[games_access] New one button game?

Barrie Ellis barrie.ellis at oneswitch.org.uk
Thu Jan 29 02:53:26 EST 2009


Very similar!

Barrie

----- Original Message ----- 
From: "AudioGames.net" <richard at audiogames.net>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Wednesday, January 28, 2009 6:18 PM
Subject: Re: [games_access] New one button game?


> Hi,
>
> Kinda like the mechanism I had in one of the 1-switch interface demos I 
> had at the Accessibility Arcade... ?
>
> http://kmt.hku.nl/~richard/os/DragonSnail0072.htm
>
> Greets,
>
> Richard
>
>
> ----- Original Message ----- 
> From: "Reid Kimball" <reid at rbkdesign.com>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Wednesday, January 28, 2009 6:38 PM
> Subject: [games_access] New one button game?
>
>
>> Osmos is a new game, currently in Alpha I think (meaning it can change
>> based on feedback)
>>
>> http://www.hemispheregames.com/?page_id=17
>>
>> Take a look at the video to get a sense for the gameplay. It's a bit
>> like Flow, you try to become bigger so you can eat others. You play by
>> aiming your mouse behind your avatar and then left clicking to push it
>> forward.
>>
>> This isn't strictly one button since it requires mouse controls, but
>> does anyone think this could be made to be strictly one-button and if
>> so, how?
>>
>> Here's one idea:
>> 1. The mouse cursor is locked to an orbit around your avatar.
>> 2. The locked mouse cursor rotates around your avatar continuously
>> 3. You hit the button to propel yourself forward and at the same time
>> the locked mouse cursor begins rotating around your avatar in the
>> opposite direction
>>
>> Any others?
>>
>> This made me realize that with switch devices it uses two types of
>> accessibility; hardware and game design.
>>
>> -Reid
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>
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