[games_access] Question Gamma 4 One Button Game Contest

AudioGames richard at audiogames.net
Mon Dec 7 09:41:27 EST 2009


If you want I can send you/Barrie these and some more examples I made of one button interface designs (one button Tetris and one 
button Arkanoid) for the list?

btw... here's some more info on Project Icecube:

http://www.uqudos.com/nl/portfolio/gameplayNLGD_3.html (play online)
http://michielkrol.nl/?p=1 (more info)




----- Original Message ----- 
From: "D. Michelle Hinn" <hinn at uiuc.edu>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Monday, December 07, 2009 3:29 PM
Subject: Re: [games_access] Question Gamma 4 One Button Game Contest


Gamma 4 will be linking to a list that Barrie has created so this is
very exciting! :) It will be nice to see an influx in one button game
creations! :) And this is a big deal competition so we can expect to
see some high quality submissions! The results of the competition
will be online.

Encourage friends and colleagues (and yourselves?) to enter this!
Would be great to see some things that have been created by those who
have already been creating one button/one switch games!

Michelle

On Dec 7, 2009, at 7:11 AM, AudioGames wrote:

> Hi,
>
> You can basically design all sorts of button interaction patterns
> so there's virtually no limit. For example:
>
> - button down
> - button up
> - button down hold 1 second
> - button downupdownup
> - etc.
>
> It is more useful to look at how the context is designed for the
> button (the design 'after' the button is pressed). Have a look at:
>
> http://www.gamasutra.com/features/20050602/green_01.shtml
>
> And here are some examples that I designed myself:
>
> http://kmt.hku.nl/~richard/os/oneswitchexamples.zip (the platform
> example inspired collegue Michiel Krol to design Project IceCube -
> http://michielkrol.nl/?page_id=5)
>
> Again, there's no limit to interaction patterns here either as
> there's no limit to the contexts you could design for.
>
> Best regards,
>
> Richard
>
> http://www.audiogames.net
> http://creativehero.es
>
>
>
>
>
>
>
> ----- Original Message -----
> From: "Sandra Uhling" <sandra_uhling at web.de>
> To: "'IGDA Games Accessibility SIG Mailing List'"
> <games_access at igda.org>
> Sent: Monday, December 07, 2009 1:53 PM
> Subject: [games_access] Question Gamma 4 One Button Game Contest
>
>
> Hi,
>
> I put the information in some Xing Groups :-)
> Thanks Barrie. I hope it will great.
> Will it be possible to see a video or play the game of the winner?
>
>
> For one button game, we have on and off.
> What kind of "Signals" do we have beside this?
>
> In Terrestrial Invaders there is:
> hold the button for certain seconds to enter the pause menu
> Is this also allowed in the contest?
>
>
> For the list with example, maybe terrestrial invaders is good?
> I like the "automatic scanning menu" :-)
>
>
>
> Best regards,
> Sandra
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access

_______________________________________________
games_access mailing list
games_access at igda.org
http://seven.pairlist.net/mailman/listinfo/games_access




More information about the games_access mailing list