From oneswitch at googlemail.com Wed Jul 1 15:16:30 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Wed, 1 Jul 2009 20:16:30 +0100 Subject: [games_access] AudioDisc In-Reply-To: References: Message-ID: <5A6BE16AEC40460C9A05A20AE4667B83@OneSwitch> Hi Javier, You might also be interested in Taito's "Space Invaders for Blind": http://www.audiogames.net/db.php?action=view&id=spaceinvadersfortheblind Which uses a method to make a game accessible to blind gamers, deaf gamers. Space Invaders can also be made one-switch compatible: http://www.oneswitch.org.uk/2/ATEarcade/ATE-1.htm. I think you'll find Dimitris Grammenos's theory of parallel game universes of great interest too if you are new to it: http://www.gamasutra.com/features/20060817/grammenos_01.shtml Keep up the great work! Barrie www.OneSwitch.org.uk ----- Original Message ----- From: Javier Mairena To: IGDA Games Accessibility SIG Mailing List Sent: Thursday, June 25, 2009 5:32 PM Subject: [games_access] AudioDisc Hi all. I have allready transalted my freeware spanish accesible game to english. AudioDisc is a game accessible for visually disabled gamers. Also, becaouse AudioDisc have images, the game can be played by auditory disabled gamers too. With the tow player game mode a blind gamer could play againts a deaf gamer. You can find all information about the game and how to download it here: www.javiermairena.net/audiodisc.html I hope you find it interesting. ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Mon Jul 6 09:43:43 2009 From: mark at ablegamers.com (Mark Barlet) Date: Mon, 6 Jul 2009 09:43:43 -0400 Subject: [games_access] AbleGamers Speaks to Ralph Baer: The Father of Video Games Message-ID: <191870b70907060643y5fbdc75fkc390cbe753b26858@mail.gmail.com> Hello All. I do not post on the list much about AbleGamers Goings on, but this one is kind of a COOL big deal. AbleGamers Speaks to Ralph Baer: The Father of Video Games. We just went live out interview with the father of Video Games Ralph Baer. We talk about the start, disabled gamers and more. Also with pics (because we got an invite to his house) http://ablegamers.com/game-news/605.html Enjoy -- Mark C. Barlet Editor-in-Chief AbleGamers.com From j.chetwynd at btinternet.com Mon Jul 6 10:16:26 2009 From: j.chetwynd at btinternet.com (=?UTF-8?B?In46Jycg44GC44KK44GM44Go44GG44GU44GW44GE44G+44GX44Gf?= =?UTF-8?B?44CCIg==?=) Date: Mon, 6 Jul 2009 15:16:26 +0100 Subject: [games_access] AbleGamers Speaks to Ralph Baer: The Father of Video Games In-Reply-To: <191870b70907060643y5fbdc75fkc390cbe753b26858@mail.gmail.com> References: <191870b70907060643y5fbdc75fkc390cbe753b26858@mail.gmail.com> Message-ID: <677A7BF6-8ACA-4C0B-85ED-3246FA3D3831@btinternet.com> amazing! congratulations on such a long and deep elucidation touching on major issues. was the transcription by hand? Jonathan Chetwynd From javier.mairena at gmail.com Mon Jul 6 10:51:41 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Mon, 6 Jul 2009 16:51:41 +0200 Subject: [games_access] AudioDisc In-Reply-To: <5A6BE16AEC40460C9A05A20AE4667B83@OneSwitch> References: <5A6BE16AEC40460C9A05A20AE4667B83@OneSwitch> Message-ID: Hi Barrie, thanks for the links. I have already read theory of parallel game universes, is very interesting. Also in my game AudioDisc can exist two parallel game universes, i tell you a real example. One blind person told me that he play thinking that the tow racquets begin separate and get closer while playing, instead the not blind person that see that the racquets are separate all time and is the disc that increment the speed. -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Mon Jul 13 11:19:10 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 13 Jul 2009 17:19:10 +0200 Subject: [games_access] European Innovative Games Award - EIGA Message-ID: <818714417@web.de> Hello, there will be an EIGA Award this year, again. You find more information here: www.innovative-games.eu Headquarter or residence in an EU member state. Also student work can participate. Games published no earlier than March, 5, 2008. Deadline is 25 September. Maybe someone has a nice game or knows someone with a nice game. Best regards, Sandra ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From four at nucleus.com Fri Jul 17 08:36:09 2009 From: four at nucleus.com (Siobhan Thomas) Date: Fri, 17 Jul 2009 13:36:09 +0100 Subject: [games_access] teaching accessibility In-Reply-To: <7A43C773DB3A44A598D610F0443A0FAA@OneSwitch> References: <7A43C773DB3A44A598D610F0443A0FAA@OneSwitch> Message-ID: <29D707FA-9A13-44C8-9EC6-85CF41540DD5@nucleus.com> Dear all, I run the games program at London South Bank University in the UK and am looking for resources which I can use to teach game accessibility within the course. Do you have suggested any book, journal article suggestions? It would be good to know if there is a comprehensive set of guidelines you can suggest? Finally, do you know of a quick list (e.g. the top 10 things you can do to make your games accessible)--I know this is hard considering the diverse range of impairments and disabilities but I would just use something like this as a starting point... siobhan From mark at ablegamers.com Fri Jul 17 09:01:56 2009 From: mark at ablegamers.com (Mark Barlet) Date: Fri, 17 Jul 2009 09:01:56 -0400 Subject: [games_access] teaching accessibility In-Reply-To: <29D707FA-9A13-44C8-9EC6-85CF41540DD5@nucleus.com> References: <7A43C773DB3A44A598D610F0443A0FAA@OneSwitch> <29D707FA-9A13-44C8-9EC6-85CF41540DD5@nucleus.com> Message-ID: <191870b70907170601w4b50b476la3852425c8fca347@mail.gmail.com> Hello there, The Top 10 that Michelle has written about has been loaded into the FAQ @ http://gameaccessibility.org http://gameaccessibility.org/learn-essential-info-topmenu-69/1-game-design.html The site has only been live a few weeks, so it is a little jagged around the edges, so please do not mind the mess. Mark Barlet AbleGamers.com On Fri, Jul 17, 2009 at 8:36 AM, Siobhan Thomas wrote: > Dear all, > > I run the games program at London South Bank University in the UK and am > looking for resources which I can use to teach game accessibility within the > course. Do you have suggested any book, journal article suggestions? > > It would be good to know if there is a comprehensive set of guidelines you > can suggest? > > Finally, do you know of a quick list (e.g. the top 10 things you can do to > make your games accessible)--I know this is hard considering the diverse > range of impairments and disabilities but I would just use something like > this as a starting point... > > siobhan > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -- Mark C. Barlet Editor-in-Chief AbleGamers.com From Colven at ace-centre.org.uk Fri Jul 17 09:22:37 2009 From: Colven at ace-centre.org.uk (David Colven) Date: Fri, 17 Jul 2009 14:22:37 +0100 Subject: [games_access] teaching accessibility In-Reply-To: <29D707FA-9A13-44C8-9EC6-85CF41540DD5@nucleus.com> References: <7A43C773DB3A44A598D610F0443A0FAA@OneSwitch> <29D707FA-9A13-44C8-9EC6-85CF41540DD5@nucleus.com> Message-ID: Have a look at the Becta guidlines - meant for educational software but it is still relevant. http://industry.becta.org.uk/display.cfm?resID=33482 and linked pages David David Colven Technical Advisor 01865 759813 077121 68901 Why not visit our website: www.ace-centre.org.uk Please visit our website: www.ace-centre.org.uk The ACE Centre is a registered charity (no 1040868) You can donate here now! The information contained in this email is confidential and may be privileged. It is intended for the addressee only. If you are not the intended recipient, please delete this email immediately. The contents of this email must not be disclosed or copied without the sender's consent. We cannot accept any responsibility for viruses, so please scan all attachments. > -----Original Message----- > From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] > On Behalf Of Siobhan Thomas > Sent: 17 July 2009 13:36 > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] teaching accessibility > > Dear all, > > I run the games program at London South Bank University in the UK and > am looking for resources which I can use to teach game accessibility > within the course. Do you have suggested any book, journal article > suggestions? > > It would be good to know if there is a comprehensive set of guidelines > you can suggest? > > Finally, do you know of a quick list (e.g. the top 10 things you can > do to make your games accessible)--I know this is hard considering the > diverse range of impairments and disabilities but I would just use > something like this as a starting point... > > siobhan > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From ashley.canning at gmail.com Fri Jul 17 09:12:08 2009 From: ashley.canning at gmail.com (Ashley Canning) Date: Fri, 17 Jul 2009 14:12:08 +0100 Subject: [games_access] teaching accessibility In-Reply-To: <29D707FA-9A13-44C8-9EC6-85CF41540DD5@nucleus.com> References: <7A43C773DB3A44A598D610F0443A0FAA@OneSwitch> <29D707FA-9A13-44C8-9EC6-85CF41540DD5@nucleus.com> Message-ID: Hi, I am currently developing an accessable game with our team Rubix Studios. There have been some various articles written on the subject, most are very dated. (1994) Some things I can advise you to take a look at are: Physical: 1) Inputs (avoiding analog sticks as some homebrew devices (ie..one switch) do not support the use) 2) Simple controls 3) Adjustable game speeds (for all aspects of game play) Visual: 1) Adjustable/changeable font sizes and colours. (for visual impairments) 2) Possible game play involving sound Auditory 1) Subtitles 2) Vibration controllers Other than the above a high level of user to game to user feedback should be available this is quite important in understanding the game environment. Any other questions, do not hesitate to contact. Thanks Ashley Canning Rubix Studios. On Fri, Jul 17, 2009 at 1:36 PM, Siobhan Thomas wrote: > Dear all, > > I run the games program at London South Bank University in the UK and am > looking for resources which I can use to teach game accessibility within the > course. Do you have suggested any book, journal article suggestions? > > It would be good to know if there is a comprehensive set of guidelines you > can suggest? > > Finally, do you know of a quick list (e.g. the top 10 things you can do to > make your games accessible)--I know this is hard considering the diverse > range of impairments and disabilities but I would just use something like > this as a starting point... > > siobhan > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Jul 17 10:40:21 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 17 Jul 2009 16:40:21 +0200 Subject: [games_access] teaching accessibility Message-ID: <827308687@web.de> Hi Thomas (or is it Siobhan?) I do have a big mindmap with lots of nice features that can help. The IGDA GA-SIG does have a whitepaper. But I do not have the link at the moment. To learn about game accessibility: * you can play Game Over! http://www.ua-games.gr/game-over/ * you can play Terrestrial invaders http://www.ua-games.gr/ti/ (it is important to read the manual) * you can try out audio games: http://audiogames.net/ It also can help to play a mainstream game with another point of view: * without speaker * wit only one hand * without both hands * with feets * without feets * play with screen off (the whole list I have at home) Michelle is at the GDCE ? I think it is very important to teach besides the disabilities, also about the "situational disabilities". That are examples who people without disabilities can become disabled in special situations. I can send you a list, when you like (I have it at home). Best regards, Sandra Siobhan Thomas schrieb am 17.07.2009 14:43:09: > Dear all, > > I run the games program at London South Bank University in the UK and > am looking for resources which I can use to teach game accessibility > within the course. Do you have suggested any book, journal article > suggestions? > > It would be good to know if there is a comprehensive set of guidelines > you can suggest? > > Finally, do you know of a quick list (e.g. the top 10 things you can > do to make your games accessible)--I know this is hard considering the > diverse range of impairments and disabilities but I would just use > something like this as a starting point... > > siobhan > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > ______________________________________________________ GRATIS f?r alle WEB.DE-Nutzer: Die maxdome Movie-FLAT! Jetzt freischalten unter http://movieflat.web.de From oneswitch at googlemail.com Fri Jul 17 11:55:00 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Fri, 17 Jul 2009 16:55:00 +0100 Subject: [games_access] teaching accessibility In-Reply-To: <191870b70907170601w4b50b476la3852425c8fca347@mail.gmail.com> References: <7A43C773DB3A44A598D610F0443A0FAA@OneSwitch><29D707FA-9A13-44C8-9EC6-85CF41540DD5@nucleus.com> <191870b70907170601w4b50b476la3852425c8fca347@mail.gmail.com> Message-ID: <6B549F6C992948F2B60BA3F9040F1875@OneSwitch> I still like that top 10. I think it's a really good starting place - and Michelle's done a nice job from my scanning through of fleshing it out a lot more. You can find some extra guidance on top of all the other stuff here (good luck ploughing through!) here: http://switchgaming.blogspot.com/search/label/Design%20Tips Including some guidance for thinking about Eye Tracker users, Head-Tracker users, One-Switch gamers and Deaf / Partially Hearing links. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Mark Barlet" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, July 17, 2009 2:01 PM Subject: Re: [games_access] teaching accessibility > Hello there, > > The Top 10 that Michelle has written about has been loaded into the > FAQ @ http://gameaccessibility.org > > http://gameaccessibility.org/learn-essential-info-topmenu-69/1-game-design.html > > The site has only been live a few weeks, so it is a little jagged > around the edges, so please do not mind the mess. > > Mark Barlet > AbleGamers.com > > > > On Fri, Jul 17, 2009 at 8:36 AM, Siobhan Thomas wrote: >> Dear all, >> >> I run the games program at London South Bank University in the UK and am >> looking for resources which I can use to teach game accessibility within >> the >> course. Do you have suggested any book, journal article suggestions? >> >> It would be good to know if there is a comprehensive set of guidelines >> you >> can suggest? >> >> Finally, do you know of a quick list (e.g. the top 10 things you can do >> to >> make your games accessible)--I know this is hard considering the diverse >> range of impairments and disabilities but I would just use something like >> this as a starting point... >> >> siobhan >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Fri Jul 17 11:55:00 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Fri, 17 Jul 2009 16:55:00 +0100 Subject: [games_access] teaching accessibility In-Reply-To: <191870b70907170601w4b50b476la3852425c8fca347@mail.gmail.com> References: <7A43C773DB3A44A598D610F0443A0FAA@OneSwitch><29D707FA-9A13-44C8-9EC6-85CF41540DD5@nucleus.com> <191870b70907170601w4b50b476la3852425c8fca347@mail.gmail.com> Message-ID: <6B549F6C992948F2B60BA3F9040F1875@OneSwitch> I still like that top 10. I think it's a really good starting place - and Michelle's done a nice job from my scanning through of fleshing it out a lot more. You can find some extra guidance on top of all the other stuff here (good luck ploughing through!) here: http://switchgaming.blogspot.com/search/label/Design%20Tips Including some guidance for thinking about Eye Tracker users, Head-Tracker users, One-Switch gamers and Deaf / Partially Hearing links. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Mark Barlet" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, July 17, 2009 2:01 PM Subject: Re: [games_access] teaching accessibility > Hello there, > > The Top 10 that Michelle has written about has been loaded into the > FAQ @ http://gameaccessibility.org > > http://gameaccessibility.org/learn-essential-info-topmenu-69/1-game-design.html > > The site has only been live a few weeks, so it is a little jagged > around the edges, so please do not mind the mess. > > Mark Barlet > AbleGamers.com > > > > On Fri, Jul 17, 2009 at 8:36 AM, Siobhan Thomas wrote: >> Dear all, >> >> I run the games program at London South Bank University in the UK and am >> looking for resources which I can use to teach game accessibility within >> the >> course. Do you have suggested any book, journal article suggestions? >> >> It would be good to know if there is a comprehensive set of guidelines >> you >> can suggest? >> >> Finally, do you know of a quick list (e.g. the top 10 things you can do >> to >> make your games accessible)--I know this is hard considering the diverse >> range of impairments and disabilities but I would just use something like >> this as a starting point... >> >> siobhan >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From hinn at illinois.edu Tue Jul 21 13:22:00 2009 From: hinn at illinois.edu (hinn at illinois.edu) Date: Tue, 21 Jul 2009 12:22:00 -0500 (CDT) Subject: [games_access] teaching accessibility In-Reply-To: <191870b70907170601w4b50b476la3852425c8fca347@mail.gmail.com> References: <7A43C773DB3A44A598D610F0443A0FAA@OneSwitch> <29D707FA-9A13-44C8-9EC6-85CF41540DD5@nucleus.com> <191870b70907170601w4b50b476la3852425c8fca347@mail.gmail.com> Message-ID: <20090721122200.BWM09814@expms2.cites.uiuc.edu> These are the latest Top Ten that we've discussed within the SIG and at AbleGamers and that I've spoken about and written about at several conferences and in articles. We're hoping that more will contribute to the AbleGamers site so that it becomes a resource for the most current information. A few of us are working on a curriculum to include how to include game accessibility in classrooms -- please feel free to contact me at hinn at illinois.edu for additional information or Mark at mark at ablegamers.com Michelle ---- Original message ---- >Date: Fri, 17 Jul 2009 09:01:56 -0400 >From: Mark Barlet >Subject: Re: [games_access] teaching accessibility >To: IGDA Games Accessibility SIG Mailing List > >Hello there, > > The Top 10 that Michelle has written about has been loaded into the >FAQ @ http://gameaccessibility.org > >http://gameaccessibility.org/learn-essential-info-topmenu-69/1-game-design.html > >The site has only been live a few weeks, so it is a little jagged >around the edges, so please do not mind the mess. > >Mark Barlet >AbleGamers.com > > > >On Fri, Jul 17, 2009 at 8:36 AM, Siobhan Thomas wrote: >> Dear all, >> >> I run the games program at London South Bank University in the UK and am >> looking for resources which I can use to teach game accessibility within the >> course. Do you have suggested any book, journal article suggestions? >> >> It would be good to know if there is a comprehensive set of guidelines you >> can suggest? >> >> Finally, do you know of a quick list (e.g. the top 10 things you can do to >> make your games accessible)--I know this is hard considering the diverse >> range of impairments and disabilities but I would just use something like >> this as a starting point... >> >> siobhan >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> > > > >-- >Mark C. Barlet >Editor-in-Chief >AbleGamers.com >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From ioo at ablegamers.com Fri Jul 24 22:08:43 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Fri, 24 Jul 2009 22:08:43 -0400 Subject: [games_access] The AbleGamers Foundation is Now a Nonprofit 501(c)(3) - Yah!! Message-ID: <191870b70907241908r24ab7774l92a04ede2f32b9b@mail.gmail.com> Hey guys. Great new from AbleGamers.com, the IRS just approved the AbleGamers Foundation as a 501(c)(3) public charity. You can see the story and press release here. http://ablegamers.com/game-news/616-change-is-coming-ablegamers-is-now-a-nonprofit.html Thanks to those that helped us get this far. Mark Barlet -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at illinois.edu Sat Jul 25 00:27:28 2009 From: hinn at illinois.edu (hinn at illinois.edu) Date: Fri, 24 Jul 2009 23:27:28 -0500 (CDT) Subject: [games_access] The AbleGamers Foundation is Now a Nonprofit 501(c)(3) - Yah!! In-Reply-To: <191870b70907241908r24ab7774l92a04ede2f32b9b@mail.gmail.com> References: <191870b70907241908r24ab7774l92a04ede2f32b9b@mail.gmail.com> Message-ID: <20090724232728.BWP20866@expms2.cites.uiuc.edu> fantastic news! the igda 501 c3 had a lot of riders on it so we would have never had control of money to spread the word about game accessibility. finally the movement for game accessibility is in action! michelle ---- Original message ---- >Date: Fri, 24 Jul 2009 22:08:43 -0400 >From: Mark Barlet >Subject: [games_access] The AbleGamers Foundation is Now a Nonprofit 501(c)(3) - Yah!! >To: IGDA Games Accessibility SIG Mailing List > > Hey guys. Great new from AbleGamers.com, the IRS > just approved the AbleGamers Foundation as a > 501(c)(3) public charity. > > You can see the story and press release here. > > http://ablegamers.com/game-news/616-change-is-coming-ablegamers-is-now-a-nonprofit.html > > Thanks to those that helped us get this far. > > Mark Barlet >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access ....................................... these are mediocre times and people are losing hope. it's hard for many people to believe that there are extraordinary things inside themselves, as well as others. i hope you can keep an open mind. -- "unbreakable" ....................................... From g at soundmindz.com Mon Jul 27 18:58:08 2009 From: g at soundmindz.com (Greg Rahn) Date: Mon, 27 Jul 2009 15:58:08 -0700 Subject: [games_access] Visually impaired using iPhones? Message-ID: <2CB2B118-D905-4B21-BBCF-938E89657F1B@soundmindz.com> Hi everyone, I am wondering if anyone can point me to info about whether or not the visually disabled use iPhones? Are there apps, mods or adapters that make iPhone accessible for disabled gamers? eg; I found one iPhone app that helps a visually impaired person dial by displaying large numbers. Any info would be appreciated. Thanks Greg ???????????????????????????????????????????????? SOUNDMINDZ Music & Sound Design www.GregRahn.net Greg Rahn 707-643-8519 cell 707-246-4922 Linked In: http://www.linkedin.com/in/GregRahnMusic From ioo at ablegamers.com Mon Jul 27 19:16:06 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Mon, 27 Jul 2009 19:16:06 -0400 Subject: [games_access] Visually impaired using iPhones? In-Reply-To: <2CB2B118-D905-4B21-BBCF-938E89657F1B@soundmindz.com> References: <2CB2B118-D905-4B21-BBCF-938E89657F1B@soundmindz.com> Message-ID: I did see a story a while back on a jacket for the whole iPhone that had raised icons over the place where the app was for things. It was very limited. Mark Sent from mobile device. On Jul 27, 2009, at 6:58 PM, Greg Rahn wrote: > Hi everyone, > I am wondering if anyone can point me to info about whether or not > the visually disabled use iPhones? Are there apps, mods or adapters > that make iPhone accessible for disabled gamers? eg; I found one > iPhone app that helps a visually impaired person dial by displaying > large numbers. > Any info would be appreciated. > > Thanks > > Greg > ??????????????????????????????????????????????? > ? > SOUNDMINDZ > Music & Sound Design > www.GregRahn.net > Greg Rahn > 707-643-8519 > cell 707-246-4922 > Linked In: http://www.linkedin.com/in/GregRahnMusic > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From g.mcallister at sussex.ac.uk Mon Jul 27 19:50:15 2009 From: g.mcallister at sussex.ac.uk (Graham McAllister) Date: Tue, 28 Jul 2009 00:50:15 +0100 Subject: [games_access] Visually impaired using iPhones? In-Reply-To: References: <2CB2B118-D905-4B21-BBCF-938E89657F1B@soundmindz.com> Message-ID: <87436AEA-3AD5-4D3B-8F1A-6D352AC5C81B@sussex.ac.uk> With the new VoiceOver technology in OS 3.0, the iPhone shouldn't need the raised tactile coverings anymore. I'm not aware of any iPhone games which use this technology however. Graham. Vertical Slice Video Games UX www.verticalslice.co.uk On 28 Jul 2009, at 00:16, Mark Barlet wrote: > I did see a story a while back on a jacket for the whole iPhone that > had raised icons over the place where the app was for things. It was > very limited. > > Mark > > Sent from mobile device. > > On Jul 27, 2009, at 6:58 PM, Greg Rahn wrote: > >> Hi everyone, >> I am wondering if anyone can point me to info about whether or not >> the visually disabled use iPhones? Are there apps, mods or adapters >> that make iPhone accessible for disabled gamers? eg; I found one >> iPhone app that helps a visually impaired person dial by displaying >> large numbers. >> Any info would be appreciated. >> >> Thanks >> >> Greg >> ???????????????????????????????????????????????? >> SOUNDMINDZ >> Music & Sound Design >> www.GregRahn.net >> Greg Rahn >> 707-643-8519 >> cell 707-246-4922 >> Linked In: http://www.linkedin.com/in/GregRahnMusic >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From larry_goldberg at wgbh.org Mon Jul 27 21:25:12 2009 From: larry_goldberg at wgbh.org (Larry Goldberg) Date: Mon, 27 Jul 2009 21:25:12 -0400 Subject: [games_access] Visually impaired using iPhones? In-Reply-To: <2CB2B118-D905-4B21-BBCF-938E89657F1B@soundmindz.com> Message-ID: see: http://www.apple.com/accessibility/iphone/vision.html And http://www.lioncourt.com/voiceover-compatible-iphone-applications/ Lioncourt is a good place for all things Mac and access: http://www.lioncourt.com/ ... Larry ... Larry Goldberg, Director Media Access Group at WGBH The Carl and Ruth Shapiro Family National Center for Accessible Media (NCAM) One Guest Street Boston, MA 02135 617.300.3722 (voice/fax) 617.300.2489 (TTY) Larry_Goldberg at WGBH.org access.wgbh.org ________________________________ From: Greg Rahn Reply-To: IGDA Games Accessibility SIG Mailing List Date: Mon, 27 Jul 2009 18:58:08 -0400 To: Subject: [games_access] Visually impaired using iPhones? Hi everyone, I am wondering if anyone can point me to info about whether or not the visually disabled use iPhones? Are there apps, mods or adapters that make iPhone accessible for disabled gamers? eg; I found one iPhone app that helps a visually impaired person dial by displaying large numbers. Any info would be appreciated. Thanks Greg ffffffffffffffffffffffffffffffffffffffffffffffff SOUNDMINDZ Music & Sound Design www.GregRahn.net Greg Rahn 707-643-8519 cell 707-246-4922 Linked In: http://www.linkedin.com/in/GregRahnMusic _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From g at soundmindz.com Tue Jul 28 03:10:43 2009 From: g at soundmindz.com (Greg Rahn) Date: Tue, 28 Jul 2009 00:10:43 -0700 Subject: [games_access] Visually impaired using iPhones? In-Reply-To: References: Message-ID: Thanks for the references guys. Looks like OS 3.0 has some great accessibility features built in, and Lioncourt is an especially good resource. Nice list of games using voice over. I also found the case Mark mentioned -, http://www.etre.com/blog/2008/12/invisual_iphone_case/ but it seems that it won't be needed in 3.0. Greg ???????????????????????????????????????????????? SOUNDMINDZ Music & Sound Design www.GregRahn.net Greg Rahn 707-643-8519 cell 707-246-4922 Linked In: http://www.linkedin.com/in/GregRahnMusic On Jul 27, 2009, at 6:25 PM, Larry Goldberg wrote: > see: > > http://www.apple.com/accessibility/iphone/vision.html > > And > > http://www.lioncourt.com/voiceover-compatible-iphone-applications/ > > Lioncourt is a good place for all things Mac and access: > > http://www.lioncourt.com/ > > ... Larry ... > > Larry Goldberg, Director > Media Access Group at WGBH > > The Carl and Ruth Shapiro Family > National Center for Accessible Media (NCAM) > > One Guest Street > Boston, MA 02135 > > 617.300.3722 (voice/fax) > 617.300.2489 (TTY) > > Larry_Goldberg at WGBH.org > access.wgbh.org > > > > From: Greg Rahn > Reply-To: IGDA Games Accessibility SIG Mailing List > > Date: Mon, 27 Jul 2009 18:58:08 -0400 > To: > Subject: [games_access] Visually impaired using iPhones? > > Hi everyone, > I am wondering if anyone can point me to info about whether or not the > visually disabled use iPhones? Are there apps, mods or adapters that > make iPhone accessible for disabled gamers? eg; I found one iPhone > app that helps a visually impaired person dial by displaying large > numbers. > Any info would be appreciated. > > Thanks > > Greg > ???????????????????????????????????????????????? > SOUNDMINDZ > Music & Sound Design > www.GregRahn.net > Greg Rahn > 707-643-8519 > cell 707-246-4922 > Linked In: http://www.linkedin.com/in/GregRahnMusic > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Wed Jul 29 07:50:19 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Wed, 29 Jul 2009 13:50:19 +0200 Subject: [games_access] new blog in spanish Message-ID: Hi all, I have created a blog about games accessibility in spanish. I will write all the things I read in English and things that happend in Spain. The url is: http://videojuegosaccesibles.blogspot.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Wed Jul 29 13:31:01 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Wed, 29 Jul 2009 18:31:01 +0100 Subject: [games_access] new blog in spanish In-Reply-To: References: Message-ID: <90B062EE65FC402791D9990D7C25AA02@OneSwitch> Good work, Javier! I'll keep an eye on it, and a finger over the translate button on my browser. Barrie ----- Original Message ----- From: Javier Mairena To: IGDA Games Accessibility SIG Mailing List Sent: Wednesday, July 29, 2009 12:50 PM Subject: [games_access] new blog in spanish Hi all, I have created a blog about games accessibility in spanish. I will write all the things I read in English and things that happend in Spain. The url is: http://videojuegosaccesibles.blogspot.com/ ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at googlemail.com Wed Jul 29 19:18:15 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Thu, 30 Jul 2009 00:18:15 +0100 Subject: [games_access] Game Accessibility Lists Message-ID: <5B9D7F748921464AB75BF824BB0E6B48@OneSwitch> Just uploaded a list of the most up to date Game Accessibility sites: http://switchgaming.blogspot.com/2009/07/game-accessibility-sites.html Am I missing anything obvious? Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From javier.mairena at gmail.com Thu Jul 30 02:18:48 2009 From: javier.mairena at gmail.com (Javier Mairena) Date: Thu, 30 Jul 2009 08:18:48 +0200 Subject: [games_access] Game Accessibility Lists In-Reply-To: <5B9D7F748921464AB75BF824BB0E6B48@OneSwitch> References: <5B9D7F748921464AB75BF824BB0E6B48@OneSwitch> Message-ID: You put my blog there :) Thanks!! -------------- next part -------------- An HTML attachment was scrubbed... URL: