[games_access] Project Natal: Microsoft's Alternative Controller
willwade at gmail.com
Tue Jun 2 14:13:57 EDT 2009
Its a interesting development.
I agree - as it stands its not that potentially useful to
children/adults with a lot of movement. What would be interesting if
the technology could be used to look at a particular reliable movement
of a person for a particular output - e.g. move a hand inwards at a
certain angle in relation to the body, or a head movement to the left,
and that produces a output just like a switch. Something like this is
currently being developed by the inference group at Cambridge so watch
2009/6/2 Nathalie Caron <nathalie at gamefwd.org>:
> Hi Barrie, and group:
> I watched the Microsoft presentation yesterday and while it has a lot of
> potential to increase mainstream accessibility, I think there is some way to
> go in order for it to be accessible to all.
> I can already imagine one of my friends, who argued the same point. He has
> CP and is in a wheel chair with minimal hand coordination, has managed to
> adapt to use a controller, but does not speak (unless using a voice device).
> I don't think Natal would be able to recognize his facial expressions as
> well, nor would it be able to find expressions in his synthetic voice
> (thinking in reference to that interactive game with the little boy - Tobi
> was it?)
> I think that if Microsoft was really serious about this, they would have to
> look, perhaps into neurofeedback for those who do not have the means to use
> their bodies, voices and facial expressions. Surely they have the ability to
> implement something like this en masse.
> I don't know if they would consider that, or if they are satisfied by having
> already "broken new ground"... I guess we will have to watch and see.
> On Mon, Jun 1, 2009 at 5:14 PM, Barrie Ellis <barrie.ellis at oneswitch.org.uk>
>> Lots of potential for improved accessibility? But will it be realised...
>> Microsoft announce Project Natal - gesture, facial expressions and voice
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