[games_access] what to have in an accessibility arcade?

Thomas Westin thomas at pininteractive.com
Fri Mar 6 06:19:51 EST 2009


yes that, and design patterns, and my own GAIM stuff makes up the  
research area
/Thomas

On 6 mar 2009, at 10.59, Sandra Uhling wrote:

> Hi Thomas,
>
> what do you think about a poster with the Top Ten ?
>
> To show that it is often also a "design fault" ?
>
> Regards,
> Sandra
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