From barrie.ellis at oneswitch.org.uk Sun Feb 1 16:52:59 2009 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 1 Feb 2009 21:52:59 -0000 Subject: [games_access] Stevie Wonder calls for accessible technology Message-ID: Stevie Wonder calls for accessible technology: http://switchgaming.blogspot.com/2009/02/stevie-wonder-calls-for-accessible.html From sandra_uhling at web.de Mon Feb 2 18:46:45 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 03 Feb 2009 00:46:45 +0100 Subject: [games_access] Question: dialogues and cognitive disability Message-ID: <594083180@web.de> Hello, Game Example: There is a dialogue and the user has to choose between some possible answers. Like in RPG, e.g. Neverwinter Night Do people can have problems with selecting the right answer ? For blind gamer the possible answers can be read loud. Can this feature help also people with other disabilities ? Are there other possibilities to make the selection easier ? Of course, an easy language should be used. Best regards, Sandra __________________________________________________________________ Deutschlands gr??te Online-Videothek schenkt Ihnen 12.000 Videos!* http://entertainment.web.de/de/entertainment/maxdome/index.html From foreversublime at hotmail.com Mon Feb 2 19:11:32 2009 From: foreversublime at hotmail.com (Matthias Troup) Date: Mon, 2 Feb 2009 19:11:32 -0500 Subject: [games_access] Question: dialogues and cognitive disability In-Reply-To: <594083180@web.de> References: <594083180@web.de> Message-ID: Fundamentally, in terms of a pure chance and game play, since it's a ficticious world of a game you often can't preconceive the result of your decision, so I'm not too worried about what is actually being asked. Therefore, in my eyes, I'd say it's equally or more important to have a "memory" of some sort where a dot or some other audio/visual cue indicates what answer/path you chose the *last* time you played. This will help people with short memories... which is just about everyone. Have you ever had to reload a game and play a part all over again once you realized you'd already made that selection or gone down that path but couldn't initially remember?> Date: Tue, 3 Feb 2009 00:46:45 +0100> From: sandra_uhling at web.de> To: games_access at igda.org> Subject: [games_access] Question: dialogues and cognitive disability> > Hello,> > Game Example:> There is a dialogue and the user has to choose between some possible answers.> Like in RPG, e.g. Neverwinter Night> > Do people can have problems with selecting the right answer ?> For blind gamer the possible answers can be read loud.> Can this feature help also people with other disabilities ?> > Are there other possibilities to make the selection easier ?> Of course, an easy language should be used.> > Best regards,> Sandra> > __________________________________________________________________> Deutschlands gr??te Online-Videothek schenkt Ihnen 12.000 Videos!*> http://entertainment.web.de/de/entertainment/maxdome/index.html> > _______________________________________________> games_access mailing list> games_access at igda.org> http://seven.pairlist.net/mailman/listinfo/games_access _________________________________________________________________ Windows Live?: E-mail. Chat. Share. Get more ways to connect. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_allup_explore_012009 -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Tue Feb 3 06:37:41 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 03 Feb 2009 12:37:41 +0100 Subject: [games_access] Game Manual, very good example Message-ID: <594508706@web.de> Hello, I just received "ReMission". (A games for health game, for children who have cancer). They have the best description of the keyboard setting, I have ever seen. They have a picture with part of the keyboard that is used. The used key are in black, the other parts in gray. Around the pictures you have text information about, which function belongs to which key. It is very easy to see and to understand. It takes less time as reading. Unfortunately I do not have a scanner :-( Another idea for the manual: I think it would be great, when accessible features are also described. For example: subtitle: what color belongs to which character Maybe this can help to learn it faster and it is a good possibility to look, when you have forgotten something. Maybe at the top ten, this could be added to the point: Accessibility information on the cover ? Best regards, Sandra _______________________________________________________________________ Jetzt 1 Monat kostenlos! WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 17,95 EURO/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a From sandra_uhling at web.de Tue Feb 3 15:13:02 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 03 Feb 2009 21:13:02 +0100 Subject: [games_access] dialogues and cognitive disability Message-ID: <595066188@web.de> Hi Matthias, thanks for the great idea. Maybe my game examples were not so good. In some games the right selection in a dialogue is very important. For example persuade games, elearning games ... In one game, the gamer will stay in a circle, until he choose the right answer. When the gamer has trobble with the understanding, it will also be hard to learn by playing the game. Regards, Sandra _______________________________________________________________________ Jetzt 1 Monat kostenlos! WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 17,95 EURO/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a From invite at shopittome.com Wed Feb 4 07:39:51 2009 From: invite at shopittome.com (Jeanette via Shop It To Me) Date: Wed, 4 Feb 2009 07:39:51 -0500 Subject: [games_access] Jeanette (InRNette@aol.com) got you a private invitation to join Shop It To Me! Message-ID: <49898c976055d_140441ec37e13077d@www3.shopittome.com.tmail> I know you like good deals on clothing/fashion so I got you a private invitation for Shop it To Me: Click below to sign up: http://www.shopittome.com/shhsecret?code=C4GXUJy1DjaC2kQlDhN4KVJpNhI3kXgkYF3cJEdhgMUeg_eq -Jeanette This private invitation will expire in 72 hours. Jeanette (InRNette at aol.com) has sent you a private invitation for Shop It To Me. If you do not want to receive these messages, paste the following link into your browser: http://www.shopittome.com/blocked_email/Z2FtZXNfYWNjZXNzQGlnZGEub3Jn Shop It To Me, Inc. 340 Brannan Street #201 San Francisco, CA 94107 -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Feb 4 17:41:21 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 4 Feb 2009 23:41:21 +0100 Subject: [games_access] sip n puff mobile? Message-ID: new type of UI for mobiles - opens for some mobile game accessibility? http://asia.cnet.com/blogs/digihunter/post.htm?id=63008701 /thomas From reid at rbkdesign.com Thu Feb 5 12:28:27 2009 From: reid at rbkdesign.com (Reid Kimball) Date: Thu, 5 Feb 2009 09:28:27 -0800 Subject: [games_access] Subtitling article on Gamasutra Message-ID: Hey everyone, I'm happy to see an article written by Gareth Griffiths about subtitling guidelines for games on Gamasutra. I do not know Gareth, but I will contact him and see if we can work together. He briefly mentions CC but mainly focuses on subtitles for dialog. Please take a look: http://www.gamasutra.com/view/feature/3922/subtitles_increasing_game_.php -Reid From thomas at pininteractive.com Thu Feb 5 17:34:14 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 5 Feb 2009 23:34:14 +0100 Subject: [games_access] Customizable Controls in The Conduit for Wii In-Reply-To: References: Message-ID: Reid, great find, I'll to talk to them at GDC if possible /Thomas On 30 jan 2009, at 19.17, Reid Kimball wrote: > This is cool, there sounds like a lot of customization in the controls > for an unreleased Wii game, The Conduit. > > "You can map pretty much whatever action you want wherever you like; > not just the obvious stuff like moving and firing, either, but even > things like what motion you prefer to use when tossing grenades can be > tuned. > > This feature also extends to the HUD elements, which can be placed > anywhere on the screen, and options such as look sensitivity and > turning speed. Best of all, you needn't kick out to the main menu to > tweak?it can all be done in-game." > - http://kotaku.com/5142661/the-conduit-channels-hardcore-gaming-to-the-wii-hands+on > > Mark, High Voltage Software might be a good interview to ask how they > came to decide on including customization options when so few games > do. > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Mon Feb 9 13:16:45 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 09 Feb 2009 19:16:45 +0100 Subject: [games_access] GameCamp (from Games for Health) Message-ID: <601435051@web.de> Hi, this is an email from Games for Health Email list: ******************************************************************************* The GameCap was designed for this purpose. It is a configurable PC game controller that is worn on the head. When used with a TherapyCycle (pedal exerciser) it enables the user to interact with dozens of driving and racing games or with virtual worlds (such as Second Life). The hand pedal motion controls the speed of the vehicle/character in the game and head tilt can be mapped to the steering. You can find it at www.TherapyTrainer.com . For more information you can contact Lisa Dailey lisa at therapytrainer.com. Kevin Kevin Colburn VP of Engineering, 3D Innovations, LLC Phone: 970 674-0934 Cell: 970 310-8041 Fax: 970 686-5943 kevin at 3dinnovations.com ******************************************************************************* Best regards, Sandra _______________________________________________________________________ Jetzt 1 Monat kostenlos! WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 17,95 EURO/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a From hinn at uiuc.edu Tue Feb 10 11:29:45 2009 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Feb 2009 10:29:45 -0600 Subject: [games_access] One button MacBook! In-Reply-To: References: <49650B33.2040709@thechases.com> Message-ID: ROFL!!!! Finally my Mac can work EXACTLY THE SAME as my handy iPhone that scrolls entirely too fast and likes to replace my words with things like onomatopoeia instead of "of." Michelle >Thanks for the save Tim, yes you are right, that's the link I forgot >to post, sorry for the confusion. Looks like my keyboard is too >complex for me, can't figure out that ctrl-v (paste) thingy. > >-Reid > >On Wed, Jan 7, 2009 at 12:06 PM, Tim Chase wrote: >>> If you think making a one button game is hard, try a laptop! The Onion >>> in true fashion gives us a great look at the new one button MacBook! >>> No more keyboard! Yeahhs!!!11 >>> >>> Sorry this isn't directly game accessibility related, but thought we'd >>> all enjoy the laugh. >> >> You forget to include a link? ;-) >> >> A quick google suggests this: >> > > http://www.theonion.com/content/video/apple_introduces_revolutionary >> >> is what you were talking about. >> >> -tim >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Tue Feb 10 11:38:24 2009 From: hinn at uiuc.edu (d. michelle hinn) Date: Tue, 10 Feb 2009 10:38:24 -0600 Subject: [games_access] One button MacBook! In-Reply-To: <8F6F11F8-2E60-4705-BADE-27D3F8B0B03F@pininteractive.com> References: <49650B33.204 0709@thechases.com> <8F6F11F8-2E60-4705-BADE-27D3F8B0B03F@pininteractive.com> Message-ID: What really impressed me was the battery life -- I mean 17 minutes before having to recharge? Revolutionary!!!! Oh the Onion News Network cracks me up... >Then you definitely should buy a mac book wheel :) >ROFL >/thomas > >On 7 jan 2009, at 21.13, Reid Kimball wrote: > >>Looks like my keyboard is too >>complex for me, can't figure out that ctrl-v (paste) thingy > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Feb 11 09:40:14 2009 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 11 Feb 2009 14:40:14 -0000 Subject: [games_access] GameCamp (from Games for Health) References: <601435051@web.de> Message-ID: <32C85888CCAB48FB938F510C0A202C4D@oneswitch> Very similar to: http://www.dream-racer.com/acatalog/Dream-Mouse_PC_Accessories.html Useful info though thanks, Sandra. Barrie ----- Original Message ----- From: "Sandra Uhling" To: Sent: Monday, February 09, 2009 6:16 PM Subject: [games_access] GameCamp (from Games for Health) Hi, this is an email from Games for Health Email list: ******************************************************************************* The GameCap was designed for this purpose. It is a configurable PC game controller that is worn on the head. When used with a TherapyCycle (pedal exerciser) it enables the user to interact with dozens of driving and racing games or with virtual worlds (such as Second Life). The hand pedal motion controls the speed of the vehicle/character in the game and head tilt can be mapped to the steering. You can find it at www.TherapyTrainer.com . For more information you can contact Lisa Dailey lisa at therapytrainer.com. Kevin Kevin Colburn VP of Engineering, 3D Innovations, LLC Phone: 970 674-0934 Cell: 970 310-8041 Fax: 970 686-5943 kevin at 3dinnovations.com ******************************************************************************* Best regards, Sandra _______________________________________________________________________ Jetzt 1 Monat kostenlos! WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 17,95 EURO/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K13805B7069a _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From reid at rbkdesign.com Wed Feb 11 20:07:56 2009 From: reid at rbkdesign.com (Reid Kimball) Date: Wed, 11 Feb 2009 17:07:56 -0800 Subject: [games_access] Audio game from Global Game Jam Message-ID: There was a Global Game Jam (48hr game design/programming marathon) a week or two ago. Here's an audio game that was released that is playable by both the blind and sighted. No reason why it couldn't be playable by the deaf as well because I don't think the essence of the experience comes from hearing the audio, but more in managing the feeling of being overwhelmed if you do too many favors. The overlapping of audio is used to confuse and overwhelm the player, the same effect can be done with overlapping visuals/icons of what letter to press and make them hard to see. "Is that an N or an M?" http://globalgamejam.org/games/din direct download link http://globalgamejam.org/sites/default/files/user/Bill/Team_Bill-Din.zip -Reid From richard at audiogames.net Thu Feb 12 13:05:23 2009 From: richard at audiogames.net (AudioGames.net) Date: Thu, 12 Feb 2009 19:05:23 +0100 Subject: [games_access] Audio game from Global Game Jam References: Message-ID: Thanks! Great find! I've added it to AudioGames.net. Last week a colleague of mine informed me of a Nordic Game Jam audio game: Dark Room Sex Game. Which I was completely unaware off, even when it was runnerup at last years E3 Best Of Show competition in the category Best PC game - with Spore?! Anyhow, yuo can find all the details here: http://www.audiogames.net/db.php?action=view&id=darkroomsexgame For the DVD? Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Thursday, February 12, 2009 2:07 AM Subject: [games_access] Audio game from Global Game Jam > There was a Global Game Jam (48hr game design/programming marathon) a > week or two ago. Here's an audio game that was released that is > playable by both the blind and sighted. > > No reason why it couldn't be playable by the deaf as well because I > don't think the essence of the experience comes from hearing the > audio, but more in managing the feeling of being overwhelmed if you do > too many favors. > > The overlapping of audio is used to confuse and overwhelm the player, > the same effect can be done with overlapping visuals/icons of what > letter to press and make them hard to see. "Is that an N or an M?" > > http://globalgamejam.org/games/din > > direct download link > http://globalgamejam.org/sites/default/files/user/Bill/Team_Bill-Din.zip > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Wed Feb 18 17:50:24 2009 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 18 Feb 2009 22:50:24 -0000 Subject: [games_access] Web Content Accessibility Guidelines (WCAG) 2.0 Message-ID: <0F17920E17AF4A1587FA8ECE5F9FF6BF@oneswitch> Well worth a view: The new Web Content Accessibility Guidelines (WCAG) 2.0 http://www.w3.org/TR/WCAG20/ http://www.w3.org/WAI/ Barrie www.OneSwitch.org.uk From jbannick at 7128.com Thu Feb 19 17:07:13 2009 From: jbannick at 7128.com (John Bannick) Date: Thu, 19 Feb 2009 17:07:13 -0500 (EST) Subject: [games_access] Top 25 Web Sites for Gamers who are Blind Message-ID: <1209.76.119.138.66.1235081233.squirrel@webmail.enigami.com> SIG folks, We just posted three lists of top Web sites for gamers with accessibility needs: * The third annual Top 25 Web Sites for Gamers who are Blind * Top 20 Web Sites for Gamers who are Motion-impaired * Top 10 Web Sites for Gamers who are Deaf Some of the sites are commercial. Many of them offer totally free games. Some offer reviews or help from other folks. I'd like to thank you folks especially for the help you've given us in finding these sites. The SIG provides a great focal point for getting this kind of help. The lists are at www.7128.com. John Bannick CTO 7-128 Software From rkimball at gmail.com Thu Feb 19 17:39:47 2009 From: rkimball at gmail.com (Reid Kimball) Date: Thu, 19 Feb 2009 14:39:47 -0800 Subject: [games_access] Top 25 Web Sites for Gamers who are Blind In-Reply-To: <1209.76.119.138.66.1235081233.squirrel@webmail.enigami.com> References: <1209.76.119.138.66.1235081233.squirrel@webmail.enigami.com> Message-ID: Do the Nancy Drew games have closed captioning? They have captions for sound effects? -Reid On Thu, Feb 19, 2009 at 2:07 PM, John Bannick wrote: > SIG folks, > > We just posted three lists of top Web sites for gamers with accessibility > needs: > > * The third annual Top 25 Web Sites for Gamers who are Blind > * Top 20 Web Sites for Gamers who are Motion-impaired > * Top 10 Web Sites for Gamers who are Deaf > > Some of the sites are commercial. Many of them offer totally free games. > Some offer reviews or help from other folks. > > I'd like to thank you folks especially for the help you've given us in > finding these sites. The SIG provides a great focal point for getting this > kind of help. > > The lists are at www.7128.com. > > John Bannick > CTO > 7-128 Software > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From jbannick at 7128.com Sat Feb 21 13:18:13 2009 From: jbannick at 7128.com (John Bannick) Date: Sat, 21 Feb 2009 13:18:13 -0500 (EST) Subject: [games_access] Top 25 Web Sites for Gamers who are Blind Message-ID: <1448.76.119.138.66.1235240293.squirrel@webmail.enigami.com> Reid, Indeed, the Nancy Drew games have subtitles rather than closed captioning. I mistook the black background and white font for real CC. That being said, Deaf Gamers says about Secret of the Old Clock: "This game is entirely deaf-friendly, since all sounds and conversations are subtitled." I don't have that game; so I can't personally confirm that they include sounds in their subtitles for that game. I just reran one of their latest games and it had good subtitles, though no sounds are spelled out, that I can find. So I modified the Her Interactive entry on our Top Web Sites list to indicate the correct term, Subtitles. Thanks for keeping us honest. Any more issues, please do let me know. It really helps. John From richard at audiogames.net Mon Feb 23 19:05:37 2009 From: richard at audiogames.net (AudioGames.net) Date: Tue, 24 Feb 2009 01:05:37 +0100 Subject: [games_access] Wow :( References: <1448.76.119.138.66.1235240293.squirrel@webmail.enigami.com> Message-ID: http://www.dailymail.co.uk/news/article-1152466/One-armed-presenter-scaring-children-parents-tell-BBC.html This is sad :( From barrie.ellis at oneswitch.org.uk Tue Feb 24 02:31:00 2009 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 24 Feb 2009 07:31:00 -0000 Subject: [games_access] Wow :( References: <1448.76.119.138.66.1235240293.squirrel@webmail.enigami.com> Message-ID: Haven't read that particular article (I try to avoid the Daily Mail as it stinks) - but I'm aware of the story - ridiculous people - hopefully in the minority. Barrie ----- Original Message ----- From: "AudioGames.net" To: "IGDA Games Accessibility SIG Mailing List" Sent: Tuesday, February 24, 2009 12:05 AM Subject: [games_access] Wow :( > http://www.dailymail.co.uk/news/article-1152466/One-armed-presenter-scaring-children-parents-tell-BBC.html > > This is sad :( > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From ioo at ablegamers.com Tue Feb 24 10:54:47 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Tue, 24 Feb 2009 10:54:47 -0500 Subject: [games_access] Screen Reader for Android Phone. Message-ID: <191870b70902240754k6864fac8yf09c1d20ddea0d32@mail.gmail.com> Thought this was kind of cool, wanted to pass it along http://www.apps4android.org/ Welcome to IDEAL Group's *Apps4Android* project! IDEAL Group's Android development team is dedicated to developing low/no cost mobile applications that enhance the quality-of-life, independence and employability of individuals with disabilities. http://www.youtube.com/watch?v=bLq0o5gv7vU Enjoy. -- Mark C. Barlet Editor-in-Chief AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Feb 24 16:05:01 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 24 Feb 2009 22:05:01 +0100 Subject: [games_access] GDC 2009 DVD: ***Final Call*** for uploads Message-ID: <300A039A-F993-45DD-8944-2A78E5B68999@pininteractive.com> Hi all, This is the ***final*** call for uploads for the GDC 2009 IGDA Game Accessibility SIG DVD For those of you new to this, the GA-SIG DVD at GDC has become a tradition now - the first was at GDC 2006 and is a great way to reach out with our message to the industry. It is a free hand-out, sponsored by Pin Interactive and the IGDA. Content: - May be e.g games, videos, articles or other stuff - as long as it is about GA. - You need to confirm you own the copyright and the right to distribute it freely. To upload: please send me an e-mail and I'll send you the details for uploading. Deadline: March 3 Kind regards Thomas From hinn at uiuc.edu Fri Feb 27 09:14:53 2009 From: hinn at uiuc.edu (d. michelle hinn) Date: Fri, 27 Feb 2009 08:14:53 -0600 Subject: [games_access] An open letter to game developers In-Reply-To: References: Message-ID: Hey everyone! Going crazy with GDC preps but I wanted to send you my latest article at AbleGamers: http://ablegamers.com/general-news/436-an-open-letter-to-game-developers.html It's an open letter that I morphed from a rejected GDC "visions" talk from a year ago but I really liked the idea so I turned it into an open letter for my column! Digg It if you like it and Facebook it if you like it too! :) Michelle