[games_access] Question Gamma 4 One Button Game Contest

Sheri Rubin sheri at designdirectdeliver.com
Mon Dec 7 11:57:51 EST 2009


If someone can send me any press releases or wants to write an article 
I'd be happy to see about getting this promoted on the Mary-Margaret 
Network blog (www.mary-margaret.com).

Send it to me off list at sheri at mary-margaret.com.

Thanks!
Sheri

D. Michelle Hinn wrote:
> Sure! Send them over! :)
>
> On Dec 7, 2009, at 8:41 AM, AudioGames wrote:
>
>> If you want I can send you/Barrie these and some more examples I made 
>> of one button interface designs (one button Tetris and one
>> button Arkanoid) for the list?
>>
>> btw... here's some more info on Project Icecube:
>>
>> http://www.uqudos.com/nl/portfolio/gameplayNLGD_3.html (play online)
>> http://michielkrol.nl/?p=1 (more info)
>>
>>
>>
>>
>> ----- Original Message -----
>> From: "D. Michelle Hinn" <hinn at uiuc.edu>
>> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>> Sent: Monday, December 07, 2009 3:29 PM
>> Subject: Re: [games_access] Question Gamma 4 One Button Game Contest
>>
>>
>> Gamma 4 will be linking to a list that Barrie has created so this is
>> very exciting! :) It will be nice to see an influx in one button game
>> creations! :) And this is a big deal competition so we can expect to
>> see some high quality submissions! The results of the competition
>> will be online.
>>
>> Encourage friends and colleagues (and yourselves?) to enter this!
>> Would be great to see some things that have been created by those who
>> have already been creating one button/one switch games!
>>
>> Michelle
>>
>> On Dec 7, 2009, at 7:11 AM, AudioGames wrote:
>>
>>> Hi,
>>>
>>> You can basically design all sorts of button interaction patterns
>>> so there's virtually no limit. For example:
>>>
>>> - button down
>>> - button up
>>> - button down hold 1 second
>>> - button downupdownup
>>> - etc.
>>>
>>> It is more useful to look at how the context is designed for the
>>> button (the design 'after' the button is pressed). Have a look at:
>>>
>>> http://www.gamasutra.com/features/20050602/green_01.shtml
>>>
>>> And here are some examples that I designed myself:
>>>
>>> http://kmt.hku.nl/~richard/os/oneswitchexamples.zip (the platform
>>> example inspired collegue Michiel Krol to design Project IceCube -
>>> http://michielkrol.nl/?page_id=5)
>>>
>>> Again, there's no limit to interaction patterns here either as
>>> there's no limit to the contexts you could design for.
>>>
>>> Best regards,
>>>
>>> Richard
>>>
>>> http://www.audiogames.net
>>> http://creativehero.es
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> ----- Original Message -----
>>> From: "Sandra Uhling" <sandra_uhling at web.de>
>>> To: "'IGDA Games Accessibility SIG Mailing List'"
>>> <games_access at igda.org>
>>> Sent: Monday, December 07, 2009 1:53 PM
>>> Subject: [games_access] Question Gamma 4 One Button Game Contest
>>>
>>>
>>> Hi,
>>>
>>> I put the information in some Xing Groups :-)
>>> Thanks Barrie. I hope it will great.
>>> Will it be possible to see a video or play the game of the winner?
>>>
>>>
>>> For one button game, we have on and off.
>>> What kind of "Signals" do we have beside this?
>>>
>>> In Terrestrial Invaders there is:
>>> hold the button for certain seconds to enter the pause menu
>>> Is this also allowed in the contest?
>>>
>>>
>>> For the list with example, maybe terrestrial invaders is good?
>>> I like the "automatic scanning menu" :-)
>>>
>>>
>>>
>>> Best regards,
>>> Sandra
>>>
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>>>
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>>
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-- 
*Sheri Rubin*
CEO and Founder

*Design Direct Deliver*
Website: www.designdirectdeliver.com <http://www.designdirectdeliver.com>
Email: sheri at designdirectdeliver.com <mailto:sheri at designdirectdeliver.com>
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