[games_access] Project Natal: Microsoft's Alternative Controller

Mark Barlet mark at ablegamers.com
Wed Jun 3 11:54:10 EDT 2009


we did a stroy on it the day it was announced and there are some great
comments from the community that may be worth taking a look at.

http://ablegamers.com/xbox-360-news/571-natal-be-a-disabled-gaming-revolution.html

Mark

On Wed, Jun 3, 2009 at 11:49 AM, Nathalie Caron <nathalie at gamefwd.org>wrote:


> I am preparing an article on the subject and will be contacting Microsoft

> with some questions.

>

> If you have some you'd like answered about this technology, please let me

> know asap and I will include them.

>

> NC

>

> On Wed, Jun 3, 2009 at 3:44 AM, David Colven <Colven at ace-centre.org.uk>wrote:

>

>> I have hopes that it may be a useful tool for people with Asperger's

>> syndrome or similar inter-personal communication problems.

>>

>> It would be interesting to see if it could be refined to produce switch

>> actions - I am with the Cambridge team at the AEGIS meeting and they are

>> very interested.

>>

>> How about the 3D web cam I've seen advertised?

>>

>> David

>>

>> David Colven

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>>

>>

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>> > -----Original Message-----

>> > From: games_access-bounces at igda.org

>> [mailto:games_access-bounces at igda.org]

>> > On Behalf Of will wade

>> > Sent: 02 June 2009 19:14

>> > To: IGDA Games Accessibility SIG Mailing List

>> > Subject: Re: [games_access] Project Natal: Microsoft's Alternative

>> > Controller

>> >

>> > Its a interesting development.

>> > I agree - as it stands its not that potentially useful to

>> > children/adults with a lot of movement. What would be interesting if

>> > the technology could be used to look at a particular reliable movement

>> > of a person for a particular output - e.g. move a hand inwards at a

>> > certain angle in relation to the body, or a head movement to the left,

>> > and that produces a output just like a switch. Something like this is

>> > currently being developed by the inference group at Cambridge so watch

>> > this space..

>> >

>> > w

>> >

>> > 2009/6/2 Nathalie Caron <nathalie at gamefwd.org>:

>> > > Hi Barrie, and group:

>> > >

>> > > I watched the Microsoft presentation yesterday and while it has a

>> lot of

>> > > potential to increase mainstream accessibility, I think there is

>> some

>> > way to

>> > > go in order for it to be accessible to all.

>> > >

>> > > I can already imagine one of my friends, who argued the same point.

>> He

>> > has

>> > > CP and is in a wheel chair with minimal hand coordination, has

>> managed

>> > to

>> > > adapt to use a controller, but does not speak (unless using a voice

>> > device).

>> > > I don't think Natal would be able to recognize his facial

>> expressions as

>> > > well, nor would it be able to find expressions in his synthetic

>> voice

>> > > (thinking in reference to that interactive game with the little boy

>> -

>> > Tobi

>> > > was it?)

>> > >

>> > > I think that if Microsoft was really serious about this, they would

>> have

>> > to

>> > > look, perhaps into neurofeedback for those who do not have the means

>> to

>> > use

>> > > their bodies, voices and facial expressions. Surely they have the

>> > ability to

>> > > implement something like this en masse.

>> > >

>> > > I don't know if they would consider that, or if they are satisfied

>> by

>> > having

>> > > already "broken new ground"... I guess we will have to watch and

>> see.

>> > >

>> > > Nathalie

>> > > http://gamefwd.org

>> > >

>> > > On Mon, Jun 1, 2009 at 5:14 PM, Barrie Ellis

>> > <barrie.ellis at oneswitch.org.uk>

>> > > wrote:

>> > >>

>> > >> Lots of potential for improved accessibility? But will it be

>> > realised...

>> > >>

>> > >> Microsoft announce Project Natal - gesture, facial expressions and

>> > voice

>> > >> recognition:

>> > >>

>> > >>

>> http://switchgaming.blogspot.com/2009/06/microsofts-new-controller.html

>> > >>

>> > >>

>> http://kotaku.com/5274317/microsoft-makes-you-the-motion-controller-

>> > with-project-natal

>> > >>

>> > >>

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--
Mark C. Barlet
Editor-in-Chief
AbleGamers.com
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