[games_access] Question Gamma 4 One Button Game Contest
AudioGames
richard at audiogames.net
Mon Dec 7 08:11:07 EST 2009
Hi,
You can basically design all sorts of button interaction patterns so there's virtually no limit. For example:
- button down
- button up
- button down hold 1 second
- button downupdownup
- etc.
It is more useful to look at how the context is designed for the button (the design 'after' the button is pressed). Have a look at:
http://www.gamasutra.com/features/20050602/green_01.shtml
And here are some examples that I designed myself:
http://kmt.hku.nl/~richard/os/oneswitchexamples.zip (the platform example inspired collegue Michiel Krol to design Project IceCube -
http://michielkrol.nl/?page_id=5)
Again, there's no limit to interaction patterns here either as there's no limit to the contexts you could design for.
Best regards,
Richard
http://www.audiogames.net
http://creativehero.es
----- Original Message -----
From: "Sandra Uhling" <sandra_uhling at web.de>
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Sent: Monday, December 07, 2009 1:53 PM
Subject: [games_access] Question Gamma 4 One Button Game Contest
Hi,
I put the information in some Xing Groups :-)
Thanks Barrie. I hope it will great.
Will it be possible to see a video or play the game of the winner?
For one button game, we have on and off.
What kind of "Signals" do we have beside this?
In Terrestrial Invaders there is:
hold the button for certain seconds to enter the pause menu
Is this also allowed in the contest?
For the list with example, maybe terrestrial invaders is good?
I like the "automatic scanning menu" :-)
Best regards,
Sandra
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