[games_access] Project Natal: Microsoft's Alternative Controller
Reid Kimball
rkimball at gmail.com
Wed Jun 3 17:36:15 EDT 2009
I don't understand why MS is interested in hearing about accessibility
issues for only one peripheral. Why not for their whole console? They
need to get developers to allow reconfigurable controls, text scaling,
closed captioning with tinted background so text is easier to read,
etc.
-Reid
On Wed, Jun 3, 2009 at 1:54 PM, <hinn at illinois.edu> wrote:
> Hey Richard!
>
> It would be totally appropriate to have an on list discussion now that it's been announced! That wouldn't break any NDAs -- I'm glad to be able to finally talk about it! I don't know everything about it and can't say some stuff but what's out there about it from the press release is way more than enough information to start with!
>
> I offer the off-list option to those who may not feel comfortable discussing something on list but everyone should feel free to contribute to an onlist discussion! I encourage it! This isn't for a story -- it's to go directly to their engineers. So we're reaching out to as many people as we can so that we have loads of input for them! On AbleGamers we're hoping to get lots of input from the community of game players and on here we need all the expertise from everyone in the design and research world.
>
> And, yes, this is worth surviving death for! Finally we're getting through to a console company!! :) I think with both AbleGamers and the SIG pushing for so long we finally found our way in to make real change happen! Again, it's a great day for the accessibility movement!!
>
> Michelle
>
> ---- Original message ----
>>Date: Wed, 3 Jun 2009 22:43:02 +0200
>>From: "AudioGames.net" <richard at audiogames.net>
>>Subject: Re: [games_access] Project Natal: Microsoft's Alternative Controller
>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>>
>>Hey!
>>
>>:):):) This really is great news*! Congratz!!! (Unless it's inappropiate
>>toward our current relationship with MS of course but) I wouldn't mind to
>>have an on-list conversation about the concerns and possibilities of Natal.
>>I'm eager to hear all of your opinions :) I think game accessibility can
>>surely benefit from this technology and that it definitely can be used to
>>include new gamers with impairments who are now left out. I guess this would
>>still require good implementation and application of the technology, to
>>which I hope this community can contribute :) Can't wait to see how Natal
>>can be used to make games more accessible for sight-impaired gamers!
>>
>>Cheers :)
>>
>>Ries
>>
>>
>>*and worth surviving death, eh? Glad to hear again from you, M... :)
>>
>>
>>----- Original Message -----
>>From: <hinn at illinois.edu>
>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>>Sent: Wednesday, June 03, 2009 10:17 PM
>>Subject: Re: [games_access] Project Natal: Microsoft's Alternative
>>Controller
>>
>>
>>Thanks everyone! As I mentioned before, I will be speaking in Redmond in a
>>few weeks (a reschedule from a few weeks ago due to emergency surgery I had)
>>about it and game accessibility. I used to work for Microsoft and have had a
>>long standing relationship with them so they invited me to talk on behalf of
>>AbleGamers and the IGDA SIG.
>>
>>I'll be having one-on-one and group meetings with several of their engineers
>>on the project, etc. in addition to my two schedule talks. If anyone would
>>like me to cover a particular concern, please email me off-list at
>>hinn at uiuc.edu and we can discuss your concerns in more detail so that I have
>>more information to give the engineers that would go beyond media coverage.
>>This is definitely our chance to get information directly to those who can
>>make changes happen now! It actually worked out better to have had to delay
>>the talk because now we can all talk about it on here and off-list BEFORE I
>>go so that I can help make sure that they know everything they can to make
>>this project as accessible as possible. Yay! This is going to be a big win
>>for the movement, I know it!
>>
>>I have been working with Microsoft and AbleGamers for a long time now on
>>this but due to an NDA none of us who were included in the conversation were
>>able to mention anything about the project -- now that it's been announced
>>we can say that we knew it existed but nothing else that they haven't
>>already told the public. Please feel free to email Mark Barlet
>>(mark at ablegamers.com) as well with comments that we can get to their
>>engineers -- I can reveal now that he's the only other person that was
>>involved outside Microsoft. :) They reached out to both of us as individuals
>>and we've been working together ever since.
>>
>>Microsoft is the first console company who has involved any of us in the
>>game accessibility movement at this level and this is exciting! I'm glad the
>>announcement finally came out so that we can now freely discuss the project!
>>Don't let this chance pass us by -- let me know what you are thinking so we
>>can get information to those in positions of power at Microsoft to make
>>change happen!
>>
>>Michelle
>>
>>---- Original message ----
>>>Date: Wed, 3 Jun 2009 11:54:10 -0400
>>>From: Mark Barlet <mark at ablegamers.com>
>>>Subject: Re: [games_access] Project Natal: Microsoft's Alternative
>>>Controller
>>>To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
>>>
>>> we did a stroy on it the day it was announced and
>>> there are some great comments from the community
>>> that may be worth taking a look at.
>>>
>>>
>>> http://ablegamers.com/xbox-360-news/571-natal-be-a-disabled-gaming-revolution.html
>>>
>>> Mark
>>>
>>> On Wed, Jun 3, 2009 at 11:49 AM, Nathalie Caron
>>> <nathalie at gamefwd.org> wrote:
>>>
>>> I am preparing an article on the subject and will
>>> be contacting Microsoft with some questions.
>>>
>>> If you have some you'd like answered about this
>>> technology, please let me know asap and I will
>>> include them.
>>>
>>> NC
>>>
>>> On Wed, Jun 3, 2009 at 3:44 AM, David Colven
>>> <Colven at ace-centre.org.uk> wrote:
>>>
>>> I have hopes that it may be a useful tool for
>>> people with Asperger's
>>> syndrome or similar inter-personal communication
>>> problems.
>>>
>>> It would be interesting to see if it could be
>>> refined to produce switch
>>> actions - I am with the Cambridge team at the
>>> AEGIS meeting and they are
>>> very interested.
>>>
>>> How about the 3D web cam I've seen advertised?
>>>
>>> David
>>>
>>> David Colven
>>> Technical Advisor
>>> 01865 759813
>>> 077121 68901
>>> Why not visit our website: www.ace-centre.org.uk
>>>
>>> Please visit our website: www.ace-centre.org.uk
>>>
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>>> 1040868) You can donate here
>>> now!
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>>>
>>> > -----Original Message-----
>>> > From: games_access-bounces at igda.org
>>> [mailto:games_access-bounces at igda.org]
>>> > On Behalf Of will wade
>>> > Sent: 02 June 2009 19:14
>>> > To: IGDA Games Accessibility SIG Mailing List
>>> > Subject: Re: [games_access] Project Natal:
>>> Microsoft's Alternative
>>> > Controller
>>> >
>>> > Its a interesting development.
>>> > I agree - as it stands its not that
>>> potentially useful to
>>> > children/adults with a lot of movement. What
>>> would be interesting if
>>> > the technology could be used to look at a
>>> particular reliable movement
>>> > of a person for a particular output - e.g.
>>> move a hand inwards at a
>>> > certain angle in relation to the body, or a
>>> head movement to the left,
>>> > and that produces a output just like a switch.
>>> Something like this is
>>> > currently being developed by the inference
>>> group at Cambridge so watch
>>> > this space..
>>> >
>>> > w
>>> >
>>> > 2009/6/2 Nathalie Caron
>>> <nathalie at gamefwd.org>:
>>> > > Hi Barrie, and group:
>>> > >
>>> > > I watched the Microsoft presentation
>>> yesterday and while it has a
>>> lot of
>>> > > potential to increase mainstream
>>> accessibility, I think there is
>>> some
>>> > way to
>>> > > go in order for it to be accessible to all.
>>> > >
>>> > > I can already imagine one of my friends, who
>>> argued the same point.
>>> He
>>> > has
>>> > > CP and is in a wheel chair with minimal hand
>>> coordination, has
>>> managed
>>> > to
>>> > > adapt to use a controller, but does not
>>> speak (unless using a voice
>>> > device).
>>> > > I don't think Natal would be able to
>>> recognize his facial
>>> expressions as
>>> > > well, nor would it be able to find
>>> expressions in his synthetic
>>> voice
>>> > > (thinking in reference to that interactive
>>> game with the little boy
>>> -
>>> > Tobi
>>> > > was it?)
>>> > >
>>> > > I think that if Microsoft was really serious
>>> about this, they would
>>> have
>>> > to
>>> > > look, perhaps into neurofeedback for those
>>> who do not have the means
>>> to
>>> > use
>>> > > their bodies, voices and facial expressions.
>>> Surely they have the
>>> > ability to
>>> > > implement something like this en masse.
>>> > >
>>> > > I don't know if they would consider that, or
>>> if they are satisfied
>>> by
>>> > having
>>> > > already "broken new ground"... I guess we
>>> will have to watch and
>>> see.
>>> > >
>>> > > Nathalie
>>> > > http://gamefwd.org
>>> > >
>>> > > On Mon, Jun 1, 2009 at 5:14 PM, Barrie Ellis
>>> > <barrie.ellis at oneswitch.org.uk>
>>> > > wrote:
>>> > >>
>>> > >> Lots of potential for improved
>>> accessibility? But will it be
>>> > realised...
>>> > >>
>>> > >> Microsoft announce Project Natal - gesture,
>>> facial expressions and
>>> > voice
>>> > >> recognition:
>>> > >>
>>> > >>
>>>
>>> http://switchgaming.blogspot.com/2009/06/microsofts-new-controller.html
>>> > >>
>>> > >>
>>> http://kotaku.com/5274317/microsoft-makes-you-the-motion-controller-
>>> > with-project-natal
>>> > >>
>>> > >>
>>> > >>
>>> _______________________________________________
>>> > >> games_access mailing list
>>> > >> games_access at igda.org
>>> > >>
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>> > >>
>>> > >
>>> > >
>>> > >
>>> _______________________________________________
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>>> > > games_access at igda.org
>>> > >
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>> > >
>>> > >
>>> >
>>> _______________________________________________
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>>> >
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>>>
>>> --
>>> Mark C. Barlet
>>> Editor-in-Chief
>>> AbleGamers.com
>>>________________
>>>_______________________________________________
>>>games_access mailing list
>>>games_access at igda.org
>>>http://seven.pairlist.net/mailman/listinfo/games_access
>>.......................................
>>these are mediocre times and people are
>>losing hope. it's hard for many people
>>to believe that there are extraordinary
>>things inside themselves, as well as
>>others. i hope you can keep an open
>>mind.
>> -- "unbreakable"
>>.......................................
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>_______________________________________________
>>games_access mailing list
>>games_access at igda.org
>>http://seven.pairlist.net/mailman/listinfo/games_access
> .......................................
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> mind.
> -- "unbreakable"
> .......................................
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
--
Reid Kimball
Game Designer / Writer
http://game.rbkdesign.com
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