[games_access] eeping Southpaw, Legacy and Customizable Game Controls Alive ?

Reid Kimball rkimball at gmail.com
Sat Jan 24 15:55:31 EST 2009


This is an excellent example, it relates to something I'm going to
announce in another email soon.

-Reid

On Sat, Jan 24, 2009 at 11:49 AM, d. michelle hinn <hinn at uiuc.edu> wrote:

> An example is when I worked on Halo, they were not going to include the

> controls that people were used to from older first person shooters (like

> GoldenEye) until we could gather enough evidence to convince the team that

> they needed to include it whether they liked it or not. So they have both

> the "legacy" and their own control scheme, although most people I know

> immediately go to "legacy" controls in the controller set up. Basically the

> Halo scheme was completely backward from what the "legacy" FPS games where

> like so they compromised by giving people the choice.

> Michelle

>

> I'm not sure now. What does Legacy mean as regards a game controller set-up?

>

>

>

> Barrie

>

>

>

> ----- Original Message -----

>

> From: Mark Barlet

>

> To: IGDA Games Accessibility SIG Mailing List

>

> Sent: Saturday, January 24, 2009 3:32 PM

>

> Subject: Re: [games_access] eeping Southpaw,Legacy and Customizable Game

> Controls Alive ?

>

> Southpaw is a left-handed person. Legacy means "Older"

>

> Mark

>

> On Sat, Jan 24, 2009 at 10:31 AM, Sandra Uhling <sandra_uhling at web.de>

> wrote:

>

> Hello,

>

>> In essence, the mission is simple: Keeping Southpaw, Legacy and

>> Customizable Game Controls Alive.

>

> @Barrie

> maybe you can describe it shortly?

>

> What does "Keeping southpaw" and "Legacy Game Control" mean ?

>

> Regards,

> Sandra

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