de> References: <003001ca78cf$24d54340$6e7fc9c0$@de> Message-ID: <1D07615F-0D45-4714-95B0-73C4F3D691D9@pininteractive.com> I don't think so, I prefer one button since the word is a bit easier to understand than switch /Thomas On Dec 9, 2009, at 1:57 PM, Sandra Uhling wrote: > Hi, > > is there a difference between "one button" and "one switch" game? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Wed Dec 9 10:15:00 2009 From: richard at audiogames.net (AudioGames) Date: Wed, 9 Dec 2009 16:15:00 +0100 Subject: [games_access] one button - one switch game ? References: <003001ca78cf$24d54340$6e7fc9c0$@de> <1D07615F-0D45-4714-95B0-73C4F3D691D9@pininteractive.com> Message-ID: <1D7EB7B5C6D84B1392331B0D760CBD03@PC10815> I agree with Thomas that it is more easy to understand. However, one could argue that 'switch' in some (academic) contexts is slightly more accurate, since an inputdevice is sometimes not literally a button, but for instance a sip/puff controller or an IR device. You could also call "one-button games" something like "single-input games" or something like it... ? But I would avoid going into such a debate unless there's a good reason for it. Any particular reason for your question, Sandra, or just in general? ----- Original Message ----- From: "Thomas Westin" To: "IGDA Games Accessibility SIG Mailing List" Sent: Wednesday, December 09, 2009 3:54 PM Subject: Re: [games_access] one button - one switch game ? I don't think so, I prefer one button since the word is a bit easier to understand than switch /Thomas On Dec 9, 2009, at 1:57 PM, Sandra Uhling wrote: > Hi, > > is there a difference between "one button" and "one switch" game? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Dec 9 17:13:38 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 9 Dec 2009 16:13:38 -0600 Subject: [games_access] one button - one switch game ? In-Reply-To: <1D07615F-0D45-4714-95B0-73C4F3D691D9@pininteractive.com> References: <003001ca78cf$24d54340$6e7fc9c0$@de> <1D07615F-0D45-4714-95B0-73C4F3D691D9@pininteractive.com> Message-ID: Barrie is the one to weigh in on this but I believe one switch is an older term but the meaning is the same. Michelle On Dec 9, 2009, at 8:54 AM, Thomas Westin wrote: > I don't think so, I prefer one button since the word is a bit > easier to understand than switch > /Thomas > > > On Dec 9, 2009, at 1:57 PM, Sandra Uhling wrote: > >> Hi, >> >> is there a difference between "one button" and "one switch" game? >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Dec 9 17:16:43 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 9 Dec 2009 16:16:43 -0600 Subject: [games_access] one button - one switch game ? In-Reply-To: <1D7EB7B5C6D84B1392331B0D760CBD03@PC10815> References: <003001ca78cf$24d54340$6e7fc9c0$@de> <1D07615F-0D45-4714-95B0-73C4F3D691D9@pininteractive.com> <1D7EB7B5C6D84B1392331B0D760CBD03@PC10815> Message-ID: <92AEF494-7BFA-441C-98AC-476E9775F545@uiuc.edu> I think that given the Gamma 4 competition (that is using the language "one button"), the less confusing we are the best! One button is easier for so many mainstream and indie game devs that as long as they follow the letter of a "true" one button game (no D pad, etc) then one button is the language to use. No sense bringing in academic language just for the sake of being "more correct" -- one button is more than enough for most to start with! I think Sandra's question stemmed from that! :) Michelle On Dec 9, 2009, at 9:15 AM, AudioGames wrote: > I agree with Thomas that it is more easy to understand. However, > one could argue that 'switch' in some (academic) contexts is > slightly more accurate, since an inputdevice is sometimes not > literally a button, but for instance a sip/puff controller or an IR > device. You could also call "one-button games" something like > "single-input games" or something like it... ? > > But I would avoid going into such a debate unless there's a good > reason for it. Any particular reason for your question, Sandra, or > just in general? > > > ----- Original Message ----- > From: "Thomas Westin" > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Wednesday, December 09, 2009 3:54 PM > Subject: Re: [games_access] one button - one switch game ? > > > I don't think so, I prefer one button since the word is a bit > easier to understand than switch > /Thomas > > > On Dec 9, 2009, at 1:57 PM, Sandra Uhling wrote: > >> Hi, >> >> is there a difference between "one button" and "one switch" game? >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Wed Dec 9 17:20:23 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 9 Dec 2009 16:20:23 -0600 Subject: [games_access] One switch/one button References: Message-ID: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> Spam filter again -- Barrie's response! Again, given Gamma 4's mission, one button with the one switch guidelines may be the most easy and less confusing language to use. Many do not understand what a "switch" is and we definitely don't want to make things more difficult! :) That doesn't mean we can't use the experience to let others know how to find out about the history and what "one switch" means to the disabled but I think "one button" is the way to start that conversation rather than scare away people with language. Just my thoughts. :) Michelle > From: Barrie Ellis > Date: December 9, 2009 9:17:33 AM CST > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] one button - one switch game ? > Reply-To: "Barrie Ellis" > > > I personally use one-switch because of the tie up with > accessibility switches, of which there are many more types than > just a push-button. From the field of educational accessibility > software, one-switch / two-switch accessibility is a standard term > that has been used long-before I knew anything about it. That's why > I like to use it in reference to one-button games. > > Barrie > > -------------------------------------------------- > From: "Thomas Westin" > Sent: Wednesday, December 09, 2009 2:54 PM > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] one button - one switch game ? > >> I don't think so, I prefer one button since the word is a bit >> easier to understand than switch >> /Thomas >> >> >> On Dec 9, 2009, at 1:57 PM, Sandra Uhling wrote: >> >>> Hi, >>> >>> is there a difference between "one button" and "one switch" game? >>> >>> Best regards, >>> Sandra >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Dec 9 17:33:48 2009 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 9 Dec 2009 17:33:48 -0500 Subject: [games_access] hello everyone, from Robert Florio In-Reply-To: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> Message-ID: Hi guys I haven't talked to you all in a while, a very long time. Mrs. Robert Florio remember me? I've been thinking with my mouth, a lot., and I just finished illustrating a children's book. I hope to share with you all and if it out by Christmas it would be a great gift. It's still a great gift. I will share the link shortly in the next week or so I hope. I finally got my trike out after 13 years and it was stitched up on April 13. Crazy number 13. LOL I started doing standup comedy, throwing in the mix everything in my life and hopefully I can get together with you guys for a fundraiser with Michelle so I can come join you and do some comedy it's a lot of fun. Gaming market after graduating in 2007 from the Art Institute of Pittsburgh online gaming degree, all of them in Maryland said, no jobs. Hopefully this children's book takes off and I'll be doing more. Wish me luck. I hope you're all doing well. Looked me up on face book. www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of D. Michelle Hinn Sent: Wednesday, December 09, 2009 5:20 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] One switch/one button Spam filter again -- Barrie's response! Again, given Gamma 4's mission, one button with the one switch guidelines may be the most easy and less confusing language to use. Many do not understand what a "switch" is and we definitely don't want to make things more difficult! :) That doesn't mean we can't use the experience to let others know how to find out about the history and what "one switch" means to the disabled but I think "one button" is the way to start that conversation rather than scare away people with language. Just my thoughts. :) Michelle From: Barrie Ellis Date: December 9, 2009 9:17:33 AM CST To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] one button - one switch game ? Reply-To: "Barrie Ellis" I personally use one-switch because of the tie up with accessibility switches, of which there are many more types than just a push-button. From the field of educational accessibility software, one-switch / two-switch accessibility is a standard term that has been used long-before I knew anything about it. That's why I like to use it in reference to one-button games. Barrie -------------------------------------------------- From: "Thomas Westin" Sent: Wednesday, December 09, 2009 2:54 PM To: "IGDA Games Accessibility SIG Mailing List" Subject: Re: [games_access] one button - one switch game ? I don't think so, I prefer one button since the word is a bit easier to understand than switch /Thomas On Dec 9, 2009, at 1:57 PM, Sandra Uhling wrote: Hi, is there a difference between "one button" and "one switch" game? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Dec 9 19:37:02 2009 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Thu, 10 Dec 2009 01:37:02 +0100 Subject: [games_access] hello everyone, from Robert Florio In-Reply-To: References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> Message-ID: <96ECD69C-6620-4D63-95D8-60F6D8E5A0F9@pininteractive.com> Hi Robert great to hear from you, hope your book sells well Kind regards, Thomas (Sent from my mobile) On 9 dec 2009, at 23.34, "Robert Florio" > wrote: Hi guys I haven?t talked to you all in a while, a very long time. Mrs. Robert Florio remember me? I?ve been thinking with my mouth, a lot., and I just finished illustrating a children?s book. I hope to share with you all and if it out by Christmas it would be a great gift. It?s still a great gift. I will share the link shortly in the next week or so I hope. I finally got my trike out after 13 years and it was stitched up on April 13? Crazy number 13. LOL I started doing standup comedy, throwing in the mix everything in my life and hopefully I can get together with you guys for a fundraiser with Michelle so I can come join you and do some comedy it?s a lot of fun. Gaming market after graduating in 2007 from the Art Institute of Pittsburgh online gaming degree, all of them in Maryland said, no jobs. Hopefully this children?s book takes off and I?ll be doing more. Wish me luck. I hope you?re all doing well. Looked me up on face book. www.RobertFlorio.com ________________________________ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of D. Michelle Hinn Sent: Wednesday, December 09, 2009 5:20 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] One switch/one button Spam filter again -- Barrie's response! Again, given Gamma 4's mission, one button with the one switch guidelines may be the most easy and less confusing language to use. Many do not understand what a "switch" is and we definitely don't want to make things more difficult! :) That doesn't mean we can't use the experience to let others know how to find out about the history and what "one switch" means to the disabled but I think "one button" is the way to start that conversation rather than scare away people with language. Just my thoughts. :) Michelle From: Barrie Ellis <oneswitch at googlemail.com> Date: December 9, 2009 9:17:33 AM CST To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org> Subject: Re: [games_access] one button - one switch game ? Reply-To: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk> I personally use one-switch because of the tie up with accessibility switches, of which there are many more types than just a push-button. >From the field of educational accessibility software, one-switch / two-switch accessibility is a standard term that has been used long-before I knew anything about it. That's why I like to use it in reference to one-button games. Barrie -------------------------------------------------- From: "Thomas Westin" <thomas at pininteractive.com> Sent: Wednesday, December 09, 2009 2:54 PM To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org> Subject: Re: [games_access] one button - one switch game ? I don't think so, I prefer one button since the word is a bit easier to understand than switch /Thomas On Dec 9, 2009, at 1:57 PM, Sandra Uhling wrote: Hi, is there a difference between "one button" and "one switch" game? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From arthit73 at cablespeed.com Wed Dec 9 19:41:50 2009 From: arthit73 at cablespeed.com (Robert Florio) Date: Wed, 9 Dec 2009 19:41:50 -0500 Subject: [games_access] hello everyone, from Robert Florio In-Reply-To: <96ECD69C-6620-4D63-95D8-60F6D8E5A0F9@pininteractive.com> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <96ECD69C-6620-4D63-95D8-60F6D8E5A0F9@pininteractive.com> Message-ID: <68BBA0C4784145AFA6C49BD8D73F34A3@RobertFlorio> Thank you . It is a very color full book. Its good to hear from you too. ttys _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of thomas at pininteractive.com Sent: Wednesday, December 09, 2009 7:37 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] hello everyone, from Robert Florio Hi Robert great to hear from you, hope your book sells well Kind regards, Thomas (Sent from my mobile) On 9 dec 2009, at 23.34, "Robert Florio" wrote: Hi guys I haven't talked to you all in a while, a very long time. Mrs. Robert Florio remember me? I've been thinking with my mouth, a lot., and I just finished illustrating a children's book. I hope to share with you all and if it out by Christmas it would be a great gift. It's still a great gift. I will share the link shortly in the next week or so I hope. I finally got my trike out after 13 years and it was stitched up on April 13. Crazy number 13. LOL I started doing standup comedy, throwing in the mix everything in my life and hopefully I can get together with you guys for a fundraiser with Michelle so I can come join you and do some comedy it's a lot of fun. Gaming market after graduating in 2007 from the Art Institute of Pittsburgh online gaming degree, all of them in Maryland said, no jobs. Hopefully this children's book takes off and I'll be doing more. Wish me luck. I hope you're all doing well. Looked me up on face book. www.RobertFlorio.com _____ From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of D. Michelle Hinn Sent: Wednesday, December 09, 2009 5:20 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] One switch/one button Spam filter again -- Barrie's response! Again, given Gamma 4's mission, one button with the one switch guidelines may be the most easy and less confusing language to use. Many do not understand what a "switch" is and we definitely don't want to make things more difficult! :) That doesn't mean we can't use the experience to let others know how to find out about the history and what "one switch" means to the disabled but I think "one button" is the way to start that conversation rather than scare away people with language. Just my thoughts. :) Michelle From: Barrie Ellis < oneswitch at googlemail.com> Date: December 9, 2009 9:17:33 AM CST To: "IGDA Games Accessibility SIG Mailing List" < games_access at igda.org> Subject: Re: [games_access] one button - one switch game ? Reply-To: "Barrie Ellis" < barrie.ellis at oneswitch.org.uk> I personally use one-switch because of the tie up with accessibility switches, of which there are many more types than just a push-button. >From the field of educational accessibility software, one-switch / two-switch accessibility is a standard term that has been used long-before I knew anything about it. That's why I like to use it in reference to one-button games. Barrie -------------------------------------------------- From: "Thomas Westin" < thomas at pininteractive.com> Sent: Wednesday, December 09, 2009 2:54 PM To: "IGDA Games Accessibility SIG Mailing List" < games_access at igda.org> Subject: Re: [games_access] one button - one switch game ? I don't think so, I prefer one button since the word is a bit easier to understand than switch /Thomas On Dec 9, 2009, at 1:57 PM, Sandra Uhling wrote: Hi, is there a difference between "one button" and "one switch" game? Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From nissa.ludwig at gmail.com Wed Dec 9 20:26:49 2009 From: nissa.ludwig at gmail.com (Nissa Ludwig) Date: Wed, 9 Dec 2009 17:26:49 -0800 Subject: [games_access] One switch/one button In-Reply-To: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> Message-ID: <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com> So, I am going to jump in here... Would using "one button or switch" or "one button/switch " clear this one us so that everyone would be able to take the device they are dealing with and make it fit in to the wording? I realize that I may be over simplifying (or, - without intent - making things even more complicated) with this response. I just think that if we include both perhaps we get around the entire issue of not understanding one word or the other. I do realize that I am asking us to type a few more characters but it also seems to me that if we avoid confusion in doing so, it might be worth that effort. Just my random thought, Nissa On Wed, Dec 9, 2009 at 2:20 PM, D. Michelle Hinn wrote: > Spam filter again -- Barrie's response! > > Again, given Gamma 4's mission, one button with the one switch guidelines > may be the most easy and less confusing language to use. Many do not > understand what a "switch" is and we definitely don't want to make things > more difficult! :) That doesn't mean we can't use the experience to let > others know how to find out about the history and what "one switch" means to > the disabled but I think "one button" is the way to start that conversation > rather than scare away people with language. > > Just my thoughts. :) > > Michelle > > ** > > > *From: *Barrie Ellis > *Date: *December 9, 2009 9:17:33 AM CST > *To: *"IGDA Games Accessibility SIG Mailing List" > *Subject: **Re: [games_access] one button - one switch game ?* > *Reply-To: *"Barrie Ellis" > > > I personally use one-switch because of the tie up with accessibility > switches, of which there are many more types than just a push-button. From > the field of educational accessibility software, one-switch / two-switch > accessibility is a standard term that has been used long-before I knew > anything about it. That's why I like to use it in reference to one-button > games. > > Barrie > > -------------------------------------------------- > From: "Thomas Westin" > Sent: Wednesday, December 09, 2009 2:54 PM > To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] one button - one switch game ? > > I don't think so, I prefer one button since the word is a bit easier to > understand than switch > /Thomas > > > On Dec 9, 2009, at 1:57 PM, Sandra Uhling wrote: > > Hi, > > is there a difference between "one button" and "one switch" game? > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Dec 10 00:30:00 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 9 Dec 2009 23:30:00 -0600 Subject: [games_access] One switch/one button In-Reply-To: <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com> Message-ID: <65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu> I think that the main issue is whether the Gamma 4 team will change the name -- and from what I am seeing, it doesn't seem to be the case. And that's ok. So in Barrie's guide and how we refer to it, we need to put a little historical context in it as to why it is "switch" without confusing (some already confused and/or scheming for a way to use another input than simply one "click") Gamma 4 participants. But calling it one button/switch may overload the Gamma 4 (and there are only 4 of them!) team because they will be asked what on earth a switch is [see next paragraph]. Heather did mention that they just got through explaining that using alternatives to buttons (ie, space bar versus mouse button versus the return key) does not mean that you can map THREE DIFFERENT items to those -- they have to do the SAME function. So she's asked us to be cautious in how "switch" is introduced so as not to start the same week-long answering of "but how can we cheat using this additional peripheral" kinds of questions. ;) So that's the main deal. Most of the Gamma 4 participants are not going to be participating with accessibility in mind -- so Barrie, being our resident expert on all things one switch/button is working hard on making sure that participants know how much MORE this challenge can be! :) I think more people "get" one button than switch in the US and/or those outside the accessibility realm...but that's just my guess. Switch, to me, is a term that is very much tied to accessibility. But I may be wrong...I have been before. hehe. Michelle On Dec 9, 2009, at 7:26 PM, Nissa Ludwig wrote: > > So, I am going to jump in here... > > Would using "one button or switch" or "one button/switch " clear > this one us so that everyone would be able to take the device they > are dealing with and make it fit in to the wording? I realize that > I may be over simplifying (or, - without intent - making things > even more complicated) with this response. I just think that if we > include both perhaps we get around the entire issue of not > understanding one word or the other. I do realize that I am asking > us to type a few more characters but it also seems to me that if we > avoid confusion in doing so, it might be worth that effort. > > Just my random thought, > > Nissa > > On Wed, Dec 9, 2009 at 2:20 PM, D. Michelle Hinn > wrote: > Spam filter again -- Barrie's response! > > Again, given Gamma 4's mission, one button with the one switch > guidelines may be the most easy and less confusing language to use. > Many do not understand what a "switch" is and we definitely don't > want to make things more difficult! :) That doesn't mean we can't > use the experience to let others know how to find out about the > history and what "one switch" means to the disabled but I think > "one button" is the way to start that conversation rather than > scare away people with language. > > Just my thoughts. :) > > Michelle > >> From: Barrie Ellis >> Date: December 9, 2009 9:17:33 AM CST >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Subject: Re: [games_access] one button - one switch game ? >> Reply-To: "Barrie Ellis" >> >> >> I personally use one-switch because of the tie up with >> accessibility switches, of which there are many more types than >> just a push-button. From the field of educational accessibility >> software, one-switch / two-switch accessibility is a standard term >> that has been used long-before I knew anything about it. That's >> why I like to use it in reference to one-button games. >> >> Barrie >> >> -------------------------------------------------- >> From: "Thomas Westin" >> Sent: Wednesday, December 09, 2009 2:54 PM >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Subject: Re: [games_access] one button - one switch game ? >> >>> I don't think so, I prefer one button since the word is a bit >>> easier to understand than switch >>> /Thomas >>> >>> >>> On Dec 9, 2009, at 1:57 PM, Sandra Uhling wrote: >>> >>>> Hi, >>>> >>>> is there a difference between "one button" and "one switch" game? >>>> >>>> Best regards, >>>> Sandra >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Dec 10 02:37:59 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 10 Dec 2009 08:37:59 +0100 Subject: [games_access] One switch/one button In-Reply-To: <65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com> <65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu> Message-ID: <003a01ca796b$b29d3830$17d7a890$@de> Hi, I was just wondering if there is a technical difference. E.g. Switch only on/off Button on off and on on on off , .... One Button is maybe the best term for developer. Also it looks like they had to add some information. That is has to be a button, not this button that can be moved in circle. Sorry I do not know the name. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von D. Michelle Hinn > Gesendet: Donnerstag, 10. Dezember 2009 06:30 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] One switch/one button > > I think that the main issue is whether the Gamma 4 team will change the > name -- and from what I am seeing, it doesn't seem to be the case. And > that's ok. So in Barrie's guide and how we refer to it, we need to put > a little historical context in it as to why it is "switch" without > confusing (some already confused and/or scheming for a way to use > another input than simply one "click") Gamma 4 participants. But > calling it one button/switch may overload the Gamma 4 (and there are > only 4 of them!) team because they will be asked what on earth a switch > is [see next paragraph]. > > Heather did mention that they just got through explaining that using > alternatives to buttons (ie, space bar versus mouse button versus the > return key) does not mean that you can map THREE DIFFERENT items to > those -- they have to do the SAME function. So she's asked us to be > cautious in how "switch" is introduced so as not to start the same > week-long answering of "but how can we cheat using this additional > peripheral" kinds of questions. ;) > > So that's the main deal. Most of the Gamma 4 participants are not going > to be participating with accessibility in mind -- so Barrie, being our > resident expert on all things one switch/button is working hard on > making sure that participants know how much MORE this challenge can be! > :) > > I think more people "get" one button than switch in the US and/or those > outside the accessibility realm...but that's just my guess. Switch, to > me, is a term that is very much tied to accessibility. But I may be > wrong...I have been before. hehe. > > Michelle > > On Dec 9, 2009, at 7:26 PM, Nissa Ludwig wrote: > > > > So, I am going to jump in here... > > Would using "one button or switch" or "one button/switch " clear > this one us so that everyone would be able to take the device they are > dealing with and make it fit in to the wording? I realize that I may > be over simplifying (or, - without intent - making things even more > complicated) with this response. I just think that if we include both > perhaps we get around the entire issue of not understanding one word or > the other. I do realize that I am asking us to type a few more > characters but it also seems to me that if we avoid confusion in doing > so, it might be worth that effort. > > Just my random thought, > > Nissa > > On Wed, Dec 9, 2009 at 2:20 PM, D. Michelle Hinn > wrote: > > > Spam filter again -- Barrie's response! > > Again, given Gamma 4's mission, one button with the one > switch guidelines may be the most easy and less confusing language to > use. Many do not understand what a "switch" is and we definitely don't > want to make things more difficult! :) That doesn't mean we can't use > the experience to let others know how to find out about the history and > what "one switch" means to the disabled but I think "one button" is the > way to start that conversation rather than scare away people with > language. > > Just my thoughts. :) > > Michelle > > > > > From: Barrie Ellis > Date: December 9, 2009 9:17:33 AM CST > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] one button - one switch > game ? > Reply-To: "Barrie Ellis" > > > > I personally use one-switch because of the tie up > with accessibility switches, of which there are many more types than > just a push-button. From the field of educational accessibility > software, one-switch / two-switch accessibility is a standard term that > has been used long-before I knew anything about it. That's why I like > to use it in reference to one-button games. > > Barrie > > -------------------------------------------------- > From: "Thomas Westin" > Sent: Wednesday, December 09, 2009 2:54 PM > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] one button - one switch > game ? > > > I don't think so, I prefer one button since the > word is a bit easier to understand than switch > /Thomas > > > On Dec 9, 2009, at 1:57 PM, Sandra Uhling > wrote: > > > Hi, > > is there a difference between "one > button" and "one switch" game? > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Thu Dec 10 12:43:41 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 10 Dec 2009 11:43:41 -0600 Subject: [games_access] More from Barrie on One Switch/Button References: Message-ID: <2A175642-1D69-4054-A84D-FAF811847F29@uiuc.edu> Also, they prohibit the use of any of the "sticks" you see on the controller that can be pressed down as buttons but also be used for direction -- that's the easiest explanation I can think of about the Gamma IV rule change you mention, Sandra. For programmers to grasp, yes, I would hope that an interchangeable word could work...but, hey, with Heather mentioning that they have gotten overloaded with emails about this and that, which could be used as "cheats" then I guess I don't blame their caution about starting another load of it by adding in the word "switch." :) I can imagine all the "oh, can we use one of those as another button to do other stuff????" questions. I do have to feel for them...sometimes opening up even the simplest of contests as we did about 4 years ago can bring with it a HOST of questions, making you feel like "what did I get myself into?" I can't imagine hosting something like this!!! :) Michelle > From: Barrie Ellis > Date: December 10, 2009 2:12:28 AM CST > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] One switch/one button > Reply-To: "Barrie Ellis" > > > I personally think this is confusing something that is pretty > simple in reality. Either term is fine, and one-switch only really > takes a little further explanation to my mind. As we are in the > field of accessibility, one-switch seems sensible to stick by to > me. One-button/one-switch in certain circumstances seems fine too. > I don't think it's too much to ask people to grasp who can program > a computer. > > As regards Gamma IV the only real confusion I've seen on the forum > is whether or not the game control (mapped to the 'A' button on an > Xbox 360 joypad) could be analogue in function. It can't be. It's > on or off and that's it, just like the SPACE BAR on your keyboard. > > Hope that helps, Sandra? > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Thursday, December 10, 2009 7:37 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > > Subject: Re: [games_access] One switch/one button > >> Hi, >> >> I was just wondering if there is a technical difference. >> >> E.g. >> Switch only on/off >> Button on off and on on on off , .... >> >> One Button is maybe the best term for developer. >> Also it looks like they had to add some information. >> That is has to be a button, not this button that can be moved in >> circle. >> Sorry I do not know the name. >> >> Best regards, >> Sandra >> >>> -----Urspr?ngliche Nachricht----- >>> Von: games_access-bounces at igda.org [mailto:games_access- >>> bounces at igda.org] Im Auftrag von D. Michelle Hinn >>> Gesendet: Donnerstag, 10. Dezember 2009 06:30 >>> An: IGDA Games Accessibility SIG Mailing List >>> Betreff: Re: [games_access] One switch/one button >>> >>> I think that the main issue is whether the Gamma 4 team will >>> change the >>> name -- and from what I am seeing, it doesn't seem to be the >>> case. And >>> that's ok. So in Barrie's guide and how we refer to it, we need >>> to put >>> a little historical context in it as to why it is "switch" without >>> confusing (some already confused and/or scheming for a way to use >>> another input than simply one "click") Gamma 4 participants. But >>> calling it one button/switch may overload the Gamma 4 (and there are >>> only 4 of them!) team because they will be asked what on earth a >>> switch >>> is [see next paragraph]. >>> >>> Heather did mention that they just got through explaining that using >>> alternatives to buttons (ie, space bar versus mouse button versus >>> the >>> return key) does not mean that you can map THREE DIFFERENT items to >>> those -- they have to do the SAME function. So she's asked us to be >>> cautious in how "switch" is introduced so as not to start the same >>> week-long answering of "but how can we cheat using this additional >>> peripheral" kinds of questions. ;) >>> >>> So that's the main deal. Most of the Gamma 4 participants are not >>> going >>> to be participating with accessibility in mind -- so Barrie, >>> being our >>> resident expert on all things one switch/button is working hard on >>> making sure that participants know how much MORE this challenge >>> can be! >>> :) >>> >>> I think more people "get" one button than switch in the US and/or >>> those >>> outside the accessibility realm...but that's just my guess. >>> Switch, to >>> me, is a term that is very much tied to accessibility. But I may be >>> wrong...I have been before. hehe. >>> >>> Michelle >>> >>> On Dec 9, 2009, at 7:26 PM, Nissa Ludwig wrote: >>> >>> >>> >>> So, I am going to jump in here... >>> >>> Would using "one button or switch" or "one button/switch " clear >>> this one us so that everyone would be able to take the device >>> they are >>> dealing with and make it fit in to the wording? I realize that I >>> may >>> be over simplifying (or, - without intent - making things even more >>> complicated) with this response. I just think that if we include >>> both >>> perhaps we get around the entire issue of not understanding one >>> word or >>> the other. I do realize that I am asking us to type a few more >>> characters but it also seems to me that if we avoid confusion in >>> doing >>> so, it might be worth that effort. >>> >>> Just my random thought, >>> >>> Nissa >>> >>> On Wed, Dec 9, 2009 at 2:20 PM, D. Michelle Hinn >>> wrote: >>> >>> >>> Spam filter again -- Barrie's response! >>> >>> Again, given Gamma 4's mission, one button with the one >>> switch guidelines may be the most easy and less confusing >>> language to >>> use. Many do not understand what a "switch" is and we definitely >>> don't >>> want to make things more difficult! :) That doesn't mean we can't >>> use >>> the experience to let others know how to find out about the >>> history and >>> what "one switch" means to the disabled but I think "one button" >>> is the >>> way to start that conversation rather than scare away people with >>> language. >>> >>> Just my thoughts. :) >>> >>> Michelle >>> >>> >>> >>> >>> From: Barrie Ellis >>> Date: December 9, 2009 9:17:33 AM CST >>> To: "IGDA Games Accessibility SIG Mailing List" >>> >>> Subject: Re: [games_access] one button - one switch >>> game ? >>> Reply-To: "Barrie Ellis" >>> >>> >>> >>> I personally use one-switch because of the tie up >>> with accessibility switches, of which there are many more types than >>> just a push-button. From the field of educational accessibility >>> software, one-switch / two-switch accessibility is a standard >>> term that >>> has been used long-before I knew anything about it. That's why I >>> like >>> to use it in reference to one-button games. >>> >>> Barrie >>> >>> -------------------------------------------------- >>> From: "Thomas Westin" >>> Sent: Wednesday, December 09, 2009 2:54 PM >>> To: "IGDA Games Accessibility SIG Mailing List" >>> >>> Subject: Re: [games_access] one button - one switch >>> game ? >>> >>> >>> I don't think so, I prefer one button since >> the >>> word is a bit easier to understand than switch >>> /Thomas >>> >>> >>> On Dec 9, 2009, at 1:57 PM, Sandra Uhling >>> wrote: >>> >>> >>> Hi, >>> >>> is there a difference between "one >>> button" and "one switch" game? >>> >>> Best regards, >>> Sandra >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Thu Dec 10 13:49:11 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 10 Dec 2009 19:49:11 +0100 Subject: [games_access] More from Barrie on One Switch/Button In-Reply-To: <2A175642-1D69-4054-A84D-FAF811847F29@uiuc.edu> References: <2A175642-1D69-4054-A84D-FAF811847F29@uiuc.edu> Message-ID: <000901ca79c9$76cf87a0$646e96e0$@de> Hi, do we have something like a FAQ? Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von D. Michelle Hinn > Gesendet: Donnerstag, 10. Dezember 2009 18:44 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] More from Barrie on One Switch/Button > > Also, they prohibit the use of any of the "sticks" you see on the > controller that can be pressed down as buttons but also be used for > direction -- that's the easiest explanation I can think of about the > Gamma IV rule change you mention, Sandra. > > For programmers to grasp, yes, I would hope that an interchangeable > word could work...but, hey, with Heather mentioning that they have > gotten overloaded with emails about this and that, which could be used > as "cheats" then I guess I don't blame their caution about starting > another load of it by adding in the word "switch." :) > > I can imagine all the "oh, can we use one of those as another button to > do other stuff????" questions. I do have to feel for them...sometimes > opening up even the simplest of contests as we did about 4 years ago > can bring with it a HOST of questions, making you feel like "what did I > get myself into?" I can't imagine hosting something like this!!! :) > > Michelle > > > > From: Barrie Ellis > Date: December 10, 2009 2:12:28 AM CST > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] One switch/one button > Reply-To: "Barrie Ellis" > > > I personally think this is confusing something that is pretty > simple in reality. Either term is fine, and one-switch only really > takes a little further explanation to my mind. As we are in the field > of accessibility, one-switch seems sensible to stick by to me. One- > button/one-switch in certain circumstances seems fine too. I don't > think it's too much to ask people to grasp who can program a computer. > > As regards Gamma IV the only real confusion I've seen on the > forum is whether or not the game control (mapped to the 'A' button on > an Xbox 360 joypad) could be analogue in function. It can't be. It's on > or off and that's it, just like the SPACE BAR on your keyboard. > > Hope that helps, Sandra? > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Thursday, December 10, 2009 7:37 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > > Subject: Re: [games_access] One switch/one button > > > Hi, > > I was just wondering if there is a technical difference. > > E.g. > Switch only on/off > Button on off and on on on off , .... > > One Button is maybe the best term for developer. > Also it looks like they had to add some information. > That is has to be a button, not this button that can be > moved in circle. > Sorry I do not know the name. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org > [mailto:games_access- > bounces at igda.org] Im Auftrag von D. Michelle Hinn > Gesendet: Donnerstag, 10. Dezember 2009 06:30 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] One switch/one button > > I think that the main issue is whether the Gamma 4 > team will change the > name -- and from what I am seeing, it doesn't seem to > be the case. And > that's ok. So in Barrie's guide and how we refer to > it, we need to put > a little historical context in it as to why it is > "switch" without > confusing (some already confused and/or scheming for > a way to use > another input than simply one "click") Gamma 4 > participants. But > calling it one button/switch may overload the Gamma 4 > (and there are > only 4 of them!) team because they will be asked what > on earth a switch > is [see next paragraph]. > > Heather did mention that they just got through > explaining that using > alternatives to buttons (ie, space bar versus mouse > button versus the > return key) does not mean that you can map THREE > DIFFERENT items to > those -- they have to do the SAME function. So she's > asked us to be > cautious in how "switch" is introduced so as not to > start the same > week-long answering of "but how can we cheat using > this additional > peripheral" kinds of questions. ;) > > So that's the main deal. Most of the Gamma 4 > participants are not going > to be participating with accessibility in mind -- so > Barrie, being our > resident expert on all things one switch/button is > working hard on > making sure that participants know how much MORE this > challenge can be! > :) > > I think more people "get" one button than switch in > the US and/or those > outside the accessibility realm...but that's just my > guess. Switch, to > me, is a term that is very much tied to > accessibility. But I may be > wrong...I have been before. hehe. > > Michelle > > On Dec 9, 2009, at 7:26 PM, Nissa Ludwig wrote: > > > > So, I am going to jump in here... > > Would using "one button or switch" or "one > button/switch " clear > this one us so that everyone would be able to take > the device they are > dealing with and make it fit in to the wording? I > realize that I may > be over simplifying (or, - without intent - making > things even more > complicated) with this response. I just think that > if we include both > perhaps we get around the entire issue of not > understanding one word or > the other. I do realize that I am asking us to type a > few more > characters but it also seems to me that if we avoid > confusion in doing > so, it might be worth that effort. > > Just my random thought, > > Nissa > > On Wed, Dec 9, 2009 at 2:20 PM, D. Michelle Hinn > > wrote: > > > Spam filter again -- Barrie's response! > > Again, given Gamma 4's mission, one button with the > one > switch guidelines may be the most easy and less > confusing language to > use. Many do not understand what a "switch" is and we > definitely don't > want to make things more difficult! :) That doesn't > mean we can't use > the experience to let others know how to find out > about the history and > what "one switch" means to the disabled but I think > "one button" is the > way to start that conversation rather than scare away > people with > language. > > Just my thoughts. :) > > Michelle > > > > > From: Barrie Ellis > Date: December 9, 2009 9:17:33 AM CST > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] one button - one switch > game ? > Reply-To: "Barrie Ellis" > > > > I personally use one-switch because of the tie up > with accessibility switches, of which there are many > more types than > just a push-button. From the field of educational > accessibility > software, one-switch / two-switch accessibility is a > standard term that > has been used long-before I knew anything about it. > That's why I like > to use it in reference to one-button games. > > Barrie > > -------------------------------------------------- > From: "Thomas Westin" > Sent: Wednesday, December 09, 2009 2:54 PM > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] one button - one switch > game ? > > > I don't think so, I prefer one button since > > the > > word is a bit easier to understand than switch > /Thomas > > > On Dec 9, 2009, at 1:57 PM, Sandra Uhling > wrote: > > > Hi, > > is there a difference between "one > button" and "one switch" game? > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > > games_access mailing list > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > From nissa.ludwig at gmail.com Thu Dec 10 16:05:58 2009 From: nissa.ludwig at gmail.com (Nissa Ludwig) Date: Thu, 10 Dec 2009 13:05:58 -0800 Subject: [games_access] More from Barrie on One Switch/Button In-Reply-To: <2A175642-1D69-4054-A84D-FAF811847F29@uiuc.edu> References: <2A175642-1D69-4054-A84D-FAF811847F29@uiuc.edu> Message-ID: <80b009f30912101305i181564eend5bb0adb7e73a67@mail.gmail.com> Thanks to all... Your explanations actually clear up this conversation for me and is much appreciated. I will do my research before I jump in again :). I can (almost) hear the conversations about "It says One-Switch but the "A" button is, by definition, a button..." ...which I can only imagine setting off any number of e-mail threads (not to mention meetings) as a result. I just wanted to drop in a thanks for helping me to understand the issue better. On Thu, Dec 10, 2009 at 9:43 AM, D. Michelle Hinn wrote: > Also, they prohibit the use of any of the "sticks" you see on the > controller that can be pressed down as buttons but also be used for > direction -- that's the easiest explanation I can think of about the Gamma > IV rule change you mention, Sandra. > > For programmers to grasp, yes, I would hope that an interchangeable word > could work...but, hey, with Heather mentioning that they have gotten > overloaded with emails about this and that, which could be used as "cheats" > then I guess I don't blame their caution about starting another load of it > by adding in the word "switch." :) > > I can imagine all the "oh, can we use one of those as another button to do > other stuff????" questions. I do have to feel for them...sometimes opening > up even the simplest of contests as we did about 4 years ago can bring with > it a HOST of questions, making you feel like "what did I get myself into?" I > can't imagine hosting something like this!!! :) > > Michelle > > *From: *Barrie Ellis > *Date: *December 10, 2009 2:12:28 AM CST > *To: *"IGDA Games Accessibility SIG Mailing List" > *Subject: **Re: [games_access] One switch/one button* > *Reply-To: *"Barrie Ellis" > > > I personally think this is confusing something that is pretty simple in > reality. Either term is fine, and one-switch only really takes a little > further explanation to my mind. As we are in the field of accessibility, > one-switch seems sensible to stick by to me. One-button/one-switch in > certain circumstances seems fine too. I don't think it's too much to ask > people to grasp who can program a computer. > > As regards Gamma IV the only real confusion I've seen on the forum is > whether or not the game control (mapped to the 'A' button on an Xbox 360 > joypad) could be analogue in function. It can't be. It's on or off and > that's it, just like the SPACE BAR on your keyboard. > > Hope that helps, Sandra? > > Barrie > > > -------------------------------------------------- > From: "Sandra Uhling" > Sent: Thursday, December 10, 2009 7:37 AM > To: "'IGDA Games Accessibility SIG Mailing List'" > Subject: Re: [games_access] One switch/one button > > Hi, > > I was just wondering if there is a technical difference. > > E.g. > Switch only on/off > Button on off and on on on off , .... > > One Button is maybe the best term for developer. > Also it looks like they had to add some information. > That is has to be a button, not this button that can be moved in circle. > Sorry I do not know the name. > > Best regards, > Sandra > > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games _access- > bounces at igda.org] Im Auftrag von D. Michelle Hinn > Gesendet: Donnerstag, 10. Dezember 2009 06:30 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] One switch/one button > > I think that the main issue is whether the Gamma 4 team will change the > name -- and from what I am seeing, it doesn't seem to be the case. And > that's ok. So in Barrie's guide and how we refer to it, we need to put > a little historical context in it as to why it is "switch" without > confusing (some already confused and/or scheming for a way to use > another input than simply one "click") Gamma 4 participants. But > calling it one button/switch may overload the Gamma 4 (and there are > only 4 of them!) team because they will be asked what on earth a switch > is [see next paragraph]. > > Heather did mention that they just got through explaining that using > alternatives to buttons (ie, space bar versus mouse button versus the > return key) does not mean that you can map THREE DIFFERENT items to > those -- they have to do the SAME function. So she's asked us to be > cautious in how "switch" is introduced so as not to start the same > week-long answering of "but how can we cheat using this additional > peripheral" kinds of questions. ;) > > So that's the main deal. Most of the Gamma 4 participants are not going > to be participating with accessibility in mind -- so Barrie, being our > resident expert on all things one switch/button is working hard on > making sure that participants know how much MORE this challenge can be! > :) > > I think more people "get" one button than switch in the US and/or those > outside the accessibility realm...but that's just my guess. Switch, to > me, is a term that is very much tied to accessibility. But I may be > wrong...I have been before. hehe. > > Michelle > > On Dec 9, 2009, at 7:26 PM, Nissa Ludwig wrote: > > > > So, I am going to jump in here... > > Would using "one button or switch" or "one button/switch " clear > this one us so that everyone would be able to take the device they are > dealing with and make it fit in to the wording? I realize that I may > be over simplifying (or, - without intent - making things even more > complicated) with this response. I just think that if we include both > perhaps we get around the entire issue of not understanding one word or > the other. I do realize that I am asking us to type a few more > characters but it also seems to me that if we avoid confusion in doing > so, it might be worth that effort. > > Just my random thought, > > Nissa > > On Wed, Dec 9, 2009 at 2:20 PM, D. Michelle Hinn > wrote: > > > Spam filter again -- Barrie's response! > > Again, given Gamma 4's mission, one button with the one > switch guidelines may be the most easy and less confusing language to > use. Many do not understand what a "switch" is and we definitely don't > want to make things more difficult! :) That doesn't mean we can't use > the experience to let others know how to find out about the history and > what "one switch" means to the disabled but I think "one button" is the > way to start that conversation rather than scare away people with > language. > > Just my thoughts. :) > > Michelle > > > > > From: Barrie Ellis > Date: December 9, 2009 9:17:33 AM CST > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] one button - one switch > game ? > Reply-To: "Barrie Ellis" > > > > I personally use one-switch because of the tie up > with accessibility switches, of which there are many more types than > just a push-button. From the field of educational accessibility > software, one-switch / two-switch accessibility is a standard term that > has been used long-before I knew anything about it. That's why I like > to use it in reference to one-button games. > > Barrie > > -------------------------------------------------- > From: "Thomas Westin" > Sent: Wednesday, December 09, 2009 2:54 PM > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] one button - one switch > game ? > > > I don't think so, I prefer one button since > > the > > word is a bit easier to understand than switch > /Thomas > > > On Dec 9, 2009, at 1:57 PM, Sandra Uhling > wrote: > > > Hi, > > is there a difference between "one > button" and "one switch" game? > > Best regards, > Sandra > > > _______________________________________________ > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Dec 10 17:59:59 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 10 Dec 2009 16:59:59 -0600 Subject: [games_access] More from Barrie on One Switch/Button In-Reply-To: <80b009f30912101305i181564eend5bb0adb7e73a67@mail.gmail.com> References: <2A175642-1D69-4054-A84D-FAF811847F29@uiuc.edu> <80b009f30912101305i181564eend5bb0adb7e73a67@mail.gmail.com> Message-ID: No worries!! Everyone is always welcome to jump in -- we're "guests" to their competition so we don't want to make things any more difficult than it needs to be! :) Michelle On Dec 10, 2009, at 3:05 PM, Nissa Ludwig wrote: > Thanks to all... > > Your explanations actually clear up this conversation for me and is > much appreciated. I will do my research before I jump in again :). > I can (almost) hear the conversations about "It says One-Switch but > the "A" button is, by definition, a button..." ...which I can only > imagine setting off any number of e-mail threads (not to mention > meetings) as a result. I just wanted to drop in a thanks for > helping me to understand the issue better. > > > On Thu, Dec 10, 2009 at 9:43 AM, D. Michelle Hinn > wrote: > Also, they prohibit the use of any of the "sticks" you see on the > controller that can be pressed down as buttons but also be used for > direction -- that's the easiest explanation I can think of about > the Gamma IV rule change you mention, Sandra. > > For programmers to grasp, yes, I would hope that an interchangeable > word could work...but, hey, with Heather mentioning that they have > gotten overloaded with emails about this and that, which could be > used as "cheats" then I guess I don't blame their caution about > starting another load of it by adding in the word "switch." :) > > I can imagine all the "oh, can we use one of those as another > button to do other stuff????" questions. I do have to feel for > them...sometimes opening up even the simplest of contests as we did > about 4 years ago can bring with it a HOST of questions, making you > feel like "what did I get myself into?" I can't imagine hosting > something like this!!! :) > > Michelle > >> From: Barrie Ellis >> Date: December 10, 2009 2:12:28 AM CST >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Subject: Re: [games_access] One switch/one button >> Reply-To: "Barrie Ellis" >> >> >> I personally think this is confusing something that is pretty >> simple in reality. Either term is fine, and one-switch only really >> takes a little further explanation to my mind. As we are in the >> field of accessibility, one-switch seems sensible to stick by to >> me. One-button/one-switch in certain circumstances seems fine too. >> I don't think it's too much to ask people to grasp who can program >> a computer. >> >> As regards Gamma IV the only real confusion I've seen on the forum >> is whether or not the game control (mapped to the 'A' button on an >> Xbox 360 joypad) could be analogue in function. It can't be. It's >> on or off and that's it, just like the SPACE BAR on your keyboard. >> >> Hope that helps, Sandra? >> >> Barrie >> >> >> -------------------------------------------------- >> From: "Sandra Uhling" >> Sent: Thursday, December 10, 2009 7:37 AM >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Subject: Re: [games_access] One switch/one button >> >>> Hi, >>> >>> I was just wondering if there is a technical difference. >>> >>> E.g. >>> Switch only on/off >>> Button on off and on on on off , .... >>> >>> One Button is maybe the best term for developer. >>> Also it looks like they had to add some information. >>> That is has to be a button, not this button that can be moved in >>> circle. >>> Sorry I do not know the name. >>> >>> Best regards, >>> Sandra >>> >>>> -----Urspr?ngliche Nachricht----- >>>> Von: games_access-bounces at igda.org [mailto:games_access- >>>> bounces at igda.org] Im Auftrag von D. Michelle Hinn >>>> Gesendet: Donnerstag, 10. Dezember 2009 06:30 >>>> An: IGDA Games Accessibility SIG Mailing List >>>> Betreff: Re: [games_access] One switch/one button >>>> >>>> I think that the main issue is whether the Gamma 4 team will >>>> change the >>>> name -- and from what I am seeing, it doesn't seem to be the >>>> case. And >>>> that's ok. So in Barrie's guide and how we refer to it, we need >>>> to put >>>> a little historical context in it as to why it is "switch" without >>>> confusing (some already confused and/or scheming for a way to use >>>> another input than simply one "click") Gamma 4 participants. But >>>> calling it one button/switch may overload the Gamma 4 (and there >>>> are >>>> only 4 of them!) team because they will be asked what on earth a >>>> switch >>>> is [see next paragraph]. >>>> >>>> Heather did mention that they just got through explaining that >>>> using >>>> alternatives to buttons (ie, space bar versus mouse button >>>> versus the >>>> return key) does not mean that you can map THREE DIFFERENT items to >>>> those -- they have to do the SAME function. So she's asked us to be >>>> cautious in how "switch" is introduced so as not to start the same >>>> week-long answering of "but how can we cheat using this additional >>>> peripheral" kinds of questions. ;) >>>> >>>> So that's the main deal. Most of the Gamma 4 participants are >>>> not going >>>> to be participating with accessibility in mind -- so Barrie, >>>> being our >>>> resident expert on all things one switch/button is working hard on >>>> making sure that participants know how much MORE this challenge >>>> can be! >>>> :) >>>> >>>> I think more people "get" one button than switch in the US and/ >>>> or those >>>> outside the accessibility realm...but that's just my guess. >>>> Switch, to >>>> me, is a term that is very much tied to accessibility. But I may be >>>> wrong...I have been before. hehe. >>>> >>>> Michelle >>>> >>>> On Dec 9, 2009, at 7:26 PM, Nissa Ludwig wrote: >>>> >>>> >>>> >>>> So, I am going to jump in here... >>>> >>>> Would using "one button or switch" or "one button/switch " clear >>>> this one us so that everyone would be able to take the device >>>> they are >>>> dealing with and make it fit in to the wording? I realize that >>>> I may >>>> be over simplifying (or, - without intent - making things even >>>> more >>>> complicated) with this response. I just think that if we >>>> include both >>>> perhaps we get around the entire issue of not understanding one >>>> word or >>>> the other. I do realize that I am asking us to type a few more >>>> characters but it also seems to me that if we avoid confusion in >>>> doing >>>> so, it might be worth that effort. >>>> >>>> Just my random thought, >>>> >>>> Nissa >>>> >>>> On Wed, Dec 9, 2009 at 2:20 PM, D. Michelle Hinn >>>> wrote: >>>> >>>> >>>> Spam filter again -- Barrie's response! >>>> >>>> Again, given Gamma 4's mission, one button with the one >>>> switch guidelines may be the most easy and less confusing >>>> language to >>>> use. Many do not understand what a "switch" is and we definitely >>>> don't >>>> want to make things more difficult! :) That doesn't mean we >>>> can't use >>>> the experience to let others know how to find out about the >>>> history and >>>> what "one switch" means to the disabled but I think "one button" >>>> is the >>>> way to start that conversation rather than scare away people with >>>> language. >>>> >>>> Just my thoughts. :) >>>> >>>> Michelle >>>> >>>> >>>> >>>> >>>> From: Barrie Ellis >>>> Date: December 9, 2009 9:17:33 AM CST >>>> To: "IGDA Games Accessibility SIG Mailing List" >>>> >>>> Subject: Re: [games_access] one button - one switch >>>> game ? >>>> Reply-To: "Barrie Ellis" >>>> >>>> >>>> >>>> I personally use one-switch because of the tie up >>>> with accessibility switches, of which there are many more types >>>> than >>>> just a push-button. From the field of educational accessibility >>>> software, one-switch / two-switch accessibility is a standard >>>> term that >>>> has been used long-before I knew anything about it. That's why I >>>> like >>>> to use it in reference to one-button games. >>>> >>>> Barrie >>>> >>>> -------------------------------------------------- >>>> From: "Thomas Westin" >>>> Sent: Wednesday, December 09, 2009 2:54 PM >>>> To: "IGDA Games Accessibility SIG Mailing List" >>>> >>>> Subject: Re: [games_access] one button - one switch >>>> game ? >>>> >>>> >>>> I don't think so, I prefer one button since >>> the >>>> word is a bit easier to understand than switch >>>> /Thomas >>>> >>>> >>>> On Dec 9, 2009, at 1:57 PM, Sandra Uhling >>>> wrote: >>>> >>>> >>>> Hi, >>>> >>>> is there a difference between "one >>>> button" and "one switch" game? >>>> >>>> Best regards, >>>> Sandra >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Dec 10 18:16:16 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 10 Dec 2009 17:16:16 -0600 Subject: [games_access] More from Barrie on One Switch/Button In-Reply-To: <000901ca79c9$76cf87a0$646e96e0$@de> References: <2A175642-1D69-4054-A84D-FAF811847F29@uiuc.edu> <000901ca79c9$76cf87a0$646e96e0$@de> Message-ID: <04FA0446-AF19-428F-9D15-8D92EA98311E@uiuc.edu> Yep -- it's on Barrie's site and is at http:// switchgaming.blogspot.com/2009/12/gamma-iv-one-switch-help.html Note: These are NOT the Gamma IV official rules -- these are a way to help developers who choose to make their games more accessible do so. There is NO requirement that any of the contestants follow any rules other than the ones on the Gamma IV website. We are hoping that they will create an additional award for "most accessible" but that may happen post-GDC. They have been kind enough to support our inquiries about what makes a one button/switch game exactly that -- a one button/switch game but there are no requirements to, for example, include features that slow down the game, etc. Given their purpose -- creating new and innovative games that require one button/switch -- it may or may not be the case that the winning game be accessible to all one switch/ button gamers. We're hoping it is...but, again, it's not our competition. We're just joining in and we're happy that they are doing what they can to help the cause! We kind of sprung this on them given that we didn't know what they were going to announce before they announced what the theme was! :) Michelle On Dec 10, 2009, at 12:49 PM, Sandra Uhling wrote: > Hi, > > do we have something like a FAQ? > > Best regards, > Sandra > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im Auftrag von D. Michelle Hinn >> Gesendet: Donnerstag, 10. Dezember 2009 18:44 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: [games_access] More from Barrie on One Switch/Button >> >> Also, they prohibit the use of any of the "sticks" you see on the >> controller that can be pressed down as buttons but also be used for >> direction -- that's the easiest explanation I can think of about the >> Gamma IV rule change you mention, Sandra. >> >> For programmers to grasp, yes, I would hope that an interchangeable >> word could work...but, hey, with Heather mentioning that they have >> gotten overloaded with emails about this and that, which could be >> used >> as "cheats" then I guess I don't blame their caution about starting >> another load of it by adding in the word "switch." :) >> >> I can imagine all the "oh, can we use one of those as another >> button to >> do other stuff????" questions. I do have to feel for them...sometimes >> opening up even the simplest of contests as we did about 4 years ago >> can bring with it a HOST of questions, making you feel like "what >> did I >> get myself into?" I can't imagine hosting something like this!!! :) >> >> Michelle >> >> >> >> From: Barrie Ellis >> Date: December 10, 2009 2:12:28 AM CST >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Subject: Re: [games_access] One switch/one button >> Reply-To: "Barrie Ellis" >> >> >> I personally think this is confusing something that is pretty >> simple in reality. Either term is fine, and one-switch only really >> takes a little further explanation to my mind. As we are in the field >> of accessibility, one-switch seems sensible to stick by to me. One- >> button/one-switch in certain circumstances seems fine too. I don't >> think it's too much to ask people to grasp who can program a >> computer. >> >> As regards Gamma IV the only real confusion I've seen on the >> forum is whether or not the game control (mapped to the 'A' button on >> an Xbox 360 joypad) could be analogue in function. It can't be. >> It's on >> or off and that's it, just like the SPACE BAR on your keyboard. >> >> Hope that helps, Sandra? >> >> Barrie >> >> >> -------------------------------------------------- >> From: "Sandra Uhling" >> Sent: Thursday, December 10, 2009 7:37 AM >> To: "'IGDA Games Accessibility SIG Mailing List'" >> >> Subject: Re: [games_access] One switch/one button >> >> >> Hi, >> >> I was just wondering if there is a technical difference. >> >> E.g. >> Switch only on/off >> Button on off and on on on off , .... >> >> One Button is maybe the best term for developer. >> Also it looks like they had to add some information. >> That is has to be a button, not this button that can be >> moved in circle. >> Sorry I do not know the name. >> >> Best regards, >> Sandra >> >> >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org >> [mailto:games_access- >> bounces at igda.org] Im Auftrag von D. Michelle Hinn >> Gesendet: Donnerstag, 10. Dezember 2009 06:30 >> An: IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] One switch/one button >> >> I think that the main issue is whether the Gamma 4 >> team will change the >> name -- and from what I am seeing, it doesn't seem > to >> be the case. And >> that's ok. So in Barrie's guide and how we refer to >> it, we need to put >> a little historical context in it as to why it is >> "switch" without >> confusing (some already confused and/or scheming for >> a way to use >> another input than simply one "click") Gamma 4 >> participants. But >> calling it one button/switch may overload the Gamma > 4 >> (and there are >> only 4 of them!) team because they will be asked > what >> on earth a switch >> is [see next paragraph]. >> >> Heather did mention that they just got through >> explaining that using >> alternatives to buttons (ie, space bar versus mouse >> button versus the >> return key) does not mean that you can map THREE >> DIFFERENT items to >> those -- they have to do the SAME function. So she's >> asked us to be >> cautious in how "switch" is introduced so as not to >> start the same >> week-long answering of "but how can we cheat using >> this additional >> peripheral" kinds of questions. ;) >> >> So that's the main deal. Most of the Gamma 4 >> participants are not going >> to be participating with accessibility in mind -- so >> Barrie, being our >> resident expert on all things one switch/button is >> working hard on >> making sure that participants know how much MORE > this >> challenge can be! >> :) >> >> I think more people "get" one button than switch in >> the US and/or those >> outside the accessibility realm...but that's just my >> guess. Switch, to >> me, is a term that is very much tied to >> accessibility. But I may be >> wrong...I have been before. hehe. >> >> Michelle >> >> On Dec 9, 2009, at 7:26 PM, Nissa Ludwig wrote: >> >> >> >> So, I am going to jump in here... >> >> Would using "one button or switch" or "one >> button/switch " clear >> this one us so that everyone would be able to take >> the device they are >> dealing with and make it fit in to the wording? I >> realize that I may >> be over simplifying (or, - without intent - making >> things even more >> complicated) with this response. I just think that >> if we include both >> perhaps we get around the entire issue of not >> understanding one word or >> the other. I do realize that I am asking us to type > a >> few more >> characters but it also seems to me that if we avoid >> confusion in doing >> so, it might be worth that effort. >> >> Just my random thought, >> >> Nissa >> >> On Wed, Dec 9, 2009 at 2:20 PM, D. Michelle Hinn >> >> wrote: >> >> >> Spam filter again -- Barrie's response! >> >> Again, given Gamma 4's mission, one button with the >> one >> switch guidelines may be the most easy and less >> confusing language to >> use. Many do not understand what a "switch" is and > we >> definitely don't >> want to make things more difficult! :) That doesn't >> mean we can't use >> the experience to let others know how to find out >> about the history and >> what "one switch" means to the disabled but I think >> "one button" is the >> way to start that conversation rather than scare > away >> people with >> language. >> >> Just my thoughts. :) >> >> Michelle >> >> >> >> >> From: Barrie Ellis >> Date: December 9, 2009 9:17:33 AM CST >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Subject: Re: [games_access] one button - one switch >> game ? >> Reply-To: "Barrie Ellis" >> >> >> >> I personally use one-switch because of the tie up >> with accessibility switches, of which there are many >> more types than >> just a push-button. From the field of educational >> accessibility >> software, one-switch / two-switch accessibility is a >> standard term that >> has been used long-before I knew anything about it. >> That's why I like >> to use it in reference to one-button games. >> >> Barrie >> >> -------------------------------------------------- >> From: "Thomas Westin" >> Sent: Wednesday, December 09, 2009 2:54 PM >> To: "IGDA Games Accessibility SIG Mailing List" >> >> Subject: Re: [games_access] one button - one switch >> game ? >> >> >> I don't think so, I prefer one button since >> >> the >> >> word is a bit easier to understand than switch >> /Thomas >> >> >> On Dec 9, 2009, at 1:57 PM, Sandra Uhling >> wrote: >> >> >> Hi, >> >> is there a difference between "one >> button" and "one switch" game? >> >> Best regards, >> Sandra >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> _______________________________________________ >> >> games_access mailing list >> games_access at igda.org >> >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From blazeeagle at suddenlink.net Fri Dec 11 03:25:52 2009 From: blazeeagle at suddenlink.net (BlazeEagle) Date: Fri, 11 Dec 2009 03:25:52 -0500 Subject: [games_access] games_access Digest, Vol 68, Issue 15 References: Message-ID: <8672CB2518974C538F157A8732404BC6@aarons> I think it depends upon the context. Same games I presume just use a switch whereas others use just buttons. I presume yet others use a combinaation of buttons AND switches! It's certainly quite a cantankerous isssue to resolve! - BlazeEagle - http://blazeeagle.blogspot.com/ ----- Original Message ----- From: To: Sent: Wednesday, December 09, 2009 10:00 AM Subject: games_access Digest, Vol 68, Issue 15 > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. one button - one switch game ? (Sandra Uhling) > 2. Re: one button - one switch game ? (Javier) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 9 Dec 2009 13:57:19 +0100 > From: "Sandra Uhling" > Subject: [games_access] one button - one switch game ? > To: "'IGDA Games Accessibility SIG Mailing List'" > > Message-ID: <003001ca78cf$24d54340$6e7fc9c0$@de> > Content-Type: text/plain; charset="us-ascii" > > Hi, > > is there a difference between "one button" and "one switch" game? > > Best regards, > Sandra > > > > ------------------------------ > > Message: 2 > Date: Wed, 9 Dec 2009 15:10:22 +0100 > From: Javier > Subject: Re: [games_access] one button - one switch game ? > To: IGDA Games Accessibility SIG Mailing List > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > for me there is no difference. > > 2009/12/9 Sandra Uhling > >> Hi, >> >> is there a difference between "one button" and "one switch" game? >> >> Best regards, >> Sandra >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > End of games_access Digest, Vol 68, Issue 15 > ******************************************** From inrnette at aol.com Fri Dec 11 12:35:27 2009 From: inrnette at aol.com (John Morgan) Date: Fri, 11 Dec 2009 17:35:27 +0000 Subject: [games_access] One switch/one button In-Reply-To: <003a01ca796b$b29d3830$17d7a890$@de> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com><65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu><003a01ca796b$b29d3830$17d7a890$@de> Message-ID: <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> Are you thinking about joystick Sent via BlackBerry from T-Mobile -----Original Message----- From: "Sandra Uhling" Date: Thu, 10 Dec 2009 08:37:59 To: 'IGDA Games Accessibility SIG Mailing List' Subject: Re: [games_access] One switch/one button Hi, I was just wondering if there is a technical difference. E.g. Switch only on/off Button on off and on on on off , .... One Button is maybe the best term for developer. Also it looks like they had to add some information. That is has to be a button, not this button that can be moved in circle. Sorry I do not know the name. Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von D. Michelle Hinn > Gesendet: Donnerstag, 10. Dezember 2009 06:30 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] One switch/one button > > I think that the main issue is whether the Gamma 4 team will change the > name -- and from what I am seeing, it doesn't seem to be the case. And > that's ok. So in Barrie's guide and how we refer to it, we need to put > a little historical context in it as to why it is "switch" without > confusing (some already confused and/or scheming for a way to use > another input than simply one "click") Gamma 4 participants. But > calling it one button/switch may overload the Gamma 4 (and there are > only 4 of them!) team because they will be asked what on earth a switch > is [see next paragraph]. > > Heather did mention that they just got through explaining that using > alternatives to buttons (ie, space bar versus mouse button versus the > return key) does not mean that you can map THREE DIFFERENT items to > those -- they have to do the SAME function. So she's asked us to be > cautious in how "switch" is introduced so as not to start the same > week-long answering of "but how can we cheat using this additional > peripheral" kinds of questions. ;) > > So that's the main deal. Most of the Gamma 4 participants are not going > to be participating with accessibility in mind -- so Barrie, being our > resident expert on all things one switch/button is working hard on > making sure that participants know how much MORE this challenge can be! > :) > > I think more people "get" one button than switch in the US and/or those > outside the accessibility realm...but that's just my guess. Switch, to > me, is a term that is very much tied to accessibility. But I may be > wrong...I have been before. hehe. > > Michelle > > On Dec 9, 2009, at 7:26 PM, Nissa Ludwig wrote: > > > > So, I am going to jump in here... > > Would using "one button or switch" or "one button/switch " clear > this one us so that everyone would be able to take the device they are > dealing with and make it fit in to the wording? I realize that I may > be over simplifying (or, - without intent - making things even more > complicated) with this response. I just think that if we include both > perhaps we get around the entire issue of not understanding one word or > the other. I do realize that I am asking us to type a few more > characters but it also seems to me that if we avoid confusion in doing > so, it might be worth that effort. > > Just my random thought, > > Nissa > > On Wed, Dec 9, 2009 at 2:20 PM, D. Michelle Hinn > wrote: > > > Spam filter again -- Barrie's response! > > Again, given Gamma 4's mission, one button with the one > switch guidelines may be the most easy and less confusing language to > use. Many do not understand what a "switch" is and we definitely don't > want to make things more difficult! :) That doesn't mean we can't use > the experience to let others know how to find out about the history and > what "one switch" means to the disabled but I think "one button" is the > way to start that conversation rather than scare away people with > language. > > Just my thoughts. :) > > Michelle > > > > > From: Barrie Ellis > Date: December 9, 2009 9:17:33 AM CST > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] one button - one switch > game ? > Reply-To: "Barrie Ellis" > > > > I personally use one-switch because of the tie up > with accessibility switches, of which there are many more types than > just a push-button. From the field of educational accessibility > software, one-switch / two-switch accessibility is a standard term that > has been used long-before I knew anything about it. That's why I like > to use it in reference to one-button games. > > Barrie > > -------------------------------------------------- > From: "Thomas Westin" > Sent: Wednesday, December 09, 2009 2:54 PM > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] one button - one switch > game ? > > > I don't think so, I prefer one button since the > word is a bit easier to understand than switch > /Thomas > > > On Dec 9, 2009, at 1:57 PM, Sandra Uhling > wrote: > > > Hi, > > is there a difference between "one > button" and "one switch" game? > > Best regards, > Sandra > > >_______________________________________________ > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > > >_______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri Dec 11 12:19:36 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 11 Dec 2009 18:19:36 +0100 Subject: [games_access] One switch/one button In-Reply-To: <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com><65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu><003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> Message-ID: <003501ca7a86$1dd67240$598356c0$@de> Hi, no. Joystick is analog? > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von John Morgan > Gesendet: Freitag, 11. Dezember 2009 18:35 > An: IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] One switch/one button > > Are you thinking about joystick > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "Sandra Uhling" > Date: Thu, 10 Dec 2009 08:37:59 > To: 'IGDA Games Accessibility SIG Mailing List' > Subject: Re: [games_access] One switch/one button > > Hi, > > I was just wondering if there is a technical difference. > > E.g. > Switch only on/off > Button on off and on on on off , .... > > One Button is maybe the best term for developer. > Also it looks like they had to add some information. > That is has to be a button, not this button that can be moved in > circle. > Sorry I do not know the name. > > Best regards, > Sandra > > > -----Urspr?ngliche Nachricht----- > > Von: games_access-bounces at igda.org [mailto:games_access- > > bounces at igda.org] Im Auftrag von D. Michelle Hinn > > Gesendet: Donnerstag, 10. Dezember 2009 06:30 > > An: IGDA Games Accessibility SIG Mailing List > > Betreff: Re: [games_access] One switch/one button > > > > I think that the main issue is whether the Gamma 4 team will change > > the name -- and from what I am seeing, it doesn't seem to be the > case. > > And that's ok. So in Barrie's guide and how we refer to it, we need > to > > put a little historical context in it as to why it is "switch" > without > > confusing (some already confused and/or scheming for a way to use > > another input than simply one "click") Gamma 4 participants. But > > calling it one button/switch may overload the Gamma 4 (and there are > > only 4 of them!) team because they will be asked what on earth a > > switch is [see next paragraph]. > > > > Heather did mention that they just got through explaining that using > > alternatives to buttons (ie, space bar versus mouse button versus the > > return key) does not mean that you can map THREE DIFFERENT items to > > those -- they have to do the SAME function. So she's asked us to be > > cautious in how "switch" is introduced so as not to start the same > > week-long answering of "but how can we cheat using this additional > > peripheral" kinds of questions. ;) > > > > So that's the main deal. Most of the Gamma 4 participants are not > > going to be participating with accessibility in mind -- so Barrie, > > being our resident expert on all things one switch/button is working > > hard on making sure that participants know how much MORE this > challenge can be! > > :) > > > > I think more people "get" one button than switch in the US and/or > > those outside the accessibility realm...but that's just my guess. > > Switch, to me, is a term that is very much tied to accessibility. But > > I may be wrong...I have been before. hehe. > > > > Michelle > > > > On Dec 9, 2009, at 7:26 PM, Nissa Ludwig wrote: > > > > > > > > So, I am going to jump in here... > > > > Would using "one button or switch" or "one button/switch " clear > > this one us so that everyone would be able to take the device they > are > > dealing with and make it fit in to the wording? I realize that I may > > be over simplifying (or, - without intent - making things even more > > complicated) with this response. I just think that if we include > both > > perhaps we get around the entire issue of not understanding one word > > or the other. I do realize that I am asking us to type a few more > > characters but it also seems to me that if we avoid confusion in > doing > > so, it might be worth that effort. > > > > Just my random thought, > > > > Nissa > > > > On Wed, Dec 9, 2009 at 2:20 PM, D. Michelle Hinn > > wrote: > > > > > > Spam filter again -- Barrie's response! > > > > Again, given Gamma 4's mission, one button with the one switch > > guidelines may be the most easy and less confusing language to use. > > Many do not understand what a "switch" is and we definitely don't > want > > to make things more difficult! :) That doesn't mean we can't use the > > experience to let others know how to find out about the history and > > what "one switch" means to the disabled but I think "one button" is > > the way to start that conversation rather than scare away people with > > language. > > > > Just my thoughts. :) > > > > Michelle > > > > > > > > > > From: Barrie Ellis > > Date: December 9, 2009 9:17:33 AM CST > > To: "IGDA Games Accessibility SIG Mailing List" > > > > Subject: Re: [games_access] one button - one switch game ? > > Reply-To: "Barrie Ellis" > > > > > > > > I personally use one-switch because of the tie up with > > accessibility switches, of which there are many more types than just > a > > push-button. From the field of educational accessibility software, > > one-switch / two-switch accessibility is a standard term that has > been > > used long-before I knew anything about it. That's why I like to use > it > > in reference to one-button games. > > > > Barrie > > > > -------------------------------------------------- > > From: "Thomas Westin" > > Sent: Wednesday, December 09, 2009 2:54 PM > > To: "IGDA Games Accessibility SIG Mailing List" > > > > Subject: Re: [games_access] one button - one switch game ? > > > > > > I don't think so, I prefer one button since > the > > word is a bit easier to understand than switch > > /Thomas > > > > > > On Dec 9, 2009, at 1:57 PM, Sandra Uhling > > wrote: > > > > > > Hi, > > > > is there a difference between "one button" and "one > > switch" game? > > > > Best regards, > > Sandra > > > > > >_______________________________________________ > > games_access mailing list > > games_access at igda.org > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > > > > > >_______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > > > > >_______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From steve at ablegamers.com Sun Dec 13 00:30:31 2009 From: steve at ablegamers.com (Steven Spohn) Date: Sun, 13 Dec 2009 00:30:31 -0500 Subject: [games_access] we have lost a colleague In-Reply-To: <003501ca7a86$1dd67240$598356c0$@de> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com><65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu><003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> <003501ca7a86$1dd67240$598356c0$@de> Message-ID: <007b01ca7bb5$6457c090$2d0741b0$@com> Dear Sig, I am writing to you today with a very heavy heart. One of AbleGamers' best writers Corey "Dis" Krull passed away Friday, December 11, 2009. Although he never joined the list, it was truly one of accessibility's greatest champions. He was someone who didn't care about the behind closed doors politics, numbers, stat counters, or recognition. He really want to help people play videogames after they thought they no longer could. If you have a moment, please stop by http://www.ablegamers.com/disabled-gamers-general-news/Rest-in-Peace-Dear-Co rey.html and leave a comment for his friends and family. Thank you, Steve Spohn Associate Editor www.AbleGamers.com From steve at ablegamers.com Sun Dec 13 00:49:11 2009 From: steve at ablegamers.com (Steven Spohn) Date: Sun, 13 Dec 2009 00:49:11 -0500 Subject: [games_access] FW: we have lost a colleague Message-ID: <007c01ca7bb7$ff4f2910$fded7b30$@com> Forwarding because it got caught by the spam filter -----Original Message----- From: Mark Barlet [mailto:mark at ablegamers.com] Sent: Sunday, December 13, 2009 12:46 AM To: Steve Spohn Subject: Fwd: [games_access] we have lost a colleague ---------- Forwarded message ---------- From: Mark Barlet Date: Sun, Dec 13, 2009 at 12:39 AM Subject: Re: [games_access] we have lost a colleague To: IGDA Games Accessibility SIG Mailing List He was one of the best. He started D-gamer.com and before his host up and left him was doing his best to tell the world how important gaming was to the disabled community. He was a great friend, and when his family called me this eve I was speechless. God bless you Dis! Mark On Sun, Dec 13, 2009 at 12:30 AM, Steven Spohn wrote: > Dear Sig, > > I am writing to you today with a very heavy heart. One of AbleGamers' best > writers Corey "Dis" Krull passed away Friday, December 11, 2009. ?Although > he never joined the list, it was truly one of accessibility's greatest > champions. He was someone who didn't care about the behind closed doors > politics, numbers, stat counters, or recognition. He really want to help > people play videogames after they thought they no longer could. > > If you have a moment, please stop by > http://www.ablegamers.com/disabled-gamers-general-news/Rest-in-Peace-Dear-Co > rey.html and leave a comment for his friends and family. > > Thank you, > > Steve Spohn > Associate Editor > www.AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com -- Mark C. Barlet Editor-in-Chief AbleGamers.com No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.427 / Virus Database: 270.14.102/2556 - Release Date: 12/12/09 19:39:00 From mark at ablegamers.com Sun Dec 13 00:39:45 2009 From: mark at ablegamers.com (Mark Barlet) Date: Sun, 13 Dec 2009 00:39:45 -0500 Subject: [games_access] we have lost a colleague In-Reply-To: <007b01ca7bb5$6457c090$2d0741b0$@com> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com> <65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu> <003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> <003501ca7a86$1dd67240$598356c0$@de> <007b01ca7bb5$6457c090$2d0741b0$@com> Message-ID: <191870b70912122139k4c84deb5m2b6efead85de5aa@mail.gmail.com> He was one of the best. He started D-gamer.com and before his host up and left him was doing his best to tell the world how important gaming was to the disabled community. He was a great friend, and when his family called me this eve I was speechless. God bless you Dis! Mark On Sun, Dec 13, 2009 at 12:30 AM, Steven Spohn wrote: > Dear Sig, > > I am writing to you today with a very heavy heart. One of AbleGamers' best > writers Corey "Dis" Krull passed away Friday, December 11, 2009. ?Although > he never joined the list, it was truly one of accessibility's greatest > champions. He was someone who didn't care about the behind closed doors > politics, numbers, stat counters, or recognition. He really want to help > people play videogames after they thought they no longer could. > > If you have a moment, please stop by > http://www.ablegamers.com/disabled-gamers-general-news/Rest-in-Peace-Dear-Co > rey.html and leave a comment for his friends and family. > > Thank you, > > Steve Spohn > Associate Editor > www.AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From hinn at uiuc.edu Sun Dec 13 16:43:42 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 13 Dec 2009 15:43:42 -0600 Subject: [games_access] we have lost a colleague In-Reply-To: <007b01ca7bb5$6457c090$2d0741b0$@com> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com><65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu><003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> <003501ca7a86$1dd67240$598356c0$@de> <007b01ca7bb5$6457c090$2d0741b0$@com> Message-ID: <3500D8C2-13C0-4180-B650-761792092EB8@uiuc.edu> Corey has actually been a member of the SIG for quite some time. I knew him for many years and I am absolutely devastated by the news. I know we all are. A sad time, indeed, Steve. Thanks for letting us know. Michelle On Dec 12, 2009, at 11:30 PM, Steven Spohn wrote: > Dear Sig, > > I am writing to you today with a very heavy heart. One of > AbleGamers' best > writers Corey "Dis" Krull passed away Friday, December 11, 2009. > Although > he never joined the list, it was truly one of accessibility's greatest > champions. He was someone who didn't care about the behind closed > doors > politics, numbers, stat counters, or recognition. He really want to > help > people play videogames after they thought they no longer could. > > If you have a moment, please stop by > http://www.ablegamers.com/disabled-gamers-general-news/Rest-in- > Peace-Dear-Co > rey.html and leave a comment for his friends and family. > > Thank you, > > Steve Spohn > Associate Editor > www.AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From claudio.zeni at bluewin.ch Sun Dec 13 16:23:31 2009 From: claudio.zeni at bluewin.ch (Claudio Zeni) Date: Sun, 13 Dec 2009 22:23:31 +0100 Subject: [games_access] we have lost a colleague In-Reply-To: <191870b70912122139k4c84deb5m2b6efead85de5aa@mail.gmail.com> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu><80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com><65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu><003a01ca796b$b29d3830$17d7a890$@de><1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry><003501ca7a86$1dd67240$598356c0$@de><007b01ca7bb5$6457c090$2d0741b0$@com> <191870b70912122139k4c84deb5m2b6efead85de5aa@mail.gmail.com> Message-ID: <62036D7FEF5147C38324DC7DC7632FC2@Claudiopc> Hi, I'm sat about this. I wish all the best to the family and to the others who knew him. Could anyone please send the link again to the website where we can leave comments? The adress hasn't worked with my computer. Best regards and thanks Claudio Zeni From mark at ablegamers.com Sun Dec 13 16:49:05 2009 From: mark at ablegamers.com (Mark Barlet) Date: Sun, 13 Dec 2009 16:49:05 -0500 Subject: [games_access] we have lost a colleague In-Reply-To: <62036D7FEF5147C38324DC7DC7632FC2@Claudiopc> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com> <65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu> <003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> <003501ca7a86$1dd67240$598356c0$@de> <007b01ca7bb5$6457c090$2d0741b0$@com> <191870b70912122139k4c84deb5m2b6efead85de5aa@mail.gmail.com> <62036D7FEF5147C38324DC7DC7632FC2@Claudiopc> Message-ID: <191870b70912131349g3af221b1l64721d2e24676e7@mail.gmail.com> We are collecting comments here http://ablegamers.com/disabled-gamers-general-news/Rest-in-Peace-Dear-Corey.html Yes he was a member of the sig, poping in once in a while and adding real wisdom. His last story was on the EPOC, he had one, and was trying to make it work. Did you know that he typed using morise code? That is right he did. http://ablegamers.com/disabled-gamers-general-news/Muscular-Dystrophy-Doesnt-Keep-Me-From-Gaming.html Take care! On Sun, Dec 13, 2009 at 4:23 PM, Claudio Zeni wrote: > Hi, > > I'm sat about this. > I wish all the best to the family and to the others who knew him. > Could anyone please send the link again to the website where we can leave > comments? > The adress hasn't worked with my computer. > Best regards and thanks > Claudio Zeni > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From steve at ablegamers.com Sun Dec 13 16:50:45 2009 From: steve at ablegamers.com (Steven Spohn) Date: Sun, 13 Dec 2009 16:50:45 -0500 Subject: [games_access] we have lost a colleague In-Reply-To: <3500D8C2-13C0-4180-B650-761792092EB8@uiuc.edu> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com><65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu><003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> <003501ca7a86$1dd67240$598356c0$@de> <007b01ca7bb5$6457c090$2d0741b0$@com> <3500D8C2-13C0-4180-B650-761792092EB8@uiuc.edu> Message-ID: <009801ca7c3e$53e20b60$fba62220$@com> Yes, I meant Active sig'er... Yesterday was hard and my mind wasn't clear. Apologies. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of D. Michelle Hinn Sent: Sunday, December 13, 2009 4:44 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] we have lost a colleague Corey has actually been a member of the SIG for quite some time. I knew him for many years and I am absolutely devastated by the news. I know we all are. A sad time, indeed, Steve. Thanks for letting us know. Michelle On Dec 12, 2009, at 11:30 PM, Steven Spohn wrote: > Dear Sig, > > I am writing to you today with a very heavy heart. One of > AbleGamers' best > writers Corey "Dis" Krull passed away Friday, December 11, 2009. > Although > he never joined the list, it was truly one of accessibility's greatest > champions. He was someone who didn't care about the behind closed > doors > politics, numbers, stat counters, or recognition. He really want to > help > people play videogames after they thought they no longer could. > > If you have a moment, please stop by > http://www.ablegamers.com/disabled-gamers-general-news/Rest-in- > Peace-Dear-Co > rey.html and leave a comment for his friends and family. > > Thank you, > > Steve Spohn > Associate Editor > www.AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.427 / Virus Database: 270.14.102/2556 - Release Date: 12/13/09 07:39:00 From hinn at uiuc.edu Sun Dec 13 16:53:42 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 13 Dec 2009 15:53:42 -0600 Subject: [games_access] we have lost a colleague In-Reply-To: <62036D7FEF5147C38324DC7DC7632FC2@Claudiopc> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu><80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com><65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu><003a01ca796b$b29d3830$17d7a890$@de><1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry><003501ca7a86$1dd67240$598356c0$@de><007b01ca7bb5$6457c090$2d0741b0$@com> <191870b70912122139k4c84deb5m2b6efead85de5aa@mail.gmail.com> <62036D7FEF5147C38324DC7DC7632FC2@Claudiopc> Message-ID: It's a long URL so you may need to copy and paste into your browser: http://www.ablegamers.com/disabled-gamers-general-news/Rest-in-Peace- Dear-Corey.html if that doesn't work, try this: http://tinyurl.com/yepypgw Michelle On Dec 13, 2009, at 3:23 PM, Claudio Zeni wrote: > Hi, > > I'm sat about this. > I wish all the best to the family and to the others who knew him. > Could anyone please send the link again to the website where we can > leave > comments? > The adress hasn't worked with my computer. > Best regards and thanks > Claudio Zeni > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Dec 13 16:59:55 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 13 Dec 2009 15:59:55 -0600 Subject: [games_access] we have lost a colleague In-Reply-To: <009801ca7c3e$53e20b60$fba62220$@com> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com><65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu><003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> <003501ca7a86$1dd67240$598356c0$@de> <007b01ca7bb5$6457c090$2d0741b0$@com> <3500D8C2-13C0-4180-B650-761792092EB8@uiuc.edu> <009801ca7c3e$53e20b60$fba62220$@com> Message-ID: Please, no worries. I just wanted to say that Corey had been a part of the accessibility movement for a very long time now. I know that he was very excited when I introduced him to AbleGamers -- it meant so much to him to be able to focus on what he wanted to share. Rest in Peace, Corey. Michelle On Dec 13, 2009, at 3:50 PM, Steven Spohn wrote: > Yes, I meant Active sig'er... Yesterday was hard and my mind wasn't > clear. > Apologies. > > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] > On Behalf Of D. Michelle Hinn > Sent: Sunday, December 13, 2009 4:44 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] we have lost a colleague > > Corey has actually been a member of the SIG for quite some time. I > knew him for many years and I am absolutely devastated by the news. I > know we all are. > > A sad time, indeed, Steve. Thanks for letting us know. > > Michelle > > On Dec 12, 2009, at 11:30 PM, Steven Spohn wrote: > >> Dear Sig, >> >> I am writing to you today with a very heavy heart. One of >> AbleGamers' best >> writers Corey "Dis" Krull passed away Friday, December 11, 2009. >> Although >> he never joined the list, it was truly one of accessibility's >> greatest >> champions. He was someone who didn't care about the behind closed >> doors >> politics, numbers, stat counters, or recognition. He really want to >> help >> people play videogames after they thought they no longer could. >> >> If you have a moment, please stop by >> http://www.ablegamers.com/disabled-gamers-general-news/Rest-in- >> Peace-Dear-Co >> rey.html and leave a comment for his friends and family. >> >> Thank you, >> >> Steve Spohn >> Associate Editor >> www.AbleGamers.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.427 / Virus Database: 270.14.102/2556 - Release Date: > 12/13/09 > 07:39:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From javier.mairena at gmail.com Sun Dec 13 17:30:40 2009 From: javier.mairena at gmail.com (Javier) Date: Sun, 13 Dec 2009 23:30:40 +0100 Subject: [games_access] we have lost a colleague In-Reply-To: References: <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com> <65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu> <003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> <003501ca7a86$1dd67240$598356c0$@de> <007b01ca7bb5$6457c090$2d0741b0$@com> <3500D8C2-13C0-4180-B650-761792092EB8@uiuc.edu> <009801ca7c3e$53e20b60$fba62220$@com> Message-ID: Great first article!! I love the final: "As you know, accessible devices can be pricey. In addition, you need to find what devices work best for you. Making your own Mods that cater to your physical capabilities is an option too, even that can get expensive. But what is more important, the cost or the freedom? Freedom, am I right? Of course I am. For those of us that are true gamers, we would not know what we would do if we could not play games. This is why accessibility is so important, in devices and in games. It is an issue that needs to be addressed for everyone's sake. Games give us a world of access and freedom." -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Sun Dec 13 17:52:15 2009 From: mark at ablegamers.com (Mark Barlet) Date: Sun, 13 Dec 2009 17:52:15 -0500 Subject: [games_access] we have lost a colleague In-Reply-To: References: <65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu> <003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> <003501ca7a86$1dd67240$598356c0$@de> <007b01ca7bb5$6457c090$2d0741b0$@com> <3500D8C2-13C0-4180-B650-761792092EB8@uiuc.edu> <009801ca7c3e$53e20b60$fba62220$@com> Message-ID: <191870b70912131452r118ed3acs6bc65947e2b96032@mail.gmail.com> I just got off the phone with his mother. She said that his move from okay to not good was very swift. His heart just could not take it anymore. She said that she will send a message to over in the next few hours and asked that I share it with others. So when it comes to me I will share it with you all. Gaming was his life, and he had some major contraptions that allowed him to play. Corey was proof that if you wanted to play, you could, you just needed to think outside the box, sometime WAY WAY outside the box. Mark On Sun, Dec 13, 2009 at 5:30 PM, Javier wrote: > Great first article!! > > I love the final: > > "As you know, accessible devices can be pricey. In addition, you need to > find what devices work best for you. Making your own Mods that cater to your > physical capabilities is an option too, even that can get expensive. But > what is more important, the cost or the freedom? Freedom, am I right? Of > course I am. For those of us that are true gamers, we would not know what we > would do if we could not play games. This is why accessibility is so > important, in devices and in games. It is an issue that needs to be > addressed for everyone's sake. Games give us a world of access and freedom." > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From sheri at designdirectdeliver.com Sun Dec 13 18:31:00 2009 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Sun, 13 Dec 2009 15:31:00 -0800 Subject: [games_access] we have lost a colleague In-Reply-To: <3500D8C2-13C0-4180-B650-761792092EB8@uiuc.edu> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com><65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu><003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> <003501ca7a86$1dd67240$598356c0$@de> <007b01ca7bb5$6457c090$2d0741b0$@com> <3500D8C2-13C0-4180-B650-761792092EB8@uiuc.edu> Message-ID: <4B257934.7030900@designdirectdeliver.com> May I suggest a brief write-up about Corey and all that he did for accessibility and try and submit it for the January Newsletter (deadline is December 20th I believe)? D. Michelle Hinn wrote: > Corey has actually been a member of the SIG for quite some time. I > knew him for many years and I am absolutely devastated by the news. I > know we all are. > > A sad time, indeed, Steve. Thanks for letting us know. > > Michelle > > On Dec 12, 2009, at 11:30 PM, Steven Spohn wrote: > >> Dear Sig, >> >> I am writing to you today with a very heavy heart. One of AbleGamers' >> best >> writers Corey "Dis" Krull passed away Friday, December 11, 2009. >> Although >> he never joined the list, it was truly one of accessibility's greatest >> champions. He was someone who didn't care about the behind closed doors >> politics, numbers, stat counters, or recognition. He really want to help >> people play videogames after they thought they no longer could. >> >> If you have a moment, please stop by >> http://www.ablegamers.com/disabled-gamers-general-news/Rest-in-Peace-Dear-Co >> >> rey.html and leave a comment for his friends and family. >> >> Thank you, >> >> Steve Spohn >> Associate Editor >> www.AbleGamers.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- *Sheri Rubin* CEO and Founder *Design Direct Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Sun Dec 13 18:32:47 2009 From: mark at ablegamers.com (Mark Barlet) Date: Sun, 13 Dec 2009 18:32:47 -0500 Subject: [games_access] we have lost a colleague In-Reply-To: <4B257934.7030900@designdirectdeliver.com> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com> <65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu> <003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> <003501ca7a86$1dd67240$598356c0$@de> <007b01ca7bb5$6457c090$2d0741b0$@com> <3500D8C2-13C0-4180-B650-761792092EB8@uiuc.edu> <4B257934.7030900@designdirectdeliver.com> Message-ID: <191870b70912131532l6661299dhdf58a0e62bec45db@mail.gmail.com> Sheri, we will get right on that. What address do we send it to. Mark On Sun, Dec 13, 2009 at 6:31 PM, Sheri Rubin wrote: > May I suggest a brief write-up about Corey and all that he did for > accessibility and try and submit it for the January Newsletter (deadline is > December 20th I believe)? > > D. Michelle Hinn wrote: > > Corey has actually been a member of the SIG for quite some time. I knew him > for many years and I am absolutely devastated by the news. I know we all > are. > > A sad time, indeed, Steve. Thanks for letting us know. > > Michelle > > On Dec 12, 2009, at 11:30 PM, Steven Spohn wrote: > > Dear Sig, > > I am writing to you today with a very heavy heart. One of AbleGamers' best > writers Corey "Dis" Krull passed away Friday, December 11, 2009.? Although > he never joined the list, it was truly one of accessibility's greatest > champions. He was someone who didn't care about the behind closed doors > politics, numbers, stat counters, or recognition. He really want to help > people play videogames after they thought they no longer could. > > If you have a moment, please stop by > http://www.ablegamers.com/disabled-gamers-general-news/Rest-in-Peace-Dear-Co > rey.html and leave a comment for his friends and family. > > Thank you, > > Steve Spohn > Associate Editor > www.AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From mark at ablegamers.com Sun Dec 13 18:40:38 2009 From: mark at ablegamers.com (Mark Barlet) Date: Sun, 13 Dec 2009 18:40:38 -0500 Subject: [games_access] Message from Corey's Folks. Message-ID: <191870b70912131540h27e1ebfdof5117a229c208bc6@mail.gmail.com> Please pass this on to the gaming community that was such an important part of Corey?s life: As you know, we lost our beloved son, Corey Krull yesterday. Our hearts are broken and we can?t imagine life without him. We wish to thank Mark and Steve of AbleGamers.com for their friendship and belief in Corey. To all of Corey?s friends and associates in the gaming world, thank you for your special words of condolence. Gaming was such an important part of Corey?s life! He felt AbleGamers gave him the voice to help those who needed assistance to game. Writing for Ablegamers.com enriched his life as much as he hoped to help others. When Corey was playing a game, no one knew the physical challenges he lived with. He was competitive and we?d often hear him either laughing or yelling at the game. Please remember Corey in your prayers, but know that he?s already earned his wings! Greg and Edith Gustafson From hinn at uiuc.edu Sun Dec 13 19:06:01 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 13 Dec 2009 18:06:01 -0600 Subject: [games_access] we have lost a colleague In-Reply-To: <191870b70912131532l6661299dhdf58a0e62bec45db@mail.gmail.com> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com> <65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu> <003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> <003501ca7a86$1dd67240$598356c0$@de> <007b01ca7bb5$6457c090$2d0741b0$@com> <3500D8C2-13C0-4180-B650-761792092EB8@uiuc.edu> <4B257934.7030900@designdirectdeliver.com> <191870b70912131532l6661299dhdf58a0e62bec45db@mail.gmail.com> Message-ID: I believe we send it to joda at igda.org or do we send it to joshua at igda.org? Sheri? I can add in what he has contributed in the past with the SIG as well. Michelle On Dec 13, 2009, at 5:32 PM, Mark Barlet wrote: > Sheri, we will get right on that. What address do we send it to. > > Mark > > On Sun, Dec 13, 2009 at 6:31 PM, Sheri Rubin > wrote: >> May I suggest a brief write-up about Corey and all that he did for >> accessibility and try and submit it for the January Newsletter >> (deadline is >> December 20th I believe)? >> >> D. Michelle Hinn wrote: >> >> Corey has actually been a member of the SIG for quite some time. I >> knew him >> for many years and I am absolutely devastated by the news. I know >> we all >> are. >> >> A sad time, indeed, Steve. Thanks for letting us know. >> >> Michelle >> >> On Dec 12, 2009, at 11:30 PM, Steven Spohn wrote: >> >> Dear Sig, >> >> I am writing to you today with a very heavy heart. One of >> AbleGamers' best >> writers Corey "Dis" Krull passed away Friday, December 11, 2009. >> Although >> he never joined the list, it was truly one of accessibility's >> greatest >> champions. He was someone who didn't care about the behind closed >> doors >> politics, numbers, stat counters, or recognition. He really want >> to help >> people play videogames after they thought they no longer could. >> >> If you have a moment, please stop by >> http://www.ablegamers.com/disabled-gamers-general-news/Rest-in- >> Peace-Dear-Co >> rey.html and leave a comment for his friends and family. >> >> Thank you, >> >> Steve Spohn >> Associate Editor >> www.AbleGamers.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> -- >> Sheri Rubin >> CEO and Founder >> >> Design Direct Deliver >> Website: www.designdirectdeliver.com >> Email: sheri at designdirectdeliver.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Sun Dec 13 19:20:19 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 13 Dec 2009 18:20:19 -0600 Subject: [games_access] Spike TV's Video Game Awards: Stevie Wonder Statement In-Reply-To: References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu> <80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com> <65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu> <003a01ca796b$b29d3830$17d7a890$@de> <1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry> <003501ca7a86$1dd67240$598356c0$@de> <007b01ca7bb5$6457c090$2d0741b0$@com> <3500D8C2-13C0-4180-B650-761792092EB8@uiuc.edu> <4B257934.7030900@designdirectdeliver.com> <191870b70912131532l6661299dhdf58a0e62bec45db@mail.gmail.com> Message-ID: <19D0E1FA-9D46-42DD-93F3-D4AFFAEF79B3@uiuc.edu> FYI: At last night's Spike TV Network's [US] Video Game Awards show, Stevie Wonder was one of the presenters for "Best Music Game" (which went to "The Beatles: Rock Band") and he made a plea to the industry to make games more accessible: http://kotaku.com/5425475/stevie-wonders-plea-for-accessibility-in-games Michelle From hinn at uiuc.edu Sun Dec 13 20:52:24 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Sun, 13 Dec 2009 19:52:24 -0600 Subject: [games_access] Message from Corey's Folks. In-Reply-To: <191870b70912131540h27e1ebfdof5117a229c208bc6@mail.gmail.com> References: <191870b70912131540h27e1ebfdof5117a229c208bc6@mail.gmail.com> Message-ID: Thank you, Mark, for passing this along. This is indeed heartbreaking news and please pass along the IGDA's condolences to his family as well. I'm glad that he found great friendship at AbleGamers. He will be missed. Michelle On Dec 13, 2009, at 5:40 PM, Mark Barlet wrote: > Please pass this on to the gaming community that was such an important > part of Corey?s life: > > As you know, we lost our beloved son, Corey Krull yesterday. Our > hearts are broken and we can?t imagine life without him. We wish to > thank Mark and Steve of AbleGamers.com for their friendship and belief > in Corey. To all of Corey?s friends and associates in the gaming > world, thank you for your special words of condolence. Gaming was such > an important part of Corey?s life! He felt AbleGamers gave him the > voice to help those who needed assistance to game. Writing for > Ablegamers.com enriched his life as much as he hoped to help others. > When Corey was playing a game, no one knew the physical challenges he > lived with. He was competitive and we?d often hear him either > laughing or yelling at the game. Please remember Corey in your > prayers, but know that he?s already earned his wings! > > Greg and Edith Gustafson > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Mon Dec 14 06:00:01 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 14 Dec 2009 12:00:01 +0100 Subject: [games_access] Stevie Wonder pleads for "disabled accessiblity" Message-ID: <001901ca7cac$960687f0$c21397d0$@de> Hi, I got this via xing. Tonight at Spike TV's Video Game Awards '09, Stevie Wonder was present to award The Beatles: Rock Band with Best Music Game for the year and well deserved too! However, whilst the Motown Legend praised music titles for allowing a much broader audience to get involved and enthused about music making, he also pleaded that the Industry began to ensure that these games could be enjoyed by people similar to himself - those with disabilities. I have to say that such a topic has never really been addressed by the games industry as far as I can remember. It is certainly plausible that the industry can introduce a range of peripherals that could have capabilities to allow everyone to play them - brail placed on the buttons is one example. Anyway what do you think? Is this something the industry should be addressing? http://www.thelostgamer.com/2009/12/13/stevie-wonder-pleads-for-disabled-acc essiblity/ Best regards, Sandra From thomas at pininteractive.com Mon Dec 14 06:48:32 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 14 Dec 2009 12:48:32 +0100 Subject: [games_access] we have lost a colleague In-Reply-To: <191870b70912122139k4c84deb5m2b6efead85de5aa@mail.gmail.com> References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu><80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com><65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu><003a01ca796b$b29d3830$17d7a890$@de><1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry><003501ca7a86$1dd67240$598356c0$@de><007b01ca7bb5$6457c090$2d0741b0$@com> <191870b70912122139k4c84deb5m2b6efead85de5aa@mail.gmail.com> Message-ID: <92346B8B-5472-46FE-93E8-E502A042D4A3@pininteractive.com> Hi I didn't know Corey but I knew about some of his work; I'm sad to hear this. Best regards Thomas On Dec 13, 2009, at 6:39 AM, Mark Barlet wrote: > He was one of the best. He started D-gamer.com and before his host up > and left him was doing his best to tell the world how important gaming > was to the disabled community. He was a great friend, and when his > family called me this eve I was speechless. God bless you Dis! > > Mark > > On Sun, Dec 13, 2009 at 12:30 AM, Steven Spohn wrote: >> Dear Sig, >> >> I am writing to you today with a very heavy heart. One of AbleGamers' best >> writers Corey "Dis" Krull passed away Friday, December 11, 2009. Although >> he never joined the list, it was truly one of accessibility's greatest >> champions. He was someone who didn't care about the behind closed doors >> politics, numbers, stat counters, or recognition. He really want to help >> people play videogames after they thought they no longer could. >> >> If you have a moment, please stop by >> http://www.ablegamers.com/disabled-gamers-general-news/Rest-in-Peace-Dear-Co >> rey.html and leave a comment for his friends and family. >> >> Thank you, >> >> Steve Spohn >> Associate Editor >> www.AbleGamers.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From Joshua at igda.org Mon Dec 14 07:15:47 2009 From: Joshua at igda.org (Joshua Caulfield) Date: Mon, 14 Dec 2009 07:15:47 -0500 Subject: [games_access] we have lost a colleague References: <2F696D2B-93F6-42E5-806A-E84594AEAE17@uiuc.edu><80b009f30912091726m4009470fx9171c585f7e6894d@mail.gmail.com><65587B29-D640-4D32-9455-5EB5DA992EDE@uiuc.edu><003a01ca796b$b29d3830$17d7a890$@de><1894035503-1260549575-cardhu_decombobulator_blackberry.rim.net-1066839702-@bda243.bisx.prod.on.blackberry><003501ca7a86$1dd67240$598356c0$@de><007b01ca7bb5$6457c090$2d0741b0$@com><3500D8C2-13C0-4180-B650-761792092EB8@uiuc.edu><4B257934.7030900@designdirectdeliver.com><191870b70912131532l6661299dhdf58a0e62bec45db@mail.gmail.com> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C1056B@tmgmail.TALLEY.COM> Dear List, It is always hard to lose a person who has made a strong contribution to a movement. While I did not know Corey, from the information I have seen here and on AbleGamers.org, it seems he was quite a person. We'd be happy to get something into the newsletter, in the announcements section. Please send it directly to me: joshua at igda.org so that I can ensure it gets into the copy of the newsletter in a prominent position. I am sorry for your loss. Sincerely, Joshua ________________________________ From: games_access-bounces at igda.org on behalf of D. Michelle Hinn Sent: Sun 12/13/2009 7:06 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] we have lost a colleague I believe we send it to joda at igda.org or do we send it to joshua at igda.org? Sheri? I can add in what he has contributed in the past with the SIG as well. Michelle On Dec 13, 2009, at 5:32 PM, Mark Barlet wrote: > Sheri, we will get right on that. What address do we send it to. > > Mark > > On Sun, Dec 13, 2009 at 6:31 PM, Sheri Rubin > wrote: >> May I suggest a brief write-up about Corey and all that he did for >> accessibility and try and submit it for the January Newsletter >> (deadline is >> December 20th I believe)? >> >> D. Michelle Hinn wrote: >> >> Corey has actually been a member of the SIG for quite some time. I >> knew him >> for many years and I am absolutely devastated by the news. I know >> we all >> are. >> >> A sad time, indeed, Steve. Thanks for letting us know. >> >> Michelle >> >> On Dec 12, 2009, at 11:30 PM, Steven Spohn wrote: >> >> Dear Sig, >> >> I am writing to you today with a very heavy heart. One of >> AbleGamers' best >> writers Corey "Dis" Krull passed away Friday, December 11, 2009. >> Although >> he never joined the list, it was truly one of accessibility's >> greatest >> champions. He was someone who didn't care about the behind closed >> doors >> politics, numbers, stat counters, or recognition. He really want >> to help >> people play videogames after they thought they no longer could. >> >> If you have a moment, please stop by >> http://www.ablegamers.com/disabled-gamers-general-news/Rest-in- >> Peace-Dear-Co >> rey.html and leave a comment for his friends and family. >> >> Thank you, >> >> Steve Spohn >> Associate Editor >> www.AbleGamers.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >> -- >> Sheri Rubin >> CEO and Founder >> >> Design Direct Deliver >> Website: www.designdirectdeliver.com >> Email: sheri at designdirectdeliver.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From Joshua at igda.org Mon Dec 14 07:18:53 2009 From: Joshua at igda.org (Joshua Caulfield) Date: Mon, 14 Dec 2009 07:18:53 -0500 Subject: [games_access] Message from Corey's Folks. References: <191870b70912131540h27e1ebfdof5117a229c208bc6@mail.gmail.com> Message-ID: <7D4E2A3629B61948BB695BA5C4CBF0FA02C1056C@tmgmail.TALLEY.COM> Dear Mark, Would you like us to post this message to the IGDA website? Regards, Joshua Caulfield ________________________________ From: games_access-bounces at igda.org on behalf of Mark Barlet Sent: Sun 12/13/2009 6:40 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Message from Corey's Folks. Please pass this on to the gaming community that was such an important part of Corey's life: As you know, we lost our beloved son, Corey Krull yesterday. Our hearts are broken and we can't imagine life without him. We wish to thank Mark and Steve of AbleGamers.com for their friendship and belief in Corey. To all of Corey's friends and associates in the gaming world, thank you for your special words of condolence. Gaming was such an important part of Corey's life! He felt AbleGamers gave him the voice to help those who needed assistance to game. Writing for Ablegamers.com enriched his life as much as he hoped to help others. When Corey was playing a game, no one knew the physical challenges he lived with. He was competitive and we'd often hear him either laughing or yelling at the game. Please remember Corey in your prayers, but know that he's already earned his wings! Greg and Edith Gustafson _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From brian at gamefwd.org Mon Dec 14 07:32:30 2009 From: brian at gamefwd.org (Brian J. Papineau) Date: Mon, 14 Dec 2009 07:32:30 -0500 Subject: [games_access] Message from Corey's Folks. In-Reply-To: <191870b70912131540h27e1ebfdof5117a229c208bc6@mail.gmail.com> References: <191870b70912131540h27e1ebfdof5117a229c208bc6@mail.gmail.com> Message-ID: Sad news indded, best wishes to the Gustafson family. Brian On Sun, Dec 13, 2009 at 6:40 PM, Mark Barlet wrote: > Please pass this on to the gaming community that was such an important > part of Corey?s life: > > As you know, we lost our beloved son, Corey Krull yesterday. Our > hearts are broken and we can?t imagine life without him. We wish to > thank Mark and Steve of AbleGamers.com for their friendship and belief > in Corey. To all of Corey?s friends and associates in the gaming > world, thank you for your special words of condolence. Gaming was such > an important part of Corey?s life! He felt AbleGamers gave him the > voice to help those who needed assistance to game. Writing for > Ablegamers.com enriched his life as much as he hoped to help others. > When Corey was playing a game, no one knew the physical challenges he > lived with. He was competitive and we?d often hear him either > laughing or yelling at the game. Please remember Corey in your > prayers, but know that he?s already earned his wings! > > Greg and Edith Gustafson > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Dec 14 09:31:44 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 14 Dec 2009 15:31:44 +0100 Subject: [games_access] Looking for game examples without subtitle Message-ID: <003901ca7cca$292a8190$7b7f84b0$@de> Hi, I have a little discussion about subtitles. It would be nice to have a list with some mainstream games Where the subtitles are missing. He also does not understand why subtitle information on the cover are important. Best regards, Sandra From javier.mairena at gmail.com Mon Dec 14 09:56:44 2009 From: javier.mairena at gmail.com (Javier) Date: Mon, 14 Dec 2009 15:56:44 +0100 Subject: [games_access] Looking for game examples without subtitle In-Reply-To: <003901ca7cca$292a8190$7b7f84b0$@de> References: <003901ca7cca$292a8190$7b7f84b0$@de> Message-ID: Yes, Assassin Creed 1. Don't have any any any subtitle. A big error. They say the didn't have time to do that at the end. 2009/12/14 Sandra Uhling > Hi, > > I have a little discussion about subtitles. > It would be nice to have a list with some mainstream games > Where the subtitles are missing. > > He also does not understand why subtitle information on the cover are > important. > > Best regards, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Dec 14 21:14:31 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Mon, 14 Dec 2009 20:14:31 -0600 Subject: [games_access] SIG Twitter Account In-Reply-To: <003901ca7cca$292a8190$7b7f84b0$@de> References: <003901ca7cca$292a8190$7b7f84b0$@de> Message-ID: Hi everyone, I created a Twitter account like other IGDA SIGs to report on news and requests that we are looking for answers to and to allow developers (and anyone else) to follow our Tweets. :) It is my hope that this can be a way to help gamers with disabilities find resources like AbleGamers, OneSwitch, Game Forward and other groups that are set up to help give voice to members of this community. I also hope that this will serve as a way to help developers understand accessibility, help get our inquiries out to a larger audience. I also hope that this will be the first step to help support Game Developers with Disabilities by letting them know that we are here to support them as we develop DIG (developers with disabilities). Our page is at http://twitter.com/IGDAGameAccess -- please "follow" the SIG if you are on Twitter. :) I will post "digest" summaries to the list of topics raised for those not on Twitter. In order to grow as a professional organization, we must use any and all ways to get out the game accessibility message and support the projects of all of our members, as well as our own. Michelle From tara.tefertiller at gmail.com Mon Dec 14 22:26:21 2009 From: tara.tefertiller at gmail.com (tara.tefertiller at gmail.com) Date: Mon, 14 Dec 2009 19:26:21 -0800 (PST) Subject: [games_access] SIG Twitter Account Message-ID: <4b2701dd.48c3f10a.31b2.ffff98de@mx.google.com> Oh god! TwitteR! -----Original Message----- Date: Monday, December 14, 2009 8:14:39 pm To: "IGDA Games Accessibility SIG Mailing List" From: "D. Michelle Hinn" Subject: [games_access] SIG Twitter Account Hi everyone, I created a Twitter account like other IGDA SIGs to report on news and requests that we are looking for answers to and to allow developers (and anyone else) to follow our Tweets. :) It is my hope that this can be a way to help gamers with disabilities find resources like AbleGamers, OneSwitch, Game Forward and other groups that are set up to help give voice to members of this community. I also hope that this will serve as a way to help developers understand accessibility, help get our inquiries out to a larger audience. I also hope that this will be the first step to help support Game Developers with Disabilities by letting them know that we are here to support them as we develop DIG (developers with disabilities). Our page is at http://twitter.com/IGDAGameAccess -- please "follow" the SIG if you are on Twitter. :) I will post "digest" summaries to the list of topics raised for those not on Twitter. In order to grow as a professional organization, we must use any and all ways to get out the game accessibility message and support the projects of all of our members, as well as our own. Michelle _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From richard at audiogames.net Tue Dec 15 04:38:08 2009 From: richard at audiogames.net (AudioGames) Date: Tue, 15 Dec 2009 10:38:08 +0100 Subject: [games_access] Stevie Wonder pleads for "disabled accessiblity" References: <001901ca7cac$960687f0$c21397d0$@de> Message-ID: <4B6B50EBAA7144238B7A980A714A9B7C@PC10815> Hi, Does anyone know a link to a video of the award ceremony featuring this moment? I can't find it anywhere and since I'm outside the US, the official site (http://www.spike.com/event/vga2009) doesn't allow me to view the shows highlights. Michelle, is it possible for you to make a recording from the Spike.com website? Greets, Ries ----- Original Message ----- From: "Sandra Uhling" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Monday, December 14, 2009 12:00 PM Subject: [games_access] Stevie Wonder pleads for "disabled accessiblity" Hi, I got this via xing. Tonight at Spike TV's Video Game Awards '09, Stevie Wonder was present to award The Beatles: Rock Band with Best Music Game for the year and well deserved too! However, whilst the Motown Legend praised music titles for allowing a much broader audience to get involved and enthused about music making, he also pleaded that the Industry began to ensure that these games could be enjoyed by people similar to himself - those with disabilities. I have to say that such a topic has never really been addressed by the games industry as far as I can remember. It is certainly plausible that the industry can introduce a range of peripherals that could have capabilities to allow everyone to play them - brail placed on the buttons is one example. Anyway what do you think? Is this something the industry should be addressing? http://www.thelostgamer.com/2009/12/13/stevie-wonder-pleads-for-disabled-acc essiblity/ Best regards, Sandra _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sheri at designdirectdeliver.com Thu Dec 17 17:53:01 2009 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Thu, 17 Dec 2009 14:53:01 -0800 Subject: [games_access] Gamers Petition for Colorblind Patch in MW2 (Michelle mentions QA) Message-ID: <4B2AB64D.7090903@designdirectdeliver.com> http://gameinformer.com/b/news/archive/2009/12/15/news-Gamers-Petition-For-Colorblind-Patch-In-Modern-Warfare-2.aspx "In the realm of accessibility and video games, colorblindness is considered one of the easier visual disabilities to compensate for. Considering the high percentage of males that are affected by some degree of color blindness, it may then seem odd that the condition is overlooked in game design as often as it is. But colorblind individuals are starting to make their voices heard, most recently in a petition to patch Call of Duty: Modern Warfare 2." Sheri -- *Sheri Rubin* CEO and Founder *Design Direct Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu Dec 17 19:12:02 2009 From: steve at ablegamers.com (Steven Spohn) Date: Thu, 17 Dec 2009 19:12:02 -0500 Subject: [games_access] Gamers Petition for Colorblind Patch in MW2 (Michelle mentions QA) In-Reply-To: <4B2AB64D.7090903@designdirectdeliver.com> References: <4B2AB64D.7090903@designdirectdeliver.com> Message-ID: <026c01ca7f76$bad5e950$3081bbf0$@com> AbleGamers also ran this story from one of our writers. http://www.ablegamers.com/game-news/infinity-ward-marginalize-another-group- of-gamers.html - in fact, one of our members has been posting the link to the petition for over a week. And although many of us have signed the petition, as you can see from the comments and in the forums, most disabled gamers feel that petitions are not the best use of time. Developers are very used to these petitions and are often completely ignored because of the misuse this type of media has endured. Take for example, one of the petitions we ran a story on was where 3000 people who were protesting Diablo three adding rainbows... we spoke to the creators of Diablo three Blizzard entertainment and they point-blank said that they were aware of this one and that they ignore petitions. Having said that, modern warfare 2 is definitely ignoring multiple accessibility factors and we will definitely be speaking to them. Steve Spohn Associate Editor www.AbleGamers.com From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sheri Rubin Sent: Thursday, December 17, 2009 5:53 PM To: games_access at igda.org; qa at igda.org Subject: [games_access] Gamers Petition for Colorblind Patch in MW2 (Michelle mentions QA) http://gameinformer.com/b/news/archive/2009/12/15/news-Gamers-Petition-For-C olorblind-Patch-In-Modern-Warfare-2.aspx "In the realm of accessibility and video games, colorblindness is considered one of the easier visual disabilities to compensate for. Considering the high percentage of males that are affected by some degree of color blindness, it may then seem odd that the condition is overlooked in game design as often as it is. But colorblind individuals are starting to make their voices heard, most recently in a petition to patch Call of Duty: Modern Warfare 2." Sheri -- Sheri Rubin CEO and Founder Design Direct Deliver Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.427 / Virus Database: 270.14.102/2556 - Release Date: 12/17/09 08:30:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Dec 17 19:15:24 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 17 Dec 2009 18:15:24 -0600 Subject: [games_access] Gamers Petition for Colorblind Patch in MW2 (Michelle mentions QA) In-Reply-To: <4B2AB64D.7090903@designdirectdeliver.com> References: <4B2AB64D.7090903@designdirectdeliver.com> Message-ID: <0C2A5E2A-6F32-49EA-94F3-84BC2494FF59@uiuc.edu> Between this and the story about two weeks ago about the missing layout that Randy uses (and is his gamertag namesake setting!), Infinity Ward has a lot to answer to right about now. But...they've all been on vacation, which apparently excludes the poor community manager taking all the heat for IW but does include all of Activision! Here's the link to the last story they ran on the game: http://gameinformer.com/b/news/archive/2009/12/02/Pro-Gamer-Questions- Missing-N0M4D-Layout-In-Modern-Warfare-2.aspx Do they have a PR staff? Just wondering... Michelle On Dec 17, 2009, at 4:53 PM, Sheri Rubin wrote: > http://gameinformer.com/b/news/archive/2009/12/15/news-Gamers- > Petition-For-Colorblind-Patch-In-Modern-Warfare-2.aspx > > "In the realm of accessibility and video games, colorblindness is > considered one of the easier visual disabilities to compensate for. > Considering the high percentage of males that are affected by some > degree of color blindness, it may then seem odd that the condition > is overlooked in game design as often as it is. But colorblind > individuals are starting to make their voices heard, most recently > in a petition to patch Call of Duty: Modern Warfare 2." > > Sheri > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Thu Dec 17 19:24:08 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 17 Dec 2009 18:24:08 -0600 Subject: [games_access] Gamers Petition for Colorblind Patch in MW2 (Michelle mentions QA) In-Reply-To: <026c01ca7f76$bad5e950$3081bbf0$@com> References: <4B2AB64D.7090903@designdirectdeliver.com> <026c01ca7f76$bad5e950$3081bbf0$@com> Message-ID: I think the fact that it's not so much the petition as the negative media that they are getting from multiple sources, including AbleGamers, that is going to make the difference. The IGDA's Advocacy team has also been trying to hunt them down. It's going to look worse and worse if they don't respond to any of the continued inquiries from all of these sources. Michelle On Dec 17, 2009, at 6:12 PM, Steven Spohn wrote: > AbleGamers also ran this story from one of our writers. http:// > www.ablegamers.com/game-news/infinity-ward-marginalize-another- > group-of-gamers.html - in fact, one of our members has been posting > the link to the petition for over a week. And although many of us > have signed the petition, as you can see from the comments and in > the forums, most disabled gamers feel that petitions are not the > best use of time. Developers are very used to these petitions and > are often completely ignored because of the misuse this type of > media has endured. Take for example, one of the petitions we ran a > story on was where 3000 people who were protesting Diablo three > adding rainbows... we spoke to the creators of Diablo three > Blizzard entertainment and they point-blank said that they were > aware of this one and that they ignore petitions. > > > > Having said that, modern warfare 2 is definitely ignoring multiple > accessibility factors and we will definitely be speaking to them. > > > > Steve Spohn > > Associate Editor > > www.AbleGamers.com > > > > > > From: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] On Behalf Of Sheri Rubin > Sent: Thursday, December 17, 2009 5:53 PM > To: games_access at igda.org; qa at igda.org > Subject: [games_access] Gamers Petition for Colorblind Patch in MW2 > (Michelle mentions QA) > > > > http://gameinformer.com/b/news/archive/2009/12/15/news-Gamers- > Petition-For-Colorblind-Patch-In-Modern-Warfare-2.aspx > > "In the realm of accessibility and video games, colorblindness is > considered one of the easier visual disabilities to compensate for. > Considering the high percentage of males that are affected by some > degree of color blindness, it may then seem odd that the condition > is overlooked in game design as often as it is. But colorblind > individuals are starting to make their voices heard, most recently > in a petition to patch Call of Duty: Modern Warfare 2." > > Sheri > > -- > Sheri Rubin > CEO and Founder > > Design Direct Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.427 / Virus Database: 270.14.102/2556 - Release Date: > 12/17/09 08:30:00 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Dec 18 09:39:03 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 18 Dec 2009 15:39:03 +0100 Subject: [games_access] Petitition Message-ID: <001c01ca7fef$d867e800$8937b800$@de> Hi, there is something I do not understand. Instead of asking for a certain feature, why do they not ask for a general solution? E.g.: Configurable control would help more people. Information coding also with symbols, not only with colors. Best regards, Sandra From claudio.zeni at bluewin.ch Sun Dec 20 05:15:18 2009 From: claudio.zeni at bluewin.ch (Claudio Zeni) Date: Sun, 20 Dec 2009 11:15:18 +0100 Subject: [games_access] An audiogame for free! Message-ID: <57B059EDEF7B4D7C9EEA023B996D2C9B@Claudiopc> Hi all! What do you think about getting an audiogame for free? For example, why not getting hounter absolute free? Or mysteries of the anciens? Yes, it's possible to get one of this games for free. No no, I am not talking of kracking games! I am talking about the "christmas gaming show!" This show, presented on Blue World Radio, gives you the chance to win an audiogame of your choice. The only thing: The game mustn't be expenciver than 40 dollars. Ok? So if you are interested, you have to listen on the 21. of december, at 20 pm universal time on Blue World Radio. The site www.blueworldradio.com Is primarily in German, but you'll find a link on the page called "this page in English." There's the right place. So I hope to see you then and I wish all of you the best for christmas and 2010! Regards Claudio From brian at gamefwd.org Mon Dec 21 09:01:31 2009 From: brian at gamefwd.org (Brian J. Papineau) Date: Mon, 21 Dec 2009 09:01:31 -0500 Subject: [games_access] Breath Controller "SensaWaft" from Zyxio Message-ID: Hi, this may be old, but I just came across it and thought the list might find it interesting. http://beamindblower.com/videos.htm Happy Holidays! Brian J. Papineau Editor > Administrator Game Forward http://gamefwd.org brian at gamefwd.org http://twitter.com/gamefwd -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Mon Dec 21 19:10:14 2009 From: steve at ablegamers.com (Steven Spohn) Date: Mon, 21 Dec 2009 19:10:14 -0500 Subject: [games_access] Warcraft III players needed for research and development of game accessibility Message-ID: <039601ca829b$238745d0$6a95d170$@com> Good morning Siggies, AbleGamers posted a story today about Chris Quinn, a research student doing his thesis on game accessibility. In addition, he also wants to become a game accessibility consultant. Let's try to support him in his endeavor to help our cause. Please go check out his story and interview at http://www.ablegamers.com/game-news/play-warcraft-iii-for-research-an-interv iew-with-chris-quinn.html and pass on the information to anyone who might play the game. Thank you for your time, Steve Spohn Associate Editor www.AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Dec 22 06:50:33 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 22 Dec 2009 12:50:33 +0100 Subject: [games_access] Microsoft Patent - "Avatar individualized by Physical Characteristic" Message-ID: <003701ca82fc$f87a6220$e96f2660$@de> Hello, Short translation by me: Microsoft Patent - "Avatar individualized by Physical Characteristic" This is a new patent from Microsoft. People who have physical/healthy problems are not allowed to play. Biodata are collected and connected with the player avatar. They want to motivate certain gamer groups to do more real sport. Data: e.g. weight, BMI, blood pressure, "breathing", heart rate, Source of the data can be third party or health cards or sensors. **************************************************************************** ************************ Microsoft-Patent: Daddelverbot f?r ?bergewichtige Spieler? Spiele-Avatare k?nnten k?nftig mit echten Gesundheitsdaten verbunden werden Bluthochdruck, ?bergewicht oder sonstige gesundheitliche Probleme k?nnen k?nftig dazu f?hren, dass die Betroffenen in Computerspielen nicht antreten d?rfen - so jedenfalls Microsoft in einem Patentantrag. Der k?nnte unter anderem bei der Bewegungssteuerung "Project Natal" eine Rolle spielen. "Beispielsweise k?nnten in einem Spielewettbewerb nur bestimmte Gesundheitslevel zur Teilnahme zugelassen werden", beschreiben die Anw?lte von Microsoft einen am 16. Dezember 2009 beim US Patent & Trademark Office eingereichten Antrag mit dem Titel "Avatar individualized by Physical Characteristic". In dem Patent geht es unter anderem darum, die k?rperlichen Daten des Spielers mit seinem Alter Ego in einer virtuellen Welt zu verbinden - und ausdr?cklich auch darum, bestimmte Personengruppen etwa durch verk?rzte Spielzeit zum Echtweltsport zu bewegen. Neben dem Gewicht und dem Body-Mass-Index f?hrt der Patentantrag unter anderem auch Parameter wie den Blutdruck, die Herzschlagfrequenz, die Lungenfunktion und die St?rke auf. Die Daten k?nnen aus Datensammlungen von Dritten oder von Gesundheitskarten stammen oder durch Sensoren - die etwa den Blutdruck messen - ermittelt werden. Die Juristen weisen sogar darauf hin, dass bei der Ermittlung des Gesundheitszustandes neuere Daten st?rker gewichtet werden als ?ltere. Was Microsoft mit dem Patent vorhat - falls es nicht nur zum Schutz vor Klagen durch Dritte dienen soll -, ist unklar. Vorstellbar w?re, dass es Anwendung findet beim Bewegungssteuerungssystem Project Natal, unter anderem k?nnte es die Silhouette des Spielers erfassen und in virtuelle Welten ?bertragen. Das System erscheint voraussichtlich Mitte oder Ende 2010 f?r die Xbox 360. (ps) Source: http://www.golem.de/0912/72012.html **************************************************************************** ************************ Merry Christmas and a happy new year, Sandra From sandra_uhling at web.de Tue Dec 22 18:17:23 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 23 Dec 2009 00:17:23 +0100 Subject: [games_access] AudioGames and "Wii Controller" Message-ID: <000801ca835c$eb9dfcf0$c2d9f6d0$@de> Hi, did someone try out to play an audiogame with a Wii Controller? I am wondering if this is possible. I thought about: TopSpeed like Mario Kart and SuperTennis like a tennis game. Best regards and merry Christmas, Sandra From richard at audiogames.net Wed Dec 23 03:44:02 2009 From: richard at audiogames.net (AudioGames.net) Date: Wed, 23 Dec 2009 09:44:02 +0100 Subject: [games_access] AudioGames and "Wii Controller" References: <000801ca835c$eb9dfcf0$c2d9f6d0$@de> Message-ID: <420D62FC24B84AAEA8CE15359E83A36A@Delletje> Hi, Dark Room Sex Game: http://www.youtube.com/watch?v=w9tZ3zDkX1Y Gr. Richard ----- Original Message ----- From: "Sandra Uhling" To: "'IGDA Games Accessibility SIG Mailing List'" Sent: Wednesday, December 23, 2009 12:17 AM Subject: [games_access] AudioGames and "Wii Controller" > Hi, > > did someone try out to play an audiogame with a Wii Controller? > I am wondering if this is possible. I thought about: > TopSpeed like Mario Kart and SuperTennis like a tennis game. > > Best regards and merry Christmas, > Sandra > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Wed Dec 23 09:15:00 2009 From: oneswitch at googlemail.com (Barrie Ellis) Date: Wed, 23 Dec 2009 14:15:00 -0000 Subject: [games_access] Game Informer - Accessibility Buyer's Guide Message-ID: <25501962A5554DA6B055B322619FD965@OneSwitchPC> There's an excellent "Accessibility Buyer's Guide" over at Game Informer written by Annette Gonzalez: http://gameinformer.com/b/features/archive/2009/12/21/accessibility-buyer-s-guide.aspx There's some positive comments there alongside some fairly ignorant ones too. I do understand the complaints about the price of accessible controllers being much more than a standard controller - but I don't see any magic fix for that anytime soon. Have a fantastic Christmas/Holiday season everyone, and I wish you all the best in 2010. Cheers! Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Wed Dec 23 09:50:30 2009 From: mark at ablegamers.com (Mark Barlet) Date: Wed, 23 Dec 2009 09:50:30 -0500 Subject: [games_access] Game Informer - Accessibility Buyer's Guide In-Reply-To: <25501962A5554DA6B055B322619FD965@OneSwitchPC> References: <25501962A5554DA6B055B322619FD965@OneSwitchPC> Message-ID: <191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com> Great story Annette! Glad to see this getting some quality air time! I have a copy of the My Football Game, it is a perfect piece of work for the special needs gamer! Mark On Wed, Dec 23, 2009 at 9:15 AM, Barrie Ellis wrote: > There's an excellent "Accessibility Buyer's Guide" over at Game Informer > written by Annette Gonzalez: > > http://gameinformer.com/b/features/archive/2009/12/21/accessibility-buyer-s-guide.aspx > > There's some positive comments there alongside some fairly ignorant ones > too. I do understand the complaints about the price of accessible > controllers being much more than a standard controller - but I don't see any > magic fix for that anytime soon. > > Have a fantastic Christmas/Holiday season everyone, and I wish you all the > best in 2010. > > Cheers! > > Barrie > www.OneSwitch.org.uk > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From hinn at uiuc.edu Thu Dec 24 00:12:55 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Wed, 23 Dec 2009 23:12:55 -0600 Subject: [games_access] Game Informer - Accessibility Buyer's Guide In-Reply-To: <191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com> References: <25501962A5554DA6B055B322619FD965@OneSwitchPC> <191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com> Message-ID: Forwarded to Annette as she just asked to be on this list to help put together next year's guide a little easier. :) My football game is not just for cognitive disabilities but also mobility disabilities, as it slows down game speeds making it easier for some with very little mobility. Definitely a great game! Happy Holidays everyone! :) Michelle On Dec 23, 2009, at 8:50 AM, Mark Barlet wrote: > Great story Annette! Glad to see this getting some quality air time! > > I have a copy of the My Football Game, it is a perfect piece of work > for the special needs gamer! > > Mark > > On Wed, Dec 23, 2009 at 9:15 AM, Barrie Ellis > wrote: >> There's an excellent "Accessibility Buyer's Guide" over at Game >> Informer >> written by Annette Gonzalez: >> >> http://gameinformer.com/b/features/archive/2009/12/21/ >> accessibility-buyer-s-guide.aspx >> >> There's some positive comments there alongside some fairly >> ignorant ones >> too. I do understand the complaints about the price of accessible >> controllers being much more than a standard controller - but I >> don't see any >> magic fix for that anytime soon. >> >> Have a fantastic Christmas/Holiday season everyone, and I wish you >> all the >> best in 2010. >> >> Cheers! >> >> Barrie >> www.OneSwitch.org.uk >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From g at soundmindz.com Thu Dec 24 16:09:02 2009 From: g at soundmindz.com (Greg Rahn) Date: Thu, 24 Dec 2009 13:09:02 -0800 Subject: [games_access] Game Informer - Accessibility Buyer's Guide In-Reply-To: References: <25501962A5554DA6B055B322619FD965@OneSwitchPC> <191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com> Message-ID: <1EBF3799-4303-487F-A160-99968D4E2A9E@soundmindz.com> Thanks Rach! Merry Christmas and Happy NEw yr! Sent from my iPhone On Dec 23, 2009, at 9:12 PM, "D. Michelle Hinn" wrote: > Forwarded to Annette as she just asked to be on this list to help > put together next year's guide a little easier. :) > > My football game is not just for cognitive disabilities but also > mobility disabilities, as it slows down game speeds making it easier > for some with very little mobility. Definitely a great game! > > Happy Holidays everyone! :) > Michelle > > On Dec 23, 2009, at 8:50 AM, Mark Barlet wrote: > >> Great story Annette! Glad to see this getting some quality air time! >> >> I have a copy of the My Football Game, it is a perfect piece of work >> for the special needs gamer! >> >> Mark >> >> On Wed, Dec 23, 2009 at 9:15 AM, Barrie Ellis > > wrote: >>> There's an excellent "Accessibility Buyer's Guide" over at Game >>> Informer >>> written by Annette Gonzalez: >>> >>> http://gameinformer.com/b/features/archive/2009/12/21/accessibility-buyer-s-guide.aspx >>> >>> There's some positive comments there alongside some fairly >>> ignorant ones >>> too. I do understand the complaints about the price of accessible >>> controllers being much more than a standard controller - but I >>> don't see any >>> magic fix for that anytime soon. >>> >>> Have a fantastic Christmas/Holiday season everyone, and I wish you >>> all the >>> best in 2010. >>> >>> Cheers! >>> >>> Barrie >>> www.OneSwitch.org.uk >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> >> >> >> -- >> Mark C. Barlet >> Editor-in-Chief >> AbleGamers.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From inrnette at aol.com Thu Dec 24 23:42:57 2009 From: inrnette at aol.com (John Morgan) Date: Fri, 25 Dec 2009 04:42:57 +0000 Subject: [games_access] Game Informer - Accessibility Buyer's Guide In-Reply-To: <1EBF3799-4303-487F-A160-99968D4E2A9E@soundmindz.com> References: <25501962A5554DA6B055B322619FD965@OneSwitchPC><191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com><1EBF3799-4303-487F-A160-99968D4E2A9E@soundmindz.com> Message-ID: <1617732019-1261712843-cardhu_decombobulator_blackberry.rim.net-1268504964-@bda241.bisx.prod.on.blackberry> How can I obtain a copy of the football game to try with my students with cognitive and/or physical disabilities? Will this program work with a switch interface device like the Switch Hopper and switches? Sent via BlackBerry from T-Mobile -----Original Message----- From: Greg Rahn Date: Thu, 24 Dec 2009 13:09:02 To: IGDA Games Accessibility SIG Mailing List Cc: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide Thanks Rach! Merry Christmas and Happy NEw yr! Sent from my iPhone On Dec 23, 2009, at 9:12 PM, "D. Michelle Hinn" wrote: > Forwarded to Annette as she just asked to be on this list to help > put together next year's guide a little easier. :) > > My football game is not just for cognitive disabilities but also > mobility disabilities, as it slows down game speeds making it easier > for some with very little mobility. Definitely a great game! > > Happy Holidays everyone! :) > Michelle > > On Dec 23, 2009, at 8:50 AM, Mark Barlet wrote: > >> Great story Annette! Glad to see this getting some quality air time! >> >> I have a copy of the My Football Game, it is a perfect piece of work >> for the special needs gamer! >> >> Mark >> >> On Wed, Dec 23, 2009 at 9:15 AM, Barrie Ellis > > wrote: >>> There's an excellent "Accessibility Buyer's Guide" over at Game >>> Informer >>> written by Annette Gonzalez: >>> >>> http://gameinformer.com/b/features/archive/2009/12/21/accessibility-buyer-s-guide.aspx >>> >>> There's some positive comments there alongside some fairly >>> ignorant ones >>> too. I do understand the complaints about the price of accessible >>> controllers being much more than a standard controller - but I >>> don't see any >>> magic fix for that anytime soon. >>> >>> Have a fantastic Christmas/Holiday season everyone, and I wish you >>> all the >>> best in 2010. >>> >>> Cheers! >>> >>> Barrie >>> www.OneSwitch.org.uk >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> >> >> >> -- >> Mark C. Barlet >> Editor-in-Chief >> AbleGamers.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From steve at ablegamers.com Thu Dec 24 23:12:10 2009 From: steve at ablegamers.com (Steven Spohn) Date: Thu, 24 Dec 2009 23:12:10 -0500 Subject: [games_access] Game Informer - Accessibility Buyer's Guide In-Reply-To: <1617732019-1261712843-cardhu_decombobulator_blackberry.rim.net-1268504964-@bda241.bisx.prod.on.blackberry> References: <25501962A5554DA6B055B322619FD965@OneSwitchPC><191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com><1EBF3799-4303-487F-A160-99968D4E2A9E@soundmindz.com> <1617732019-1261712843-cardhu_decombobulator_blackberry.rim.net-1268504964-@bda241.bisx.prod.on.blackberry> Message-ID: <008701ca8518$6ec5da50$4c518ef0$@com> Hi Josh, AbleGamers did a exclusive on the game which you can see here http://www.ablegamers.com/game-news/my-football-game-and-they-said-it-could- not-be-done.html - if you need more specifics email Mark Barlet. He personally worked with the creators. Steve Spohn -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of John Morgan Sent: Thursday, December 24, 2009 11:43 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide How can I obtain a copy of the football game to try with my students with cognitive and/or physical disabilities? Will this program work with a switch interface device like the Switch Hopper and switches? Sent via BlackBerry from T-Mobile -----Original Message----- From: Greg Rahn Date: Thu, 24 Dec 2009 13:09:02 To: IGDA Games Accessibility SIG Mailing List Cc: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide Thanks Rach! Merry Christmas and Happy NEw yr! Sent from my iPhone On Dec 23, 2009, at 9:12 PM, "D. Michelle Hinn" wrote: > Forwarded to Annette as she just asked to be on this list to help > put together next year's guide a little easier. :) > > My football game is not just for cognitive disabilities but also > mobility disabilities, as it slows down game speeds making it easier > for some with very little mobility. Definitely a great game! > > Happy Holidays everyone! :) > Michelle > > On Dec 23, 2009, at 8:50 AM, Mark Barlet wrote: > >> Great story Annette! Glad to see this getting some quality air time! >> >> I have a copy of the My Football Game, it is a perfect piece of work >> for the special needs gamer! >> >> Mark >> >> On Wed, Dec 23, 2009 at 9:15 AM, Barrie Ellis > > wrote: >>> There's an excellent "Accessibility Buyer's Guide" over at Game >>> Informer >>> written by Annette Gonzalez: >>> >>> http://gameinformer.com/b/features/archive/2009/12/21/accessibility-buyer-s- guide.aspx >>> >>> There's some positive comments there alongside some fairly >>> ignorant ones >>> too. I do understand the complaints about the price of accessible >>> controllers being much more than a standard controller - but I >>> don't see any >>> magic fix for that anytime soon. >>> >>> Have a fantastic Christmas/Holiday season everyone, and I wish you >>> all the >>> best in 2010. >>> >>> Cheers! >>> >>> Barrie >>> www.OneSwitch.org.uk >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >>> >> >> >> >> -- >> Mark C. Barlet >> Editor-in-Chief >> AbleGamers.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.430 / Virus Database: 270.14.117/2581 - Release Date: 12/24/09 08:11:00 From hinn at illinois.edu Fri Dec 25 21:38:57 2009 From: hinn at illinois.edu (hinn at illinois.edu) Date: Fri, 25 Dec 2009 20:38:57 -0600 (CST) Subject: [games_access] Game Informer - Accessibility Buyer's Guide In-Reply-To: <008701ca8518$6ec5da50$4c518ef0$@com> References: <25501962A5554DA6B055B322619FD965@OneSwitchPC><191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com><1EBF3799-4303-487F-A160-99968D4E2A9E@soundmindz.com> <1617732019-1261712843-cardhu_decombobulator_blackberry.rim.net-1268504964-@bda241.bisx.prod.on.blackberry> <008701ca8518$6ec5da50$4c518ef0$@com> Message-ID: <20091225203857.CDF54757@expms2.cites.uiuc.edu> Also, Chuck -- the developer -- did extensive testing with a large variety of assistive technologies so chances are the things that you have will most likely work. Chuck sells the game on his website and I am sure he can tell you if he tried the different technologies you use or not! :) Michelle ---- Original message ---- >Date: Thu, 24 Dec 2009 23:12:10 -0500 >From: "Steven Spohn" >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide >To: , "'IGDA Games Accessibility SIG Mailing List'" > >Hi Josh, > >AbleGamers did a exclusive on the game which you can see here >http://www.ablegamers.com/game-news/my-football-game-and-they-said-it-could- >not-be-done.html - if you need more specifics email Mark Barlet. He >personally worked with the creators. > >Steve Spohn > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of John Morgan >Sent: Thursday, December 24, 2009 11:43 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide > >How can I obtain a copy of the football game to try with my students with >cognitive and/or physical disabilities? Will this program work with a switch >interface device like the Switch Hopper and switches? >Sent via BlackBerry from T-Mobile > >-----Original Message----- >From: Greg Rahn >Date: Thu, 24 Dec 2009 13:09:02 >To: IGDA Games Accessibility SIG Mailing List >Cc: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide > >Thanks Rach! Merry Christmas and Happy NEw yr! > >Sent from my iPhone > >On Dec 23, 2009, at 9:12 PM, "D. Michelle Hinn" wrote: > >> Forwarded to Annette as she just asked to be on this list to help >> put together next year's guide a little easier. :) >> >> My football game is not just for cognitive disabilities but also >> mobility disabilities, as it slows down game speeds making it easier >> for some with very little mobility. Definitely a great game! >> >> Happy Holidays everyone! :) >> Michelle >> >> On Dec 23, 2009, at 8:50 AM, Mark Barlet wrote: >> >>> Great story Annette! Glad to see this getting some quality air time! >>> >>> I have a copy of the My Football Game, it is a perfect piece of work >>> for the special needs gamer! >>> >>> Mark >>> >>> On Wed, Dec 23, 2009 at 9:15 AM, Barrie Ellis >> > wrote: >>>> There's an excellent "Accessibility Buyer's Guide" over at Game >>>> Informer >>>> written by Annette Gonzalez: >>>> >>>> >http://gameinformer.com/b/features/archive/2009/12/21/accessibility-buyer-s- >guide.aspx >>>> >>>> There's some positive comments there alongside some fairly >>>> ignorant ones >>>> too. I do understand the complaints about the price of accessible >>>> controllers being much more than a standard controller - but I >>>> don't see any >>>> magic fix for that anytime soon. >>>> >>>> Have a fantastic Christmas/Holiday season everyone, and I wish you >>>> all the >>>> best in 2010. >>>> >>>> Cheers! >>>> >>>> Barrie >>>> www.OneSwitch.org.uk >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>> >>> >>> >>> -- >>> Mark C. Barlet >>> Editor-in-Chief >>> AbleGamers.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >No virus found in this incoming message. >Checked by AVG - www.avg.com >Version: 8.5.430 / Virus Database: 270.14.117/2581 - Release Date: 12/24/09 >08:11:00 > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From hinn at illinois.edu Fri Dec 25 21:36:48 2009 From: hinn at illinois.edu (hinn at illinois.edu) Date: Fri, 25 Dec 2009 20:36:48 -0600 (CST) Subject: [games_access] Game Informer - Accessibility Buyer's Guide In-Reply-To: <008701ca8518$6ec5da50$4c518ef0$@com> References: <25501962A5554DA6B055B322619FD965@OneSwitchPC><191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com><1EBF3799-4303-487F-A160-99968D4E2A9E@soundmindz.com> <1617732019-1261712843-cardhu_decombobulator_blackberry.rim.net-1268504964-@bda241.bisx.prod.on.blackberry> <008701ca8518$6ec5da50$4c518ef0$@com> Message-ID: <20091225203648.CDF54713@expms2.cites.uiuc.edu> I'm also working with the creator so I can get you more information as well. Michelle ---- Original message ---- >Date: Thu, 24 Dec 2009 23:12:10 -0500 >From: "Steven Spohn" >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide >To: , "'IGDA Games Accessibility SIG Mailing List'" > >Hi Josh, > >AbleGamers did a exclusive on the game which you can see here >http://www.ablegamers.com/game-news/my-football-game-and-they-said-it-could- >not-be-done.html - if you need more specifics email Mark Barlet. He >personally worked with the creators. > >Steve Spohn > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of John Morgan >Sent: Thursday, December 24, 2009 11:43 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide > >How can I obtain a copy of the football game to try with my students with >cognitive and/or physical disabilities? Will this program work with a switch >interface device like the Switch Hopper and switches? >Sent via BlackBerry from T-Mobile > >-----Original Message----- >From: Greg Rahn >Date: Thu, 24 Dec 2009 13:09:02 >To: IGDA Games Accessibility SIG Mailing List >Cc: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide > >Thanks Rach! Merry Christmas and Happy NEw yr! > >Sent from my iPhone > >On Dec 23, 2009, at 9:12 PM, "D. Michelle Hinn" wrote: > >> Forwarded to Annette as she just asked to be on this list to help >> put together next year's guide a little easier. :) >> >> My football game is not just for cognitive disabilities but also >> mobility disabilities, as it slows down game speeds making it easier >> for some with very little mobility. Definitely a great game! >> >> Happy Holidays everyone! :) >> Michelle >> >> On Dec 23, 2009, at 8:50 AM, Mark Barlet wrote: >> >>> Great story Annette! Glad to see this getting some quality air time! >>> >>> I have a copy of the My Football Game, it is a perfect piece of work >>> for the special needs gamer! >>> >>> Mark >>> >>> On Wed, Dec 23, 2009 at 9:15 AM, Barrie Ellis >> > wrote: >>>> There's an excellent "Accessibility Buyer's Guide" over at Game >>>> Informer >>>> written by Annette Gonzalez: >>>> >>>> >http://gameinformer.com/b/features/archive/2009/12/21/accessibility-buyer-s- >guide.aspx >>>> >>>> There's some positive comments there alongside some fairly >>>> ignorant ones >>>> too. I do understand the complaints about the price of accessible >>>> controllers being much more than a standard controller - but I >>>> don't see any >>>> magic fix for that anytime soon. >>>> >>>> Have a fantastic Christmas/Holiday season everyone, and I wish you >>>> all the >>>> best in 2010. >>>> >>>> Cheers! >>>> >>>> Barrie >>>> www.OneSwitch.org.uk >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>> >>> >>> >>> -- >>> Mark C. Barlet >>> Editor-in-Chief >>> AbleGamers.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >No virus found in this incoming message. >Checked by AVG - www.avg.com >Version: 8.5.430 / Virus Database: 270.14.117/2581 - Release Date: 12/24/09 >08:11:00 > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From mark at ablegamers.com Fri Dec 25 23:06:14 2009 From: mark at ablegamers.com (Mark Barlet) Date: Fri, 25 Dec 2009 23:06:14 -0500 Subject: [games_access] I know it is late, but Happy Holidays from AbleGamers Message-ID: <191870b70912252006i52802fb7s240bd2313d72ead0@mail.gmail.com> Hello all, I know it is late in the day. Be you a subscriber to Christmas, Hanukkah, Yule, Bodhi Day, Diwali and Ramadan that ended a few months ago, or Christmas again for my Eastern European friends, or any other winter (or summer for the southern earth folks) holidays the folks over at AbleGamers would like to with you all a safe and wonderful holiday seasons, and a great and safe New Year. Mark Barlet From steve at ablegamers.com Fri Dec 25 23:40:34 2009 From: steve at ablegamers.com (Steven Spohn) Date: Fri, 25 Dec 2009 23:40:34 -0500 Subject: [games_access] I know it is late, but Happy Holidays from AbleGamers In-Reply-To: <191870b70912252006i52802fb7s240bd2313d72ead0@mail.gmail.com> References: <191870b70912252006i52802fb7s240bd2313d72ead0@mail.gmail.com> Message-ID: <000001ca85e5$90a4e0d0$b1eea270$@com> Merry Christmas! I hope you all got every game you wanted. -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Mark Barlet Sent: Friday, December 25, 2009 11:06 PM To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] I know it is late, but Happy Holidays from AbleGamers Hello all, I know it is late in the day. Be you a subscriber to Christmas, Hanukkah, Yule, Bodhi Day, Diwali and Ramadan that ended a few months ago, or Christmas again for my Eastern European friends, or any other winter (or summer for the southern earth folks) holidays the folks over at AbleGamers would like to with you all a safe and wonderful holiday seasons, and a great and safe New Year. Mark Barlet _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.430 / Virus Database: 270.14.119/2586 - Release Date: 12/25/09 09:33:00 From inrnette at aol.com Sat Dec 26 01:27:15 2009 From: inrnette at aol.com (John Morgan) Date: Sat, 26 Dec 2009 06:27:15 +0000 Subject: [games_access] Game Informer - Accessibility Buyer's Guide In-Reply-To: <20091225203857.CDF54757@expms2.cites.uiuc.edu> References: <25501962A5554DA6B055B322619FD965@OneSwitchPC><191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com><1EBF3799-4303-487F-A160-99968D4E2A9E@soundmindz.com><1617732019-1261712843-cardhu_decombobulator_blackberry.rim.net-1268504964-@bda241.bisx.prod.on.blackberry><008701ca8518$6ec5da50$4c518ef0$@com><20091225203857.CDF54757@expms2.cites.uiuc.edu> Message-ID: <1854934443-1261805502-cardhu_decombobulator_blackberry.rim.net-1570342603-@bda241.bisx.prod.on.blackberry> Thanks Michelle!! Always looking for something to grab my students! Sent via BlackBerry from T-Mobile -----Original Message----- From: Date: Fri, 25 Dec 2009 20:38:57 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide Also, Chuck -- the developer -- did extensive testing with a large variety of assistive technologies so chances are the things that you have will most likely work. Chuck sells the game on his website and I am sure he can tell you if he tried the different technologies you use or not! :) Michelle ---- Original message ---- >Date: Thu, 24 Dec 2009 23:12:10 -0500 >From: "Steven Spohn" >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide >To: , "'IGDA Games Accessibility SIG Mailing List'" > >Hi Josh, > >AbleGamers did a exclusive on the game which you can see here >http://www.ablegamers.com/game-news/my-football-game-and-they-said-it-could- >not-be-done.html - if you need more specifics email Mark Barlet. He >personally worked with the creators. > >Steve Spohn > >-----Original Message----- >From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] >On Behalf Of John Morgan >Sent: Thursday, December 24, 2009 11:43 PM >To: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide > >How can I obtain a copy of the football game to try with my students with >cognitive and/or physical disabilities? Will this program work with a switch >interface device like the Switch Hopper and switches? >Sent via BlackBerry from T-Mobile > >-----Original Message----- >From: Greg Rahn >Date: Thu, 24 Dec 2009 13:09:02 >To: IGDA Games Accessibility SIG Mailing List >Cc: IGDA Games Accessibility SIG Mailing List >Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide > >Thanks Rach! Merry Christmas and Happy NEw yr! > >Sent from my iPhone > >On Dec 23, 2009, at 9:12 PM, "D. Michelle Hinn" wrote: > >> Forwarded to Annette as she just asked to be on this list to help >> put together next year's guide a little easier. :) >> >> My football game is not just for cognitive disabilities but also >> mobility disabilities, as it slows down game speeds making it easier >> for some with very little mobility. Definitely a great game! >> >> Happy Holidays everyone! :) >> Michelle >> >> On Dec 23, 2009, at 8:50 AM, Mark Barlet wrote: >> >>> Great story Annette! Glad to see this getting some quality air time! >>> >>> I have a copy of the My Football Game, it is a perfect piece of work >>> for the special needs gamer! >>> >>> Mark >>> >>> On Wed, Dec 23, 2009 at 9:15 AM, Barrie Ellis >> > wrote: >>>> There's an excellent "Accessibility Buyer's Guide" over at Game >>>> Informer >>>> written by Annette Gonzalez: >>>> >>>> >http://gameinformer.com/b/features/archive/2009/12/21/accessibility-buyer-s- >guide.aspx >>>> >>>> There's some positive comments there alongside some fairly >>>> ignorant ones >>>> too. I do understand the complaints about the price of accessible >>>> controllers being much more than a standard controller - but I >>>> don't see any >>>> magic fix for that anytime soon. >>>> >>>> Have a fantastic Christmas/Holiday season everyone, and I wish you >>>> all the >>>> best in 2010. >>>> >>>> Cheers! >>>> >>>> Barrie >>>> www.OneSwitch.org.uk >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>> >>> >>> >>> -- >>> Mark C. Barlet >>> Editor-in-Chief >>> AbleGamers.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access >No virus found in this incoming message. >Checked by AVG - www.avg.com >Version: 8.5.430 / Virus Database: 270.14.117/2581 - Release Date: 12/24/09 >08:11:00 > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From mark at ablegamers.com Sat Dec 26 00:41:32 2009 From: mark at ablegamers.com (Mark Barlet) Date: Sat, 26 Dec 2009 00:41:32 -0500 Subject: [games_access] Game Informer - Accessibility Buyer's Guide In-Reply-To: <1617732019-1261712843-cardhu_decombobulator_blackberry.rim.net-1268504964-@bda241.bisx.prod.on.blackberry> References: <25501962A5554DA6B055B322619FD965@OneSwitchPC> <191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com> <1EBF3799-4303-487F-A160-99968D4E2A9E@soundmindz.com> <1617732019-1261712843-cardhu_decombobulator_blackberry.rim.net-1268504964-@bda241.bisx.prod.on.blackberry> Message-ID: <191870b70912252141r18b54c1bifae43c2f5f8edc3@mail.gmail.com> Sorry John I am behind in my email, Most of level one is one switch games. level 2 and 3 need a little more than a single button but given that you can slow the game down to like 20 or 25% speed the flexibility is great. If you want to send me an email off list I can boot the game up and send you screenshots of the options and if you give me a scenario or use case I can see what I can do with it. All in all it is a great game and well worth the $50 to have on hand. My email is mark at ablegamers.com As I said, it is right here on my laptop so I can test out if you just tell me what the output of the devices are... what the PC will see and I can see what I can do. Mark Barlet AbleGamers On Thu, Dec 24, 2009 at 11:42 PM, John Morgan wrote: > How can I obtain a copy of the football game to try with my students with cognitive and/or physical disabilities? Will this program work with a switch interface device like the Switch Hopper and switches? > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: Greg Rahn > Date: Thu, 24 Dec 2009 13:09:02 > To: IGDA Games Accessibility SIG Mailing List > Cc: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Game Informer - Accessibility Buyer's Guide > > Thanks Rach! Merry Christmas and Happy NEw yr! > > Sent from my iPhone > > On Dec 23, 2009, at 9:12 PM, "D. Michelle Hinn" wrote: > >> Forwarded to Annette as she just asked to be on this list to help >> put together next year's guide a little easier. :) >> >> My football game is not just for cognitive disabilities but also >> mobility disabilities, as it slows down game speeds making it easier >> for some with very little mobility. Definitely a great game! >> >> Happy Holidays everyone! :) >> Michelle >> >> On Dec 23, 2009, at 8:50 AM, Mark Barlet wrote: >> >>> Great story Annette! Glad to see this getting some quality air time! >>> >>> I have a copy of the My Football Game, it is a perfect piece of work >>> for the special needs gamer! >>> >>> Mark >>> >>> On Wed, Dec 23, 2009 at 9:15 AM, Barrie Ellis >> > wrote: >>>> There's an excellent "Accessibility Buyer's Guide" over at Game >>>> Informer >>>> written by Annette Gonzalez: >>>> >>>> http://gameinformer.com/b/features/archive/2009/12/21/accessibility-buyer-s-guide.aspx >>>> >>>> There's some positive comments there alongside some fairly >>>> ignorant ones >>>> too. I do understand the complaints about the price of accessible >>>> controllers being much more than a standard controller - but I >>>> don't see any >>>> magic fix for that anytime soon. >>>> >>>> Have a fantastic Christmas/Holiday season everyone, and I wish you >>>> all the >>>> best in 2010. >>>> >>>> Cheers! >>>> >>>> Barrie >>>> www.OneSwitch.org.uk >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> >>> >>> >>> >>> -- >>> Mark C. Barlet >>> Editor-in-Chief >>> AbleGamers.com >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From sandra_uhling at web.de Sat Dec 26 05:58:38 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 26 Dec 2009 11:58:38 +0100 Subject: [games_access] Christmas, Wii, touch generation In-Reply-To: <191870b70912252141r18b54c1bifae43c2f5f8edc3@mail.gmail.com> References: <25501962A5554DA6B055B322619FD965@OneSwitchPC> <191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com> <1EBF3799-4303-487F-A160-99968D4E2A9E@soundmindz.com> <1617732019-1261712843-cardhu_decombobulator_blackberry.rim.net-1268504964-@bda241.bisx.prod.on.blackberry> <191870b70912252141r18b54c1bifae43c2f5f8edc3@mail.gmail.com> Message-ID: <000301ca861a$61400e20$23c02a60$@de> Hi all, merry Christmas, I got a Wii and now I can see how my parents play games. The Game "Big Brain Academy" is still too difficult for them. The Animation are too fast. Here I would love an option to adapt the game speed. This is my personal point of view: The "touch generation" by Nintendo is still too difficult for people who never use a PC or some kind of technology. The control is still complex you cannot reduce it. The introduction could be better. Sometimes there is only text. For Motion Plus there is a video to explain it, but there are no subtitles. What is "touch generation", when it is still too complex and difficult? Also the buttons on the Wii console are too small. Is it just marketing? ************* I will try Tony Hawks RIDE next week :-) When I talk with people about the game, they usually mention the "rubber band" function. For them it is a usability function and it is normal that this function is there :-) Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Mark Barlet > Gesendet: Samstag, 26. Dezember 2009 06:42 > An: inrnette at aol.com; IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Game Informer - Accessibility Buyer's Guide > > Sorry John I am behind in my email, Most of level one is one switch > games. level 2 and 3 need a little more than a single button but given > that you can slow the game down to like 20 or 25% speed the flexibility > is great. > > If you want to send me an email off list I can boot the game up and > send you screenshots of the options and if you give me a scenario or > use case I can see what I can do with it. All in all it is a great game > and well worth the $50 to have on hand. > > My email is mark at ablegamers.com > > As I said, it is right here on my laptop so I can test out if you just > tell me what the output of the devices are... what the PC will see and > I can see what I can do. > > Mark Barlet > AbleGamers > > > > On Thu, Dec 24, 2009 at 11:42 PM, John Morgan wrote: > > How can I obtain a copy of the football game to try with my students > with cognitive and/or physical disabilities? Will this program work > with a switch interface device like the Switch Hopper and switches? > > Sent via BlackBerry from T-Mobile > > > > -----Original Message----- > > From: Greg Rahn > > Date: Thu, 24 Dec 2009 13:09:02 > > To: IGDA Games Accessibility SIG Mailing List > > Cc: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Game Informer - Accessibility Buyer's > > Guide > > > > Thanks Rach! Merry Christmas and Happy NEw yr! > > > > Sent from my iPhone > > > > On Dec 23, 2009, at 9:12 PM, "D. Michelle Hinn" > wrote: > > > >> Forwarded to Annette as she just asked to be on this list to help > put > >> together next year's guide a little easier. :) > >> > >> My football game is not just for cognitive disabilities but also > >> mobility disabilities, as it slows down game speeds making it easier > >> for some with very little mobility. Definitely a great game! > >> > >> Happy Holidays everyone! :) > >> Michelle > >> > >> On Dec 23, 2009, at 8:50 AM, Mark Barlet wrote: > >> > >>> Great story Annette! Glad to see this getting some quality air > time! > >>> > >>> I have a copy of the My Football Game, it is a perfect piece of > work > >>> for the special needs gamer! > >>> > >>> Mark > >>> > >>> On Wed, Dec 23, 2009 at 9:15 AM, Barrie Ellis > >>> >>> > wrote: > >>>> There's an excellent "Accessibility Buyer's Guide" over at Game > >>>> Informer written by Annette Gonzalez: > >>>> > >>>> > http://gameinformer.com/b/features/archive/2009/12/21/accessibility > >>>> -buyer-s-guide.aspx > >>>> > >>>> There's some positive comments there alongside some fairly > ignorant > >>>> ones too. I do understand the complaints about the price of > >>>> accessible controllers being much more than a standard controller > - > >>>> but I don't see any magic fix for that anytime soon. > >>>> > >>>> Have a fantastic Christmas/Holiday season everyone, and I wish you > >>>> all the best in 2010. > >>>> > >>>> Cheers! > >>>> > >>>> Barrie > >>>> www.OneSwitch.org.uk > >>>> > >>>> _______________________________________________ > >>>> games_access mailing list > >>>> games_access at igda.org > >>>> http://seven.pairlist.net/mailman/listinfo/games_access > >>>> > >>>> > >>> > >>> > >>> > >>> -- > >>> Mark C. Barlet > >>> Editor-in-Chief > >>> AbleGamers.com > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sherylflynn at yahoo.com Sat Dec 26 14:09:13 2009 From: sherylflynn at yahoo.com (sheryl Flynn) Date: Sat, 26 Dec 2009 11:09:13 -0800 (PST) Subject: [games_access] Christmas, Wii, touch generation In-Reply-To: <000301ca861a$61400e20$23c02a60$@de> References: <25501962A5554DA6B055B322619FD965@OneSwitchPC> <191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com> <1EBF3799-4303-487F-A160-99968D4E2A9E@soundmindz.com> <1617732019-1261712843-cardhu_decombobulator_blackberry.rim.net-1268504964-@bda241.bisx.prod.on.blackberry> <191870b70912252141r18b54c1bifae43c2f5f8edc3@mail.gmail.com> <000301ca861a$61400e20$23c02a60$@de> Message-ID: <563359.19206.qm@web38408.mail.mud.yahoo.com> Hi Sandra, Thanks for that information about the Wii and Brain Academy! Great feedback! We are working on improving the interface to meet the needs of different populations! kind regards and Merry Christmas! ~Sheryl Flynn PT, PhD CONFIDENTIALITY NOTICE: This e-mail communication and any attachments may contain confidential and privileged information for the use of the designated recipients. If you are not the intended recipient, (or authorized to receive for the recipient) you are hereby notified that you have received this communication in error and that any review,disclosure, dissemination,distribution or copying of it or its contents is prohibited. If you have received this communication in error, please destroy all copies of this communication and any attachments and contact the sender by reply e-mail or telephone 310.913.5707. ________________________________ From: Sandra Uhling To: IGDA Games Accessibility SIG Mailing List Sent: Sat, December 26, 2009 2:58:38 AM Subject: [games_access] Christmas, Wii, touch generation Hi all, merry Christmas, I got a Wii and now I can see how my parents play games. The Game "Big Brain Academy" is still too difficult for them. The Animation are too fast. Here I would love an option to adapt the game speed. This is my personal point of view: The "touch generation" by Nintendo is still too difficult for people who never use a PC or some kind of technology. The control is still complex you cannot reduce it. The introduction could be better. Sometimes there is only text. For Motion Plus there is a video to explain it, but there are no subtitles. What is "touch generation", when it is still too complex and difficult? Also the buttons on the Wii console are too small. Is it just marketing? ************* I will try Tony Hawks RIDE next week :-) When I talk with people about the game, they usually mention the "rubber band" function. For them it is a usability function and it is normal that this function is there :-) Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Mark Barlet > Gesendet: Samstag, 26. Dezember 2009 06:42 > An: inrnette at aol.com; IGDA Games Accessibility SIG Mailing List > Betreff: Re: [games_access] Game Informer - Accessibility Buyer's Guide > > Sorry John I am behind in my email, Most of level one is one switch > games. level 2 and 3 need a little more than a single button but given > that you can slow the game down to like 20 or 25% speed the flexibility > is great. > > If you want to send me an email off list I can boot the game up and > send you screenshots of the options and if you give me a scenario or > use case I can see what I can do with it. All in all it is a great game > and well worth the $50 to have on hand. > > My email is mark at ablegamers.com > > As I said, it is right here on my laptop so I can test out if you just > tell me what the output of the devices are... what the PC will see and > I can see what I can do. > > Mark Barlet > AbleGamers > > > > On Thu, Dec 24, 2009 at 11:42 PM, John Morgan wrote: > > How can I obtain a copy of the football game to try with my students > with cognitive and/or physical disabilities? Will this program work > with a switch interface device like the Switch Hopper and switches? > > Sent via BlackBerry from T-Mobile > > > > -----Original Message----- > > From: Greg Rahn > > Date: Thu, 24 Dec 2009 13:09:02 > > To: IGDA Games Accessibility SIG Mailing List > > Cc: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Game Informer - Accessibility Buyer's > > Guide > > > > Thanks Rach! Merry Christmas and Happy NEw yr! > > > > Sent from my iPhone > > > > On Dec 23, 2009, at 9:12 PM, "D. Michelle Hinn" > wrote: > > > >> Forwarded to Annette as she just asked to be on this list to help > put > >> together next year's guide a little easier. :) > >> > >> My football game is not just for cognitive disabilities but also > >> mobility disabilities, as it slows down game speeds making it easier > >> for some with very little mobility. Definitely a great game! > >> > >> Happy Holidays everyone! :) > >> Michelle > >> > >> On Dec 23, 2009, at 8:50 AM, Mark Barlet wrote: > >> > >>> Great story Annette! Glad to see this getting some quality air > time! > >>> > >>> I have a copy of the My Football Game, it is a perfect piece of > work > >>> for the special needs gamer! > >>> > >>> Mark > >>> > >>> On Wed, Dec 23, 2009 at 9:15 AM, Barrie Ellis > >>> >>> > wrote: > >>>> There's an excellent "Accessibility Buyer's Guide" over at Game > >>>> Informer written by Annette Gonzalez: > >>>> > >>>> > http://gameinformer.com/b/features/archive/2009/12/21/accessibility > >>>> -buyer-s-guide.aspx > >>>> > >>>> There's some positive comments there alongside some fairly > ignorant > >>>> ones too. I do understand the complaints about the price of > >>>> accessible controllers being much more than a standard controller > - > >>>> but I don't see any magic fix for that anytime soon. > >>>> > >>>> Have a fantastic Christmas/Holiday season everyone, and I wish you > >>>> all the best in 2010. > >>>> > >>>> Cheers! > >>>> > >>>> Barrie > >>>> www.OneSwitch.org.uk > >>>> > >>>> _______________________________________________ > >>>> games_access mailing list > >>>> games_access at igda.org > >>>> http://seven.pairlist.net/mailman/listinfo/games_access > >>>> > >>>> > >>> > >>> > >>> > >>> -- > >>> Mark C. Barlet > >>> Editor-in-Chief > >>> AbleGamers.com > >>> _______________________________________________ > >>> games_access mailing list > >>> games_access at igda.org > >>> http://seven.pairlist.net/mailman/listinfo/games_access > >> > >> _______________________________________________ > >> games_access mailing list > >> games_access at igda.org > >> http://seven.pairlist.net/mailman/listinfo/games_access > >> > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Sat Dec 26 15:39:36 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 26 Dec 2009 21:39:36 +0100 Subject: [games_access] Christmas, Wii, touch generation Message-ID: <1070455004@web.de> Hi Sheryl, > We are working on improving the interface to meet the needs of different populations! Do you need more feedback? What kind of game will it be? One problem I do not like is that the menu of the wii is not accessible by blind. Also when there would be audiogames, the wii menu is a problem. Best regards, Sandra ___________________________________________________________ Preisknaller: WEB.DE DSL Flatrate f?r nur 16,99 Euro/mtl.! http://produkte.web.de/go/02/ From claudio.zeni at bluewin.ch Sat Dec 26 16:13:04 2009 From: claudio.zeni at bluewin.ch (Claudio Zeni) Date: Sat, 26 Dec 2009 22:13:04 +0100 Subject: [games_access] Christmas, Wii, touch generation In-Reply-To: <000301ca861a$61400e20$23c02a60$@de> References: <25501962A5554DA6B055B322619FD965@OneSwitchPC> <191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com> <1EBF3799-4303-487F-A160-99968D4E2A9E@soundmindz.com> <1617732019-1261712843-cardhu_decombobulator_blackberry.rim.net-1268504964-@bda241.bisx.prod.on.blackberry><191870b70912252141r18b54c1bifae43c2f5f8edc3@mail.gmail.com> <000301ca861a$61400e20$23c02a60$@de> Message-ID: Hi Sandra! Ah, are you also a lucky one who has received a wii? I have it too and I am very happy! Tennis on wii sports is very accessible. If you hit the ball, the other player will play it back. And if you hear when the ball touches the earth, you know that you have to hit back. Also bowling is very good! I've heard that wii wants to make some games with a voice menu. Is that right? Regards Claudio From sandra_uhling at web.de Sat Dec 26 17:29:00 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 26 Dec 2009 23:29:00 +0100 Subject: [games_access] Christmas, Wii, touch generation Message-ID: <1070500377@web.de> Hi Claudio, wow that sounds great. There are programs for PC to support the Wii Remote. It would be nice to know, if you can play SuperTennis with this. Do you use the keyboard? Maybe audio interface and keyboard would be great? Best regards, Sandra ___________________________________________________________ Preisknaller: WEB.DE DSL Flatrate f?r nur 16,99 Euro/mtl.! http://produkte.web.de/go/02/ From claudio.zeni at bluewin.ch Sat Dec 26 17:58:04 2009 From: claudio.zeni at bluewin.ch (Claudio Zeni) Date: Sat, 26 Dec 2009 23:58:04 +0100 Subject: [games_access] Christmas, Wii, touch generation In-Reply-To: <1070500377@web.de> References: <1070500377@web.de> Message-ID: Hi Sandra! Keyboard? With the wii console you havn't a keyboard. I have one accessible problem: In the menus, you have sometimes a hand that you must guide to the point you want to have it. As I can't see the hand, I couldn't do that. the other menus, I can easily memorice. The problem with the hand on the screen is, that you have to moove the hand with the keypad - not only with the arrows. So it's impossible for me. Regards Claudio From sandra_uhling at web.de Sat Dec 26 18:21:32 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 27 Dec 2009 00:21:32 +0100 Subject: [games_access] Christmas, Wii, touch generation In-Reply-To: References: <1070500377@web.de> Message-ID: <000601ca8682$2973dd10$7c5b9730$@de> Hi Claudio, there are some keyboards at amazon.de for the wii. What do you mean with keypad? The left analog stick? Would be great to have an audio interface, keyboard And tabbing through the menu, and maybe automatic scanning for one button. *dreaming* Best regards, Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von Claudio Zeni > Gesendet: Samstag, 26. Dezember 2009 23:58 > An: 'IGDA Games Accessibility SIG Mailing List' > Betreff: Re: [games_access] Christmas, Wii, touch generation > > Hi Sandra! > > Keyboard? > With the wii console you havn't a keyboard. > > I have one accessible problem: > In the menus, you have sometimes a hand that you must guide to the > point you want to have it. > As I can't see the hand, I couldn't do that. > the other menus, I can easily memorice. > > The problem with the hand on the screen is, that you have to moove the > hand with the keypad - not only with the arrows. > So it's impossible for me. > > Regards > Claudio > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From claudio.zeni at bluewin.ch Sat Dec 26 18:32:27 2009 From: claudio.zeni at bluewin.ch (Claudio Zeni) Date: Sun, 27 Dec 2009 00:32:27 +0100 Subject: [games_access] Christmas, Wii, touch generation In-Reply-To: <000601ca8682$2973dd10$7c5b9730$@de> References: <1070500377@web.de> <000601ca8682$2973dd10$7c5b9730$@de> Message-ID: <91B64B0B85D54C44B43995FDD14FC78C@Claudiopc> Hi sandra! I mean the stick with no cables. The stick you need to play tennis for example. These keyboards are interesting, I'll take a look at them. Best regards Claudio From thomas at pininteractive.com Sat Dec 26 18:35:45 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 27 Dec 2009 00:35:45 +0100 Subject: [games_access] Christmas, Wii, touch generation In-Reply-To: <000301ca861a$61400e20$23c02a60$@de> References: <25501962A5554DA6B055B322619FD965@OneSwitchPC> <191870b70912230650t425f41ddm8cabe637632ecf56@mail.gmail.com> <1EBF3799-4303-487F-A160-99968D4E2A9E@soundmindz.com> <1617732019-1261712843-cardhu_decombobulator_blackberry.rim.net-1268504964-@bda241.bisx.prod.on.blackberry><191870b70912252141r18b54c1bifae43c2f5f8edc3@mail.gmail.com> <000301ca861a$61400e20$23c02a60$@de> Message-ID: <10849E84-7168-4109-8317-2D1C76F276C7@pininteractive.com> my kids (4 and 6 years) can play Wii sports games and Mario Kart, but they can't start the game as the menus are too complex /Thomas On 26Dec 2009, at 11:58 AM, Sandra Uhling wrote: > Hi all, merry Christmas, > > I got a Wii and now I can see how my parents play games. > > The Game "Big Brain Academy" is still too difficult for them. > The Animation are too fast. Here I would love an option to adapt the game > speed. > > This is my personal point of view: > The "touch generation" by Nintendo is still too difficult for people > who never use a PC or some kind of technology. The control is still complex > you cannot reduce it. The introduction could be better. Sometimes there is > only text. > For Motion Plus there is a video to explain it, but there are no subtitles. > > What is "touch generation", when it is still too complex and difficult? > Also the buttons on the Wii console are too small. > Is it just marketing? > > ************* > I will try Tony Hawks RIDE next week :-) > When I talk with people about the game, they usually mention the "rubber > band" function. > For them it is a usability function and it is normal that this function is > there :-) > > Best regards, > Sandra > > >> -----Urspr?ngliche Nachricht----- >> Von: games_access-bounces at igda.org [mailto:games_access- >> bounces at igda.org] Im Auftrag von Mark Barlet >> Gesendet: Samstag, 26. Dezember 2009 06:42 >> An: inrnette at aol.com; IGDA Games Accessibility SIG Mailing List >> Betreff: Re: [games_access] Game Informer - Accessibility Buyer's Guide >> >> Sorry John I am behind in my email, Most of level one is one switch >> games. level 2 and 3 need a little more than a single button but given >> that you can slow the game down to like 20 or 25% speed the flexibility >> is great. >> >> If you want to send me an email off list I can boot the game up and >> send you screenshots of the options and if you give me a scenario or >> use case I can see what I can do with it. All in all it is a great game >> and well worth the $50 to have on hand. >> >> My email is mark at ablegamers.com >> >> As I said, it is right here on my laptop so I can test out if you just >> tell me what the output of the devices are... what the PC will see and >> I can see what I can do. >> >> Mark Barlet >> AbleGamers >> >> >> >> On Thu, Dec 24, 2009 at 11:42 PM, John Morgan wrote: >>> How can I obtain a copy of the football game to try with my students >> with cognitive and/or physical disabilities? Will this program work >> with a switch interface device like the Switch Hopper and switches? >>> Sent via BlackBerry from T-Mobile >>> >>> -----Original Message----- >>> From: Greg Rahn >>> Date: Thu, 24 Dec 2009 13:09:02 >>> To: IGDA Games Accessibility SIG Mailing List >>> Cc: IGDA Games Accessibility SIG Mailing List >>> Subject: Re: [games_access] Game Informer - Accessibility Buyer's >>> Guide >>> >>> Thanks Rach! Merry Christmas and Happy NEw yr! >>> >>> Sent from my iPhone >>> >>> On Dec 23, 2009, at 9:12 PM, "D. Michelle Hinn" >> wrote: >>> >>>> Forwarded to Annette as she just asked to be on this list to help >> put >>>> together next year's guide a little easier. :) >>>> >>>> My football game is not just for cognitive disabilities but also >>>> mobility disabilities, as it slows down game speeds making it easier >>>> for some with very little mobility. Definitely a great game! >>>> >>>> Happy Holidays everyone! :) >>>> Michelle >>>> >>>> On Dec 23, 2009, at 8:50 AM, Mark Barlet wrote: >>>> >>>>> Great story Annette! Glad to see this getting some quality air >> time! >>>>> >>>>> I have a copy of the My Football Game, it is a perfect piece of >> work >>>>> for the special needs gamer! >>>>> >>>>> Mark >>>>> >>>>> On Wed, Dec 23, 2009 at 9:15 AM, Barrie Ellis >>>>> >>>>> wrote: >>>>>> There's an excellent "Accessibility Buyer's Guide" over at Game >>>>>> Informer written by Annette Gonzalez: >>>>>> >>>>>> >> http://gameinformer.com/b/features/archive/2009/12/21/accessibility >>>>>> -buyer-s-guide.aspx >>>>>> >>>>>> There's some positive comments there alongside some fairly >> ignorant >>>>>> ones too. I do understand the complaints about the price of >>>>>> accessible controllers being much more than a standard controller >> - >>>>>> but I don't see any magic fix for that anytime soon. >>>>>> >>>>>> Have a fantastic Christmas/Holiday season everyone, and I wish you >>>>>> all the best in 2010. >>>>>> >>>>>> Cheers! >>>>>> >>>>>> Barrie >>>>>> www.OneSwitch.org.uk >>>>>> >>>>>> _______________________________________________ >>>>>> games_access mailing list >>>>>> games_access at igda.org >>>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Mark C. Barlet >>>>> Editor-in-Chief >>>>> AbleGamers.com >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/games_access >>>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> http://seven.pairlist.net/mailman/listinfo/games_access >>> >> >> >> >> -- >> Mark C. Barlet >> Editor-in-Chief >> AbleGamers.com >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Dec 27 05:12:31 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 27 Dec 2009 11:12:31 +0100 Subject: [games_access] Christmas, Wii, touch generation Message-ID: <1070867786@web.de> Hi Thomas, an AudioInterface could also help people who cannot read? Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From thomas at pininteractive.com Sun Dec 27 07:31:43 2009 From: thomas at pininteractive.com (thomas at pininteractive.com) Date: Sun, 27 Dec 2009 13:31:43 +0100 Subject: [games_access] Christmas, Wii, touch generation In-Reply-To: <1070867786@web.de> References: <1070867786@web.de> Message-ID: <4879598F-A4FD-4ED5-9057-0D1AE6CE0904@pininteractive.com> yes that is part of the issue with the start menus Kind regards, Thomas (Sent from my mobile) On 27 dec 2009, at 11.12, "Sandra Uhling" wrote: > Hi Thomas, > > an AudioInterface could also help people who cannot read? > > Best regards, > Sandra > ______________________________________________________ > GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! > Jetzt freischalten unter http://movieflat.web.de > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Tue Dec 29 06:12:23 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 29 Dec 2009 12:12:23 +0100 Subject: [games_access] Interface Analyses Message-ID: <001801ca8877$cc11ba00$64352e00$@de> Hi Sheryl, here you can find interface analyses: (sorry only in german) http://www.makinggames.de/index.php/magazin/keyword/Game+Design%2C+UI%2C+Use r+Interface%2C+Design Big Brain Academy: http://www.makinggames.de/index.php/magazin/276_interface-analyse_teil_1 They always do ignore game accessibility :-( Best regards, Sandra From hinn at uiuc.edu Thu Dec 31 17:27:46 2009 From: hinn at uiuc.edu (D. Michelle Hinn) Date: Thu, 31 Dec 2009 16:27:46 -0600 Subject: [games_access] Happy New Year! Message-ID: Hi all, I wanted to wish everyone on this list a happy new year! I'm looking forward to a fruitful year for the group and am excited about all the possibilities that 2010 presents us, professionally and personally. Best wishes! Michelle Chair, IGDA Game Accessibility SIG From sandra_uhling at web.de Thu Dec 31 17:49:50 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 31 Dec 2009 23:49:50 +0100 Subject: [games_access] Happy New Year! In-Reply-To: References: Message-ID: <005201ca8a6b$8ff56bc0$afe04340$@de> Hi Michelle, Perfect timing, I have 12 minutes to the new year. Best regards and a happy New Year to all! Sandra > -----Urspr?ngliche Nachricht----- > Von: games_access-bounces at igda.org [mailto:games_access- > bounces at igda.org] Im Auftrag von D. Michelle Hinn > Gesendet: Donnerstag, 31. Dezember 2009 23:28 > An: IGDA Games Accessibility SIG Mailing List > Betreff: [games_access] Happy New Year! > > Hi all, > > I wanted to wish everyone on this list a happy new year! I'm looking > forward to a fruitful year for the group and am excited about all the > possibilities that 2010 presents us, professionally and personally. > > Best wishes! > Michelle > Chair, IGDA Game Accessibility SIG > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access