[games_access] graduate course in game interaction design

Eelke Folmer eelke.folmer at gmail.com
Wed Jan 14 19:25:41 EST 2009


Hi Reid,

Ah my bad. I should play more games to keep up to date. ;-) Thanks for
the suggestion I'll check if company of heroes can be modded to the
extent that allows for the development of a one switch or a visually
impaired interface. .

Cheers Eelke


On 14/01/2009, Reid Kimball <rkimball at gmail.com> wrote:

> Well, not all the games I listed are FPS. Company of Heroes is an RTS.

> Another RTS, Tom Clancy's End War uses voice comm to issue commands to

> your units. http://www.staygolinks.com/tom-clancys-endwar-voice-commands.htm

>

>

> -Reid

>

>

> On Wed, Jan 14, 2009 at 4:05 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:

> > Hi Reid,

> >

> > Thanks for your feedback. This graduate class also has significant

> > research component, so I'd like them to explore and develop new

> > interfaces rather than port an existing accessible interface. The

> > games you mention all have third person interaction mechanisms and

> > could be made accessible to one switch users using the mechanism we

> > developed for Gordon's trigger finger or the one switch interface we

> > developed for second life. To make them accessible to visually

> > impaired they could use the techniques used in AudioQuake or

> > Terrarformers. I think for the genre of first person shooters there

> > are ample accessible examples already and I see more benefit in

> > creating examples for other game genres that do not have such

> > examples. A result of such research may be new techniques that could

> > benefit other game genres as well.

> >

> > I understand your concerns though. Maybe you could submit a proposal

> > to google's summer of code to have a number of popular games be made

> > accessible?

> >

> > Cheers Eelke

> >

> >

> >

> > Cheers Eelke

> >

> >

> >

> >

> > On 14/01/2009, Reid Kimball <rkimball at gmail.com> wrote:

> >> You say students are using open source to "concentrate on modifying

> >> the interaction". My fear is that using the games listed below will

> >> not generate much publicity for successful projects because the games

> >> are unknown. What about using modding tools for popular games, like

> >> Crysis, Company of Heroes, Fallout 3? Assuming the mod tools were

> >> robust enough to allow for changes. But my point is, using a high

> >> profile game and making it accessible could generate some much needed

> >> attention to the issue.

> >>

> >> -Reid

> >>

> >>

> >> On Wed, Jan 14, 2009 at 3:20 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:

> >> > Hi,

> >> >

> >> > I'm teaching a graduate seminar this semester on game interaction

> >> > design. One of student projects involves developing an accessible

> >> > interface for a game which has the following requirements:

> >> >

> >> > - The accessible interface must allow either for one switch input or

> >> > allow visually impaired to play the game.

> >> > - The chosen game must be an open source game (so students can

> >> > concentrate on modifying the interaction)

> >> > - The game must be for a game genre that does not have an accessible

> >> > version yet.

> >> > - The project must be 4-6 weeks of effort for 2-4 people.

> >> >

> >> > Though students are free to select any game I'm kind of providing them

> >> > with a list of suggestions:

> >> >

> >> > - Slam Soccer: (soccer game) http://sourceforge.net/projects/slamsoccer

> >> > - Dark Oberon (RTS) http://dark-oberon.sourceforge.net/

> >> > - Flight Gear (Flight simulator) http://flightgear.sourceforge.net/

> >> >

> >> > To my best knowledge these game genres do not have accessible versions

> >> > available. If you have any suggestions or recommendations for other

> >> > games please let me know.

> >> >

> >> > Thanks Eelke

> >> >

> >> > --

> >> > Eelke Folmer

> >> > Assistant Professor

> >> > Department of Computer Science and Engineering

> >> > University of Nevada, Reno

> >> > http://www.eelke.com

> >>

> >> > _______________________________________________

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> >> >

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> >>

> >

> >

> > --

> > Eelke Folmer

> > Assistant Professor

> > Department of Computer Science and Engineering

> > University of Nevada, Reno

> > http://www.eelke.com

> > _______________________________________________

> > games_access mailing list

> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access

> >

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>



--
Eelke Folmer
Assistant Professor
Department of Computer Science and Engineering
University of Nevada, Reno
http://www.eelke.com


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