From mark at ablegamers.com Thu Mar 5 12:01:03 2009 From: mark at ablegamers.com (Mark Barlet) Date: Thu, 5 Mar 2009 12:01:03 -0500 Subject: [games_access] I wanted to share with you all a Success Story Message-ID: <191870b70903050901q3225e7a7j7f733b3b91ed5ab7@mail.gmail.com> I wanted you all to share with you all the real hard work that we are doing over here, and this great story. http://ablegamers.com/game-news/444-warhammer-on-screen-keyboard.html -- Mark C. Barlet Editor-in-Chief AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Mar 5 16:06:48 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 5 Mar 2009 22:06:48 +0100 Subject: [games_access] I wanted to share with you all a Success Story In-Reply-To: <191870b70903050901q3225e7a7j7f733b3b91ed5ab7@mail.gmail.com> References: <191870b70903050901q3225e7a7j7f733b3b91ed5ab7@mail.gmail.com> Message-ID: awesome! I'll talk to EA Mythic at GDC to give them kudos for their work on the game /thomas On 5 mar 2009, at 18.01, Mark Barlet wrote: > I wanted you all to share with you all the real hard work that we > are doing over here, and this great story. > > http://ablegamers.com/game-news/444-warhammer-on-screen-keyboard.html > > -- > Mark C. Barlet > Editor-in-Chief > AbleGamers.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Thu Mar 5 15:58:54 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Thu, 5 Mar 2009 21:58:54 +0100 Subject: [games_access] what to have in an accessibility arcade? Message-ID: <25FCA0A3-4948-40AA-86F6-2811D23E10D8@pininteractive.com> Hi all, I'll build an accessibility arcade at the university for research, and I'd like to compile a list of the latest and greatest hardware and software to include - especially hardware which is the most expensive part. It was a while since I updated my view of this so any input is welcome so what is the best stuff available today? E.g -switch controllers? -sip and puff devices? -haptics, e.g the haptic glove setup for Blind Hero? -audio, perhaps 5.1 surround headphones? -on screen keyboards? -single hand controllers? -hand-held dance mats? -biofeedback devices; Emotiv or NIA? and so on... /Thomas From ioo at ablegamers.com Thu Mar 5 19:47:46 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Thu, 5 Mar 2009 19:47:46 -0500 Subject: [games_access] what to have in an accessibility arcade? In-Reply-To: <25FCA0A3-4948-40AA-86F6-2811D23E10D8@pininteractive.com> References: <25FCA0A3-4948-40AA-86F6-2811D23E10D8@pininteractive.com> Message-ID: <4CDB19BF-5DA4-4FDE-8D1A-E240D296AEDC@ablegamers.com> Get the new 1 hand controller from e- demontions and an ergodex dx1. Both are great. Sent from mobile device. On Mar 5, 2009, at 3:58 PM, Thomas Westin wrote: > Hi all, > > I'll build an accessibility arcade at the university for research, > and I'd like to compile a list of the latest and greatest hardware > and software to include - especially hardware which is the most > expensive part. It was a while since I updated my view of this so > any input is welcome > > so what is the best stuff available today? E.g > -switch controllers? > -sip and puff devices? > -haptics, e.g the haptic glove setup for Blind Hero? > -audio, perhaps 5.1 surround headphones? > -on screen keyboards? > -single hand controllers? > -hand-held dance mats? > -biofeedback devices; Emotiv or NIA? > > and so on... > > /Thomas > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Fri Mar 6 04:59:22 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 06 Mar 2009 10:59:22 +0100 Subject: [games_access] what to have in an accessibility arcade? Message-ID: <629361714@web.de> Hi Thomas, what do you think about a poster with the Top Ten ? To show that it is often also a "design fault" ? Regards, Sandra _______________________________________________________________________ DSL zum Nulltarif + 20 Euro Extrapr?mie bei Online-Bestellung ?ber die DSL Freundschaftswerbung! http://dsl.web.de/?ac=OM.AD.AD008K15279B7069a From thomas at pininteractive.com Fri Mar 6 06:19:51 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 6 Mar 2009 12:19:51 +0100 Subject: [games_access] what to have in an accessibility arcade? In-Reply-To: <629361714@web.de> References: <629361714@web.de> Message-ID: yes that, and design patterns, and my own GAIM stuff makes up the research area /Thomas On 6 mar 2009, at 10.59, Sandra Uhling wrote: > Hi Thomas, > > what do you think about a poster with the Top Ten ? > > To show that it is often also a "design fault" ? > > Regards, > Sandra > _______________________________________________________________________ > DSL zum Nulltarif + 20 Euro Extrapr?mie bei Online-Bestellung ?ber die > DSL Freundschaftswerbung! http://dsl.web.de/? > ac=OM.AD.AD008K15279B7069a > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Fri Mar 6 06:20:12 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Fri, 6 Mar 2009 12:20:12 +0100 Subject: [games_access] what to have in an accessibility arcade? In-Reply-To: <4CDB19BF-5DA4-4FDE-8D1A-E240D296AEDC@ablegamers.com> References: <25FCA0A3-4948-40AA-86F6-2811D23E10D8@pininteractive.com> <4CDB19BF-5DA4-4FDE-8D1A-E240D296AEDC@ablegamers.com> Message-ID: <56656CA5-5CAE-4727-85EA-8C983662BD9E@pininteractive.com> thanks Mark, I'll have a look at those /Thomas On 6 mar 2009, at 01.47, Mark Barlet wrote: > Get the new 1 hand controller from e- demontions and an ergodex dx1. > > Both are great. > > Sent from mobile device. > > On Mar 5, 2009, at 3:58 PM, Thomas Westin > wrote: > >> Hi all, >> >> I'll build an accessibility arcade at the university for research, >> and I'd like to compile a list of the latest and greatest hardware >> and software to include - especially hardware which is the most >> expensive part. It was a while since I updated my view of this so >> any input is welcome >> >> so what is the best stuff available today? E.g >> -switch controllers? >> -sip and puff devices? >> -haptics, e.g the haptic glove setup for Blind Hero? >> -audio, perhaps 5.1 surround headphones? >> -on screen keyboards? >> -single hand controllers? >> -hand-held dance mats? >> -biofeedback devices; Emotiv or NIA? >> >> and so on... >> >> /Thomas >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sun Mar 8 06:51:37 2009 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 8 Mar 2009 10:51:37 -0000 Subject: [games_access] what to have in an accessibility arcade? References: <25FCA0A3-4948-40AA-86F6-2811D23E10D8@pininteractive.com> Message-ID: <473CA23841E546E689D314DF9C75CBD2@oneswitch> Hi Thomas, I'd recommend having a sift through the Accessible Gaming Shop here: http://www.oneswitch.org.uk/1/AGS.htm My personal recommendations? Switches: Have always liked Able-Net switches (come in three different sizes and all different colours) as these are so tough and well made. Switch Interface: Loads here: http://www.oneswitch.org.uk/1/AGS/AGS-switch/3/Console.htm. a. Best PS3 switch interface: Playstation SAP adapter from LEPMIS - but needs lots of additional switches and controllers to make comfortable to use. b. Best all rounder: C-SID. All controls are digital in effect (although the Xbox 360 allows you to connect a wired JoyPad that you can use the analogue controls with). The C-SID can connect to PC and PS2 from the go. With additional adapters can connect to Xbox 360, PS3, Wii (as a JoyPad), Gamecube, Xbox or Dreamcast (no analogue stick facility for DC). c. Great starting point: Dream-Gamer controller - with a choice of head-controller, mini-joystick or extra switch sockets. Cheapest: RJ Cooper Game Controllers Sip-Puff: I've only ever used Origin's Sip/Puff switches - but they worked very well: http://www.oneswitch.org.uk/1/AGS/AGS-switch/1/switches.htm Haptics: Would bow to others with more knowledge on this. Audio: Ditto. Single-hand Controllers: I have had a number of people complain that they have not got on with the Access Controller. I'd recommend a DragonPlus RPG DuoCon2 - if you can get hold of one. I have some old ones that need repairing - but nothing new at the minute. Hand-held Dance Mats: Have these in - only type I'm aware of http://www.oneswitch.org.uk/1/AGS/AGS-various.htm Large Joystick: Quasicon - if you can get hold of one. Works great on most games consoles. Switch Mounts: Flexzi and Maxcess are recommended. Head-Tracker: Take a look here: http://www.oneswitch.org.uk/1/AGS/AGS-head.htm - I like natural point. Hope that's of some help? Barrie www.OneSwitch.org.uk > so what is the best stuff available today? E.g > -switch controllers? > -sip and puff devices? > -haptics, e.g the haptic glove setup for Blind Hero? > -audio, perhaps 5.1 surround headphones? > -on screen keyboards? > -single hand controllers? > -hand-held dance mats? > -biofeedback devices; Emotiv or NIA? ----- Original Message ----- From: "Thomas Westin" To: "IGDA Accessibility SIG Mailing List Games" Sent: Thursday, March 05, 2009 8:58 PM Subject: [games_access] what to have in an accessibility arcade? > Hi all, > > I'll build an accessibility arcade at the university for research, and > I'd like to compile a list of the latest and greatest hardware and > software to include - especially hardware which is the most expensive > part. It was a while since I updated my view of this so any input is > welcome > > so what is the best stuff available today? E.g > -switch controllers? > -sip and puff devices? > -haptics, e.g the haptic glove setup for Blind Hero? > -audio, perhaps 5.1 surround headphones? > -on screen keyboards? > -single hand controllers? > -hand-held dance mats? > -biofeedback devices; Emotiv or NIA? > > and so on... > > /Thomas > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From thomas at pininteractive.com Sun Mar 8 16:08:54 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Sun, 8 Mar 2009 21:08:54 +0100 Subject: [games_access] what to have in an accessibility arcade? In-Reply-To: <473CA23841E546E689D314DF9C75CBD2@oneswitch> References: <25FCA0A3-4948-40AA-86F6-2811D23E10D8@pininteractive.com> <473CA23841E546E689D314DF9C75CBD2@oneswitch> Message-ID: thanks Barrie! /Thomas On 8 mar 2009, at 11.51, Barrie Ellis wrote: > Hi Thomas, > > I'd recommend having a sift through the Accessible Gaming Shop here: > > http://www.oneswitch.org.uk/1/AGS.htm > > My personal recommendations? > > Switches: Have always liked Able-Net switches (come in three > different sizes and all different colours) as these are so tough and > well made. > > > Switch Interface: Loads here: http://www.oneswitch.org.uk/1/AGS/AGS-switch/3/Console.htm > . > > a. Best PS3 switch interface: Playstation SAP adapter from LEPMIS - > but needs lots of additional switches and controllers to make > comfortable to use. > > b. Best all rounder: C-SID. All controls are digital in effect > (although the Xbox 360 allows you to connect a wired JoyPad that you > can use the analogue controls with). The C-SID can connect to PC and > PS2 from the go. With additional adapters can connect to Xbox 360, > PS3, Wii (as a JoyPad), Gamecube, Xbox or Dreamcast (no analogue > stick facility for DC). > > c. Great starting point: Dream-Gamer controller - with a choice of > head-controller, mini-joystick or extra switch sockets. > > Cheapest: RJ Cooper Game Controllers > > > Sip-Puff: I've only ever used Origin's Sip/Puff switches - but they > worked very well: http://www.oneswitch.org.uk/1/AGS/AGS-switch/1/switches.htm > > > Haptics: Would bow to others with more knowledge on this. > > > Audio: Ditto. > > > Single-hand Controllers: I have had a number of people complain that > they have not got on with the Access Controller. I'd recommend a > DragonPlus RPG DuoCon2 - if you can get hold of one. I have some old > ones that need repairing - but nothing new at the minute. > > > Hand-held Dance Mats: Have these in - only type I'm aware of http://www.oneswitch.org.uk/1/AGS/AGS-various.htm > > > Large Joystick: Quasicon - if you can get hold of one. Works great > on most games consoles. > > Switch Mounts: Flexzi and Maxcess are recommended. > > Head-Tracker: Take a look here: http://www.oneswitch.org.uk/1/AGS/AGS-head.htm > - I like natural point. > > Hope that's of some help? > > Barrie > www.OneSwitch.org.uk > > > >> so what is the best stuff available today? E.g >> -switch controllers? >> -sip and puff devices? >> -haptics, e.g the haptic glove setup for Blind Hero? >> -audio, perhaps 5.1 surround headphones? >> -on screen keyboards? >> -single hand controllers? >> -hand-held dance mats? >> -biofeedback devices; Emotiv or NIA? > > > > > > > > ----- Original Message ----- From: "Thomas Westin" > > To: "IGDA Accessibility SIG Mailing List Games" > > Sent: Thursday, March 05, 2009 8:58 PM > Subject: [games_access] what to have in an accessibility arcade? > > >> Hi all, >> >> I'll build an accessibility arcade at the university for research, >> and I'd like to compile a list of the latest and greatest hardware >> and software to include - especially hardware which is the most >> expensive part. It was a while since I updated my view of this so >> any input is welcome >> >> so what is the best stuff available today? E.g >> -switch controllers? >> -sip and puff devices? >> -haptics, e.g the haptic glove setup for Blind Hero? >> -audio, perhaps 5.1 surround headphones? >> -on screen keyboards? >> -single hand controllers? >> -hand-held dance mats? >> -biofeedback devices; Emotiv or NIA? >> >> and so on... >> >> /Thomas >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Mar 8 18:10:16 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 08 Mar 2009 23:10:16 +0100 Subject: [games_access] what to have in an accessibility arcade? Message-ID: <631492501@web.de> Hi Thomas, maybe at the end a message would be great ? The next idea .... your idea ? Something that motivates student to search for new ideas. To show them, that they can be the one, who have new ideas. Best regards, Sandra ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 From sandra_uhling at web.de Mon Mar 9 12:12:20 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 09 Mar 2009 17:12:20 +0100 Subject: [games_access] Question IGDA GA-SIG and awards Message-ID: <632248073@web.de> Hello all, there are sometimes awards for "serving the public good" projects. For example people who do something for more accessibility. There is an "iDO World Award 2009" https://www.ido-world.com/index.php?id=329 "Der iDO World Award ist eine ?ffentliche Ausschreibung f?r gemeinn?tzige Projekte. Teilnahmeberechtigt sind gemeinn?tzige Initiativen unabh?ngig von Herkunft, Zielrichtung oder Gr??e. Ausgeschrieben sind Preisgelder von 3.000 ? f?r den ersten, 1.500 ? f?r den zweiten und 500 ? f?r den dritten Platz." The iDO World award is a public tender for "serving the public good" projects. Every "serving the public good" project can participate. The country, size or theme does not matter. First place gets 3.000 Euro, second 1.500 Euro, third 500 Euro. What do you think ? Regards, Sandra _______________________________________________________________________ Jetzt 1 Monat kostenlos! WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 17,95 EURO/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K15039B7069a From sandra_uhling at web.de Mon Mar 9 13:02:18 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 09 Mar 2009 18:02:18 +0100 Subject: [games_access] special controller for Virtua Fighter Message-ID: <632319067@web.de> Hi, I saw special controller for Virtua Fighter in a game magazine. http://www.ncsx.com/2007/120307/vf5_live_arena_stick.htm Can they also be used for other games ? Barrie what do you think about these controllers ? Best regards, Sandra ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 From sandra_uhling at web.de Mon Mar 9 13:32:16 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 09 Mar 2009 18:32:16 +0100 Subject: [games_access] Protect Game Accessibility Symbols ? Message-ID: <632347617@web.de> Hi, I am wondering if we should protect the game accessibility symbols. The symbols for the age rating in Germany are all protected as trademarks. No one can misuse them. Also similar symbols are not allowed. What do you think ? Is it possible to save [CC] as trademark ? Best regards, Sandra _______________________________________________________________________ Jetzt 1 Monat kostenlos! WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 17,95 EURO/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K15039B7069a From sandra_uhling at web.de Mon Mar 9 13:36:10 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 09 Mar 2009 18:36:10 +0100 Subject: [games_access] Gameplay, no dead, prince of persia Message-ID: <632350520@web.de> Hi, I read that in "Prince Of Persia" the hero cannot die, because there is a NPC that saves him or helps him. For example, when he dies, he will be brought back to the last save position. When he does not jump right, the NPC helps him to jump further. What do you think about this ? I am wondering if this helps or can make playing impossible. For example what will happen, when someone always is brought back to the last save position ? I am not sure if this happens. I do not have the game. Regards, Sandra ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 From sandra_uhling at web.de Mon Mar 9 13:39:33 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 09 Mar 2009 18:39:33 +0100 Subject: [games_access] Question Arcade, for presentation, GamesCOM (Germany) Message-ID: <632354688@web.de> Hello, I would like to know what kind of Arcade is used on events? And what do you show to the people? I made contact to some who will (maybe) have Arcades on the GamesCOM in cologne. Michelle I can give you the contact data, if you like. Best regards, Sandra ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 From rkimball at gmail.com Mon Mar 9 13:53:18 2009 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 9 Mar 2009 10:53:18 -0700 Subject: [games_access] Gameplay, no dead, prince of persia In-Reply-To: <632350520@web.de> References: <632350520@web.de> Message-ID: I have played PoP (2008). It's the same thing as death, but covered up with a short cinematic showing you being "saved" at the last second and restarting very close to where you were. When you fall/die after 10 - 15 button presses into a platform jumping sequence, it will set you back to the beginning, which is annoying. Overall it works well because there are many more check points and when you restart, you don't have to replay as much as you would in most games. Now, if you couldn't solve a platform jumping puzzle or boss fight, you'd still be stuck. The "no death" is a clever way to restart the player much closer to where they failed so they can try again instantly. -Reid On Mon, Mar 9, 2009 at 10:36 AM, Sandra Uhling wrote: > Hi, > > I read that in "Prince Of Persia" the hero cannot die, > because there is a NPC that saves him or helps him. > > For example, when he dies, he will be brought back to the last save position. > When he does not jump right, the NPC helps him to jump further. > > What do you think about this ? > > I am wondering if this helps or can make playing impossible. > For example what will happen, when someone always is brought back to the last save position ? > I am not sure if this happens. I do not have the game. > > > Regards, > Sandra > ____________________________________________________________________ > Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? > Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From sandra_uhling at web.de Mon Mar 9 14:01:27 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Mon, 09 Mar 2009 19:01:27 +0100 Subject: [games_access] Gameplay, no dead, prince of persia Message-ID: <632370392@web.de> Hi Reid, can this be used instead of playing on an easier level ? For example, instead of making gameplay much easier you will get a much more stronger partner. Of course this will not work in extreme way: just jump and you will be on the next platform. Maybe this can also be nice for people with cognitive disabilities. For example, they have a guide as partner, that shows the way. This can also be a little bird. Regards, Sandra Reid Kimball schrieb am 09.03.2009 18:53:28: > I have played PoP (2008). It's the same thing as death, but covered up > with a short cinematic showing you being "saved" at the last second > and restarting very close to where you were. > > When you fall/die after 10 - 15 button presses into a platform jumping > sequence, it will set you back to the beginning, which is annoying. > Overall it works well because there are many more check points and > when you restart, you don't have to replay as much as you would in > most games. > > Now, if you couldn't solve a platform jumping puzzle or boss fight, > you'd still be stuck. The "no death" is a clever way to restart the > player much closer to where they failed so they can try again > instantly. > > -Reid > > On Mon, Mar 9, 2009 at 10:36 AM, Sandra Uhling wrote: > > Hi, > > > > I read that in "Prince Of Persia" the hero cannot die, > > because there is a NPC that saves him or helps him. > > > > For example, when he dies, he will be brought back to the last save position. > > When he does not jump right, the NPC helps him to jump further. > > > > What do you think about this ? > > > > I am wondering if this helps or can make playing impossible. > > For example what will happen, when someone always is brought back to the last save position ? > > I am not sure if this happens. I do not have the game. > > > > > > Regards, > > Sandra > > ____________________________________________________________________ > > Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? > > Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________________________________ Jetzt 1 Monat kostenlos! WEB.DE FreeDSL - Telefonanschluss + DSL f?r nur 17,95 EURO/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K15039B7069a From barrie.ellis at oneswitch.org.uk Mon Mar 9 14:03:03 2009 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 9 Mar 2009 18:03:03 -0000 Subject: [games_access] special controller for Virtua Fighter References: <632319067@web.de> Message-ID: <1A865DE8277242319B5EFAED83CBAAEF@oneswitch> It's quite a limited controller to my knowledge - I don't believe you have access to the thumb sticks so many games remain inaccessible. Barrie ----- Original Message ----- From: "Sandra Uhling" To: Sent: Monday, March 09, 2009 5:02 PM Subject: [games_access] special controller for Virtua Fighter Hi, I saw special controller for Virtua Fighter in a game magazine. http://www.ncsx.com/2007/120307/vf5_live_arena_stick.htm Can they also be used for other games ? Barrie what do you think about these controllers ? Best regards, Sandra ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From foreversublime at hotmail.com Mon Mar 9 14:32:40 2009 From: foreversublime at hotmail.com (Matthias Troup) Date: Mon, 9 Mar 2009 14:32:40 -0400 Subject: [games_access] special controller for Virtua Fighter In-Reply-To: <1A865DE8277242319B5EFAED83CBAAEF@oneswitch> References: <632319067@web.de> <1A865DE8277242319B5EFAED83CBAAEF@oneswitch> Message-ID: The purpose is to not have access to the thumb sticks and it's designed as being inaccessible for most games [not just inaccessible to people - but whole genres of games]. It's designed for a niche that spends big bucks making their own custom joysticks detailed with art with competition quality parts on the inside (like how people detail and upgrade their cars). Heheh, whether the buttons are convex or concave is only the tip of the iceburg with how picky competitive gamers are. > From: barrie.ellis at oneswitch.org.uk > To: games_access at igda.org > Date: Mon, 9 Mar 2009 18:03:03 +0000 > Subject: Re: [games_access] special controller for Virtua Fighter > > It's quite a limited controller to my knowledge - I don't believe you have > access to the thumb sticks so many games remain inaccessible. > > Barrie > > ----- Original Message ----- > From: "Sandra Uhling" > To: > Sent: Monday, March 09, 2009 5:02 PM > Subject: [games_access] special controller for Virtua Fighter > > > Hi, > > I saw special controller for Virtua Fighter in a game magazine. > http://www.ncsx.com/2007/120307/vf5_live_arena_stick.htm > > Can they also be used for other games ? > Barrie what do you think about these controllers ? > > > Best regards, > Sandra > ____________________________________________________________________ > Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? > Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _________________________________________________________________ Windows Live? Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 -------------- next part -------------- An HTML attachment was scrubbed... URL: From foreversublime at hotmail.com Mon Mar 9 14:38:25 2009 From: foreversublime at hotmail.com (Matthias Troup) Date: Mon, 9 Mar 2009 14:38:25 -0400 Subject: [games_access] Gameplay, no dead, prince of persia In-Reply-To: <632370392@web.de> References: <632370392@web.de> Message-ID: > For example, instead of making gameplay much easier > you will get a much more stronger partner. Many arcade shooting games (called "shmups") have utilized this solution for decades. Some start you off fully powered up when you die, and others give you full power when you put in a quarter to continue (good incentive for you to keep paying money!). Of course, there are some shmups (R-Type) that are infamous for starting you off with nothing even in the furthest of levels! Sandra sounds like she's beeing playing arcade games all weekend. *wink > Date: Mon, 9 Mar 2009 19:01:27 +0100 > From: sandra_uhling at web.de > To: games_access at igda.org > Subject: Re: [games_access] Gameplay, no dead, prince of persia > > Hi Reid, > > can this be used instead of playing on an easier level ? > > For example, instead of making gameplay much easier > you will get a much more stronger partner. > > Of course this will not work in extreme way: just jump and you will be on the next platform. > > > Maybe this can also be nice for people with cognitive disabilities. > For example, they have a guide as partner, that shows the way. > This can also be a little bird. > > > Regards, > Sandra > > > Reid Kimball schrieb am 09.03.2009 18:53:28: > > I have played PoP (2008). It's the same thing as death, but covered up > > with a short cinematic showing you being "saved" at the last second > > and restarting very close to where you were. > > > > When you fall/die after 10 - 15 button presses into a platform jumping > > sequence, it will set you back to the beginning, which is annoying. > > Overall it works well because there are many more check points and > > when you restart, you don't have to replay as much as you would in > > most games. > > > > Now, if you couldn't solve a platform jumping puzzle or boss fight, > > you'd still be stuck. The "no death" is a clever way to restart the > > player much closer to where they failed so they can try again > > instantly. > > > > -Reid > > > > On Mon, Mar 9, 2009 at 10:36 AM, Sandra Uhling wrote: > > > Hi, > > > > > > I read that in "Prince Of Persia" the hero cannot die, > > > because there is a NPC that saves him or helps him. > > > > > > For example, when he dies, he will be brought back to the last save position. > > > When he does not jump right, the NPC helps him to jump further. > > > > > > What do you think about this ? > > > > > > I am wondering if this helps or can make playing impossible. > > > For example what will happen, when someone always is brought back to the last save position ? > > > I am not sure if this happens. I do not have the game. > > > > > > > > > Regards, > > > Sandra > > > ____________________________________________________________________ > > > Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? > > > Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 > > > > > > _______________________________________________ > > > games_access mailing list > > > games_access at igda.org > > > http://seven.pairlist.net/mailman/listinfo/games_access > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > > > _______________________________________________________________________ > Jetzt 1 Monat kostenlos! WEB.DE FreeDSL - Telefonanschluss + DSL > f?r nur 17,95 EURO/mtl.!* http://dsl.web.de/?ac=OM.AD.AD008K15039B7069a > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access _________________________________________________________________ Windows Live? Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Mon Mar 9 18:45:36 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 9 Mar 2009 23:45:36 +0100 Subject: [games_access] IGDA GA-SIG DVD - uploads closed, and thanks! Message-ID: Hi all, Thanks for the uploads to this year's edition of the IGDA Game Accessibility SIG DVD! It's the best edition ever including videos, games, papers and weblinks. I've now downloaded all the files so the upload is now closed. I will now give the files to the S.F company who will print the DVDs to GDC! Kind regards Thomas From thomas at pininteractive.com Tue Mar 10 16:47:24 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 10 Mar 2009 21:47:24 +0100 Subject: [games_access] Fwd: SmartNav units control PCs with just your noggin' References: <6CF3349E-2564-44F8-AAC5-2A99A5B99E1E@pininteractive.com> Message-ID: <043DAB66-46BE-49CF-B93A-AB4634366B44@pininteractive.com> > > http://www.engadget.com/2009/03/10/smartnav-units-control-pcs-with-just-your-noggin/ > > > Kind regards, > Thomas > > (Sent from my mobile) From sandra_uhling at web.de Wed Mar 11 06:08:06 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Wed, 11 Mar 2009 11:08:06 +0100 Subject: [games_access] Foot controlled Pinball Fuss gesteuerter Flipper Message-ID: <634250214@web.de> Hi, this pinball game is controlled only by the feets: http://www.youtube.com/watch?v=EGkZnkvyD-c&feature=email Best regards, Sandra ______________________________________________________________________________ Nur bis 16.03.! DSL-Komplettanschluss inkl. WLAN-Modem f?r nur 17,95 EURO/mtl. + 1 Monat gratis!* http://dsl.web.de/?ac=OM.AD.AD008K15039B7069a From barrie.ellis at oneswitch.org.uk Wed Mar 11 06:57:52 2009 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 11 Mar 2009 10:57:52 -0000 Subject: [games_access] Demand for accessible controllers Message-ID: Great to read that Consoles and Gadgets have put a one-handed controller back into production that so many one-handed gamers seem to like: http://switchgaming.blogspot.com/2009/03/one-handed-favourite-back-in-production.html I didn't think it ideal that eDimensional should have the market all to themselves with the Access Controller. Good news! Barrie OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Mar 11 07:07:44 2009 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 11 Mar 2009 11:07:44 -0000 Subject: [games_access] Foot controlled Pinball Fuss gesteuerter Flipper References: <634250214@web.de> Message-ID: <609BFAA51B09462B8AA9AD939BFC9649@oneswitch> Pretty cool link - thanks, Sandra. Some more pinball bits here: http://switchgaming.blogspot.com/search/label/pinball Barrie OneSwitch.org.uk ----- Original Message ----- From: "Sandra Uhling" To: Sent: Wednesday, March 11, 2009 10:08 AM Subject: [games_access] Foot controlled Pinball Fuss gesteuerter Flipper Hi, this pinball game is controlled only by the feets: http://www.youtube.com/watch?v=EGkZnkvyD-c&feature=email Best regards, Sandra ______________________________________________________________________________ Nur bis 16.03.! DSL-Komplettanschluss inkl. WLAN-Modem f?r nur 17,95 EURO/mtl. + 1 Monat gratis!* http://dsl.web.de/?ac=OM.AD.AD008K15039B7069a _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Thu Mar 12 18:02:49 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 12 Mar 2009 23:02:49 +0100 Subject: [games_access] Biofeedback, ,vyro-games Message-ID: <636355950@web.de> Hi, www.vyro-games.com Best regards, Sandra ______________________________________________________________________________ Nur bis 16.03.! DSL-Komplettanschluss inkl. WLAN-Modem f?r nur 17,95 EURO/mtl. + 1 Monat gratis!* http://dsl.web.de/?ac=OM.AD.AD008K15039B7069a From barrie.ellis at oneswitch.org.uk Fri Mar 13 14:47:36 2009 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 13 Mar 2009 18:47:36 -0000 Subject: [games_access] Radio 4 - In Touch Radio Feature: "Computer Gaming" Message-ID: <2AC672B424AE49EEB04B836F4C8F3B36@oneswitch> Transcript below taken from: http://www.bbc.co.uk/radio4/factual/intouch_20090310.shtml - thanks to Graham Race at MERU: Barrie www.OneSwitch.org.uk Well as we speak BAFTA is handing out awards to the video games industry but what's the video games industry offering us? Mani has been to find out. Chesworth I first realised that I could play computer games at the age of about eight, which would have been 16 years ago when my dad brought home a Saga Megadrive and I just randomly decided to have a go on it. Djazmi Scott Chesworth's a totally blind gamer who plays computer games which are made for and by visually impaired people and those which are mainstream. He says that merely describing games as being accessible or inaccessible is too simplistic. Chesworth A lot of games are playable to some extent by a visually impaired person. Accessible to me is a different kettle of fish, that means that every feature of a game is usable, is accessible to us, which to be honest in mainstream games you're never going to get - in my experience you're never going to get a hundred percent accessibility. Something like even in a fighting game say that's got cues for pretty much every single sound that you'd want you're still going to have to learn the menus, you're still not going to be able to see scores of points that you let you unlock other characters and little things like that. Djazmi But is Scott right to be so pessimistic about the possibility of complete accessibility? And why, when word processing, the internet and e-mails have become totally accessible to blind people, hasn't more been done in the field of gaming? Houlihan My name's John Houlihan, my official job title is Games Website Manager, I look after about 10 or 12 different gaming sites but I've been a gaming journalist and broadcaster for around 20 years. Historically video games - the clue is possibly in the title, they've always been seen as a very visual medium. As I mentioned I've been working in the industry for quite some time and before I got your very interesting call I'd never really considered it myself, I think it's just one of those natural assumptions that people make. But there's new methods of interaction offered like consoles like the Nintendo Wii, which is based largely on gesture and touch and also the Nintendo DS, which is also based on touch. So there's perhaps new input methods that are going to make games more accessible. I think also the development of more sophisticated sound could certainly offer a lot of possibilities for blind and visually impaired gamers. Djazmi Games like this one from the so-called beat 'em up genre - Mortal Combat. Actuality from game Chesworth For me this is really cool because every single character in this game has got a completely different voice, so you get a really, really clear indication of how this fight is going. You can also play this game in surround sound and in surround sound although you've got like a 3D fighting environment - you can side step and jump and you can move in pretty much any direction - the representation of where you are on screen is really, really accurate. Jumping over [indistinct word] and flip kicks and all that kind of stuff I've tended to avoid them because it's quite hard to judge and in surround sound I'm already finding myself bringing them into pretty much every fight I'm having. Djazmi So you know how the fight's going but how can you make sure that you don't lose every time, how do you make sure that you're competitive? Chesworth That is where we're on a level with sighted players and that purely comes down to developing skill on the game you know, learning your characters special attacks, learning their combos, learning button sequences for every single character and that's where we can in this game particularly develop skills that are purely based on being competitive, going on the internet, reading up and just geeking out over your favourite character and the more you learn the more control of them you've got. Actuality from game Djazmi But the surround sound of Mortal Combat and the tactility of the Wii only increase accessibility for blind and partially sighted gamers by default. We asked each of the big three games producers - Sony, Nintendo and Microsoft - for their views, we had these replies: Wilson I'm David Wilson at Sony. Whilst we have had experience of visually impaired gamers, to the best of my knowledge we have never had any approach from people who are fully blind. Because video gaming is such a visual art form we're not sure how we could recreate the experience of non-linear interactive entertainment for a blind gamer. Of course we would never seek to exclude anyone from the joys of video game entertainment and we have worked with people with disabilities to enable them to participate. For example, redesigning a controller for a person with cerebral palsy or muscular dystrophy. But unless any of your listeners have some valid suggestions we are currently not sure how to adapt such a visual interactive medium without fundamentally redesigning the whole game to the point where it ceases to be the same product or experience. Nintendo This from Nintendo. We are continually looking at ways we can bring our games to as broad and diverse range of people as possible. Creating video games that work effectively for blind or partially sighted customers is however a major challenge. While it is relatively simple to add a sound layer for DVD menus, for example adding audio assistance or tutorials, will not work with most existing games which depend on fast moving visuals, such as Mario Cart. Achieving a game such as this that works equally well for sighted and visually impaired users is unfortunately not practically possible. It is possible to create games based purely on sound and Nintendo published one such game in Japan for Game Boy Advance in 2007 called Sound Voyager which involved players using sounds from the left and right speakers to guide a target. These games are currently very rare but with the video game market and technologies evolving all the time this may change. White And we're still awaiting a reply from Microsoft. When visually impaired people get together there are certain topics that are almost bound to come up, apart that is from what's the daftest thing that's been said to you this week. People without sight problems might be surprised to know that one of them concerns whether there are circumstances where it's tougher to have some sight than none at all. It's certainly something which has been exercising the mind of Andrew Lamont. Andrew is a trustee of Blind Art, which is a body which encourages blind and partially sighted people to take an interest in the visual arts. And he's also worked as a gallery curator for many years. This is his take on that long running debate. Lamont I will begin by misquoting Shakespeare: To see or not to see, that is the question. I have been partially sighted all of my life, by which I mean I have two thirds of working eyesight. Whether it would have been easier if I had a total loss of sight and been educated in a special blind school I cannot know. I grew up thinking being partially sighted was more fortunate and easier to cope with than if I had been blind. It was only later that I realised it was very hard being a second class citizen in a sighted world. The challenge I have faced is the fact that people assume I can see because I look normal. It is not until I need to read text, see someone's facial expressions or travel that I am disadvantaged. I feel I have to make excuses for not even being able to perform everyday tasks such as driving or watching football. Once I was old enough to have girlfriends I started to realise it may be easier to attract a partner if I had a white stick. This thinking culminated in a heated discussion with someone who grew up blind and a referee who finally accepted that the struggle of covering up for not seeing was greater than waiting for the support of white stick elicits. My adversary, Lord Low, is chairman of the RNIB. I have been a Conservative councillor for the last three years. I now have magnifying equipment to assist reading but even with these visual aids I am not able to read back a speech, consequently any presentations are unscripted. If I had been taught to use Braille, as David Blunkett proved, I could rely on touch to aid my communication and thus my sight would not be a barrier to getting my point across. I believe the end of a famous quote from the Shakespearean play Hamlet is: To sleep perchance to dream. Although my dream may be to see without the use of visual aids it would be good if more people can empathise with the challenges faced by those who have a partial disability. Because it is hidden it does not make it any less difficult to live with a partial impairment. I remember a consultant at Moorfields Eye Hospital once saying that the only disability I had was not being able to drive. I do not feel I am any less as a result of my visual loss but it's impact is far greater than that. White Andrew Lamont who chose to read that for us despite the difficulty that it gave him. And we'd very much like to hear your views on that and indeed ideas that you'd like to offer to us. You can contact us through our action line on 0800 044 044 or e-mail In Touch via the BBC website, that's bbc.co.uk and follow the links. There will, as always, be a podcast of today's programme as from tomorrow. >From me, Peter White, my producer, Cheryl Gabriel and the rest of the team, goodbye. -------------- next part -------------- An HTML attachment was scrubbed... URL: From sandra_uhling at web.de Fri Mar 13 17:46:49 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Fri, 13 Mar 2009 22:46:49 +0100 Subject: [games_access] FW: [games-for-health] suggestions for CP Message-ID: <637520115@web.de> Hi all, I thought that this is maybe interesting for you. And maybe someone knows a good game? Best regards, Sandra Barbara Chamberlin schrieb am 13.03.2009 21:20:07: > Hello all, > > I've been contacted by a friend with three children, the youngest of > which (age 6) has Cerebral Palsy and is fairly active. They have been > playing with the Wii, and all of the family have enjoyed it. However, > the youngest get frustrated because it takes him longer to respond to > the Wii than others. Let me share this excerpt from an email from my > friend discussing his son. > > "He is excited to use it, but gets frustrated as he dosn't have the > body control required bythe Wii. Although he is able to do what is > asked by the Wii, he has trouble doing it in the time required by the > Wii. A great portion of his frustration is due to the Wii's inability > to compensate for his disability, and consistantly giving him negative > responses when in fact his effort and accomplishment should have been > commended. His attitude is a positive one and he is always wanting to > try again, only to be told that he is being too "figity" and having to > start again, or told that balance is not his strong suit and his Mii > bowing down in defeat." > > Nintendo has responded that the only other exergame title for the Fit > is Jillian Micheals. I thought list members may have some other great > exerggame recommendations for this six-year old -- Wii or otherwise. I > first met his father when I was talking to a group about Guitar Hero, > and he thought it might be a good way to keep his son's fingers > active. I believe they are looking for games that help keep their son > active, possibly games that all the family can play together. > > Please respond to me off list. > > Thanks! > > Barb > ------ > Barbara Chamberlin, PhD > > Associate Professor > Extension Instructional Design and Educational Media Specialist > > Project Director, Learning Games Lab > http://www.learninggameslab.org > > 575/646-2848 (work) > 575/640-7230 (mobile) > 575/646-4275 (fax) > barbarachamberlin at mac.com (iChat or AIM) > babschamberlin (Skype) > > Mail: > Media Productions > Box 30003, MSC 3AI > Las Cruces, NM 88003 > > Fed Ex/UPS: > NMSU Media Productions > Gerald Thomas Hall, Rm. 286 > 940 E. College Ave. > Las Cruces, NM 88003 ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 From jbannick at 7128.com Sat Mar 14 11:58:16 2009 From: jbannick at 7128.com (John Bannick) Date: Sat, 14 Mar 2009 11:58:16 -0400 (EDT) Subject: [games_access] OneSwitch Here Comes the Duck! Message-ID: <1314.76.119.138.66.1237046296.squirrel@webmail.enigami.com> Barrie, Please help me ensure Here Comes the Duck! is one-switch accessible. Per your comment in your recent review, we're adding mouse, hence one-switch, detection to the letters trays in our 3 Letters games. En passant, I noticed that we could do that to our 3 Numbers games also. So we're doing that right now, by adding number trays like the letter trays above. Do I need to do this for the Here Comes the Duck! game? I could add at the bottom of the play area a single icon with an image of a mouse. Mousing this with the one-switch apparatus would be the same as hitting any key. It would also be nice for toddlers who use the mouse. What do you think? Is this necessary or useful? Thanks, John Bannick www.7128.com From sandra_uhling at web.de Sat Mar 14 17:39:34 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 14 Mar 2009 22:39:34 +0100 Subject: [games_access] Question IGDA GA-SIG DVD Message-ID: <638358965@web.de> Hi, I have some questions about the DVD. Is the content different from the last DVDs? When yes, I would like to get also the other ones :-) Will the DVD saved directly on a DVD or is someone going to add some functionality? Single PDF pages for the 360 magazine article: Maybe it would be better to put them together to one pdf? And maybe it would be better to use full credit as name? Magazinename_Date.pdf ? What is: .DS_Store ? Thanks a lot for the DVD. Best regards, Sandra ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 From sandra_uhling at web.de Sat Mar 14 17:57:16 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sat, 14 Mar 2009 22:57:16 +0100 Subject: [games_access] IGDA GA-SIG DVD and age rating Message-ID: <638363635@web.de> Hi, I just watch the Doom Videos. In some countries the DVD should not be accessible to young people. In Germany this DVD would be only for people who are over 18. This is also important for presentations! I do not know about GamesCom. But it would be better to ask the responsible person if the content in the presentation is ok. Best regards, Sandra ______________________________________________________________________________ Nur bis 16.03.! DSL-Komplettanschluss inkl. WLAN-Modem f?r nur 17,95 EURO/mtl. + 1 Monat gratis!* http://dsl.web.de/?ac=OM.AD.AD008K15039B7069a From ioo at ablegamers.com Sat Mar 14 18:52:12 2009 From: ioo at ablegamers.com (Mark Barlet) Date: Sat, 14 Mar 2009 18:52:12 -0400 Subject: [games_access] IGDA GA-SIG DVD and age rating In-Reply-To: <638363635@web.de> References: <638363635@web.de> Message-ID: <9D856A2C-B50B-4DED-9398-183194AE2698@ablegamers.com> So playing doom is not okay, and watching someone play doom is also not okay? Wow, what happens if you see an ad for doom, or I say doom? For real? I am not a lawyer, and even further, I am not a German lawyer, but this sounds like a non issue. Just my 2 euros. Mark Sent from mobile device. On Mar 14, 2009, at 5:57 PM, Sandra Uhling wrote: > Hi, > > I just watch the Doom Videos. > In some countries the DVD should not be accessible to young people. > > In Germany this DVD would be only for people who are over 18. > This is also important for presentations! > I do not know about GamesCom. But it would be better to ask the > responsible person > if the content in the presentation is ok. > > > Best regards, > Sandra > > ______________________________________________________________________________ > Nur bis 16.03.! DSL-Komplettanschluss inkl. WLAN-Modem f?r nur 17,95 > EURO/mtl. > + 1 Monat gratis!* http://dsl.web.de/?ac=OM.AD.AD008K15039B7069a > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access From oneswitch at googlemail.com Sat Mar 14 22:27:28 2009 From: oneswitch at googlemail.com (oneswitch at googlemail.com) Date: Sun, 15 Mar 2009 02:27:28 -0000 Subject: [games_access] FW: [games-for-health] suggestions for CP References: <637520115@web.de> Message-ID: <08CAAE85A8F741DC8D4A70878964B6B0@oneswitch> Not sure about on the Wii (see subject and e-mail below) - but how about: Dance Mat Game on PSone / PS2: "The Jungle Book Rhythm N' Groove" - great on easy level with two-players in story mode. Great tunes too. Hooking a dance mat up to a PC (using a cheap Playstation to USB adapter) - to play any web game or game that can be used with a keyboard - by making use of the utility JoyToKey (search on Google). Try any of the one-switch games here: http://www.oneswitch.org.uk/2/switch-downloads.htm Samba De Amigo (Wii or Dreamcast) - on mini-game Guac-a-Mole. Basically whack-a-mole. Super Monkey Ball 2 - on Gamecube (works on Wii) - has some great multi-player mini-games. Pool doesn't rush you at all. Not much of a fitness element there though. Eye Toy (PS2 or PS3): Always recommend the original Eye Toy Play - especially for the Play Area which is a zero pressure fun area. The Karate games are good fun too. Could play as a team if the camera is set-up appropriately. It's a real shame that the Wii has very few games that allow for alternative accessible controllers to be connected. Especially when many would be easy to provide this for. Hope those were of some use. Barrie www.OneSwitch.org.uk ----- Original Message ----- From: "Sandra Uhling" To: Sent: Friday, March 13, 2009 9:46 PM Subject: [games_access] FW: [games-for-health] suggestions for CP Hi all, I thought that this is maybe interesting for you. And maybe someone knows a good game? Best regards, Sandra Barbara Chamberlin schrieb am 13.03.2009 21:20:07: > Hello all, > > I've been contacted by a friend with three children, the youngest of > which (age 6) has Cerebral Palsy and is fairly active. They have been > playing with the Wii, and all of the family have enjoyed it. However, > the youngest get frustrated because it takes him longer to respond to > the Wii than others. Let me share this excerpt from an email from my > friend discussing his son. > > "He is excited to use it, but gets frustrated as he dosn't have the > body control required bythe Wii. Although he is able to do what is > asked by the Wii, he has trouble doing it in the time required by the > Wii. A great portion of his frustration is due to the Wii's inability > to compensate for his disability, and consistantly giving him negative > responses when in fact his effort and accomplishment should have been > commended. His attitude is a positive one and he is always wanting to > try again, only to be told that he is being too "figity" and having to > start again, or told that balance is not his strong suit and his Mii > bowing down in defeat." > > Nintendo has responded that the only other exergame title for the Fit > is Jillian Micheals. I thought list members may have some other great > exerggame recommendations for this six-year old -- Wii or otherwise. I > first met his father when I was talking to a group about Guitar Hero, > and he thought it might be a good way to keep his son's fingers > active. I believe they are looking for games that help keep their son > active, possibly games that all the family can play together. > > Please respond to me off list. > > Thanks! > > Barb > ------ > Barbara Chamberlin, PhD > > Associate Professor > Extension Instructional Design and Educational Media Specialist > > Project Director, Learning Games Lab > http://www.learninggameslab.org > > 575/646-2848 (work) > 575/640-7230 (mobile) > 575/646-4275 (fax) > barbarachamberlin at mac.com (iChat or AIM) > babschamberlin (Skype) > > Mail: > Media Productions > Box 30003, MSC 3AI > Las Cruces, NM 88003 > > Fed Ex/UPS: > NMSU Media Productions > Gerald Thomas Hall, Rm. 286 > 940 E. College Ave. > Las Cruces, NM 88003 ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From sandra_uhling at web.de Sun Mar 15 06:09:27 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Sun, 15 Mar 2009 11:09:27 +0100 Subject: [games_access] IGDA GA-SIG DVD and age rating Message-ID: <638627780@web.de> Hi Mark, Germany: All Games are only for people who are over 18. (Exception: Learning and Information Games.) (Exception: Games you can download and Browsergames) People over 18 should not have the possibility to see someone playing and should not have the possibility to see videos of the game. When you want the games also for people under 18 you need an age rating. When you want to show games in public area you need at least USK6. Events can get a special allowance for USK12. At the moment (again) we have discussion to forbid games like Counterstrike. (Imagine Crytek would have to leave Germany. This was also a discussion long ago) Problem is: we have no easy age rating process like PEGI (for some Europe Countries) For example I needed a whole year to get them understand that we have a new kind of games. Games that are already installed on a PC and the PC is sold to the customer. Add Ons need also an age rating. Advertisement have also special rules. But I did not yet learn about this. Mark did you see our very very large age rating symbol ? http://www.sporle.de/bilder/media_mahjonnggdsbox.jpg (Of course without guarantee, I am also no lawyer) Best regards, Sandra Mark Barlet schrieb am 14.03.2009 23:52:27: > So playing doom is not okay, and watching someone play doom is also > not okay? Wow, what happens if you see an ad for doom, or I say doom? > > For real? I am not a lawyer, and even further, I am not a German > lawyer, but this sounds like a non issue. > > Just my 2 euros. > > Mark > > Sent from mobile device. > > On Mar 14, 2009, at 5:57 PM, Sandra Uhling wrote: > > > Hi, > > > > I just watch the Doom Videos. > > In some countries the DVD should not be accessible to young people. > > > > In Germany this DVD would be only for people who are over 18. > > This is also important for presentations! > > I do not know about GamesCom. But it would be better to ask the > > responsible person > > if the content in the presentation is ok. > > > > > > Best regards, > > Sandra > > > > ______________________________________________________________________________ > > > > Nur bis 16.03.! DSL-Komplettanschluss inkl. WLAN-Modem f?r nur 17,95 > > EURO/mtl. > > + 1 Monat gratis!* http://dsl.web.de/?ac=OM.AD.AD008K15039B7069a > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > _______________________________________________________________________ DSL zum Nulltarif + 20 Euro Extrapr?mie bei Online-Bestellung ?ber die DSL Freundschaftswerbung! http://dsl.web.de/?ac=OM.AD.AD008K15279B7069a From hinn at uiuc.edu Sat Mar 21 20:16:24 2009 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 21 Mar 2009 19:16:24 -0500 Subject: [games_access] GDC 2009! In-Reply-To: <24B90D7E-3D01-42E9-BD1D-E36F44B5046A@pininteractive.com> References: <24B90D7E-3D01-42E9-BD1D-E36F44B5046A@pininteractive.com> Message-ID: Hi All!! Here's the rundown of this year's SIG and Game Accessibility related talks happening at GDC! I'll include the times and places first and at the end of the email you can read the full descriptions! Talk One: The Story of AudiOdyssey & My Journey through Usability Speaker: Eitan Glinert (President, Fire Hose Games) Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm Location (room): Room 3007, West Hall Track: Serious Games Summit Talk Two: Game Accessibility SIG Roundtable Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am Location (room): Room 120, North Hall Track: Game Design Talk Three: Accessibility 101: Crash Course for Beginners Speakers: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet (Editor-in-Chief, AbleGamers.com) Date/Time: Friday (March 27, 2009) 9:00am - 10:00am Location (room): Room 2002, West Hall Track: Game Design Talk Four: Game Accessibility & Developers with Disabilities Social Gathering Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm University/KTH) Date/Time: Friday (March 27, 2009) 10:30am - 11:30am Location (room): IGDA Booth, West Hall Track: Game Design This year we will have full coverage on AbleGamers.com who have agreed to host our soon-to-be-unveiled SIG web presence! This will be unveiled this week but if you go to AbleGamers you'll already start to see some cool social networking features that will undoubtedly help us reach to consumers, which we have always been spread a little too thin to do, and help them reach out (even more than the awesome job they've already been doing!) to the industry. So anyway, look forward to seeing videos from the talks and interviews with major developers and daily coverage thanks to AbleGamers reporter Anet (who is my former game design student/game journalism graduate from Illinois!). This is our year -- I can feel it! Time to get Game Accessibility out and about through some big time activism! After GDC, I'm going to call a series of online meetings to get some of the things some of us were talking about getting going at the beginning of the year. Some of this is already underway but I can't yet tell you what it is (it's BIG though...) until I get the permission of the third party involved. Upcoming conference appearances by members of the SIG include: * GDC Canada * GDC Europe * GDC China * Microsoft One Day Game Accessibility Seminar (that's me!) * Develop Brighton (Barrie -- can you make it to this again???) More news to come! Follow me at Twitter (@vrgrrl), Mark Barlet and AbleGamers (@ablegamers), Barrie Ellis (@OneSwitch) , Richard van Tol (@AudioGames), and more! :) Michelle Chairperson, IGDA Game Accessibility SIG ------------------------------------------------------------------- Full Descriptions of Sessions: --------- Talk 1: The Story of AudiOdyssey & My Journey through Usability Speaker: Eitan Glinert (President, Fire Hose Games) Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm Location (room): Room 3007, West Hall Track: Serious Games Summit Format: 30-minute Lecture Experience Level: All Session Description Not all serious games need to be those with visually exciting graphics or even graphics at all. AudiOdyssey is a game that provides the serious games community with an interesting twist - developing a game that can be used to engage visually impaired gamers and gamers together in the same shared experience. The story of AudiOdyssey is itself a journey not only into game design for the visually impaired but overall issues with how to create games with easy UIs and engaging experiences. During this talk Eitan Glinert who built AudiOdyssey while at MIT will present the story of AudiOdyssey while also covering further issues in usability that are useful not only for improving access for people with disabilities but all levels of people learning, training and doing more with videogames. Together this talk provides some critical highlights of issues that are of paramount importance to games that don't get to be selective about their audiences and gives insight into a game that moved beyond presenting just a graphical experience. ----- Talk 2: Game Accessibility SIG Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am Location (room): Room 120, North Hall Track: Game Design Format: 60-minute Roundtable Experience Level: All Session Description The Game Accessibility SIG exists to help the game community strive towards creating mainstream games that are universally accessible to all, regardless of age, experience and disability. This SIG meeting will briefly highlight our accomplishments from the past year. We are eager to accept input for new initiatives to tackle and we are actively recruiting volunteers and contributors. ----- Talk 3: Accessibility 101: Crash Course for Beginners Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet (Editor-in-Chief, AbleGamers.com) Date/Time: Friday (March 27, 2009) 9:00am - 10:00am Location (room): Room 2002, West Hall Track: Game Design Format: 60-minute Lecture Experience Level: All Session Description Want to increase the size and diversity of your game's audience by including gamers with disabilities? This talk provides a list of 10 easy changes any game developer can use to start increasing the accessibility of their designs for ALL gamers, especially gamers with disabilities, with minimal effort but maximum impact. Learn what disabled gamers and developers are doing, from modding your game to your controllers, in order to play your games so that you can begin implementing these fixes right from the start of your development cycle! Takeaway Session participants will learn at least ten concrete ways that game designers can use to get started in increasing the accessibility of their mainstream games titles, as well as some innovative ways of gaming that will interest all gamers, not just gamers with disabilities. Different disability types will be discussed - including visual (including low vision and color blindness), auditory, mobility, and cognitive disabilities - and how these different disabilities affect certain aspect of game play. Audience members will come away with many examples of how gamers with disabilities currently game and how their game companies can help assist these gamers through design variations to make their game play experience the best possible. Intended Audience and Prerequisites Designers, programmers, marketers, and publishers interested in a "crash course" to learn and ask questions about game accessibility - issues that gamers with disabilities face every day as they try and play your games. Information given will include an overview of the issues that those with specific disability types face, including color blind gamers, the top accessibility problems in mainstream games, and concrete solutions. No prerequisite knowledge is required - just come with an open mind and willingness to seriously consider making games accessible to MORE! ----- Talk 4: Game Accessibility & Developers with Disabilities Social Gathering Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm University/KTH) Date/Time: Friday (March 27, 2009) 10:30am - 11:30am Location (room): IGDA Booth, West Hall Track: Game Design Format: 60-minute Social Gathering Experience Level: All Session Description Social Gatherings are a chance for like-minded developers to get together for networking and open discussion at the IGDA booth. Come to meet your peers and engage in deep dialogue over your area of specialty - or just partake in witty small talk. Takeaway Networking and discussion with your peers in a casual setting. A sense of community. Intended Audience and Prerequisites Developers interested in game accessibility and developers with disabilities. -------------- next part -------------- An HTML attachment was scrubbed... URL: From rkimball at gmail.com Sat Mar 21 21:54:05 2009 From: rkimball at gmail.com (Reid Kimball) Date: Sat, 21 Mar 2009 18:54:05 -0700 Subject: [games_access] GDC 2009! In-Reply-To: References: <24B90D7E-3D01-42E9-BD1D-E36F44B5046A@pininteractive.com> Message-ID: This is a pleasant surprise. We went from only one session to having four. I like how you are including all gamers and not just the disabled. Good luck to everyone attending GDC. I won't be there, but I will be keeping up to date on AbleGamers.com. -Reid On Sat, Mar 21, 2009 at 5:16 PM, d. michelle hinn wrote: > Hi All!! > Here's the rundown of this year's SIG and Game Accessibility related talks > happening at GDC! I'll include the times and places first and at the end of > the email you can read the full descriptions! > Talk One: The Story of AudiOdyssey & My Journey through Usability > Speaker: Eitan Glinert (President, Fire Hose Games) > Date/Time: Monday (March 23, 2009)?? 1:30pm - 2:00pm > Location (room): Room 3007, West Hall > Track: Serious Games Summit > Talk Two: Game Accessibility SIG Roundtable > Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) > Date/Time: Thursday (March 26, 2009)?? 9:00am - 10:00am > Location (room): Room 120, North Hall > Track: Game Design > Talk Three: Accessibility 101: Crash Course for Beginners > Speakers: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet > (Editor-in-Chief, AbleGamers.com) > Date/Time: Friday (March 27, 2009)?? 9:00am - 10:00am > Location (room): Room 2002, West Hall > Track: Game Design > Talk Four: Game Accessibility & Developers with Disabilities Social > Gathering > Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm > University/KTH) > Date/Time: Friday (March 27, 2009)?? 10:30am - 11:30am > Location (room): IGDA Booth, West Hall > Track: Game Design > This year we will have full coverage on AbleGamers.com who have agreed to > host our soon-to-be-unveiled SIG web presence! This will be unveiled this > week but if you go to AbleGamers you'll already start to see some cool > social networking features that will undoubtedly help us reach to consumers, > which we have always been spread a little too thin to do, and help them > reach out (even more than the awesome job they've already been doing!) to > the industry. > So anyway, look forward to seeing videos from the talks and interviews with > major developers and daily coverage thanks to AbleGamers reporter Anet (who > is my former game design student/game journalism graduate from Illinois!). > This is our year -- I can feel it! Time to get Game Accessibility out and > about through some big time activism! > After GDC, I'm going to call a series of online meetings to get some of the > things some of us were talking about getting going at the beginning of the > year. Some of this is already underway but I can't yet tell you what it is > (it's BIG though...) until I get the permission of the third party involved. > Upcoming conference appearances by members of the SIG include: > * GDC Canada > * GDC Europe > * GDC China > * Microsoft One Day Game Accessibility Seminar (that's me!) > * Develop Brighton (Barrie -- can you make it to this again???) > More news to come! Follow me at Twitter (@vrgrrl), Mark Barlet and > AbleGamers (@ablegamers), Barrie Ellis (@OneSwitch) , Richard van Tol > (@AudioGames), and more! :) > Michelle > Chairperson, > IGDA Game Accessibility SIG > ------------------------------------------------------------------- > Full Descriptions of Sessions: > --------- > Talk 1: > The Story of AudiOdyssey & My Journey through Usability > Speaker: Eitan Glinert (President, Fire Hose Games) > Date/Time: Monday (March 23, 2009)?? 1:30pm - 2:00pm > Location (room): Room 3007, West Hall > Track: Serious Games Summit > Format: 30-minute Lecture > Experience Level: All > > Session Description > Not all serious games need to be those with visually exciting graphics or > even graphics at all. AudiOdyssey is a game that provides the serious games > community with an interesting twist - developing a game that can be used to > engage visually impaired gamers and gamers together in the same shared > experience. The story of AudiOdyssey is itself a journey not only into game > design for the visually impaired but overall issues with how to create games > with easy UIs and engaging experiences. During this talk Eitan Glinert who > built AudiOdyssey while at MIT will present the story of AudiOdyssey while > also covering further issues in usability that are useful not only for > improving access for people with disabilities but all levels of people > learning, training and doing more with videogames. Together this talk > provides some critical highlights of issues that are of paramount importance > to games that don't get to be selective about their audiences and gives > insight into a game that moved beyond presenting just a graphical > experience. > ----- > Talk 2: > Game Accessibility SIG > Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) > Date/Time: Thursday (March 26, 2009)?? 9:00am - 10:00am > Location (room): Room 120, North Hall > Track: Game Design > Format: 60-minute Roundtable > Experience Level: All > > Session Description > The Game Accessibility SIG exists to help the game community strive towards > creating mainstream games that are universally accessible to all, regardless > of age, experience and disability. This SIG meeting will briefly highlight > our accomplishments from the past year. We are eager to accept input for new > initiatives to tackle and we are actively recruiting volunteers and > contributors. > ----- > Talk 3: > Accessibility 101: Crash Course for Beginners > Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet > (Editor-in-Chief, AbleGamers.com) > Date/Time: Friday (March 27, 2009)?? 9:00am - 10:00am > Location (room): Room 2002, West Hall > Track: Game Design > Format: 60-minute Lecture > Experience Level: All > > Session Description > Want to increase the size and diversity of your game's audience by including > gamers with disabilities? This talk provides a list of 10 easy changes any > game developer can use to start increasing the accessibility of their > designs for ALL gamers, especially gamers with disabilities, with minimal > effort but maximum impact. Learn what disabled gamers and developers are > doing, from modding your game to your controllers, in order to play your > games so that you can begin implementing these fixes right from the start of > your development cycle! > > Takeaway > Session participants will learn at least ten concrete ways that game > designers can use to get started in increasing the accessibility of their > mainstream games titles, as well as some innovative ways of gaming that will > interest all gamers, not just gamers with disabilities. Different disability > types will be discussed - including visual (including low vision and color > blindness), auditory, mobility, and cognitive disabilities - and how these > different disabilities affect certain aspect of game play. Audience members > will come away with many examples of how gamers with disabilities currently > game and how their game companies can help assist these gamers through > design variations to make their game play experience the best possible. > > Intended Audience and Prerequisites > Designers, programmers, marketers, and publishers interested in a "crash > course" to learn and ask questions about game accessibility - issues that > gamers with disabilities face every day as they try and play your games. > Information given will include an overview of the issues that those with > specific disability types face, including color blind gamers, the top > accessibility problems in mainstream games, and concrete solutions. No > prerequisite knowledge is required - just come with an open mind and > willingness to seriously consider making games accessible to MORE! > ----- > Talk 4: > Game Accessibility & Developers with Disabilities Social Gathering > Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm > University/KTH) > Date/Time: Friday (March 27, 2009)?? 10:30am - 11:30am > Location (room): IGDA Booth, West Hall > Track: Game Design > Format: 60-minute Social Gathering > Experience Level: All > > Session Description > Social Gatherings are a chance for like-minded developers to get together > for networking and open discussion at the IGDA booth. Come to meet your > peers and engage in deep dialogue over your area of specialty - or just > partake in witty small talk. > > Takeaway > Networking and discussion with your peers in a casual setting. A sense of > community. > > Intended Audience and Prerequisites > Developers interested in game accessibility and developers with > disabilities. > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > From hinn at uiuc.edu Sat Mar 21 22:29:04 2009 From: hinn at uiuc.edu (d. michelle hinn) Date: Sat, 21 Mar 2009 21:29:04 -0500 Subject: [games_access] GDC 2009! In-Reply-To: References: <24B90D7E-3D01-42E9-BD1D-E36F44B5046A@pininteractive.com> Message-ID: We're working on getting the gang back together for 2010! I pushed a lot this year and there are now some additional diversity sessions too when before there were none. We still ended up with the same number of passes (low) but maybe next year! Then Eitan's session is all his doing! :) I may not have won a GDC award for this year but my point for that whole campaign thing was working toward winning the battle for games for all! :) Michelle >This is a pleasant surprise. We went from only one session to having >four. I like how you are including all gamers and not just the >disabled. > >Good luck to everyone attending GDC. I won't be there, but I will be >keeping up to date on AbleGamers.com. > >-Reid > >On Sat, Mar 21, 2009 at 5:16 PM, d. michelle hinn wrote: >> Hi All!! >> Here's the rundown of this year's SIG and Game Accessibility related talks >> happening at GDC! I'll include the times and places first and at the end of >> the email you can read the full descriptions! >> Talk One: The Story of AudiOdyssey & My Journey through Usability >> Speaker: Eitan Glinert (President, Fire Hose Games) >> Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm >> Location (room): Room 3007, West Hall >> Track: Serious Games Summit >> Talk Two: Game Accessibility SIG Roundtable >> Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) >> Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am >> Location (room): Room 120, North Hall >> Track: Game Design >> Talk Three: Accessibility 101: Crash Course for Beginners >> Speakers: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet >> (Editor-in-Chief, AbleGamers.com) >> Date/Time: Friday (March 27, 2009) 9:00am - 10:00am >> Location (room): Room 2002, West Hall >> Track: Game Design >> Talk Four: Game Accessibility & Developers with Disabilities Social >> Gathering >> Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm >> University/KTH) >> Date/Time: Friday (March 27, 2009) 10:30am - 11:30am >> Location (room): IGDA Booth, West Hall >> Track: Game Design >> This year we will have full coverage on AbleGamers.com who have agreed to >> host our soon-to-be-unveiled SIG web presence! This will be unveiled this >> week but if you go to AbleGamers you'll already start to see some cool >> social networking features that will undoubtedly help us reach to consumers, >> which we have always been spread a little too thin to do, and help them >> reach out (even more than the awesome job they've already been doing!) to >> the industry. >> So anyway, look forward to seeing videos from the talks and interviews with >> major developers and daily coverage thanks to AbleGamers reporter Anet (who >> is my former game design student/game journalism graduate from Illinois!). >> This is our year -- I can feel it! Time to get Game Accessibility out and >> about through some big time activism! >> After GDC, I'm going to call a series of online meetings to get some of the >> things some of us were talking about getting going at the beginning of the >> year. Some of this is already underway but I can't yet tell you what it is >> (it's BIG though...) until I get the permission of the third party involved. >> Upcoming conference appearances by members of the SIG include: >> * GDC Canada >> * GDC Europe >> * GDC China >> * Microsoft One Day Game Accessibility Seminar (that's me!) >> * Develop Brighton (Barrie -- can you make it to this again???) >> More news to come! Follow me at Twitter (@vrgrrl), Mark Barlet and >> AbleGamers (@ablegamers), Barrie Ellis (@OneSwitch) , Richard van Tol >> (@AudioGames), and more! :) >> Michelle >> Chairperson, >> IGDA Game Accessibility SIG >> ------------------------------------------------------------------- >> Full Descriptions of Sessions: >> --------- >> Talk 1: >> The Story of AudiOdyssey & My Journey through Usability >> Speaker: Eitan Glinert (President, Fire Hose Games) >> Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm > > Location (room): Room 3007, West Hall >> Track: Serious Games Summit >> Format: 30-minute Lecture >> Experience Level: All >> >> Session Description >> Not all serious games need to be those with visually exciting graphics or >> even graphics at all. AudiOdyssey is a game that provides the serious games >> community with an interesting twist - developing a game that can be used to >> engage visually impaired gamers and gamers together in the same shared >> experience. The story of AudiOdyssey is itself a journey not only into game >> design for the visually impaired but overall issues with how to create games >> with easy UIs and engaging experiences. During this talk Eitan Glinert who >> built AudiOdyssey while at MIT will present the story of AudiOdyssey while >> also covering further issues in usability that are useful not only for >> improving access for people with disabilities but all levels of people >> learning, training and doing more with videogames. Together this talk >> provides some critical highlights of issues that are of paramount importance >> to games that don't get to be selective about their audiences and gives >> insight into a game that moved beyond presenting just a graphical >> experience. >> ----- >> Talk 2: >> Game Accessibility SIG >> Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) >> Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am >> Location (room): Room 120, North Hall >> Track: Game Design >> Format: 60-minute Roundtable >> Experience Level: All >> >> Session Description >> The Game Accessibility SIG exists to help the game community strive towards >> creating mainstream games that are universally accessible to all, regardless >> of age, experience and disability. This SIG meeting will briefly highlight >> our accomplishments from the past year. We are eager to accept input for new >> initiatives to tackle and we are actively recruiting volunteers and >> contributors. >> ----- >> Talk 3: >> Accessibility 101: Crash Course for Beginners >> Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet >> (Editor-in-Chief, AbleGamers.com) >> Date/Time: Friday (March 27, 2009) 9:00am - 10:00am >> Location (room): Room 2002, West Hall >> Track: Game Design >> Format: 60-minute Lecture >> Experience Level: All >> >> Session Description >> Want to increase the size and diversity of your game's audience by including >> gamers with disabilities? This talk provides a list of 10 easy changes any >> game developer can use to start increasing the accessibility of their >> designs for ALL gamers, especially gamers with disabilities, with minimal >> effort but maximum impact. Learn what disabled gamers and developers are >> doing, from modding your game to your controllers, in order to play your >> games so that you can begin implementing these fixes right from the start of >> your development cycle! >> >> Takeaway >> Session participants will learn at least ten concrete ways that game >> designers can use to get started in increasing the accessibility of their >> mainstream games titles, as well as some innovative ways of gaming that will >> interest all gamers, not just gamers with disabilities. Different disability >> types will be discussed - including visual (including low vision and color >> blindness), auditory, mobility, and cognitive disabilities - and how these >> different disabilities affect certain aspect of game play. Audience members >> will come away with many examples of how gamers with disabilities currently >> game and how their game companies can help assist these gamers through >> design variations to make their game play experience the best possible. >> >> Intended Audience and Prerequisites >> Designers, programmers, marketers, and publishers interested in a "crash >> course" to learn and ask questions about game accessibility - issues that >> gamers with disabilities face every day as they try and play your games. >> Information given will include an overview of the issues that those with >> specific disability types face, including color blind gamers, the top >> accessibility problems in mainstream games, and concrete solutions. No > > prerequisite knowledge is required - just come with an open mind and >> willingness to seriously consider making games accessible to MORE! >> ----- >> Talk 4: >> Game Accessibility & Developers with Disabilities Social Gathering >> Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm >> University/KTH) >> Date/Time: Friday (March 27, 2009) 10:30am - 11:30am >> Location (room): IGDA Booth, West Hall >> Track: Game Design >> Format: 60-minute Social Gathering >> Experience Level: All >> >> Session Description >> Social Gatherings are a chance for like-minded developers to get together >> for networking and open discussion at the IGDA booth. Come to meet your >> peers and engage in deep dialogue over your area of specialty - or just >> partake in witty small talk. >> >> Takeaway >> Networking and discussion with your peers in a casual setting. A sense of >> community. >> >> Intended Audience and Prerequisites >> Developers interested in game accessibility and developers with >> disabilities. >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From arthit73 at cablespeed.com Sun Mar 22 12:02:28 2009 From: arthit73 at cablespeed.com (Robert Florio) Date: Sun, 22 Mar 2009 12:02:28 -0400 Subject: [games_access] GDC 2009! update florio In-Reply-To: References: <24B90D7E-3D01-42E9-BD1D-E36F44B5046A@pininteractive.com> Message-ID: <85C7B2B6012148868A3456442C171E3E@RobertFlorio> Hey that would be great ! to get everyone back there ! Iv been trying to get my self noticed as a portrait artis & wrote a auto biography about my life im looking to publish ! Im on tour in malls painting with my mouth @ trying any thing to get money! Takc care. Best wishes to u all. Tell we meet again soon . www.robertflorio.com -----Original Message----- From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of d. michelle hinn Sent: Saturday, March 21, 2009 10:29 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] GDC 2009! We're working on getting the gang back together for 2010! I pushed a lot this year and there are now some additional diversity sessions too when before there were none. We still ended up with the same number of passes (low) but maybe next year! Then Eitan's session is all his doing! :) I may not have won a GDC award for this year but my point for that whole campaign thing was working toward winning the battle for games for all! :) Michelle >This is a pleasant surprise. We went from only one session to having >four. I like how you are including all gamers and not just the >disabled. > >Good luck to everyone attending GDC. I won't be there, but I will be >keeping up to date on AbleGamers.com. > >-Reid > >On Sat, Mar 21, 2009 at 5:16 PM, d. michelle hinn wrote: >> Hi All!! >> Here's the rundown of this year's SIG and Game Accessibility related talks >> happening at GDC! I'll include the times and places first and at the end of >> the email you can read the full descriptions! >> Talk One: The Story of AudiOdyssey & My Journey through Usability >> Speaker: Eitan Glinert (President, Fire Hose Games) >> Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm >> Location (room): Room 3007, West Hall >> Track: Serious Games Summit >> Talk Two: Game Accessibility SIG Roundtable >> Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) >> Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am >> Location (room): Room 120, North Hall >> Track: Game Design >> Talk Three: Accessibility 101: Crash Course for Beginners >> Speakers: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet >> (Editor-in-Chief, AbleGamers.com) >> Date/Time: Friday (March 27, 2009) 9:00am - 10:00am >> Location (room): Room 2002, West Hall >> Track: Game Design >> Talk Four: Game Accessibility & Developers with Disabilities Social >> Gathering >> Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm >> University/KTH) >> Date/Time: Friday (March 27, 2009) 10:30am - 11:30am >> Location (room): IGDA Booth, West Hall >> Track: Game Design >> This year we will have full coverage on AbleGamers.com who have agreed to >> host our soon-to-be-unveiled SIG web presence! This will be unveiled this >> week but if you go to AbleGamers you'll already start to see some cool >> social networking features that will undoubtedly help us reach to consumers, >> which we have always been spread a little too thin to do, and help them >> reach out (even more than the awesome job they've already been doing!) to >> the industry. >> So anyway, look forward to seeing videos from the talks and interviews with >> major developers and daily coverage thanks to AbleGamers reporter Anet (who >> is my former game design student/game journalism graduate from Illinois!). >> This is our year -- I can feel it! Time to get Game Accessibility out and >> about through some big time activism! >> After GDC, I'm going to call a series of online meetings to get some of the >> things some of us were talking about getting going at the beginning of the >> year. Some of this is already underway but I can't yet tell you what it is >> (it's BIG though...) until I get the permission of the third party involved. >> Upcoming conference appearances by members of the SIG include: >> * GDC Canada >> * GDC Europe >> * GDC China >> * Microsoft One Day Game Accessibility Seminar (that's me!) >> * Develop Brighton (Barrie -- can you make it to this again???) >> More news to come! Follow me at Twitter (@vrgrrl), Mark Barlet and >> AbleGamers (@ablegamers), Barrie Ellis (@OneSwitch) , Richard van Tol >> (@AudioGames), and more! :) >> Michelle >> Chairperson, >> IGDA Game Accessibility SIG >> ------------------------------------------------------------------- >> Full Descriptions of Sessions: >> --------- >> Talk 1: >> The Story of AudiOdyssey & My Journey through Usability >> Speaker: Eitan Glinert (President, Fire Hose Games) >> Date/Time: Monday (March 23, 2009) 1:30pm - 2:00pm > > Location (room): Room 3007, West Hall >> Track: Serious Games Summit >> Format: 30-minute Lecture >> Experience Level: All >> >> Session Description >> Not all serious games need to be those with visually exciting graphics or >> even graphics at all. AudiOdyssey is a game that provides the serious games >> community with an interesting twist - developing a game that can be used to >> engage visually impaired gamers and gamers together in the same shared >> experience. The story of AudiOdyssey is itself a journey not only into game >> design for the visually impaired but overall issues with how to create games >> with easy UIs and engaging experiences. During this talk Eitan Glinert who >> built AudiOdyssey while at MIT will present the story of AudiOdyssey while >> also covering further issues in usability that are useful not only for >> improving access for people with disabilities but all levels of people >> learning, training and doing more with videogames. Together this talk >> provides some critical highlights of issues that are of paramount importance >> to games that don't get to be selective about their audiences and gives >> insight into a game that moved beyond presenting just a graphical >> experience. >> ----- >> Talk 2: >> Game Accessibility SIG >> Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair) >> Date/Time: Thursday (March 26, 2009) 9:00am - 10:00am >> Location (room): Room 120, North Hall >> Track: Game Design >> Format: 60-minute Roundtable >> Experience Level: All >> >> Session Description >> The Game Accessibility SIG exists to help the game community strive towards >> creating mainstream games that are universally accessible to all, regardless >> of age, experience and disability. This SIG meeting will briefly highlight >> our accomplishments from the past year. We are eager to accept input for new >> initiatives to tackle and we are actively recruiting volunteers and >> contributors. >> ----- >> Talk 3: >> Accessibility 101: Crash Course for Beginners >> Speaker: Michelle Hinn (IGDA Game Accessibility SIG Chair), Mark Barlet >> (Editor-in-Chief, AbleGamers.com) >> Date/Time: Friday (March 27, 2009) 9:00am - 10:00am >> Location (room): Room 2002, West Hall >> Track: Game Design >> Format: 60-minute Lecture >> Experience Level: All >> >> Session Description >> Want to increase the size and diversity of your game's audience by including >> gamers with disabilities? This talk provides a list of 10 easy changes any >> game developer can use to start increasing the accessibility of their >> designs for ALL gamers, especially gamers with disabilities, with minimal >> effort but maximum impact. Learn what disabled gamers and developers are >> doing, from modding your game to your controllers, in order to play your >> games so that you can begin implementing these fixes right from the start of >> your development cycle! >> >> Takeaway >> Session participants will learn at least ten concrete ways that game >> designers can use to get started in increasing the accessibility of their >> mainstream games titles, as well as some innovative ways of gaming that will >> interest all gamers, not just gamers with disabilities. Different disability >> types will be discussed - including visual (including low vision and color >> blindness), auditory, mobility, and cognitive disabilities - and how these >> different disabilities affect certain aspect of game play. Audience members >> will come away with many examples of how gamers with disabilities currently >> game and how their game companies can help assist these gamers through >> design variations to make their game play experience the best possible. >> >> Intended Audience and Prerequisites >> Designers, programmers, marketers, and publishers interested in a "crash >> course" to learn and ask questions about game accessibility - issues that >> gamers with disabilities face every day as they try and play your games. >> Information given will include an overview of the issues that those with >> specific disability types face, including color blind gamers, the top >> accessibility problems in mainstream games, and concrete solutions. No > > prerequisite knowledge is required - just come with an open mind and >> willingness to seriously consider making games accessible to MORE! >> ----- >> Talk 4: >> Game Accessibility & Developers with Disabilities Social Gathering >> Speaker: Thomas Westin (Dep. Computer & Systems Science, SU/KTH, Stockholm >> University/KTH) >> Date/Time: Friday (March 27, 2009) 10:30am - 11:30am >> Location (room): IGDA Booth, West Hall >> Track: Game Design >> Format: 60-minute Social Gathering >> Experience Level: All >> >> Session Description >> Social Gatherings are a chance for like-minded developers to get together >> for networking and open discussion at the IGDA booth. Come to meet your >> peers and engage in deep dialogue over your area of specialty - or just >> partake in witty small talk. >> >> Takeaway >> Networking and discussion with your peers in a casual setting. A sense of >> community. >> >> Intended Audience and Prerequisites >> Developers interested in game accessibility and developers with >> disabilities. >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Sun Mar 29 05:48:49 2009 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 29 Mar 2009 10:48:49 +0100 Subject: [games_access] Myron Kreuger Interview - Pioneer of accessible interfaces Message-ID: <32E082FB1B09469095C362579FCDEBB0@oneswitch> Posted an interview I had with Artificial Reality pioneer Myron Krueger: http://switchgaming.blogspot.com/2009/03/myron-krueger-interview.html Makes you wonder what the EyeToy could have been (could still be?) with the support of the originator of the idea onboard. Barrie www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at ablegamers.com Sun Mar 29 19:50:55 2009 From: mark at ablegamers.com (Mark Barlet) Date: Sun, 29 Mar 2009 19:50:55 -0400 Subject: [games_access] After A Lot of Work... GDC One Question Interview is Live Message-ID: <191870b70903291650i6badf18cl8cf7e38f8a56ea6e@mail.gmail.com> Hello SIG. Lot of great things out of GDC. Wanted you all to go and take a gander... http://ablegamers.com/general-news/485-gdc-09-the-one-question-interview.html We asked 81 people just one question, and you get to see the response. Take Care!!! -- Mark C. Barlet Editor-in-Chief AbleGamers.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Tue Mar 31 02:06:05 2009 From: thomas at pininteractive.com (Thomas Westin) Date: Tue, 31 Mar 2009 08:06:05 +0200 Subject: [games_access] improve vision through games Message-ID: <43C2458F-264A-408B-80E1-939123557519@pininteractive.com> pretty interesting I think http://www.joystiq.com/2009/03/30/study-finds-action-video-games-can-improve-vision/ /Thomas From sandra_uhling at web.de Tue Mar 31 11:04:58 2009 From: sandra_uhling at web.de (Sandra Uhling) Date: Tue, 31 Mar 2009 17:04:58 +0200 Subject: [games_access] FUGA - The Fun of Gaming Project Message-ID: <656385915@web.de> Hi all, FYI: FUGA - The Fun of Gaming: Measuring the Human Experience of Media Enjoyment http://project.hkkk.fi/fuga/ They also make a survey: Target group are game developers: http://gamescience.bth.se/survey/index.php?sid=52747&newtest=Y&lang=en Best regards, Sandra ____________________________________________________________________ Psssst! Schon vom neuen WEB.DE MultiMessenger geh?rt? Der kann`s mit allen: http://www.produkte.web.de/messenger/?did=3123 From hinn at uiuc.edu Sun Mar 22 13:47:56 2009 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 22 Mar 2009 10:47:56 -0700 Subject: [games_access] IGDA GA-SIG DVD and age rating In-Reply-To: <638627780@web.de> References: <638627780@web.de> Message-ID: We have similar laws here for certain titles. E for everyone, T for Teen, etc...I think 17 is the earliest you can buy a game that is rated M for Mature (I'm too old to keep tabs on it! :) ) I think what Mark was saying was that the DVD we give out is to DEVELOPERS and not the gaming public. So we make this DVD to hand to a select number of game developers and designers (we can only afford so many!) at game developers conferences. So we'd probably never give this away at a trade show where minors were present...and even if we did, they aren't the ones we are trying to influence. We want developers to see the kinds of tools, mods, controllers that are out there so that they have a better understanding of what disabled gamers face depending on disability. So while, yeah, we do have to be concerned about content, our content isn't being handed out to anyone under the age of 18 because of where we hand them out at. It does raise an interesting note, though, for GDC Europe in Germany this fall if we gave some out. Again this would be a non-teenage crowd but we may want to include a sticker on the back of the DVD envelopes that some content on the DVD is rated M for Mature in the US and then let the individual country laws interpret that. We do not demonstrate the DVD during talks so no one in our audience sees anything on the DVD -- it is simply something we hand out with information about game accessibility. So everything on there is designed to be viewed at a company meeting or design studio meeting. Seriously? All game titles in Germany can only be sold to those over 18, even Pokemon games?????? But philosophically speaking...what prevents a teen from getting even more violent and/or sexually oriented gaming material in a downloadable game? Michelle >Hi Mark, > >Germany: >All Games are only for people who are over 18. >(Exception: Learning and Information Games.) >(Exception: Games you can download and Browsergames) > >People over 18 should not have the possibility to see someone playing >and should not have the possibility to see videos of the game. > >When you want the games also for people under 18 you need an age rating. >When you want to show games in public area you need at least USK6. >Events can get a special allowance for USK12. > >At the moment (again) we have discussion to forbid games like Counterstrike. >(Imagine Crytek would have to leave Germany. >This was also a discussion long ago) > >Problem is: we have no easy age rating process >like PEGI (for some Europe Countries) >For example I needed a whole year to get them >understand that we have a new kind of games. >Games that are already installed on a PC and the PC is sold to the customer. > > >Add Ons need also an age rating. >Advertisement have also special rules. But I did not yet learn about this. > >Mark did you see our very very large age rating symbol ? >http://www.sporle.de/bilder/media_mahjonnggdsbox.jpg > >(Of course without guarantee, I am also no lawyer) > >Best regards, >Sandra > > >Mark Barlet schrieb am 14.03.2009 23:52:27: >> So playing doom is not okay, and watching someone play doom is also >> not okay? Wow, what happens if you see an ad for doom, or I say doom? >> >> For real? I am not a lawyer, and even further, I am not a German >> lawyer, but this sounds like a non issue. >> >> Just my 2 euros. >> >> Mark >> >> Sent from mobile device. >> >> On Mar 14, 2009, at 5:57 PM, Sandra Uhling wrote: >> >> > Hi, >> > >> > I just watch the Doom Videos. >> > In some countries the DVD should not be accessible to young people. >> > >> > In Germany this DVD would be only for people who are over 18. >> > This is also important for presentations! >> > I do not know about GamesCom. But it would be better to ask the >> > responsible person >> > if the content in the presentation is ok. >> > >> > >> > Best regards, >> > Sandra >> > >> > >>______________________________________________________________________________ > > >> >> > Nur bis 16.03.! DSL-Komplettanschluss inkl. WLAN-Modem f?r nur 17,95 >> > EURO/mtl. >> > + 1 Monat gratis!* http://dsl.web.de/?ac=OM.AD.AD008K15039B7069a >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > http://seven.pairlist.net/mailman/listinfo/games_access >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________________________________ >DSL zum Nulltarif + 20 Euro Extrapr?mie bei Online-Bestellung ?ber die >DSL Freundschaftswerbung! http://dsl.web.de/?ac=OM.AD.AD008K15279B7069a > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access