[games_access] E3 & Accessibility: Nintendo 'Demo Play"

"~:'' ありがとうございました。" j.chetwynd at btinternet.com
Mon Jun 15 11:03:28 EDT 2009


Richard,

are you not concerned by the "patent" aspect?

amazon's patent on one click seems to be holding, and this kind of  
'progress' I can live without.

having said which auto-pilot has been around a while, so without being  
a patent lawyer...

cheers

~:"

On 15 Jun 2009, at 15:53, AudioGames.net wrote:

> Hi,
>
> 1) from http://content.usatoday.com/communities/gamehunters/post/2009/06/67677679/1 
> :
>
> "On the extraordinary success of its Nintendo Wii video game  
> console, Nintendo says it's due, in part, to making games accessible  
> to wide audiences. And with an unannounced – but now confirmed –  
> feature built into future Nintendo Wii titles, the Japanese gaming  
> giant is taking this accessibility to the next level. Beginning with  
> the upcoming New Super Mario Bros. Wii (due this holiday season),  
> players will be able to pause a game during a particularly difficult  
> level and let the game take over to complete the level. Press a  
> button at any time to resume playing. This will help reduce barriers  
> of entry for new or younger players – without purchasing a strategy  
> guide or resorting to websites that list cheat codes.In an exclusive  
> interview with Mario creator Shigeru Miyamoto, the legendary game  
> designer confirmed this optional feature called "demo  
> play" (tentative name) is something the development team has been  
> working on. "In New Super Mario Bros. Wii, if a player is  
> experiencing an area of difficulty, this will allow them to clear  
> troubled areas and take over when they're ready" confirmed Miyamoto,  
> through his translator. "And yes, we're looking into this for future  
> games, too" Miyamoto says."
>
> 2) from http://www.1up.com/do/newsStory?cId=3174774:
>
> "Sure, you and I can beat the original Super Mario Bros. on one life  
> in under 6 minutes (well, maybe you can, anyway...). But with New  
> Super Mario Bros. Wii, Nintendo wants your mom and dad and non- 
> gaming friends in on the fun, too -- and they have a plan to make  
> sure the difficulty doesn't get too overwhelming. Speaking to USA  
> Today (via Joystiq), Shigeru Miyamoto confirmed that New Super Mario  
> Bros. Wii will be the first Wii game to have what's tentatively  
> being called the "demo play" feature: In tough portions, a player  
> can literally let the game play itself, and then jump back in when  
> they feel comfortable once again assuming control. In New Super  
> Mario Bros. Wii, if a player is experiencing an area of difficulty,  
> this will allow them to clear troubled areas and take over when  
> they're ready," said Miyamoto through a translator. "And yes, we're  
> looking into this for future games, too."
> You might recall this feature first showed up in a patent filed by  
> Miyamoto back in January. According to the description in that  
> patent, there was to be three different modes to this "demo play"  
> option: One that lets a video walkthrough play in the corner but not  
> interrupt gameplay; one that would stop gameplay for a full-screen  
> walkthrough, and players could jump into the walkthrough and take  
> control; and one that would allow players to choose where in the  
> game to start, similar to the scene selection of a DVD.
> Curiously, the patent specifically mentioned that if a player jumps  
> ahead with the aid of the video walkthrough, they would be unable to  
> save their progress. Miyamoto didn't specify whether this is still  
> the case to USA Today, but then, he really didn't give many details  
> at all, so it's hard to say how much of the original patent's  
> description will actually be used. "
>
> Although not the most elegant of solutions (adaptive game difficulty  
> anyone?), another small step in the right direction :)
>
> Greets,
>
> Richard
>
>
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